DaWay's Legacy of Fire - Howl of the Carrion King (Inactive)

Game Master DaWay

Having been hired by Garavel for the Merchant Princess Almahn you have reclaimed an Old Monastery to Sarenrae now you must launch the plan to reclaim Kelmarane as your contract details.


1,501 to 1,550 of 2,020 << first < prev | 26 | 27 | 28 | 29 | 30 | 31 | 32 | 33 | 34 | 35 | 36 | next > last >>

Human Tattooed Sorcerer (Orc Bloodline) 4 (Init +3 / F +1 R +2 W +2 / Perc. +0 / AC 12 / HP 16 / CMD 10)

Half-orc- put them on trial...then execute them brutally!


Female Halfling Master Summoner 2 | HP:14/14 AC:13 touch 13 flat footed 11 F: +2 R: +3 W: +3 Per:+2, Init:+2

Half-orc. execute them brutally, then have a light supper, consider maybe having a trial later to justify the brutal execution. Depending on how tasty the victim is will likely determine the guilt or innocence. Heartburn is a sign you executed the wrong person. No harm, pick someone tasty looking and try again.

Grand Lodge

lmfao i can't breath right now


Female Human Fighter 1 (HP: 9/16 NL:2 AC 16/11/15: F +4, R +1, W+2, Per:+1, Init: +1)

Forgot one.
Monsters: Have lunch >:)


Human Tattooed Sorcerer (Orc Bloodline) 4 (Init +3 / F +1 R +2 W +2 / Perc. +0 / AC 12 / HP 16 / CMD 10)

*Bows down to Arizhel* That was good lol.

Lantern Lodge

Male

Ok, you give them to your knoll allies who do not even consuser an alternative and follow their leader narg, who bits down on the jugular slaying them all.

Upon returning to the harpy in the hut she looks astonished at the speed at which the task was executed. My, that was quick. Truly I have made the right decision.


HP 8/8 AC:16/13/13 F+1 R+3 W+3 (+2vs Poison) CMD 13 Per+5, Init+9

Tolus, in true courtly fashion, masks the storm of emotions he has been through today and appears as if he has just taken a light stroll. He strides gracefully into the building and places the head at her feet.
Truly, you have. He waits expectantly for his reward, but is not rude in suggesting that the reward is now due.

Grand Lodge

Taldor looks weary, and keeps glancing at Khat "It was certainly an...interesting journey"


Female Halfling Master Summoner 2 | HP:14/14 AC:13 touch 13 flat footed 11 F: +2 R: +3 W: +3 Per:+2, Init:+2

Arizhel again does her best to avoid being noticed by the unnerving 'woman'.

Stealth: 1d20 + 12 ⇒ (13) + 12 = 25


Human Tattooed Sorcerer (Orc Bloodline) 4 (Init +3 / F +1 R +2 W +2 / Perc. +0 / AC 12 / HP 16 / CMD 10)
DaWay wrote:

Ok, you give them to your knoll allies who do not even consuser an alternative and follow their leader narg, who bits down on the jugular slaying them all.

I love my "knoll" allies. Are they grassy? Do they have a second gunman on them? ;-P

Lantern Lodge

Male

Funny Malak, I remember in college something going "airy" instead of awry.


HP 50/50; AC 23, (T 13, FF 20); saves fort 5, refl 2, will 7 (+4 v s fear/despair);bab 3 melee 3, ranged 4; CMB 3, CMD 17; init +3; cleric (theologian)/5 F gnome
skills:
diplomacy 9, heal 7, knowl history 6, knowl religion 6, linguistics 7, perception 13, sense motive 7, stealth 3, profession cook 9, spellcraft 4

I hope someone is carrying Fionn... or did you just leave her there?

Grand Lodge

we'll get you in the morning...lol jk Taldor's on it. He really is quite the emtional guy when it comes to his friends, so he'd probably walk in cradling Fionn

Lantern Lodge

Male

The harpy takes the head and puts it in the sou[ with a loud 'plop'. She stirs it and takes a sip. Perfect. Now in order for me to betray my lover, there is on more condition. After you have retaken Kelmarane. I wish to remain here in my workshop. That is the deal my betrayal in order for a secured home? What say you, yes?


Female Human Fighter 1 (HP: 9/16 NL:2 AC 16/11/15: F +4, R +1, W+2, Per:+1, Init: +1)

Not with the Harpy group.

Several minutes after leaving the others, Khat looks at Taldor and asks, "I was dead, wasn't I?"

Her voice is small and weak, something that brings to mind the Khat from after the fight with the mold.


HP 8/8 AC:16/13/13 F+1 R+3 W+3 (+2vs Poison) CMD 13 Per+5, Init+9
DaWay wrote:
The harpy takes the head and puts it in the sou[ with a loud 'plop'. She stirs it and takes a sip. Perfect. Now in order for me to betray my lover, there is on more condition. After you have retaken Kelmarane. I wish to remain here in my workshop. That is the deal my betrayal in order for a secured home? What say you, yes?

Tolus pauses for a moment. He has never been in a negotiating capacity. He's a trophy. He quickly thinks through what Almah would say.

I am bound under a person of power. I must abide by her wishes in this matter. All I can offer is that I will vouch for you. For your betrayal, I think this powerful person will accept my recommendation to allow you your Lab. Personally, I am fascinated by your setup and would cherish any opportunity to learn from a fellow alchemist.

Grand Lodge

Taldor keeps his gaze down for a moment before answering Khat "Far beyond any normal man's hands to bring back. It would have taken quite a healer to even make the body presentable at a funeral, much less bring you back" he looks torn, and finally he bangs his fist on his shield "Brakzuel! That weapon of yers is cursed, and I fear what its' purpose is"

Dwarven:
Colorful star star exclamation points in dwarven


Female Human Fighter 1 (HP: 9/16 NL:2 AC 16/11/15: F +4, R +1, W+2, Per:+1, Init: +1)

"I... I think it's the reason I'm still here."

She runs her hand over the mold-covered wound through her torn tunic and the chain she wore.

"I beginning to wonder if its purpose is the same as ours."

Grand Lodge

"Don't pretend ye owe it anythin', it probably just wants ye alive fer its' own evil purposes" his face softens and his voice lowers "I am glad yer back tho...I lost meh head for a minute on the battlefield..."

Lantern Lodge

Male

To Tolus If you promise me I can keep my workshop. Not only will I betray my lover, I will get rid of some of his allies for you. What do you say?


Human Tattooed Sorcerer (Orc Bloodline) 4 (Init +3 / F +1 R +2 W +2 / Perc. +0 / AC 12 / HP 16 / CMD 10)

I have not seen any evidence of good or evil from the sword. Up until now other than the mold it has served you well and if it kept you alive then I'd say it is a blessing and not a curse.


HP 8/8 AC:16/13/13 F+1 R+3 W+3 (+2vs Poison) CMD 13 Per+5, Init+9
DaWay wrote:
To Tolus If you promise me I can keep my workshop. Not only will I betray my lover, I will get rid of some of his allies for you. What do you say?

Tolus conciders the offer carefully for a very long moment (though maybe not as long as it seemed to him). He finally meets her eyes and says evenly. Though I may suffer reprisal for assuming authority over my Lady's business, I promise you your workshop.

Lantern Lodge

Male

She saysVery well, these two keys will allow you access. One to the north door of the battle market the other is a key that unlocks the hallway leading to a group of cells. Fear not the smugglers visiting Kardswann they will not fight you. Now if you will take your leave I must have some soup before I go talk to the smugglers.


HP 8/8 AC:16/13/13 F+1 R+3 W+3 (+2vs Poison) CMD 13 Per+5, Init+9

Tolus bows a sweeping, courtly bow before stepping back and walking out. He seems to be not the most comfortable with his deal, but also seems very aware of it being a necessary move. He returns to Khat and Fionn.

Lantern Lodge

Male

Kara will use a CLW to heal fionn

1d8 + 3 ⇒ (7) + 3 = 10

Also note that due to leveling any new spell slots will be considered expended until rest can be achieved.


HP 50/50; AC 23, (T 13, FF 20); saves fort 5, refl 2, will 7 (+4 v s fear/despair);bab 3 melee 3, ranged 4; CMB 3, CMD 17; init +3; cleric (theologian)/5 F gnome
skills:
diplomacy 9, heal 7, knowl history 6, knowl religion 6, linguistics 7, perception 13, sense motive 7, stealth 3, profession cook 9, spellcraft 4

Fionn wakes, from healing and rises slowly, moving as if stiff, but she soon recovers and is her sprightly self again. "Thank you, Kara. I feel much better, but I still hurt.. a lot and I have no healing of my own left except channeling... If I'm going to use that, I need to make sure that if anyone else is hurt, they are near me when I do it, so I get everyone I can. Is anyone else in need of healing?" She looks around to the others questioningly... When she is sure she will get everyone who is hurt, she will channel.


HP 50/50; AC 23, (T 13, FF 20); saves fort 5, refl 2, will 7 (+4 v s fear/despair);bab 3 melee 3, ranged 4; CMB 3, CMD 17; init +3; cleric (theologian)/5 F gnome
skills:
diplomacy 9, heal 7, knowl history 6, knowl religion 6, linguistics 7, perception 13, sense motive 7, stealth 3, profession cook 9, spellcraft 4

Oops, forgot the roll... not sure if I should roll 1 die or 2 now, so I will roll 2 because Kara got +3 to her spell, so I'm assuming that would be in effect... If I'm wrong, daway please let me know and I will decrease the healing by the amount of the 2nd die. Thanks!

2d6 ⇒ (5, 3) = 8

Lantern Lodge

Male

Okay, what do you adventurers wish to do now?


HP 50/50; AC 23, (T 13, FF 20); saves fort 5, refl 2, will 7 (+4 v s fear/despair);bab 3 melee 3, ranged 4; CMB 3, CMD 17; init +3; cleric (theologian)/5 F gnome
skills:
diplomacy 9, heal 7, knowl history 6, knowl religion 6, linguistics 7, perception 13, sense motive 7, stealth 3, profession cook 9, spellcraft 4

"I think we should rest, recover healing and spells. I feel Sarenrae's gifts would make me stronger if I rest. Maybe our new 'friend' will allow us to rest in her workshop. It might be safe, and wouldn't require we return to the monastery."


Female Human Fighter 1 (HP: 9/16 NL:2 AC 16/11/15: F +4, R +1, W+2, Per:+1, Init: +1)

"I do not think that is wise."

Have to remember to stop talking like myself.


HP 50/50; AC 23, (T 13, FF 20); saves fort 5, refl 2, will 7 (+4 v s fear/despair);bab 3 melee 3, ranged 4; CMB 3, CMD 17; init +3; cleric (theologian)/5 F gnome
skills:
diplomacy 9, heal 7, knowl history 6, knowl religion 6, linguistics 7, perception 13, sense motive 7, stealth 3, profession cook 9, spellcraft 4

"We could press on then, but we are short on healing. I have am close to my limits. Not sure what Kara has left. Kara?" She turns to Kara for her assessment of her own healing abilities.


HP 8/8 AC:16/13/13 F+1 R+3 W+3 (+2vs Poison) CMD 13 Per+5, Init+9

Is it possible to get a map on the campaign info page with the area markings? the current one has no reference to important areas.

Lantern Lodge

Male

Yeah give me a couple days, I got a very sick child, I have to work late the nextt three nights, it'll be up by the weekend.

You go back to the workshop to camp and the harpy is not there. What plans do you have for the night? What about your gnoll allies? Watch order if any?


HP 50/50; AC 23, (T 13, FF 20); saves fort 5, refl 2, will 7 (+4 v s fear/despair);bab 3 melee 3, ranged 4; CMB 3, CMD 17; init +3; cleric (theologian)/5 F gnome
skills:
diplomacy 9, heal 7, knowl history 6, knowl religion 6, linguistics 7, perception 13, sense motive 7, stealth 3, profession cook 9, spellcraft 4

Fionn will sit a watch and have her gnoll ally sit watch as well, assuring him that we will engage again tomorrow and he will have a chance to slay his foes then.


HP 8/8 AC:16/13/13 F+1 R+3 W+3 (+2vs Poison) CMD 13 Per+5, Init+9

Tolus takes last (early morning) watch with his Gnoll. In his free hour while the casters are preparing and praying, Tolus will tinker with his alchemy.

casters may want to cast all the spells they can and expend all channels as we get them all back in the morning.


HP 50/50; AC 23, (T 13, FF 20); saves fort 5, refl 2, will 7 (+4 v s fear/despair);bab 3 melee 3, ranged 4; CMB 3, CMD 17; init +3; cleric (theologian)/5 F gnome
skills:
diplomacy 9, heal 7, knowl history 6, knowl religion 6, linguistics 7, perception 13, sense motive 7, stealth 3, profession cook 9, spellcraft 4

good thinking... i was planning on that anyway, but then i forgot

channel: 2d6 ⇒ (6, 2) = 8


Female Human Fighter 1 (HP: 9/16 NL:2 AC 16/11/15: F +4, R +1, W+2, Per:+1, Init: +1)

Khat looks much healthier after the warming energy floods over everyone.

"We'll need to move quickly tomorrow. I do not trust this woman, or our luck if I am right."

Remember, everyone levels tonight, and we get three points back.

Lantern Lodge

Male

Kelmarane with locations

Since everyone has leveled and rested let me know where you want to move on to and I will do some random encounter rolls, I am assuming you rested 8 hours.

4d100 ⇒ (69, 12, 75, 84) = 240

Lantern Lodge

Male

The night goes on without a problem


HP 8/8 AC:16/13/13 F+1 R+3 W+3 (+2vs Poison) CMD 13 Per+5, Init+9

In the morning after everyone has prepared, Tolus will scout to 5 then on down that row of buildings to 11, stopping when he encounters something.

stealth: 1d20 + 11 ⇒ (6) + 11 = 17
preception: 1d20 + 8 ⇒ (14) + 8 = 22


Female Halfling Master Summoner 2 | HP:14/14 AC:13 touch 13 flat footed 11 F: +2 R: +3 W: +3 Per:+2, Init:+2

Early in the morning, Arizhel summons Zerika, and apologizes profusely for dismissing her in order to summon the eagles necessary for the combat against the giant snake. Once she and Zerika are dressed and presentable, the duo meets up with Tolus. Zerika will aid in scouting while Arizhel does her best to help her comrades prepare for the battles doubtless ahead.

Stealth (Zerika): 1d20 + 12 ⇒ (12) + 12 = 24
Perception (Zerika): 1d20 + 15 ⇒ (9) + 15 = 24


Female Human Fighter 1 (HP: 9/16 NL:2 AC 16/11/15: F +4, R +1, W+2, Per:+1, Init: +1)

Khatijah forgoes her normal routine and has all of the various knives on display. Tempest takes its normal place at her side and the cestus on her off hand. Before Tolus, Arizhel, and Zerika leave, she gives the three a word of caution.

"Careful you three, there are probably worse things than gnolls afoot."


Female Halfling Master Summoner 2 | HP:14/14 AC:13 touch 13 flat footed 11 F: +2 R: +3 W: +3 Per:+2, Init:+2

"Oh, you misunderstand. Scouting is not my forte. That is why I have Zerika. She is the sneaky one. I plan on staying in the rear with you." As the scouting party gathers, Arizhel takes a moment to cast Message on Talus, Khatijah, and herself. This spell won't work over long distance, but it makes it easier to talk quietly should you find anything. If you do go out of range, keep in mind I can talk to Zerika for much greater distances.


Female Human Fighter 1 (HP: 9/16 NL:2 AC 16/11/15: F +4, R +1, W+2, Per:+1, Init: +1)

"After yesterday, I'm not so sure that is a safe place either."


Female Halfling Master Summoner 2 | HP:14/14 AC:13 touch 13 flat footed 11 F: +2 R: +3 W: +3 Per:+2, Init:+2

"Safe is a relative term. I think it safest wherever the majority of us happen to be!.

Lantern Lodge

Male

5-This handsome, threestory mansion has a splendid view of Kelmarane’s dock and the tannery and mill across the river.

Nothing else of note.


Female Human Fighter 1 (HP: 9/16 NL:2 AC 16/11/15: F +4, R +1, W+2, Per:+1, Init: +1)

Do we want to just continue towards the battle market?


Female Halfling Master Summoner 2 | HP:14/14 AC:13 touch 13 flat footed 11 F: +2 R: +3 W: +3 Per:+2, Init:+2

Let's ask our friendly harpy...

Lantern Lodge

Male

The harpy flew off to get rid of some enemies of yours.


HP 8/8 AC:16/13/13 F+1 R+3 W+3 (+2vs Poison) CMD 13 Per+5, Init+9

Unfortunately, the harpy left last night. 5 could have come in handy earlier, but we might as well push on now that we have that area clear. (IMHO)
Edit: DM ninja'd

1 to 50 of 2,020 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post / DaWay's Legacy of Fire Pt 1 - The Howl of the Carrion King All Messageboards

Want to post a reply? Sign in.