DM Talomyr's Kingmaker

Game Master Talomyr

Let it so known that the bearers of this charter, having delivered the northern reaches of the Greenbelt from the scourge of banditry, having provided detailed maps of the lay of the land, and having done no small amount of work in the exploration of said land and the culling of hostile monsters and indigenous hazards, are hereby granted the right to rule.

The nature and laws of rule are theirs to define, and the wellbeing of this new nation is theirs to protect.

In accordance for providing a stable nation to the south of central
Rostland, let there be a generous stipend of funds, support, and advice provided to this fledgling nation as a token of Restov and Brevoy’s goodwill, such that future relations between kingdoms might be mutually beneficial.

So witnessed under the watchful eye of the Lordship of Restov and by the authority granted by Lord Noleski Surtova, current Regent of the Dragonscale Throne.


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Greenbelt Map Roll20 Link

The bandit to the right of Edgar speaks up. "That'd be me...at least among this lot. Who's getting most of the money, that'd be Dovan."

"What'd you have in mind?"


Greenbelt Map Roll20 Link

Jacobus has the coins in hand and is about to hand them over, pending any interactions between Theodore, the bandits, and Edgar.

I will NPCing Jacobus until further notice. His player has a real life issue to deal with and will return when circumstances allow.


Male Halfling Cavalier (Honour Guard / Strategist) 3
Theodore:
HP 28/28 | AC 21 T 14 FF 18 | Fort+4 Ref +4 Will+1 | Initiative +3 | Perception +8 | Challenge 1/1
Rufus:
HP 25/25 | AC 22 T 13 FF 19 | Fort+5 Ref +6 Will+2 | Initiative +3 | Perception +5

I nod to the leader, "Must be hard, setting up a band with all these bandits about. How long does that insurance last and how much does he pay per month?"

Might need some help here guys, or I will end up with just paying them.


Greenbelt Map Roll20 Link

"Being late makes it double. How often and how much? Guess that depends on the boss's mood."


Male Halfling Cavalier (Honour Guard / Strategist) 3
Theodore:
HP 28/28 | AC 21 T 14 FF 18 | Fort+4 Ref +4 Will+1 | Initiative +3 | Perception +8 | Challenge 1/1
Rufus:
HP 25/25 | AC 22 T 13 FF 19 | Fort+5 Ref +6 Will+2 | Initiative +3 | Perception +5

"Where would we find this Dovan, so we can talk with him as well?"


Greenbelt Map Roll20 Link

"Don't you worry about him, if you're around long enough he'll find you." the bandit says with a laugh.

"Now, about Edgar's issue here? We need to be on our way one way or another..."


Male Human Male Human Sorcerer (Draconic) 1/Scaled Fist Unchained Monk 3 |Movement speed: 40| HP 39/39| AC 17 T 16 FF 14 | CMD 21 FF 18 | Fort+5 Ref +5 Will+3| Initiative +2 | Perception +7 | Claws 6/6 | Stunning fist 3/3

who all have the bandits noticed, I don't want to give away anyone who may still he able to surprise them, if needed


Greenbelt Map Roll20 Link

Right now, just Theo and Jacobus.


Male Human Male Human Sorcerer (Draconic) 1/Scaled Fist Unchained Monk 3 |Movement speed: 40| HP 39/39| AC 17 T 16 FF 14 | CMD 21 FF 18 | Fort+5 Ref +5 Will+3| Initiative +2 | Perception +7 | Claws 6/6 | Stunning fist 3/3

how tall is the wall surrounding the place, at least I assume it's a wall,


Greenbelt Map Roll20 Link

More of a fence than a wall. The fence is about 4 ft tall.


Male Halfling Cavalier (Honour Guard / Strategist) 3
Theodore:
HP 28/28 | AC 21 T 14 FF 18 | Fort+4 Ref +4 Will+1 | Initiative +3 | Perception +8 | Challenge 1/1
Rufus:
HP 25/25 | AC 22 T 13 FF 19 | Fort+5 Ref +6 Will+2 | Initiative +3 | Perception +5

I look to Jacobus and back to the bandits, "While I would happily like to give you the money right now, Jack here is a trader; as he mentioned, and I am pretty sure he would want to arrange anything to do with the exchange of money with your boss first. You know how those with money can be." I take a step forwards, and continue slowly until I am within whispering distance of them. "I have been travelling with Jack for a while now, so I think I can say we are friends, so what if you took me instead of Edgar? That'd help us all out, he would be free from this situation, I will be more at ease about his safety, Jack can tell the girl that he saved her fathers life and you will likely get more money for me than Edgar. You can use me as a hostage to take him to speak with your boss and if he doesn't pay, you just make me bleed."

Seeing if I can trade places with Edgar, it doesn't matter if the group attacks with me in harms way. While I would like to settle this with money, there is nothing saying they won't just come back again even if we pay them.


Greenbelt Map Roll20 Link

The presumed lead bandit regards Theodore curiously. "Who did you lot say you were again? And who the hell said anything about takin' anybody anywhere?"

"Look if you or Edgar pay up, everything is good. If not...well I've been told to take it out of old Edgar's hide."

Perception DC 15:
Solaina is getting dangerously close to being seen.


Female Human (Ulfen) Cleric 6 | HP 44/44| AC 18 T 13 FF 16 | Fort+4 Ref +4 Will+8 | Initiative +2 | Perception +10* | Channel 0/8 | Portrait | Elkmark Calendar

Perception: 1d20 + 6 ⇒ (5) + 6 = 11
Tove continues to stare intently at the exchange, waiting for an opportunity to strike.


Male Human Male Human Sorcerer (Draconic) 1/Scaled Fist Unchained Monk 3 |Movement speed: 40| HP 39/39| AC 17 T 16 FF 14 | CMD 21 FF 18 | Fort+5 Ref +5 Will+3| Initiative +2 | Perception +7 | Claws 6/6 | Stunning fist 3/3

perception: 1d20 + 6 ⇒ (5) + 6 = 11


Male Human Wizard 3 | 25/25 HP | AC 13 T 12 FF 11 CMD 15 | Fort +4 Ref +4 Will +5 (+6 vs. mind-affecting) | Initiative +2 | Perception +4

Trying this without the perception check, in case that was causing the problem posting. It was a 10 for a total of 16 BTW. The spell is message.

Torsten casts a quick spell to warn Solaina, and includes Theo and Tove in its effect. "Go back girl, we will strike as soon as the bandits move apart from your father. If they run after you it all gets much too complicated!"


Greenbelt Map Roll20 Link

DM Rolls:

DC 25 to hear Torsten, DC 20 to see him point as per spell description
Perception 1: 1d20 + 2 ⇒ (18) + 2 = 20
Perception 2: 1d20 + 2 ⇒ (1) + 2 = 3
Perception 3: 1d20 + 2 ⇒ (20) + 2 = 22

"What you pointin' at, boy?" the bandit to the right of Edgar asks.

Meanwhile Solaina responds, "Sorry...just worried about my dad..." as she steps back.


Male Human Wizard 3 | 25/25 HP | AC 13 T 12 FF 11 CMD 15 | Fort +4 Ref +4 Will +5 (+6 vs. mind-affecting) | Initiative +2 | Perception +4

"A joke! I said there were more ways to use a barn than for the animals, ha ha!" Torsten tries to laugh it off.

bluff: 1d20 ⇒ 11


Greenbelt Map Roll20 Link

DM Rolls:

Sense Motive 1: 1d20 + 1 ⇒ (19) + 1 = 20

"Yeah...some joke. Marvin, why don't you and a few of the boys go see what the boy's pointin' at?"

Marvin, or at least the one who responds to that name, nods and he and three other move toward the gate.

3 (Marvin), 4, 5, & 6 are the ones moving toward the gate. What would you like to do? As I am not certain what you would like to do, those of you hidden may take an action. All may roll their own initiatives.


Male Human Male Human Sorcerer (Draconic) 1/Scaled Fist Unchained Monk 3 |Movement speed: 40| HP 39/39| AC 17 T 16 FF 14 | CMD 21 FF 18 | Fort+5 Ref +5 Will+3| Initiative +2 | Perception +7 | Claws 6/6 | Stunning fist 3/3

Raz will ready for movement out the gate, if they start moving toward solaina, he will head direct to the barn, cutting them off iot protect her.


Male Human Male Human Sorcerer (Draconic) 1/Scaled Fist Unchained Monk 3 |Movement speed: 40| HP 39/39| AC 17 T 16 FF 14 | CMD 21 FF 18 | Fort+5 Ref +5 Will+3| Initiative +2 | Perception +7 | Claws 6/6 | Stunning fist 3/3

initiative: 1d20 + 2 ⇒ (19) + 2 = 21


Male Human Wizard 3 | 25/25 HP | AC 13 T 12 FF 11 CMD 15 | Fort +4 Ref +4 Will +5 (+6 vs. mind-affecting) | Initiative +2 | Perception +4

initiative: 1d20 + 2 ⇒ (19) + 2 = 21

Would the fence block line of effect for entangle? i.e. if I cast it on the ground inside the fence will it affect the ground outside as well?.


Greenbelt Map Roll20 Link

The fence will not block the line of effect for a potential entangle

DM Roll:

Initiative 1: 1d20 + 5 ⇒ (6) + 5 = 11
Initiative 2-5: 1d20 + 2 ⇒ (5) + 2 = 7
Initiative Jacobus: 1d20 + 2 ⇒ (18) + 2 = 20


Male Human Wizard 3 | 25/25 HP | AC 13 T 12 FF 11 CMD 15 | Fort +4 Ref +4 Will +5 (+6 vs. mind-affecting) | Initiative +2 | Perception +4

Torsten will call the grass and gardens up to wrap the bandits moving towards the barn, avoiding Jacobus and Theo - and, sadly, also avoiding those flanking Edgar as a consequence.

Entangle, reflex DC 16


Greenbelt Map Roll20 Link

Happy New Year! Hope everyone had a good holiday season. Now let's see if we can get things back on track.

DM Rolls:

Initiative, Ivo: 1d20 + 3 ⇒ (16) + 3 = 19
Initiative, Jacobus = 20
Initiative, Razarak = 21
Initiative, Theodore: 1d20 + 3 ⇒ (4) + 3 = 7
Initiative, Torsten = 21
Initiative, Tove: 1d20 + 2 ⇒ (7) + 2 = 9
Initiative, 1 = 11
Initiative, 2-6 = 7

Reflex 3: 1d20 + 3 ⇒ (15) + 3 = 18
Reflex 4: 1d20 + 3 ⇒ (18) + 3 = 21
Reflex 5: 1d20 + 3 ⇒ (7) + 3 = 10
Reflex 6: 1d20 + 3 ⇒ (10) + 3 = 13

Jacobus Initimidate: 1d20 + 8 ⇒ (14) + 8 = 22

Four of the men begin to walk toward the gate, but as they do so Torsten mutters a few arcane words and the plant life below the men's feet comes to life, ensnaring two of them.

"Wh...what the Hell is this?!" one of the men yells.

Seeing that diplomacy is rapidly coming to an end, Jacobus pulls his mace from his belt and stare coldly at the presumed leader. "Stand down. You still have a chance to come out of this alive, harm a hair on Edgar's head and I can not say the same."

Initiative Order:
Torsten - Done
Razarak
Jacobus - Done
Ivo
Bandit 1
Tove
Theodore
Bandits 2 - 6

Raz and Ivo are up.


Male Human Male Human Sorcerer (Draconic) 1/Scaled Fist Unchained Monk 3 |Movement speed: 40| HP 39/39| AC 17 T 16 FF 14 | CMD 21 FF 18 | Fort+5 Ref +5 Will+3| Initiative +2 | Perception +7 | Claws 6/6 | Stunning fist 3/3

Raz will double move to closer to the gate, and drop into dragon style on the way


RETIRED

Ivo clambers up over the window sill and into the house from the back.

Climb: 1d20 + 6 ⇒ (14) + 6 = 20


Greenbelt Map Roll20 Link

The bandit leader steps behind Edgar and pulls a dagger. "N..now, now there fella. We don't want anyone to get hurt here...just put the money on the ground and back off and no one has to get hurt."

DM Roll:

Bluff: 1d20 + 9 ⇒ (11) + 9 = 20

Sense Motive DC 20:
The bandit leader is clearly shaken and unsure of how all of this is going to end.

Tove and Theo are up.


Male Human Male Human Sorcerer (Draconic) 1/Scaled Fist Unchained Monk 3 |Movement speed: 40| HP 39/39| AC 17 T 16 FF 14 | CMD 21 FF 18 | Fort+5 Ref +5 Will+3| Initiative +2 | Perception +7 | Claws 6/6 | Stunning fist 3/3

sense motive: 1d20 + 4 ⇒ (10) + 4 = 14
nope


Female Human (Ulfen) Cleric 6 | HP 44/44| AC 18 T 13 FF 16 | Fort+4 Ref +4 Will+8 | Initiative +2 | Perception +10* | Channel 0/8 | Portrait | Elkmark Calendar

Sense Motive: 1d20 + 7 ⇒ (1) + 7 = 8
Damn! Tove grimaces as the bandit leader steps behind Edgar.
Too risky to take a shot now...
Tove relaxes her hand on her bowstring and grabs the reins, driving Ros into the frey and rearing up across the fence from the bandit leader.
She raises her hand and flourishes it toward the man behind Edgar.
"You will pay for your wicked ways, bandit scum!"

Admonishing Ray: 1d20 + 4 - 4 ⇒ (16) + 4 - 4 = 16 Ranged Touch Attack, penalty assumes the target is "engaged in melee".
Non-Lethal Damage: 4d6 ⇒ (5, 6, 4, 6) = 21


Greenbelt Map Roll20 Link

The bandit leader lets out a howl of pain as Tove's ray slams home. "Damnit! Someone bring me that b@#@#'s head!"

Thinking of it as his best opportunity to get away, Edgar bolts toward his door, somehow making it through the writhing plant life, and slams the door shut. The bandit leader takes a swing at the farmer as he flees but fails to connect.

DM Rolls:

Reflex DC 16: 1d20 + 2 ⇒ (14) + 2 = 16

Dagger AoO vs AC 11: 1d20 + 7 - 2 ⇒ (1) + 7 - 2 = 6 (shaken)
Damage: 1d4 + 3 ⇒ (3) + 3 = 6

Theo is up. His player has been out of touch for since 12/20 in this game and the other that I am in with him. I'll give him until tomorrow morning to post, otherwise I will bot him for the round.


Greenbelt Map Roll20 Link

Theodore climbs over the fence and draws his blade. "Stand down! No one has to die here today!" the halfling pleads, but his words seem to fall on deaf ears as two of the thugs approach the halfling and plunge shortswords into his body.

Another trudges his way through the writhing plants and simply does his best to escape while the two who had be caught up in the entangling grass struggle to free themselves, one just managing to do so.

Theo takes 9 damage from two strikes.

DM Rolls:

Theo Diplomacy: 1d20 + 14 ⇒ (2) + 14 = 16

STR 5 Escape - Move: 1d20 + 2 ⇒ (3) + 2 = 5 - fail
STR 6 Escape - Move: 1d20 + 2 ⇒ (11) + 2 = 13 - fail

STR 5 Escape - Standard: 1d20 + 2 ⇒ (18) + 2 = 20 - success
STR 6 Escape - Standard: 1d20 + 2 ⇒ (9) + 2 = 11 - fail

Shortsword 2: 1d20 + 5 ⇒ (18) + 5 = 23
Damage: 1d6 + 2 ⇒ (3) + 2 = 5

Shortsword 3: 1d20 + 5 ⇒ (20) + 5 = 25
Damage: 1d6 + 2 ⇒ (2) + 2 = 4
Confirm Shortsword 3?: 1d20 + 5 ⇒ (14) + 5 = 19
Extra Damage: 1d6 + 2 ⇒ (5) + 2 = 7

Torsten, Raz, Jacobus, and Ivo are up.


Male Human Male Human Sorcerer (Draconic) 1/Scaled Fist Unchained Monk 3 |Movement speed: 40| HP 39/39| AC 17 T 16 FF 14 | CMD 21 FF 18 | Fort+5 Ref +5 Will+3| Initiative +2 | Perception +7 | Claws 6/6 | Stunning fist 3/3

Raz will also go over the fence to support Theo, and swing at the closest bandit with a stunning fist.

climb: 1d20 + 2 ⇒ (3) + 2 = 5
attack: 1d20 + 4 ⇒ (15) + 4 = 19
damage: 1d6 + 3 ⇒ (5) + 3 = 8

Stunning Fist, Fort DC 14:
You must declare that you are using this feat before you make your attack roll (thus, a failed attack roll ruins the attempt). Stunning Fist forces a foe damaged by your unarmed attack to make a Fortitude saving throw (DC 10 + 1/2 your character level + your Wis modifier), in addition to dealing damage normally. A defender who fails this saving throw is stunned for 1 round (until just before your next turn). A stunned character drops everything held, can't take actions, loses any Dexterity bonus to AC, and takes a –2 penalty to AC. You may attempt a stunning attack once per day for every four levels you have attained (but see Special), and no more than once per round. Constructs, oozes, plants, undead, incorporeal creatures, and creatures immune to critical hits cannot be stunned.


Greenbelt Map Roll20 Link

DM Roll:

Fort DC 14: 1d20 + 3 ⇒ (15) + 3 = 18

Raz hops the fence, nearly catching his toe in doing so, but across none-the-less before punching one of the thugs in hopes of stunning him. The strike lands, but to Raz's dismay the thug shakes off the worst of it.

Torsten, Jacobus, and Ivo are up.


RETIRED

To be clear, I'm now in the house with Edgar and the kids and the door is shut, and there are no bandits in here?


Greenbelt Map Roll20 Link
Ivo Crownwheel wrote:
To be clear, I'm now in the house with Edgar and the kids and the door is shut, and there are no bandits in here?

That is correct.


Male Human Wizard 3 | 25/25 HP | AC 13 T 12 FF 11 CMD 15 | Fort +4 Ref +4 Will +5 (+6 vs. mind-affecting) | Initiative +2 | Perception +4

Torsten rides forward to get a clear shot then throws a conjured spear at the bandit leader. "Shame on you, striking at an unarmed man so!"

attack, 1 range inc.: 1d20 + 5 - 2 ⇒ (6) + 5 - 2 = 9
damage: 1d8 + 4 ⇒ (1) + 4 = 5 + 1 bleed

The spear covers the side of the house in splinters without harming the leader however.


Greenbelt Map Roll20 Link

DM Roll:

Reflex DC 16 - 6: 1d20 + 3 ⇒ (9) + 3 = 12[/dice]

Despite his recent escape, the writhing plant life ensnares the bandit #6 again.


RETIRED

Inside the house:
Ivo puts his finger to his lips and hefts his sap.

Stealth: 1d20 + 13 ⇒ (11) + 13 = 24

Ivo very quietly opens the door and peeks out.


Greenbelt Map Roll20 Link

Ivo peeks out the door to see a pair of plant ensnared bandits 15-20 feet away from him.

Meanwhile Jacobus climbs over the fence and takes a swing at one of the thugs, but swings wide.

The bandit leader moves toward Tove and stabs at her, but stabs little more than air.

DM Rolls:

Climb - Jacobus: 1d20 - 3 ⇒ (14) - 3 = 11
Heavy Mace: 1d20 + 4 ⇒ (6) + 4 = 10

Leader: 1d20 + 7 - 2 ⇒ (7) + 7 - 2 = 12 (shaken)
Damage: 1d4 + 3 ⇒ (1) + 3 = 4

Tove and Theo are up.


Female Human (Ulfen) Cleric 6 | HP 44/44| AC 18 T 13 FF 16 | Fort+4 Ref +4 Will+8 | Initiative +2 | Perception +10* | Channel 0/8 | Portrait | Elkmark Calendar

Tove scowls at the bandit leader and raises her longbow, sinking an arrow into the ground at his feet.
Longbow Attack: 1d20 + 4 ⇒ (6) + 4 = 10
Longbow Damage: 1d8 ⇒ 6


Greenbelt Map Roll20 Link

Theo coughs up a bit of blood, the result of his wounds, before lashing out with a swipe of the flat of his blade, narrowly missing his target.

The two ensnared bandits struggle with their bonds, with one of the pair managing to escape and move towards the edge of the writhing plant life. The other is not so fortunate.

Meanwhile the other bandits each take swings at the opponents they are engaged with, but none of the three manage to land a meaningful blow.

DM Rolls:

Theo: 1d20 + 7 ⇒ (6) + 7 = 13
Damage: 1d6 + 4 ⇒ (3) + 4 = 7 (non-lethal)

Escape 5 - Move: 1d20 + 3 ⇒ (2) + 3 = 5
Escape 6 - Move: 1d20 + 3 ⇒ (20) + 3 = 23

Escape 5 - Standard: 1d20 + 3 ⇒ (5) + 3 = 8

Shortsword 4 @ Raz: 1d20 + 5 ⇒ (12) + 5 = 17
Damage: 1d6 + 2 ⇒ (5) + 2 = 7

Shortsword 3 @ Jacobus: 1d20 + 5 ⇒ (13) + 5 = 18
Damage: 1d6 + 2 ⇒ (1) + 2 = 3

Shortsword 2 @ Theo: 1d20 + 5 ⇒ (15) + 5 = 20
Damage: 1d6 + 2 ⇒ (5) + 2 = 7

Torsten, Raz, Jacobus, and Ivo are up.


RETIRED

Ivo realizes that he can't get into range to get a good swipe at any of the bandits, sighs, puts away his sap, and draws his small bow.

Aaaand that's it.


Male Human Male Human Sorcerer (Draconic) 1/Scaled Fist Unchained Monk 3 |Movement speed: 40| HP 39/39| AC 17 T 16 FF 14 | CMD 21 FF 18 | Fort+5 Ref +5 Will+3| Initiative +2 | Perception +7 | Claws 6/6 | Stunning fist 3/3

Raz will attempt to pummel the same bandit who he attacked earlier.
Flurry of blows against bandit 4 I believe
attack 1: 1d20 + 4 ⇒ (14) + 4 = 18
attack 2: 1d20 + 4 ⇒ (16) + 4 = 20
damage 1: 1d6 + 3 ⇒ (6) + 3 = 9
damage 2: 1d6 + 2 ⇒ (4) + 2 = 6


Male Human Wizard 3 | 25/25 HP | AC 13 T 12 FF 11 CMD 15 | Fort +4 Ref +4 Will +5 (+6 vs. mind-affecting) | Initiative +2 | Perception +4

After flicking a glob of magic grease at the bandit still assaulting Theo and the leader beside him, Torsten drops off his horse on the inside of the fence, staff at the ready. Strauch launches himself at the bandit beside Jacobus but stumbles on a stray strand of entangling grass.

Strauch attack: 1d20 + 3 ⇒ (1) + 3 = 4
damage: 1d6 + 3 ⇒ (5) + 3 = 8

Reflex save DC 15 for the grease.


Greenbelt Map Roll20 Link

Razarak unleash a flurry of strikes against his target landing two very solid shots to the ribs of the bandit. After the second shot, you hear the sound of breaking bone as the bandit slumps to the ground.

Jacobus swings his mace again, this time clipping the bandit's shoulder with a less than solid blow.

The mobile bandit still within the effect of Torsten's previous spell howls in frustration as the writhing plant life grabs his legs again.

Despite Torsten's grease spell, both his targets remain on their feet.

The bandit leader stabs at Tove again, but yet again fails to injure his target.

DM Rolls:

Reflex 6 - Entangle DC 16: 1d20 + 3 ⇒ (5) + 3 = 8
Reflex 2 - Grease DC 15: 1d20 + 3 ⇒ (12) + 3 = 15
Reflex 1 - Grease DC 15: 1d20 + 6 ⇒ (19) + 6 = 25

Jacobus: 1d20 + 4 ⇒ (13) + 4 = 17
Damage: 1d8 + 2 ⇒ (1) + 2 = 3

1: 1d20 + 7 ⇒ (5) + 7 = 12
Damage: 1d4 + 3 ⇒ (1) + 3 = 4

Tove and Theo are up.


Female Human (Ulfen) Cleric 6 | HP 44/44| AC 18 T 13 FF 16 | Fort+4 Ref +4 Will+8 | Initiative +2 | Perception +10* | Channel 0/8 | Portrait | Elkmark Calendar

Tove glances down at Theo with a panicked expression. The halfling needed her healing grace, but there were too many threats between them.
Instead she nocks another arrow and lets it loose at the bandit leader.
Longbow Attack: 1d20 + 4 + 1 ⇒ (12) + 4 + 1 = 17 Remembering PBS this time.
Longbow Damage: 1d8 + 1 ⇒ (1) + 1 = 2


Greenbelt Map Roll20 Link

Tove fires an arrow at the bandit leader, just managing to clip his should as he stabs at the priestess. This time the leader's blade finds an open in the the priestess's armor and draws blood. Something doesn't feel quite right about the wound, almost like there is some sort of burning sensation beyond the pain of the cut.

When mounted you are considered to occupy the same squares as your mount. You have drawn an AoO from making a ranged attack while engaged in melee.

Tove takes 4 damage.

Theo slaps at his opponent again with the flat of his blade, again failing to land a blow against his target.

The two entangled bandits again struggle with their bonds, this time both manage to free themselves but only one is able to move.

The two bandit engaged with Jacobus and Theo continue to attack, with Jacobus's assailant finding a weak spot in the inquisitor's armor.

Jacobus takes 8 damage and is at 22/30. Jacobus's player PMed me and he should be rejoining us now.

DM Rolls:

AoO: 1d20 + 7 ⇒ (11) + 7 = 18
Damage: 1d4 + 3 ⇒ (1) + 3 = 4

Theo: 1d20 + 7 ⇒ (2) + 7 = 9
Damage: 1d6 + 4 ⇒ (2) + 4 = 6 (Non-leathal)

5 Escape Move: 1d20 + 3 ⇒ (14) + 3 = 17
6 Escape Move: 1d20 + 3 ⇒ (10) + 3 = 13

6 Escape Standard: 1d20 + 3 ⇒ (13) + 3 = 16

SS 3 @ J: 1d20 + 5 ⇒ (16) + 5 = 21
Damage: 1d6 + 2 ⇒ (6) + 2 = 8

SS 2 @ Theo: 1d20 + 5 ⇒ (4) + 5 = 9
Damage: 1d6 + 2 ⇒ (2) + 2 = 4

Torsten, Raz, Jacobus, and Ivo are up.


Male N Human Inquisitor 3 | CMB: 4, CMD: 16 | F: +5, R: +4, W: +6 | Init: +5 | Perc: +9, SM +10 | Speed 40ft (30ft in armor) |

Jacobus called upon Abadar's blessing and swung back with his heavy mace.

--------------
activate fast healing judgment; hit the thug to his left
I'm not sure what the purple line is but if I can cross it then I will NW and flank with the goat. If so, then please move me and add +2 to my to hit below

heavy mace to hit: 1d20 + 4 ⇒ (11) + 4 = 15
damage: 1d8 + 2 ⇒ (6) + 2 = 8

stats:

HP 25/30
AC 21, touch 12, flat-footed 19
Conditions: fast healing surge
Melee (heavy mace): +4 = +2(base) +2 (STR)
Melee Damage (heavy mace): 1d8+2, x2
-1 to hit / +2 damage with power attack
0/1 judgment with surge, 6/6 agile feet, 4/4 1st level spells

I'll try to keep up with the game posting but my schedule is changing (and changing some more)...


Male Human Wizard 3 | 25/25 HP | AC 13 T 12 FF 11 CMD 15 | Fort +4 Ref +4 Will +5 (+6 vs. mind-affecting) | Initiative +2 | Perception +4

Torsten moves around to catch a bandit between himself and Tove, and strikes. Strauch has no need to move to strike again at the bandit saved from his fury by luck earlier. Luck is with Torsten more than his familiar though.

Torsten attack, flank: 1d20 + 3 + 2 ⇒ (15) + 3 + 2 = 20
Torsten damage: 1d6 + 3 ⇒ (5) + 3 = 8

Strauch attack: 1d20 + 3 ⇒ (10) + 3 = 13
Strauch damage: 1d6 + 3 ⇒ (2) + 3 = 5

30' move was just enough to move around without entering the grease, now that bandit 4 is down


RETIRED

Ivo launches an arrow back at one of the bandits. (#5)

Small shortbow attack, point-blank: 1d20 + 6 + 1 ⇒ (5) + 6 + 1 = 12

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