Orc

Crugonk "the Beaster"'s page

26 posts. Alias of Simon Hayes.


Full Name

Crugonk

Race

Half-Orc

Classes/Levels

Cavalier (Beastrider) 5

Gender

Male

Size

M

Age

20

Alignment

CN

Strength 19
Dexterity 14
Constitution 14
Intelligence 10
Wisdom 10
Charisma 10

About Crugonk "the Beaster"

Crugonk Stat Bloks:

Half-Orc Cavalier (Beastrider order of the Cockatrice) 5
CN Medium humanoid
Init +2; Senses darkvision 60 ft.; Perception +3

___________________________
DEFENSE
___________________________
AC Breastplate 19, Breastplate & Shield 21, touch 12, flat-footed 17 (19 w/ shield)
hp 47/65 (5d10 +10 Con +5 favorite)
Fort +6, Ref +3, Will +1
Defensive Abilities Orc ferocity

___________________________
OFFENSE
___________________________
Speed 30 ft. (20 ft. w/ breastplate)

Dagger: 1d4 +4 19-20 x2
Lance +1: 1d8 +7 (charging 1d8 +4) x3 Reach
Ranseur: 2d4 +6 x3 Disarm Reach
Orc Axe +2: 1d8 +8 (1d8 +4 /1d8 +2) x3
Warhammer: 1d8 +4 x3

____________________________
STATISTICS
____________________________
Str 19, Dex 14, Con 14, Int 10, Wis 10, Cha 10
Base Atk +5; CMB +9; CMD 21

Feats Mounted Combat, Precise strike (teamwork), Dazzling display, Ride by charge, Spirited charge
Skills Intimidate +2
Languages Common, Orc
SQ weapon familiarity
Challenge: 2/day swift action, +5 damage (+7 when alone)
Exotic Mount: trusty steed with levels, no armor penalty while riding.
Order: Cockatrice
Edict: The cavalier must keep his own interests and aims above those of all others. He must always accept payment when it is due, rewards when earned, and an even (or greater) share of loot. The cavalier must take every opportunity to increase his own stature, prestige, and power.
Tactician: 2/day grant teamwork feat to allies for 5 rounds
Charge: +4 bonus on melee attack rolls on a charge while mounted (instead of the normal +2). In addition, the cavalier does not suffer any penalty to his AC after making a charge attack while mounted.
Banner: all allies within 60 feet receive a +2 morale bonus on saving throws against fear and a +1 morale bonus on attack rolls made as part of a charge.
Braggart: Dazzling Display as a bonus feat. He does not need a weapon in hand to use this ability. The cavalier receives a +2 morale bonus on melee attack rolls made against demoralized targets.

_______________________
EQUIPMENT
_______________________
Breast Plate +1: +7 +3 -3
Shield Steel Heavy: +2 - -2
Backpack MW
Sack x10
Rope 50 ft
Waterskin
Potion x3: cure light wounds 1d8 +1

Murak Stat Bloks:

Horse 5
N Large animal
Init +2; Senses Low-light vision, scent; Perception +5

___________________________
DEFENSE
___________________________
AC Normal 14, Shirt 18, touch 9, flat-footed 13 (17 w/ shirt)
hp 60 (5d8 +20 Con)
Fort +8, Ref +6, Will +2

___________________________
OFFENSE
___________________________
Speed 50 ft. (50 ft. mounted)

bite: 1d4 +4
2 hooves*: 1d6 +2
*secondary attack
____________________________
STATISTICS
____________________________
Str 19, Dex 14, Con 18, Int 2, Wis 12, Cha 6
Base Atk +3 (+4 bite); CMB +4 (+10 overrun); CMD 20 (22 overrun)

Feats Light armor proficiency, endurance, weapon focus (bite), power attack, improved overrun
Skills Acrobatics* +7 (shirt +5), Climb* +4 (shirt +2), Escape Artist +2 (shirt 0), Fly* +2 (shirt 0), Intimidate -2, Perception* +5, Stealth* +6 (shirt +4), Survival +1, Swim* +8 (shirt +6)
SQ Combat Trained: tricks attack, come, defend, down, guard, and heel.

_______________________
EQUIPMENT
_______________________
Chainshirt: +4 +4 -2
Saddlebags

General:

Name Cugrol the Beaster
Height 6' 10"
Weight 318 lb
Age 20 y
Gender Male

Deity
Alignment Chaotinc Neutral

Race Half-Orc
Class Cavalier 5 (order of Cockatrice)
Level 5

Abilities:

Value Bonus (Cost/Race )
STR 19 +4 ( 10/+2 )
DEX 14 +2 ( 5 )
CON 14 +2 ( 5 )
INT 10 0 ( 0 )
WIS 10 0 ( 0 )
CHA 10 0 ( 0 )

Saves:

Value (Ability Class )
Fortitude+6 (+2 +4 )
Reflex +3 (+2 +1 )
Will +1 ( 0 +1 )

Senses +1 Passive +11
Special Darkvision 60'

Combat:

Value (Dex Str Equip Class Feat )
HP 47/65
Iniziative +2 (+2 / 0 0 )

AC Normal 12 (+2 / 0 0 ) Flatfooted 10
AC Breastplate 19 (+2 / +7 0 0 ) Flatfooted 17 M/ charge 19
AC Breastplate + Shield 21 (+2 / +9 0 0 ) Flatfooted 19 M/ charge 21

Melee Normal +9 ( / +4 +5 0 ) M/ charge +13
Melee Axe +11 ( / +4 +5 0 ) M/ charge +15
Melee Lance +10 ( / +4 +5 0 ) M/ charge +14
Melee +9 ( / +4 +5 0 )

Ranged +7 (+2 / +5 0 )

CMB +9 ( / +4 +5 0 )
CMD 21 (+2 +4 +5 0 )

Skills:

Value (Ability Ranks Class Race/Feat/Equip )
Acrobatics +2 (breastplate -1) (+2 0 0 )
Appraise 0 ( 0 0 0 )
Bluff 0 ( 0 0 +3 )
Climb +9 (breastplate +6) (+4 2 +3 )
Craft (untrained) 0 ( 0 0 0 )
Diplomacy 0 ( 0 0 +3 )
Disable Device NA (+2 0 0 )
Disguise +3 ( 0 0 0 )
Escape Artist +2 (breastplate -1) (+2 0 0 )
Fly +2 (breastplate -1) (+2 0 0 )
Handle Animal +5 ( 0 2 +3 )
Heal 0 ( 0 0 0 )
Intimidate +10 ( 0 5 +3 +2 )
Knowledge (arcana) NA ( 0 0 0 )
Knowledge (dungeoneering)NA ( 0 0 0 )
Knowledge (engineering) NA ( 0 0 0 )
Knowledge (geography) NA ( 0 0 0 )
Knowledge (history) NA ( 0 0 0 )
Knowledge (local) NA ( 0 0 0 )
Knowledge (nature) NA ( 0 0 0 )
Knowledge (nobility) NA ( 0 0 0 )
Knowledge (planes) NA ( 0 0 0 )
Knowledge (religion) NA ( 0 0 0 )
Knowledge (spirits) NA ( 0 0 0 )
Linguistics NA ( 0 0 0 )
Perception +3 ( 0 3 0 )
Perform (untrained) 0 ( 0 0 0 )
Profession (Untrained) 0 ( 0 0 +3 )
Ride +10 (breastplate +10) (+2 5 +3 )
Sense Motive 0 ( 0 0 +3 )
Sleight of Hand NA (+2 0 0 )
Spellcraft NA ( 0 0 0 )
Stealth +2 (breastplate -1) (+2 1 0 )
Survival +1 ( 0 1 0 )
Swim +8 (breastplate +5) (+4 1 +3 )
Use Magic Device NA ( 0 0 0 )

Feats & Traits:

Level 1 Mounted Combat: Once per round when your mount is hit in combat, you may attempt a Ride check (as an immediate action) to negate the hit. The hit is negated if your Ride check result is greater than the opponent's attack roll.

Cavalier 1 Precise strike: +1d6 precise damage when flanking

Cavalier Order Dazzling Display: Make an Intimidate check to demoralize all foes within 30 feet who can see your display.

Level 3 Ride By Charge: when you are mounted and use the charge action, you may move and attack as if with a standard charge and then move again (continuing the straight line of the charge). Your total movement for the round can't exceed double your mounted speed. You and your mount do not provoke an attack of opportunity from the opponent that you attack.

Level 5 Spirited Charge: When mounted and using the charge action, you deal double damage with a melee weapon (or triple damage with a lance).

Special:

Race
Darkvision: (60 feet) You can see in the dark (black and white vision only).

Orc Ferocity: (1/day) 1/day, if below 0 HP but not killed, you can fight on for 1 more round as if disabled. The next round, unless brought to at least 0 HP, you immediately fall unconscious and begin dying.

Intimidating: +2 on Intimidate Checks

Weapon Familiarity: Proficient with Great Axe, Falchion, Orc-weapons

Class
Challenge: 2/day swift action, +5 damage (+7 when alone)

Exotic Mount: trusty steed with levels, no armor penalty while riding.

Order: Cockatrice

Edict: The cavalier must keep his own interests and aims above those of all others. He must always accept payment when it is due, rewards when earned, and an even (or greater) share of loot. The cavalier must take every opportunity to increase his own stature, prestige, and power.

Tactician: 2/day grant teamwork feat to allies for 5 rounds

Charge: +4 bonus on melee attack rolls on a charge while mounted (instead of the normal +2). In addition, the cavalier does not suffer any penalty to his AC after making a charge attack while mounted.

Banner: all allies within 60 feet receive a +2 morale bonus on saving throws against fear and a +1 morale bonus on attack rolls made as part of a charge.

Braggart: Dazzling Display as a bonus feat. He does not need a weapon in hand to use this ability. The cavalier receives a +2 morale bonus on melee attack rolls made against demoralized targets.

Equipment:

Money
229 gp

Weapons
Dagger: 1d4 +4 19-20 x2
Lance +1: 1d8 +7 (charging 3d8 +12) x3 Reach
Ranseur: 2d4 +6 (charging 4d4 +12) x3 Disarm Reach
Orc Axe +2: 1d8 +8 (1d8 +4 /1d8 +2) (charging 2d8 +16) x3
Warhammer: 1d8 +4 (charging 2d8 +8) x3

Weight 43 lb

Armor
Breast Plate +1: +7 +3 -3
Shield Steel Heavy: +2 - -2

Weight 45 lb

General
Backpack MW
Sack x10
Rope 50 ft
Waterskin
Potion x5: cure light wounds 1d8 +1

Weight 23 lb

Encumbrance
Carried: 111 lb
Light: 116 lb
Medium: 233 lb
Heavy: 350 lb

Movement: 20 ft

Description:

Murak:

Horse, Large

Abilities
Str 19 +4
Dex 14 +2
Con 18 +4
Int 2 -4
Wis 12 +1
Cha 6 -2

Saves
Fortitude+8
Reflex +6
Will +2

Combat
HP 60
AC Normal 14 (10 +1 dex +4 natural armor -1 size) flat-footed 13
AC Shirt 18, touch 9, flat-footed 17

CMB +8 (+4 str +1 size) Overrun +10
CMD +20 (+4 str +2 dex +1 size) Overrun +22
BAB +3 (bite +4)
bite 1d4 +4
2 hooves* 1d6 +2

Skills
Acrobatics* +7 (shirt +5) (+2 rank)
Climb* +4 (shirt +2)
Escape Artist +2 (shirt 0)
Fly* +2 (shirt 0)
Intimidate -2
Perception* +5 (1 rank)
Stealth* +6 (shirt +4) (1 rank)
Survival +1
Swim* +8 (shirt +6) (1 rank)

Special Qualities
low-light vision
scent

Triks
Combat Trained: tricks attack, come, defend, down, guard, and heel.

Feats
Light Armor Proficiency
Endurance
Weapon Focus (Bite)
Power attack: -1 attack for +2 damage
Improved Overrun: +2 for Overrun (active/passive)

Equipment
Chainshirt +4 +4 -2
Saddle bags

Weight 58

Encumbrance
Carried: 33 lb (429 mounted)
Light: 580 lb
Medium: 1165 lb
Heavy: 1750 lb

Movement: 50 ft

Gkux:

Arsinotherium, Megafauna
Abilities
Str 16 +3
Dex 13 +1
Con 15 +2
Int 2 -4
Wis 13 +1
Cha 3 -4

Saves
Fortitude+6
Reflex +5
Will +2

Combat
HP 50

AC Normal 15 (10 +1 dex +4 natural armor) Flatfooted 13 Touch 11
AC Chainshirt 19 (10 +1 dex +4 natural armor) Flatfooted 17 Touch 11

BAB Normal +7 (+1 Feat +3 str)
BAB Power Attack +6 (+1 Feat +3 str)

Gore 1d8 +4 (1-1/2 str) Power Attack 1d8 +7

Skills
Acrobatics* +6 (+4 Chainshirt) (2 rank)
Climb* +2 (0 Chainshirt)
Escape Artist +1 (-1 Chainshirt)
Fly* +1 (-1 Chainshirt)
Intimidate -4
Perception* +5 (+1 rank)
Stealth* +5 (+3 Chainshirt) (+1 rank)
Survival +1
Swim* +6 (+4 Chainshirt) (+1 rank)

Special Qualities
Low-light vision

Scent

Evasion: If an animal companion is subjected to an attack that normally allows a Reflex save for half damage, it takes no damage if it makes a successful saving throw.

Triks
Combat Trained: tricks attack, come, defend, down, guard, and heel.
Seek (DC 15): looks around for anything that is obviously alive or animate.
Track (DC 20): tracks the scent presented to it.

Feats
Endurance: +4 bonus on:
Swim checks made to resist nonlethal damage from exhaustion;
Constitution checks made to continue running, to avoid damage from a forced march, starvation and thirst; to hold breath;
Fortitude saves made to avoid nonlethal damage from hot or cold environments; to resist damage from suffocation.

Weapon Focus (gore): 1 bonus on all attack rolls you make using the selected weapon

Armor Proficiency (Light): No armor penalties to attack rolls

Power Attack: -1 attack for +3 damage

Equipment
Saddle bags

Weight 33

Encumbrance
Carried: 33 lb
Light: 114 lb
Medium: 220 lb
Heavy: 345 lb

Movement: 30 ft