DM Talomyr's Serpent's Skull (Inactive)

Game Master Talomyr

You are passengers on a cargo ship called the Jenivere, headed south to Sargava. The voyage promises not only to bring you and your fellow passengers together as you face adversity, but also to set you on a path into the very heart of one of Golarion’s most feared regions in search of wealth, fame, and ancient secrets.


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Human (Kellid) Saurian Shaman Druid 5 ac (16/11/16) Init+0 Percep+10 fort+6,Rfx+2, Will+9 hp 33 of 33

I just crawled through the loot list. Let me know what you think:

To sell:
Bejeweled masterwork cold iron starknife
A +1 defiant (aberrations) darkwood buckler
Burglar’s bracers
A masterwork dagger with the mark of the Red Mantis on its blade
Improved armbands of the brawler
A mithral hook prosthetic
A fine brass sextant
7 +1 arrows
2 +2 arrows
An arrow of aberration slaying
A javelin of lightning
A masterwork composite [+3] longbow
An efficient quiver
A pair of masterwork saw-toothed sabers, recovered from a skeleton champion
+1 buckler decorated with a skull and crossbones

To keep:
Potions: CMW, Lesser restoration (6), remove disease, water breathing, water walk, enlarge person
Watertight mithral scroll tube containing a scroll of raise dead
+1 keen dagger
wand of mirror image (5 charges)
2 smokesticks
4 tanglefoot bags
3 antitoxins
thunderstone


Human (Kellid) Saurian Shaman Druid 5 ac (16/11/16) Init+0 Percep+10 fort+6,Rfx+2, Will+9 hp 33 of 33

Sorry if this double-posts...

Have a look at this sell/keep breakdown, let me know what you all think.

Bejeweled masterwork cold iron starknife
A +1 defiant (aberrations) darkwood buckler
Burglar’s bracers
A masterwork dagger with the mark of the Red Mantis on its blade
Improved armbands of the brawler
A mithral hook prosthetic
A fine brass sextant
7 +1 arrows
2 +2 arrows
An arrow of aberration slaying
A javelin of lightning
A masterwork composite [+3] longbow
An efficient quiver
A pair of masterwork saw-toothed sabers, recovered from a skeleton champion
+1 buckler decorated with a skull and crossbones

To keep:
Potions: CMW, Lesser restoration (6), remove disease, water breathing, water walk, enlarge person
Watertight mithral scroll tube containing a scroll of raise dead
+1 keen dagger
wand of mirror image (5 charges)
2 smokesticks
4 tanglefoot bags
3 antitoxins
thunderstone


Human (Kellid) Saurian Shaman Druid 5 ac (16/11/16) Init+0 Percep+10 fort+6,Rfx+2, Will+9 hp 33 of 33
pinvendor wrote:

So Adara is off, and I have been working on my replacement character, but I feel like I am just terrible about selecting spells. I'm attempting to build an Archaeologist Bard. I see a lot of fun spell choices, but I don't want to be horrendously useless which always seems to be the direction I go when I build characters who don't have an obvious martial tendency.

The following spells have been selected, but I still need 3 additional Level 1 and 1 level 2 spells.

1st: cure light wounds, spirit share
2nd: cure moderate wounds

I beg for your input and assistance!

ear-Piercing Scream is a nice combat spell, the Daze proc can be quite handy.

Cultural Adaptation might be a nice RP utility.

Share Language or Comprehend Languages might be handy, too

For lvl2, Glitterdust has saved my @#$ more times than I care to count.


Legendary Merchant of Pins

Thank you for the feedback, Lawdrak.


INACTIVE - GAME DIED

No objections to the loot breakdown!

Grand Lodge

Any claims on any of the loot?

Grand Lodge

The pace has slowed significantly in this game (I hold myself to blame as well). I there an appetite to continue this game or is it time to let it go?


Human (Kellid) Saurian Shaman Druid 5 ac (16/11/16) Init+0 Percep+10 fort+6,Rfx+2, Will+9 hp 33 of 33

I'm still very interested, if you're up for running.


Male Human Paladin 4/Gunslinger 1 | HP 43/43 | AC 18, T 14, FF 14 | Fort +10, Ref +10, Will +7 | CMD 18 | Init +5 | Perception +6 | Grit 3/3 | LoH 4/4

Hey, folks. I'm sorry about disappearing off the face of the earth. The past month or so has been... interesting, to say the least. I do not want to make any excuses, so I will just say that I am still interested in this game. Please bear with me as I try to get back onto the saddle.

That said, I did not want to come back completely empty-handed. Here is the breakdown for all of our loot from Book 1, excluding any items we plan on keeping. If everything on there is correct, then our total stockpile of money should add up to 22,299 gp; not bad, if I must say so myself.

Grand Lodge

Sorry for the radio silence. The last couple of weeks have been entirely too busy. I'll try to resume posting soon.

Grand Lodge

1 person marked this as a favorite.

Update: My schedule is still entirely too busy, but at least now I can see the light at the end of the tunnel (I really hope that's not a train...)

The week of Nov 25th, I should be able to resume a somewhat normal schedule assuming any of you are still around by that time.


INACTIVE - GAME DIED

See you then!


Human (Kellid) Saurian Shaman Druid 5 ac (16/11/16) Init+0 Percep+10 fort+6,Rfx+2, Will+9 hp 33 of 33

I'll be here! Good luck with that long dark tunnel, and thanks for the update.


Male Human Paladin 4/Gunslinger 1 | HP 43/43 | AC 18, T 14, FF 14 | Fort +10, Ref +10, Will +7 | CMD 18 | Init +5 | Perception +6 | Grit 3/3 | LoH 4/4

I'm still around! I'll definitely keep an eye out for your return. :)


Legendary Merchant of Pins

In keeping with the now “usual” turbulence of my real life, I’m now in the middle of packing my life and moving across country. I should be able to resume more regular posting as I will be unemployed upon arrival, and I should have plenty of time on hands until gainful employment is achieved.

Grand Lodge

And we're back.

pinvendor, if you are still around and interested, please wrap up that bard you've been working on. You'll be making an appearance soon.

Hopefully I haven't lost anyone in my absence. Please check back in so I know who I still have.


human wizard (spirit whisperer) 5 ~ HP: 30 ~ AC:13 Tch:12 ff:11 ~ CMD 13 ~ Fort:+4 Ref:+5 Will:+6 ~ Init:+6 Per:+2

I'm here


INACTIVE - GAME DIED

Check!


Human (Kellid) Saurian Shaman Druid 5 ac (16/11/16) Init+0 Percep+10 fort+6,Rfx+2, Will+9 hp 33 of 33

I'm here!


Ac19/13/16 hp4/23 frt+5,Rfx+8,Wll+4 Init+3 Perc+8, scent

Graahhr!

Grand Lodge

Are folks still out there?


INACTIVE - GAME DIED

Yes.


I'm going to throw out a suggestion...

We're dragging pretty badly in this section, and the kind of skullduggery that I think would probably be happening among the factions is, in my humble opinion, hard to capture well in PBP. None of this is a knock on our GM or the players - I think it's just easy to bog down.

What would the players and Gm say to skipping ahead a bit. I don't know the AP, but I'm guessing we would pick a patron, outfit, and head out in search of the lost city. I'd trust the GM to pick a patron, or we could have a quick off-books vote, and move ahead a bit.

Just my thoughts. I'm perfectly willing to play through if folks would really like to, but I like this group of characters, and would hate to see the game die.

Grand Lodge

I'm fine with that, but would prefer that the players choose the faction to work with.


human wizard (spirit whisperer) 5 ~ HP: 30 ~ AC:13 Tch:12 ff:11 ~ CMD 13 ~ Fort:+4 Ref:+5 Will:+6 ~ Init:+6 Per:+2

I think that is a good suggestion.
As for Estietre, her initial choice would be the Sargavian government due to her late husband's tie to the colony, but after hearing proposals, would be more in line with the Pathfinder Society.


Male Human Paladin 4/Gunslinger 1 | HP 43/43 | AC 18, T 14, FF 14 | Fort +10, Ref +10, Will +7 | CMD 18 | Init +5 | Perception +6 | Grit 3/3 | LoH 4/4

I am sorry about the radio silence. I have been around, but I have real issues giving all of the games I am in the attention and energy they deserve. That said, I am still willing to push forward.

Depending on what we learn from Ishirou and the General, chances are Dereje will advocate for either Saragava or the Society. He probably wouldn't give the Free Captains or Red Mantis the time of day, considering that they are pirates and assassins.


Human (Kellid) Saurian Shaman Druid 5 ac (16/11/16) Init+0 Percep+10 fort+6,Rfx+2, Will+9 hp 33 of 33

Lawdrak, to be honest, would be a little out of his depth making a decision like this. He would probably lean toward the Pathfinders, at the end, but would lean heavily on the older and wiser heads of his colleagues.

Grand Lodge

So do we have a consensus on which faction to partner with?


Tiefling Unchained Rogue 5 | HP = 30 | AC 15 | F +2 R +7 W +2 | CMD 16 (18 Traps) | Ini +3 | Per +9 (+11 Traps)(Alert to Sound When Asleep - Sleep DC Halved)

Dot. There is an Avatar problem with Paizo at the moment, once that is resolved I will finalize my Profile.


INACTIVE - GAME DIED

Sounds like the Society - Hana leans between them and the local government (she is, after all, a government functionary and has a strong impulse reaction to falling in line behind authority).


Human (Kellid) Saurian Shaman Druid 5 ac (16/11/16) Init+0 Percep+10 fort+6,Rfx+2, Will+9 hp 33 of 33

Looks like Society.

Grand Lodge

Okay, the Pathfinders it is. I'll go ahead and jump forward tomorrow as long as there are no objections.

Grand Lodge

All,

Please welcome Savras Skuld (played by Storyteller Shadow) to the party. With pinvindor's disappearance, I figured it wouldn't be a bad idea to add another member to the party.


INACTIVE - GAME DIED

Hello and welcome!


human wizard (spirit whisperer) 5 ~ HP: 30 ~ AC:13 Tch:12 ff:11 ~ CMD 13 ~ Fort:+4 Ref:+5 Will:+6 ~ Init:+6 Per:+2

Excellent.. welcome!


Hiya, Shadow! Welcome!


Shadow's Status

Thanks! Looking forward to playing with you all as I know most of you :-)

Was sick most of the week, will get a post up now.


Male Human Paladin 4/Gunslinger 1 | HP 43/43 | AC 18, T 14, FF 14 | Fort +10, Ref +10, Will +7 | CMD 18 | Init +5 | Perception +6 | Grit 3/3 | LoH 4/4

Welcome to the game! :)


INACTIVE - GAME DIED
Dereje wrote:

Hey, folks. I'm sorry about disappearing off the face of the earth. The past month or so has been... interesting, to say the least. I do not want to make any excuses, so I will just say that I am still interested in this game. Please bear with me as I try to get back onto the saddle.

That said, I did not want to come back completely empty-handed. Here is the breakdown for all of our loot from Book 1, excluding any items we plan on keeping. If everything on there is correct, then our total stockpile of money should add up to 22,299 gp; not bad, if I must say so myself.

Per this post, are we splitting 22,299 four ways (me, mum, Dereje, Lawdrak)? Or five ways and our erstwhile oracle takes a share with her to start her new life?

Grand Lodge

4 ways


INACTIVE - GAME DIED

Spending:
* 2,500 for effortless lace
* 360 to hire a cleric to cast masterwork transformation on my katana
* 2,000 to improve the katana to a +1 weapon
* 5 gp for 10 days of trail rations
* 2 gp for a small shovel
* 2 gp for a crowbar


Human (Kellid) Saurian Shaman Druid 5 ac (16/11/16) Init+0 Percep+10 fort+6,Rfx+2, Will+9 hp 33 of 33

I will try to have my shopping done by Friday morning.


human wizard (spirit whisperer) 5 ~ HP: 30 ~ AC:13 Tch:12 ff:11 ~ CMD 13 ~ Fort:+4 Ref:+5 Will:+6 ~ Init:+6 Per:+2

Pearl of power 1000
Handy Haversack 2000
+1 Cloak of resistance 1000
Campfire Bead 720
Scrolls (Identify, Ray of Enfeeblement, Invisibility, Knock, Protection from Evil - Communal) 500
2 anti plague 100
2 anti venom 100
20 days trail rations 10
Salt, pepper, sugar, garlic, oregano 13


Shadow's Status

I will have my shopping done by tonight. Sorry for the delay.


human wizard (spirit whisperer) 5 ~ HP: 30 ~ AC:13 Tch:12 ff:11 ~ CMD 13 ~ Fort:+4 Ref:+5 Will:+6 ~ Init:+6 Per:+2

Also picking up Locate Object scroll...
Rolling to successfully teach spells to my familiar
spellcraft DC15: 1d20 + 11 ⇒ (13) + 11 = 24
spellcraft DC15: 1d20 + 11 ⇒ (5) + 11 = 16
spellcraft DC16: 1d20 + 11 ⇒ (11) + 11 = 22
spellcraft DC16: 1d20 + 11 ⇒ (5) + 11 = 16
spellcraft DC16: 1d20 + 11 ⇒ (8) + 11 = 19
spellcraft DC16: 1d20 + 11 ⇒ (16) + 11 = 27


Human (Kellid) Saurian Shaman Druid 5 ac (16/11/16) Init+0 Percep+10 fort+6,Rfx+2, Will+9 hp 33 of 33

+1 hide armor (1165)
+1 Cloak of resistance(1000)
+1 Ring of Protection(2000)
Wand of cure light wounds(750)
backup holly & mistletoe

How will the expedition be handling food, supplies, and such?


Tiefling Unchained Rogue 5 | HP = 30 | AC 15 | F +2 R +7 W +2 | CMD 16 (18 Traps) | Ini +3 | Per +9 (+11 Traps)(Alert to Sound When Asleep - Sleep DC Halved)

Equipment:

Light Crossbow (35 GP)
20 Bolts (2 GP)
Javelin (2 - 2 GP)
Daggers (5 - 10 GP)
Backpack (2 - 4 GP)
Bedroll (1 SP)
Flint & Steel (1 GP)
Grappling Hook (1 GP)
Cloth (1 SP)
Torches (10 - 1 CP)
Rope, Silk (10 GP)
Waterskin (2 - 2 GP)
Mirror, Small Steel (10 GP)
Oil 1 Pint Flask (1 SP)
Antitoxin Vial (2 - 100 GP)

Total: 174 GP, 7 SP, 1 CP


Male Human Paladin 4/Gunslinger 1 | HP 43/43 | AC 18, T 14, FF 14 | Fort +10, Ref +10, Will +7 | CMD 18 | Init +5 | Perception +6 | Grit 3/3 | LoH 4/4

Apologies for the delay. Here are Dereje's expenditures:

  • 300 gp for the raw materials needed to turn his battered pistol into a masterwork pistol
  • 500 gp worth of supplies for crafting bullets and black powder
  • 1,100 gp on a mithral shirt
  • 2,500 gp on a bag of holding (Type II)

    Which leaves Dereje with 1,281 gp, 6 sp, and 5 cp (including leftovers from starting wealth).

  • Grand Lodge

    Sorry folks, I'm sick as a dog right now. I'll resume posting when my health improves

    Grand Lodge

    Well folks, it seems I've landed in the hospital with my current illness and will be out of action a while longer. Sorry, hopefully I'll be back soon.

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