Full Name |
Kyra |
Race |
Human |
Classes/Levels |
Cleric of Sarenrae, 4 |
Gender |
HP 33/33 | AC 19, T 10, FF 17 | CMB 5, CMD 15 | F6, R3, W9 | Init 0 | Perc +7 |
Size |
M |
Alignment |
Neutral Good |
Deity |
Sarenrae |
Strength |
14 |
Dexterity |
10 |
Constitution |
12 |
Intelligence |
11 |
Wisdom |
18 |
Charisma |
14 |
About Kyra PFS
Kyra
Female Human Cleric 4
NG Medium Humanoid (human)
Init +0; Senses Perception +7
--------------------
Defense
--------------------
AC 19, touch 10, flat-footed 19 (+7 armor, +2 shield)
hp 33 (4d8+8)
Fort +6, Ref +3, Will +9
--------------------
Offense
--------------------
Speed 20 ft.
Melee Heavy Shield Bash +1 (1d4+2/x2) and
. . +1 Scimitar +6 (1d6+3/18-20/x2+2 fire)
Ranged Sling +3 (1d4+2/x2)
Special Attacks sun's blessing
Cleric Spells Prepared (CL 4):
2 (3/day)
Heat Metal (DC 16): heat weapon or armor, will save. 7 rounds
Bull's Strength: +4 enhancement bonus to Strength, 4 mins
Spiritual Weapon: d8+1 weapon of force. 4 rounds
Hold Person (DC 16)
1 (4/day)
Protection from Evil: +2 deflection bonus to AC and a +2 resistance bonus on saves. 4 mins
Bless: Each ally gains a +1 morale bonus on attack rolls and on saving throws against fear effects. 4 mins
Summon Monster I: 4 rounds
Endure Elements,
Command (DC 15)
0 (at will)
Guidance,
Stabilize,
Purify Food and Drink (DC 14),
Light
--------------------
Statistics
--------------------
Str 14, Dex 10, Con 12, Int 11, Wis 18, Cha 14
Base Atk +3; CMB +5; CMD 15
Feats Improved Channel, Selective Channeling, Toughness +4
Traits Deft Dodger, Flame of the Dawnflower
Skills Acrobatics -5 (-9 jump), Climb -3, Diplomacy +9, Escape Artist -5, Fly -5, Heal +11, Knowledge (religion) +7, Perception +7, Ride -5, Sense Motive +8, Stealth -5, Swim -3
Languages Common
SQ aura, cleric channel positive energy 2d6 (5/day) (dc 16), domains (healing, sun), rebuke death (7/day), spontaneous casting
Combat Gear Potion of eagle's splendor, Potion of protection from evil, Scroll of Comprehend Languages, Scroll of Restoration, Lesser, Wand of cure light wounds; Other Gear +1 Breastplate, Heavy wooden shield, +1 Scimitar, Sling, Sling bullets (10), Cloak of resistance +1, Backpack, masterwork (9 @ 12.5 lbs), Sarenrae, Trail rations (6), Waterskin, 75 GP
--------------------
Special Abilities
--------------------
Aura (Ex) The Cleric has an aura corresponding to his deity's alignment.
Cleric Channel Positive Energy 2d6 (5/day) (DC 16) (Su) Positive energy heals the living and harms the undead; negative has the reverse effect.
Cleric Domain (Healing) Granted Powers: Your touch staves off pain and death, and your healing magic is particularly vital and potent.
Cleric Domain (Sun) Granted Powers: You see truth in the pure and burning light of the sun, and can call upon its blessing or wrath to work great deeds.
Flame of the Dawnflower +2 damage with a scimitar on a critical hit.
Rebuke Death (7/day) (Sp) Heal 1d4+2 damage to creatures at negative HP
Scroll of Comprehend Languages Add this item to create a scroll with spells on it.
Scroll of Restoration, Lesser Add this item to create a scroll with spells on it.
Selective Channeling Exclude targets from the area of your Channel Energy.
Spontaneous Casting The Cleric can convert stored spells into Cure or Inflict spells.
Sun's Blessing (Su) +4 to channel damage vs. undead and they don't get channel resistance.
--------------------
Kyra was one of the few survivors of a brutal raid on her hometown, and on the smoking ruins of her village she swore her life and sword arm to Sarenrae. Possessed of a fierce will, pride in her faith, and skill with the scimitar, Kyra has traveled far since her trial by fire. She lost her family and home that fateful day, yet where another might be consumed by anger and a thirst for revenge, Kyra has found peace in the Dawnflower, and in the belief that, if she can prevent even one death at evil hands, her own losses will not have been in vain.