DUNGEONATORS! Season 1 (Inactive)

Game Master W Canepa

Welcome, Dungeonators and Dungeonatrixes, to your chance at freedom and glory in The Dungeon Arena!

Dungeon World, a massive complex in the Astral Plane formed by a mad minotaur lich-god countless eons ago, is where adventurers, slaves, debtors,


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@Braegan: Yes. Bonegrinders are on the right, starting in either orange square, and required to at least move out of it the first round. Plan C is on the left.

As you're teleported to your starting gates, you all feel a little queasy. Some of you puke. Cowboy laughs at those on the Bonegrinders that do.

The areas you are in have well-worn stone floors covered in sawdust and sand, there are spots of ancient dried blood in many places. The saga of countless battles that no one dares take a prestidigitation cantrip to out of respect.

The walls are an iron-bronze composite, it seems, with many loops for chains and ropes mounted. A few wooden benches and a simple wooden table with spare weapons (Simple and Martial weapons, non-masterwork. All have a 50% chance to break on a critical hit) is all that adorns the room. The gate leading to the arena is adamantine, and ten feet wide by ten feet high. You can see the bottom of a banner overhanging the top of the gate, fluttering in the wind. It is your team's banner.

You overhear The Announcer being a pompous @$$ and various sponsors giving the details of their latest wares. It's promised to be a bloodbath, as a fearsome pride of lions are going to tear apart the fresh meat of the unlucky Bonegrinders and Plan C.

"Now ladies, gentlemen, multisexed, and undecided, it's time for the RRRrruuunnnneeerrrsss!"

The crowd thunders in in cheers. You can feel it in your chest.

"From the Eastgate, Running for the Bonegrinders is the devious Guttersnipe! (more applause) A fan favorite, this little goblin is known for his underhanded tactics, tendencies to take out competition early, and his stealthy strikes that fell creatures many times his size."

"Aaand from the Westgate Running for Plan C, the only Runner in history who has never died since becoming a Runner, the notorious Lieutenant Zayle!" The crowd goes wild for nearly a minute, as The Announcer tries to calm them. "Yes folks, Lt. Zayle was once a renowned war hero turned space pirate, enslaved by the Leng before they formed their League, and he single-handedly fought his way to the top of the lists in their slave fights, winning his freedom and convincing them to start the Leng Mercantile League. Now the blighters are all filthy rich and own half the outer planes!" The Announcer adds this last bit as a friendly jab at the rival league, and the crowd loughs uproariously.

The adamantine gates open and the Runners step out, slowly, calmly. Guttersnipe holds his bow in the air and screeches a little war cry. Lt. Zayle merely steps forwards and bows slightly.

"Runners, you have one minute."

The gates close.

An azer with an incendiary cannon fires a shot into the sky. A green flare arcs into the sky and explodes in fireworks. As soon as the fireworks detonate overhead, the two Runners are off.

You've rarely seen men move so fast, and you know magic isn't aiding them. Neither is armed, and Guttersnipe heads north and disappears into the ruins, while Zayle cuts south, then north to the center, and zig zags across the middle, plainly visible. An arrow flies past him and bounces off a pillar narrowly missing him. The crowd is a mix of cheers and jeers.

Zayle smiles, knowing that was just for the crowd.

None of you are quite sure what Guttersnipe is up to, but you can tell Zayle has spotted 2 traps and is putting flags in the ground near them. He looks up to the ramparts of the Arena and then bolts for the central ruin, as planned. He tosses a a pair of bolas around a pillar and uses them to shimmy up to the top with ease. Once on his perch, he crouches low, nearly invisible at the pillar's crown.

The gates slowly open and an 8 foot tall minotaur with a halberd and bronze plate armor tells you to be ready for the signal in a gruff voice.

"All right folks, this is what you've been waiting for..." You can see the southern gate opening, and enormous lions are being held back by chains attached to thin air. Likely the invisible handlers. They know what is coming. They thirst for your flesh.

"Get Ready..." The Announcer builds up the tension. "Begin!"

The lions are set loose and both teams race to their positions. The roar of the crowd is nearly deafening. The Arena is much larger than the map made it seem, as if you were walking into a ruined city surrounded by the entire multiverse watching your every move...

"This is it kids," Exendra says.

"Move it, you sacks of meat!" Roars Tolruk.

Jack Cross, then Mandra and Khan. Then Braegan, then Arkol. Then the Runners.

I will leave a little room to ret-con tactics if needed.


Male Human (Varisian) 2 Wizard Illusionist

Awaiting my shot.

"Good luck to you,my friends." Vidor says with a genuine smile as he pulls his thin blades from their sheaths.


It's assumed that you enter armed, just not buffed, btw. Anything you can hold.


Would it be possible to have picked up maybe 2 or three shortspears from the rack before my turn?


HP 17/17, AC 18/ 14/ 14, Fort +5, Ref +4, Will +1, CMD 17(18) Damphir Cad 2

Round 1, initiative 24
AC 21, touch 15, flat-footed 16
hp; 59/59
Fort +6, Ref +8, Will +2 (+3 vs, fear)
Defencive Abilities: Bravery +1, Evasion
Conditions: None.

Jack's one of those that puked after the teleport, splattering his boots and just missing Tolruk in the process. The suspense of the wait doesn't help his stomach much as the noise tremors down in the waiting room. Loosing himself in thoughts of a better place, one with green pastures, willing women, wine and gold, he calms himself down and is able to call upon his training drills. 'You know what to do. You've done this a million times before. Aim, shoot, reload. Aim, shoot, reload...'

When the gate opens Jack's eyes pop open with it and he springs out into the ruins, loading his crossbow with regimental discipline and putting it to his shoulder, looking for a target.

Move; Single move out the door.
Free; Load crossbow.
Standard; Ready action; shoot if a target presents itself. 1d20 + 11 ⇒ (5) + 11 = 16 for 1d10 ⇒ 7 dmg. And if it applies; sneak attack for 2d6 ⇒ (1, 3) = 4 dmg.


Male Human (Varisian) 2 Wizard Illusionist

"Whoa! Jack, you have chosen much strange way to be chasing off the lion, hahaha."


@Jun Yu: yes. That's why they're there.

@JAck & Everyone: Please list the square you end in after movement.

Jack bolts forward immediately, the crowd is a mix of murmurs, cheers, and jeers.

Jack sees one of the lions thrashing something invisible, blood splattering and sloshing from nothing to the south. The lion bounds into the arena before its tethers are off, trailing chains as it goes. A lion is in AA-34.


HP 17/17, AC 18/ 14/ 14, Fort +5, Ref +4, Will +1, CMD 17(18) Damphir Cad 2

Duuhh. Somehow I figured I was at the west side. Move Jack down to S-53, shooting round the corner at the lion in AA-34.

"I see one."


Since jack was the only one on my team to beat my initiative…

Braegan had taken the runner's minute to pick up two short spears as well as get one of his potions out and ready. At the word of the announcer, Braegan takes a moment to slug the potion, the sour liquid giving a warm feeling to his body. Move action to drink a Potion of Invigorate. He now ignores the effects of Fatigue and Exhaustion for 10 minutes.

He then rushes out of the starting area, trying to secure an avenue for his team to run towards the central ruins. move to S-52.

He gives Jack a grin when he stops next to him, back to the wall, "Get ready, Undertaker… things are gettin' fun now!"


Hey Jack how can you shoot the lion if your shooting through 10 ft high walls? Just was trying to understand map


Bend the bolt... Wanted style?


HP 17/17, AC 18/ 14/ 14, Fort +5, Ref +4, Will +1, CMD 17(18) Damphir Cad 2

mmnuurrr...?.?.? good point. I sort of assumed I could shoot it since I saw it...


Round 1, initiative 22
AC 18, touch 13, flat-footed 15
hp; 60/60
Fort +5, Ref +7, Will +1
Defensive Abilities: Cat's Luck
Conditions: None.

Mandra grins as the gate opens and gives Khan one last pat on the head in an effort to soothe her companion after the jarring teleportation. Once the gates were fully open Mandra and Khan would let out a roar before bolting into the open landscape, once she got herself a decent distance from the starting gates Mandra would pause waiting to see if any of the lions were prowling around out here. If she got the chance she and Khan would leap into battle with one of the large cats and proceed to (try) and tear it apart while waiting on the actions of the rest of the team.

Heading to T-7 and readying an action to attack a Lion if one gets close enough. Khan will be in U-8 if he can't be in the same square as me(I'm still a bit new to squares and maps as my offline group does not use them.) Totally stealing Jack's thing because it's cool and useful :D Also sorry for the delay >_<'


Male Half-Orc Cavalier (Beastrider) 5

Befor me only NPC so I post now before going to bed

Round 1, initiative 17
Crugonk AC 21, touch 12, flat-footed 19
Murak AC 18, touch 9, flat-footed 17
Crugonk hp; 65/65 Murak hp: 60/60
Crugonk Fort +6, Ref +3, Will +1
Murak Fort +8, Ref +6, Will +2
Conditions: Mounted.

Crugonk incite Murak in the arena, hooves hit the dusty ground creating little clouds at each step.
"I'll go for the Manticore and the spotted lions. If anybody manages to lure one of those, just drag it in the south-west area. Jhock, Yark, if you want to stick with me for the big game, you are welcome, as anybody else."

Moving to Y1-2, Murak takes up 10 ft. looking for the flags placed by the runners and anything else in the area.
Perception 1d20 + 3 ⇒ (3) + 3 = 6

@everybody: I can buff people near me, save vs fear and charge maneuver; extra damage when flanking. Keep that in mind.


There's no need for everyone to post that stat block in their posts. If you desire to, that's fine, just put it in spoilers.

Bonegrinders enter from the right, Plan C from the left.

Jack, you do not have line of sight to the lion from your current position, the ruins are too tall. It ran out before you did, in the starting gates there are portalviews (TV monitors, essentially). Sorry for the lack of clarification, that was my fault.

Mandra, you cannot reach T-7 with a 30ft speed and still ready an action. Pick a different square within 30ft or take a double move.

Braegan, drinking a potion is a standard action.

Mandra and Khan race out, eager for a fight, and they can see the lions being unleashed and given commands. One lion is out already, obviously disegarding its handler.

As Bragaen heads out, the Announcer's voice starts to become muffled, and the roar of the crowd is the only sound. No music, no Announcer, no Sponsors... just the din of the crowd and the sounds of the field. Tolruk and Ezendra told you all of the sound dampening effects in the arena. Only the crowd filtered through to keep the play-by-play announcements secret from the players.

Arkol, the hobgoblin trots out with tower shield and falcata to T-51, next to Braegan. "We stick close, we all live, yes?" You can see he has a composite shortbow on his back and a quiver of arrows at his side.

No one sees hide or hair of Zayle or Guttersnipe, which means they're probably doing their jobs right.

Jhock the Reaper is up! Then Crugonk's actions will take effect. Then the spotted lions. Then Yark. Then Ebenadar. Initiative below.

If anyone needs to post their actions in advance due to time constraints, just put them in spoilers for all to read when it's your turn. That way there's less retroactive metagaming. Thanks guys.

Initiatives:

M = Monster
* = Player Character
C = Plan C
B = Bonegrinders

M Lions and Handlers 25

*B Jack Cross 24
*C Mandra the Shredder and Khan 22

*B Braegan Longclaw 21
B Arkol 20

C Lieutenant Zayle, Runner 19a
B Guttersnipe, Runner 19b

*C Jhock "The Reaper" 17a
*C Crugonk "the Beaster" and Murak 17b

M Spotted Lions 16a

*C Yark Flayschildren 16b
*C Ebenadar 15

*C Dumb Karl 14a
B Thinky Skybones 14b

B Tulrok Bonegrinder, Team Leader 13a
C Ezendra Garrow 13b

*C Jun Yu of the Black Serpent 12
*C Twang Slugbitter 10

*B Vidor Varkony 7a
B Dark Arrow 7b

M Manticore 6

B Cowboy 5
B Sir Snarl and Sir Stomp 4


GM:
Can I not move diagonal? If I can then I'm pretty sure I only moved 30'ft, if not then I shall change to having moved to Q-7 instead with Khan in R-7. Also is the lion you mentioned the same lion that is in AA-34?


Mandra:
Every Diagonal is 1.5 squares. The first diagonal is a 5-foot move, the second diagonal is a 10-foot move, the third a 5-foot move, the fourth a 10-foot move, and so on. Counting in a straight diagonal line, you would have the following movement: 5, 15, 20, 30, 35, 45, 50, 60, 65, and so on... 4e did away with it after 3.5, but Pathfinder kept the diagonal movement rules.

Yes, same lion. You see it on the portalviews before you leave the gate, and you'll have line of sight if you move to the S line, but it will have cover from the ruins.


How would everyone feel if I just push all the NPC to the end of the Initiative for ease of posting? Effectively, it would be PCs, monsters and NPCs based on Init. Then everyone can post during the PC phase. It's unlikely lions will be holding/delaying/readying actions.

I'll just assume that the rogue lion and the Runners are at the "top" of the Init, by making them go at the very end if we do this.


Male Half-Orc Barbarian 5 (Invulnerable Rager)

[b]Now it's time![b] He says, grinning, downing his potion of Enlarge person, sprinting as he grows in size, his eyes darting about from under his cowl, keeping an eye out for any targets, his scythe at the ready, tho not yet raging, waiting for a target to release it upon.

Moving down to T-5, taking up that to S-6.


The Announcer wrote:
** spoiler omitted **

AH ok thank you for the clarification, I shall instead place myself in S-4(Khan in T-4) so that Mandra and Khan can see the Lion ^_^.


Jhock enlarges and positions himself near Mandra and Khan, while Crugonk beelines south along the wall, hoping his comrades join him on the open terrain. The crowd is going wild over the large reaper, the lone cavalier, and the other combatants positioning themselves.

You all hear a few loud roars from somewhere to the north. Seems like the spotted lions are loose...

Yark, Ebanadar, Karl, Thinky, .


Yeah, just go in order of the PCs for now. Don't wait for NPC actions. If I'm late, I'll just say they were delaying.


Male Halfling Monk 5 (Maneuver Master)

Round 1 HP:50/50 AC:24 Ki:4/5

The halfling takes off running at incredible speed straight out the gate directly at the ten foot high platform, making an incredible leap straight up onto it and stopping next to one of the pillars.

Run (x4 speed), then burning 1 ki point for +20 to acrobatics (jump). Should end up at P-14
1d20 + 43 ⇒ (1) + 43 = 44 - acrobatics (jump). Jeez - good thing natural 1's aren't automatic failures for skill checks. 44 should get me 11' straight up, I believe.


Male Human (Varisian) 2 Wizard Illusionist

Quickly following his team mates watching their backs and scanning for threats. Upon reaching the point his friends have set, Vidor slips into the shadows cast by the pillars. "What is it that you are seeing,my friends?"
move to S53 stealth to hide
Stealth 1d20 + 13 ⇒ (11) + 13 = 24


If you post your actions before your Initiative count, please put them in spoilers. In [brackets] you'd type spoiler before your text and /spoiler after your text (merely bolded for emphasis).


Secret Rolls:
Ebenadar Perception: 1d20 + 13 ⇒ (13) + 13 = 26

Ebenadar runs supehalflingly fast and clears the wall to the approval of the crowd. As he lands, he notices an iridescent orange scrap of cloth adhered to the pillar with some sort of alchemical glue. The base of this pillar seems as if it was shattered and reassembled in order to collapse if climbed or attacked.


On my turn:

Jun Yu hefts his newly acquired short-spears and makes his way after the halfing following quickly and throwing himself into a rolling jump to land beside the small monk.

Free action Starting with Snake style on, Running, using ki point left with 5/6 for +20 on acrobatics hoping to land on square O-13, not sure how to add all of my bonuses to get near Ebendar should have +39? anyways

Acrobatics High Jump1d20 + 39 ⇒ (19) + 39 = 58


Dumb Karl heads to S-10, waiving his hands in the air and smiling goofily for the crowd, marching his feet high as if on parade. Double Move. Many cheer, a good number laugh at his clown like behavior.

Jun Yu hefts his newly acquired short-spears and makes his way after the halfing, following quickly and throwing himself into a rolling jump to land beside the small monk.

The crowd cheers to see two combatants with such amazing acrobatic skills.

secret rolls:
Jun Yu Perception: 1d20 + 11 ⇒ (14) + 11 = 25

Jun Yu also notices the iridescent orange scrap of cloth adhered to the pillar with some sort of alchemical glue. This pillar is obviously designed to collapse if someone climbs it or attacks it right.

Twang, you're up, then the rest of the NPCs.

@Everyone: get ready for Round 2 with a revised map, as I'll post all the NPC actions in one post.

Revised Initiative:

M = Monster
* = Player Character
C = Plan C
B = Bonegrinders

PCs
*B Jack Cross 24
*C Mandra the Shredder and Khan 22
*B Braegan Longclaw 21
*C Jhock "The Reaper" 17a
*C Crugonk "the Beaster" and Murak 17b
*C Ebenadar 15
*C Dumb Karl 14a
*C Jun Yu of the Black Serpent 12
*C Twang Slugbitter 10
*B Vidor Varkony 7a

NPCs:
M Rogue Lion
C Lieutenant Zayle, Runner 19a
B Guttersnipe, Runner 19b
B Arkol 20
M Spotted Lions
C Yark Flayschildren 16b
B Thinky Skybones 14b
M Lions and handlers
B Tulrok Bonegrinder, Team Leader 13a
C Ezendra Garrow 13b

B Dark Arrow 7b
M Manticore 6
B Cowboy 5
B Sir Snarl and Sir Stomp 4


Male Goblin Fighter 5

Twang steps out, raising up his bow in one hand and a couple slabs of raw bloody meat in the other. He immediately flings one hunk of meat near the structure to the north of his entrance, then starts to move south to W1. The whole time he flings bits of meat out into random spots, hoping to delay the beasts to give everyone time to group up.

As he moves, a string of link sausages flaps around the little goblin's neck where he wrapped the tasty treats around him like a necklace.


Rogue Lion, Arkol, Runners, and Spotted Lions are last, sorry.

Yark charges into the arena, looking around, and ends next to his teammates, waiting for orders.

Thinky Skybones walks out and waves to the crowd with a feathered fan and then trots her massive frame straight south, along the wall, as Crugonk did on the opposite side of the field.

You all hear orders shouted to the south, and the blur of lions charging out of the gates. There are at least a half dozen of them. Most head for the center of the Arena, it seems.

Tulrok marches forward, ending up near Jack and Braegan. "This is it runts. Are you ready? They're going to beeline for the middle and then charge outward at us. They'll pick off stragglers first."

Ezendra rushes up to Mandra and Jhock and she drinks a potion. "The handlers are directing them for the center. We'll have to draw them away if we want to occupy the center. Zayle should be on a central pillar, but he'll not attack until the lions are off the platform."

Dark Arow knocks two arrows to his bow as he runs out, and heads over to Tulrok's side.

Cowboy the minotaur walks out, and the crowd goes wild. The guard at the gates spits in disdain at his entrance to the Arena. He charges south after Thinky, keeping close to her.

Sir Snarl, and his trusty charger, Sir Stomp race out, heading a little south of the rest of the party, but not following Thinky and Cowboy. Seems he plans to act as vanguard.

The rogue lion growls with a bloodstained maw and heads for Sir Snarl.

Arkol keeps heading west. "You all can keep up?"

You hear a pained growl from a lion to the north followed by the crowd cheering wildly, starting to the north, and cascading around to the south.

Updated map coming in the morning before work.


Overslept, map almost done. Going to try to post from work, if not then 1st thing afterward.


Unseen NPCs/monsters will be shown when someone has LOS to them. I had to move Vidor a square, as he and Jack were both in the same square. I forgot to make horse icons, so Crugonk and Sir Snarl are occupying cross sections- I'll fix that for next round.

End of Round 1 Map


HP 17/17, AC 18/ 14/ 14, Fort +5, Ref +4, Will +1, CMD 17(18) Damphir Cad 2

Round 2, initiative 24

"Right." Jack mutters to those around him, so intent on his surroundings that he hardly hears any of them. Glancing around the bend he makes for the opposite rock and tries to climb it quickly, dropping down into a crouch if he makes the top.

Accelerated climb to U-51, 1d20 + 10 - 5 ⇒ (10) + 10 - 5 = 15
Stealth 1d20 + 11 - 1 - 5 ⇒ (18) + 11 - 1 - 5 = 23
Perception 1d20 + 7 ⇒ (4) + 7 = 11


Rd. 2; Initiative 21

As Jack moves for high ground, Braegan sees a lion on the far stairs of the central ruins. It's a long shot, he thinks, but one I've made before.

As he stalks carefully forward, moving from one protective wall to another, he switches weapons and lines up his shot. In a blink the shortspears hit the floor, his short bow comes out, an arrow is drawn from the quiver and drawn to cheek in one smooth motion, and is sent down-range… rushing towards one of the lions.

After loosing, he yells out, eyes still scanning for threats, "You heard the boss, guys! Keep moving toward the center and stick together. Ja--- uh… Undertaker, Vidor, don't get too far away!"

Move to T-46.
Drop the short spears and draw shorbow (both free actions).
Shoot the lion in S/T-27/28. I'm assuming he has some kind of cover for being 5' below the 15' floor of the central area, but I'd think Braegan would still have a shot.
Shortbow 1d20 + 8 - 2 - 4 ⇒ (15) + 8 - 2 - 4 = 17; including penalties for range and cover.
--- Damage 1d6 + 3 ⇒ (4) + 3 = 7.
Perception (for traps, lions or anything else, really) 1d20 + 15 ⇒ (5) + 15 = 20.


Male Half-elf Rogue (Thug) 5

Round 2, Initiative 14a
(Spoilered since I am posting my actions before my initiative to make sure I don't miss my turn again)

Spoiler:

Hearing the roars of the lions, and impressed by the leaping monks, Karl decides to make for high ground as well. After making a show of limbering up as he walks towards the wall, Karl attempts to scramble quickly up the platform in front of him.

Move to U-12
Accelerated climb to U-13
Climb 1d20 + 12 - 5 ⇒ (19) + 12 - 5 = 26


Still waiting on (in this order):

Mandra, Jhock, Crugonk, Ebenadar, Jun Yu, Twang, Vidor.

Braegan and Karl have listed their round 2 actions. Braegan, please spoil them in the future.

I'll check back again in a couple hours. I'll DMPC unresolved actions around 11 pm EST if there are any left, and update the map.


Male Goblin Fighter 5

Twang's Round Two action:
The little goblin can see the lions looking around for some tasty, bite-size morsel to eat. Then he notices a crack in the ruins near them and smiles.

"Me distraction!" Twang yells as he runs forward, screaming insults at the lions.

"Stupid hairy bags of teeth and claws! Can't work together like dogs! Not as scary as horses!" he says as he scrambles into the crack in the ruins around U,V 16. He goes as deep into the crack as he can squeeze, all the while taunting the animals to come in after him.

Twang will lose his Dex bonus to AC this round because of running and squeezing into the crack


Male Halfling Monk 5 (Maneuver Master)

Round 2 HP:50/50 AC:24 Ki:4/5

Spoiler:
Ebenedar shouts at Jun, "This pillar's no good! Help me find one ta tie th' rope to!" He moves down to the next pillar @R-14 and checks to see if it's secure. If so, he'll tie his rope to it, otherwise he'll head back up towards the remaining two pillars.

1d20 + 13 ⇒ (2) + 13 = 15 - perception


DM:
You may want to consider putting information that only one character knows, like if they make a perception check, in spoiler tags. It gives that player the chance to share (or not) that information with the party.


Ebenadar:
I can do that, and will from here on out. Thanks for pointing it out.


Male Half-Orc Cavalier (Beastrider) 5

Round 2, initiative 17, Crugonk hp 65/65 AC 21; Murak AC 18 hp 60/60

Spoiler:
Crugonk, will wait for sign of the big game: Spotted Lions or the Manticore. If they appear and get in the right spot he will charge. If there is no sign of them he will stay put.


Round 2

Spoiler:

Jun Yu looks to Ebenadar "Shouldn't we help the others up to this platform first? Throw down your rope to help the others I will check the pillars on the other side."

Jun Yu moves to pillar k 14 swift action go into snake-panther style

perception check1d20 + 11 ⇒ (12) + 11 = 23


Mandra gave those present a quick grin before turning to Ezenda. "You need 'em drawn away? Well I'll see what i can do." Mandra said before darting off for a rather large section of ruins making sure to slow down slightly once she would be within the sight of the lions. Once at the ruins Mandra would grab a rock and hit it against the wall of the ruins while having Khan let out a roar hoping to further draw the attention of the lions.

double moving to s-13, sorry for the delay/meh post i wasnt feeling that great after work and am only now starting to feel a bit better. I unfortunately wont have the neat little character help thinng as im on my phone and making it would be annoying xD


Male Half-Orc Barbarian 5 (Invulnerable Rager)

Charges on ahead, moving down again to keep up with Mandra, but moving past her a little, pausing for a moment, roaring out a challenge. "COME MEET YOUR FATE!" The large barbarian then keeps moving, ready for any approaching enemies, swinging his scythe around, slicing through the air.

Double moves down to the squars of y-11 and z-12, pausing and yelling out as a free action, if allows, no intimidate, just thematics.


Male Human (Varisian) 2 Wizard Illusionist

My turn:

Moving quickly behind Braegan, Vidor shadows the warrior closely. "Worry not, friend Braegan. We will be soon doing the winning this day"

Move to T-48. Stealth to hide

Stealth1d20 + 13 ⇒ (17) + 13 = 30


Ebenadar:
This pillar looks good, and you do not see a flag on it.

Jun Yu:
This pillar has a flag on it, but it looks sound. You can either trust Twang's judgement, or you may believe he wrongly/falsely flagged it.

Mandra: you gave no coordinates for Khan, so I had him move up to LOS with lions to roar at them.

Twang: you don't have enough movement to get there, so I'll just double move you that direction? Double move, since I figured you'd want some distance between the lions and yourself.

Jack and Dumb Karl nimbly climb atop ruins. Mandra runs forward to pound a stone on the wal and Khan roars heartily, in order to draw the lions attention to the west. Jhock marches forward and does the same, yelling loudly. Twang runs forward, straight toward the lions with meat stuffed all over his body trying to draw the attention to himself, he's nearly at the crevice he seeks. The crowd responds with mixed appeal to these distraction tactics.

Braegan stalks forward along a wall and takes a shot at the top of a lion, barely visible above the ruins ahead. His shot strikes home, somewhere near the upper shoulder, and the lion roars in pain. The crowd cheers deafeningly.

Crugonk readies himself to charge the lions, holding his position. Vidor sneaks forward behind Braegan, nearly a ghost on the battlefield.

The rogue lion charges Sir Snarl, and manages to land a few vicious wounds on him, but nothing fatal. Sir Snarl and Sir Stomp respond in a fury of attacks, nearly staggering the lion. Covered in blood it roars at them, pained. Using a dice roller to save time when NPCs attack NPCs. Cowboy trots toward the wounded lion and and collapses its skull with a powerful kick from his hoof. The crowd is alivve with cheers.

You all hear another pained roar from the north. Something is hurting the spotted lions, it seems. The crowd remains animated.

Arkol heads toward the ruins and yells to Braegan, "I'll give you some time, archer."

Arkol, Braegan, Vidor, and Jack can all see the spotted lion to the north heading through the ruins and south.

Yark moves up to Twang's side, trying to convince him not to let himself die for the team needlessly.

Thinky begins to fly and heads west, fanning herself as she goes.

The distraction seem to work, as does the scent of fresh, tasty meat. Two lions head straight for Twang, one trying to eat his face off but missing despite the size of the goblin's head. Most of the other lions head toward the direction of the commotion, albeit more cautiously. One of the lions heads north and disappears from line of sight.

secret rolls:
1d20 + 7 ⇒ (8) + 7 = 15; damage: 1d8 + 5 ⇒ (7) + 5 = 12 plus grab[/dice]

Tulrok retorts, "Never thought my team'd be stealth while Plan C was distraction... Weird." Tulrok moves west, but upon seeing the spotted lion, he changes course and heads right for it. "This s more like it! Anyone coming?"

Dark Arrow follows Tulrok's lead. The crowd murmurs at the coming melee.

Ezendra heads east and agilely climbs the ruined wall, heading toward the center. "Get some rope down boys, I'll take some shots at the lions from up here to draw attention from the ground troops," she says as she reaches for a wand.

Nobody's seen the manticore yet.

I think that's everyone.

End of Round 2 Map

Initiative:

M = Monster
* = Player Character
C = Plan C
B = Bonegrinders

PCs
*B Jack Cross 24
*C Mandra the Shredder and Khan 22
*B Braegan Longclaw 21
*C Jhock "The Reaper" 17a
-->Readying to Charge *C Crugonk "the Beaster" and Murak 17b
*C Ebenadar 15
*C Dumb Karl 14a
*C Jun Yu of the Black Serpent 12
*C Twang Slugbitter 10
*B Vidor Varkony 7a

NPCs:
M Rogue Lion
C Lieutenant Zayle, Runner 19a
B Guttersnipe, Runner 19b
B Arkol 20
M Spotted Lions
C Yark Flayschildren 16b
B Thinky Skybones 14b
M Lions and handlers
B Tulrok Bonegrinder, Team Leader 13a
C Ezendra Garrow 13b

B Dark Arrow 7b
M Manticore 6
B Cowboy 5
B Sir Snarl and Sir Stomp 4


Male Goblin Fighter 5

Twang:
i was trying to use the Run maneuver to get inside the crack, since I started at a slight angle to the whole in the wall. From the SRD:

Run

You can run as a full-round action. If you do, you do not also get a 5-foot step. When you run, you can move up to four times your speed in a straight line (or three times your speed if you're in heavy armor). You lose any Dexterity bonus to AC unless you have the Run feat.

You can run for a number of rounds equal to your Constitution score, but after that you must make a DC 10 Constitution check to continue running. You must check again each round in which you continue to run, and the DC of this check increases by 1 for each check you have made. When you fail this check, you must stop running. A character who has run to his limit must rest for 1 minute (10 rounds) before running again. During a rest period, a character can move no faster than a normal move action.

You can't run across difficult terrain or if you can't see where you're going.

A run represents a speed of about 13 miles per hour for an unencumbered human.

That's why I moved to where I did in round one. I was hoping that would be enough of an angle to have my straight line go into the wall. The idea was they would try to get at him but not be close enough to finish him off. If that is not possible under your rules, that's fine. I can still withdraw this turn to get away from them.


Male Halfling Monk 5 (Maneuver Master)

Was I able to tie the rope to the column and kick the end down the side during my last turn? That will determine what I can do this turn.


@Ebenadar: You have started to tie it as a standard action. Use a move action next round to finish it.

Twang:
You must run in a straigh line, and not through hindering terrain (which you can bypass the squeezing due to being Small). That crack is at an angle to your running trajectory that prevents you from running through the corner. If it was a 10 ft wide gap it would be fine. I think there's a feat or something that lets you change direction while running, but otherwise that's just how it works.


Male Goblin Fighter 5

Twang:
The goblin takes a 5-foot step straight back and unleashes two arrows at the lion right in front of him.

"Me eats lion for dinner tonight!"

Point blank Precise Rapid shot with deadly aim 1d20 + 13 ⇒ (3) + 13 = 16
Damage 1d6 + 9 ⇒ (6) + 9 = 15
Point blank precise Rapid shot with deadly aim 1d20 + 13 ⇒ (15) + 13 = 28
Damage 1d6 + 9 ⇒ (1) + 9 = 10

Thanks for the explanation, I understand what happened now.


Twang:
I think I'm missing something:

Your Attack Bonuus is 5 (BAB) + 7 (Dex) + 1 (Size) + 1 (weapon focus)
+ 1 (enchanted weapon) = 15 total (not 16).

15 - 2 (rapid shot) - 2 (deadly aim) + 1 (PBS) = +12 attack bonus (not 13)

Where's the extra +1 come from?

Also, your damage seems one point too high.

1d6 + 0 (Str) + 1 (enchanted bow) + 2 (weapon spec.) = +3

Where's the extra point of base damage coming from?

Is it possible you factored in Point Blank Shot in your stats?

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