DM Talomyr's Kingmaker

Game Master Talomyr

Let it so known that the bearers of this charter, having delivered the northern reaches of the Greenbelt from the scourge of banditry, having provided detailed maps of the lay of the land, and having done no small amount of work in the exploration of said land and the culling of hostile monsters and indigenous hazards, are hereby granted the right to rule.

The nature and laws of rule are theirs to define, and the wellbeing of this new nation is theirs to protect.

In accordance for providing a stable nation to the south of central
Rostland, let there be a generous stipend of funds, support, and advice provided to this fledgling nation as a token of Restov and Brevoy’s goodwill, such that future relations between kingdoms might be mutually beneficial.

So witnessed under the watchful eye of the Lordship of Restov and by the authority granted by Lord Noleski Surtova, current Regent of the Dragonscale Throne.


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Male Halfling Cavalier (Honour Guard / Strategist) 3
Theodore:
HP 28/28 | AC 21 T 14 FF 18 | Fort+4 Ref +4 Will+1 | Initiative +3 | Perception +8 | Challenge 1/1
Rufus:
HP 25/25 | AC 22 T 13 FF 19 | Fort+5 Ref +6 Will+2 | Initiative +3 | Perception +5

"We found her injured, she had been taken by some Derro. We managed to defeat them, but unfortunately we were too late to save her eyes. She insists that once she finds Naavi she will be able to regain her sight though, so we offered to find her home to deliver her there safely. But we thought we should make the journey as safe as possible, so we do not get attacked along the way. What is it that she guards the Narlmarches from?"

I shake my head at the memory of the horrific sight that we witnessed.


Male N Human Inquisitor 3 | CMB: 4, CMD: 16 | F: +5, R: +4, W: +6 | Init: +5 | Perc: +9, SM +10 | Speed 40ft (30ft in armor) |

Jacobus stopped packing and his ears perked up at the information being provided by the fey.

Lanyssa is a witch?


Greenbelt Map Roll20 Link
Theodore "Greyback" Logan wrote:

"We found her injured, she had been taken by some Derro. We managed to defeat them, but unfortunately we were too late to save her eyes. She insists that once she finds Naavi she will be able to regain her sight though, so we offered to find her home to deliver her there safely. But we thought we should make the journey as safe as possible, so we do not get attacked along the way. What is it that she guards the Narlmarches from?"

I shake my head at the memory of the horrific sight that we witnessed.

"Those who would defile its natural beauty." Tyg responds.


Male Human Wizard 3 | 25/25 HP | AC 13 T 12 FF 11 CMD 15 | Fort +4 Ref +4 Will +5 (+6 vs. mind-affecting) | Initiative +2 | Perception +4
DM Talomyr - Kingmaker wrote:
"Those who would defile its natural beauty." Tyg responds.

"I thought I liked her when first we met," Torsten says approvingly. "She mentioned one named Naavi whom she sought. Would you know where that one might be found?"


Male Halfling Cavalier (Honour Guard / Strategist) 3
Theodore:
HP 28/28 | AC 21 T 14 FF 18 | Fort+4 Ref +4 Will+1 | Initiative +3 | Perception +8 | Challenge 1/1
Rufus:
HP 25/25 | AC 22 T 13 FF 19 | Fort+5 Ref +6 Will+2 | Initiative +3 | Perception +5

I nod in respect to Tyg's answer, "She is resting at Oleg's trading post at the moment, once we have found this temple and her home we shall be returning to her to assist her in her journey. Has anyone appeared to defile the beauty of this land since she has been missing and do you have a message you would like us to pass on to her when we see her again?"


Greenbelt Map Roll20 Link

"Never heard of anyone named Naavi." Tyg says. "Although the few times I have seen her, she usually has a hawk and a wolf with her. One of the two could be Naavi I suppose."

Perlivash answers Theodore's question by saying, "No one at this time, though its usually those of your kind clear cutting forest and building in the area...kind of like the folks in...oh what do they call it...blast, I can't remember the name of the place."


Male Halfling Cavalier (Honour Guard / Strategist) 3
Theodore:
HP 28/28 | AC 21 T 14 FF 18 | Fort+4 Ref +4 Will+1 | Initiative +3 | Perception +8 | Challenge 1/1
Rufus:
HP 25/25 | AC 22 T 13 FF 19 | Fort+5 Ref +6 Will+2 | Initiative +3 | Perception +5

I run my chin in thought as Tyg mentions the wold and hawk, before turning to Perlivash, "Well I can promise you; my friend, that I have no intention of destroying your home. All I want is to make it safe for all of the denizens who are living here, and not just because the Swordlords of Restov want that too. But because I want there to be peace throughout the land, a peace with no war."


Greenbelt Map Roll20 Link

"I hope you speak the truth, but actions speak loudly. Travel safe." Perlivash says as the pair fly back up to their nests.

Which direction?


Male Halfling Cavalier (Honour Guard / Strategist) 3
Theodore:
HP 28/28 | AC 21 T 14 FF 18 | Fort+4 Ref +4 Will+1 | Initiative +3 | Perception +8 | Challenge 1/1
Rufus:
HP 25/25 | AC 22 T 13 FF 19 | Fort+5 Ref +6 Will+2 | Initiative +3 | Perception +5

"Only time shall prove the truth of my words."

On to the temple?


Female Human (Ulfen) Cleric 6 | HP 44/44| AC 18 T 13 FF 16 | Fort+4 Ref +4 Will+8 | Initiative +2 | Perception +10* | Channel 8/8 | Elkmark Calendar

Assuming we've fully mapped this hex now, I vote southwest onward to the temple of Erastil.


Greenbelt Map Roll20 Link

According to Tyg the temple is southwest. So I'll take that as two votes for southwest. One more vote for southwest carries the motion.


Male Human Wizard 3 | 25/25 HP | AC 13 T 12 FF 11 CMD 15 | Fort +4 Ref +4 Will +5 (+6 vs. mind-affecting) | Initiative +2 | Perception +4

Southwest it is. Torsten will try and push the party into checking out Lanyssa's general area on the way back instead.


Female Human (Ulfen) Cleric 6 | HP 44/44| AC 18 T 13 FF 16 | Fort+4 Ref +4 Will+8 | Initiative +2 | Perception +10* | Channel 8/8 | Elkmark Calendar

Since the fey have warned us that the temple is guarded by a bear, Tove will be preparing her animal domain spells rather than the spells she usually preps from the community domain.
Calm Animals instead of Bless, Hold Animal instead of Shield Other.
Also a reminder (for myself and others) that as a follower of the animal domain, Tove can speak with animals for up to 6 rounds per day.


Greenbelt Map Roll20 Link

The party wakes in the morning and bids Tyg and Perlivash a fond farewell as they head off to the southwest in search of the lost Erastilian temple.

You have traveled for half a day when the thick tangle of brambles gives way into a large clearing in the woods, its border partially defined by ruined stone pillars. The western face of the clearing is dominated by a looming, upthrust ridge of rock, nearly 300 feet across and rising to a moss-topped height of 100 feet at the center.

The side of this towering boulder facing the clearing has been carved in the likeness of an immense elk, its antlers drooping down from its weathered face to frame a 50-footwide cave entrance.

A flight of stone steps leads up to this cave entrance from the forest clearing—both the steps and elk face feel quite old and are thickly encrusted with layers of moss. A 50-foot-long oval pool of foul, stagnant water sits in the middle of the clearing, thick with algae.


Female Human (Ulfen) Cleric 6 | HP 44/44| AC 18 T 13 FF 16 | Fort+4 Ref +4 Will+8 | Initiative +2 | Perception +10* | Channel 8/8 | Elkmark Calendar

Tove's face lights up with awe and wonder at the sight of the carved stone as the woods give way to the clearing and the great elk becomes visible.
"Amazing, this place is incredible. I wonder how long it's been here?" She ponders, half to herself.

Dismounting Ros, Tove leaves her horse at the edge of the clearing and walks slowly through the pillars towards the cave, remaining cautious, wary of the bear Tyg mentioned.
Perception: 1d20 + 6 ⇒ (18) + 6 = 24
As she moves through the ruins, her eyes drift across the old holy site and she keeps her eye out for any significant signs of worship.
Knowledge (religion): 1d20 + 8 ⇒ (3) + 8 = 11

When she gets closer to the pool, her nose wrinkles and she furrows her brow. "Too much to purify with an orison. Sad to see the place in such a state though, there must be something we can do."


Male Halfling Cavalier (Honour Guard / Strategist) 3
Theodore:
HP 28/28 | AC 21 T 14 FF 18 | Fort+4 Ref +4 Will+1 | Initiative +3 | Perception +8 | Challenge 1/1
Rufus:
HP 25/25 | AC 22 T 13 FF 19 | Fort+5 Ref +6 Will+2 | Initiative +3 | Perception +5

I get Rufus to walk along side To be, I am also in awe at such a remarkable sight. "This is beautiful! You can feel the power of Erastil flowing into everything here. Makes you feel proud to be one of his children, doesn't It?"

I also keep an eye open for this large bear, with sword in hand and shield raised. " You say you can commune with animals for a brief time, due to Erastils divine power, will you need aid in selecting the correct words to say to this bear?"

Theo Perception: 1d20 + 8 ⇒ (7) + 8 = 15
Rufus Perception: 1d20 + 5 ⇒ (12) + 5 = 17


RETIRED

"Looks like it's been here for half of forever," says Ivo in a whisper. "Want me to scout out the cave?"


Female Human (Ulfen) Cleric 6 | HP 44/44| AC 18 T 13 FF 16 | Fort+4 Ref +4 Will+8 | Initiative +2 | Perception +10* | Channel 8/8 | Elkmark Calendar

"It does." Tove smiles as she agrees with Theodore.

"Erastil will guide me in my conversation with the bear who lairs here. I would ask only that you be ready to come to my aid if I fail." The priestess raises her empty hands, then nods toward the halfling's raised sword before turning toward Ivo.

"The cave, if the bear is anywhere here that seems the most likely spot. Maybe it would be safer to draw the creature out into the open than confront it in the confines of its den." Tove's skin prickles at the memory of fighting underground. She still hadn't gotten over the derro's lair.


Male Halfling Cavalier (Honour Guard / Strategist) 3
Theodore:
HP 28/28 | AC 21 T 14 FF 18 | Fort+4 Ref +4 Will+1 | Initiative +3 | Perception +8 | Challenge 1/1
Rufus:
HP 25/25 | AC 22 T 13 FF 19 | Fort+5 Ref +6 Will+2 | Initiative +3 | Perception +5

I realise the hostile intent on having my sword out, so I sheath it quickly. But keep my shield strapped to my arm. I look to To be to make sure that she is happy for me to keep my shield on.

I look to Ivo, "Bears sleep in caves, don't they?"


Male Human Male Human Sorcerer (Draconic) 1/Scaled Fist Unchained Monk 3 |Movement speed: 40| HP 39/39| AC 17 T 16 FF 14 | CMD 21 FF 18 | Fort+5 Ref +5 Will+3| Initiative +2 | Perception +7 | Claws 6/6 | Stunning fist 3/3

"Ivo, if you are to scout the cave, allow me to accompany you, in case the bear discovers you. don't worry I will stay far enough back to avoid detection, though should be able to come to your aid." Raz says in response to Ivos question, " the bear will be at an advantage wherever we encounter it, it lives here and knows the area."


Male Halfling Cavalier (Honour Guard / Strategist) 3
Theodore:
HP 28/28 | AC 21 T 14 FF 18 | Fort+4 Ref +4 Will+1 | Initiative +3 | Perception +8 | Challenge 1/1
Rufus:
HP 25/25 | AC 22 T 13 FF 19 | Fort+5 Ref +6 Will+2 | Initiative +3 | Perception +5

I look to Razarak horrified, "Surely you don't mean to attack it without letting Tove try to speak to it first?!"


Male Human Male Human Sorcerer (Draconic) 1/Scaled Fist Unchained Monk 3 |Movement speed: 40| HP 39/39| AC 17 T 16 FF 14 | CMD 21 FF 18 | Fort+5 Ref +5 Will+3| Initiative +2 | Perception +7 | Claws 6/6 | Stunning fist 3/3

"I was merely offering backup to Ivo as he scouts in case the bear attacks without offering us the chance to parlay"Raz responds calmly, "I wouldn't wait to talk to it if it attacked us first."


Male N Human Inquisitor 3 | CMB: 4, CMD: 16 | F: +5, R: +4, W: +6 | Init: +5 | Perc: +9, SM +10 | Speed 40ft (30ft in armor) |

Jacobus dismounts and lets the Erastil children deal with this situation.

As an a child of Abadar, he enjoyed lots of overlap with Old Dead Eye's tenents and was on friendly terms with his children.

He readied his shield, made sure his weapon was close at hand, and tried to see if he spotted the bear.

-------------------------
perception: 1d20 + 9 ⇒ (19) + 9 = 28


Greenbelt Map Roll20 Link

The party slowly moves forward, discussing the grandeur, or at least what might have been, of the shrine when Jacobus suddenly stops.

Jacobus:
You hear the low rumbling growl of something coming from the cave. Something angry.


Male N Human Inquisitor 3 | CMB: 4, CMD: 16 | F: +5, R: +4, W: +6 | Init: +5 | Perc: +9, SM +10 | Speed 40ft (30ft in armor) |

Jacobus called a halt to his companions, "I hear it, the bear. Inside and it sounds angry."

He looked at Tove, "Are you sure you can calm down an angry bear?"


Female Human (Ulfen) Cleric 6 | HP 44/44| AC 18 T 13 FF 16 | Fort+4 Ref +4 Will+8 | Initiative +2 | Perception +10* | Channel 8/8 | Elkmark Calendar

Tove's eyes flash with doubt as the moment is suddenly upon her, but she steels herself.
"I will try."
She turns and faces the cave, bracing herself.
"Old Deadeye, hear me and guide my tongue this day, bestow upon me your gifts and help me bring peace to your sacred glade."
Cast Enhanced Diplomacy: Tove will get a +2 competence bonus on her next Diplomacy check.


RETIRED

Ivo draws his small bow, just in case things don't go well.


Greenbelt Map Roll20 Link

Tove tries her best to speak peacefully with the bear, but it seems that mention of Erastil sends the bear into a rage as it come barreling out of the cave.

The bear squeezes past the stone pillars on the stair and begins to make its way toward the party.

DM Rolls:

Initiative, Bear: 1d20 + 3 ⇒ (1) + 3 = 4

Initiative, Ivo: 1d20 + 3 ⇒ (16) + 3 = 19
Initiative, Jacobus: 1d20 + 2 ⇒ (7) + 2 = 9
Initiative, Razarak: 1d20 + 2 ⇒ (3) + 2 = 5
Initiative, Theodore: 1d20 + 3 ⇒ (19) + 3 = 22
Initiative, Torsten: 1d20 + 2 ⇒ (14) + 2 = 16
Initiative, Tove: 1d20 + 2 ⇒ (7) + 2 = 9

Initiative Order:
Theodore & Rufus
Ivo
Torsten & Strauch
Tove
Jacobus
Razarak
The Bear

The party is up in Round 1.


Female Human (Ulfen) Cleric 6 | HP 44/44| AC 18 T 13 FF 16 | Fort+4 Ref +4 Will+8 | Initiative +2 | Perception +10* | Channel 8/8 | Elkmark Calendar

Tove walks forward confidently, keeping herself between the bear and the rest of the group.
She studies the bear carefully, trying to understand what could cause it to react so violently to the mention of Erastil's name.
Knowledge (nature): 1d20 + 7 ⇒ (8) + 7 = 15

She concludes one thing at least; speaking with the creature while it is in the middle of a rage will be a waste of her lord's gifts.
Instead of attempting to make contact and speak with the bear yet, she readies an enchantment to help calm the beast.
Readied action: Cast Calm Animals once the bear is within 30 ft.


Male Human Male Human Sorcerer (Draconic) 1/Scaled Fist Unchained Monk 3 |Movement speed: 40| HP 39/39| AC 17 T 16 FF 14 | CMD 21 FF 18 | Fort+5 Ref +5 Will+3| Initiative +2 | Perception +7 | Claws 6/6 | Stunning fist 3/3

Raz dismounts and moves to next to to be, in case her attempts to calm the enraged bear fail.


Male Human Wizard 3 | 25/25 HP | AC 13 T 12 FF 11 CMD 15 | Fort +4 Ref +4 Will +5 (+6 vs. mind-affecting) | Initiative +2 | Perception +4

Torsten dismounts as quickly as he can, unwilling to risk his horse in a fight.

Ride, quick dismount DC 20: 1d20 + 3 ⇒ (15) + 3 = 18

Which still takes longer than he'd like. He then casts the spell which gives his features a foxy cast and sharpens his wits. Strauch trots up beside him.

Move action to dismount, then standard to cast Fox's Cunning. I liked that spell last time.


Male Halfling Cavalier (Honour Guard / Strategist) 3
Theodore:
HP 28/28 | AC 21 T 14 FF 18 | Fort+4 Ref +4 Will+1 | Initiative +3 | Perception +8 | Challenge 1/1
Rufus:
HP 25/25 | AC 22 T 13 FF 19 | Fort+5 Ref +6 Will+2 | Initiative +3 | Perception +5

I also move up beside Tove ready to protect her with my shield if things go wrong. Noticing the anger and roar at Erastils name, I suddenly become very conscious of the image of Erastil on my shields face, I draw my blade slowly and look to Tove, "If you are unable to calm it, would you prefer that I render the creature unconscious rather than kill it?"


Male N Human Inquisitor 3 | CMB: 4, CMD: 16 | F: +5, R: +4, W: +6 | Init: +5 | Perc: +9, SM +10 | Speed 40ft (30ft in armor) |

Jacobus grit his teeth but decided to give Tove a chance.

He took out his heavy mace and readied himself for battle if the bear continued its rampage.

He looked at the bear and braced himself, "This is going to hurt..."


Greenbelt Map Roll20 Link

Jacobus, are you staying mounted? Ivo, you have a round's worth of actions if you would like before the bear goes.


Male Halfling Cavalier (Honour Guard / Strategist) 3
Theodore:
HP 28/28 | AC 21 T 14 FF 18 | Fort+4 Ref +4 Will+1 | Initiative +3 | Perception +8 | Challenge 1/1
Rufus:
HP 25/25 | AC 22 T 13 FF 19 | Fort+5 Ref +6 Will+2 | Initiative +3 | Perception +5

Seeing as I still have my action left for this turn as only Rufus moved, I will also activate Pack Attack, just in case.


Male N Human Inquisitor 3 | CMB: 4, CMD: 16 | F: +5, R: +4, W: +6 | Init: +5 | Perc: +9, SM +10 | Speed 40ft (30ft in armor) |
DM Talomyr - Kingmaker wrote:
Jacobus, are you staying mounted? Ivo, you have a round's worth of actions if you would like before the bear goes.

No, I dismounted a couple of posts above.


Greenbelt Map Roll20 Link
Jacobus Varadin wrote:
DM Talomyr - Kingmaker wrote:
Jacobus, are you staying mounted? Ivo, you have a round's worth of actions if you would like before the bear goes.
No, I dismounted a couple of posts above.

Ok, I see that. Have you moved anywhere else? Map on Roll20 is active.


Male N Human Inquisitor 3 | CMB: 4, CMD: 16 | F: +5, R: +4, W: +6 | Init: +5 | Perc: +9, SM +10 | Speed 40ft (30ft in armor) |
DM Talomyr - Kingmaker wrote:
Jacobus Varadin wrote:
DM Talomyr - Kingmaker wrote:
Jacobus, are you staying mounted? Ivo, you have a round's worth of actions if you would like before the bear goes.
No, I dismounted a couple of posts above.
Ok, I see that. Have you moved anywhere else? Map on Roll20 is active.

I just did, right next to Tove.


RETIRED

I'm still on mobile out of town and can't access maps - primary goal once weapons start swinging is to try to get in sneak attacks. Please move as needed to do so. Thanks!


Greenbelt Map Roll20 Link

Thanks for the heads. I will assume that since you are looking for sneak attacks that you are stowing your bow and pulling your shortsword. Incidentally, I have a subscription on Roll20, so the maps for either the games I am running can be accessed from mobile devices should you be interested in doing so.

The bear, still growling and snarling, continues to make its way toward you.

The party is up.


Female Human (Ulfen) Cleric 6 | HP 44/44| AC 18 T 13 FF 16 | Fort+4 Ref +4 Will+8 | Initiative +2 | Perception +10* | Channel 8/8 | Elkmark Calendar

Tove takes a few, slow steps forward. Tentatively she reaches out a hand and focuses her power on the bear.
"Let the calming grace of Heaven decend upon this beast's restless mind and wash away its rage."
Calm Animals: 2d4 + 3 ⇒ (1, 4) + 3 = 8 (Max HD effected)

With her calming spell cast, Tove invokes her ability to commune with the bear and speaks in a way it can understand.

"Noble creature of these woods, guardian of this temple, we mean you no harm. This sacred place need not be a site of bloodshed this day. "
Diplomacy: 1d20 + 8 + 2 ⇒ (19) + 8 + 2 = 29


Male Human Male Human Sorcerer (Draconic) 1/Scaled Fist Unchained Monk 3 |Movement speed: 40| HP 39/39| AC 17 T 16 FF 14 | CMD 21 FF 18 | Fort+5 Ref +5 Will+3| Initiative +2 | Perception +7 | Claws 6/6 | Stunning fist 3/3

Raz will move up parallel with Tove.


Greenbelt Map Roll20 Link

DM Roll:

Will Save DC 14: 1d20 + 4 ⇒ (19) + 4 = 23

Tove casts her spell in hopes of calming the enraged bear. To the priestess's dismay, the bear shakes its head and snarls, seemingly even angrier than before as it loudly roars.

The bear's eyes narrow, seemingly focused on Tove.

Tove:
"Betrayed by Deadeye...all will pay..."


Male Halfling Cavalier (Honour Guard / Strategist) 3
Theodore:
HP 28/28 | AC 21 T 14 FF 18 | Fort+4 Ref +4 Will+1 | Initiative +3 | Perception +8 | Challenge 1/1
Rufus:
HP 25/25 | AC 22 T 13 FF 19 | Fort+5 Ref +6 Will+2 | Initiative +3 | Perception +5

Hearing the roar I step forwards beside Tove again and desperately speak to her, "Kill or render unconscious?" I then raise my shield and wait for the creature to come into my striking range.

Rufus moves forwards, I then ready an attack if it comes within range of us.


Female Human (Ulfen) Cleric 6 | HP 44/44| AC 18 T 13 FF 16 | Fort+4 Ref +4 Will+8 | Initiative +2 | Perception +10* | Channel 8/8 | Elkmark Calendar

Tove recoils as her spell fails to calm the beast and shudders as it roars at her.
"This beast is no friend to our god, it has no place in dwelling here. Fight as your code dictates, Theo. But don't hesitate to kill it if you must, for it means to kill us."


Male Human Male Human Sorcerer (Draconic) 1/Scaled Fist Unchained Monk 3 |Movement speed: 40| HP 39/39| AC 17 T 16 FF 14 | CMD 21 FF 18 | Fort+5 Ref +5 Will+3| Initiative +2 | Perception +7 | Claws 6/6 | Stunning fist 3/3

My intention is to move behind the bear when it is in range to set up a flank,


Male N Human Inquisitor 3 | CMB: 4, CMD: 16 | F: +5, R: +4, W: +6 | Init: +5 | Perc: +9, SM +10 | Speed 40ft (30ft in armor) |

'No friend to our god' sounded like the code to kill the beast.

Jacobus nodded in understanding and brought his heavy mace forth as he stepped towards the beast.

He readied himself to strike when it came within reach. He called on Abadar for extra protection, his wounds if any would heal faster, almost instantly.

--------------
judgement-fast healing with judgement surge, move and ready action attack if within range

mace to hit, power attack: 1d20 + 4 - 1 ⇒ (9) + 4 - 1 = 12
damage: 1d8 + 2 + 2 ⇒ (7) + 2 + 2 = 11

stats:

HP 30/30
AC 21, touch 12, flat-footed 19
Conditions: fast healing 2
Melee (heavy mace): +4 = +2(base) +2 (STR)
Melee Damage (heavy mace): 1d8+2, x2
-1 to hit / +2 damage with power attack
0/1 judgment with surge, 6/6 agile feet, 4/4 1st level spells


Greenbelt Map Roll20 Link

Ivo moves in closer, hoping to get into a flanking position on the bear when it gets closer.

Theo is up/can declare actions before the bear goes.


Male Halfling Cavalier (Honour Guard / Strategist) 3
Theodore:
HP 28/28 | AC 21 T 14 FF 18 | Fort+4 Ref +4 Will+1 | Initiative +3 | Perception +8 | Challenge 1/1
Rufus:
HP 25/25 | AC 22 T 13 FF 19 | Fort+5 Ref +6 Will+2 | Initiative +3 | Perception +5

I will stick to the original plan. I shall stay beside Tove and get ready to strike it when it comes within range.

I shake my head at the bear, "I will not let it defile this place any longer then, I shall not hold back during this fight." I turn mt blade in my hand so the flat is no longer the threatening side and raise my shield again.

Aldori Dueling Sword Attack: 1d20 + 7 ⇒ (19) + 7 = 26
Critical Confirmation: 1d20 + 7 ⇒ (5) + 7 = 12
Aldori Dueling Sword Damage: 1d6 + 2 ⇒ (5) + 2 = 7

This should still be the round Tove tried to negotiate with it, as it is a readied action.

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