
Black Addie |

The veiled woman accepts one of the sunrods, dropping her cat to walk beside her. The cat gives her a decidedly disdainful look for bringing him down into a sewer. "Oh, get over it, your Lordship," she says to the cat. "You've been in worse places before of your own volition, and you know it."
"I'm Adalyn, by the way," she finally says to the others by way of introduction. She gives Wart a knowing glance before adding, "But most people know me as Black Addie."
Cadwyn
Mohgrim (with reach weapon)
Wart or Addie
Addie or Wart
Valeron (with light on shield)
Kevorin

Cadwyn Tallis |

The veiled woman accepts one of the sunrods, dropping her cat to walk beside her. The cat gives her a decidedly disdainful look for bringing him down into a sewer. "Oh, get over it, your Lordship," she says to the cat. "You've been in worse places before of your own volition, and you know it."
"I'm Adalyn, by the way," she finally says to the others by way of introduction. She gives Wart a knowing glance before adding, "But most people know me as Black Addie."
** spoiler omitted **
The party order suggested looks great to me if we must go single file.

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You travel along the primary spillway for a minute or two when you come upon a choice; you can continue down the main spill way or can go off into one of eight different secondary spillways. A bit farther down the primary spillway, you see a faint light from a surface grating. Back in the direction from whence you came you hear the sound of breaking wood.
Perception DC 20:
Which way do you want to go? Unfortunately, I won't be able to update this thread tomorrow as often as I did today, I'm not able to bring the needed materials to work with me. I will update as I can, but any major updates will be after I get home from work.

Wart |

Piling together as Janiven hands out the sunrod to Cadywn. His face relaxes as the light brightens the area around them.
Knowledge(religion)(untrained) 1d20 + 3 ⇒ (15) + 3 = 18 10 it is!
Pointing to the symbol revealed by the sunrod, Wart laughs "Ha! Aroden still guides us!"
- / -
Looking up as Black Addie introduces herself, Wart looks around, "Ah yeah. I go by many names...not all of which are nice. My slave name is Wart, so I guess that works for now."
"Pardon a moment, but you sir," Wart says, being mindful of the echoes, pointing at Valeron Legis, "Ever work with the Probate Court? You look familiar."
"Seems like we need to sort ourselves quickly to move on, so may I suggest that I be somewhere in the middle? I do okay with attacking from range, but not so great with up-close and personal.
Wart looks down at the sludge up to his knees with disgust.
Perception check: 1d20 + 6 ⇒ (2) + 6 = 8 Ohhh...no dice Grandma! sorry.

Kevorin |

Kevorin is content to stay at the back. He holds his great ax in one hand and his loaded crossbow in the other. He's going to assume that nobody would be down here for any innocent reason and will dump a crossbow bolt into anyone following them once they get within 30 feet.

Wart |

Here are a few rounds worth of acrobatics checks for Wart:
Acrobatics: Round 1: 1d20 + 4 ⇒ (1) + 4 = 5
Acrobatics: Round 2: 1d20 + 4 ⇒ (6) + 4 = 10
Acrobatics: Round 3: 1d20 + 4 ⇒ (1) + 4 = 5
Acrobatics: Round 4: 1d20 + 4 ⇒ (16) + 4 = 20
Acrobatics: Round 5: 1d20 + 4 ⇒ (16) + 4 = 20
I may still lag behind due to movement rate, but at least I don't fall into the sewage.

Kevorin |

Here are a few rounds worth of acrobatics checks for Wart:
** spoiler omitted **I may still lag behind due to movement rate, but at least I don't fall into the sewage.
Kev won't let him lag behind, they'll have to go his speed. Kev might have a few nervous harsh grunts for him though if he continues to be pokey.

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Wart looks down at the sludge up to his knees with disgust.
Actually, unless you fail an acrobatics check for trying to move faster than half speed, even Wart is only in about ankle deep "water".
The acrobatics checks would be because the stone work is a little on the slimey side.After stopping briefly, the group notices the Eye of Aroden marked on three secondary spillways. You now hear what sounds like someone or something splashing through water from a distance back behind you.

Cadwyn Tallis |

Wart wrote:Wart looks down at the sludge up to his knees with disgust.Actually, unless you fail an acrobatics check for trying to move faster than half speed, even Wart is only in about ankle deep "water".
The acrobatics checks would be because the stone work is a little on the slimey side.After stopping briefly, the group notices the Eye of Aroden marked on three secondary spillways. You now hear what sounds like someone or something splashing through water from a distance back behind you.
"Well, my new friends," Cadwyn says, "I believe speed may be our ally here. Let us move, and move quickly! Mind your step."
Acrobatics check - 1d20 + 2 ⇒ (11) + 2 = 13
"When I was young, my friends and I would draw complicated mazes on the ground in the garden, which angered Old Bert the gardener something fierce. However, when one of us would go to solve it, we figured that picking one direction and always turning that way would eventually lead to the exit. For example, if one keeps one's hand on the left wall, an exit will eventually present itself. That was the theory anyway. I say we go left."

Wart |

Nodding his head, Wart moves forward, "I agree with Cadwyn."
Looking up at all the others, Wart shakes his head, "I really hate to suggest it, but if I lag behind too much, I certainly don't weigh much, and could be carried. Not very heroic, but then we all move at your faster movement rates. Just a suggestion."
Great! The Great Wiscrani Alchemist carried about like a child!

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Nodding his head, Wart moves forward, "I agree with Cadwyn."
Looking up at all the others, Wart shakes his head, "I really hate to suggest it, but if I lag behind too much, I certainly don't weigh much, and could be carried. Not very heroic, but then we all move at your faster movement rates. Just a suggestion."
Great! The Great Wiscrani Alchemist carried about like a child!
Whoever carries Wart will have a -2 penalty to their Acrobatics check to avoid slipping.

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Black Addie wrote:"Good. Left it is, then," says Cadwyn, and unless he is stopped heads down the left passage marked with the Eye of Aroden."So we have two choices to the left and one to the right. I don't have any preference, so long as we choose and move quickly."
There are two on the left. Which one? First or second?

Cadwyn Tallis |

Cadwyn Tallis wrote:There are two on the left. Which one? First or second?Black Addie wrote:"Good. Left it is, then," says Cadwyn, and unless he is stopped heads down the left passage marked with the Eye of Aroden."So we have two choices to the left and one to the right. I don't have any preference, so long as we choose and move quickly."
The one farthest to the left.

Morghrim Maestros |

Wart moves at 20 feet does he not? So does Morghrim, and so does Valeron unless he has the travel domain. He's moving the same speed as half the group. Sorry all it's been a long day; the update rate is pretty fast for me.
Morghrim follows Cadwyn to the left, uncaring which direction they head in.
Without more information the direction we choose is moot anyway... he thinks to himself.

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After traveling quickly for about ten minutes, you think that you may have lost your pursuers...at least for now.
The passage way you have been traveling opens into an odd shaped chamber, 25 ft. long at it's farthest reach and as wide as 20 ft.
There are two passages off to the right, and one to the left. A small makeshift bridge connects the room to the closest passage to the right. In the center of the room is a cesspit, fed by three streams of sewage.
Perception DC 20
Perception DC 25

Valeron Legis |

Perception:
1d20 + 2 ⇒ (18) + 2 = 20
"Wait up..." the Iomedan cautions the others. "Something stirs in the sewage". With that he holds his shield slightly higher, refreshing the light cantrip, which may be expiring soon.
Hope I'm not wasting good all my good rolls on Perception checks!

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Does the room look Something Like This?
That will work. :)
Initiative Rolls:
Cadwyn 1d20 + 4 ⇒ (15) + 4 = 19
Morghrim 1d20 + 2 ⇒ (16) + 2 = 18
Addie 1d20 + 2 ⇒ (19) + 2 = 21
Valeron 1d20 + 0 ⇒ (16) + 0 = 16
Wart 1d20 + 3 ⇒ (12) + 3 = 15
Kev 1d20 + 2 ⇒ (1) + 2 = 3
Creatures = 7
Initiative Order:
Addie 21
Cadwyn 19
Morghrim 18
Valeron 16
Wart 15
Creatures 7
Kev 3
Since Valeron warned the party, you may each attempt another Perception check (move action) with a +5 circumstance bonus.

Black Addie |

Round One:
(Move Action) Perception Check: 1d20 + 4 + 5 ⇒ (15) + 4 + 5 = 24
(Standard Action) Addie mutters a few mystic syllables as she passes her hand before her body. A faint aura shimmers around her body for a moment before disappearing.
Addie casts mage armor on herself - she now has AC 15 for the next hour.

Cadwyn Tallis |

Round 1 Action: Cadwyn steps forward and two the side, drawing his rapier and shortsword, allowing his dwarf companion to step forward and attack as well as freeing up the remainder of the party as best he can.
Cadwyn will ready an attack against any creature that approaches him.

Valeron Legis |

Round 1:
Valeron moves forward as far as he can into the room, shield up and further illuminating the water, and readies for whatever might emerge.
Move action to move up 20 ft. Standard action to ready a longsword swing to attack anything hostile that emerges and gets within melee range.

Wart |

Pre-posting so as not to hold things up.
Wart takes a moment and tries to really focus on what everyone else has been saying about creatures and such.
(Move Action) Perception check: 1d20 + 6 + 5 ⇒ (9) + 6 + 5 = 20
Wart's attention is drawn to the sewage.
(standard action) Wart is going to READY an action to throw a bomb at anything that attacks a party memeber. He begins to dig through his satchel mumbling, "Moving stuff down here...gotta get...bitumen...where did I put that dried dragon's breath?..."
Attack: Bomb, Direct Hit: 1d20 + 4 ⇒ (8) + 4 = 12 (-1 if between 20 to 40 ft.)
Please bear in mind that this is a ranged touch attack
Damage: 1d6 + 3 ⇒ (1) + 3 = 4 fire damage
Splash Damage: 4 Fire. Reflex DC 13 for half damage.
If I miss, I may also add or subtract 1 from the roll for missing with a thrown weapon. Core, pg.202 I would like to do so to avoid damaging an ally.
Trying to aim so that I can directly hit the creatures, but will not target a creature such that an ally is included in the splash damage.

Morghrim Maestros |

Initial Perception Check 1d20 + 8 ⇒ (4) + 8 = 12
Forewarned Perception Check 1d20 + 13 ⇒ (14) + 13 = 27
I see them moving! Morghrim yells Get behind me little one he roars at Wart.
Round One Action
Move Action= Perception Check ^
Free Action= 5 foot step forward
Standard Action= Readied Action to strike anything leaping out of the sewage adjacent to Cadwyn. Stepping forward five feet means I threaten the only sewage square adjacent to Cadwyn, and will get to make a readied action attack on anything coming out of it. I also threaten square K8 and I8, although there will be cover penalties.
Readied Action Strike
1d20 + 5 ⇒ (16) + 5 = 21
1d10 + 4 ⇒ (10) + 4 = 14
Attack of Opportunity
1d20 + 5 ⇒ (4) + 5 = 9
1d10 + 4 ⇒ (2) + 4 = 6
AC currently 18

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Initial Perception Check 1d20+8
Forewarned Perception Check 1d20+13
Morghrim, having gotten to see the DC25 spoiler you can make a Knowledge(Religion) check for free if you wish.
Knowledge(Religion) DC 11:

Morghrim Maestros |

Morghrim Maestros wrote:Initial Perception Check 1d20+8
Forewarned Perception Check 1d20+13
Morghrim, having gotten to see the DC25 spoiler you can make a Knowledge(Religion) check for free if you wish.
Knowledge(Religion) DC 11:
** spoiler omitted **
1d20 + 5 ⇒ (15) + 5 = 20
Add 3 if concerning their weaknesses, abilities etc. due to Inquisitor monster lore.
Ah, the fleshy undead! My glaive's favourite plaything! Morghrim shouts with a grin.

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Three filth covered, decaying beings crawl out of the cesspit intent on feeding their unholy hunger on living flesh. Wart lobs a vial at one of the creatures as it crawls out of the sewage towards Cadwyn.
Morghrim howls with delight, as a quick but powerful slash from his glaive beheads one of the zombies as it rises from the muck.
The zombies end up in squares I8 and L7 Cadwyn's readied action will go off on the zombie in I8 (previously hit by Wart's bomb). Looking at the map it does not appear anyone else would be able to reach a zombie this round.
Round 2 begins, new initiative order is Addie, Valeron, Wart, Cadwyn, Morghrim, Zombies, and Kev.

Valeron Legis |

Round 2
Finally realizing the group is beset upon by the unliving, Valeron smiles the slightest of smiles at a chance to channel The Inheritor's divine energy and see just how effective it might be in a situation like this.
Stepping forward, into the room so that both creatures are within 30 feet, Valeron pulls out what was an obscured symbol of Iomedae hidden within his shirt. Holding it aloft, he quickly shouts out cryptic words at the creatures "Expello, voluntas Iomedae".
DC13 Will Save. Damage: 1d6 + 1 ⇒ (2) + 1 = 3 (+1 from Sun domain, already included)

Wart |

Wow! I am getting confused. Just sorting this out for my own information.
Addie - Acted - Held Actions waiting
Cadwyn - Not yet acted in Round 2
Morghrim - Not yet acted in Round 2
Valeron - Acted
Wart - Not yet acted in Round 2
Creatures - Not yet acted in Round 2
Kev - Not yet acted in Round 2, or readying an action to defend if attacked from behind.