DM Talomyr's Council of Thieves (Inactive)

Game Master Talomyr

A resistance rises in order to stop injustices in the former Chelish capitol, Westcrown.


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Grand Lodge

Black Addie wrote:
What's the DC to climb up to the top of the first floor, if Addie were to try to climb where the walls meet at the NW corner of square I-10?

There's enough hand-holds that the DC is only 10

Growing tired of all the damned goblins around Kevorin and Valeron slash out at a pair of goblins, dropping the little beasts where they once stood.


Addie quickly invokes the favor of The Gentleman, and then moves over to the corner in the temple's wall to the left of the double doors. Looking up at the wall and taking a deep breath, the young witch begins to climb as quickly as she can to the lower roof of the temple.

Standard action to cast Guidance on herself.
Move action to square I-10, and begin climbing up to roof - accelerated climbing to move half-speed instead of quarter-speed, so taking a -5 penalty. Climb check: 1d20 + 1 - 1 - 5 ⇒ (19) + 1 - 1 - 5 = 14


His Lordship attempts to nimbly follow Addie up the wall.

Climb check: 1d20 + 6 - 5 ⇒ (20) + 6 - 5 = 21

EDIT: Too bad Addie wasn't in combat with those past couple of rolls - she might have actually hit something!

Grand Lodge

Getting these links on the current page...

Temple Exterior...This would be where Morghrim, Addie, Bron, and Wart are.

Temple Interior Valeron and Kevorin are current inside


HP 53/53, AC- 21, Flat-Footed- 19, Touch- 12 CMD 19, Fort- +9, Reflex- +6, Will- +10, Perception- +13, Init- +5, AOO- +9 (1d10+6), Judgement 2/2, Bane 6/6

Double-Move, ending turn on square H19 on second floor. WIll have to double check but i'm almost on full HP now from judgement :)


Male Halfling Alchemist : 4

Wart watches Black Addie nimbly move up the side of the building, followed by the fae steps of her black cat. Shaking his head, he runs for the main doors.

[ooc]Double move towards the interior of the building (40 ft.). I cannot access the map from work so please choose a good spot for me.

Grand Lodge

Morghrim and Wart: I've got your move actions recorded. Wart, I changed your action to a run and now you are inside of the temple, a double move would have left you outside. Bron is up, then I will handle the remaining goblins.


Male Human Fighter

Hearing the sounds of combat from above, Bron moves towards the stairs.

Double Move to G,2.

Grand Lodge

The two remaining goblins, already injured, decide to flee the scene. The goblin threatened by Morghrim withdraws and move back out onto the first floor roof. The second goblin does him one better and goes out the door and hops off of the 1st floor roof to the street below.

Back to the top of the order; Addie, Wart, Morghrim, Bron, Kevorin, and Valeron are up.


HP: 44 /44; 0 non-lethal AC 19; touch 14; flat-footed 16 Fort: +5; Reflex: +5; Will: -1

Kev leans against a wall to catch his breath.

"Valeron, Morghrim...unable to continue...get the rest of the little buggers, will ya?"

Kev takes his single greataxe and his single hit point and starts making his way down the stairs to the first floor.


Male Halfling Alchemist : 4
DM Talomyr wrote wrote:
Back to the top of the order; Addie, Wart, Morghrim, Bron, Kevorin, and Valeron are up.

I seem lost suddenly. What is the initiative order?


HP 53/53, AC- 21, Flat-Footed- 19, Touch- 12 CMD 19, Fort- +9, Reflex- +6, Will- +10, Perception- +13, Init- +5, AOO- +9 (1d10+6), Judgement 2/2, Bane 6/6

Let them go... It's always good to let a few escape to strike fear into the hearts of their fellows. Morghrim says as his wounds seal up and he is in a full state of health once more.

Morghrim intends to loot 'Whitechin', using detect magic. He also has plenty of spellcasting available for healing if it is required.

Sovereign Court

Kevorin it said you just posted but theres nothing here... I'm scared and alone and the PostMonster might have eaten you...


HP: 44 /44; 0 non-lethal AC 19; touch 14; flat-footed 16 Fort: +5; Reflex: +5; Will: -1

He is required.

Definitely buying masterwork chain shirt before going to fight the rogues. Kev doesn't enjoy having his kidneys sneak attacked.


HP 53/53, AC- 21, Flat-Footed- 19, Touch- 12 CMD 19, Fort- +9, Reflex- +6, Will- +10, Perception- +13, Init- +5, AOO- +9 (1d10+6), Judgement 2/2, Bane 6/6
Kevorin wrote:

He is required.

Definitely buying masterwork chain shirt before going to fight the rogues. Kev doesn't enjoy having his kidneys sneak attacked.

1d8 + 2 ⇒ (8) + 2 = 10

1d8 + 2 ⇒ (6) + 2 = 8

Healing for Kevorin.

Edit: My dice-fu extends to healing too ;)


HP: 44 /44; 0 non-lethal AC 19; touch 14; flat-footed 16 Fort: +5; Reflex: +5; Will: -1

All of Kev's wounds close over, though he is still winded from his little tantrum.


Male Halfling Alchemist : 4

Breathless, Wart comes up to the group on the second floor.

"Arrrr.....wait...what? Where did they go?"

He stops and looks at his companions.

"Hmm, do you want me to chase after them?"

He pulls two extracts out of his pocket, and readies their use.


HP 53/53, AC- 21, Flat-Footed- 19, Touch- 12 CMD 19, Fort- +9, Reflex- +6, Will- +10, Perception- +13, Init- +5, AOO- +9 (1d10+6), Judgement 2/2, Bane 6/6
Wart wrote:

Breathless, Wart comes up to the group on the second floor.

"Arrrr.....wait...what? Where did they go?"

He stops and looks at his companions.

"Hmm, do you want me to chase after them?"

He pulls two extracts out of his pocket, and readies their use.

Let them run Wart. I doubt they will be coming back anytime soon, heh...


Male Human Cleric 5 / Inheritor's Crusader 1

Seeing the goblins flee before him, Valeron decides to at least give some chase. With a nod to the wounded half-orc, he advances while sheathing his longsword and drawing his crossbow.

Actions:

Move: To L-21, sheathing L.Sword as free action.
Move #2: To To M-24, drawing (and loading if possible) Crossbow


Male Human Fighter

Seeing Kevorin charging down the stairs, Bron spins on his heels and begins to move back out the door, shouting "Attack!" to Patch-Eye as he does. It is obvious that Bron's mercy to the common folk does not extend to goblinkind.

If Patch-eye sees the goblins, he will immediately move to attack one of them, trying to catch the little bugger with a bite.

Attack:1d20 + 6 ⇒ (19) + 6 = 25
Damage:1d4 + 3 ⇒ (3) + 3 = 6

If Patch-eye sees one of the fleeing goblin, he will move to attack.

Grand Lodge

Wart wrote:
DM Talomyr wrote wrote:
Back to the top of the order; Addie, Wart, Morghrim, Bron, Kevorin, and Valeron are up.
I seem lost suddenly. What is the initiative order?

Technically, Morghrim is the bottom of the order and Bron is the top, but with where the goblins fall into the initiative order this is how things have shaken out.

Grand Lodge

Hearing his master's command, Patch-Eye move to attack the goblin that had just dropped to the street. Just as the goblin begins to stand, the warhorse bites the goblin in the back of neck, snapping the goblin's spine.

Seeing the fate of his last remaining companion, the goblin still on the rooftop drops his weapon and falls to the rooftop surface exclaiming, "I'z quits...pleez no killz me!"


Male Halfling Alchemist : 4

Are we still in combat rounds? If so, then please disregard the following post. If we are not in combat rounds, please see below.

Wart sighs, and shakes his head.

"He surrendered! That's not FAIR!"

Switching to a chittering high pitched language, Wart yammers at the goblin.

Goblin:
You no fight? I'z want burn you with fire...no fun!

Grand Lodge

Wart, your turn would come up before he could surrender, so if it is what you would like to do....burn away.

Or we can consider the combat over and you all out of round combat.


Male Halfling Alchemist : 4

nahh...I'll be nice....this time.

Grand Lodge

Ok, combat is over. Everyone gains 533 XP, and you have a surrendered goblin to deal with.

The goblin looks at you with tears in his eyes, "Yooz no killz me, right?"


Male Human Cleric 5 / Inheritor's Crusader 1

"Let's get you downstairs", Valeron answers, not really answering the goblin's question but implying that listening is his best option.

Once everyone has grouped up, he suggests a thorough search of the abandoned temple and the goblin's fallen captain.

Someone with Perception :)


Male Halfling Alchemist : 4

"I know it's kinda morbid, but I say we line their bodies up in a row, in a respectful pose...but we are prolly gonna have to take the head of the leader as evidence."

Looking over to the goblin, once it is downstairs,

"Don't run...you have surrendered to us, and you are our prisoner. If you try to run, we will have to assume that you are trying to be trick-sy, and respond accordingly. You sit down there, and don't move. Don't be tricksy. Okay?"

Wart starts to move about,

"I can try searching, but I don't always do this so well by myself."

Perception Roll: 1d20 + 6 ⇒ (15) + 6 = 21

Grand Lodge

The frightened goblin responds, "N-N-No...Me no t-t-tricksy. I stay here,"

The party stacks the bodies in a line, and then searches the temple and the surrounding grounds.

On Whitechin you find: a falchion, an unholy symbol of Lamashtu, a chain shirt, and a vial of an unknown liquid.

As for the rest of the temple and grounds, you find: 500 gp, 1200 sp, 1500 cp, various trade goods of average quality totaling 600 gp in value, six dogslicers, four horsechoppers, six light crossbows, four longbows, 90 bolts, 40 arrows, and ten set of leather armor. All of the armor and weapons are sized for individuals of small size.


HP 53/53, AC- 21, Flat-Footed- 19, Touch- 12 CMD 19, Fort- +9, Reflex- +6, Will- +10, Perception- +13, Init- +5, AOO- +9 (1d10+6), Judgement 2/2, Bane 6/6
DM Talomyr wrote:

On Whitechin you find: a falchion, an unholy symbol of Lamashtu, a chain shirt, and a vial of an unknown liquid.

As for the rest of the temple and grounds, you find: 500 gp, 1200 sp, 1500 cp, various trade goods of average quality totaling 600 gp in value, six dogslicers, four horsechoppers, six light crossbows, four longbows, 90 bolts, 40 arrows, and ten set of leather armor. All of the armor and weapons are sized for individuals of small size.

I used Detect Magic, anything glowing? If the vial is glowing I give it to Wart.

Grand Lodge

Morghrim Maestros wrote:
I used Detect Magic, anything glowing? If the vial is glowing I give it to Wart.

Both the vial and the chain shirt glow faintly when seen under the gaze of detect magic.


HP 53/53, AC- 21, Flat-Footed- 19, Touch- 12 CMD 19, Fort- +9, Reflex- +6, Will- +10, Perception- +13, Init- +5, AOO- +9 (1d10+6), Judgement 2/2, Bane 6/6

Morghrim hands the glowing chain shirt and vial over to blue, looking rather embaressed at the state of the chain shirt.

Urrgh... Sorry about that lad. I think I made a bit too much of a mess of the previous owner... I'll clean it up for you back at base aye? It looks about the right size for ye...


Male Halfling Alchemist : 4

Sweet! Finally some loot in my size! MUAHAHAHAHA

Wart handles the chain shirt and the vial, crinkling his nose.

"No worries...as a house servant I am used to cleaning all kinds of nasty things..."

Looking around at the pile of stuff, Wart smiles.

"Let's get this stuff back to HQ. I have a great idea for all the small equipment!"

Stopping once he remembers the goblin.

"Hmm, what are we going to do with him? My instinct is to not trust him, and to put him down, but beings he surrendered, that seems cruel. Any suggestions?"

While talking, Wart holds the vial, attempting to identify its contents.

Craft (ALchemy) Check: 1d20 + 10 ⇒ (6) + 10 = 16

Grand Lodge

Wart wrote:

"Hmm, what are we going to do with him? My instinct is to not trust him, and to put him down, but beings he surrendered, that seems cruel. Any suggestions?"

Craft (ALchemy) Check: 1d20+10

Upon hearing Wart's initial suggestion, "NO! No putzing his down...Iz be nice...no needs to kill mez."

Wart is unable to identify the potion.


HP 53/53, AC- 21, Flat-Footed- 19, Touch- 12 CMD 19, Fort- +9, Reflex- +6, Will- +10, Perception- +13, Init- +5, AOO- +9 (1d10+6), Judgement 2/2, Bane 6/6
Wart wrote:

"Hmm, what are we going to do with him? My instinct is to not trust him, and to put him down, but beings he surrendered, that seems cruel. Any suggestions?"

It IS cruel Wart, but we live in a harsh world- and if these goblins choose to prey on innocents and harass good hard-working folk then they must know that their actions will have severe consequences.

Morghrim hefts Shelyn's Kiss menacingly, clearly about to render judgement on the goblin.

Want to give someone a chance to stop him if they are so inclined.


Addie studies the goblin captive intently while her companions see to the bodies and sort through the treasure, all the while holding her Harrow deck in hand.

Wart wrote:
"Hmm, what are we going to do with him? My instinct is to not trust him, and to put him down, but beings he surrendered, that seems cruel. Any suggestions?"
Morghrim Maestros wrote:

It IS cruel Wart, but we live in a harsh world- and if these goblins choose to prey on innocents and harass good hard-working folk then they must know that their actions will have severe consequences.

Morghrim hefts Shelyn's Kiss menacingly, clearly about to render judgement on the goblin.

Hearing the dwarf's words, Addie slowly draws a card from her deck and considers it carefully. (Attribute: 1d6 ⇒ 6: Charisma; Card: 1d9 ⇒ 7: The Tyrant, a ruler who harms those he rules.)

"Hmmm," the young witch muses consideringly. "The Tyrant. A card that implies an evil past. Well, that's no surprise." She turns to the others and adds. "I wanted to consult the cards to see if they showed any chance for redemption on this goblin's part. I do not believe that they do."

Addie turns and faces the goblin as she intones ominously, "You may do with it as you will."


HP 53/53, AC- 21, Flat-Footed- 19, Touch- 12 CMD 19, Fort- +9, Reflex- +6, Will- +10, Perception- +13, Init- +5, AOO- +9 (1d10+6), Judgement 2/2, Bane 6/6

Shelyn's Kiss gleams red with the blood of Whitechin as the Dwarf lifts the beautiful polearm in preparation for a deadly blow...

Last chance ;)

Grand Lodge

Hearing the witch's words and seeing the bloodthirsty dwarf raise his blade, the goblin breaks down in tears.


HP 53/53, AC- 21, Flat-Footed- 19, Touch- 12 CMD 19, Fort- +9, Reflex- +6, Will- +10, Perception- +13, Init- +5, AOO- +9 (1d10+6), Judgement 2/2, Bane 6/6

Aaaargh... By the ass of Calistria why have you damn Goblins always got to bring out the worst in me! Morghrim roars.

As the blade comes whistling down he reverses the swing, slamming the haft of the polearm into the Goblin instead, knocking it unconscious. Giving the Goblin a second, hard whack, Morghrim scoops up the unconcious creature up and over his shoulder, re-arranges his cloak to hide the face of the Goblin and begins to exit the building, muttering curses and obscenities under his breath as he goes...

Hope you don't mind me taking some creative input here DM, if you need some rolls thats fine but I liked the imagery... Morghrim's actually quite soft-hearted underneath all that gruffness...

Grand Lodge

Morghrim Maestros wrote:
Hope you don't mind me taking some creative input here DM, if you need some rolls thats fine but I liked the imagery...

Not a problem, we're in a roleplay situation, not a combat...so taking a few liberties are to be expected, if not outright encouraged. :)


HP: 44 /44; 0 non-lethal AC 19; touch 14; flat-footed 16 Fort: +5; Reflex: +5; Will: -1

Kevorin hefts some of the captured equipment and begins the trek back to base.
I added the money to the website, but haven't had a chance to work out the shares yet.


Male Halfling Alchemist : 4

Taking a cue from Kevorin, Wart gathers up as much as he can carry, and follows after Morghrim and the others.

Grand Lodge

You make your way back to the Priest's Sector, and the WMD safehouse. By time you arrive nightfall is rapidly approaching.

Arael, Ermolos, Yakopulio, Fiosa, Tarvi, and Cadwyn are having a simple conversation about their hopes and dreams for the future of Westcrown in the congregation hall of the shrine.

Arael is doing most of the talking, but Cadwyn seems to be being a bit more vocal about Westcrown's future than he previously would have.


Addie nods in greeting to Arael, Ermolos, Yakopulio, Fiosa, and Tarvi, and gives Cadwyn a faint smile before taking her leave of her companions and retiring to her sleeping quarters for the evening, His Lordship curled up at her side.


HP 53/53, AC- 21, Flat-Footed- 19, Touch- 12 CMD 19, Fort- +9, Reflex- +6, Will- +10, Perception- +13, Init- +5, AOO- +9 (1d10+6), Judgement 2/2, Bane 6/6

Still hefting his captive, Morghrim will enter the temple still muttering curses in Dwarven and with a face like thunder.

Arael, I must speak with you.

Grand Lodge

Arael turns his attention to the inquisitor, "Yes? What is it, my friend?"


HP 53/53, AC- 21, Flat-Footed- 19, Touch- 12 CMD 19, Fort- +9, Reflex- +6, Will- +10, Perception- +13, Init- +5, AOO- +9 (1d10+6), Judgement 2/2, Bane 6/6

I did not have the heart to finish off a goblin who had surrendered- especially after he started crying. Where can I put him?


Male Human Cleric 5 / Inheritor's Crusader 1

Valeron smiles to himself as he overhears the dwarf's compassion for the goblin. Who'd have thought? A dwarf looking out for a goblin.

As folks eat and get rested, Valeron gathers anyone injured and tends to their wounds.

Rolls:

Channel Energy time before the day ebbs.

I'll use 'em all until folks are within 2HP of full. Here's the first 4 (although I hope only 2-3 are needed).

1d6 ⇒ 6
1d6 ⇒ 4
1d6 ⇒ 6
1d6 ⇒ 5

"So, tomorrow, we need to ensure that Westcrown knows the menace known as Whitechin is no more thanks to us." He smiles. "Build up our legend."


HP: 44 /44; 0 non-lethal AC 19; touch 14; flat-footed 16 Fort: +5; Reflex: +5; Will: -1

Kev sighs contentedly as his remaining wounds close over.

"That shouldn't be too hard to manage," he adds.


Male Halfling Alchemist : 4

Careful of the unpleasant wetness in a bigger sack on his back, Wart agrees.

"Especially since we have his head."

Looking to the others,

"We are building up quite a bit of an armory here, is there a room where we can get this all organized?"

EDIT: SPELLING

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