DMummy's Mask
Game Master
Elmdorprime
Evil Looms. Cowboy Up. Kill It. Get Paid.
Slave Trenches
Map Undead M Railroad Engineer 13
Map updated, Noonan you still holding?
Channel 8/9 Resist Elec 20 Human Cleric 16HP118/118,Init+4,F15R8W19,Per+25,AC24T10FF24
Yea, Dex 10 and Breastplate means I'd fall
Map Undead M Railroad Engineer 13
You could always, ahem, mount the gynosphinx and yell "giddy up!" if you've got Ride :)
Male Dwarf Barbarian (Invulnerable rager) 14 / Ranger 2 | HP 214/214 DR7/- | AC25 FF19 T13 | Saves +22 /+14/+13 (+4 v spells, +2 v fear, +2 v poison) | init + 2 | Perception +23 Boots 0/12 : Rage 5/37 used {raging hp 261/261 } resist fire/3
Come on, Noonan. Don't make me come back and throw you across.
I aint' leavin' none of these Cultists for you.
Channel 8/9 Resist Elec 20 Human Cleric 16HP118/118,Init+4,F15R8W19,Per+25,AC24T10FF24
Madam Sphinx, would you be willing to carry me over there by flight?
Map Undead M Railroad Engineer 13
The sphinx looks at Noonan and briefly sighs.
Even we sphinxes have been known to dream of knights as girls but with all respect you sir are not what I pictured.
She kneels to let you scramble onto her back.
Direct me where you will Sir Knight.
Channel 8/9 Resist Elec 20 Human Cleric 16HP118/118,Init+4,F15R8W19,Per+25,AC24T10FF24
Thank you very much. Please follow my friends as they cross the stone bridge and engage the cultists who seek to despoil the tomb.
Male Dwarf Barbarian (Invulnerable rager) 14 / Ranger 2 | HP 214/214 DR7/- | AC25 FF19 T13 | Saves +22 /+14/+13 (+4 v spells, +2 v fear, +2 v poison) | init + 2 | Perception +23 Boots 0/12 : Rage 5/37 used {raging hp 261/261 } resist fire/3
While raging, laughs out, nearly in tears She called you a knight? HHAAHAAAAAAHHHH!
Map Undead M Railroad Engineer 13
Dwalindor, make a quick Perception check
Map Undead M Railroad Engineer 13
Also for Noonan Tetisurah has a fly speed of 60 feet, not enough to close the gap if you're going to do something.
Channel 8/9 Resist Elec 20 Human Cleric 16HP118/118,Init+4,F15R8W19,Per+25,AC24T10FF24
Noonan is clinging in terror
Male Dwarf Barbarian (Invulnerable rager) 14 / Ranger 2 | HP 214/214 DR7/- | AC25 FF19 T13 | Saves +22 /+14/+13 (+4 v spells, +2 v fear, +2 v poison) | init + 2 | Perception +23 Boots 0/12 : Rage 5/37 used {raging hp 261/261 } resist fire/3
Dwalindor turns to make sure the Cultists did not run away in fear...from the Sky Knight. :-)
Thats right you two! Tremble in FEAR! We are comin' for you NOW!
perception: 1d20 + 13 ⇒ (13) + 13 = 26 +2 vs stone
Map Undead M Railroad Engineer 13
Map updated (again)
The two cultists try to hit Noonan in mid air, terrified by the prospect of a gynosphinx-borne, hunchbacked cleric.
Attack (Heavy Crossbow): 1d20 + 7 ⇒ (14) + 7 = 21
Attack (Heavy Crossbow): 1d20 + 7 ⇒ (14) + 7 = 21
But they miss in their terror.
Male Dwarf Barbarian (Invulnerable rager) 14 / Ranger 2 | HP 214/214 DR7/- | AC25 FF19 T13 | Saves +22 /+14/+13 (+4 v spells, +2 v fear, +2 v poison) | init + 2 | Perception +23 Boots 0/12 : Rage 5/37 used {raging hp 261/261 } resist fire/3
Did you mean Noonan? Dwalindor flies only when he is falling...from bridges :0)
Map Undead M Railroad Engineer 13
Channel 8/9 Resist Elec 20 Human Cleric 16HP118/118,Init+4,F15R8W19,Per+25,AC24T10FF24
Noonan starts humming Ride of the Valkyries.
Map Undead M Railroad Engineer 13
Dwalindor notices nothing out of the ordinary.
Male Dwarf Barbarian (Invulnerable rager) 14 / Ranger 2 | HP 214/214 DR7/- | AC25 FF19 T13 | Saves +22 /+14/+13 (+4 v spells, +2 v fear, +2 v poison) | init + 2 | Perception +23 Boots 0/12 : Rage 5/37 used {raging hp 261/261 } resist fire/3
You mean 'nothing out of the ordinary'...besides an old man riding on the back of a gynosphinx like a Sky Knight...
Map Undead M Railroad Engineer 13
But for you it's Tuesday.
Map Undead M Railroad Engineer 13
You guys are back up by the way.
Focus images HP 67/68 F +11 R+11 W +12 Spells 1: 6/7 25/63: 5/5 43/3 AC 16(17)/12/13(15) Res Cold/Elec 5 Init +5 Focus 18 (bracer:5/5,figure 3/3, Glove 6/7, Ring 2/3, belt 0/0) Appraise +22 Cooking +12 DD+19, Perception+15, Sleight of Hand 14, Stealth+17, Spellcraft+21, UMD+16, Engineering +21 Planes+21, Arcana+21, Religion+21, Gambling +15Alchemy +22
Shad casts displacement on himself
Focus images HP 67/68 F +11 R+11 W +12 Spells 1: 6/7 25/63: 5/5 43/3 AC 16(17)/12/13(15) Res Cold/Elec 5 Init +5 Focus 18 (bracer:5/5,figure 3/3, Glove 6/7, Ring 2/3, belt 0/0) Appraise +22 Cooking +12 DD+19, Perception+15, Sleight of Hand 14, Stealth+17, Spellcraft+21, UMD+16, Engineering +21 Planes+21, Arcana+21, Religion+21, Gambling +15Alchemy +22
1d20 + 3 ⇒ (10) + 3 = 13 acro
1d20 + 3 ⇒ (9) + 3 = 12 acro
I seem not to have moved last round, but I also see that I did not make my acro roll. So I made it above, and then another one to move another 15 feet this round. So I should not be 30 feet across the scary bridge
Map Undead M Railroad Engineer 13
I figured you were just sniping at a distance without the acrobatics roll.
Focus images HP 67/68 F +11 R+11 W +12 Spells 1: 6/7 25/63: 5/5 43/3 AC 16(17)/12/13(15) Res Cold/Elec 5 Init +5 Focus 18 (bracer:5/5,figure 3/3, Glove 6/7, Ring 2/3, belt 0/0) Appraise +22 Cooking +12 DD+19, Perception+15, Sleight of Hand 14, Stealth+17, Spellcraft+21, UMD+16, Engineering +21 Planes+21, Arcana+21, Religion+21, Gambling +15Alchemy +22
my fault completely. am trying to get there to use burning hands eventually, since my ranged spells are gone
Map Undead M Railroad Engineer 13
Then my evil plan is working! MWA HA HA HA HA HA HA!
Male Dwarf Barbarian (Invulnerable rager) 14 / Ranger 2 | HP 214/214 DR7/- | AC25 FF19 T13 | Saves +22 /+14/+13 (+4 v spells, +2 v fear, +2 v poison) | init + 2 | Perception +23 Boots 0/12 : Rage 5/37 used {raging hp 261/261 } resist fire/3
Dwalindor grits his teeth in his rage, trying to catch the snipers.
You cultists should have become bakers!
acro: 1d20 + 8 ⇒ (18) + 8 = 26 full speed 30' move
The furious dwarf rushes around the bend and tries to tag the closest Cultist with Amanda the hammer.
HERE'S AMANDA!
+1 Adm furious earthbreaker, rage, pa/FF : 1d20 + 18 ⇒ (12) + 18 = 30
for damage,rage, pa: 2d6 + 22 ⇒ (4, 2) + 22 = 28 ignore hardness/15
Human rgr 8/rge 5, CG AC 27, touch 18, ff 20, hp 113/113, DARK VISION Fort +10, Ref +17 Will +7; +2 trait vs. divination effects, +1 vs. Fear, +2 vs. Ongoing conditions, Trap sense +1, uncanny dodge, Init +4; Senses Percep +18, SM +11 EVASION
if I double move can I make it to where Dwali is w/o having to worry about falling?
That exchange was awesome by the way!
Channel 8/9 Resist Elec 20 Human Cleric 16HP118/118,Init+4,F15R8W19,Per+25,AC24T10FF24
HP 59/59
AC22T10FF22
Saves F10R5W13
Weapon in Hand: MW Xbow
Effects: Resources: Channel 5/7,Touch of Glory 5/5,Divine Presence 7/9 rounds
Effects:
Noonan shoots a crossbow at the cultist Dwal is attacking
Xbow: 1d20 + 7 ⇒ (3) + 7 = 101d8 ⇒ 3
Noonan jostles around too much
Map Undead M Railroad Engineer 13
Without rolling Acrobatics you mean Tariq?
Dwalindor runs up on the cultist and happily finds him firing at Noonan. Unfortunately he delivers a powerful overhand strike instead of trying to knock the cultist off the bridge with a horizontal smash.
Noonan meanwhile fails to fire the crossbow correctly around the bobbing gynosphinx.
Tetsurah sighs as she struggles to keep you both in the air.
Methinks you need a diet Sir Knight.
Channel 8/9 Resist Elec 20 Human Cleric 16HP118/118,Init+4,F15R8W19,Per+25,AC24T10FF24
Perhaps drop me off right there? Noonan points Right where the N10 is Then the cultists can be pinned down.
Map Undead M Railroad Engineer 13
Channel 8/9 Resist Elec 20 Human Cleric 16HP118/118,Init+4,F15R8W19,Per+25,AC24T10FF24
Perception: 1d20 + 19 ⇒ (4) + 19 = 23
Map Undead M Railroad Engineer 13
Yes, N10 looks fine to you. Totally fine.
Channel 8/9 Resist Elec 20 Human Cleric 16HP118/118,Init+4,F15R8W19,Per+25,AC24T10FF24
Looks into getting Herolab for replacement characters done quicker
Map Undead M Railroad Engineer 13
May I recommend the sacred fist warpriest? They're kinda awesome.
Male Dwarf Barbarian (Invulnerable rager) 14 / Ranger 2 | HP 214/214 DR7/- | AC25 FF19 T13 | Saves +22 /+14/+13 (+4 v spells, +2 v fear, +2 v poison) | init + 2 | Perception +23 Boots 0/12 : Rage 5/37 used {raging hp 261/261 } resist fire/3
Now we are talking. I hope there are more cultists around. These ones here won't be lasting long I bet. the dwarf scowls.
Human rgr 8/rge 5, CG AC 27, touch 18, ff 20, hp 113/113, DARK VISION Fort +10, Ref +17 Will +7; +2 trait vs. divination effects, +1 vs. Fear, +2 vs. Ongoing conditions, Trap sense +1, uncanny dodge, Init +4; Senses Percep +18, SM +11 EVASION
Tariq and his tiger cross to Dwali's location.
Map Undead M Railroad Engineer 13
Human rgr 8/rge 5, CG AC 27, touch 18, ff 20, hp 113/113, DARK VISION Fort +10, Ref +17 Will +7; +2 trait vs. divination effects, +1 vs. Fear, +2 vs. Ongoing conditions, Trap sense +1, uncanny dodge, Init +4; Senses Percep +18, SM +11 EVASION
Acrobatics: 1d20 + 8 ⇒ (13) + 8 = 21
Map Undead M Railroad Engineer 13
Was that for you or the tiger?
AC 25, touch 14, ff20, hp 102/102, Fort +14, Ref +13, Will +5 (+4 bonus vs. enchantment) Init +8; Senses low-light vision, scent; Perception +5, Defensive ability: evasion, Speed 50 ft.; sprint Melee bite +17(1d8+12, 2 claws +18 (1d6+12
That was for me. I can roll for the tiger as well if needed.
Tiger Acrobatics: 1d20 + 9 ⇒ (12) + 9 = 21
Huh, same number
Map Undead M Railroad Engineer 13
After this you are Mini. Map update tonight!
One of the cultists continues his assault on the flying priest.
Attack (Crossbow): 1d20 + 7 ⇒ (20) + 7 = 27
Attack (Crossbow, Confirm): 1d20 + 7 ⇒ (3) + 7 = 10 Nope!
Damage (Crossbow): 1d10 ⇒ 2
The other drops his crossbow and pulls his falchion to attack Dwalindor.
Are you insane? This bridge is too narrow for a sword fight!
Attack (Falchion): 1d20 + 11 ⇒ (8) + 11 = 19
Damage (Falchion): 2d4 + 8 ⇒ (1, 3) + 8 = 12
Channel 8/9 Resist Elec 20 Human Cleric 16HP118/118,Init+4,F15R8W19,Per+25,AC24T10FF24
Map Undead M Railroad Engineer 13
Are you asking me to call Osiriani Adult Protective Services on the cultists?
Focus images HP 67/68 F +11 R+11 W +12 Spells 1: 6/7 25/63: 5/5 43/3 AC 16(17)/12/13(15) Res Cold/Elec 5 Init +5 Focus 18 (bracer:5/5,figure 3/3, Glove 6/7, Ring 2/3, belt 0/0) Appraise +22 Cooking +12 DD+19, Perception+15, Sleight of Hand 14, Stealth+17, Spellcraft+21, UMD+16, Engineering +21 Planes+21, Arcana+21, Religion+21, Gambling +15Alchemy +22
Shadow Bow 1d20 + 10 ⇒ (20) + 10 = 30 for 1d6 + 1 ⇒ (2) + 1 = 3 DC 19 Will if it succeeds it takes 1 damage from the bow from here out. If it fails it takes full from here out
to confirm 1d20 + 10 ⇒ (15) + 10 = 25 for 2d6 + 2 ⇒ (5, 6) + 2 = 13
Shad fires his shadowy bow at the nearest cultish
Focus images HP 67/68 F +11 R+11 W +12 Spells 1: 6/7 25/63: 5/5 43/3 AC 16(17)/12/13(15) Res Cold/Elec 5 Init +5 Focus 18 (bracer:5/5,figure 3/3, Glove 6/7, Ring 2/3, belt 0/0) Appraise +22 Cooking +12 DD+19, Perception+15, Sleight of Hand 14, Stealth+17, Spellcraft+21, UMD+16, Engineering +21 Planes+21, Arcana+21, Religion+21, Gambling +15Alchemy +22
Acro to move another 15 feet across 1d20 + 3 ⇒ (9) + 3 = 12 acro
sorry almost forgot that again
Map Undead M Railroad Engineer 13
Will Save: 1d20 + 5 ⇒ (15) + 5 = 20
Male Dwarf Barbarian (Invulnerable rager) 14 / Ranger 2 | HP 214/214 DR7/- | AC25 FF19 T13 | Saves +22 /+14/+13 (+4 v spells, +2 v fear, +2 v poison) | init + 2 | Perception +23 Boots 0/12 : Rage 5/37 used {raging hp 261/261 } resist fire/3
Dwalindor grimaces as the falchion cuts him, but his tough skin blocks some of the blade.
"YES! I am insane! Just ask my friends. But I ain't planning for a sword fight when its hammer time."
attacks after meeting tonight.
Channel 8/9 Resist Elec 20 Human Cleric 16HP118/118,Init+4,F15R8W19,Per+25,AC24T10FF24
Noonan lands behind the cultists where he asked their sphinx friend to set down
|