Looking to see who would be interested in playing though a revisitation to the Sunless Citadel. Campaign will take place 50 years after a group of adventurers first ventured into the depths of the Citadel and killed the evil druid Belak and cut down the Gulthias Tree. Nobody has ventured down there since... until now.
20 point buy.
Level 1
Two traits. (Or three and a flaw)
Average starting gold.
All published Paizo allowed.
Ok that's four there which is what is prefer but I might take 5 or 6 if there's enough interest. I'm fine with the temple sword, but it won't have monk or trip until level two (so it's basically a re skinned long sword til then)
ok DM, pretty much done, I have to select my traits and feats, and gear, but that is it.
I think he will be more of a melee type, though probably just fight with a dagger, he is more focused on his investigations.
Note he is NOT a face character.
Edit: Feats and Traits done. Later on tonight I will alter his backstory slightly, put all the easy info into the profile, like his attacks etc, and buy his gear, but otherwise he is finished
Pathfinder Adventure Path, Lost Omens, Rulebook, Starfinder Adventure Path Subscriber
DajellyMan,
Thanks I would love to get into this game. Let me go over what the others have written and find a good type for the party. I also will be using the ACG playtest to make the character.
I'll go with a (Human or Asimar) War Priest of Iomedae.
Roland de Ridonport
I was looking at the Skald, but that one needs a lot of rework according to the playtest posts.
Yeah I was looking at Skald, but apart from the likely revisions I felt the problem for me was twofold - first not all the party would always want to benefit from ragesong, and even if they do, they are fatigued afterwards. Just seems a bit hit and miss.
I was also thinking Hunter, but it seems to have a lot of reconsiderations in its sticky post. I would love to see a Spell-less Hunter archetype that gets a better animal/beast companion...
Also, not combative here. I'm sort of in the same boat as Rameth, although I also get an itch when I see things done wrong and have to scratch it ;)
The Variant abilities are strictly random rolls. It does go on to add that GMs can allow them to be chosen, but I hardly think choosing more stat bonuses counts a "character concept".
If its allowed though, I've got a pretty sick inquisitor build id like to try...
If it is not allowed, it is a simple change of the race to the default Aasimar build. Reduce str to 14, gain daylight 1/day (Sp), dip goes to +9 and heal goes to +0.
Ok so! I failed my saves vs alcohol (;p) and just woke up and am slowly getting my brain so work. So if everyone could post who they are and what they're playing I can get us into teams!
(I realize most of you, if not all of you, have done this. But my hung over brain needs clarity)