
| Wart | 
 
	
 
                
                
              
            
            Posting for new page
 Went through the initiatives and order, here is where we stand. posted more for my benefit:
So we just need Bron to post and we will be current in round 4 up to the goblins.
And.....

| Morghrim Maestros | 
 
	
 
                
                
              
            
            Posting for new page
Wart wrote:Went through the initiatives and order, here is where we stand. posted more for my benefit:
- Bron: round 3 complete, need round 4 post
- Kevorin: round 4 complete
- Goblins: round 3 complete
- Addie: round 3 complete
- Whitechin: round 3 complete
- Wart: round 3 complete
- Morghrim: round 3 complete
- Valeron: round 3 complete
So we just need Bron to post and we will be current in round 4 up to the goblins.
And.....
Thanks your a legend :)

| Bron Lenthaven | 
 
	
 
                
                
              
            
            With the appearance of the strange goblin, Bron slips out of Patch-eye's saddle as he points at the white bearded goblin and shouts, "Attack!"
With that, he spins on his heels as Patch eye takes off, swinging his flail at the crossbow wielding goblin as he does.
Ride for quick dismount:1d20 + 7 ⇒ (1) + 7 = 8
Bron's attack:1d20 + 6 ⇒ (1) + 6 = 7
Bron's damage:1d8 + 3 ⇒ (8) + 3 = 11
or
Intimidate: 1d20 + 8 ⇒ (17) + 8 = 25
If Ride check successful, advances on lone goblin and attacks. If not, then will attempt to intimidate instead.
Barreling down on the goblin leader, Patch-eye attempts to bite the goblin.
Patch-Eye Attack:1d20 + 6 ⇒ (20) + 6 = 26
Patch-Eye Damage:1d4 + 3 ⇒ (4) + 3 = 7
moves to occupy squares 18,19;E,F and attempts to bite Whitechin
Patch-Eye Confirm threat:1d20 + 6 ⇒ (7) + 6 = 13
Patch-Eye Critical damage:1d4 + 3 ⇒ (4) + 3 = 7

|  DM Talomyr | 
 
	
 
                
                
              
            
            Bron, when you dismount you can occupy any adjacent square, I would assume that you would like to be base to base with the goblin. Going off of you stated actions, I will assume you chose to intimidate the goblin (particularly since the attack would have missed ;)
Bron dismounts his faithful steed, putting the fear of gods into the small goblin in front of him. As soon as the horseman is off of his mount, Patch-Eye charges at Whitechin, catching him with a hoof. To everyone's surprise, the goblin chief stil stands.
The goblin that was threatened by Bron retreats,Full Withdrawl Action, no AoO but that does not stop one of the rooftop archers from targeting the cavalier with a bow, striking with deadly precision. Bron takes 15 (ouch) damage from a critical hit
The goblin who had previously hurt Kevorin so badly, moves to attack Valeron, slashing at the cleric, but the blow bounces off of Valeron's armor.
The remaining three rooftop archers take aim at Morghrim, Addie, and Valeron. Of the targets, only Addie suffers any ill effect from the attack. Addie take 4 damage.
That brings us to Addie. After I see an action from Addie, I will take Whitechin's action(s). Following Whitechin will be Wart, Morghrim, Bron, Kevorin, and Valeron.

| Black Addie | 
 
	
 
                
                
              
            
            Round Four:
Addie rocks back a step as the wave of negative energy channeled by the white-bearded goblin washes over her and His Lordship.  Before she can regain her balance, she staggers again as she is wounded by an arrow loosed by one of the goblin archers on the roof of the ruined temple.  
Sensing His Lordship's fear through the empathic link that the two share, Addie is not surprised to see a black streak as the feline flees to a new hiding spot away from the battle.
Addie takes a moment to touch herself with her healing wand, speaks the activation word, and gives a small gasp as the healing energies flow into her body. Then she moves around the building, trying to come at the goblin priest from a different angle while distancing herself from the archers.
His Lorship flees to square S-20.
Addie uses the Cure Light Wounds wand on herself: 1d8 + 1 ⇒ (5) + 1 = 6. She then moves to square N-20.

|  DM Talomyr | 
 
	
 
                
                
              
            
            Whitechin steps back out of the reach of Morghrim's glaive and begins to shift into the form of a large bipedal rat.
Hatred burns in Whitechin's eyes as his features become more rat-like, as he unleashes another wave of dark energy.
Wart, Morghrim, Patch-Eye, and Addie (through the openings in the house) Will Save DC12. If you fail take 5 damage, if you succeed, take 2 damage.
Wart, Morghrim, Bron, Kevorin, and Valeron are up.

| Valeron Legis | 
 
	
 
                
                
              
            
            Valeron, Round 5
"Alright gobbo, you've done enough harm today," Valeron bravely shouts out as he seeks to settle Kev's score. He takes a couple steps to his left, circling the goblin but still staying close to the temple to avoid archer fire from above.
His eyes meet Kevorin's and with a nod, he wordlessly communicates to the half-orc to circle behind the troublemaker.
As the goblin drops to the ground, he shrugs at Kevorin as the half-orc's flanking assistance was unnecessary.
"We need to take out those archers on the roof, I'll give you a boost..."
Attack: 1d20 + 4 ⇒ (12) + 4 = 16
Damage: 1d8 + 2 ⇒ (8) + 2 = 10
Also 5ft step to L-10.

| Wart | 
 
	
 
                
                
              
            
            Wart's Actions, Round 4
Getting ready to quaff another extract, Wart doesn't notice the next black wave until it is too late. He grunts as the pain washes over him again, coursing through him to his very core.  He drops to a knee and grunts one final time before falling over unconscious.
- Will save: 1d20 + 1 ⇒ (8) + 1 = 9
- HP: -3; will die at -13
- Next round I need to make a con save at dc 10 with a negative modifier on the roll equal to my hp, to stabilize?

| Bron Lenthaven | 
 
	
 
                
                
              
            
            Round 5: Grunting in pain, the tough cavalier does his best to ignore the hit as he advances on the little goblin, frustration building as it continues to evade his attacks.
Attack:1d20 + 6 ⇒ (2) + 6 = 8
Damage:1d8 + 3 ⇒ (4) + 3 = 7
Due to order ability, Born has taken 14 lethal damage and 1 non-lethal damage from the arrow attack.
Patch-eye whinnies as the wave of dark energy washes over him, however, the combat trained mount stands firm as he too presses the attack.
Will save:1d20 + 2 ⇒ (8) + 2 = 10
Bite attack:1d20 + 6 ⇒ (15) + 6 = 21
Damage:1d4 + 3 ⇒ (2) + 3 = 5

|  DM Talomyr | 
 
	
 
                
                
              
            
            Round 5: Grunting in pain, the tough cavalier does his best to ignore the hit as he advances on the little goblin, frustration building as it continues to evade his attacks.
Attack:1d20+6
Damage:1d8+3
Hey Bron, looking at the map, I'm not sure who you can reach to attack. Even if you double moved you wouldn't able to reach the goblin that retreated. Here's a LINK to the map if you would like to see it and tell me where you are moving to.

| Morghrim Maestros | 
 
	
 
                
                
              
            
            Sorry all, moving house. Working on a post now.
Round 4 Action
Will Save- 1d20 + 7 ⇒ (18) + 7 = 25
Morghrim barely feels the negative energy as he easily resists its touch, then chuckles at the goblin heartily as Shelyn's power not only counteracts the negative energy, but leaves him even less wounded than before.
16/19HP now.
Is that all the power your puny deity has granted you, scum? Morghrim taunts with a battle-crazed grin as he steps in and hacks at the Goblin-Rat thing with Shelyn's Kiss once more.
1d20 + 8 ⇒ (20) + 8 = 28 Includes Bless and Goblin hatred.
1d10 + 4 ⇒ (5) + 4 = 9
Knowledge check to determine the weaknesses and abilities of were-rats.
1d20 + 8 ⇒ (2) + 8 = 10
Edit: Apparently all Morghrim remembers about wererats is that is you hit them REALLY hard with a Glaive they die... Rolling for crit confirmation now.
1d20 + 8 ⇒ (17) + 8 = 25
2d10 + 8 ⇒ (9, 8) + 8 = 25
Thats 34 damage on that hit total, if you can crit were-creatures.

|  DM Talomyr | 
 
	
 
                
                
              
            
            Another 20? You know, if you keep this up the rest of the party is going to die because of what I have to throw to give you a challenge. :P
Morghrim steps toward the seething wererat and with a mighty swing decapitates Whitechin, leaving nothing behind but a goblin body and a white bearded goblin's head a few feet away.
goblin actions comming soon...

| Morghrim Maestros | 
 
	
 
                
                
              
            
            Another 20? You know, if you keep this up the rest of the party is going to die because of what I have to throw to give you a challenge. :P
I know! I'm starting to dread crit confirmation rolls, i'm going to be in a horrible arms race with the DM soon :(

|  DM Talomyr | 
 
	
 
                
                
              
            
            I know! I'm starting to dread crit confirmation rolls, i'm going to be in a horrible arms race with the DM soon :(
Well here comes a lil payback ;)
Having seen their leader fall at the hands of the inquisitor, the goblin archers move and take aim at Morghrim. Four arrow fly through the air, two of which land solidly in the dwarf's back.
Morghrim takes 11 damage from two arrows.
Addie, Wart, Morghrim, Bron, Kevorin, and Valeron are up in that order.

| Morghrim Maestros | 
 
	
 
                
                
              
            
            Laughing in blood-crazed mirth at the spectacle of Whitechin's head rolling across the ground, Morghrim grunts in pain as two arrows slam into him.
He turns and squints at his attackers, muttering curses and vengeance upon them...
Will wait for Addie and Wart before I post my action. Back down to 5/19HP now, will go up to 8 on this turn.

| Black Addie | 
 
	
 
                
                
              
            
            Round Five:
Addie rushes to Wart's side and touches her healing wand to the unconscious halfling, sending healing energies into his wounded body.
Move action to square L-24. Standard action to use CLW wand on Wart: 1d8 + 1 ⇒ (4) + 1 = 5
Looking up, she stifles a gasp upon seeing the decapitated body of the white-bearded goblin.

| Wart | 
 
	
 
                
                
              
            
            Wart suddenly gasps and sits up, looking up at Addie, he nods his thanks, and gulps down the extract he had clutched in his hand. He shakes a little as his body flushes with curative magics. Looking at the arrows sprouting from Morghrim, he pulls the true strike extract out of his sash while standing up.
- Move Action: Consume Cure Light Wounds Extract as per Accelerated Drinker.
- Cure Light Wounds: 1d8 + 2 ⇒ (8) + 2 = 10 WOOT!
- Move Action: Stand up
- Free Action: Draw True Strike Extract while standing.
- HP: 12/13
EDIT: 5ft step to J24

|  DM Talomyr | 
 
	
 
                
                
              
            
            Morghrim, Bron, Kevorin, and Valeron are up...
Here's a LINK to a map of the temple interior.

| Valeron Legis | 
 
	
 
                
                
              
            
            Toes, heels, toes. Valeron tests his weight in his scale armor while looking up the twelve feet to the temple's first floor roof. "Hrmphh"
He looks longingly at the lithe, lesser armored form of the half-orc towering next to him before he finally resigns himself.
"I'm heading in for a way to the roof."
The cleric disappears into the temple interior.
Double move from L-10 to J-3 temple interior.

| Morghrim Maestros | 
 
	
 
                
                
              
            
            Morghrim's wounds continue to heal, as he moves to I15 while putting away Shelyn's Kiss. He then whispers an invocation to Shelyn as a shimmering white light envelops the Dwarf.
Actions-
Move to I15 while putting away Glaive. Currently unarmed...
Cast Shield of Faith, raising AC to 21.
Healing Judgement continues to heal Morghrim, goes up to 8HP.

| Bron Lenthaven | 
 
	
 
                
                
              
            
            Bron charges from his place behind the wall, determined to take care of the only goblin left on the grounds around the temple. Moving south around the crumbled house, Bron whistles for Patch-eye, closing the distance with his horse and pulling himself into his saddle. He would act as the distraction while the others headed in to handle the goblins.
Ride for quick mount:1d20 + 7 ⇒ (12) + 7 = 19
However, still lacking the skill to climb into the saddle so quickly, Bron simple is able to climb into the saddle as he begins to spin the horse around, shield up on his left side, between the goblin archers and himself.
Move 20 feet closer to Patch-eye while Patch-eye closes the distance between Bron and himself. Bron will spend a second move action to get up into the saddle.

| Kevorin | 
 
	
 
                
                
              
            
            Kevorin quickly assesses that the doorways in the front lead to towers which could not lead to the upper level, so he too heads for the rear door behind Valeron.
At the beginning of his round 6 action, his rage gives out, leaving him fatigued for the next 8 rounds. This puts his AC up to 14 (15 normal, -1 form the drop in dexterity) and his hp back to 7/16.

| Black Addie | 
 
	
 
                
                
              
            
            Round Six:
Seeing that Wart appears to be in better health, Addie hurries after Morghrim with the intent to heal some of his wounds with her wand when she gets a chance.
Addie double moves to square I-16.
Sensing that the strange rat-like goblin is dead, His Lordship emerges from his hiding place and scampers across the square, past Wart, and stops next to Whitchin's decapitated head. The black cat carefully sniffs the head, then turns around and sprays it, marking his territory. His business complete, His Lordship kicks a bit of dirt into the goblin priest's sightless eyes before turning his attention toward his mistress.
His Lordship moves to square G-22.

| Valeron Legis | 
 
	
 
                
                
              
            
            Seeing Kevorin accompany him into the temple interior reinforces Valeron's confidence.
Sword and shield ready, he makes his way deeper into the temple interior, following the quick half-orc.
Kev actually goes ahead of Valeron, so he'll encounter any closed doors first (i.e. if the H2 door is closed).
Valeron will double move up the stairs (8 squares) to I-19 since I assume if it is closed, Kevorin will open it before Valeron acts.  If it's not closed I suspect Kev will get a chance to move further anyway (16 squares!)

| Wart | 
 
	
 
                
                
              
            
            ARGH! They MOVED!
Wart, seeing Morghrim track the goblins to the right, makes a big gamble and shuffles to the right rear of the building, peeking around the corner to see if the goblins have moved to the other side of the building. Seeing movement on the roof, Wart quickly downs another extract and his eyes glass over for a moment before he snaps too and looks at where the goblins are going to be.
- Move Action: Move to L23.
 
- Move Action: Drink True Strike Extract.

| Morghrim Maestros | 
 
	
 
                
                
              
            
            His wounds continuing to heal, Morghrim casually draws his loaded crossbow while moving to M14, and takes a shot at the Goblin peeking around the corner in R11.
1d20 + 4 ⇒ (12) + 4 = 16
1d8 ⇒ 7
:O That MIGHT be my first miss in combat! :O

|  DM Talomyr | 
 
	
 
                
                
              
            
            Kevorin opens the door to reveal a set of stairs heading up. Just as quickly as Kev opens the door, Valeron hustles up the stairs.
Morghrim moves closer to the temple and takes a shot at a goblin hiding around the corner of the building, the shot narrowly misses as it bounces off of the temple wall.
Wart moves into position and chugs one of his extracts while Addie moves closer to the temple.
Waiting on an action from Bron before moving on with the goblins.

|  DM Talomyr | 
 
	
 
                
                
              
            
            Ok, since we haven't heard from Bron in the last ~36 hours, I will go ahead and take his action for him.
Bron charges at the goblin peaking out from around the corner while on Patch-Eye's back, easily avoiding an attack from the goblin, but goblin is not so fortunate. Bron's flail crashes up against the side of the goblin's skull, as the goblin's lifeless body slumps to the ground.
The goblin archers drop their bows pulling the horsechoppers from their backs as they enter the building. The two that were on top of level two, climbed down the side of the building. The lead goblin is somewhat surprised to see Valeron, but takes an errant swing none-the-less.
Addie, Wart, Morghrim, Bron, Kevorin, and Valeron are up.

| Valeron Legis | 
 
	
 
                
                
              
            
            Looking down to the foot of the stairs, Valeron calls down to Kevorin, "we have company at the top of the stairs."
In a blur, Valeron's longsword slashes out at the surprised goblin.
Free action when goblin attacks Valeron: Call down to Kev.
So that Kev doesn't have to go through I-19 with a tumble or provoke an AOO, we could swap initiatives, so I can make room for him. I'll go ahead and attack/move and open the square for Kev if he chooses to drop a spot in init.
Standard Action: Attack
Move Action: 5ft step to H-19.
Attack 1d20 + 4 ⇒ (11) + 4 = 15
Damage: 1d8 + 2 ⇒ (5) + 2 = 7

|  DM Talomyr | 
 
	
 
                
                
              
            
            DM i'm a little confused- do I have LOS on any goblins?
All remaining goblins are inside of the temple (2nd floor) at this point. Looks like I failed to finish updating the one map...it is correct now.
Here's the two maps:
Temple Exterior...This would be where Morghrim, Addie, Bron, and Wart are.
Temple Interior Valeron and Kevorin are current inside

| Morghrim Maestros | 
 
	
 
                
                
              
            
            For this round, Morghrim will take a run action into the temple, seeking out Valeron and Kevorin. He will also draw his Glaive. His wounds heal a further 3HP. Can you move me as far as I can get Tal? Thanks.

| Bron Lenthaven | 
 
	
 
                
                
              
            
            Seeing the goblins retreat to the temple, Bron leads Patch-eye over to the entrance, sliding out of the saddle once he arrives.
Ride(quick Dismount):1d20 + 7 ⇒ (16) + 7 = 23
Once the cavalier's feet his the ground, he takes off, into the temple as he shouts "Guard!" back to his well-trained mount.
With quick Dismount success, Bron dismounts as the door and heads into the temple. Unsure how far he would be able to get, this is my first mounted character, so still learning.Do we record the mounts movement and Bron's movement as actions from separate individuals or as part of the same action?

| Wart | 
 
	
 
                
                
              
            
            Are there any windows on that south side near K22 and L22? If so, I would like to attempt to put a bomb in there before my true strike expires. If you don't mind, I think that I will take a little creative license here.
Wart jumps out from around the corner, prepared to toss a bomb up on the roof. He grunts in frustration as he sees the last goblin walking into the door on the first floor roof. He scans the top floor for just a moment, and sees movement through one of what used to be a floor to ceiling window. He falls back, and uses his momentum to snap a bomb twirling through the air, sailing into the open bay at the movement at the top steps. As the bomb sails through the air, Wart shouts, "INCOMING"
- Perception check to find the goblins: 1d20 + 6 ⇒ (10) + 6 = 16
- Attack roll to attack Goblin at Interior Map, Second Floor, L20: 1d20 + 5 + 20 - 3 ⇒ (6) + 5 + 20 - 3 = 28 {Modified for True Strike, and Range}
- Damage vs. Goblin {L20}: 1d6 + 3 ⇒ (1) + 3 = 4
- Goblin at M20 (and possibly N20 if allowed by DM Talomyr, I could do it through Splash weapon mastery, but I don't know if that would be metagaming...He saw how many went into the building, and possibly saw one through the window...it would be a guess either way.): Reflex Save DC 14 for 4 fire splash damage.
- Move Action: Move to M19
- Standard Action: Throw bomb
- Free Action: Shouting

|  DM Talomyr | 
 
	
 
                
                
              
            
            Seeing the goblins retreat to the temple, Bron leads Patch-eye over to the entrance, sliding out of the saddle once he arrives.
Ride(quick Dismount):1d20+7
Once the cavalier's feet his the ground, he takes off, into the temple as he shouts "Guard!" back to his well-trained mount.
With quick Dismount success, Bron dismounts as the door and heads into the temple. Unsure how far he would be able to get, this is my first mounted character, so still learning.Do we record the mounts movement and Bron's movement as actions from separate individuals or as part of the same action?
I beleive that while mounted, the mount's movement actions and your coincide. So that being said, you can get to the door then move another 20ft using your standard action. Anyone who knows differently, feel free to correct me.

|  DM Talomyr | 
 
	
 
                
                
              
            
            If you don't mind, I think that I will take a little creative license here.
I don't mind at all. :) As a matter of fact you all should feel free to add little bits of detail that I have failed to provide, as long as it meshes with the scene and story.
The vial of inciderary liquid crashes through the window of the temple, shattering at the feet of a goblin.
Wart smiles, hearing the screams of pain of at least two goblins.
Just waiting on an action from Kev now...

| Kevorin | 
 
	
 
                
                
              
            
            Kevorin gasps and wheezes as he makes his way up the stairs after Valeron. He makes it to the top of the stairs (I assume the actual stairs cost double movement) in his move action, and then attempts to use acrobatics to get to H20 (thanks for the offer, but Kev has a different plan of action in mind)
Acrobatics check: 1d20 + 4 ⇒ (18) + 4 = 22
Fatigued for 7 more rounds.

|  DM Talomyr | 
 
	
 
                
                
              
            
            Kevorin lumbers up the stairs and rolls into position. The goblin who was facing Valeron steps between the Iomedian priest and the gasping half-orc, taking another swing at Valeron along the way but missing.
Two somewhat charred goblins move to engage the invaders, one of which strikes Kevorin with a horsechopper. Kev takes 6 damage
Back to the top of the order; Addie, Wart, Morghrim, Bron, Kevorin, and Valeron are up.

| Valeron Legis | 
 
	
 
                
                
              
            
            "It's getting crowded up here, " Valeron remarks as Kevorin and him are beset up by now three goblins.
"Let's see if we can clear some space for when Bron or Morghrim get here"
Same goblin I hit last round for 7?
1d20 + 4 ⇒ (13) + 4 = 17
1d8 + 2 ⇒ (4) + 2 = 6
I don't think I got a Magic Weapon off on Kev this fight since we were somewhat surprised.
 
	
 
     
    