About Stáli Dammerhall
Stáli Dammerhall
Male Dwarf Cleric (Forgemaster) 6
LG Medium Humanoid (dwarf)
Init +2; Senses darkvision 90 ft.; Perception +2
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Defense
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AC 18, touch 12, flat-footed 16 (+6 armor, +2 Dex)
hp 39 (6d8+6)
Fort +6, Ref +4, Will +7; -2 vs. [light] effects, +2 vs. poison, spells, and spell-like abilities
Defensive Abilities deep warrior
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Offense
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Speed 20 ft.
Melee +1 Elf-Bane Dwarven longhammer +8 (2d6+5/x3+2d6 vs. elf)
Special Attacks ancient enmity, artificer's touch, relentless
Spell-Like Abilities
. . 5/day—Artificer's Touch (5/day)
Cleric (Forgemaster) Spells Prepared (CL 1):
3 (2/day +1 domain) Stone Shape [D], Summon Monster III (x2)
2 (4/day +1 domain) Bull's Strength (x4), Wood Shape [D]
1 (4/day + 1 domain) Lead Blades (x4), Animate Rope [D]
0 (at will) Stabilize, Read Magic, Enhanced Diplomacy
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Statistics
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Str 16, Dex 14, Con 12, Int 10, Wis 15, Cha 11
Base Atk +0; CMB +3; CMD 15 (15 vs. Bull Rush, 15 vs. Grapple)
Feats Combat Reflexes (3 AoO/round), Craft Magic Arms & Armor, Craft Wondrous Item, Sacred Summons
Skills Acrobatics -1 (-5 jump), Climb +0, Craft (armor) -2 (+0 on checks related to metal or stone), Craft (blacksmith) -2 (+0 on checks related to metal or stone), Craft (weapons) +6 (+8 on checks related to metal or stone), Escape Artist -1, Fly -1, Knowledge (religion) +4, Ride -1, Stealth -1, Swim +0; Racial Modifiers craftsman
Languages Common, Dwarven
SQ aura, divine smith, domains (artifice), forgemaster's blessing, hardy, minesight, rock stepper, runeforger (6/day), slow and steady, spontaneous casting
Other Gear Kikko armor, Masterwork Dwarven longhammer, Artisan's tools, masterwork (Craft [weapons]), Cleric's kit, giant slug eggs (5/5), 14 GP
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Special Abilities
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Ancient Enmity +1 Gain a racial bonus to attacks vs Elves.
Artificer's Touch (1d6+3) (5/day) (Sp) Melee touch attack deals 1d6+3 damage to objects or constructs, bypassing 6 hardness.
Aura (Ex) The Cleric has an aura corresponding to his deity's alignment.
Cleric (Forgemaster) Domain (Artifice) Granted Powers: You can repair damage to objects, animate objects with life, and create objects from nothing.
Combat Reflexes (3 AoO/round) Can make extra attacks of opportunity/rd, and even when flat-footed.
Craftsman +2 on Craft/Profession checks related to metal/stone.
Darkvision (90 feet) You can see in the dark (black and white vision only).
Deep Warrior +2 Gain a bonus to AC and grapple vs. Aberrations.
Divine Smith (Su) Spells that target a weapon, shield, or armor have +1 CL and -1 metamagic adjustment.
Forgemaster's Blessing The inscribed nonmagical item functions as a masterwork item.
Ghostglyph [/i]Inscribed weapon, shield or armor gains the ghost touch ability.
[b]Hardy +2 Gain a racial bonus to saves vs Poison, Spells and Spell-Like effects.
Master Smith Craft mundane metal items swiftly.
Minesight Dazzled in bright light and -2 to save vs light effects.
Powerstrike Inscribed weapon's critical threat range doubles.
Relentless +2 Gain CMB bonus to bull rush/overrun while both self and foe stand on ground.
Rock Stepper Ignore rubble, broken ground, or steep stairs when taking 5 ft step.
Runeforger (6/day) (Su) Inscribe temporary abilities on armor shields or weapons.
Sacred Summons Summon monsters whose alignment matches yours as a standard action.
Slow and Steady Your base speed is never modified by encumbrance.
Spellglyph Inscribed weapon, shield or armor acts as a spell-storing item.
Spontaneous Casting The Cleric can convert stored spells into Cure or Inflict spells.