
DM - Voice of the Voiceless |

I will confess I'm now starting to get a wee bit concerned as to whether the 2nd volume of the AP is actually going to arrive.
I've partially been holding off some of the details in a desire to use a bit of foreshadowing of what might be to come (there's a mention in Book 1: 'More information about Dammerhall is to be found in Book Two and Three.')... but since the second book hasn't actually come out I'm at a bit of a loss.

Stáli Dammerhall |

Yeah, that is a little concerning. I have to admit that since I kicked this, I haven't been paying attention at all to the release plans since I've been enjoying playing a game where I don't have any idea what is coming next. However when the GM doesn't have any idea either it's a bit of a challenge :)

DM - Voice of the Voiceless |

I'm kind of thinking along those lines for two main reasons:
1. To guarantee that we're not just building up to be let down at a later stage.
2. To actually get some information on Dammerhall itself. The first AP book has literally zero on it, so I'm not sure what you're after.
I realise it sucks for you guys to not have something moving forwards... but on my side of the curtain it does make it a little harder to follow what comes next. For AP volumes from Paizo you at least get a two page broad strokes layout of how the six volumes fit together... but not in this case.

DM - Voice of the Voiceless |

I'm vastly preferring the concept and set-up for the second book vs the first.
The sell is essentially that you're searching for a old mine that's rumoured to have once been worked by Dammerhall. A first brief scan shows that it's not got the same level of confusion that I felt in the first book on the drow / dwarf dichotomy of thread.
I'll read it a bit deeper over the next couple of days... but I'd feel perhaps like levelling y'all up to 6th and just plowing straight into Book 2?

DM - Voice of the Voiceless |

Right - it's decided then. Please level up to 6th, but build to a wealth suitable for a 5th level character. I'll put up a debrief in the gameplay that will gloss roughly over what transpired to get you there... and I'll follow that tomorrow with a re-set of the stage.
I know it's not ideal, but honestly it's the best option as far as I can see after looking over volume 1.
If you're a backer yourself - feel free to have a read through Book 1 and tell me what you think of it as well.

Agna Tarnhammer |

I will have Agna leveled up sometime tomorrow evening, if that's all right.
Has anyone thought about spell selection? No reason to double up if we don't have to.
Does the group want me to take Haste as my third level spell or is there a preference for something else?

Agna Tarnhammer |

I am considering having Agna as a Haste and battlefield control bot, with only one or two direct damage spells. I'll probably take Stone Call more for the control factor than the damage factor, but that and Ear Piercing a Scream might be her only offensive spells for the time being.

Hilde Forgedottir |

The second-level archivist bard ability Lore Master isn't as good, RAW, as the fifth-level regular bard ability Lore Master. I've seen discussions here on the boards that the two should have been identical (i.e., allowing the archivist to take 10 on Knowledge checks at all times)--your take, DM V?
Also, HP after first level--half die +1?

Hilde Forgedottir |

Hilde's partially leveled up; I haven't picked new spells & feats, nor bought equipment. Question re skills--anyone else going to push Diplomacy? If she maxes it she has a +13. She's got the usual round of Knowledge skills (one rank currently gives +9, and if Lore Master is interpreted liberally that means a 19 check result at will), maxed Disable Device and Perception

DM - Voice of the Voiceless |

Hilde - lets go with the sidebar here.
HP is half die +1, or rolled - your choice. But if you roll you're stuck with it.

Stáli Dammerhall |

Since Stáli is a Forgemaster, he actually got Craft Magical Arms and Armor at 3rd level instead of the normal 5th level, but no worries on limiting the crafting.
New Levels
All of the new levels will be taken in Cleric (Forgemaster).
Hit Points
Stáli will just go with the half die +1.
Favored Class Bonus
Going with the +1/2 use/day of the Runeforger ability which will bring him up to 6/day.
4th Level Ability Score Increase
+1 Wisdom
Runes
Spellglyph, Ghostglyph, and Powerstrike.
Skills
Craft (armor) 3 ranks, Craft (blacksmith) 1 rank, Craft (arms and armor) 6 ranks, Knowledge (religion) 1 rank, Spellcraft 1 rank.
Feats
Combat Reflexes (1st level), Craft Wondrous Item (3rd level), Sacred Summons (5th level), plus he gets Craft Magical Arms and Armor at 3rd level as a bonus feat.
Gear
+1 elf-bane dwarven longhammer (crafted), +1 kikko armor (purchased), father's forgehammer (purchased), cleric's kit, 504 gp remaining. The father's forgehammer is from Inner Sea Gods, here are the details:
Price 4,800 gp
Slot none CL 3rd Weight 2 lbs.
Aura faint transmutation
This iron blacksmith’s hammer bears designs of Torag’s holy symbol; it is not designed for combat, but the bearer can use it as a Medium light hammer. Once per day, the bearer can strike the hammer hard against a weapon to target that weapon with magic weapon. The owner gains a +2 competence bonus on all smithing (armorsmithing, blacksmithing, weaponsmithing, and so on) skill checks made when crafting with the forgehammer.
If Torag is the owner’s patron, once per day the owner can strike the hammer against another character’s armor or shield to cast shield other on that character. If the owner can craft magic weapons or armor and uses the forgehammer during the crafting, the total time to craft the item is decreased by 25% (minimum 1 day). This does not reduce the cost to create the item. A particular forgehammer can aid in only one item’s crafting at a time.
Construction Requirements
Cost 2,400 gp, Craft Wondrous Item, magic weapon, shield other, creator must have 5 ranks in Craft (armor) or Craft (weapons)

Hilde Forgedottir |

Agna, I'm thinking you should push Intimidate and leave Diplomacy at a +9 so you can auto-Aid Another while Hilde maxes Diplomacy. Hilde has a few more skill ranks to pay for languages after this, now that she's got at least one rank in every Knowledge skill.

Agna Tarnhammer |

Agna, I'm thinking you should push Intimidate and leave Diplomacy at a +9 so you can auto-Aid Another while Hilde maxes Diplomacy. Hilde has a few more skill ranks to pay for languages after this, now that she's got at least one rank in every Knowledge skill.
Will do!

Nar Redgrave |

New Levels
All of the new levels will be taken in Fighter (Foehammer).
Hit Points
Nar will just go with the half die +1.
Favored Class Bonus
Going with +1 to CMD vs Bull Rush and Trip (+6 total)
4th Level Ability Score Increase
+1 Dex
Skills
Climb +0 (1+3CS+2Str-6ACP)
Swim +0 (1+3CS+2Str-6ACP)
Knowledge (dungeoneering) +6 (3+3CS+0Int)
Knowledge (engineering) +4 (1+3CS+0Int)
Perception +7 (6+0CS+1Wis)
Survival +10 (6+3CS+1Wis)
Feats
Level 1 - Two Weapon Fighting
Fighter 1 - Combat Expertise -2 to Hit for +2 Dodge Bonus
Fighter 2 - Improved Disarm
Level 3 - Improved Shield Bash
Fighter 4 - Improved Trip
Level 5 - Break Guard
Fighter 6 - Shield Slam
Gear
+1 Plate mail
+1 bashing shield
+1 Warhammer
mw composite longbow (+2)
Idea
Foehammer gives a +2 circumstance bonus to bull rush, overrun, sunder, and trip. Dwarven trait Relentless gives a +2 trait bonus on bull rush and overrun. At 7th level (one away) Nar will be able to do a trip attempt at the end of a bull-rush.
Nar can do a disarm attempt with his main hand using Break Guard feat, then if successful gets a swift action attack with his offhand (shield) which if it hits he gets a free bull rush with Shield Slam(which at 7th turns into a free trip attempt as well). He should get the most of his action economy.

Hilde Forgedottir |

A potion will last half an hour and provide a climb speed of 20', and we have half a mile to descend. Based on the overland movement chart, half an hour at 20' will take us a mile. We'd still better have extras in case we're disturbed during the descent. (And to get back up....)