Ikrimah

Tolus the Serpent Servant's page

860 posts. Alias of Choon.


Full Name

Tolus the Serpent Servant

Classes/Levels

HP 8/8 AC:16/13/13 F+1 R+3 W+3 (+2vs Poison) CMD 13 Per+5, Init+9

Size

Medium

Age

44

Alignment

Neutral Good

Strength 10
Dexterity 16
Constitution 10
Intelligence 18
Wisdom 10
Charisma 8

About Tolus the Serpent Servant

Male Human Expert 1
CG Medium humaniod (reptilian)
Init +9 (+3 dex, +2 trait, +4 feat); Senses: Perception +5, Darkvision 60.
DEFENSE
AC 14, Touch 13, Flat-Footed 11 (+3 dex., +1 natural,+2 uniform)
HP 8
Fort +1, Ref +3, Will +3
CMD: +12

OFFENSE
Speed 30 ft.
Melee: Bite +0 (1d8+0 20*2)
Melee: Touch +0
Ranged touch :
CMB: +0

STATS (10,14,10,16,10,10 pre-race, +2 Dex, Wis, Int; -2 cha)
Str 10, Dex 16, Con 10, Int 18, Wis 12, Cha 8
B.A.B. +0, CMB 0, CMD 13

Powers
2 pp/day

Feats
Wild Talent
Point Blank Shot
Improved Init

Traits
Reactionary (+2 Init.)
Freed Slave (+1 fort)

Trained Skills
(Skill bonus=rank+ability+class+misc)
ACP =0
Acrobatics*....... 7=1+3+3
Craft (traps)*......8=1+4+3
Disable Device*....7=1+3+3
Disguise*..........3=1-1+3
Escape Artist*.....7=1+3+3
Know (nobility)*...8=1+4+3
Perception *.......5=1+1+3
Sence Motive*......5=1+1+3
Slight of Hand*....7=1+3+3
Stealth *..........7=1+3+3

Total= 9 (4 Int, 4 Class, 1 free craft)

Languages
Common, Draconic, Dwarven, Elven, and Goblin

Consumables (potions, poisons, etc.)

Special qualities:

Racial
+2 Dexterity, +2 Wisdom, –2 Charisma: Ophiduans are lithe, quick, and intuitive, but cold in demeanor and monstrous in appearance.
Reptilian Blood: Ophiduans are of the humanoid (reptilian) subtype
Medium: Ophiduans are Medium creatures and have no bonuses or penalties due to their size.
Normal Speed: Ophiduans have a base speed of 30 feet.

Scaled Hide: An ophiduan's skin is hardened scales and grants the character a +1 natural armor bonus to AC.
Naturally Psionic: Ophiduans gain the Wild Talent feat as a bonus feat at 1st level. If an ophiduan takes levels in a psionic class, he instead gains the Psionic Talent feat.
Serpent's Bite (Ps): Once per day, an ophiduan can alter his jaws, gaining a bite attack that deals 1d8 points of damage, plus an extra 1d8 points of damage per fve character levels beyond 1st. This effect lasts for 1 minute. The manifester level is equal to the ophiduan's level.
Darkvision: Ophiduans can see in the dark up to 60 feet. See Vision and Light.
Poison Resistant: Ophiduans gain a +2 racial bonus on saving throws against poison.
Psionic Aptitude: When an ophiduan takes a level in a favored class, he can choose to gain an additional power point instead of a hit point or skill point.
Weapon Familiarity: Ophiduans treat any weapon with the word “ophiduan” in the name as a martial weapon rather than an exotic one.
Languages: Ophiduans begin play speaking Common and Ophiduan. Ophiduans with high Intelligence scores can choose can choose from the following: Aquan, Draconic, Dwarven, Elven, and Goblin.

Class-based


Gear
Carrying Capacity: 33/66/100 Current:6
Traveler's Clothes
Sack

Wondrous Items
Lucky Underwear
Given to him by his foster father and mentor Ashshram, these garments were originally intended to ensure he could remain properly behaved in even the most extreme environments. Now, they are the only keepsake from the only place he has called home.
Constant Endure Elements-like effect.

-in Sack-
Kit, Gear Maintenance
Price 5 gp; Weight 2 lbs.
This kit contains metal polish, a small file, a leather paring knife, conditioning oil for leather, two soft cloths, extra leather straps, a sewing needle, and a few buttons.

Kit, Grooming
Price 1 gp; Weight 2 lbs.
This pouch of toiletries includes a comb, scissors, a nail file, a sponge, a hairbrush, a miniature mirror, soap, a chewing stick, and tooth powder.

-Cash-
Gold - 0
Silver - 5
Copper- 12

Bio:

The Exotic. Everyone chases it in the upper levels of any society. This is especially true for the elite of Cheliax. Nothing is denied them. In a land were the Law is iron, these people ride the crests of the golden tide of trade. For them, what is normally Exotic is just barely acceptable.
Then there are the people who make the Extoic and extravagant lifestyles possible. Tolus had always been one of those slaves who made that life possible. He is witness to the heights of luxury, but has never touched it.
It started when he was young. He and his family were captured and sold into slavery by unknown people. Raiders or monsters most likely. His origin is almost laughably stereotypical in that regard. He was sold as a different lot from his parents presumably to raise the price. He was "malleable". He was also Exotic. Not many Vishkanya have the multi-colored scales and the extremely serpentine eyes possessed by this Vishkanya. He was special.

The bidding was a mad house. His price, egged on by the master auctioneer, soon soared over the normal 50 gp price for a household slave. When the gavel sounded he had nearly tripled that price.

His new master was a Guild Master of slave traders named Riyar al Bohoor who instantly recognized Tolus's potential. Terrified, hungry, and scrawny, Tolus was given a place as an apprentice to the head of servers and entertainers for the Guild Master's personal troupes and harems named simply Ashshram. Tolus's earliest memories are of following Ashshram up and down the servants stairs carrying small loads. Learning never to show his fangs. Learning to never look a Mistress in the eye unless asked. Learning never to speak, how to bow, how to speak without hissing when asked, when to bow, how to walk, what to wear, when to wear it, and all the other myriad rules and expectations of the Guild Masters. He also taught Tolus how to listen for rumors. How to read faces, and how to walk in a crowd unseen.

In all things, Tolus excelled. He rarely had to be told how to do or what to do twice. As he grew he became Ashshram's pride and joy, almost like a son.

Then he was sold. Sold for a record setting amount, he overheard. His new master's Book-Keeper had a habit of speaking under his breath and rarely recognized that the slaves had ears, too. Tolus learned a lot from him about the politics of the nobility. Mostly it was who was courting whom and the stir it was causing with such and such, but occasionally Tolus overheard little tips. Like how to hide a knife in your palm. How to drip poison in your foe's cup just so.

It may not be coincidence that his second master died shortly after Tolus overheard this last remark. Myserious blood clotting, or so the frantic whispering said.

Now began what Tolus later came to call the "Parade of Masters". He was bought and sold at a blistering speed, sometimes only spending a few minutes with his new master before a deal was struck and he was ushered the opposite way down a street. All this because he was Exotic. One of a kind. The perfect Serpent-Servant.

Finally, Tolus was deposited in the Menagerie of one of the greatest Merchant Princes of Cheliax. But here he was not a slave, he was a trophy. Apparently, the Master had out maneuvered several others in the quest to acquire Tolus. Tolus was little more than a head on the wall to him. He was marginally better because of the fact that he could walk and didn't have to be mounted somewhere, and was told this often. He was more property now than he ever had been. He was no longer Exotic. He was just another in a long line of chess moves amid mountains of gold and goods that moved every day.

And still, his master hung on to him. He was a trophy after all, and it would not do to sell one's trophies. Finally, the Master died, and his son came to power.

Tolus was no longer even a trophy. He was clutter. He was a relic of a game of commerce that had long moved on. He wasted space and (more importantly) food. So he was given none. He and several other of his friends who had also been Exotic in their time were suddenly not even worth the copper needed to feed them. Tolus alone survived the neglect that ensued. He learned to steal, to swoon, to sweet-talk, to smuggle, and to bribe. He had molted and become the perfect beguiling serpent. He survived at all costs. This is when he learned the power of his own personal poison.

Suddenly, the young Master died. There was much head shaking as he was in his prime and hearty. Tolus suspected it was a different heart condition: He didn't have one. Well, not anymore.

The young Master had no heirs, and had not appointed one, so Tolus and the rest of the Old Master's property were transferred to the Auctioneer's service. Tolus had had enough. When the opportunity came to earn his freedom, he grabbed at the chance. It took several years and a few expensive bribes while bouncing between a few minor noble houses, but he finally did it.

But freedom was almost as hard as being a slave. He begged and wandered for months before arriving in Macini and settling down just long enough to realize that his situation required extreme measures if he wanted to avoid the street. Maybe extreme to the point of talking to a fat man about a sporting spectacle.

Of note:
He does not blame his experiences on the institution of slavery. He blames the Young Master, not the system. He holds slavery as a viable and profitable business practice. He even aspires to purchase slaves of my own one day. In the houses of His childhood he wanted for nothing and had the security of food and shelter and constant affection from slaves and Masters alike. If he were not forgotten and neglected, he could be one of the most prized and sought after specimens of any collector of exotic Servant-Slaves, maybe even finding a place in House Thrune one day. His early masters were well meaning and recognized him as valuable. He had value because of his rarity and Exotic nature as highly trained and skilled Vishyanka. He imagines that he would be a benevolent and worthy Master because he has experienced cruelty and brutality and neglect. He would never visit that on an obedient and well mannered slave.

Personality/Appearance
Tolus is a striking figure. Arrayed in complex, well-fitted robes, he is ever and always composed and elegant. His behavior is always courtly and becoming his former station. His serpentine skin is a wash of dark and light green scales that shine ever so slightly in the sunlight and seem to shift in color. After his skin, his golden serpentine eyes grab at you and seem to refuse to let your gaze wander. Those eyes invite you, but invite you to what exactly, you cannot say. His movements are always graceful, almost otherworldly.