JUN YU CR 4
Male Human Monk (Master of Many Styles) 5
LN Medium Humanoid (Human)
Init +2;
Senses Perception +11
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DEFENSE
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AC 18, touch 17, flat-footed 16. . (+1 armor, +2 Dex)
hp 47 (5d8+5)
Fort +5,
Ref +6,
Will +8
Defensive Abilities Evasion;
Immune disease
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OFFENSE
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Spd 40 ft.
Melee Unarmed Strike +7 (1d8+4/20/x2)
Special Attacks Ki Strike, Magic
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STATISTICS
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Str 14/16,
Dex 14,
Con 12,
Int 11,
Wis 18,
Cha 10
Base Atk +3;
CMB +8;
CMD 23
Feats Attack of Opportunity,Combat Style Master, Deflect Arrows, Improved Unarmed Strike, Monk Weapon Proficiencies, Panther Style (1/round), Snake Fang, Snake Style, Stunning Fist (5/day) (DC 16)
Skills Acrobatics +10+5+5=20, Climb +11, Escape Artist +10, Heal +6, Perception +11, Sense Motive +14, Stealth +8, Swim +7
Languages Common
SQ AC Bonus +5, Fast Movement (+10'), Fuse Style (2 styles) (Ex), High Jump (+5) (Ex), Ki Defense (Su), Ki Pool (Su), Maneuver Training (Ex), Purity of Body (Ex), Slow Fall 20' (Ex), Still Mind (Ex), Stunning Fist (Stun, Fatigue) (Ex), Unarmed Strike (1d8)
Other Gear Amulet of Mighty Fists +1, Belt of Giant Strength, +2, Bodybalm (3), Bracers of Armor, +1, Healer's kit (10 uses), Potion of Barkskin +2 (2), Potion of Cure Light Wounds (8), Pouch, belt (empty), Pouch, belt (empty), Pouch, belt (empty), Pouch, belt (empty), Pouch, belt (empty), Shaving Kit, Wand of Cure Light Wounds
Coins
PP:
GP:141
SP:
CP:
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SPECIAL ABILITIES
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AC Bonus +5 The Monk adds his Wisdom bonus to AC and CMD, more at higher levels.
Attack of OpportunityAble to do AOO's
Combat Style Master May switch styles as a free action
Deflect Arrows Deflect an incoming arrow once per round.
Evasion (Ex) If you succeed at a Reflex save for half damage, you take none instead.
Fast Movement (+10') The Monk adds 10 or more feet to his base speed.
Fuse Style (2 styles) (Ex) At 1st level, a master of many styles can fuse two of the styles he knows into a more perfect style. The master of many styles can have two style feat stances active at once. Starting a stance provided by a style feat is still a swift action, but whe
High Jump (+5) (Ex) +5 to Acrobatics checks made to jump.
Immunity to Disease You are immune to diseases.
Improved Unarmed Strike Unarmed strikes don't cause attacks of opportunity, and can be lethal.
Ki Defense (Su) A monk can spend 1 point from his ki pool to give himself a +4 dodge bonus to AC for 1 round.
Ki Pool (Su) You have a ki pool equal to 1/2 your monk level + your Wisdom modifier.
Ki Strike, Magic (Su) At 4th level, ki strike allows a monk's unarmed attacks to be treated as magic weapons for the purpose of overcoming damage reduction.
Maneuver Training (Ex) CMB = other BABs + Monk level
Panther Style (1/round) Retaliate against opponents that take attacks of opportunity against you
Purity of Body (Ex) At 5th level, a monk gains immunity to all diseases, including supernatural and magical diseases.
Slow Fall 20' (Ex) Treat a fall as shorter than normal if within arm's reach of a wall.
Snake Fang If opponent misses you, make an attack of opportunity as an immediate action
Snake Style Gain +2 on Sense Motive checks, and deal piercing damage with unarmed attacks
Still Mind (Ex) +2 to saves against enchantment spells and effects.
Stunning Fist (5/day) (DC 16) You can stun an opponent with an unarmed attack.
Stunning Fist (Stun, Fatigue) (Ex) At 1st level, the monk gains Stunning Fist as a bonus feat, even if he does not meet the prerequisites. At 4th level, and every 4 levels thereafter, the monk gains the ability to apply a new condition to the target of his Stunning Fist. This conditio
Unarmed Strike (1d8) The Monk does lethal damage with his unarmed strikes.