
GM Bates |

The party heads single file into the opening, with Don Jorge in the lead, torch held high. After about 50 feet, the passage widens out into a cave. There is nothing to be found here, but you do see a glow of light coming from the far end.
Knowledge (Dungeoneering): 1d20 + 5 ⇒ (1) + 5 = 6
No, he does not.
Heading toward the light, you find a small stone alcove. Several desks are arranged along the northern and eastern edges. Whereas the stonework leading to this chamber is rough, the walls in the alcove are polished. A single gem rests among the neatly filed papers on the desk, emitting a soft luminescence that brightens the small room.

![]() |

Don Jorge looks over some of the pages before inspecting the gem.
Appraise: 1d20 + 1 ⇒ (11) + 1 = 12
"These notes must be what we are looking for. This gem might fetch a fine price, as well. Let's gather everything here and bring them back to the Venture-Captain."

GM Bates |

Although the notes are written in what must be some other language or code, it is clear that this is the cache of knowledge that Eylysia hid from the Society. Don Jorge doesn't know how much the gem is worth, but it certainly looks valuable.
You scoop the papers all up and store them carefully in your backpacks before heading back out of the cavern. As you emerge, you hear voices echoing in the main area of the shrine, "The diviner said we should find the Pathfinders around here, keep your eyes out!"
Another voice says, "If we can get this cache, there'll be no question that we're the best Aspis Consortium agents in Absalom! We'll surely get a promotion!"
"Shut up, someone's coming!" scolds a third voice.
You find yourselves face-to-face with a group of rival Aspis Consortium agents who intend to take the secrets you've found for their own gain!
Don Jorge: 1d20 + 4 ⇒ (15) + 4 = 19
Saladin: 1d20 + 1 ⇒ (3) + 1 = 4
Kyler: 1d20 + 6 ⇒ (2) + 6 = 8
Lolik: 1d20 + 3 ⇒ (7) + 3 = 10
Human: 1d20 + 5 ⇒ (14) + 5 = 19
Elf: 1d20 + 3 ⇒ (15) + 3 = 18
Dwarf: 1d20 - 1 ⇒ (3) - 1 = 2
Human: About to Go
Don Jorge: Wait
Elf: Waiting
Lolik: Wait
Kyler: Wait
Saladin: Wait
Dwarf: Waiting
Don Jorge: 8/8 HP
Lolik: 12/13 HP
Kyler: 11/11 HP
Saladin: 12/12 HP (has a Potion of Cure Moderate Wounds from Fimbrik's)
Also note that items you pick up in a scenario don't carry over with you, so feel free to use them.

GM Bates |

The human male wearing a chain shirt and a wooden shield wastes no time in drawing his sword to attack Saladin!
"DIE PATHFINDER!"
Swordsman Longsword vs Saladin: 1d20 + 4 ⇒ (9) + 4 = 13
Saladin is caught flat-footed, but manages to turn just enough to deflect the attack off of his scale armor.
Move Action: Moved 15ft south and drew his sword.
Standard Action: Attacked Saladin
Human Swordsman: Attacked
Don Jorge: Go
Elf: Waiting
Lolik: Wait
Kyler: Wait
Saladin: Wait
Dwarf: Waiting
Don Jorge: 8/8 HP
Lolik: 12/13 HP
Kyler: 11/11 HP
Saladin: 12/12 HP (has a Potion of Cure Moderate Wounds from Fimbrik's)
Also note that items you pick up in a scenario don't carry over with you, so feel free to use them.

![]() |

Don Jorge moves around Saladin to get behind the human swordsman.
Acrobatics to Prevent AoO: 1d20 + 7 ⇒ (6) + 7 = 13
He spots a weak point in the swordsman's armor and attacks.
Attack: 1d20 + 4 + 2 ⇒ (12) + 4 + 2 = 18
Damage: 2d6 + 1 ⇒ (5, 4) + 1 = 10
Move: 15ft through Saladin's square and around the human
Standard: Attack

GM Bates |

Don Jorge tries to slip past the swordsman, but the swordsman knocks him back, and follows with a thrust of his sword. Acrobatics check failed. Since he was actually going through the enemy's square, he should stop in Jenkins' square, but since that's not allowed, I'm putting him one square to the left, since he had some momentum in that direction.
Swordsman AoO vs Don Jorge: 1d20 + 4 ⇒ (14) + 4 = 18
Damage: 1d8 + 2 ⇒ (3) + 2 = 5
Don Jorge takes a deep gash in his left arm, but replies with his own sword thrust from his right arm.
After removing the flanking bonus, Don Jorge's attack still hits, and does 5 damage.
Human (swordsman): Attacked (AoO used for round)
Don Jorge: Attacked
Elf: About to Go
Lolik: Wait
Kyler: Wait
Saladin: Wait
Dwarf: Waiting
Don Jorge: 3/8 HP
Lolik: 12/13 HP
Kyler: 11/11 HP
Saladin: 12/12 HP
Swordsman: Took 5 HP damage

GM Bates |

The elven girl cheers as she unslings her longbow, "Woohoo, go Borir!"
She has a clear shot at Don Jorge, so she nocks an arrow and lets it fly...
Archer Longbow vs Don Jorge: 1d20 + 7 ⇒ (1) + 7 = 8
...but a last second surprise hiccup throws off her shot!
"Awww, no fair!" she pouts.
Move Action: Draw Bow
Standard Action: Longbow Attack
Human (swordsman): Attacked (AoO used for round)
Don Jorge: Attacked
Elf (archer): Attacked
Lolik: Go
Kyler: Go
Saladin: Go
Dwarf: Waiting
Don Jorge: 3/8 HP
Lolik: 12/13 HP
Kyler: 11/11 HP
Saladin: 12/12 HP
Swordsman: Took 5 HP damage

![]() |

Kyler moves up to the side of one of the columns, trying to circle wide of the elf and dwarf. He levels his musket at the elf archer hoping to take out their ranged attacker. A BANG resonates around the room as he pulls the trigger.
Attack: 1d20 + 6 ⇒ (5) + 6 = 11
Damage: 1d12 + 1 ⇒ (5) + 1 = 6
Move: 20ft
Standard: Attack

GM Bates |

Lolik, I believe you should add your +1 dex mod to that roll since it's ranged. Also you have to take a -4 for making a ranged attack into melee... aaaand he gets +4 AC against your attack since Saladin is giving him cover.
Lolik's acid dart sizzles harmlessly on the stone floor amid the melee.
Human (swordsman): Attacked (AoO used for round)
Don Jorge: Attacked
Elf (Archer): Attacked
Lolik: Attacked
Kyler: Attacked
Saladin: Go
Dwarf: Waiting
Don Jorge: 3/8 HP
Lolik: 12/13 HP
Kyler: 11/11 HP
Saladin: 12/12 HP
Swordsman: Took 5 HP damage

![]() |

Saladin draws his massive blade and swings at the swordsman with a sideways Power Attack.
power attack: 1d20 + 5 ⇒ (12) + 5 = 17
damage: 2d6 + 9 ⇒ (2, 3) + 9 = 14
Saladin then rumages through his inventory to find the potion of Cure Moderate Wounds and holds it out for Don Jorge to take. "Looks like just a flesh wound, but take this."
Standard Action: Power Attack
Move Action: Retrieve Potion

GM Bates |

Borir turns his attention back to the paladin just in time to see the enormous slab of sharpened metal speeding toward him. He locks eyes with Saladin in the instant that his shield shatters to splinters. Saladin sees where there was once anger, there is now fear. The deep, overwhelming fear of death. There is a combined sound of crunching wood, metal, flesh, and bone, as Saladin's greatsword sinks into the swordsman's side. As Saladin dislodges his colossal weapon, Borir crumples to the ground, unconscious and bleeding profusely.
Human (swordsman): Attacked (AoO used for round)
Don Jorge: Attacked
Elf (Archer): Attacked
Lolik: Attacked
Kyler: Attacked
Saladin: Attacked
Dwarf: About to Go
Don Jorge: 3/8 HP
Lolik: 12/13 HP
Kyler: 11/11 HP
Saladin: 12/12 HP
Swordsman: Dying. Took 19 HP damage

GM Bates |

"Hrmph... dead already?" the dwarf gumbles, "Typical..."
He holds up a holy symbol and speaks a prayer, causing a dark shimmer to envelope him.
Jenkins Knowledge (Religion): 1d20 + 4 ⇒ (19) + 4 = 23
Jenkins recognizes the symbol as the one of Norgorber, a Neutral Evil deity of thievery and assassination.
No one is trained in Spellcraft to identify the spell, though.
He continues to pray, and a mirror image appears next to him (in the same square). Finally, he takes a step back from the group.
Swordsman CON check to Stabilize: 1d20 - 7 ⇒ (6) - 7 = -1
Human (swordsman): Dying, bled for 1 HP damage
Don Jorge: Go
Elf (Archer): Waiting
Lolik: Wait
Kyler: Wait
Saladin: Wait
Dwarf: Waiting
Don Jorge: 3/8 HP
Lolik: 12/13 HP
Kyler: 11/11 HP
Saladin: 12/12 HP
Swordsman: Dying. Took 20 HP damage

![]() |

Don Jorge takes the potion from Saladin and quickly drinks it.
Potion: 2d8 + 3 ⇒ (5, 2) + 3 = 10
"Ahh! Much better. Thank you, Saladin. Now let's take care of the rest of these thieves and finish our mission."
He moves across the room, stopping next to the elf.
Standard: Drink potion
Move: Move 20 ft.
I'm on my phone so I can't move my dude. He needs to be in the square to the bottom right corner of the elf.

![]() |

I am changing my post since taking an item is a move action. And of course, my previous post hits the hour mark as I am editing it.
Don Jorge takes the potion from Saladin. He tactically repositions himself behind the pillar to gain cover from the elf's arrows while he drinks the potion.
See above post for the potion roll.
"Ahh! Much better. Thank you, Saladin. Now let's take care of the rest of these thieves and finish our mission."

GM Bates |

Upon having a bullet shatter a piece of stone pillar above her head, the elven archer spins around and ducks behind the column.
"Cidan! Get on with your mumbling and DO SOMETHING ALREADY!" she shrieks at dwarf.
Leaning out, she can see the half-elf who just shot at her, so she shoots back before he reloads.
Longbow vs Kyler: 1d20 + 7 ⇒ (4) + 7 = 11
Kyler spots her drawing her bow, and turns out of the way of the arrow at the last second.
Human (swordsman): Dying, bled for 1 HP damage
Don Jorge: Healed
Elf (Archer): Attacked
Lolik: Go
Kyler: Go
Saladin: Go
Dwarf: Waiting
Don Jorge: 8/8 HP
Lolik: 12/13 HP
Kyler: 11/11 HP
Saladin: 12/12 HP
Swordsman: Dying. Took 20 HP damage

![]() |

Kyler keeps his back against the pillar as he goes through the motions of reloading. With a fresh cartridge in his musket, he turns from the pillar and, seeing the elf is well covered by the pillar, turns his attention to the dwarf. With practiced precision he snaps the musket to his shoulder and sights the dwarf in, slowly exhaling as he pulls the trigger.
Attack: 1d20 + 5 ⇒ (9) + 5 = 14
Damage: 1d12 ⇒ 10
Free Action: Reload
Standard Action: Fire

GM Bates |

Miss Chance: 1d2 ⇒ 2
Kyler's shot hits the correct dwarf, puncturing both armor and magic. Cidan and his double image put a hand to their abdomens, and they come away dripping with blood.
He's within your Point-Blank Shot range, so I added +1 to attack and damage.
Human (swordsman): Dying. Bled for 1 HP
Don Jorge: Healed
Elf (Archer): Attacked
Lolik: Go
Kyler: Attacked
Saladin: Go
Dwarf: Waiting
Don Jorge: 8/8 HP
Lolik: 12/13 HP
Kyler: 11/11 HP
Saladin: 12/12 HP
Swordsman: Dying. Took 20 HP damage
Neophyte: Took 11 HP damage

![]() |

Saladin then sets his sights on the dwarf, intending to land the finishing blow on this worshiper of evil. He steps over the dying swordsman at his feet and heads around the pillar to his right. He pulls his sword to the left as he approaches to perform a backhanded Power Attack.
"Where is your god now, servant of EVIL!?"
Attack: 1d20 + 5 ⇒ (5) + 5 = 10
Damage: 2d6 + 9 ⇒ (3, 3) + 9 = 15
Move Action: 20ft.
Standard Action: Power Attack

GM Bates |

Saladin's swing is just high enough that the Neophyte is able to duck beneath it. The mirror image, however, is not as lucky, and is dissipated by the blade.
Human (swordsman): Dying. Bled for 1 HP
Don Jorge: Healed
Elf (Archer): Attacked
Lolik: Go
Kyler: Attacked
Saladin: Attacked
Dwarf (Neophyte): Waiting
Don Jorge: 8/8 HP
Lolik: 12/13 HP
Kyler: 11/11 HP
Saladin: 12/12 HP
Swordsman: Dying. Took 20 HP damage
Neophyte: Took 11 HP damage

![]() |

Lolik moves around the pillar to get a better shot at the other Dwarf. He once again raises his hand an acid shoots through the air one more time. I hope this works finally!
Acid Dart: 1d20 + 1 ⇒ (4) + 1 = 5
DAMN ACID! I SWEAR THIS USUALLY WORKS!!!!!!!

GM Bates |

"Damn bloody Paladin... Feel the torment of Norgorber!" shouts Cidan, holding his holy symbol before him. A sudden wave a negative energy erupts from the Neophyte, hurting all nearby living creatures.
Channel Negative Energy Damage: 1d6 ⇒ 6
Saladin Will Save: 1d20 + 0 ⇒ (16) + 0 = 16
Lolik Will Save: 1d20 + 7 ⇒ (1) + 7 = 8
Don Jorge Will Save: 1d20 + 0 ⇒ (18) + 0 = 18
Kyler Will Save: 1d20 + 2 ⇒ (3) + 2 = 5
Archer Will Save: 1d20 + 0 ⇒ (6) + 0 = 6
"OW! WHAT THE HELL CIDAN!?" the elven girl shouts angrily.
He responds with, "Only one of us has to leave here... might as well be me!"
With another prayer, Cidan creates a new mirror image, while retreating another step from Saladin.
Saladin and Don Jorge steel their minds against the negative energy and take 3 damage. Everyone else takes 6 damage. This kills the swordsman.
Standard: Channel Energy
Move: Domain Ability and 5' Step
Human (Swordsman): Dead
Don Jorge: Go
Elf (Archer): Waiting
Lolik: Wait
Kyler: Wait
Saladin: Wait
Dwarf (Neophyte): Waiting
Don Jorge: 5/8 HP
Lolik: 6/13 HP
Kyler: 5/11 HP
Saladin: 9/12 HP
Archer: Took 6 HP damage
Swordsman: Dead
Neophyte: Took 11 HP damage

![]() |

Don Jorge can see the look on the dwarf's face and knows that he is planning something. He keeps his position behind the pillar and waits for his chance to act.
I am going to delay Don Jorge's turn until after Lolik's.

GM Bates |

"Mrrgg... stupid negative energy evil dwarf son-of-a..." the elf grumbles as she nocks another arrow and takes aim at the rampaging paladin.
Longbow vs Saladin: 1d20 + 7 ⇒ (8) + 7 = 15
The arrow glances harmlessly off of Saladin's armor, and she continues to grumble in frustration while grabbing a potion from her cloak pocket.
Human (Swordsman): Dead
Elf (Archer): Waiting
Lolik: Go
Don Jorge: Go
Kyler: Go
Saladin: Go
Dwarf (Neophyte): Waiting
Don Jorge: 5/8 HP
Lolik: 6/13 HP
Kyler: 5/11 HP
Saladin: 9/12 HP
Archer: Took 6 HP damage
Swordsman: Dead
Neophyte: Took 11 HP damage

![]() |

Kyler quickly reloads his musket and tries to get a shot off at the dwarf. He can barely see him around the pillar, but years of sharp shooting have trained him well. He lines up the shot and fires.
Attack: 1d20 + 5 ⇒ (17) + 5 = 22
Damage: 1d12 ⇒ 9
Free Action: Reload
Standard: Fire

GM Bates |

Miss Chance: 1d2 ⇒ 1
Kyler lines up an excellent shot, hitting the dwarf right between the eyes. The dwarf immediately vanishes; it was the mirror image...
The neophyte takes no damage, but loses his mirror image.
Human (Swordsman): Dead
Elf (Archer): Attacked
Lolik: Go
Don Jorge: Go
Kyler: Attacked
Saladin: Go
Dwarf (Neophyte): Waiting
Don Jorge: 5/8 HP
Lolik: 6/13 HP
Kyler: 5/11 HP
Saladin: 9/12 HP
Archer: Took 6 HP damage
Swordsman: Dead
Neophyte: Took 11 HP damage

![]() |

Lolik steps back and begins channeling. Hoping to bolster his comrades before one falls in combat.
Channel: 1d6 ⇒ 4
Move: 20'
Standard: Channel for 4 points of healing everything within 30'

GM Bates |

Lolik's positive energy counteracts most of the damage done by the evil cleric, while keeping just out of range of healing any enemies.
Human (Swordsman): Dead
Elf (Archer): Attacked
Lolik: Healed
Don Jorge: Go
Kyler: Attacked
Saladin: Go
Dwarf (Neophyte): Waiting
Don Jorge: 8/8 HP
Lolik: 10/13 HP
Kyler: 9/11 HP
Saladin: 12/12 HP
Archer: Took 6 HP damage
Swordsman: Dead
Neophyte: Took 11 HP damage

![]() |

Feeling rejuvenated after Lolik's healing, Don Jorge leaves his cover and moves in the elf's direction. He stops next to the far pillar, and attacks the archer while she is distracted by Kyler.
Attack: 1d20 + 4 ⇒ (12) + 4 = 16
Damage: 1d6 ⇒ 4

GM Bates |

Ailyn flattens herself against the pillar just in time to dodge the point Don Jorge's rapier.
Human (Swordsman): Dead
Elf (Archer): Attacked
Lolik: Healed
Don Jorge: Attacked
Kyler: Attacked
Saladin: Go
Dwarf (Neophyte): Waiting
Don Jorge: 8/8 HP
Lolik: 10/13 HP
Kyler: 9/11 HP
Saladin: 12/12 HP
Archer: Took 6 HP damage
Swordsman: Dead
Neophyte: Took 11 HP damage

![]() |

Saladin, determined to defeat the evil dwarf, continues his attack against him. "I won't miss this time, Iomedae guide my blade".
Saladin casts Smite Evil on the Dwarf, approaches him, and performs a powerful overhand Power Attack.
Attack: 1d20 + 5 + 3 ⇒ (9) + 5 + 3 = 17
Damage: 2d6 + 9 + 1 ⇒ (2, 4) + 9 + 1 = 16
Swift Action: Smite Evil
Move Action: 5 ft. step
Standard Action: Power Attack

GM Bates |

The elven girl puts just enough space between her and Don Jorge to stash her potion back into her cloak pocket, draw an arrow, and launch it at the rogue's face.
Longbow vs Don Jorge: 1d20 + 7 ⇒ (8) + 7 = 15
Don Jorge, however, deftly tilts his head to the side, letting the fletching brush his ear as it passes.
She has a +7 to hit and has missed every shot... :P
Human (swordsman): Dead
Elf (Archer): Attacked
Lolik: Go
Don Jorge: Go
Kyler: Go
Saladin: Go
Dwarf (Neophyte): Dead
Don Jorge: 8/8 HP
Lolik: 10/13 HP
Kyler: 9/11 HP
Saladin: 12/12 HP
Archer: Took 6 HP damage
Swordsman: Dead
Neophyte: Dead

![]() |

Don Jorge moves next to the elf and attacks again.
"I really do not wish to harm a lady, but you leave me no choice."
Attack: 1d20 + 4 ⇒ (20) + 4 = 24
Confirm Crit: 1d20 + 4 ⇒ (20) + 4 = 24
Damage: 2d6 ⇒ (6, 5) = 11
Two 20s in a row! She should be dead just from that.
Move: 5 ft step
Standard: Attack

![]() |

Don Jorge cleans his rapier before sheathing it. "Well now, that was truly unsavory. Before we leave, we should check them over to see if they might have anything important. We should also inform the caretakers of what happened. It would be bad form to leave these bodies here as a surprise for someone else to find."

GM Bates |

You find some gold and a couple potions on the agents, which you offer to the caretakers of the shrine as an apology for the bloody mess. Your party leaves the Shrine of the Failed and heads back to the Grand Lodge to deliver Eylysia’s cache. The crowd gathered around the Starstone Cathedral has disbanded, and many of the locals are still horrified following Sir Reinhart’s attempt to vault the chasm on horseback, which ended with a fall into oblivion.
Drandle Dreng personally thanks you for your successful investigation. "I'm sure we can expect many great discoveries in the future of these young Pathfinders!" he adds. The venture-captain also promises to speak with Master of Scrolls Kreighton Shaine to have the process of receiving your Confirmation trial expedited.
Several days later, each of you receives a missive summarizing some of the Society’s initial findings from Eylysia's cache.
Read it here.
Finally, if you have a Day Job, make a post for it, including your roll. It looks like we have a Librarian, an Alchemist, and an Orator.

GM Bates |

I forgot to explain Day Jobs, in case you aren't familiar:
"Not every Pathfinder works for the Society full time. Some are trained artisans, professionals, or performers and earn extra gold on the side, between missions. During these times, you can attempt a trained Craft, Perform, or Profession check to see how much extra money you earn — this is called a Day Job check."
Also, you are allowed to take 10 on a Day Job if you want.
DC 5 = 1gp
DC 10 = 5gp
DC 15 = 10gp
DC 20 = 20gp
DC 25 = 50gp
It keeps getting higher, but I don't think anyone is there yet.

![]() |

Kyler cleans and reloads his musket, making sure it hasn't taken any damage from the fight. He then sets to work on his ammunition making.
Alchemy: 1d20 + 5 ⇒ (19) + 5 = 24
sooooo good. Where was this roll when I was trying to hit that damn elf?!

![]() |

Saladin offers to preach about the evils of EVIL at the local chapel.
Day Job (Perform Oratory): 1d20 + 4 ⇒ (1) + 4 = 5
Saladin's sermon falls on deaf ears, perhaps there is just too much evil in the world.

![]() |

I think this adventure proves that I should just stick to books and healing. If you find yourself in need of healing, lodging, or a drinking companion you can find me at the temple of Torag. I should probably work on my acid throwing as well. I wish you all the best of luck on your next adventure.
Day Job (Profession Librarian): 1d20 + 7 ⇒ (20) + 7 = 27
HAHAHA!!!! Suck it Bates, what does 27 get?! Finally not another damn 4!