Captain Josper Creesy

Vidor Varkony's page

89 posts. Alias of Bilbo Bang-Bang.


Full Name

Vidor Varkony

Race

Human (Varisian)

Classes/Levels

2 Wizard Illusionist

Gender

Male

Size

Medium

Age

30

Special Abilities

See Stat Block

Alignment

NG

Strength 11
Dexterity 14
Constitution 14
Intelligence 19
Wisdom 13
Charisma 11

About Vidor Varkony

VIDOR VARKONY CR 1
Male Human (Varisian) Wizard 2
CG Medium Humanoid (Human)
Init +4; Senses Perception +1
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DEFENSE
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AC 12, touch 12, flat-footed 10. . (+2 Dex)
hp 11 (2d6+4)
Fort +2, Ref +3, Will +4
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OFFENSE
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Spd 30 ft.
Melee Club +1 (1d6/20/x2) and
. . Unarmed Strike +1 (1d3/20/x2)
Wizard Spells Known (CL 2, 1 melee touch, 3 ranged touch):
1 (3/day) Color Spray (DC 16), Charm Person (DC 15), Grease (DC 15)
0 (at will) Message, Daze (DC 14), Prestidigitation (DC 14), Detect Magic
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STATISTICS
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Str 11, Dex 14, Con 14, Int 19, Wis 13, Cha 11
Base Atk +1; CMB +1; CMD 13
Feats Scribe Scroll, Spell Focus: Illusion, Spell Penetration, Wizard Weapon Proficiencies
Traits Focused Mind, Reactionary
Skills Appraise +8, Bluff +1, Knowledge (Arcana) +9, Knowledge (Geography) +8, Knowledge (History) +8, Knowledge (Local) +8, Knowledge (Nature) +8, Knowledge (Planes) +8, Linguistics +8, Spellcraft +9
Languages Common, Giant, Goblin, Infernal, Thassilonian, Undercommon, Varisian
SQ +1 Spells in Spellbook, +2 to Reflex saves, Blinding Ray (7/day) (Sp), Empathic Link with Familiar (Su), Evocation, Extended Illusions (+1r) (Su), Heart of the Streets, Illusion, Necromancy, Share Spells with Familiar
Combat Gear Club; Other Gear Backpack (empty), Blanket, Ink (1 oz. vial, black), Inkpen, Paper (sheet) (5), Spell component pouch, Spellbook, wizard's (blank)
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SPECIAL ABILITIES
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+1 Spells in Spellbook Add one spell from the wizard spell list to the wizard's spellbook. This spell must be at least one level below the highest spell level he can cast.
+2 to Reflex saves You gain the Alertness feat while your familiar is within arm's reach.
Blinding Ray (7/day) (Sp) 30' ranged touch attack, blinds / dazzles for 1 round.
Empathic Link with Familiar (Su) You have an empathic link with your Arcane Familiar.
Evocation You must spend 2 slots to cast spells from the Evocation school.
Extended Illusions (+1r) (Su) Increase duration of illusion spells by 1/2 level (permanent at 20).
Focused Mind +2 to Concentration checks
Heart of the Streets +1 AC while adjacent to at least two allies. Crowds do not count as difficult terrain. +1 Ref saves.
Illusion Illusionists use magic to weave confounding images, figments, and phantoms to baffle and vex their foes.
Necromancy You must spend 2 slots to cast spells from the Necromancy school.
Share Spells with Familiar The wizard may cast a spell with a target of "You" on his familiar (as a touch spell) instead of on himself. A wizard may cast spells on his familiar even if the spells do not normally affect creatures of the familiar's type (magical beast).
Spell Focus: Illusion Spells from one school of magic have +1 to their save DC.
Spell Penetration +2 to caster levels checks to overcome spell resistance.