DMummy's Mask

Game Master Elmdorprime

Evil Looms. Cowboy Up. Kill It. Get Paid.

Slave Trenches


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Map Undead M Railroad Engineer 13

Map updated, Noonan you still holding?


Channel 8/9 Resist Elec 20 Human Cleric 16HP118/118,Init+4,F15R8W19,Per+25,AC24T10FF24

Yea, Dex 10 and Breastplate means I'd fall


Map Undead M Railroad Engineer 13

You could always, ahem, mount the gynosphinx and yell "giddy up!" if you've got Ride :)

Scarab Sages

Male Dwarf Barbarian (Invulnerable rager) 14 / Ranger 2 | HP 214/214 DR7/- | AC25 FF19 T13 | Saves +22 /+14/+13 (+4 v spells, +2 v fear, +2 v poison) | init + 2 | Perception +23 Boots 0/12 : Rage 5/37 used {raging hp 261/261 } resist fire/3
raging:
DR6/- | AC23 FF21 T10 | Saves +23 /+12/+14 (+4 v spells, +2 v fear, +2 v poison)

Come on, Noonan. Don't make me come back and throw you across.
I aint' leavin' none of these Cultists for you.


Channel 8/9 Resist Elec 20 Human Cleric 16HP118/118,Init+4,F15R8W19,Per+25,AC24T10FF24

Madam Sphinx, would you be willing to carry me over there by flight?


Map Undead M Railroad Engineer 13

The sphinx looks at Noonan and briefly sighs.

Even we sphinxes have been known to dream of knights as girls but with all respect you sir are not what I pictured.

She kneels to let you scramble onto her back.

Direct me where you will Sir Knight.


Channel 8/9 Resist Elec 20 Human Cleric 16HP118/118,Init+4,F15R8W19,Per+25,AC24T10FF24

Thank you very much. Please follow my friends as they cross the stone bridge and engage the cultists who seek to despoil the tomb.

Scarab Sages

Male Dwarf Barbarian (Invulnerable rager) 14 / Ranger 2 | HP 214/214 DR7/- | AC25 FF19 T13 | Saves +22 /+14/+13 (+4 v spells, +2 v fear, +2 v poison) | init + 2 | Perception +23 Boots 0/12 : Rage 5/37 used {raging hp 261/261 } resist fire/3
raging:
DR6/- | AC23 FF21 T10 | Saves +23 /+12/+14 (+4 v spells, +2 v fear, +2 v poison)

While raging, laughs out, nearly in tears She called you a knight? HHAAHAAAAAAHHHH!


Map Undead M Railroad Engineer 13

Dwalindor, make a quick Perception check

GM Only:

1d20 + 25 ⇒ (9) + 25 = 34


Map Undead M Railroad Engineer 13

Also for Noonan Tetisurah has a fly speed of 60 feet, not enough to close the gap if you're going to do something.


Channel 8/9 Resist Elec 20 Human Cleric 16HP118/118,Init+4,F15R8W19,Per+25,AC24T10FF24

Noonan is clinging in terror

Scarab Sages

Male Dwarf Barbarian (Invulnerable rager) 14 / Ranger 2 | HP 214/214 DR7/- | AC25 FF19 T13 | Saves +22 /+14/+13 (+4 v spells, +2 v fear, +2 v poison) | init + 2 | Perception +23 Boots 0/12 : Rage 5/37 used {raging hp 261/261 } resist fire/3
raging:
DR6/- | AC23 FF21 T10 | Saves +23 /+12/+14 (+4 v spells, +2 v fear, +2 v poison)

Dwalindor turns to make sure the Cultists did not run away in fear...from the Sky Knight. :-)

Thats right you two! Tremble in FEAR! We are comin' for you NOW!

perception: 1d20 + 13 ⇒ (13) + 13 = 26 +2 vs stone


Map Undead M Railroad Engineer 13

Map updated (again)

The two cultists try to hit Noonan in mid air, terrified by the prospect of a gynosphinx-borne, hunchbacked cleric.

Attack (Heavy Crossbow): 1d20 + 7 ⇒ (14) + 7 = 21

Attack (Heavy Crossbow): 1d20 + 7 ⇒ (14) + 7 = 21

But they miss in their terror.

Scarab Sages

Male Dwarf Barbarian (Invulnerable rager) 14 / Ranger 2 | HP 214/214 DR7/- | AC25 FF19 T13 | Saves +22 /+14/+13 (+4 v spells, +2 v fear, +2 v poison) | init + 2 | Perception +23 Boots 0/12 : Rage 5/37 used {raging hp 261/261 } resist fire/3
raging:
DR6/- | AC23 FF21 T10 | Saves +23 /+12/+14 (+4 v spells, +2 v fear, +2 v poison)

Did you mean Noonan? Dwalindor flies only when he is falling...from bridges :0)


Map Undead M Railroad Engineer 13

Good call, edited.


Channel 8/9 Resist Elec 20 Human Cleric 16HP118/118,Init+4,F15R8W19,Per+25,AC24T10FF24

Noonan starts humming Ride of the Valkyries.


Map Undead M Railroad Engineer 13

Dwalindor notices nothing out of the ordinary.

Scarab Sages

Male Dwarf Barbarian (Invulnerable rager) 14 / Ranger 2 | HP 214/214 DR7/- | AC25 FF19 T13 | Saves +22 /+14/+13 (+4 v spells, +2 v fear, +2 v poison) | init + 2 | Perception +23 Boots 0/12 : Rage 5/37 used {raging hp 261/261 } resist fire/3
raging:
DR6/- | AC23 FF21 T10 | Saves +23 /+12/+14 (+4 v spells, +2 v fear, +2 v poison)

You mean 'nothing out of the ordinary'...besides an old man riding on the back of a gynosphinx like a Sky Knight...


Map Undead M Railroad Engineer 13

But for you it's Tuesday.


Map Undead M Railroad Engineer 13

You guys are back up by the way.


Focus images HP 67/68 F +11 R+11 W +12 Spells 1: 6/7 25/63: 5/5 43/3 AC 16(17)/12/13(15) Res Cold/Elec 5 Init +5 Focus 18 (bracer:5/5,figure 3/3, Glove 6/7, Ring 2/3, belt 0/0) Appraise +22 Cooking +12 DD+19, Perception+15, Sleight of Hand 14, Stealth+17, Spellcraft+21, UMD+16, Engineering +21 Planes+21, Arcana+21, Religion+21, Gambling +15Alchemy +22

Shad casts displacement on himself


Focus images HP 67/68 F +11 R+11 W +12 Spells 1: 6/7 25/63: 5/5 43/3 AC 16(17)/12/13(15) Res Cold/Elec 5 Init +5 Focus 18 (bracer:5/5,figure 3/3, Glove 6/7, Ring 2/3, belt 0/0) Appraise +22 Cooking +12 DD+19, Perception+15, Sleight of Hand 14, Stealth+17, Spellcraft+21, UMD+16, Engineering +21 Planes+21, Arcana+21, Religion+21, Gambling +15Alchemy +22

1d20 + 3 ⇒ (10) + 3 = 13 acro

1d20 + 3 ⇒ (9) + 3 = 12 acro

I seem not to have moved last round, but I also see that I did not make my acro roll. So I made it above, and then another one to move another 15 feet this round. So I should not be 30 feet across the scary bridge


Map Undead M Railroad Engineer 13

I figured you were just sniping at a distance without the acrobatics roll.


Focus images HP 67/68 F +11 R+11 W +12 Spells 1: 6/7 25/63: 5/5 43/3 AC 16(17)/12/13(15) Res Cold/Elec 5 Init +5 Focus 18 (bracer:5/5,figure 3/3, Glove 6/7, Ring 2/3, belt 0/0) Appraise +22 Cooking +12 DD+19, Perception+15, Sleight of Hand 14, Stealth+17, Spellcraft+21, UMD+16, Engineering +21 Planes+21, Arcana+21, Religion+21, Gambling +15Alchemy +22

my fault completely. am trying to get there to use burning hands eventually, since my ranged spells are gone


Map Undead M Railroad Engineer 13

Then my evil plan is working! MWA HA HA HA HA HA HA!

Scarab Sages

Male Dwarf Barbarian (Invulnerable rager) 14 / Ranger 2 | HP 214/214 DR7/- | AC25 FF19 T13 | Saves +22 /+14/+13 (+4 v spells, +2 v fear, +2 v poison) | init + 2 | Perception +23 Boots 0/12 : Rage 5/37 used {raging hp 261/261 } resist fire/3
raging:
DR6/- | AC23 FF21 T10 | Saves +23 /+12/+14 (+4 v spells, +2 v fear, +2 v poison)

Dwalindor grits his teeth in his rage, trying to catch the snipers.

You cultists should have become bakers!

acro: 1d20 + 8 ⇒ (18) + 8 = 26 full speed 30' move

The furious dwarf rushes around the bend and tries to tag the closest Cultist with Amanda the hammer.

HERE'S AMANDA!

+1 Adm furious earthbreaker, rage, pa/FF : 1d20 + 18 ⇒ (12) + 18 = 30
for damage,rage, pa: 2d6 + 22 ⇒ (4, 2) + 22 = 28 ignore hardness/15


Human rgr 8/rge 5, CG AC 27, touch 18, ff 20, hp 113/113, DARK VISION Fort +10, Ref +17 Will +7; +2 trait vs. divination effects, +1 vs. Fear, +2 vs. Ongoing conditions, Trap sense +1, uncanny dodge, Init +4; Senses Percep +18, SM +11 EVASION

if I double move can I make it to where Dwali is w/o having to worry about falling?

That exchange was awesome by the way!


Channel 8/9 Resist Elec 20 Human Cleric 16HP118/118,Init+4,F15R8W19,Per+25,AC24T10FF24

HP 59/59
AC22T10FF22
Saves F10R5W13
Weapon in Hand: MW Xbow
Effects: Resources: Channel 5/7,Touch of Glory 5/5,Divine Presence 7/9 rounds
Effects:

Noonan shoots a crossbow at the cultist Dwal is attacking
Xbow: 1d20 + 7 ⇒ (3) + 7 = 101d8 ⇒ 3

Noonan jostles around too much


Map Undead M Railroad Engineer 13

Without rolling Acrobatics you mean Tariq?

Dwalindor runs up on the cultist and happily finds him firing at Noonan. Unfortunately he delivers a powerful overhand strike instead of trying to knock the cultist off the bridge with a horizontal smash.

Noonan meanwhile fails to fire the crossbow correctly around the bobbing gynosphinx.

Tetsurah sighs as she struggles to keep you both in the air.

Methinks you need a diet Sir Knight.


Channel 8/9 Resist Elec 20 Human Cleric 16HP118/118,Init+4,F15R8W19,Per+25,AC24T10FF24

Perhaps drop me off right there? Noonan points Right where the N10 is Then the cultists can be pinned down.


Map Undead M Railroad Engineer 13

Make a perception check.


Channel 8/9 Resist Elec 20 Human Cleric 16HP118/118,Init+4,F15R8W19,Per+25,AC24T10FF24

Perception: 1d20 + 19 ⇒ (4) + 19 = 23


Map Undead M Railroad Engineer 13

Yes, N10 looks fine to you. Totally fine.


Channel 8/9 Resist Elec 20 Human Cleric 16HP118/118,Init+4,F15R8W19,Per+25,AC24T10FF24

Looks into getting Herolab for replacement characters done quicker


Map Undead M Railroad Engineer 13

May I recommend the sacred fist warpriest? They're kinda awesome.

Scarab Sages

Male Dwarf Barbarian (Invulnerable rager) 14 / Ranger 2 | HP 214/214 DR7/- | AC25 FF19 T13 | Saves +22 /+14/+13 (+4 v spells, +2 v fear, +2 v poison) | init + 2 | Perception +23 Boots 0/12 : Rage 5/37 used {raging hp 261/261 } resist fire/3
raging:
DR6/- | AC23 FF21 T10 | Saves +23 /+12/+14 (+4 v spells, +2 v fear, +2 v poison)

Now we are talking. I hope there are more cultists around. These ones here won't be lasting long I bet. the dwarf scowls.


Human rgr 8/rge 5, CG AC 27, touch 18, ff 20, hp 113/113, DARK VISION Fort +10, Ref +17 Will +7; +2 trait vs. divination effects, +1 vs. Fear, +2 vs. Ongoing conditions, Trap sense +1, uncanny dodge, Init +4; Senses Percep +18, SM +11 EVASION

Tariq and his tiger cross to Dwali's location.


Map Undead M Railroad Engineer 13

Acrobatics!


Human rgr 8/rge 5, CG AC 27, touch 18, ff 20, hp 113/113, DARK VISION Fort +10, Ref +17 Will +7; +2 trait vs. divination effects, +1 vs. Fear, +2 vs. Ongoing conditions, Trap sense +1, uncanny dodge, Init +4; Senses Percep +18, SM +11 EVASION

Acrobatics: 1d20 + 8 ⇒ (13) + 8 = 21


Map Undead M Railroad Engineer 13

Was that for you or the tiger?


Unnamed

are we up again?


AC 25, touch 14, ff20, hp 102/102, Fort +14, Ref +13, Will +5 (+4 bonus vs. enchantment) Init +8; Senses low-light vision, scent; Perception +5, Defensive ability: evasion, Speed 50 ft.; sprint Melee bite +17(1d8+12, 2 claws +18 (1d6+12

That was for me. I can roll for the tiger as well if needed.

Tiger Acrobatics: 1d20 + 9 ⇒ (12) + 9 = 21

Huh, same number


Map Undead M Railroad Engineer 13

After this you are Mini. Map update tonight!

One of the cultists continues his assault on the flying priest.

Attack (Crossbow): 1d20 + 7 ⇒ (20) + 7 = 27
Attack (Crossbow, Confirm): 1d20 + 7 ⇒ (3) + 7 = 10 Nope!

Damage (Crossbow): 1d10 ⇒ 2

The other drops his crossbow and pulls his falchion to attack Dwalindor.

Are you insane? This bridge is too narrow for a sword fight!

Attack (Falchion): 1d20 + 11 ⇒ (8) + 11 = 19
Damage (Falchion): 2d4 + 8 ⇒ (1, 3) + 8 = 12


Channel 8/9 Resist Elec 20 Human Cleric 16HP118/118,Init+4,F15R8W19,Per+25,AC24T10FF24

Elder abuse!


Map Undead M Railroad Engineer 13

Are you asking me to call Osiriani Adult Protective Services on the cultists?


Focus images HP 67/68 F +11 R+11 W +12 Spells 1: 6/7 25/63: 5/5 43/3 AC 16(17)/12/13(15) Res Cold/Elec 5 Init +5 Focus 18 (bracer:5/5,figure 3/3, Glove 6/7, Ring 2/3, belt 0/0) Appraise +22 Cooking +12 DD+19, Perception+15, Sleight of Hand 14, Stealth+17, Spellcraft+21, UMD+16, Engineering +21 Planes+21, Arcana+21, Religion+21, Gambling +15Alchemy +22

Shadow Bow 1d20 + 10 ⇒ (20) + 10 = 30 for 1d6 + 1 ⇒ (2) + 1 = 3 DC 19 Will if it succeeds it takes 1 damage from the bow from here out. If it fails it takes full from here out

to confirm 1d20 + 10 ⇒ (15) + 10 = 25 for 2d6 + 2 ⇒ (5, 6) + 2 = 13

Shad fires his shadowy bow at the nearest cultish


Focus images HP 67/68 F +11 R+11 W +12 Spells 1: 6/7 25/63: 5/5 43/3 AC 16(17)/12/13(15) Res Cold/Elec 5 Init +5 Focus 18 (bracer:5/5,figure 3/3, Glove 6/7, Ring 2/3, belt 0/0) Appraise +22 Cooking +12 DD+19, Perception+15, Sleight of Hand 14, Stealth+17, Spellcraft+21, UMD+16, Engineering +21 Planes+21, Arcana+21, Religion+21, Gambling +15Alchemy +22

Acro to move another 15 feet across 1d20 + 3 ⇒ (9) + 3 = 12 acro

sorry almost forgot that again


Map Undead M Railroad Engineer 13

Will Save: 1d20 + 5 ⇒ (15) + 5 = 20

Scarab Sages

Male Dwarf Barbarian (Invulnerable rager) 14 / Ranger 2 | HP 214/214 DR7/- | AC25 FF19 T13 | Saves +22 /+14/+13 (+4 v spells, +2 v fear, +2 v poison) | init + 2 | Perception +23 Boots 0/12 : Rage 5/37 used {raging hp 261/261 } resist fire/3
raging:
DR6/- | AC23 FF21 T10 | Saves +23 /+12/+14 (+4 v spells, +2 v fear, +2 v poison)

Dwalindor grimaces as the falchion cuts him, but his tough skin blocks some of the blade.

"YES! I am insane! Just ask my friends. But I ain't planning for a sword fight when its hammer time."

attacks after meeting tonight.


Channel 8/9 Resist Elec 20 Human Cleric 16HP118/118,Init+4,F15R8W19,Per+25,AC24T10FF24

Noonan lands behind the cultists where he asked their sphinx friend to set down

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