DM Talomyr
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Morghrim leads onward, down the tunnel, eventually passageway opens up into a room.
Here's a Map of the area you are entering.
| Valeron Legis |
Perception: 1d20 + 2 ⇒ (17) + 2 = 19
"Not completely empty... I hear a sound like a... dog?"
Without hesitation, Valeron's hand reaches up to holy symbol around his neck and he intones a blessing.
Cast Bless on everyone. Will last 3 minutes, or 30 rounds. Go go! Pull the whole lair, again!
Just a guess on what we do - everyone moves 7-8 squares east with Kev and Morg looking at the southern door, and Bron covering the north passage?
| Black Addie |
At Valeron's warning, Addie mutters a few mystic syllables as she passes her hand before her body. A faint aura shimmers around her body for a moment before disappearing. Feeling more protected now, she whispers a brief prayer invoking the guidance of The Gentleman.
Addie casts Mage Armor on herself - she now has AC 16 for the next 3 hours. If she has time, she'll cast Guidance on herself as well. If she has even more time, she will cast Guidance on Kevorin and Valeron.
BTW, Addie left His Lordship back at Resistance HQ again.
| Wart |
Perception check: 1d20 + 6 ⇒ (12) + 6 = 18
Cocking his head, Wart mumbles,
"It DOES sound like dogs..."
Wart quickly gets out an extract and drinks it. A slight disturbance in the air in front of him is the only evidence of what he drank.
Extract of shield used, +4 shield bonus to AC, and it is invisible.
DM Talomyr
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The group slowly heads into the open chamber, expecting something to jump out at them. The party's fears are realized when they see three large dogs with flames rolling from their mouths, waiting for the intruders.
Morghrim:1d20 + 5 ⇒ (1) + 5 = 6
Kevorin:1d20 + 2 ⇒ (3) + 2 = 5
Wart:1d20 + 3 ⇒ (7) + 3 = 10
Addie:1d20 + 2 ⇒ (8) + 2 = 10
Valeron:1d20 + 0 ⇒ (8) + 0 = 8
Bron:1d20 + 3 ⇒ (14) + 3 = 17
Big Nasty Dogs:1d20 + 5 ⇒ (3) + 5 = 8
Initiative Order:
Bron 17
Wart 10+
Addie 10
Dogs: 8+
Valeron: 8
Morghrim: 6
Kevorin: 5
Bron, Wart, and Addie...give me your actions.
| Kevorin |
I'm heading out for the day, so...
Kev will take a 5 foot step if needed to gain flanking or get into melee, use his move action to feint 1d20 + 8 ⇒ (7) + 8 = 15 and attack.
Attack: 1d20 + 6 ⇒ (12) + 6 = 18
Damage: 1d12 + 3 + 1d6 ⇒ (3) + 3 + (1) = 7 if flanking or feint works
| Morghrim Maestros |
I've had 1's rolled for me by DM's for initiative in three recent combats in three PbP#s now lol :P.
1d20 + 7 ⇒ (9) + 7 = 16Knowledge (Planes), +3 concerning their abilities, defences etc.
DM Talomyr
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I've had 1's rolled for me by DM's for initiative in three recent combats in three PbP#s now lol :P.
1d20+7Knowledge (Planes), +3 concerning their abilities, defences etc.
| Morghrim Maestros |
Morghrim Maestros wrote:** spoiler omitted **I've had 1's rolled for me by DM's for initiative in three recent combats in three PbP#s now lol :P.
1d20+7Knowledge (Planes), +3 concerning their abilities, defences etc.
| Black Addie |
Addie considers what she knows about these creatures.
Knowledge (planes): 1d20 + 10 ⇒ (12) + 10 = 22 - particularly interested in knowledge pertaining to the creatures' special abilities, vulnerabilities, and immunities.
Otherwise, Addie waits for the creatures to step within range of her Hex ability before taking any actions.
DM Talomyr
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Having seen the former Hellknight enter the area, the Hellhounds move to intercept, jaws full of teeth and flame.
Bite:1d20 + 5 ⇒ (12) + 5 = 17 - MISS
Damage(Bite):1d8 + 1 ⇒ (2) + 1 = 3
Damage(Fire):1d6 ⇒ 2
Hellhound #2:
Bite:1d20 + 5 ⇒ (15) + 5 = 20 - HIT
Damage(Bite):1d8 + 1 ⇒ (6) + 1 = 7
Damage(Fire):1d6 ⇒ 4
Hellhound #3:
Bite:1d20 + 5 ⇒ (1) + 5 = 6 - MISS
Damage(Bite):1d8 + 1 ⇒ (3) + 1 = 4
Damage(Fire):1d6 ⇒ 1
Bron feels the dual pains of fang and flame as one of the hellhound's bites finds a weakpoint in the warrior's armor.
Bron takes 11 points of damage (7 from bite, 4 from fire). Valeron, Morghrim, and Kevorin are up for the remainder of round 1.
| Morghrim Maestros |
Bloody hellknight... Bloody puppies... Morghrim mutters in frustration as he moves to support his ally and brings his Glaive to bear, striking at the hound directly in front of Bron, being careful not to hit Bron.
1d20 + 7 ⇒ (3) + 7 = 10Guidance expended, Power attack.
1d10 + 7 ⇒ (2) + 7 = 9Power attack.
Edit: DM Addie had a readied action to hex one of them as they approached.
| Valeron Legis |
Straining to see past the cavalier, Valeron sees his companion beset upon by three of the fiendish dogs.
"Not good, we need to break that line before Bron gets cooked!"
Once again grabbing his holy implement, Valeron intones a prayer to the Inheritor. He has yet to use this prayer, and he hopes it's effective. Fugio in vereor!
Cause Fear DC13 to J19 hell-hound. Failure=frightened 1d4 rds. Success=shaken 1rd.
Then he moves 15ft into G-19 which should be open once Morghrim steps forward.
Don't forget +1 from bless, although with -4 for soft cover from Bron, it's going to be tough to hit...
| Black Addie |
Addie would hex the one that she could see best from her location - which I think would be the one in J-19...
Seeing the hellhounds converge on Bron, Addie calls on the power granted to her by The Gentleman to place a hex on one of the creatures, compelling it to fall asleep.
Slumber Hex: Will save DC 15; if the save fails, the hellhound falls asleep for 3 rounds.
| Morghrim Maestros |
With Bless and the fact that the hound I attacked was actually sleeping, I wouldn't have even needed to roll to hit. Man I hate when posts get out of order, my bad if I posted early. Morghrim would have coup de graced the sleeping Hellhound- damage- 3d10 + 21 ⇒ (7, 9, 4) + 21 = 41
DM Talomyr
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Google docs keeps crashing on me here at work.
Morghrim, I believe you had to move at least 10 ft to get to where you are now, coup de grace is a full-round action, so it would not apply here. You could still hit the sleeping Hellhound if you would like, but then it will wake up.
Kevorin, depending on the out come of what Morghrim would like to do, your stated Round 1 action may be in appropriate. If Morghrim chooses to let sleeping dogs (from hell) lay, you would need to make an Acrobatics check to avoid an AoO from the hellhound in J-18 (but not I-18 due to cover from Bron). Let me know what you want to do.
| Morghrim Maestros |
Google docs keeps crashing on me here at work.
Morghrim, I believe you had to move at least 10 ft to get to where you are now, coup de grace is a full-round action, so it would not apply here. You could still hit the sleeping Hellhound if you would like, but then it will wake up.
Kevorin, depending on the out come of what Morghrim would like to do, your stated Round 1 action may be in appropriate. If Morghrim chooses to let sleeping dogs (from hell) lay, you would need to make an Acrobatics check to avoid an AoO from the hellhound in J-18 (but not I-18 due to cover from Bron). Let me know what you want to do.
Tal I was at the front of the group, Bron moved into the square in front of me, the sleeping Hellhound is in the square in front of him- still within my ten feet reach even without a five foot step. Are we looking at the same map? Edit: Ah ok, well for your clarity the sleeping Hellhound is two squares east of me.
DM Talomyr
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Damnit...I see what I did, I didn't move Bron far enough forward on his turn.
Morghrim thrusts his glaive past Bron's hip skewering the sleeping hellhound.
Kevorin, I'll assume you want to be able to attack, but you will have to move more than 5ft, therefore no feint attempt.
Kevorin barrels past Morghrim and Bron, stopping on a hellhound's corpse. The half-orc then proceeds to sink his greataxe into another beast's shoulder.
Wart, what ya doing? Or are we moving on to the top of Round 2 with Bron?
| Black Addie |
Round Two:
If Addie can see the hellhound in J-18 by stepping forward to square F-19, then she will use her Slumber hex on the shaken hellhound since it already has a -2 to saving throws. Will DC 15 to resist the Slumber Hex.
If Addie CANNOT see the hellhound inJ-18 by stepping forward to squre F-19, then she will keep an eye out behind her, trying to see/hear if anyone is coming up from behind the group. Perception check: 1d20 + 2 ⇒ (18) + 2 = 20.
| Kevorin |
Kev uses his move action to feint on whichever hound is still up, or J18 if they both are.
Bluff: 1d20 + 8 ⇒ (5) + 8 = 13
Attack: 1d20 + 7 ⇒ (10) + 7 = 17
Damage: 1d12 + 6 + 1d6 ⇒ (6) + 6 + (6) = 18 Ignore sneak attack if feint fails.
He ends with a step to K18 (or J18 if that one's dead)
DM Talomyr
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Hellhound Will Save:1d20 + 1 - 2 ⇒ (17) + 1 - 2 = 16
The hellhound shakes off Addie's attempt to put it to sleep. The same beast steps toward Wart, and attempts to bite Kevorin.
Attack:1d20 + 5 ⇒ (18) + 5 = 23
Damage (bite):1d8 + 1 ⇒ (7) + 1 = 8
Damage (fire):1d6 ⇒ 2
Kevorin takes a total of 10 damage
The other hellhound attempts to bite Bron again, apparently enjoying the taste of hellknigh, then steps back down the hallway.
Attack:1d20 + 5 ⇒ (18) + 5 = 23
Damage (bite):1d8 + 1 ⇒ (8) + 1 = 9
Damage (fire):1d6 ⇒ 4
Bron takes a total of 13 damage
Valeron and Morghrim are up, followed by Kevorin's stated action. Kev, if you have any modifications you would like to make to your action based on what you know now about the battlefield and/or conditions, please feel free to.
| Morghrim Maestros |
Sorry if I invalidate your action somewhat Kev but where Bron is stood I can't easily attack the other Hellhound. Weird that you've been moved on the map before I gave, the square your in is where I wanted to go... Can we keep the interpretations in initiative order? Seems i'm getting a bit confused...
Morghrim moves around the corner to I18 and attacks the HH two squares to his east with his Glaive, landing a vicious blow on the Hellhound.
1d20 + 7 ⇒ (20) + 7 = 27
1d10 + 7 ⇒ (5) + 7 = 12
Crit threat.
1d20 + 7 ⇒ (7) + 7 = 14
2d10 + 14 ⇒ (5, 10) + 14 = 29
Darn, no confirmation. Please remember my AC is two higher than listed due to SoF.
DM Talomyr
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Weird that you've been moved on the map before I gave, the square your in is where I wanted to go... Can we keep the interpretations in initiative order? Seems i'm getting a bit confused...
Kev moved to the square he is currently in in Round 1, the same round you coup de graced the hell hound he is standing on.