DaWay's Legacy of Fire - Howl of the Carrion King (Inactive)

Game Master DaWay

Having been hired by Garavel for the Merchant Princess Almahn you have reclaimed an Old Monastery to Sarenrae now you must launch the plan to reclaim Kelmarane as your contract details.


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HP 8/8 AC:16/13/13 F+1 R+3 W+3 (+2vs Poison) CMD 13 Per+5, Init+9
Taldor wrote:
Taldor speaks up "Let me take the middle watch, me darkvision will help with dat" I forget, how many watches are there?

With how you say middle I'd go with three of 3 hrs each. That would allow a 9hr down time to allow for morning preparations of spells and food and such.

Grand Lodge

Ok, i'll take the middle one since that's the darkest hour.


Female Human Fighter 1 (HP: 9/16 NL:2 AC 16/11/15: F +4, R +1, W+2, Per:+1, Init: +1)

"I'll take first. Better your eyes than mine in the dark, my friend."

Khatijah puts the shirt of chain links and padding back on before retying the sash at her waist. One of her hands is covered in thick bandages to help with gripping her scimitar. The other though, is covered in a finger-less glove with studded steel plates covering the knuckles and the back of her hand. She takes out block of flint and quietly hones her blade as teh night grows dark.

Perception: 1d20 + 1 ⇒ (13) + 1 = 14 Note to self, put ranks into perception and maybe multiclass to ranger.


Female Halfling Master Summoner 2 | HP:14/14 AC:13 touch 13 flat footed 11 F: +2 R: +3 W: +3 Per:+2, Init:+2
Taldor wrote:
Taldor speaks up "Let me take the middle watch, me darkvision will help with dat" I forget, how many watches are there?

"I will take first watch. I cant see in the dark, so the middle of the night is not the best for my eyes. Mind you, if I am needed on second watch Zerika can see in the dark."

Besides, if I take first watch, I have time to clean my blankets and let them dry by the fire..."


Halflings don't have darkvision, but Eidolons do. Either watch is fine with me, but I think three watches of three hours each should be good. Everyone will get 6-7 hours sleep. Unfortunately that makes for 10 hours rest time (9 hours sleep, 1 hour spell prep for casters).


HP 8/8 AC:16/13/13 F+1 R+3 W+3 (+2vs Poison) CMD 13 Per+5, Init+9

"Last watch" calls a voice from the vicinity of Tolus's bedroll.


HP 50/50; AC 23, (T 13, FF 20); saves fort 5, refl 2, will 7 (+4 v s fear/despair);bab 3 melee 3, ranged 4; CMB 3, CMD 17; init +3; cleric (theologian)/5 F gnome
skills:
diplomacy 9, heal 7, knowl history 6, knowl religion 6, linguistics 7, perception 13, sense motive 7, stealth 3, profession cook 9, spellcraft 4

"I'll sit last watch with Tolus, that way I'll be up in time to make breakfast!" comes a voice from under a blanket by the fire.


Female Human Fighter 1 (HP: 9/16 NL:2 AC 16/11/15: F +4, R +1, W+2, Per:+1, Init: +1)

Khatijah looks at Arizhel with a mischievous grin across her face.

"Our little friend might wish to be careful. Her cooking will spoil us and make us fat as merchants."


HP 8/8 AC:16/13/13 F+1 R+3 W+3 (+2vs Poison) CMD 13 Per+5, Init+9
Khatijah wrote:

Khatijah looks at Arizhel with a mischievous grin across her face.

"Our little friend might wish to be careful. Her cooking will spoil us and make us fat as merchants."

Tolus's bedrool chuckles sleepily at that.

Grand Lodge

Taldor snorts a laugh out and rolls over "Aye, may be a curse to good food after all"


M Gnome Sorcerer (Elemental Fire) 4

"Well, that seems to leave me on mid watch with Taldor, then. Fair enough. Must be time for a nap . . ..


HP 8/8 AC:16/13/13 F+1 R+3 W+3 (+2vs Poison) CMD 13 Per+5, Init+9

About 5 minutes later Tolus is asleep. Thankfully his exhaustion keeps his occasional nightmares at bay and he sleeps deeply.

Perception for Watch: 1d20 + 1 ⇒ (14) + 1 = 15


Female Halfling Master Summoner 2 | HP:14/14 AC:13 touch 13 flat footed 11 F: +2 R: +3 W: +3 Per:+2, Init:+2

Arizhel Perception: 1d20 + 2 ⇒ (7) + 2 = 9
Zerika (Eidolon) Perception:1d20 + 15 ⇒ (19) + 15 = 34
Not much gets past Zerika...


Female Halfling Bard (Dervish Dancer) 4 - HP:22/29 AC:18/14/15 CMD:16 F:3 R:8 W:4 P:7 Init:+3

Kara wonders why they should worry about keeping a watch now that they've joined the main camp, when it never came up before during their trip.


HP 50/50; AC 23, (T 13, FF 20); saves fort 5, refl 2, will 7 (+4 v s fear/despair);bab 3 melee 3, ranged 4; CMB 3, CMD 17; init +3; cleric (theologian)/5 F gnome
skills:
diplomacy 9, heal 7, knowl history 6, knowl religion 6, linguistics 7, perception 13, sense motive 7, stealth 3, profession cook 9, spellcraft 4

we probably had watches all the way here, just the game got fast forwarded to 'you've arrived at the caravan so there was never a need to discuss it, ic or ooc

Lantern Lodge

Male

After you finish your dinner, and start to bed for the night you are approached by a familiar face. The beardless dwarf, Garavel, approaches you. My lady has summoned you to her tent. He says in his usual monotone form, you have noticed that he doesn't speak like any other dwarf you may have ever met. There is no emotion, no spark of compassion or hate in it. Its as if he simply exists to do as he is told.

Inside Almah's tent you notice that it is elaborate filled with silks and gold and all things that a wealthy merchant could afford, perhaps more so than some kings. There are two beds in the tent. One is a simple cot and the other is a bed of luxury. You can only imagine how soft it must be.

She says in a concerned, frustrated voice I have asked Garavel to lead an investigation into whether or not the fire might have been set by someone in camp. I trust him beyond all doubt, and since you were with him when the fire broke out and not in camp yet, I implore you to aid my major domo to determine if there is a mystery afoot, and if so, solve it quickly.

Garavel quickly ushers you outside and tells you that the destroyed wagon belongs to Almah's personal fortune teller, Delphina, an exotic woman from Almah's distant homeland.

Please interject any questions you may have. Also if you can include a diplomacy roll so I can gauge how they respond to you. I would appreciate it.


HP 50/50; AC 23, (T 13, FF 20); saves fort 5, refl 2, will 7 (+4 v s fear/despair);bab 3 melee 3, ranged 4; CMB 3, CMD 17; init +3; cleric (theologian)/5 F gnome
skills:
diplomacy 9, heal 7, knowl history 6, knowl religion 6, linguistics 7, perception 13, sense motive 7, stealth 3, profession cook 9, spellcraft 4

questions that come to mind that Fionn might have asked

"Is there any reason why anyone would target Delphina? Anyone have a problem with her, or an argument recently?"

"Anyone in the caravan that knows her personally, perhaps any friends she might have made while with the caravan?"

I might think of more questions depending on the answers to these, or any others that might get asked.

diplomacy: 1d20 + 6 ⇒ (4) + 6 = 10 Not great, but not devastatingly bad either lol


HP 8/8 AC:16/13/13 F+1 R+3 W+3 (+2vs Poison) CMD 13 Per+5, Init+9

When Garavel arrives Tolus is suddenly quite awake. It isn't every day you get to meet with the Merchant Princess. He pulls his over-robes over his head and quickly orders them into an acceptable state of order. Well, acceptable enough under the circumstances.

He says nothing to the Lady herself. To do so would be unseemly, possibly deadly, for someone of his distinction and history. His fatigue seems to melt when he enters the lush surroundings of the tent. He was at home here. Everything was as it should be. The books were in proper order (alphabetical by category, then height), the carpets and cushions were all brushed and positioned adequately (though he did notice that two had been brushed the wrong direction), and the curtains were all tied with the proper woven knots that prevented kinks and bends in the rich fibers.

At the thought of treachery his mind whirls and his brow knits together. Who would want to blind Lady Almah to the future?
know (nobility) for Almah's rivals: 1d20 + 5 ⇒ (13) + 5 = 18

"My Lord,"he addresses Garavel in turn "We need to know which of these men are not in your absolute confidence. Any suspicious watch changes? Any absences for sickness themselves or in their family? Any suspicious leave requests? Also we need to know who is relatively new to this troop. Say within 6 months. Anything you know that we can use as a lead would be useful in the protection of our Lady."

Diplo: 1d20 + 7 ⇒ (10) + 7 = 17

Tolus has a grim determination about him. He is taking this situation very seriously, as if the Lady's life in is danger.


Arizhel fumbles with something small in her hands, as if nervous as the others ask questions. Once they are finished she asks, "Does this mean anything in particular to you?" showing the burned remains of the card that had stuck to her to Almah and Garavel.

"It kind of stuck to me as it blew out of the wagon . . . during the fire. . "

"Oh, and has anyone disappeared or failed to show up recently?"

Diplomacy: No Ranks, 19 Cha = +4: 1d20 + 4 ⇒ (16) + 4 = 20


Female Human Fighter 1 (HP: 9/16 NL:2 AC 16/11/15: F +4, R +1, W+2, Per:+1, Init: +1)

Khatijah merely listens. She doesn't bow to merchant princess, bu then again, she didn't bow to anyone. Other than that, she makes no other overtly disrespectful act.

As Tolus finishes his requests, the scarred woman gives a quiet snort and speaks softly to Taldor,

Taldor or Perception DC 25:
"Men who serve long are just as easy to sway as those who have not. Anyone is a suspect in this act."

She turns her eyes about before asking much more loudly. "Do we know how the fire started? If we know that, then our search may be a simple matter of finding a mage."

Trying to play her as not very smart, but fairly wise. Not sure if I've got it yet.

Grand Lodge

Taldor keeps his head down, listening and thinking. The guards, we were told the shifts and which one was working. I need to learn more about them. Taldor looks between the two people in the room to talk to, and decides that he wouldn't do well with either. The girl is right, a man who serves longer knows where to strike Taldor moves to a corner and observes, keeping a diligent eye on the beardless dwarf just for lolz diplomacy1d20 - 3 ⇒ (13) - 3 = 10


M Gnome Sorcerer (Elemental Fire) 4

Diplomacy: 1d20 + 7 ⇒ (13) + 7 = 20

Mas'ud listens to the story, and to the questions his companions ask before asking the questions that come to his mind.

"Is anyone else in your group related to Delphina? Or from the same general part of the world?"

"Does Delphina normally place lit candles in a pattern on the floor of her wagon? Perhaps as part of a fortune-telling ritual?"

"Is it normal for Delphina to perform such rituals alone, while the normal day's camp business is still ongoing?"

"Are there any interesting stories about the claw-hand shaped tree which also burnt with her wagon?"


Female Halfling Master Summoner 2 | HP:14/14 AC:13 touch 13 flat footed 11 F: +2 R: +3 W: +3 Per:+2, Init:+2

Arizhel looks about to ask another question. Her expression quickly turns to quizzical, then she bites her bites her lower lip.

"Was she . . . " Arizhel fidgets with her fingers a moment, then blurts out, "Did she have a paramour of any sort?"

Blushing, Arizhel attempts to subtly retreat to the rear of the group.

If Diplomacy needed again...
Diplomacy, 0 ranks +4 Cha: 1d20 + 4 ⇒ (9) + 4 = 13


HP 50/50; AC 23, (T 13, FF 20); saves fort 5, refl 2, will 7 (+4 v s fear/despair);bab 3 melee 3, ranged 4; CMB 3, CMD 17; init +3; cleric (theologian)/5 F gnome
skills:
diplomacy 9, heal 7, knowl history 6, knowl religion 6, linguistics 7, perception 13, sense motive 7, stealth 3, profession cook 9, spellcraft 4

I know she was badly burned, but she survived, right?... if so, Fionn's next question would be "Can we speak with her?" If she didn't, forget this.

Grand Lodge

Seeing Arizhel move back for cover, Taldor is instantly torn between protecting her and not trying to offend her. Rather offended than dead, although that might be a tad serious here Taldor shifts over, giving her his reassuring physical, if not social prescense.


Female Halfling Master Summoner 2 | HP:14/14 AC:13 touch 13 flat footed 11 F: +2 R: +3 W: +3 Per:+2, Init:+2

Hadassah mutters more to herself than anyone else.

Perception DC 15:

Stop fidgeting, that is what will get you in trouble. . . Thats what I get for listening to so many stories about slaves. . . Just because you ask a possibly offensive question doesn't mean the will sell you off . . .


HP 8/8 AC:16/13/13 F+1 R+3 W+3 (+2vs Poison) CMD 13 Per+5, Init+9

whether Tolus is getting any of this: 1d20 + 1 ⇒ (3) + 1 = 4

And again: 1d20 + 1 ⇒ (8) + 1 = 9

Tolus is way too focused on the task at hand to overhear what is being whispered.


Female Human Fighter 1 (HP: 9/16 NL:2 AC 16/11/15: F +4, R +1, W+2, Per:+1, Init: +1)

Perception: 1d20 + 1 ⇒ (9) + 1 = 10

Khatijah catches some of what Arizhel is whispering, but not enough to understand what she said.

Timid one, this. Taldor seems to be trying to help. Ah, what strange creatures slavery makes.

Other than a side long glance to see what is going on, she keeps her attention on Almah, waiting for her answer.

And now Tolus can understand why she got those scars. ;)

Grand Lodge

perception1d20 + 6 ⇒ (20) + 6 = 26 Taldor puts a hand on Arizhel's shoulder and whispers "They'll have ta go through me first"


Female Halfling Bard (Dervish Dancer) 4 - HP:22/29 AC:18/14/15 CMD:16 F:3 R:8 W:4 P:7 Init:+3
Khatijah wrote:


Trying to play her as not very smart, but fairly wise. Not sure if I've got it yet.

Kara's kind of the opposite - somewhat smart but not very wise.

perception: 1d20 + 4 ⇒ (8) + 4 = 12
perception: 1d20 + 4 ⇒ (8) + 4 = 12

Inside the tent, Kara steps closer and with a small curtsy says "Of course you have my cooperation."

Outside, Kara looks over at the burnt wreckage, raising an eyebrow at the mention of fortune telling.

"You may not want to put too much weight in her readings anyways, if she couldn't even foresee her own wagon burning down." I can't believe how gullible people are, believing nonsense like Harrow cards.

Thinking along the same lines as Taldor, Kara will talk to the guards. She strolls up to the group of mercenaries, putting on her most charming smile and flashing her eyelashes at the men. After a brief introduction, she inquires about their individual relationships with the fortune teller, as well as their whereabouts when the fire started. She stands very closely to each man, so while they look down at her they have a difficult time keeping their gaze focused on her face.

Diplomacy: 1d20 + 7 ⇒ (15) + 7 = 22 (23 if they’re attracted to me)

Lantern Lodge

Male

Forgive me if I forget any questions this may take a bit to type up. I am including the information you get in a spoiler set to your name that way it is up to you whether or not you share your info.

Fionn:
Assuming you talked to Almah, the Merchant Princess, you gather the information that she was hired on about a month ago, and gave one reading in the time she was here but frequently talked to Almah, which lead to a rumor she heard that they were romantically linked. Dashki grew jealous of their "relationship". She kept to herself a lot. You also learn that she did survive but she isn't awake yet and they believe it is best just to allow her to rest for the time being.

Tolus:
In the same monotone Garavel speaks to you and says that it would be biased to speak against anyone in camp and that the Merchant Princess asked for him to conduct an unbiased investigation.

Tolus Sense Motive DC 20:
You sense that he is holding something back. When pressed he will reveal that it would not surprise him if it was Dashki

Arizhel:
Almah looks at the card and says, "little one that is the tempest. It fortells of a coming war. She also says everyone is present and accounted for. Almah laughs at your second question and says that it was rumor around camp that I was her paramour.

Khatijah:
Almah says that they do not know how the fire started and suggests you start searching the wagon remains for a cause of fire. Sadly the closest thing to a mage is Father Zoastran our resident cleric and then Delphina herself a harrow card reader.

Mas'ud:
No one is related to Delphina and Almah speaks up that she is from the same part of the world. However Varisia can be a world in itself. Candles are used in her fortune telling, though she reveals that she believes it is more for mood than anything. She only performs the rituals for the crew and never alone. It is called the Sultans claw and is believed to be the tomb of one of the former Pactmasters of Katapesh. Though those are just stories. It mainly serves as a marker for travelers.

Kara:
Please give me a Perception check for the wagon itself for the cause of the fire. The caravan guards tell you they were standing guard at Almah's tent when the fire started and not one of them say anything suspicious at the astrologer's wagon. Then one speaks up that they did see Dashki trying to hide behind a tree nearby. "It was clear that he was trying to get a look into Almah's tent. That boy is obsessed with her." This does place Dashki quite far from the wagon when the fire started however. The mercenaries weren't too fond of Delphina and thought of her as weak. They tell you the same information except for the intel about Dashki. They say it was probably him who burned the wagon down to get rid of the competition for Almah's attention


HP 50/50; AC 23, (T 13, FF 20); saves fort 5, refl 2, will 7 (+4 v s fear/despair);bab 3 melee 3, ranged 4; CMB 3, CMD 17; init +3; cleric (theologian)/5 F gnome
skills:
diplomacy 9, heal 7, knowl history 6, knowl religion 6, linguistics 7, perception 13, sense motive 7, stealth 3, profession cook 9, spellcraft 4

FIonn would have asked her questions openly and shared any information with anyone who wasn't there or for some reason not paying attention. All players are welcome to read the above Spoiler that is addressed to Fionn. I do have the some follow up questions:

"Who is Dashki and what was his (or her) relationship with the injured fortune teller like? Would it be possible to talk to Dashki?"

"I certainly understand your wanting her to rest, however I do have some healing abilities left for today. Does she need additional healing?"


HP 8/8 AC:16/13/13 F+1 R+3 W+3 (+2vs Poison) CMD 13 Per+5, Init+9

it is impossible for Tolus to make a DC 20 as its untrained and his wis is -1 :P

Grand Lodge

I had a vested interest in this beardless dwarf, so i'll make the check. Plus i already think he's a traitor. If you don't think I should, then i'll just ignore it.sense motive"1d20 + 1 ⇒ (15) + 1 = 16 dang, almost


HP 8/8 AC:16/13/13 F+1 R+3 W+3 (+2vs Poison) CMD 13 Per+5, Init+9

Tolus can think of no better questions than the ones Finn asked, so he remains silent for now, contemplating the answers.


Female Halfling Bard (Dervish Dancer) 4 - HP:22/29 AC:18/14/15 CMD:16 F:3 R:8 W:4 P:7 Init:+3

perception: 1d20 + 4 ⇒ (2) + 4 = 6

After receiving their information, Kara curtsies to the mercenaries with a flourish and turns away from them to search for Dashki.

Lantern Lodge

Male
Fionnbharanel wrote:

FIonn would have asked her questions openly and shared any information with anyone who wasn't there or for some reason not paying attention. All players are welcome to read the above Spoiler that is addressed to Fionn. I do have the some follow up questions:

"Who is Dashki and what was his (or her) relationship with the injured fortune teller like? Would it be possible to talk to Dashki?"

"I certainly understand your wanting her to rest, however I do have some healing abilities left for today. Does she need additional healing?"

Garavel speaks Dashki is Almah's Gnoll expert, hired on about a month ago. He is probably sulking around here somewhere. Perhaps by the campfire or maybe around Almah's tent.

Almah tells you No little one, Zastoran healed her as much as anyone could. I think this is just mental exhaustion. Something a good nights rest should take care.


HP 50/50; AC 23, (T 13, FF 20); saves fort 5, refl 2, will 7 (+4 v s fear/despair);bab 3 melee 3, ranged 4; CMB 3, CMD 17; init +3; cleric (theologian)/5 F gnome
skills:
diplomacy 9, heal 7, knowl history 6, knowl religion 6, linguistics 7, perception 13, sense motive 7, stealth 3, profession cook 9, spellcraft 4

Fionn thanks Almah for her time and information and goes off in search of Dashki along with anyone else who wants to come along.

"If any among us has any investigative skills, you might want to take a look at the wreckage of the wagon. See if you can tell how and where the fire began. That might help us understand how the fire was started. This might help us learn WHO started it as well."

Lantern Lodge

Male

Please give me a perception roll for looking at the wagon. If you have any traits that give bonuses in particular to search please add them. Dashki and the search results will have to wait till tomorrow, football game is starting.


M Gnome Sorcerer (Elemental Fire) 4

Mas'ud nods, and heads to the wagon. "There were pools of wax scattered about the floor of the wagon. Since this is not how she normally does things, they must have been scatered as she fell, or in a struggle. I'm not sure what the fire will have left for us to find, but once we are dome with that effort, I have another idea."

Perception: 1d20 ⇒ 13

Once the physical inspection concludes, Mas'ud will cast Detect Magic and look for any magical residue that might be present.


HP 8/8 AC:16/13/13 F+1 R+3 W+3 (+2vs Poison) CMD 13 Per+5, Init+9

perception to aid in the search: 1d20 + 1 ⇒ (6) + 1 = 7


Female Human Fighter 1 (HP: 9/16 NL:2 AC 16/11/15: F +4, R +1, W+2, Per:+1, Init: +1)

Whether or not Delphina is being watched, Khatijah finds out where she is recovering and guards her. Turning aside any questions with a simple, curt reply.

"I'm here to protect the girl."

Grand Lodge

Taldor takes a moment to think about all the problems that need solving, and decides to search the wagon.perception1d20 + 6 ⇒ (19) + 6 = 25also have knowledge engineering if that would help at all, such as if it was a scientifically started fire


Female Halfling Master Summoner 2 | HP:14/14 AC:13 touch 13 flat footed 11 F: +2 R: +3 W: +3 Per:+2, Init:+2

"Zerika, let me know if anything stands out."
casting Guidance cantrip on Arizhel
Zerika dutifully examines the wreckage with Arizhel.
Zerika Perception: 1d20 + 15 ⇒ (11) + 15 = 26 +1 if applicable for guidance, +2 for aid another, if applicable = 29. Zerika does have Darkvision (60 ft.).

Following Mas'ud's lead, after the primary search is complete, Arizhel casts Detect Magic on Zerika, then heads to Delphina to help Khatijah keep watch over the injured girl.

@DM:
"Zerika, as soon as you are done looking here, please follow Dashki. Just don't let him see you. . . Let me know if he is up to anything, or if you find anything. . . Just keep in touch!"
Die rolls, if needed:
Perception (with Detect Magic): 1d20 + 15 ⇒ (20) + 15 = 35
Stealth (Spy on Dashki: 1d20 + 12 ⇒ (8) + 12 = 20
Perception (Spy on Dashki): 1d20 + 15 ⇒ (14) + 15 = 29

Mechanics stuff::
Link (Ex) A summoner and his eidolon share a mental link allows for communication across any distance (as long as they are on the same plane). This communication is a free action, allowing the summoner to give orders to his eidolon at any time. In addition, magic items interfere with the summoner’s connection to his eidolon. As a result, the summoner and his eidolon share magic item slots. For example, if the summoner is wearing a ring, his eidolon can wear no more than one ring. In case of a conf lict, the items worn by the summoner remain active, and those used by the eidolon become dormant. The eidolon must possess the appropriate appendages to utilize a magic item.

Share Spells (Ex) The summoner may cast a spell with a target of “you” on his eidolon (as a spell with a range of touch) instead of on himself. A summoner may cast spells on his eidolon even if the spells normally do not affect creatures of the eidolon’s type (outsider). Spells cast in this way must come from the summoner spell list.

This ability does not allow the eidolon to share abilities that are not spells, even if they function like spells.
Both found here.

Lantern Lodge

Male

Mas'ud:
There is nothing magical in the wagon remains.

Taldor and Arizhel:
Your physical examination of the wagon reveals sooty ashes, a few broken bottles or potion vials, a cracked nonmagical crystal ball, and several pools of melted wax where the candles must once have stood. There are no signs of struggle or violence, suggesting that the fire was started by natural unlucky means. There is a total of 55 gp in assorted blackened coins amongst the wreckage.

Perception DC 16:
You notice a bedraggled man, with dark hair lurking a short distance away, watching from behind the corner of a nearby wagon.


HP 50/50; AC 23, (T 13, FF 20); saves fort 5, refl 2, will 7 (+4 v s fear/despair);bab 3 melee 3, ranged 4; CMB 3, CMD 17; init +3; cleric (theologian)/5 F gnome
skills:
diplomacy 9, heal 7, knowl history 6, knowl religion 6, linguistics 7, perception 13, sense motive 7, stealth 3, profession cook 9, spellcraft 4

perception: 1d20 + 10 ⇒ (13) + 10 = 23

Fionn walks around the wagon from the other side and up behind the bedraggled man, so if he runs, he has to run toward the wagon where so many of her companions currently are searching around.

stealth: 1d20 + 3 ⇒ (18) + 3 = 21

When she gets near him, she speaks softly. "Hullo there. My name is Fionn. Who are you and why are you watching us? Do you know something about what happened here?"


Female Halfling Master Summoner 2 | HP:14/14 AC:13 touch 13 flat footed 11 F: +2 R: +3 W: +3 Per:+2, Init:+2

@ Taldor (and anyone near wagon):
"Taldor, I am going to trust you with these coins, do the right thing and all that..."

I believe by now I am off with Khatijah watching over Delphina. Zerika is acting as my eyes and ears now. See prior post if applicable, otherwise; Zerika is off on her mission.

Lantern Lodge

Male

Yeah, I meant to type Zerika but failed to, so sorry

Grand Lodge

Taldor nods and pockets the coins, too distracted by the mystery to feel shy. When Fionn walks over to the bedraggled man, he quickly trods over, ready to apprehend him if he flees.


Female Halfling Master Summoner 2 | HP:14/14 AC:13 touch 13 flat footed 11 F: +2 R: +3 W: +3 Per:+2, Init:+2

Perception (Zerika): 1d20 + 15 ⇒ (19) + 15 = 34

@DaWay:

Stealth: 1d20 + 12 ⇒ (20) + 12 = 32
Zerika follows Fionn, keeping a little distance behind in case the mysterious stranger tries to run and manages to bolt past the gnome.

"I think I may have found him, boss, just keeping an eye on him for now.. Don't know if Fionn knows I am here though. If he tries anything, you want me to try to keep her safe?"

I would appreciate that, yes. Thank you, Zerika, and be careful.

Not a problem, they probably won't even notice I am here.


@Fionn w/ DC 32 Perception:

Zerika seems to have followed you around the wagon, staying about 10 feet behind you. Sneaky little snake people...

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1d20 ⇒ 14

Seeing the dwarf spread out, Khatijah decides to try a slightly different tack. Her archer sweeps wide to get behind the fighters to the mage. She maneuvers her main group to where the treed archer is within the range of his magic and blasts the trees with arcane fire aimed at their bases while the fighters form a shield wall to cover him.

"I do not remember your face my friend. I believe I would if I had seen it before. Most in the pits are little more than animals, only worried with killing and mating and eating. Your, are much more clever than that."

@ DaWay: That is a really apt analogy. I like it! Personally, I like Warmachines, specifically Khador, but I dont' have the funds, time, or a group to play with to play. The one time I did I enjoyed it.

@ Count Buggula: Sorry I don't mean to keep forgetting to say hi. Sorry the Kingmaker game fizzled on ya. Here's hoping we get in. :)

Grand Lodge

AdamWarnock wrote:

1d20

Seeing the dwarf spread out, Khatijah decides to try a slightly different tack. Her archer sweeps wide to get behind the fighters to the mage. She maneuvers her main group to where the treed archer is within the range of his magic and blasts the trees with arcane fire aimed at their bases while the fighters form a shield wall to cover him.

"I do not remember your face my friend. I believe I would if I had seen it before. Most in the pits are little more than animals, only worried with killing and mating and eating. Your, are much more clever than that."

@ DaWay: That is a really apt analogy. I like it! Personally, I like Warmachines, specifically Khador, but I dont' have the funds, time, or a group to play with to play. The one time I did I enjoyed it.

combat roll: 1d20 + 5 ⇒ (13) + 5 = 18

Perfect, time to attack

The archer takes a little damage and jumps to another tree, effectively keeping it from attacking. While the fighters are busy shielding the mage, he has his own mage make noises behind them to distract them, then has his fighters charge and attempt to push them back towards a sand pit

Lantern Lodge

AdamWarnock wrote:

1d20

Seeing the dwarf spread out, Khatijah decides to try a slightly different tack. Her archer sweeps wide to get behind the fighters to the mage. She maneuvers her main group to where the treed archer is within the range of his magic and blasts the trees with arcane fire aimed at their bases while the fighters form a shield wall to cover him.

"I do not remember your face my friend. I believe I would if I had seen it before. Most in the pits are little more than animals, only worried with killing and mating and eating. Your, are much more clever than that."

@ DaWay: That is a really apt analogy. I like it! Personally, I like Warmachines, specifically Khador, but I dont' have the funds, time, or a group to play with to play. The one time I did I enjoyed it.

@ Count Buggula: Sorry I don't mean to keep forgetting to say hi. Sorry the Kingmaker game fizzled on ya. Here's hoping we get in. :)

I am more of a Cygnar fan myself.


Kara stares at Arizhel for a moment as if she were crazy, but still nods and gives an amazed "thank you..." She turns and orders a simple meal of porridge without any garnishing, which she eats slowly and delicately, as if savoring each bite.


1d20 ⇒ 14

She realizes what he's trying to do, but the distraction works and she suddenly finds herself hard pressed. She keeps her archer circling around the back of the other mage and starts a game of cat and mouse by loosing an arrow on the enemy caster.

The main group is another issue. She has the mage blast the center of the line and has the fighters from a wedge and charge through the blasted hole in the jungle.

@ DaWay: Cygnar will fall to the ice-crusted heel of Khador, Comrade. Do wish to perish on the field of battle or celebrate in glorious victory with drinks and women aplenty?

Grand Lodge

AdamWarnock wrote:

1d20

She realizes what he's trying to do, but the distraction works and she suddenly finds herself hard pressed. She keeps her archer circling around the back of the other mage and starts a game of cat and mouse by loosing an arrow on the enemy caster.

The main group is another issue. She has the mage blast the center of the line and has the fighters from a wedge and charge through the blasted hole in the jungle.

@ DaWay: Cygnar will fall to the ice-crusted heel of Khador, Comrade. Do wish to perish on the field of battle or celebrate in glorious victory with drinks and women aplenty?

combat roll: 1d20 + 5 ⇒ (8) + 5 = 13

Taldor is surprised at the girls quick thinking. He quickly has his archer fire on the enemy archer, using the high ground to his advantage. The mage attempts to find cover, and then summons something in front of the enemy fighters. Then he has his fighters attempt to finish off the mage while the rest are distracted


1d20 ⇒ 19

Things seem to be falling in place now. Khatijah has the archer sneak around using the cover to his advantage to attack the mage again from a different angle. She has the mage attempt to banish the summons and quickly rearranges the group so that the fighters are now between the mage and the enemy. She has the group move forward towards the enemy caster being careful to use the thick jungle as cover from the archer's arrows.

A slight smile forms on her face, she seems to genuinely be enjoying the developments as the game progresses.

I can't believe that worked!

Just trying to clarify something. She is finding this interesting and as she gets into it, very enjoyable. It's not because she's stating to ge the upperhand. She's wise enough to know that is a very tenuous position to maintain.

Grand Lodge

1d20 + 5 ⇒ (1) + 5 = 6

Taldor sees the situation falling apart. He leaves his mage to die, deciding to focus on the other pieces. His archer attempts to get at a better angle but can't get past the enemy fighters, and his own fighters class head on into the enemies.


Pish posh! You can't eat porridge before we face the unknown!
"Barkeep, toast, eggs, and bacon for my friend"


got a call to interview this afternoon, so until then


1d20 ⇒ 19 Dang.

Khatijah's mage roasts the other caster. Her archer maneuvers through the undergrowth to harrass the fighters while her main formation reverses direction and concentrates on one of the fighters.

Grand Lodge

AdamWarnock wrote:

1d20 Dang.

Khatijah's mage roasts the other caster. Her archer maneuvers through the undergrowth to harrass the fighters while her main formation reverses direction and concentrates on one of the fighters.

1d20 + 5 ⇒ (14) + 5 = 19

Taldor notices the mage die, and doesn't seem to be that upset by it. He has a moment of insight and has both his fighters bull rush towards the enemy archer, leaving the enemy fighters trying to rearrange themselves for an attack that isn't coming. his archer disappears into the undergrowth


Hadassah wrote:

Pish posh! You can't eat porridge before we face the unknown!

"Barkeep, toast, eggs, and bacon for my friend"

"The stories are full of heroes who had meager meals before their greatest adventures. Generally, the hero only gets an ornate meal as a reward." He looks down at the two halflings. "Nothing wrong with eating well when you can, though."

"I'll have the same, please."


"Please do," Hadassah hands the innkeeper another twelve silver coins, "And breakfast for my friends playing that game over there," gesturing towards Taldor and his companion.


1d20 ⇒ 20

The rush at her archer surprised her, but gave her a clever idea. She pulled him back and used it as bait to lead the fighters into an area thick with quicksand and melts into the foliage. Her fighters finish of the lone fighter and circle the mage in a defensive ring and hunker down to wait for the archer to reappear..


I'd like to submit Eduard Prick

General Info:
Full Name: Eduard Prick
Race: Human (Keleshite)
Class/Levels: Bard 1 (Dawnflower Dervish)
Size: 5'10
Alignment: True Neutral
Deity: Sarenrae (Agnostic/Seperatist)
Location: Tien
Languages: Common, Gnoll, Kelish
Strength: 10
Dexterity: 17
Constitution: 13
Intelligence: 12
Wisdom: 8
Charisma: 14

AL: TN
Size: Medium
Init: +3; Perception: +3
Spd: 30 ft.
HP: 10
Languages: Common, Gnoll, Kelish


Defensive:
AC 17, Touch 13, Flat-footed 14
CMD: 13
Fort +1, Ref +5, Will +1

Offensive:
>Mwk Scimitar +4 18-20/x2 1d6+3
>Shortbow +4 x3 1d6
CMB +0

Feats:
Dervish Dance
Arcane Strike
Lingering Performance

Traits:
Maestro of the Society
Rich Parents
Seeking Adventure

Skills:
Acrobatics +7
Intimidate +6
Perception +3
Perform (Oratory) +6
Perform (Act) +6
Spellcraft +5
Stealth +7
Use Magic Device +6

Spells Known:
1st (2/day)- Timely Inspiration, Saving Grace
0 (at will)- Detect Magic, Ghost Sound, Mending, Read Magic

Gear:
Mwk Scimitar (315)
Chain Shirt (100)
Shortbow with 20 arrows (31)
Ioun Torch (75)
Mwk Backpack (50)
Silk Rope (10)
Grappling Hook (1)
2 Alchemist's Fire (40)
Acid (10)
Thunderstone (30)
Masterwork Thieves Tools (100)
5 scrolls of Cure Light Wounds (125)
Wayfinder (500 debt)
13g+ 3d6 ⇒ (6, 3, 5) = 14 x 10

Special Abilities:
Battle Dance (Inspire Courage +2; 9/day)
Bardic Performance

Background:
Born into an Varisian noble family, Eduard grew up with some luxuries other children did not have. However, as old-fashioned as his parents were, saying that he had everything is a misconception. He was introduced to physical games at a late age and was not very social; instead of taking on what other children would do, Eduard would stay at home and read educational scrolls, write stories, spend days in front of puzzles, or study with his father.

A major turning point in Eduard's life was at the age of 10 when his mother had converted into Sarenraism and introduced it to the family. Soon, his parents changed. Some say it was for the best; others call it detrimental. Eduard then moved to a conservative church-bound school, which was good for two things. One was that he skipped almost 2 years worth of study due to his transfer exam records, and the other was that he could start a clean slate, away from various fights he had gotten in at his previous school.

However, that was nothing compared to what had happened during the age of 16. Eduard's father had passed away due to an unrecorded epidemic. It was unexpected as he was a man who survived sickness many times before. The doctors had said he could not react to the restoration spells due to all the drugs he had taken during his childhood. This caused a massive drop in the family's finances, forcing them to move to a smaller home and sell most of their luxuries. But it had also given Eduard the window to travel around the world as a sort of spirit journey and rekindle his flame towards the theatrical arts and improve on his social skills.

He decided to go into a theater apprenticeship, where he met his current set of friends. Although it took him only a few years to realize that the maestro wasn't teaching him what he needed to know.

Eduard is now 21. He lives with his brother near that Katapesh marketplace and works with him on an Andoran-style theatre, sponsored and owned by the Pathfinder Society. He had moved there since his mother decided to travel to Andoran for a second chance of luxury and romance.

He joins the mercenaries on their journey on behalf of the Society out of adventure and curiosity. And even though, he is still well maintained by his family's former wealth, he still feels he needs to make money as he is a bit spoiled with his childhood.


Personality:
The thing that one must know about Eduard is that he is arrogant. He may not always show it as he understands this may not look well to others, but his pride does drive a lot of his motives. For instance, the reason why he quit apprenticeship was that he thought he was not learning anything and could teach himself much faster, which is true in most cases. The more his family asks him to go back, the more he refuses; a fire sparks within him every time to prove that he would be great without formal education. He goes on with this because he knows he is both one of the most talented in his family. Another instance that shows his pride is his separation from the church. He still believes in the pantheon and worships Sarenrae, but he also believes in the fallacy of others: sermons that were logically incorrect, clerics going against their own doctrine, and the concept of faith: completely believing in something without understanding the full concept of it. He enjoys being in the spotlight and instilling either hope or fear to others.

This arrogance, though, does not necessarily translate to selfishness. He is prone to place the needs of others over his, overcoming sloth and greed. Although he is usually out of money and needs to borrow from others, he never forgets his debts and plans a grand feast for his friends who he has borrowed from when the time comes. He is also a crying shoulder and advisor for his friends in need. However, he had learned recently that sometimes the best thing to do is let the person defend and educate themselves.

Eduard's pride also instills a sense of self-loathing as much as it does confidence. When nobody looks, he sometimes talks to himself, mostly insults and abjurations. He is also notorious for deleting old online accounts as an escape from his own history. The only reason he hangs on to his current ones is the understanding that in this day and age, one must keep available and visible to others. This is for business and social life more than anything. It is this self-loathing, though, that fuels his drive to improve. He constantly thinks of techniques to make his ways of living more efficient.

Eduard's personality is a paradoxical oxymoron. He is both a dreamer and a realist. Even though he sometimes strives for the absurd and impossible, he understands that there is a reason why most people think of such things as unattainable and uses proper strategy to his benefit. As an analogy, he will try becoming a superhero if possible, but this will follow years of extensive research. Anything he sees fit to a dream of his will be researched on. He's quite passionate in becoming some sort of human miracle, and his perfectionism and philosophy that nothing is impossible leads to various radical actions and written plans for things even more so. Because of this, Eduard keeps himself quite busy between work, family, and personal projects, which lead to a day cycle longer than 24 hours, and constant shifting between 3 hours and 12 hours of sleep as he juggles multiple projects, both long term and short term. This also makes him a logical strategist, as long as he knows what he is talking about. He is both creative and rational, and will sometimes say things others would take as jokes due to impossibility, but believes it may work not only due to his own skill, but by his belief that others may become as unhindered as he is.


Physical Attributes:
Of raven eyes and hair and tan skin, Eduard's arrogance and handle on reality are apparent in his clothing. Whenever he has a good supply of money in his wallet or if he is trying to impress someone, he will come with a rugged stubble, short hair, and clothes that match his nobility. When he is has debts to pay, he reverts to artisan's clothing, accentuated by nothing more than old sandals, and a forgotten goatee to match his unruly hair.

Growing up, Eduard was never into physical games despite being an endurance runner during his childhood. Up to now, his exercise mainly comprises of walking and sprinting long distances to save commute money and practicing basic Tien martial styles within the comfort of his room. He is agile, but not strong. He is also less enduring as he was before due to a lung condition and an unhealthy diet, although he is currently dieting to fix this. He isn't scrawny, but he is lanky. He has gone through fights mostly by strategy, manipulation, and sheer luck, which is one of the few reasons he still believes the pantheon exists. He understands that one cannot fight if he is mentally, morally, or emotionally incapable to do so.

Eduard keeps 5 scrolls of Cure Light Wounds at him at all times, just incase his health might feign. He'd rather keep Restoration scrolls, but he finds them much too expensive.

EDIT: A few things fixed. Sorry.

Grand Lodge

1d20 + 5 ⇒ (5) + 5 = 10 Taldor sees the situation completely get reversed on him. He inspects his opponents last move, then that spiderweb smile splits his face again, forgetting the halfling that he scared

"I think I'll admit defeat on that last move. Now that was a rousing game, where'd you learn to fight milady?"

Lantern Lodge

*JAFO - Fionnbharanel -NG Female Gnome Theologian Cleric of Sarenrae
*Choon - Talos the Serpent Servant - LN Male Vishkanya Deadly Courtesan Rogue
*hustonj - Mus'ad - CN Male Ifrit Arcane Duelist Bard
*CampinCarl9127 - Taldor Rockheels - LG Male Dwarf Foehammer Fighter
*Jus Me - Arizhel - CG Female Hafling Master Summoner
*AdamWarnock - Katijah - CG Female Human Two Handed Fighter
*Dreaming Warforged - Cahal ud'Din - CG Male Human Barbarian
luspr - ?
Count Buggula - Kara - NN Female Halfling Dancing Dervish Bard
Hoogie - Eduard Prick - NN Human Male Dawnflower Dervish Bard


lol. so many bards.


"Thank you my friend. I haven't enjoyed something this much in a long time."

She returns the dwarf's smile with a warm one of her own.

"As for learning to fight, I had to learn in the pits of the arena. I've mostly taught myself."

Lantern Lodge

Hoogie:
You cannot have dervish dance without first having weapon finesse and 2 ranks in performance

Grand Lodge

AdamWarnock wrote:

"Thank you my friend. I haven't enjoyed something this much in a long time."

She returns the dwarf's smile with a warm one of her own.

"As for learning to fight, I had to learn in the pits of the arena. I've mostly taught myself."

Taldor is shocked by that. He splutters a response

"Wha-what ye were just thrown in there? Ah them cowardly infested rot-spawns of Rovagug, I'll make them pay fer dat. Asmodeous take these slavers!"

He again pulls out his necklace with Torag's symbol on it, kissing it and he says a quick prayer.

Dwarven:
"Torag, guide my hammer and show me the path to righteousness"


DaWay wrote:
** spoiler omitted **

It's a bonus feat for Dawnflower Dervish


Holy crap Adam you're getting some amazing rolls.

Kara's mouth hangs agape as the incredibly ornate meal is ordered for her, and she's now completely dumbfounded. "I've never eaten such food in my entire life! Why would you spend such extravagance on one such as I?"


DaWay wrote:


*JAFO - Fionnbharanel -NG Female Gnome Theologian Cleric of Sarenrae
*Choon - Talos the Serpent Servant - LN Male Vishkanya Deadly Courtesan Rogue
*hustonj - Mus'ad - ?? Male Ifrit Arcane Duelist Bard
hustonj - Hassan - ?? Male Human Fighter
*CampinCarl9127 - Taldor Rockheels - LG Male Dwarf Foehammer Fighter
CampinCarl9127 - Tiasar - N Male Elf Infernal Binder Wizard
*Jus Me - Hadassan - CG Female Hafling Master Summoner
*AdamWarnock - Katijah - CG Female Human Two Weapon Fighter
*Dreaming Warforged - Cahal ud'Din - CG Male Human Barbarian
luspr - human or aasimar? bard?

please note if I mark an asterik (*) by your name that is the character I am liking the best and am considering you in the running or in the game.

** spoiler omitted **

DaWay wrote:


JAFO - Fionnbharanel -NG Female Gnome Theologian Cleric of Sarenrae
Choon - Talos the Serpent Servant - LN Male Vishkanya Deadly Courtesan Rogue
hustonj - Mus'ad - CN Male Ifrit Arcane Duelist Bard
CampinCarl9127 - Taldor Rockheels - LG Male Dwarf Foehammer Fighter
Jus Me - Arizhel - CG Female Hafling Master Summoner
AdamWarnock - Katijah - CG Female Human Barbarian
Dreaming Warforged - Cahal ud'Din - CG Male Human Barbarian
luspr - ?
Count Buggula - Kara - NN Female Halfling Dancing Dervish Bard
Hoogie - Eduard Prick - NN Human Male Dawnflower Dervish Bard

@Fionnbharanel, Talos, Mus'ad, Taldor, Katijah, and Cahal::

We have lost our *'s I feel all susceptable to cancelation now :)

Lantern Lodge

Everyone I am just waiting for luspr who has contacted me to submit me their character. I have a strong idea who I am taking, this group will be difficult but manageable with patience.


Difficult as in non-traditional party makeup (flood-o-bards) or just a high number of PC's?

As the game progresses Tolus begins to pull out blowgun darts and stick them in his mouth. When he draws them out they're covered in a visibly green substance.
Tolus smiles and congratulates Katijah on her victory, praising them both for an informative and enjoyable game well played.


OMG 43 posts since I went to class this morning ... *faints*

...

Fionn slips back in from the little gnome's room and takes in the increased crowd in the tavern, no longer having the coin to treat the newcomers to drinks, she simply sits herself down on a stool near the game and watch with avid interest. While obviously completely in the dark as to what is going on, she is also obviously fascinated by the game itself. She quietly asks a few questions about it of those who are not directly playing at the moment.

"What are they playing at? How is it played?" and so forth.

She does order a plate of food as well, a mix of fruits nuts and meats, the smell of the halfling's meals making her ravenous.


Fionnbharanel wrote:
"What are they playing at? How is it played?"

"Honestly, I don't know. It looks like something Sheiks or warlords would play to prepare for war. They move their soldiers about the field, adapting to the choices of their opponent, sacrificing their men to gain an advantage. I can't imagine wanting to take direction from someone that you know values his people that little. I wonder if they give their men food and water or if they tell them of their impending deaths by starving them in order to conserve the resources . . .."

The bronzed figure shakes his head as the warriors continue to learn not to care about sending their own to die.


Fionn scowls in concentration while she watches the strategic sacrifices of men to gain (or lose) advantage as the game the progresses. She munches on her food idly, far more interested in the tactical maneuvers being made on the board than in what she is eating.

She howls in dismay as men are lost, crows in delight when a clear advantage is gained (by either side)... she is not cheering for any one player, but just fascinated by the game itself.


DaWay wrote:
... this group will be difficult but manageable with patience.

That made me laugh :)


If needed, I could make a different class?

Grand Lodge

This game was the best idea i've ever had haha

Taldor looks up and notices a large crowd had gathered to watch the game. Focused as he was, he stopped paying attention to his surroundings. His spiderweb-smile fades slightly, and he immediately blushes at the large number of people watching him. Well, this is better than I hoped I guess...lets try my luck

"Would uh...would anyone else like to play?'


"Ooooh, it's so much fun to watch, but I'm afraid such military things are beyond my limited scope. I'd rather just watch the rest of you play for now... besides I'm eating! Want a grape?" She offers Taldor a small bunch of grapes still on the stem.


Khatijah stands up and bows slightly to the dwarf.

"Thank you for a most intriguing game. I thought you had found victory at several points, my friend."

She moves out of the way so that another could take her place at the table. As she does so, she pauses to whisper something in the dwarf's ear.

Taldor or Perception DC 25:
"It is a shame that I did not know you before. My ear is waiting if you wish to talk."


perception: 1d20 + 10 ⇒ (10) + 10 = 20

Grand Lodge

Taldor has a moment of surprise, then nods to the girl.


Tolus is feeling a little less comfortable among these people. Nearly every one has proclaimed a severe dislike or hatred of slavery. He honestly cannot comprehend why. All he knew from his masters save the one 'bad egg' was kindness and privilege. Why were these people against a system that had done so much for him and so many of his old friends?

He had to admit that he served the wealthy nobility and that may have had an impact on how he was treated. Maybe poorer Masters treated their slaves differently.

He holds up his hand in polite refusal at another game. He was almost done with his blowgun darts and wanted to finish before bed.

Grand Lodge

After the girl whispers to him, he hears the gnome offering him some grapes. Nearly bursting with joy at his acceptance, he gratefully accepts


"Mmm... good, aren't they?" She munches on another small bunch of grapes on her plate, then takes a bite of melon. "Tell me, friend dwarf, where did you acquire and learn this wonderful game?"


Something tells me the discussion thread for this AP will be pretty active.

Grand Lodge

Taldor's face takes on a sorrowful edge

"It was used to train new recruits back home. Usually around 40 (about 16 human age) they stopped playing, but...well...I stuck with it. Gives me sometin ta do with me hands, helps me take my mind off of things too"


Holy crap. I just realized that I do get the trap finding feature of the Rogue. I thought it was replaced. Only trap sense is replaced. Revising character sheet to reflect this.


"Oooh, it's a teaching game... and for ones so young! I don't even think I could understand it now and I'm far older than that. Recruits you say? Recruits for what? An army? Were you in the army? I've never been in an army... was it hard? Did you have to fight?"

She seems sincerely interested in Taldor's story and looks at him intently while she asks her questions. She does tend to talk very fast and her questions bounce around mercurially, barely giving him time to answer one before she's on to the next one.


Tolus the Serpent Servant wrote:
Holy crap. I just realized that I do get the trap finding feature of the Rogue. I thought it was replaced. Only trap sense is replaced. Revising character sheet to reflect this.

As a clarification on my class I will not get any bardic combat buffs. I will get fascinate, inspire competence, and the ability to use bardic performance rounds as an attack bonus. So I'm more rogue than I thought. Only a touch a bard.


Tolus finishes coating his darts and stows them away carefully.

How's that for a low post day. :P I have a lot of work tomorrow so it'll probably be as slow for me tomorrow as it was today.

Grand Lodge

Fionnbharanel wrote:

"Oooh, it's a teaching game... and for ones so young! I don't even think I could understand it now and I'm far older than that. Recruits you say? Recruits for what? An army? Were you in the army? I've never been in an army... was it hard? Did you have to fight?"

She seems sincerely interested in Taldor's story and looks at him intently while she asks her questions. She does tend to talk very fast and her questions bounce around mercurially, barely giving him time to answer one before she's on to the next one.

Taldor tries to answer, and quickly gets baffled by the multitude of questions. Finally he just decides to try to remember all the questions and wait for her to finish. He has an odd tickle of happiness at having someone so interested in him.

"Erg...yes, I was in the dwarvish army. As fer hard...well it beats trying to talk" he laughs nervously "and the fighting, oh it was miraculous. Serving meh god's will in the most direct route"

His eyes glaze over as he remembers his days in the army


"Oooh, tell me about your god please... I was supposed to learn about all the gods when I was in training to serve Sarenrae, but I'm afraid I got distracted. I'd love to hear about yours now. Is it a dwarven god? If he is, I'll bet he's terribly devoted to warlike things, isn't he? Are you a warrior or do you serve your god more directly?" She does seem genuinely intent on Taldor's words. Though her eyes stray from time to time to the flickering of the torches around the room, they always come back to rivet on Taldor.

Grand Lodge

Fionnbharanel wrote:
"Oooh, tell me about your god please... I was supposed to learn about all the gods when I was in training to serve Sarenrae, but I'm afraid I got distracted. I'd love to hear about yours now. Is it a dwarven god? If he is, I'll bet he's terribly devoted to warlike things, isn't he? Are you a warrior or do you serve your god more directly?" She does seem genuinely intent on Taldor's words. Though her eyes stray from time to time to the flickering of the torches around the room, they always come back to rivet on Taldor.

Excited as they begin to talk of gods, Taldor's smile begins to show up again and he spews on, pulling out his necklace to show her the hammer of Torag

"In the beginning of time Torag hammered the world out of stone with his great hammer Kaglemros. He is the know as the Father of Creation, and while he does promote war when it's necessary, he is a god of protection and creation. During the great battle when all the god's good and evil alike combined forces to defeat Rovagug, it was Torag who planned the battle strategy and alongside Iomedae led them into battle. Through his guidance and strength the dwarves prevail'

edit: if you know anything there is to know about sarenrae, than you know that it was she who battled and held off Rovagug long enough for Asmodeous to create the seal to imprison him forever


"Ah, I know that tale at least... Sarenrae herself helped Asmodeus imprison Rovagug at the end of that battle. Ah that was an awesome event, that it was. Protection and creation are wonderful things indeed. I am no warrior myself, but somewhat of a healer, when the Goddess allows. Well, if we both find ourselves on this mission to Kelmarene, I humbly offer you the promise of Sarenrae's healing touch in exchange for a little of that protection. "

Fionn lowers her voice somewhat at the mention of the mission and it's destination.

She seems fascinated by his symbol of Torag and nods sagely. "It is good you carry your god's sign with you. It shows devotion."

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