DM Sothal |
Round 1: Map
21 - Majet (on dogback)
20 - Agerron (on horseback)
18 - Vasily (on foot)
15 - Queslin - dismount and ready bow
13 - Big Ern (on foot)
11 - Michael (on horseback)
11 - Bandits (3) (on foot)
10 - Taras (on foot)
9 - Branomonrik (on horseback)
3 - Xanda (on horseback) - casts Acid splash
DM Sothal |
Majet: Move to dismount and standard for throwing the bomb, so yeah.
The gnome jumps off her riding dog and instantly prepares a bomb, throwing it at Vasily:
Bomb +5 -4(range) 1d20 + 5 - 4 ⇒ (12) + 5 - 4 = 13 damage 1d6 + 4 ⇒ (6) + 4 = 10
Miss-direction: 1d8 ⇒ 5
Vasily is nimble enough to duck away from the flask flying at him, and the bomb thus lands just before another bandit, covering him in flames.
Ref: 1d20 + 1 ⇒ (7) + 1 = 8
This one is relatively badly hurt now.
Agerron dismounts as well, drawing his sword in a smooth motion out of its scabbard, then draws power from his divine magic, granting him a magic field that shields him.
The bandits leader doesn't wait for you to get any closer to him, but doesn't seem to want to confront you at all. He runs up to the cart and jumps to get on while it's dragged away from the wild horse, all the while shouting at Taras: "Traitor! Every bandit in the Stolen Lands will hear of this!"
Acrobatics: 1d20 + 9 ⇒ (5) + 9 = 14
Even though he doesn't get on it, he grabs hold of the sides and is now dragged along.
Round 1 remaining: map
15 - Queslin - dismount and ready bow?
13 - Big Ern (on foot)
*11 - Michael (on horseback)
*11 - Bandits (3) (on foot)
*10 - Taras (on foot)
9 - Branomonrik (on horseback)
3 - Xanda (on horseback) - casts Acid splash?
Round 2:
21 - Majet (on foot)
20 - Agerron (on foot)
*18 - Vasily (dragged with the cart)
Queslin |
If I can change my action:
Ride 1d20 + 7 ⇒ (2) + 7 = 9
Queslin prepares his bow while guiding his horse with his knees. He fires at the bandit leader being drug along with the cart.
Composite Longbow: fav enemy
to hit 1d20 + 7 + 2 ⇒ (11) + 7 + 2 = 20 damage 1d8 + 2 + 2 ⇒ (6) + 2 + 2 = 10
Agerron |
Agerron curses. "Damned coward. Don't let him get away!" he yells to those on horseback. He charges toward the bandits (move action), screaming and waving his sword, and if he gets close enough, he'll try an intimidate check to demoralize the two remaining.
intimidate 1d20 + 14 ⇒ (12) + 14 = 26
DM Sothal |
Queslin guides his horse without even touching the reigns, moving it into position to let him shoot at the bandit hanging from the cart.
Even though Vasily is partially covered, the elf doesn't miss and the arrow now sticks in one of the bandits arms.
Big Ern downs a potion of his own mixture and instantly turns into an even wilder sight, growing even more muscle all over his body. He starts moving towards the bandits, but is not really that fast as to reach them.
Michael looks around, noticing the unattended horses of Agerron and Big Ern starting to grow nervous and about to bolt, and makes his way over to intercept them before they get too far away.
The three other bandits reach for their bows and, just like their leader, move out only to leave you a voley of arrows flying towards the nearest: Queslin.
longbow 1d20 + 2 ⇒ (18) + 2 = 20 damage 1d8 ⇒ 2
longbow 1d20 + 2 ⇒ (6) + 2 = 8 damage 1d8 ⇒ 8
longbow 1d20 + 2 ⇒ (1) + 2 = 3 damage 1d8 ⇒ 2
Shooting on the run doesn't seem like their speciality though, so only one of the three hits 2hp.
Taras takes his feet under his arms and runs back towards you, to get away from the open ground.
Round 1 remaining: map
9 - Branomonrik (on horseback) - casts bane?
3 - Xanda (on horseback) - casts acid splash?
Round 2:
21 - Majet (on foot)
20 - Agerron (on foot) - charge and intimidate (demoralize, 26)?
*18 - Vasily (dragged with the cart)
15 - Queslin (on horseback)
13 - Big Ern (on foot)
*11 - Michael (on horseback)
*11 - Bandits (3) (on foot)
*10 - Taras (on foot)
DM Sothal |
Queslin: Yes, you had close to two full days, and with Branomonrik you should be healed up.
The dwarf Branomonrik steers his horse closer to the bandits as well, getting his divine focus out and spilling dread and fear at his enemies (bane).
Xanda does her best to help bring Vasily down, riding up to the wagon and conjuring acid at the bandit. Even though he hangs off the far side of the cart, he is covered in the element Xanda produced and whinzes in pain.
Majet finishes the preperations of another bomb on the run forth, and flings it towards a fleeing bandit, but misses again.
miss-direction 1d8 ⇒ 1
It falls short and doesn't hurt anyone.
"Yarrrrggghhhh!!!" Agerron yells as he runs towards the bandits.
His try of demoralizing one of his opponents is met with no success though, being too far away from any single one.
Vasily being hit with arrow and acid, tries to climb on top the cart now, while also trying not to get overrun by it as it drags him along.
acrobatics: 1d20 + 9 ⇒ (20) + 9 = 29
Now standing on top the racing cart, he takes a moment to assess the situation.
Round 2 remaining: Map
15 - Queslin (on horseback)
13 - Big Ern (on foot) (I have your speed listed as 30ft. closest bandit is 65 ft. away.)
*11 - Michael (on horseback)
*11 - Bandits (3) (on foot)
*10 - Taras (on foot)
9 - Branomonrik (on horseback)
3 - Xanda (on horseback) - riding along the cart
Round 2:
21 - Majet (on foot)
20 - Agerron (on foot)
*18 - Vasily (on top of the cart)
DM Sothal |
Guiding his horse with his knees again, Queslin pursuits the fleeing bandit and puts another arrow in Vasily's body, hitting him in the upper torso this time.
The bandits leader keeps on his feet, but seems close to death now.
Big Ern: My bad. I counted into the bandits square, not next to it.
Big Ern takes up speed and throw himself onto the bandit closest to him, his axe severing both feet from under the bandit. The target of the bulky mans attack falls to the ground, screaming only so long as he has blood left, which is rapidly flowing out of the wounds left by the brutal attack.
Michael in the meantime gathers the reigns of the horses left by Agerron and Big Ern, and starts making his way to follow the others.
While one of the lower bandits, startled by Big Ern's attack, lets his weapon fall to the floor just where he stands, and runs away as fast as he can, the other proceeds as before, running while getting another arrow out, then shooting at Queslin's horse.
Longbow 1d20 + 2 ⇒ (14) + 2 = 16 damage 1d8 ⇒ 2
The arrow hits the horse on the hind quarters.
Round 2 remaining: Map the other, running bandit can't be seen here.
9 - Branomonrik (on horseback)
3 - Xanda (on horseback) - riding along the cart, reaching for the reigns
Round 3:
21 - Majet (on foot)
20 - Agerron (on foot, double move)
*18 - Vasily (on top of the cart, near death)
15 - Queslin (on horseback)
13 - Big Ern (on foot)
*11 - Michael (on horseback)
*11 - Bandits (1, 1 fleeing) (on foot)
*10 - Taras (on foot)
Queslin |
Ride 1d20 + 7 ⇒ (2) + 7 = 9
Queslin stays on target and shoots at Vasily.
Composite Longbow:PB Shot (hopefully), Precise Shot
to hit 1d20 + 7 + 1 ⇒ (7) + 7 + 1 = 15 damage 1d8 + 2 + 1 ⇒ (5) + 2 + 1 = 8
DM Sothal |
Branomonrik reloads and fires his crossbow at the nearest bandit, hitting him in the side.
Xanda reaches out to try and get a hold of the reigns of the lead horse. She is unable to get them though, due to the horse freaking and racing irregular.
Fairly certain she wont hit anything at this range Majet turns and begins to head back to her mount.
Agerron is out of reach of everybody and starts jogging to get closer to the action.
Vasily brings a short sword out and jumps from the cart onto the horses back:
Acrobatics 1d20 + 9 ⇒ (6) + 9 = 15, ride 1d20 + 5 ⇒ (11) + 5 = 16
Sitting where he is now, he starts cutting at the connection to the cart while spurring the horse on.
Queslin stays on target and shoots at Vasily, though he misses this time, and his wounded horse, guided only by Queslin's knees, doesn't match the speed of the running horse.
Big Ern smugly looks down at the hacked-up bandit and lets the others chase the rest.
Michael smiles and guides the horses of Agerron and Big Ern to the two companions on foot.
The fleeing bandit keeps on fleeing, while the other one does as before: keep his distance by moving away from Queslin, then shooting at the elf's horse:
longbow: 1d20 + 2 ⇒ (4) + 2 = 6 damage 1d8 ⇒ 5
He misses again though.
Round 3 remaining: Map
9 - Branomonrik (on horseback)
3 - Xanda (on horseback) - riding up to the cart, trying to slow it
Round 3:
21 - Majet (on foot)
20 - Agerron (on foot)
*18 - Vasily (on horseback, near death)
15 - Queslin (on horseback)
13 - Big Ern (on foot)
*11 - Michael (on horseback)
*11 - Bandits (1, 1 fleeing) (on foot)
*10 - Taras (on foot)
Queslin |
More riding and shooting.
Ride 1d20 + 7 ⇒ (7) + 7 = 14
Composite Longbow: fav enemy
to hit 1d20 + 7 + 2 ⇒ (14) + 7 + 2 = 23 damage 1d8 + 2 + 2 ⇒ (1) + 2 + 2 = 5
I keep forgetting my favorite enemy bonus.
DM Sothal |
Branomonrik is successful in both bringing his horse to move towards the fleeing bandits, and while doing so, also reloading his crossbow. Even with both hands occupied, the horse doesn't use the opportunity to get him to the ground.
Xanda lets her horse feel her heels, racing up to the cart, trying to get it to slow down.
Majet has returned to her riding dog and mounts, and is off to follow the others.
Agerron has the same idea, running back to his horse as well, and starting to mount.
Vasily still cuts at the straps holding the horse in front of the cart, while spurring the horse and holding on to it with the other hand.
Ride 1d20 + 5 ⇒ (2) + 5 = 7
He just so holds onto the violently moving beast.
Queslin gets a new arrow out and nocks it while guiding his horse some more with his knees, waiting for just the right moment to let it fly, hitting the fleeing bandit in the back. Vasily slumps and falls from the back of the still racing horse.
Big Ern still looks smug, standing near the corpse of the bandit he slew.
Michael brings the horse to Big Ern, then rides back to Taras, giving him a hand.
With their leader fallen, now both Bandits flee as fast as they can.
Queslin, Xanda, Agerron and Michael follow the fleeing bandits on their horses and within an hour those are taken care of as well, justice served by sword or bow.
Branomonrik manages to get his horse to follow the cart and slow it, trying to help Devlin with the might given to him from Abadar, but he is unable to bring the man back to the living.
Coming back together the group finds themself tired and the night is slowly creeping over the horizon. The sky is overcast, and once they get to a small group of trees the first drops of rain fall.
I wrapped this up now, with the actions I guessed most likely.
I will post a list of loot later on, when I'm done calculating XP as well.
DM Sothal |
Taras looks up at the words of Big Ern, then speaks up, sheepishly: "I think he had a plan... a dumb one, if you ask me... to bring them to Olegs and turn them into people working for him instead of the Stag Lord.
Those ones were out to burn down Olegs fort, when we met them out here. The leader recognized me when we got close so we started spinning a lie that we would be working for the Stag Lord too.
I think the leader saw through it at some point, and when you showed up... well, you witnessed the outcome."
Branomonrik Assia |
"Indeed, it is. Do you have a shovel in the Cart? I know Devlin wasn't a follower of Adabar, but I am all we have. May Phrasma Hold and judge the boy fairly. ' He says kneeling before the fallen man. "Taras, help me prepare the body. Those to, wicked men need placed in the ground same as any other Or sometimes they don't stay down." He says.
DM Sothal |
Xanda recognizes the cart as the one she had when she was picked up in the wilderness. There is indeed a shovel on the cart, making it easier for you to dig into the cold earth.
Taras also locates the map Devlin and he made while they wandered through the area. He hands it to Michael, who hands it off to Queslin.
Not much of interest is noted, but that was to be expected, with the lands as they are. The map itself is poorly made, but the information on it seems to be accurate.
What do you do with Devlin's equipment?
Queslin |
studded leather
morningstar
dagger
belt pouch (2)
cold weather outfit [worn]
small steel mirror
spell component pouch
tindertwig (10)
vial
11 pp
21 gp
9 sp
8 cp
He doesn't seem to have much that we need, but a few things that could prove useful. I think we should bury him in his clothes, of course, and with his spell component pouch.
DM Sothal |
Taras says nothing more to the subject.
Michael speaks some words for the dead, and also prays for the souls of the fallen bandits.
With Devlin burried and the bandits taken care of, you ride out a bit then set up night camp under a group of trees. It starts raining and keeps doing so for the rest of the night.
Other than that, the night goes by uneventful.
You wake to the sound of falling raindrops, wet and coldness biting into your hides.
Any plans for the day other than riding back to Olegs?