DM Talomyr's Kingmaker

Game Master Talomyr

Let it so known that the bearers of this charter, having delivered the northern reaches of the Greenbelt from the scourge of banditry, having provided detailed maps of the lay of the land, and having done no small amount of work in the exploration of said land and the culling of hostile monsters and indigenous hazards, are hereby granted the right to rule.

The nature and laws of rule are theirs to define, and the wellbeing of this new nation is theirs to protect.

In accordance for providing a stable nation to the south of central
Rostland, let there be a generous stipend of funds, support, and advice provided to this fledgling nation as a token of Restov and Brevoy’s goodwill, such that future relations between kingdoms might be mutually beneficial.

So witnessed under the watchful eye of the Lordship of Restov and by the authority granted by Lord Noleski Surtova, current Regent of the Dragonscale Throne.


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M Elf Feral Hunter 6 | HP 39/45 | AC 19 T 14 FF 15 | Fort+6 Ref +9 Will+4 | Initiative +6 | Perception +14 / 18

Now that the effects will be silenced, Garret let's loose with an arrow at a surprised foe. He will concentrate on the bandits most likely to escape the effects of Tove's Silence spell first, bandits 3 and then 2.

Surprise round shot from stealth

Composite Long bow (point blank, blessed): 1d20 + 9 ⇒ (14) + 9 = 231d8 + 3 ⇒ (4) + 3 = 7

1st Round actions. As a swift action, I will switch Feral focus to that of a Tiger. +4 to Dex should counter the -2 from rapid shot.

Rapid Shot and walking fire from Bandit 3 to Bandit 2 if an arrow drops the first target.

Composite Long bow (point blank, blessed): 1d20 + 9 ⇒ (9) + 9 = 181d8 + 3 ⇒ (1) + 3 = 4

Composite Long bow (point blank, blessed): 1d20 + 9 ⇒ (9) + 9 = 181d8 + 3 ⇒ (7) + 3 = 10


Greenbelt Map Roll20 Link

No difficult terrain. Ivo, you still have a clean shot at 5 which would have hit, just not point blank.

Ivo Damage: 1d4 + 2d6 ⇒ (1) + (2, 5) = 8

DM Rolls:

R6: 1d20 + 1 ⇒ (10) + 1 = 11
R7: 1d20 + 1 ⇒ (5) + 1 = 6

W2: 1d20 + 1 ⇒ (10) + 1 = 11
W3: 1d20 + 1 ⇒ (17) + 1 = 18
W5: 1d20 + 1 ⇒ (4) + 1 = 5
W6: 1d20 + 1 ⇒ (20) + 1 = 21
W7: 1d20 + 1 ⇒ (17) + 1 = 18

E6: 1d20 + 1 ⇒ (10) + 1 = 11
E7: 1d20 + 1 ⇒ (13) + 1 = 14

E6: 1d20 + 1 ⇒ (19) + 1 = 20
E7: 1d20 + 1 ⇒ (19) + 1 = 20

Grasses and vines spring to life, grabbing the ankles and legs of two of the bandits while others are magically silenced and yet another is silenced a more permanent way by Garet's arrows.

The two entangled bandits struggle away and eventually slip their bonds, but are unable to do much more, while the two silenced bandits drop their weapons and throw up their arms in surrender.

Jacobus, Torsten and Raz are up to end round one. Ivo, Tove, and Garet can post round 2 actions.


Male Human Male Human Sorcerer (Draconic) 1/Scaled Fist Unchained Monk 3 |Movement speed: 40| HP 39/39| AC 17 T 16 FF 14 | CMD 21 FF 18 | Fort+5 Ref +5 Will+3| Initiative +2 | Perception +7 | Claws 6/6 | Stunning fist 3/3

Raz drops into dragon style, then moves up to the edge of the silence,


M Elf Feral Hunter 6 | HP 39/45 | AC 19 T 14 FF 15 | Fort+6 Ref +9 Will+4 | Initiative +6 | Perception +14 / 18

Garret motions to the two surrendered bandits to lay down. As long as they remain non-threatening, he won't engage them. He will give the remaining bandits a round to join their fellows in surrender. If the remaining armed bandits do something hostile, he will resume fire targeting the armed ones.


Male N Human Inquisitor 3 | CMB: 4, CMD: 16 | F: +5, R: +4, W: +6 | Init: +5 | Perc: +9, SM +10 | Speed 40ft (30ft in armor) |

Jacobus called on Abadar to aid him and then stepped into the silent circle, heavy mace in one hand and shield in the other.

He swung the mace trying to brain one of the bandits.

----------------
healing judgment, attack

heavy mace to hit, power attack: 1d20 + 4 - 1 ⇒ (20) + 4 - 1 = 23
damage: 1d8 + 2 + 2 ⇒ (4) + 2 + 2 = 8

critical?
heavy mace to hit, power attack: 1d20 + 4 - 1 ⇒ (19) + 4 - 1 = 22
damage: 1d8 + 2 + 2 ⇒ (8) + 2 + 2 = 12

stats:

HP 30/30
AC 21, touch 12, flat-footed 19
Conditions: fast healing 2
Melee (heavy mace): +4 = +2(base) +2 (STR)
Melee Damage (heavy mace): 1d8+2, x2
-1 to hit / +2 damage with power attack
1/1 judgment with surge, 6/6 agile feet, 4/4 1st level spells


Greenbelt Map Roll20 Link

Raz moves up, but holds any attack while Jacobus lands a thunderous blow to the side a bandit's skull - knocking the unfortunate man out cold.

Garet stands by, his bow at the ready should it be needed.

Bump for Torsten, Ivo, and Tove.


Male Human Wizard 3 | 25/25 HP | AC 13 T 12 FF 11 CMD 15 | Fort +4 Ref +4 Will +5 (+6 vs. mind-affecting) | Initiative +2 | Perception +4

I'm betting the reason Ivo didn't take the long range shot on his own post is that without special tricks, sneak attack only works out to 30'.

Torsten moves up to get a clear shot then conjures and throws a spear. Strauch stays by his side to guard him.

attack bandit 6 w/splintered spear, 1 range incr.: 1d20 + 7 - 2 ⇒ (10) + 7 - 2 = 15
damage: 1d8 + 6 ⇒ (8) + 6 = 14 + 1 bleed


Female Human (Ulfen) Cleric 6 | HP 44/44| AC 18 T 13 FF 16 | Fort+4 Ref +4 Will+8 | Initiative +2 | Perception +10* | Channel 6/8 | Portrait | Elkmark Calendar

Tove draws her longbow and follows Torsten's lead, not giving the unlucky bandit (6) closest to her a chance to surrender.

Longbow Attack: 1d20 + 4 ⇒ (12) + 4 = 16
Longbow Damage: 1d8 ⇒ 5


RETIRED

Ivo grumbles under his breath and launches another small arrow.

Small shortbow attack, blessed, point-blank: 1d20 + 6 + 1 + 1 ⇒ (16) + 6 + 1 + 1 = 24
Small shortbow damage, point-blank: 1d4 + 1 ⇒ (3) + 1 = 4


Greenbelt Map Roll20 Link

Torsten hurls a spear into the chest of one of the bandits, staggering the unfortunate man, but not for long as Tove's arrow slams home dropping the man.

Meanwhile Ivo sinks another arrow into his previous target, further wounding the man.

The silenced man with two arrows drops to the ground, silently pleading for mercy.

DM Rolls:

Reflex 5: 1d20 + 1 ⇒ (2) + 1 = 3

The enchanted plants once again entangle another bandit. Rather than struggle against the plants, he simply drops his weapons and surrenders.

Jacobus, Torsten and Raz are up to end round two. Ivo, Tove, and Garet can post round 3 actions.


Female Human (Ulfen) Cleric 6 | HP 44/44| AC 18 T 13 FF 16 | Fort+4 Ref +4 Will+8 | Initiative +2 | Perception +10* | Channel 6/8 | Portrait | Elkmark Calendar

How many bandits are still posing a threat?


Greenbelt Map Roll20 Link

There are only 2 conscious and both have dropped their weapons.


Male Human Male Human Sorcerer (Draconic) 1/Scaled Fist Unchained Monk 3 |Movement speed: 40| HP 39/39| AC 17 T 16 FF 14 | CMD 21 FF 18 | Fort+5 Ref +5 Will+3| Initiative +2 | Perception +7 | Claws 6/6 | Stunning fist 3/3

"I say we knock them out so they can't scream as soon as they're outside the silence" Raz says, just loudly enough for the party members to hear him. "then we can take them back to a safe location and question them more about the fort, as well as put them on trial." if he hears no protests to that path, then he will walk up to the nearest bandit and attempt to knock them out with non lethal damage from his fists.

attack, non lethal: 1d20 + 4 ⇒ (11) + 4 = 15
damage, non lethal: 1d6 + 3 ⇒ (2) + 3 = 5


Greenbelt Map Roll20 Link

Raz walks up and unceremoniously knocks the bandit with two arrows sticking out of him out cold.

Seeing what is going on, the man caught in the entangle begins to struggle against the plants - fearful for his life.


Female Human (Ulfen) Cleric 6 | HP 44/44| AC 18 T 13 FF 16 | Fort+4 Ref +4 Will+8 | Initiative +2 | Perception +10* | Channel 6/8 | Portrait | Elkmark Calendar

Tove turns her attention to the struggling bandit, blasting him with an admonishing ray of force in an attempt to knock him out too.

Admonishing Ray (Ranged Touch Attack): 1d20 + 4 ⇒ (20) + 4 = 24
Nonlethal Damage: 4d6 ⇒ (4, 2, 3, 5) = 14

Confirm Critical: 1d20 + 4 ⇒ (2) + 4 = 6
Nonlethal Critical Damage: 4d6 ⇒ (4, 3, 2, 1) = 10


Greenbelt Map Roll20 Link

Tove blasts the struggling bandit with a spell, nearly dropping him to the ground, but yet the bandit continues to struggle.

Jacobus and Torsten are up to end round two. Ivo and Garet can post round 3 actions.


Male N Human Inquisitor 3 | CMB: 4, CMD: 16 | F: +5, R: +4, W: +6 | Init: +5 | Perc: +9, SM +10 | Speed 40ft (30ft in armor) |

Jacobus raised his hands knowing full well that he would not be heard in the magical silence.

He still mouthed, "Drop your weapon and we'll spare your life."

He then motioned for the bandit to drop to his knees and be taken prisoner.

-------------
trying to spare the guy's life while preventing him from raising an alarm


Greenbelt Map Roll20 Link
DM Talomyr - Kingmaker wrote:


The enchanted plants once again entangle another bandit. Rather than struggle against the plants, he simply drops his weapons and surrenders.

The only one still conscious had dropped his weapons and had only begun to struggle again after Raz knocked out his "friend".


Male Human Male Human Sorcerer (Draconic) 1/Scaled Fist Unchained Monk 3 |Movement speed: 40| HP 39/39| AC 17 T 16 FF 14 | CMD 21 FF 18 | Fort+5 Ref +5 Will+3| Initiative +2 | Perception +7 | Claws 6/6 | Stunning fist 3/3

"We only need one prisoner. Keep struggling and you shall forfeit your chance at redemption... And survival." Raz mouths to the currently struggling and last standing bandit.


M Elf Feral Hunter 6 | HP 39/45 | AC 19 T 14 FF 15 | Fort+6 Ref +9 Will+4 | Initiative +6 | Perception +14 / 18

Garret really wishes he would have brought some blunt arrows.

He reluctantly moves to a location to where he can bring the last conscious, unarmed man into point blank range and readies an arrow. If the bandit makes it out of the entangle, he will fire.

He mouths the words "Don't do it."

Readied shot

Composite Long bow (point blank, blessed, single attack): 1d20 + 11 ⇒ (13) + 11 = 241d8 + 3 ⇒ (3) + 3 = 6


Greenbelt Map Roll20 Link

DM Rolls:

Perception: 1d20 + 4 ⇒ (17) + 4 = 21
Sense Motive: 1d20 + 1 ⇒ (15) + 1 = 16

Seemingly understanding Garet's meaning and piecing together what Raz was trying to get across, the remaining bandit stops moving and struggling.

Out of rounds. Feel free to interact as you will.


RETIRED

Ivo keeps his bow handy and moves to the corner of the ambush, in case anyone comes looking for their friends. He keeps pressed against the hillside and ready to shoot.


M Elf Feral Hunter 6 | HP 39/45 | AC 19 T 14 FF 15 | Fort+6 Ref +9 Will+4 | Initiative +6 | Perception +14 / 18

Garret nods gravely to the last bandit and takes the tension out of his bow. With Ivo providing cover he will advance forward to bind and gag the remaining bandit while the silence spell is still up. Those that remain breathing will get similar treatment.


Male Human Wizard 3 | 25/25 HP | AC 13 T 12 FF 11 CMD 15 | Fort +4 Ref +4 Will +5 (+6 vs. mind-affecting) | Initiative +2 | Perception +4

Torsten checks to see if the bandit he threw a spear at is still alive, and tries to staunch the bleeding if he is.

heal: 1d20 + 2 ⇒ (18) + 2 = 20


Male N Human Inquisitor 3 | CMB: 4, CMD: 16 | F: +5, R: +4, W: +6 | Init: +5 | Perc: +9, SM +10 | Speed 40ft (30ft in armor) |

Jacobus nodded to reassure the bandits that they hadn't forfeited their lives. Yet.

Once outside the circle of silence, he stated, "There's no need to die today. Just cooperate and you'll be fine. Now, how many more inside? What defenses are there in place?"

--------------
intimidate: 1d20 + 8 ⇒ (18) + 8 = 26


Greenbelt Map Roll20 Link

None of the bandits are actually dead at the moment, although that could change without medical attention.

"Depends on the day." the bandit responds, "Typically five or six beyond Dovan."

"Don't really no much about defenses...just the building itself and the watch towers."


Female Human (Ulfen) Cleric 6 | HP 44/44| AC 18 T 13 FF 16 | Fort+4 Ref +4 Will+8 | Initiative +2 | Perception +10* | Channel 6/8 | Portrait | Elkmark Calendar

Tove takes stock of the bandit's conditions, and seeing that no ones' wounds have yet proven fatal, turns to her companions.

"Help me bind these men while they can't struggle, and then I will see what Erastil might do for their wounds."

The same drill as at the farmstead: Once the bandits are secure, Tove will gather them and anyone else in need of healing and Channel Energy until everyone is stable.

Channel Energy: 2d6 ⇒ (1, 3) = 4
Channel Energy: 2d6 ⇒ (1, 4) = 5

Erastil isn't feeling very generous tonight...


Male Human Male Human Sorcerer (Draconic) 1/Scaled Fist Unchained Monk 3 |Movement speed: 40| HP 39/39| AC 17 T 16 FF 14 | CMD 21 FF 18 | Fort+5 Ref +5 Will+3| Initiative +2 | Perception +7 | Claws 6/6 | Stunning fist 3/3

Raz will help Tove bind and blind the bandits, and removing all weapons off the bandits so they can't make a break for it.


M Elf Feral Hunter 6 | HP 39/45 | AC 19 T 14 FF 15 | Fort+6 Ref +9 Will+4 | Initiative +6 | Perception +14 / 18

Gareth's eyes once again take on a golden sheen as he quietly asks, "Once our guests are all bound, gagged, and stabilized, should we move them further from the fort to discuss things?"

Feral focus returned to default Perception +4


Greenbelt Map Roll20 Link

You had just finished binding the remaining bandits, when Tove channeled Erastil's healing mercy over the group.

At first the previously unconscious bandits begin to struggle before the one who had surrendered in the entangle says, "Just stop...we're beaten and at the mercy of these folks. Cooperate and you might get to see another sunrise."


Male Human Male Human Sorcerer (Draconic) 1/Scaled Fist Unchained Monk 3 |Movement speed: 40| HP 39/39| AC 17 T 16 FF 14 | CMD 21 FF 18 | Fort+5 Ref +5 Will+3| Initiative +2 | Perception +7 | Claws 6/6 | Stunning fist 3/3

"that's right, give us information about the fort and how to overcome it's defenses, and we might be lenient. But not here, we have to move away so your friends dont accidently hear us." Raz says, before slipping a gag into his mouth.


Male Human Male Human Sorcerer (Draconic) 1/Scaled Fist Unchained Monk 3 |Movement speed: 40| HP 39/39| AC 17 T 16 FF 14 | CMD 21 FF 18 | Fort+5 Ref +5 Will+3| Initiative +2 | Perception +7 | Claws 6/6 | Stunning fist 3/3

I say we move the bandits out of detection range, question them about the fort, then put them on trial and deal with them as weve been, then set up another ambush for a likely second patrol looking for their missing compatriots


Female Human (Ulfen) Cleric 6 | HP 44/44| AC 18 T 13 FF 16 | Fort+4 Ref +4 Will+8 | Initiative +2 | Perception +10* | Channel 6/8 | Portrait | Elkmark Calendar

Raz’s plan sounds good to me.
Tove gruffly helps the bandits to their feet and begins to march them back away from the fort.


M Elf Feral Hunter 6 | HP 39/45 | AC 19 T 14 FF 15 | Fort+6 Ref +9 Will+4 | Initiative +6 | Perception +14 / 18

Raz's plan likewise sounds good to me.

Garret will police up the area of the combat to make sure nothing is left to "tell tales" before joining in escorting the bandits further from the fort.


RETIRED

I'm down!


Male Human Wizard 3 | 25/25 HP | AC 13 T 12 FF 11 CMD 15 | Fort +4 Ref +4 Will +5 (+6 vs. mind-affecting) | Initiative +2 | Perception +4

Torsten quickly dismisses the spell animating the plants to make that easier for Garret before also escorting the bandits away.

Sure, let's go.


Greenbelt Map Roll20 Link

The party drags the captured bandits away from the ambush site to interrogate them.

Upon arriving at your chosen destination, the bandits sit quietly awaiting questioning.


Male N Human Inquisitor 3 | CMB: 4, CMD: 16 | F: +5, R: +4, W: +6 | Init: +5 | Perc: +9, SM +10 | Speed 40ft (30ft in armor) |

Didn't we already interrogate them already in post 2075? What more info do we want at this time from them?"


Male Human Male Human Sorcerer (Draconic) 1/Scaled Fist Unchained Monk 3 |Movement speed: 40| HP 39/39| AC 17 T 16 FF 14 | CMD 21 FF 18 | Fort+5 Ref +5 Will+3| Initiative +2 | Perception +7 | Claws 6/6 | Stunning fist 3/3

anything that will help, as well as making sure their stories line up so we have accurate info, then putting them on trial.


M Elf Feral Hunter 6 | HP 39/45 | AC 19 T 14 FF 15 | Fort+6 Ref +9 Will+4 | Initiative +6 | Perception +14 / 18

I would really like to know if they have any prisoners or are holding anything that belongs to locals. Returning either would be useful for bolstering our reputations. If some of them are aren't complete pieces of crap, we could always some followers.


RETIRED

I love your standards, Garethane.


Greenbelt Map Roll20 Link

Okay, so what are we doing? You get essentially same answers from each bandit in terms of numbers within the outpost. If you are wanting to ask further questions, such as the information Garet would like, ask the questions in character and with the appropriate bluff, diplomacy, or intimidate roll.


Female Human (Ulfen) Cleric 6 | HP 44/44| AC 18 T 13 FF 16 | Fort+4 Ref +4 Will+8 | Initiative +2 | Perception +10* | Channel 6/8 | Portrait | Elkmark Calendar

Back in the safety of the hunter's blind, Tove prays for Erastil's guidance (Enhanced Diplomacy) briefly before beginning her interrogation of the captives.

"I'm going to make this quick, folks. We are agents of the Dragonscale Throne, tasked with ridding this area of its rife banditry. We came here looking for a man called Dovan. We've heard from a man named Dutch that he used to work for the Stag Lord before breaking off on his own."

"If any of you would care to confirm any of this story, or wish to offer up some additional information, you may find us to be quite lenient in our sentencing you tonight."

Diplomacy: 1d20 + 8 + 2 ⇒ (10) + 8 + 2 = 20

The cleric pauses briefly, before adding, "We've also heard that your boss in there isn't above taking young women from their fathers in place of gold. So if you've got anyone up in that fort that doesn't belong there, now would be the time to let us know that too. Erastil's good grace will not be enough to spare you from me if I find you've been untrue on that front."


Male Human Male Human Sorcerer (Draconic) 1/Scaled Fist Unchained Monk 3 |Movement speed: 40| HP 39/39| AC 17 T 16 FF 14 | CMD 21 FF 18 | Fort+5 Ref +5 Will+3| Initiative +2 | Perception +7 | Claws 6/6 | Stunning fist 3/3

[B]I also don't like being lied to, if any of your information proves false,or you omit ANYTHING that would help us your end will be swift. However, if you prove to be truthful and prove your repentance for your past crimes, we can find some honest


Male Human Male Human Sorcerer (Draconic) 1/Scaled Fist Unchained Monk 3 |Movement speed: 40| HP 39/39| AC 17 T 16 FF 14 | CMD 21 FF 18 | Fort+5 Ref +5 Will+3| Initiative +2 | Perception +7 | Claws 6/6 | Stunning fist 3/3

ork for you to complete as punishment. Which if you ask me, is better than the sword or a rope necklace.[/b] Raz says to the group of bandits bending down to crouch in front of them.
diplomacy: 1d20 + 9 ⇒ (17) + 9 = 26


Male Human Male Human Sorcerer (Draconic) 1/Scaled Fist Unchained Monk 3 |Movement speed: 40| HP 39/39| AC 17 T 16 FF 14 | CMD 21 FF 18 | Fort+5 Ref +5 Will+3| Initiative +2 | Perception +7 | Claws 6/6 | Stunning fist 3/3

for some reason it wouldn't show the buttons for posting with the full post, so had to break it up, sorry all


Greenbelt Map Roll20 Link

No worries on the formatting difficulties.

One of the bandits speaks up after Tove's questions and Raz's urging to cooperate for their own good. "Yeah, that's the right of it. Dovan is in there and he used to be the Stag Lord's second-in-command...keeps muttering something about some guy called...Akiros...at least I think that's the name."

Hearing the additional question about Dovan's alternate payment methods, another bandit speaks. "I'm pretty sure he's got one now...assuming he hasn't gotten bored with her yet. The ones he get's bored with get put in the shed or worse."


Male Human Male Human Sorcerer (Draconic) 1/Scaled Fist Unchained Monk 3 |Movement speed: 40| HP 39/39| AC 17 T 16 FF 14 | CMD 21 FF 18 | Fort+5 Ref +5 Will+3| Initiative +2 | Perception +7 | Claws 6/6 | Stunning fist 3/3

"what about schedules; resupply, guard, patrol, the like? And sleeping quarters? We need all the information you have. Also about this Dovan as well, if he has any weaknesses we can exploit." Raz asks after the bandits seem to open


Male Human Male Human Sorcerer (Draconic) 1/Scaled Fist Unchained Monk 3 |Movement speed: 40| HP 39/39| AC 17 T 16 FF 14 | CMD 21 FF 18 | Fort+5 Ref +5 Will+3| Initiative +2 | Perception +7 | Claws 6/6 | Stunning fist 3/3

more formatting issues up to them, trying to gather as much info to make the upcoming fight as easy as possible


Greenbelt Map Roll20 Link

"Resupply? Schedules? What part of bandits are you having issues understanding? We resupply by raiding, the only schedules are when we swing by to pick up 'tribute' or protection money from the locals." a third bandit incredulously says.

"Dovan's the only one who always sleeps in the outpost all the time. If we have overflow, tents will be set up - but that's a rarity to have that many of us here at any one time."

A fourth speaks up saying, "Dovan is arrogant as can be and maybe a bit overconfident, but don't take that as he's stupid or not dangerous."

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