
pinvendor |

I have some possible concepts like the Occultist that's kind of arcane or a pure Psychic, but if you want the Arcane slot, then I have others I can run with.
The aforementioned Suli Oracle would be fun, but her race would need to be given a pass since it's not currently on the approved list by the GM. Also, I don't want to steal the geniekin from Jesse since Jesse proposed an Undine before me. :-)

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Thus far I have heard suggested:
Jesse - Undine Samurai (Sword Saint), Lizardfolk Shaman
mellowgoth - Druid w/ mini T-Rex companion
pinvendor - Occultist, Psychic, Suli Oracle of Fire, Halfling/Tielfling combo (with Mahorfeus), Sczarni Carnie (again with Mahorfeus)
Mahorfeus - Paladin (Holy Gun) from Alkenstar, Zenj Summoner, Varisian Bard (presumed to be half of the Sczarni Carnie contingent w/ pinvendor)
BinkyBo - Arcane caster?
@pinvendor - I think you could sell me on the Suli if need be. I don't think it would step on Jesse's toes either as from what I've read (feel free to correct me, Jesse), Jesse's Undine is just an Undine in mechanics. I think he intends to use her more like one of the Spirit Folk from the old school (and 3.5) Oriental Adventures.

pinvendor |

The Psychic (or possibly Mesmerist) is the halfling of that duo, if we're keeping score.
Adara has been somewhat pampered as she is Considered as having been blessed by the Dawnflower herself. This life has also come with rigorous training in the faith of Sarenrae. While treated well and even provided with protection and a servant, Adara has still been taught that her powers and blessings are all in the service of Sarenrae.
Somewhat feisty and hot-headed, the zealous Adara is proud of her Mystery and even considers her Curse almost as a badge of honor further proving she has been touched by Sarenrae (whether this is true of course, no one who may know is telling).
Her latest journey in the service of the goddess is in pursuit of criminals who have taken a religious artifact. The journey has gone much longer than expected...

Mahorfeus |

Hm. I think (ha!) I've settled on the Abadaran paladin. Gives us a bit of range and extra divine power. Probably going to take a level or two in gunslinger, just to take off some of the edge.
As for his motive, well, there are a few possibilities. If the DM doesn't mind trait overlap, then perhaps he is accompanying a shipment of gunpowder to Sargava, protecting it from pirates and what have you. Because you know, nothing could possibly go wrong when you have a keg or two of black powder on board. Alternatively, he could be hunting down a criminal; perhaps even the same one as pin's suli, if he wants to go down that route. (Of course, that begs the question of what their modus operandi is.) He could also conceivably be on the ship for both reasons, I suppose.
That being said, Talomyr, to cut down on costs, could I craft ammunition on the Jenivere? Gunsmithing makes Craft checks unnecessary, so it's just a question of whether it's allowed before the game actually starts.

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@pinvendor - I'm good with your Suli concept if that is the direction you would like to go.
@Mahorfeus - Sure, I don't have and issue with crafting ammo on the the ship ahead of time.
As far as overlaping traits go, that's fine too. I just need a reason for you to be on the ship. I'll obviously leave it up to you and pinvendor if you would like to tie your backstories together.
So to update:
Jesse - Undine Samurai (Sword Saint) - Assumed based on initial preference and current choices of others.
mellowgoth - Druid w/ mini T-Rex companion
pinvendor - Suli Oracle of Fire (I'm fine with it, but are you sure you want to play another Oracle while you are playing Durielle in KM?)
Mahorfeus - Paladin (Holy Gun) from Alkenstar
BinkyBo - Arcane caster of some sort?

pinvendor |

Aside from the two sharing gender and class, they won't be anything alike. Adara should be practically a wizard with burst fire damage. If you've played the game Battleborn, think of Adara kind of like Ambra. But my Adara was conceived well before that game ever existed. XD

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So, I do have one alternative idea - I was going to try to get into a Reign of Winter game, but I hated the background requirements from the GM so I withdrew. The character that I built was a gnome rogue who's kind of a gadgeteer - not one of the silly Dragonlance tinker gnomes, but more like a toymaker/gadget-user who loves clever devices and working with his hands. If we really need a rogue I could do that instead.
Currently he's set up for a 15-point Reign of Winter game, but he would be trivial to update. Much less exotic of a character but still handy. Also, would go really well with the holy gun paladin, as he's a gunsmith.

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@Jesse - If you would like to use Ivo instead of Mizu, that is entirely up to you. If are to use Ivo, I highly suggest you look at the Steel Hound Investigator as an option.
Seems almost perfect for the little guy...Alchemy, Guns, Trapfinding, Inspiraton Pool....

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I kinda prefer the extra skill ranks, sneak attack, and rogue talents on this particular guy. Also depends on my co-adventurers here! If you are ok with us just brute-forcing through traps, Mizu is an excellent front-liner, which would free up the holy gun paladin to stay at range and shootin' instead of having to worry about enemies coming up on him/her and causing problems with proximity.

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Yeah, steel hound is pretty neat, I just envision this particular little guy as more of the roguish wanderer and less the city investigator. He doesn't care about solving cases or police work or anything like that. He's just living the freewheeling traveling lifestyle and studying clocks and toys and guns and explosives and stuff as he goes.

mellowgoth |

So, here's a look at Lawdrak. BAckground, description, history, etc. to follow.
Lawdrak
Human (Kellid) druid (saurian shaman) 1
CN Medium humanoid (human)
Init +0; Senses Perception +8
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Defense
--------------------
AC 13, touch 10, flat-footed 13 (+3 armor)
hp 9 (1d8+1)
Fort +3 (+2 circumstance bonus vs. hot weather), Ref +0, Will +6
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Offense
--------------------
Speed 30 ft. (20 ft. in armor)
Melee dagger +1 (1d4+1/19-20) or
spear +1 (1d8+1/×3)
Ranged sling +0 (1d4+1)
Druid (Saurian Shaman) Spells Prepared (CL 1st; concentration +5)
1st—cure light wounds, magic fang
0 (at will)—detect poison, light, purify food and drink (DC 14)
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Statistics
--------------------
Str 13, Dex 10, Con 12, Int 12, Wis 18, Cha 13
Base Atk +0.75; CMB +1; CMD 11
Feats Combat Casting, Evolved Companion[ACG]
Traits boarded in the mwangi expanse, dinosaur whisperer
Skills Acrobatics -3 (-7 to jump), Craft (traps) +5, Handle Animal +5, Heal +8, Knowledge (geography) +5, Knowledge (nature) +7 (+8 vs. dinosaurs), Knowledge (religion) +2, Perception +8, Spellcraft +5, Survival +10 (+12 to avoid becoming lost when using this, +11 vs. dinosaurs)
Languages Common, Druidic, Hallit, Polyglot, Skald
SQ nature bond (tyrannosaurus named sharpmaw), nature sense, wild empathy +2
Combat Gear acid, alchemist's fire, smokestick, vermin repellent[UE] (2); Other Gear hide shirt, dagger, sling, spear, artisan's tools, backpack, belt pouch, blanket[APG], compass[APG], flint and steel, hemp rope (50 ft.), holly and mistletoe, hot weather outfit[APG], mead (per gallon)[UE], mess kit[UE], pot, signal horn[APG], soap, spell component pouch, spell component pouch, sunrod (5), trail rations (5), waterskin, 15 gp, 3 sp, 5 cp
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Special Abilities
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Animal Companion Link (Ex) You have a link with your Animal Companion.
Combat Casting +4 to Concentration checks to cast while on the defensive.
Nature Sense (Ex) A druid gains a +2 bonus on Knowledge (nature) and Survival checks.
Share Spells with Companion (Ex) Can cast spells with a target of "you" on animal companion, as touch spells.
Wild Empathy +2 (Ex) Improve the attitude of an animal, as if using Diplomacy.
No, not his real name. Maybe.
Sharpmaw
Tyrannosaurus (Pathfinder RPG Bestiary)
N Medium animal
Init +3; Senses low-light vision, scent; Perception +6
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Defense
--------------------
AC 17, touch 13, flat-footed 14 (+3 Dex, +4 natural)
hp 13 (2d8)
Fort +3, Ref +6, Will +2
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Offense
--------------------
Speed 30 ft.
Melee bite +3 (1d8+3)
--------------------
Statistics
--------------------
Str 14, Dex 16, Con 10, Int 2, Wis 15, Cha 10
Base Atk +1.5; CMB +3; CMD 16
Feats Combat Reflexes
Tricks Attack, Attack, Attack Any Target, Come, Down, Fighting, Heel, Stay, Track
Skills Acrobatics +7, Perception +6
SQ attack any target, come, fighting, heel, track
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Special Abilities
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Attack Any Target [Trick] The animal will attack any creature on command.
Combat Reflexes (4 AoO/round) Can make extra attacks of opportunity/rd, and even when flat-footed.
Come [Trick] The animal will come to you on command.
Fighting [Trick] The animal has been trained to fight.
Heel [Trick] The animal will follow you.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Scent (Ex) Detect opponents within 15+ feet by sense of smell.
Track [Trick] The animal will track a scent.

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Hmmm...I'll have to look into how the ABP applies to animal companions. I'm sure it does, but in some fashion reduced from how it would apply to a PC.
Mark Seifter says NPCs should follow PC Level - 1 in this post. I suppose I could go that route.
Update:
Jesse - Undine Samurai (Sword Saint)
mellowgoth - Human Druid w/ mini T-Rex companion
pinvendor - Suli Oracle of Fire
Mahorfeus - Human Paladin (Holy Gun) from Alkenstar
BinkyBo - Human Wizard (Spirit Whisperer)
Does that look right? Jesse, were you still considering Ivo?

Mahorfeus |

LG Medium humanoid (human)
Init +3; Senses Perception +0
DEFENSE
AC 16, touch 13, flat-footed 13 (+3 armor, +3 Dex)
hp 12 (1d10+2)
Fort +3, Ref +3, Will +2
OFFENSE
Speed 30 ft.
Melee cutlass +2 (1d6+1/18-20)
Ranged battered pistol +5 (1d8+1/x4)
STATISTICS
Str 12, Dex 17, Con 12, Int 12, Wis 10, Cha 15
Base Atk +1; CMB +2; CMD 15
Feats Amateur Gunslinger, Gunsmithing, Point-Blank Shot, Rapid Reload (pistol)
Skills Appraise +6, Diplomacy +6, Knowledge (engineering) +5, Knowledge (religion) +5, Sense Motive +4, Spellcraft +5
Languages Common, Dwarven, Osiriani
SQ aura, code of conduct, deed (quick clear), grit (1 point)
Traits Eye for Quality, Get the Cargo Through
Gear masterwork studded leather, cutlass, battered pistol with 30 firearm bullets, backpack, bedroll, belt pouch, flint and steel, gold holy symbol, gunsmith’s kit, iron pot, mess kit, powder horn with 10 doses, rope, torches (10), trail rations (5 days), waterskin, 271 gp
Here's the crunch for my main man. His backstory just needs a bit of polish, and I'm still trying to settle on a name. (The alias I wanted has already been taken, though I could always just slap a title on it.)
He has a lot of gold left over, but I figure that can just represent the raw materials he will need for crafting more ammo.

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Does that look right? Jesse, were you still considering Ivo?
Ivo's kinda in backup mode at this point. I made Mizu specifically for this when you first mentioned the possibility of running it, and we really do need a frontline tank (the T-Rex is cool but, like all animal companions, it's not quite as good as having a PC in the spot). Maybe if she dies, Ivo will show up!

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Ok sounds like we have a party picked out.
Jesse: Undine Samurai (Sword Saint) - Mizo no Hana
mellowgoth - Human Druid w/ mini T-Rex companion - Lawdrak and Sharpmaw
pinvendor - Suli Oracle of Fire - Adara
Mahorfeus - Human Paladin (Holy Gun) from Alkenstar - To Be Named Later
BinkyBo - Human Wizard (Spirit Whisperer) - Estietre "Mum" Hruska
We're at 10 days prior to the start of the game (July 8th). Prior to the 8th, I will have the initial post up in the gameplay thread, which will have all of you just before dinner aboard the Jenivere. Once that post is up, feel free to RP among yourselves until I return from vacation, wreck the ship, and get the game started officially.

Lawdrak |

Lawdrak is now fully-fluffed out. I'll have decent post in the in-game thread in the next day or so.
Also, the inspiration for Sharpmaw's usual dialog of "Growf?":
What's New with Phil and Dixie.