DM Talomyr's Serpent's Skull (Inactive)

Game Master Talomyr

You are passengers on a cargo ship called the Jenivere, headed south to Sargava. The voyage promises not only to bring you and your fellow passengers together as you face adversity, but also to set you on a path into the very heart of one of Golarion’s most feared regions in search of wealth, fame, and ancient secrets.


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Human (Kellid) Saurian Shaman Druid 5 ac (16/11/16) Init+0 Percep+10 fort+6,Rfx+2, Will+9 hp 33 of 33

LAwdrak steps up to the blue-tinged, charred survivor of Adra'a fire and hacks at it.

1d20 + 3 ⇒ (20) + 3 = 23
1d4 + 1 ⇒ (1) + 1 = 2
confirm: 1d20 + 3 ⇒ (17) + 3 = 20
crit damage: 1d4 + 1 ⇒ (3) + 1 = 4


Ac19/13/16 hp4/23 frt+5,Rfx+8,Wll+4 Init+3 Perc+8, scent

five foot and bite
1d20 + 6 ⇒ (16) + 6 = 22
1d8 + 4 ⇒ (8) + 4 = 12

CHOMP!

Grand Lodge

While Dereje steps forward to provide Hana a bit of healing, Lawdrak slashes the smoldering creature's throat, ending its life. Sharpmaw continues his rampage through the creatures, taking another massive bite out of the last vegypygmy, ending the conflict.

Combat Over.


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Ac19/13/16 hp4/23 frt+5,Rfx+8,Wll+4 Init+3 Perc+8, scent

Sharpmaw seizes the last creature in her jaws and bears it to the ground. AS it ceases to thrash, the dinosaur twists her neck, tearing out a chunk of flesh and begins to eagerly chew.

The chewing slows as a clear look of disgust spreads over her saurian features. She spits and thrashes her head, even plucks at her teeth with a long toe-claw, and eventually clears her maw of the bits of dead vegepygmie.

The side-cocked, one-eyed look she flashes Lawdrak clearly shows the depth of the betrayal that the druid wrought by siccing her on salad instead of steak...


HP 30/30 | AC 15 T 12 FF 13 CMD 15 | Fort +2* Ref +4 Will +4 | Init +3 | Per +2 | CL 4 | v. SR +4 | Conc +10 | Spell Save DC 14+ | Spells 1st: 7/7, 2nd: 4/4 | Suli 1/1 for 4R | ToF 7/7

Adara approaches Hana with healing fire.

CLW: 1d8 + 2 ⇒ (5) + 2 = 7

"Is anyone else injured?" the oracle asks to make certain she best uses what power Sarenrae has blessed her this day.


INACTIVE - GAME DIED

Hana grits her teeth briefly, her lips peeling back, as the healing fire painfully reinvigorates her.

Grand Lodge

The bodies of the vegypygmies lay scattered across the fungus covered land, their only possessions being crudely crafted longspears.

Continue along the coast of the island or something else?


HP 30/30 | AC 15 T 12 FF 13 CMD 15 | Fort +2* Ref +4 Will +4 | Init +3 | Per +2 | CL 4 | v. SR +4 | Conc +10 | Spell Save DC 14+ | Spells 1st: 7/7, 2nd: 4/4 | Suli 1/1 for 4R | ToF 7/7

Adara frowns at the plant creatures. "Do you suppose these will also birth their own descendents as growths from within their...plant-corpse bodies if left uncleansed?"

She snaps her fingers and a small flame appears on their tips.


INACTIVE - GAME DIED

Hana nods. "Cleanse it. Then we find the heart of this infestation and destroy it."


HP 30/30 | AC 15 T 12 FF 13 CMD 15 | Fort +2* Ref +4 Will +4 | Init +3 | Per +2 | CL 4 | v. SR +4 | Conc +10 | Spell Save DC 14+ | Spells 1st: 7/7, 2nd: 4/4 | Suli 1/1 for 4R | ToF 7/7

Assuming there is something easily ignitable as kindling within the fungal infestation, Adara will waste no time in piling the vegepygmies and setting their bodies ablaze. Her mouth twists in disgust as she once again sets her gaze across the disturbing landscape of the small isle.

"Would that I had yet gained enough of Sarenrae's favor to conflagrate this entire island..."

Grand Lodge

The castaways continue their journey around the rest of the small island. As evening arrives you see off to the east a smaller island, really more of a large rock, but with one rather striking feature.

A fifty-foot-high pillar of fungus-covered rock thrusts up from the surf here, angling away from the main body of the larger island to the west. The rock is connected to the main island by thick tangles of fibrous fungus, perhaps providing a way to cross the churning surf below.


INACTIVE - GAME DIED

"Ugh. I wonder how slippery this... stuff gets."


human wizard (spirit whisperer) 5 ~ HP: 30 ~ AC:13 Tch:12 ff:11 ~ CMD 13 ~ Fort:+4 Ref:+5 Will:+6 ~ Init:+6 Per:+2

"How interesting... should we see if we can cross? Do you suppose those strands of fungus would hold our weight? Unlike the shipwreck, I don't see too much in the way of hiding spots for nasties... my curiosity is slightly edging out my reluctance."

perception: 1d20 + 2 ⇒ (4) + 2 = 6

Grand Lodge

The fungus ropes can be used to make the 90-foot crossing to the pillar with a successful DC 5 Climb check. A fall results in a character landing in the surf below, where it’s a DC 20 Swim check to make it back to shore—there is no beach to speak of around this rocky spire’s base.


Male Human Paladin 4/Gunslinger 1 | HP 43/43 | AC 18, T 14, FF 14 | Fort +10, Ref +10, Will +7 | CMD 18 | Init +5 | Perception +6 | Grit 3/3 | LoH 4/4

"Mine as well," Dereje agrees, loathe as he was to touch the fungus. He reaches out and grabs one of the fibrous strands, testing its durability, before putting all of his weight on it. When he is satisfied that it won't snap right away and dump him into the surf, he sighs and starts the climb across. "Here goes."

Climb: 1d20 + 1 ⇒ (10) + 1 = 11


HP 30/30 | AC 15 T 12 FF 13 CMD 15 | Fort +2* Ref +4 Will +4 | Init +3 | Per +2 | CL 4 | v. SR +4 | Conc +10 | Spell Save DC 14+ | Spells 1st: 7/7, 2nd: 4/4 | Suli 1/1 for 4R | ToF 7/7

Climb: 1d20 + 4 ⇒ (17) + 4 = 21

Surprisingly, the suli oracle makes the crossing look easy despite her once fine clothes that some might say were only marginally designed for the outdoors and physical activity.

Dropping down next to Dereje, she draws her scimitar, her wrapped hands gripping it without familiarity.


INACTIVE - GAME DIED

Can we take 10 to cross while we're not in combat? If so I can cross without trouble.

Grand Lodge

Normally I would say no due to the slippery nature of the Rufus ropes, and swim check required if failed, but in your case I suppose it really doesn't matter since you have a swim speed. Anyone with out a swim speed, please make the roll(s)


INACTIVE - GAME DIED

"Rufus ropes"?

Hana slides out onto the fungus, windmills her arms comically, falls into the ocean below, then a few minutes later stalks out onto the shore on the far side, drenched and unhappy.

Grand Lodge

Dereje and Adara quickly cross the slippery fungus ropes, Hana does likewise after an initial slip and swim. Arriving on the rocky spire, they have a forty foot, but relatively simple climb ahead of them.

Lawdrak, Sharpmaw, and Estietre remain on the island opposite of the rocky spire.

Anyone else crossing? Are the three across going to climb up to see what is there (no check required) or wait for the others?


human wizard (spirit whisperer) 5 ~ HP: 30 ~ AC:13 Tch:12 ff:11 ~ CMD 13 ~ Fort:+4 Ref:+5 Will:+6 ~ Init:+6 Per:+2

After seeing Hana struggle, Estietre decides to imbue herself with climbing ability before crossing.

casting monkeyfish granting a natural climb speed.


HP 30/30 | AC 15 T 12 FF 13 CMD 15 | Fort +2* Ref +4 Will +4 | Init +3 | Per +2 | CL 4 | v. SR +4 | Conc +10 | Spell Save DC 14+ | Spells 1st: 7/7, 2nd: 4/4 | Suli 1/1 for 4R | ToF 7/7

"Should we wait for the others before ascending?" Adara asks Dereje and Mum as she looks up at the top of the towering rock.

Perception: 1d20 + 0 ⇒ (4) + 0 = 4

At that moment, the sun breaks from a small patch of high drifting clouds and shines into the suli's eyes causing her to squint and raise a hand to shade them.


Human (Kellid) Saurian Shaman Druid 5 ac (16/11/16) Init+0 Percep+10 fort+6,Rfx+2, Will+9 hp 33 of 33

climb: 1d20 + 2 ⇒ (7) + 2 = 9

Grand Lodge

Lawdrak climbs across, leaving Sharpmaw alone on the other side.

The party beings to slowly climb, finding near the top of the rocky spire on the northern face, obscured from the sun and 40 feet above the sea below, is a cave mouth. Numerous strange offerings lie around the cave mouth; brightly colored seashells, bits of polished stone, and many bones and skulls. The opening leads 15 feet inside the pillar through several thick curtains of fungus to a 30-foot-diameter cavern.

Sorry for the spotty posting. Access to Paizo's website has been spotty at best the past week or so.

Continue on into the open cavern? Back away? Something else?


INACTIVE - GAME DIED

"It looks as if someone has left offerings here? Maybe vegepygmies? Is this fungus sacred to them?"


HP 30/30 | AC 15 T 12 FF 13 CMD 15 | Fort +2* Ref +4 Will +4 | Init +3 | Per +2 | CL 4 | v. SR +4 | Conc +10 | Spell Save DC 14+ | Spells 1st: 7/7, 2nd: 4/4 | Suli 1/1 for 4R | ToF 7/7

Perceive Meta-plot: Is there any way to get a gauge on whether we're out of our CR depth here? If we're one step from an auto-TPK, you'd tell us, right? DM Talomyr?! Right?!??

Grand Lodge

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Yes, I would tell you that. It will only kill four of you, so not a TPK ;)


Male Human Paladin 4/Gunslinger 1 | HP 43/43 | AC 18, T 14, FF 14 | Fort +10, Ref +10, Will +7 | CMD 18 | Init +5 | Perception +6 | Grit 3/3 | LoH 4/4

Dereje lightly touches Adara's shoulder, healing over some of the wounds she still had. She could heal herself just as well, but it seemed more generous to share his power with everyone. However little of it that he had.

Lay on Hands (3 of 3): 1d6 ⇒ 3

"I don't like this," Dereje says plainly, inspecting the bones with a dour frown. The possibilities Mizu mentioned all seemed rather likely. "Not one bit. If we should proceed, it should be with caution... more than we have exercised in the past, even. With me being out of ammunition, and without the company of Lawdrak's sharp-toothed friend, we might have trouble facing more of those vegepygmies."


HP 30/30 | AC 15 T 12 FF 13 CMD 15 | Fort +2* Ref +4 Will +4 | Init +3 | Per +2 | CL 4 | v. SR +4 | Conc +10 | Spell Save DC 14+ | Spells 1st: 7/7, 2nd: 4/4 | Suli 1/1 for 4R | ToF 7/7

Adara seems wary.

"I feel strongly that this is a thing which may become important for us to find a solution...but perhaps we should return rested before we attempt to solve it. I...don't think we will find our way off the island by dealing with a 'local god' worshipped by the overactive plant creatures of the isle."

She looks at the others. "I do think we should investigate this and that fungal ship eventually however. But now may not be the time. We still must worry about the island's other humanoid occupants. Especially since most of you seemed convinced of their cannibalism..."


INACTIVE - GAME DIED

"Very well... let's explore some other part of the island."

Grand Lodge

Thinking better of exploring the cavern further, the castaways retreat from the spire, back to the fungus covered island and continue their path along the coastline of the island. It is nearly sunset when the group arrives back at the tidal causeway back to the main island.

Grand Lodge

BUMP. Cross back to the main island and set up camp? The causeway is currently submerged, but as you have Hana and her swim speed and that the journey is only 200 feet or so, I am more than willing to hand wave that.


INACTIVE - GAME DIED

"I feel like it's a bad idea to stay on this rotting fungus rock. Let's rest a bit when we get away from all this back on the main body of the island," says Hana.


human wizard (spirit whisperer) 5 ~ HP: 30 ~ AC:13 Tch:12 ff:11 ~ CMD 13 ~ Fort:+4 Ref:+5 Will:+6 ~ Init:+6 Per:+2

Mum nods and smiles - relieved to hear the suggestion... "Let the veggies have their tiny island. I've had enough of it."


Human (Kellid) Saurian Shaman Druid 5 ac (16/11/16) Init+0 Percep+10 fort+6,Rfx+2, Will+9 hp 33 of 33

"Aye - let's hie back to the main island. I'd hate to sleep on such..."

Grand Lodge

The party returns to main island and finds a suitable location to setup camp for the night. While muggy, hot, and sticky, the night is rather uneventful and you awake to increasing winds.

It seems like it will likely not be as oppressively hot today, but there would seem to be a better than average chance for a storm.

Where to?

DM Rolls:

Encounter Chance?: 1d100 + 5 ⇒ (57) + 5 = 62


Human (Kellid) Saurian Shaman Druid 5 ac (16/11/16) Init+0 Percep+10 fort+6,Rfx+2, Will+9 hp 33 of 33

SOuth along the western coast?


HP 30/30 | AC 15 T 12 FF 13 CMD 15 | Fort +2* Ref +4 Will +4 | Init +3 | Per +2 | CL 4 | v. SR +4 | Conc +10 | Spell Save DC 14+ | Spells 1st: 7/7, 2nd: 4/4 | Suli 1/1 for 4R | ToF 7/7

Approved.


INACTIVE - GAME DIED

Sure.


Male Human Paladin 4/Gunslinger 1 | HP 43/43 | AC 18, T 14, FF 14 | Fort +10, Ref +10, Will +7 | CMD 18 | Init +5 | Perception +6 | Grit 3/3 | LoH 4/4

The oppressively humid weather does not agree with Dereje at all, but he makes no complaints. It was not much worse than the weather in the Mana Wastes, after all. And at least there weren't any mutants on the island.

"Around the coastline, then," Dereje agrees, wiping some sweat off his brow. "We're bound to go full circle eventually."

Grand Lodge

You continue along the shore line, the coast taking you up a hill side, and eventually along a shear cliff side. Dense jungle lies to your left East

After a few hours of hiking along the elevated coast line you notice a trail, not unlike the one you traveled a few days ago when you were ambushed by the natives, heading off to the east. You are currently at a fifty-foot-high cliff overlooking the sea below. A number of knotted ropes and vines
hang over the edge, leading down to a rocky beach below.

What would you like to do?

It is roughly an hour before mid-day, when you would normally rest to avoid the heat, but you suspect the breeze coming off of the ocean from the likely approaching storm may just keep it cool to press on instead.


Male Human Paladin 4/Gunslinger 1 | HP 43/43 | AC 18, T 14, FF 14 | Fort +10, Ref +10, Will +7 | CMD 18 | Init +5 | Perception +6 | Grit 3/3 | LoH 4/4

"Seems like it will be a cool day, for once," Dereje remarks, lifting his tricorne off his head so he can better feel the ocean breeze. He replaces it before looking to the others. "Well, what do you think? Shall we climb down?"

Are we able to take 10 on this one?


human wizard (spirit whisperer) 5 ~ HP: 30 ~ AC:13 Tch:12 ff:11 ~ CMD 13 ~ Fort:+4 Ref:+5 Will:+6 ~ Init:+6 Per:+2

Estietre peers down then shrugs... "I don't see what could be down there of worth, but if there are ropes, there must be a reason."

"I could stay up here as a lookout, and to keep Sharpmaw company."

Grand Lodge

Yes, you may take 10. Who all is heading down?


INACTIVE - GAME DIED

"I'll go." Hana crouches and starts carefully making her way down one of the ropes.

About halfway down she muses, "Should've checked first to make sure the rope is sturdy and not going to pull out of the cliffside."


HP 30/30 | AC 15 T 12 FF 13 CMD 15 | Fort +2* Ref +4 Will +4 | Init +3 | Per +2 | CL 4 | v. SR +4 | Conc +10 | Spell Save DC 14+ | Spells 1st: 7/7, 2nd: 4/4 | Suli 1/1 for 4R | ToF 7/7

Adara follows Hana without preamble. The many things they have chosen to leave unresolved thus far absently dancing through her mind as she loses herself to exertion of the climb, the familiar ache of muscles burning in her arms and back.


Human (Kellid) Saurian Shaman Druid 5 ac (16/11/16) Init+0 Percep+10 fort+6,Rfx+2, Will+9 hp 33 of 33

Lawdrak gives a sharp whistle and s gesture to Sharpmaw, pointing at Mum and saying

Something:
"Guard!"
in Druidic. Then, with a glance over the edge, he gives Adara time to get a led and follows.

Grand Lodge

Dereje, Hana, Adara, and Lawdrak descend the knotted vines, to the rocky shore below.

Reaching the bottom, you look out on mostly clear, calm, but deep waters. Just as you are about to call the trip down a waste of time, Hana notices something about 50 feet out from shore.

Hana:
It appears that there is a fairly substantial oyster bed out in the cove.

DM Rolls:

Adara Perception: 1d20 + 0 ⇒ (9) + 0 = 9
Dereje Perception: 1d20 + 0 ⇒ (11) + 0 = 11
Lawdrak Perception: 1d20 + 9 ⇒ (6) + 9 = 15
Mizu Perception: 1d20 + 4 ⇒ (14) + 4 = 18


INACTIVE - GAME DIED

"Oysters!" Hana says suddenly, and you realize that for the first time her Stoic samurai-ko demeanor has broken and she looks happy.

Grand Lodge

BUMP

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