DaWay's Legacy of Fire - Howl of the Carrion King (Inactive)

Game Master DaWay

Having been hired by Garavel for the Merchant Princess Almahn you have reclaimed an Old Monastery to Sarenrae now you must launch the plan to reclaim Kelmarane as your contract details.


1,301 to 1,350 of 2,020 << first < prev | 22 | 23 | 24 | 25 | 26 | 27 | 28 | 29 | 30 | 31 | 32 | next > last >>

HP 50/50; AC 23, (T 13, FF 20); saves fort 5, refl 2, will 7 (+4 v s fear/despair);bab 3 melee 3, ranged 4; CMB 3, CMD 17; init +3; cleric (theologian)/5 F gnome
skills:
diplomacy 9, heal 7, knowl history 6, knowl religion 6, linguistics 7, perception 13, sense motive 7, stealth 3, profession cook 9, spellcraft 4

"Good to see you up and about Tal, you are looking much better. I think maybe you are both right about slavery, you know. Those of us who have never had the ill luck to be a slave cannot understand what it means to be a slave. On the other hand, someone who has been a slave all their life, can't understand what it means to be free either. Both can merely try to imagine, until they experience it for themselves. I hope you get that chance, Kara."

Lantern Lodge

Male

Ok, I am back online. I know you guys want to go with a sneaky plan but how exactly do you want to proceed? IF you need the link again I can repost for the recycled map.


HP 8/8 AC:16/13/13 F+1 R+3 W+3 (+2vs Poison) CMD 13 Per+5, Init+9

Map please.
Did I notice a general route for patrols during my week of scouting? If so we could hit those first and weaken the main camp slowly. Death by a Thousand sneaky Cuts method. Maybe even get a leader or a caster or two out of the way.

Lantern Lodge

Male

Kelmarane

EDIT: yes you did, they patrol the trails twice a day. Every other day they take a goat to B11, the Battle Marketplace.


HP 8/8 AC:16/13/13 F+1 R+3 W+3 (+2vs Poison) CMD 13 Per+5, Init+9

Sounds like trail ambush time. Anyone have a better idea?


Female Human Fighter 1 (HP: 9/16 NL:2 AC 16/11/15: F +4, R +1, W+2, Per:+1, Init: +1)

Big building, probably holds most of the tribe, or at least a good chunk of it. I'd rather hit them on the outskirts. B1 perhaps?


HP 8/8 AC:16/13/13 F+1 R+3 W+3 (+2vs Poison) CMD 13 Per+5, Init+9

Deway: are we on the east side of that river or no?

Lantern Lodge

Male

I would assume you have been doing your scouting from the compass, so that is where I would assume you are. At least some where on that ledge.


Female Halfling Master Summoner 2 | HP:14/14 AC:13 touch 13 flat footed 11 F: +2 R: +3 W: +3 Per:+2, Init:+2

Sounds reasonable to me. If I am heading out, I will ask Zerika to remain as hidden as possible.


Female Eidolon AC 17, touch 15, flat-footed 13. . (+4 Dex, +1 size, +2 natural) hp 10 () Fort +0, Ref +6, Will +2

Sounds good to me boss.

Stealth: 1d20 + 12 ⇒ (14) + 12 = 26
Perception: 1d20 + 15 ⇒ (11) + 15 = 26

Lantern Lodge

Male

Alright heading to b1 since that is what I heard last.

ire claimed much of this building ages ago, leaving behind only a partially collapsed shell. An old ruined sign bearing the legend “—AVE MARKET” hangs above the gaping entrance on the north side of the building. The ashy, ruined slave market is now home to a single enormous snake—a deadly venomous giant mamba that the gnolls have learned to give a wide berth.

init
group 1d20 + 5 ⇒ (9) + 5 = 14
monsters 1d20 ⇒ 5

just so you know this is a huge creature

Lantern Lodge

Male

dm stuff:
1d10 ⇒ 3


Female Halfling Master Summoner 2 | HP:14/14 AC:13 touch 13 flat footed 11 F: +2 R: +3 W: +3 Per:+2, Init:+2

Arizhel gapes at the snake for just a moment, hesitating. Regaining her composure quickly, the halfling summons a celestial eagle directly behind the giant snake, so as to provide flanking for her allies attacks.

Claw: 1d20 + 3 ⇒ (14) + 3 = 17 Damage: 1d4 + 2 ⇒ (4) + 2 = 6
Claw: 1d20 + 3 ⇒ (2) + 3 = 5
Bite: 1d20 + 3 ⇒ (18) + 3 = 21 Damage: 1d4 + 2 ⇒ (1) + 2 = 3

The eagle will smite, but I doubt a snake is evil. If it is evil, the smite will deal one additional point of damage

1/9

Grand Lodge

"Barzul, that's a big one" Taldor takes out his hammer and approaches cautiously

Drawing weapon and going defensive, approaching the snake.

P.S. Anyone like that Eragon referance?


HP 50/50; AC 23, (T 13, FF 20); saves fort 5, refl 2, will 7 (+4 v s fear/despair);bab 3 melee 3, ranged 4; CMB 3, CMD 17; init +3; cleric (theologian)/5 F gnome
skills:
diplomacy 9, heal 7, knowl history 6, knowl religion 6, linguistics 7, perception 13, sense motive 7, stealth 3, profession cook 9, spellcraft 4

Fionn backs away and takes a shot with her crossbow.

to hit: 1d20 + 2 ⇒ (8) + 2 = 10

dmg if hits: 1d6 ⇒ 4


Female Human Fighter 1 (HP: 9/16 NL:2 AC 16/11/15: F +4, R +1, W+2, Per:+1, Init: +1)

Been at least 6 or 7 years since I've read it.

Khatijah looks up at the snake that probably hunts camels. She doesn't comment on it's size, but instead moves in to attack.

NOT fighting defensively. Draw Tempest and go to town.
Attack Tempest 2H: 1d20 + 5 ⇒ (2) + 5 = 7 See! That gust of wind won't be hurting anyone any time soon. ;)


HP 8/8 AC:16/13/13 F+1 R+3 W+3 (+2vs Poison) CMD 13 Per+5, Init+9

Tolus pauses for a moment as his friends leap at the mighty serpent. He basks in its predatory majesty. If it weren't for the fact that it would probably try to kill him, Tolus feels like he would have liked to have gotten to know this beast.
He bows his head, draws his rapier slowly and moves around to flanking position with one of his friends.

Lantern Lodge

Male

The snake viewing the eagle as the only threat, since that is the only attack to have hit. It lashes out at the the creature

attack: 1d20 + 5 ⇒ (12) + 5 = 17
damage: 2d8 + 4 ⇒ (3, 7) + 4 = 14

Snake (6 damage)

AoO for bypassing its reach lashing out on Khatijah
attack: 1d20 + 5 ⇒ (14) + 5 = 19
damage: 2d8 + 4 ⇒ (8, 3) + 4 = 15


HP 8/8 AC:16/13/13 F+1 R+3 W+3 (+2vs Poison) CMD 13 Per+5, Init+9

Tolus takes advantage of the snakes distraction by drawing a shuriken, poisoning it with his saliva, and hurling it at the massive viper.

attack: 1d20 + 3 ⇒ (7) + 3 = 10
damage: 1d2 ⇒ 1 + sleep venom DC 12


Female Human Fighter 1 (HP: 9/16 NL:2 AC 16/11/15: F +4, R +1, W+2, Per:+1, Init: +1)

Khat's swing misses and leaves her open for just a moment, but it's a moment too long as suddenly realizes that she may have erred, gravely erred at that. Fangs like daggers slip through the links in her mail and the force of the bite knocks the wind out of her before she can get much more than a whimper out. Blood stains her clothes and her vision swims as searing pain flares from her wounds.

"O-ow."

Full defensive, five foot back from the snake.
AC: 20

Lantern Lodge

Male

Waiting for others to post


HP 50/50; AC 23, (T 13, FF 20); saves fort 5, refl 2, will 7 (+4 v s fear/despair);bab 3 melee 3, ranged 4; CMB 3, CMD 17; init +3; cleric (theologian)/5 F gnome
skills:
diplomacy 9, heal 7, knowl history 6, knowl religion 6, linguistics 7, perception 13, sense motive 7, stealth 3, profession cook 9, spellcraft 4

Staying out of range of the snake, Fionn channels, excluding the snake, in case it's been injured, with selective channeling.

channel healing: 1d6 ⇒ 3


Human Tattooed Sorcerer (Orc Bloodline) 4 (Init +3 / F +1 R +2 W +2 / Perc. +0 / AC 12 / HP 16 / CMD 10)

Seeing the creature lash out at Khat, Malak moves forward and sends forth a blast of flame at the creature.

5d4 + 5 ⇒ (2, 2, 3, 3, 2) + 5 = 17

Lantern Lodge

Male

Malak how far are you from the creature?


Human Tattooed Sorcerer (Orc Bloodline) 4 (Init +3 / F +1 R +2 W +2 / Perc. +0 / AC 12 / HP 16 / CMD 10)

Well burning hands is a 15' cone so I'd have to be within there.

If you need me to cast defensively, here you go. 1d20 + 7 ⇒ (20) + 7 = 27


Female Halfling Bard (Dervish Dancer) 4 - HP:22/29 AC:18/14/15 CMD:16 F:3 R:8 W:4 P:7 Init:+3

Sorry, guys, been a bit of a crazy week for me.

Kara hisses as she sees the snake, "End it quickly and quietly - we can't draw attention!"

She produces a dart and throws it at the reptile.

ranged attack: 1d20 + 5 ⇒ (5) + 5 = 10
damage: 1d3 + 1 ⇒ (1) + 1 = 2

Grand Lodge

haha holy crap how did u manage 5d4?

Lantern Lodge

Male

Giving Arizel until tonight to post. If not I will post for her sometime in the morning.


Female Halfling Master Summoner 2 | HP:14/14 AC:13 touch 13 flat footed 11 F: +2 R: +3 W: +3 Per:+2, Init:+2

Sorry, thought we were still on round 1.

Arizhel summons another eagle, hoping to provide flanking for one of her allies.

To Hit: 1d20 + 3 ⇒ (12) + 3 = 15 To Hit: 1d4 + 2 ⇒ (1) + 2 = 3
To Hit: 1d20 + 3 ⇒ (6) + 3 = 9
To Hit: 1d20 + 3 ⇒ (11) + 3 = 14 To Hit: 1d4 + 2 ⇒ (3) + 2 = 5

Lantern Lodge

Male

The snakes reels back from the hit brought to him by the slight sorcerer, and once again from a claw from a celestial eagle surely brought from the heavens to keep Khatijah alive.

Snake (26 damage)

The snake lashes out at the sorcerer that brought it so much pain.
Attack: 1d20 + 5 ⇒ (9) + 5 = 14
Damage: 2d8 + 4 ⇒ (4, 7) + 4 = 15

Go ahead and post your round 3 actions. Hopefully someone can save our sorcerous friend.


HP 50/50; AC 23, (T 13, FF 20); saves fort 5, refl 2, will 7 (+4 v s fear/despair);bab 3 melee 3, ranged 4; CMB 3, CMD 17; init +3; cleric (theologian)/5 F gnome
skills:
diplomacy 9, heal 7, knowl history 6, knowl religion 6, linguistics 7, perception 13, sense motive 7, stealth 3, profession cook 9, spellcraft 4

Fionn, still out of reach of Khat, channels energy again to heal her and anyone else who's been wounded.

1d6 ⇒ 3


Female Halfling Master Summoner 2 | HP:14/14 AC:13 touch 13 flat footed 11 F: +2 R: +3 W: +3 Per:+2, Init:+2

Arizhel summons an eagle into flanking position with her other eagle.

To Hit Eagle 1: 1d20 + 5 ⇒ (11) + 5 = 16 Damage: 1d4 + 2 ⇒ (4) + 2 = 6
To Hit Eagle 1: 1d20 + 5 ⇒ (18) + 5 = 23 Damage: 1d4 + 2 ⇒ (3) + 2 = 5
To Hit Eagle 1: 1d20 + 5 ⇒ (6) + 5 = 11

To Hit Eagle 2: 1d20 + 5 ⇒ (18) + 5 = 23 Damage: 1d4 + 2 ⇒ (2) + 2 = 4
To Hit Eagle 2: 1d20 + 5 ⇒ (3) + 5 = 8
To Hit Eagle 2: 1d20 + 5 ⇒ (3) + 5 = 8

Lantern Lodge

Male

...and the snake goes down.


HP 50/50; AC 23, (T 13, FF 20); saves fort 5, refl 2, will 7 (+4 v s fear/despair);bab 3 melee 3, ranged 4; CMB 3, CMD 17; init +3; cleric (theologian)/5 F gnome
skills:
diplomacy 9, heal 7, knowl history 6, knowl religion 6, linguistics 7, perception 13, sense motive 7, stealth 3, profession cook 9, spellcraft 4

Fionn sighs... shakes her head slowly... Malak was stable, and Khat was slightly healed, but between the two of them, this would take all her healing and spells for the day. Not a good way to begin a strike. Too bad the party didn't have a wand of curing. That would be handy right now. How I envy my sister Lore and her access to all the goods the Society has to offer.

"All who are wounded, come, gather close to me and I will heal you as much as I can."


Female Human Fighter 1 (HP: 9/16 NL:2 AC 16/11/15: F +4, R +1, W+2, Per:+1, Init: +1)

Khatijah limps over to Fionn, blood dripping onto the sandy ground.

"Th-thank you."

From full to almost dead in less than 5 seconds. I've only had one other character top that.


HP 50/50; AC 23, (T 13, FF 20); saves fort 5, refl 2, will 7 (+4 v s fear/despair);bab 3 melee 3, ranged 4; CMB 3, CMD 17; init +3; cleric (theologian)/5 F gnome
skills:
diplomacy 9, heal 7, knowl history 6, knowl religion 6, linguistics 7, perception 13, sense motive 7, stealth 3, profession cook 9, spellcraft 4

Excluding the snake with selective channeling, Fionn makes sure Malak and Khatijah are both within her circle of effect as she channels again.

1d6 ⇒ 6

Lantern Lodge

Male

With their resources depleted after only one skirmish and the reclaimation of Kelmarane yet to begin how do our heroes proceed?

Fionn, I have a deal for you. I usually give everyone hero points and I will say you all have begun at 3. In exchange for two of your 3 I will allow you to fully replenish your healing. I think this is because secretly I am rooting for you but I won't cheat the dice that's not fair to anyone. What say you?


HP 50/50; AC 23, (T 13, FF 20); saves fort 5, refl 2, will 7 (+4 v s fear/despair);bab 3 melee 3, ranged 4; CMB 3, CMD 17; init +3; cleric (theologian)/5 F gnome
skills:
diplomacy 9, heal 7, knowl history 6, knowl religion 6, linguistics 7, perception 13, sense motive 7, stealth 3, profession cook 9, spellcraft 4

I'll go for that, can I finish healing them up first, or replenish now and spend more - I think Khat and Malak are both still down some hp.

Lantern Lodge

Male

Just a friendly reminder, I think you guys are forgetting about your gnoll allies that you are in control of. You roll for them, they go on your initiative, you keep track of their damage, when they die they will not be replaced. Because it has been so long I will also remind you of your allies in the camp that will help actually reclaiming, Delphina and Dashki who will have gnolls of their own.

Lantern Lodge

Male
Fionnbharanel wrote:
I'll go for that, can I finish healing them up first, or replenish now and spend more - I think Khat and Malak are both still down some hp.

Yes, you can finish healing before you replenish, think of this as a pre cheat death boon.


HP 50/50; AC 23, (T 13, FF 20); saves fort 5, refl 2, will 7 (+4 v s fear/despair);bab 3 melee 3, ranged 4; CMB 3, CMD 17; init +3; cleric (theologian)/5 F gnome
skills:
diplomacy 9, heal 7, knowl history 6, knowl religion 6, linguistics 7, perception 13, sense motive 7, stealth 3, profession cook 9, spellcraft 4

Do you want me to roll for additional channels, or just assume everyone is healed to full and then I regain my channels?

Lantern Lodge

Male

assume everyone is full and you regain your channels


Female Human Fighter 1 (HP: 9/16 NL:2 AC 16/11/15: F +4, R +1, W+2, Per:+1, Init: +1)

I can't believe I forgot to level up...
And I can't believe I didn't notice until now!


HP 8/8 AC:16/13/13 F+1 R+3 W+3 (+2vs Poison) CMD 13 Per+5, Init+9

[ooc]Are the stats on the gnolls from the beastiary?[ooc]


Female Halfling Master Summoner 2 | HP:14/14 AC:13 touch 13 flat footed 11 F: +2 R: +3 W: +3 Per:+2, Init:+2

3/9 summons/day

Lantern Lodge

Male
Tolus the Serpent Servant wrote:
[ooc]Are the stats on the gnolls from the beastiary?[ooc]

yes


Female Halfling Master Summoner 2 | HP:14/14 AC:13 touch 13 flat footed 11 F: +2 R: +3 W: +3 Per:+2, Init:+2

"So, our dear Gnoll companions and allies, what can you tell us about these giant snakes? Is it a regular gnoll thing? Should we expect more monstrous creatures?"

Grand Lodge

Does Taldor know anything about Arizhels question?


HP 8/8 AC:16/13/13 F+1 R+3 W+3 (+2vs Poison) CMD 13 Per+5, Init+9

Tolus stands at the head of the mghty serpent. He wishes that he could retrieve some of its venom for use in the battle, but he knows nothing of where the Mamba would store its venom.
Does anyone know how this glorious creature stores its venom? If we retrieve it I could use it in the battle to come.

anyone have know(nature)?


Female Human Fighter 1 (HP: 9/16 NL:2 AC 16/11/15: F +4, R +1, W+2, Per:+1, Init: +1)

Do I need to start making fort saves?

1,301 to 1,350 of 2,020 << first < prev | 22 | 23 | 24 | 25 | 26 | 27 | 28 | 29 | 30 | 31 | 32 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post / DaWay's Legacy of Fire Pt 1 - The Howl of the Carrion King All Messageboards

Want to post a reply? Sign in.