Count Lucinean Galdana

Don Jorge A M Velasco-Cabrales's page

35 posts. Organized Play character for Jackhammer Williams.


Full Name

Don Jorge Antino Martin Veslaco-Cabrales

Race

Human

Classes/Levels

Rogue/1 | HP 8 | BAB +0 | AC 18 | T 15 | FF 13 | CMD 15 | Fort +0 | Ref +6 | Will +0 | Perc +4 | Init +4

Gender

Male

Size

Medium

Age

25

Special Abilities

Trapfinding +1, Sneak Attack +1d6

Alignment

CG

Deity

Calistria

Languages

Common, Elven

Strength 10
Dexterity 18
Constitution 10
Intelligence 13
Wisdom 10
Charisma 15

About Don Jorge A M Velasco-Cabrales

Don Jorge Antino Martin Velasco-Cabrales
Human Rogue/1
CG Medium Humanoid (Human)
Init +4; Perception +4
Speed: 30 ft (6 squares)

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Defense
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AC 18, Touch 15, Flat-Footed 13 (+3 Armor, +4 Dex, +1 Dodge)
HP 8 (1d8)
Fort +0, Ref +6, Will +0

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Offense
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Rapier | +4 to hit; 1d6 Damage; x2 Crit

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Statistics
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Str 10, Dex 18, Con 10, Int 13, Wis 10, Cha 15
Base Atk +0; CMB +0; CMD 15
Feats: Weapon Finesse, Dodge
Traits: Charming, Dirty Fighter
Languages: Common, Elven
Other Gear:
Equipped:Rapier; Studded Leather
Backpack, Common: Flint & Steel; Thieves' Tools; Torch (x2); Rope (Silk/50 ft.)
Belt Pouch: Mirror (Small/Steel); Compass; Chalk (x2);
Mule (Saddlebags): Blanket; Block and Tackle; Caltrops; Candle (x3); Chalk (x3); Crowbar; Glass Cutter; Grappling Hook; Hammer; Magnet; Marbles; Mess Kit; Parchment (Sheet) (x3); Piton (x10); Powder (x2); ; Saw; Sewing Needle; Shovel, Common; Sledge; Soap (1lb.); String (50 ft.); Thread (50 ft.); Waterskin (Filled); Flask (Empty); Pick (Miner's)
Currency: 1GP; 3SP; 8CP
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Skills
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Acrobatics +7
Appraise +1
Bluff +6
Bluff (Potentially Sexually Attracted) +7
Climb +3
Diplomacy +6
Diplomacy (Potentially Sexually Attracted) +7
Disable Device +8
Disguise +2
Escape Artist +7
Knowledge (Dungeoneering) +5
Knowledge (Local) +5
Perception +4
Sense Motive +4
Stealth +7

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Special Abilities
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Feats:
Weapon Finesse: Use your Dex modifier in place of your Str modifier for melee attack rolls.
Dodge: You gain a +1 Dodge bonus to your AC. You lose this bonus whenever you are denied your Dex bonus.

Racial Traits:
Bonus Feat: Humans select one extra feat at 1st level.
Skilled: Humans gain an additional skill rank at first level and one additional rank whenever they gain a level.

Traits:
Charming: Blessed with good looks, you've come to depend on the fact that others find you attractive. You gain a +1 trait bonus when you use Bluff or Diplomacy on a character that is (or could be) sexually attracted to you, and a +1 trait bonus to the save DC of any language-dependent spell you cast on such characters or creatures.
Dirty Fighter: You wouldn't have lived to make it out of childhood without the aid of a sibling, friend, or companion on whom you could always count to distract your enemies long enough to do a little bit more damage than normal. When you hit a foe you are flanking, you deal an additional 1 point of damage (this damage is added to your base damage, and is multiplied on a critical hit). This additional damage is a trait bonus.

Class Features:
Trapfinding (Ex): You add +1 to Perception skill checks made to locate traps and to Disable Device skill checks. You can use the Disable Device skill to disarm magical traps.
Sneak Attack (1d6)(Ex): If you can catch an opponent when he is unable to defend himself effectively from your attack, you can strike a vital spot for extra damage. Your attack deals 1d6 points of extra damage anytime your target would be denied a Dexterity bonus to AC, or when you flank your target. Should you score a critical hit with a sneak attack, this extra damage is not multiplied. Ranged attacks can count as sneak attacks only if the target is within 30 feet. With a weapon that deals nonlethal damage, you can make a sneak attack that deals nonlethal damage instead of lethal damage. You cannot use a weapon that deals lethal damage to deal nonlethal damage in a sneak attack, not even with the usual -4 penalty. You must be able to see the target well enough to pick out a vital spot and must be able to reach such a spot. You cannot sneak attack while striking a creature with concealment.

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Mule
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Cervantes
Mule
Size/Type: Medium Animal
HD: 2d8+4 (13 hp)
Init: +1
Speed: 40 ft.
AC: 11 (+1 Dex), touch 11, flat-footed 10
BAB: +1
CMB: +2
CMD: 13 (17 vs trip)
Attack: Hoof -3 melee (1d3)
Full Attack: 2 hooves -3 melee (1d3)
Space/Reach: 5 ft./5 ft.
SQ: Low-light vision, scent, docile
Saves: Fort +6, Ref +4, Will +1
Abilities: Str 13, Dex 13, Con 14, Int 2, Wis 11, Cha 4
Skills: Percepion: +5
Feats: Endurance, Run
Carry Capacity: Light - up to 100 lbs.; Medium - 101-200; Heavy - 201-300; Drag - 1500 lbs.