
| Morghrim Maestros | 
 
	
 
                
                
              
            
            Let's get inside and get into position Kev, the rest of the group can start following 10 seconds or so behind so we catch them in a flank... Let's move before this potion wears off. Morghrim whispers.

| Valeron Legis | 
 
	
 
                
                
              
            
            Feeling confident that Kevorin and Morhgrim have scouted the early chambers as clear, Valeron continues into the shrine.
M9 to start, assuming any enemies would come via the tunnel towards us, he'll keep Addie at his side in M-10 if Addie is OK with that.

| Kevorin | 
 
	
 
                
                
              
            
            If it isn't going to disrupt the invisibility, Kevorin does grope for Morgrhim and whispers ever so softly, "Two on left, two on right. I got the left ones.".
Kev then moves up quickly to AS6.
Stealth check: 1d20 + 6 + 20 ⇒ (3) + 6 + 20 = 29

| Morghrim Maestros | 
 
	
 
                
                
              
            
            Yeah thats correct. The party should be roughly two sets of double 
moves behind us as they waited ten seconds and started following.
Grinning as he appears in front of the startled Tiefling swinging a freshly sharpened Shelyn's Kiss, Morghrim aims high, hoping to behead the fiend before he can cause him any trouble, and then quicksteps back away from his foe.
Swift action= Destruction judgement, +1 damage
Standard action- Glaive swing.
1d20 + 8 ⇒ (8) + 8 = 16 Includes Invis bonus, VS flat-footed.
1d10 + 6 ⇒ (8) + 6 = 14 Includes Judgement and Whetstone.
Free action, 5 foot step to AS7, forcing the Tieflings to take an AOO to get into melee with him.
1d20 + 5 ⇒ (10) + 5 = 15Initiative Roll.
Edited to add a point of damage, forgot Str x 1.5 stuff.

| Valeron Legis | 
 
	
 
                
                
              
            
            Oblivious to the battle that is just beginning a mere 160 feet away, Valeron shifts his weight between his two mailed boots as he approaches Bron's right shoulder.
"I think those two likely went down that long hallway," he begins, as he follows the cavalier's gaze down the long passage. "See anything? Should we head down that way?"
The cleric is clearly unused to a concept such as sneaking around a tiefling lair.
Perception: 1d20 + 2 ⇒ (13) + 2 = 15

| Kevorin | 
 
	
 
                
                
              
            
            Kevorin rages and attacks. His AC is 14
Great Axe attack: 1d20 + 8 + 2 ⇒ (15) + 8 + 2 = 25
Great Axe damage: 1d12 + 9 + 1d6 ⇒ (6) + 9 + (1) = 16
If that drops the first tiefling, he'll take a 5-foot step forwards.
Initiative: 1d20 + 2 ⇒ (4) + 2 = 6

| Bron Lenthaven | 
 
	
 
                
                
              
            
            Responding to the death screams, Bron says, "No, but I sure hear something." As he starts to move down the corridor, pointing to Valeron to watch one of the side passages while he moves to another.
Initiative:1d20 + 3 ⇒ (14) + 3 = 17
Double move to AF7 in case the tieflings try to go after Kev and Mor from behind.

|  DM Talomyr | 
 
	
 
                
                
              
            
            From under the cloak of invisibility, Kevorin and Morghrim easily dispact two tieflings, becoming visible after slaying their targets.
Addie and Bron (I have your action already) are up, then the tieflings.
Initiative Order:
?
Addie
Bron
Tieflings #1
Morghrim
Wart 
Tieflings #2
Kevorin
Valeron

| Wart | 
 
	
 
                
                
              
            
            I don't think that I am actually going to change anything as far as the character goes, though I do believe that I will purchase that alchemist's kit and retcon out the purchase of the spell component pouch. And I will have prepared my standard extracts.
Perception check: 1d20 + 6 ⇒ (7) + 6 = 13 Not so much!

|  DM Talomyr | 
 
	
 
                
                
              
            
            Addie sends her dancing lights down the hallway and follows. Bron charges down the corridor clanking all the way.
The rear tiefling on Kevorin's side mutters a few words and touches himself with a glowing hand.
The remaining two, one 5ft stepping away from Kevorin and the other 5ft stepping toward Morghrim each unleash waves of black energy.
Morghrim and Kevorin, I need two will saves vs. channel negative energy, one DC 12, the other DC 13
For the DC 12 Save:1d6 ⇒ 2...a whole 1 point if you save
For the DC 13 Save:2d6 ⇒ (1, 3) = 4...an equally impressive 2 points if you save.
Morghrim and Wart are up...

| Morghrim Maestros | 
 
	
 
                
                
              
            
            1d20 + 7 ⇒ (12) + 7 = 19
1d20 + 7 ⇒ (8) + 7 = 15
Sneering at the puny energies flowing through him, Morghrim hacks at his latest foe with Shelyn's Kiss, switching out his judgement which immediately begins healing his wounds. After making his strike, he steps up close to the Tiefling, too close to easily use his weapon but enabling him to easily strike his foe should he try and escape.
Down 2 points of damage.
1d20 + 6 ⇒ (12) + 6 = 18
1d10 + 4 ⇒ (6) + 4 = 10

|  DM Talomyr | 
 
	
 
                
                
              
            
            1d20+7
1d20+7Sneering at the puny energies flowing through him, Morghrim hacks at his latest foe with Shelyn's Kiss, switching out his judgement which immediately begins healing his wounds. After making his strike, he steps up close to the Tiefling, too close to easily use his weapon but enabling him to easily strike his foe should he try and escape.
Down 2 points of damage.
1d20+6
1d10+4
In order to attack the tiefling you would have to 5ft step to him first...I will assume that you have done this, since the shot drops him where he stands.

| Kevorin | 
 
	
 
                
                
              
            
            Will save vs DC 12: 1d20 - 2 + 2 ⇒ (14) - 2 + 2 = 14
Will save vs DC 13: 1d20 - 2 + 2 ⇒ (6) - 2 + 2 = 6
Kev grits his teeth against the negative energy, 5-ft steps up and hacks at the priest.
Great axe attack: 1d20 + 8 + 2 ⇒ (12) + 8 + 2 = 22
Great axe damage: 1d20 + 9 ⇒ (11) + 9 = 20
"Help yourself, just leave me room!"

| Wart | 
 
	
 
                
                
              
            
            Wart moves slowly and deliberately up the corridor to stand next to Black Addie. Creeping along the corridor, his shadow huge behind him, and his feet making splashes in the water. 13 is not bad, but I fear not good enough.
- Double Move to X7
- Stealth Check: 1d20 + 11 ⇒ (2) + 11 = 13

|  DM Talomyr | 
 
	
 
                
                
              
            
            Morghrim lands a deadly blow on the the tiefling priest in front of him. Wart moves into position when the doors in the hallway fly open and more tieflings, having heard the sounds of combat and Bron's armor clanking down the hall, begin to pour out into the hallway.
One tiefling is quick enough to attack Bron, swinging a heavy mace at the cavalier's head. Bron is agile enough to dodge the worst part of what would have been a skull crushing blow, but still feels the sting of the mace off of the left side of his face.
Bron take 8 damage from a potential critical that was not confirmed.
Kevorin, with bloodlust in his heart, steps forward and mercilessly dispatches another tiefling priest.
Valeron you are up, followed by ? and then Addie and Bron

| Valeron Legis | 
 
	
 
                
                
              
            
            This can't be good. Valeron rushes ahead of Addie and Wart in an effort to protect the halfling and witch from the oncoming tieflings.
As he steps ahead of them, he holds his shield up, eyes squinting in an effort to make out how many Bron is fighting ahead.
Double move to Z-7

|  DM Talomyr | 
 
	
 
                
                
              
            
            Valeron moves down the hall to protect Addie.
Wart is surprised by a sudden pain in his shoulder, as turns to see a small winged creature with a barbed tail. The tail is what is causing the pain in Wart's shoulder.
Wart, take 5 damage and give me a DC 13 Fort save.
Addie and Bron are up. Please note that I've added rows to the top of the map, so Valeron is now in Z12 as opposed to Z7 as stated in his post.

| Black Addie | 
 
	
 
                
                
              
            
            Hearing Wart gasp in pain, Addie whirls around and sees the small winged creature with its barbed tail sticking into the halfling's shoulder.
Addie focuses her will and glares at the infernal creature, attempting to instil a sense of dreadful doubt into its mind. (Evil Eye Hex: imp takes a -2 penalty to attack rolls for duration of 7 rounds; Will DC 15 reduces duration to 1 round.)

| Kevorin | 
 
	
 
                
                
              
            
            Attack: 1d20 + 8 + 2 + 2 ⇒ (4) + 8 + 2 + 2 = 16 (if charging)
Damage: 1d12 + 9 ⇒ (9) + 9 = 18
If that drops the tiefling, he will end his rage now (with 1 round left) so that he still has some steam left when he gets back into the battle.

|  DM Talomyr | 
 
	
 
                
                
              
            
            Apparently still shaken from the blow that landed on the side of his head, Bron swings wildly, missing the tiefling.
Having seen a number of his companions drop to the floor, the remaining tiefling near Kevorin makes a run for it.
Morghrim and Wart are up. Wart you gave me a save at the begining of the round when the imp hit you, you will not have to make the save vs. poison again until the beginning of your turn NEXT round.

| Kevorin | 
 
	
 
                
                
              
            
            Kevorin wrote:** spoiler omitted **Because the tiefling went around a corner, you will not be able to charge and attack. There is nothing to attack within one move. Please restate your next action. Thanks.
Kev will drop his rage at the beginning of his turn then (only two turns spent raging) and, chest heaving, he will fall back to help the others. He moves to AH 12 (70 feet of movement, so he can make it but not attack). He has -2 penalties to Strength and Dexterity for the next 4 rounds, so his AC is now 15.

| Wart | 
 
	
 
                
                
              
            
            Digging through his pouches like a mad-halfling, Wart mixes a few reagents into a vial, and flings it at the imp. The fire blossoms like a rose, reaching up from the ground and avoiding Wart. The halfling ducks under a gout of flame as he pulls a larger vial from his pouches.
- Standard action: Mix & throw bomb
- Move action: Draw out Dex enhancing mutagen
 
- Touch attack roll to hit the imp with a precise bomb: 1d20 + 5 ⇒ (8) + 5 = 13
- Damage if successful: 1d6 + 3 ⇒ (3) + 3 = 6
- Knowledge(The Planes) re: Imps: (untrained) 1d20 + 0 ⇒ (6) + 0 = 6
EDIT: Annnnddd.....MAP

|  DM Talomyr | 
 
	
 
                
                
              
            
            Morghrim hustles toward the battle, casting a spell along the way. In a moment of desparation, Wart quickly smashes a bomb at the small devil. All wart hears in response is a high pitched cackling laughter as the imp shrugs off the fire.
Tieflings scramble all over the area, two taking unsuccessful swings at Bron, and one narrowly missing Valeron.
Kevorin moves to engage another tiefling.
Valeron is up, followed by the imp, Addie, and Bron

| Valeron Legis | 
 
	
 
                
                
              
            
            Glancing back to ensure Addie and Wart are safe, Valeron frowns when he sees a fiendish winged creature floating next to the halfling. Turning back ahead of him, he readies himself as a tiefling comes about the corner and swings his longsword.
Attack vs Tiefling: 1d20 + 4 ⇒ (20) + 4 = 24 1d8 + 2 ⇒ (5) + 2 = 7
Ooh - adding crit
Crit Confirm: 1d20 + 4 ⇒ (10) + 4 = 14 1d8 + 2 ⇒ (5) + 2 = 7

| Black Addie | 
 
	
 
                
                
              
            
            Addie worries for a moment when the imp disappears, but not seeing any other harmful effect she turns her attention to the tieflings that seem to be appearing from multiple locations like a swarm of ants.
Fearing that her companions will be quickly overrun in the confined passages, Addie draws out a scroll and begins casting a spell to summon some assistance.
Using scroll of Summon Monster I to summon a celestial riding dog (stats are in my profile); 1 round casting time, so dog will appear at start of Addie's next turn; duration 2 rounds.

| Morghrim Maestros | 
 
	
 
                
                
              
            
            Kev i'll clear ye a path hurr hurr... Go slaughter that tiefling attacking our newest companion eh? Morghrim says as he charges forward, breastplate clanking. Morghrim's wounds finish healing him as he swings Shelyn's Kiss in an overhead swing, aiming to miss Kevorin and strike the Tiefling in front of him.
Charge action.
1d20 + 9 ⇒ (9) + 9 = 18
1d10 + 4 ⇒ (9) + 4 = 13
AC is two higher than normal due to SoF
 
	
 
     
    