DM Sothal's Kingmaker PBP

Game Master Franz Lunzer


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Male Dwarf Cleric of Abadar 2

"I am not sure even Adabrs holy light can civilize that one, Yet we must try" Bran says to Xanda, as he keeps a firm grip upon the horse.

1d20 + 1 ⇒ (1) + 1 = 2

I can't see whats going on and go dead last anyhow. so Bran will be moving closer this round


Gamemaster

Initiative, Round 1:
19 - Big Ern - unaware of battle- delay
17 - Queslin - attack
15 - Agerron - ride to forest
15 - Xanda
8* - Boar - badly hurt
6 - Majet
2 - Branomonrik

While Big Ern didn't notice the fight until he heard Lómion whickered loudly in pain, Queslin jumps of his horse, drawing his sword in the middle of the air, striking the boar from above, pearcing its hide and cutting a large wound.
A wound that size would normally have killed the animal, but as history told you, boars just keep fighting, and so does this one.
Lomión is freaked by the wild animal and the pain of the wound it suffered and bolts. provoking AoO
gore 1d20 + 4 ⇒ (4) + 4 = 8 damage 1d8 + 4 ⇒ (3) + 4 = 7

Hearing the boar squeaking and grunting in pain, Agerron rushes towards the edge of the forest, preparing his sword.

Big Ern and Xanda follow suit, while in the forest, the boar turns towards his tormentor, biting at Queslin's feet:
gore 1d20 + 4 ⇒ (1) + 4 = 5 damage 1d8 + 4 ⇒ (4) + 4 = 8
The blood-loss though makes it hard for the beast to stay upright and aim true, so Queslin now stands unharmed in front of the bleeding boar.

Ini, situation:
Round 1:
6 - Majet - move dog to run to forest?
2 - Branomonrik - same?
Round 2:
17 - Queslin
16 - Big Ern - about 20 ft. from boar, seeing the situation, mounted
15 - Agerron - same as Big E
15 - Xanda - same as Big E
8 - Boar?


male High Elf Ranger 1 | AC: 16 T:13 F:13| HP: 12/12| Fort: +3 Ref: +6 Will -1 | Perc: +6 | Init: +4

After dodging the wounded beasts attack, Queslin thinks That may not have been the best decision I've ever made.

Longsword
to hit 1d20 + 5 ⇒ (5) + 5 = 10 damage 1d8 + 3 ⇒ (2) + 3 = 5


Big Ern dismounts and draws his axe while moving up to the boar.

"We're having pork tonight, Leafy Joe!" he hollers.


Att Roll:1d20 + 2 ⇒ (17) + 2 = 19 (Acid Splash; Ranged touch attack)

Dam Roll:1d3 ⇒ 1

Does such a spell have criticals?


F Gnome Alchamist 2

Majet spurs her dog towards the fight


Male Human (Kellid) Oracle 2
Xanda wrote:

Att Roll:1d20+2 (Acid Splash; Ranged touch attack)

Dam Roll:1d3

Does such a spell have criticals?

Yes, but only on a natural 20.

Agerron also dismounts, and closes the distance to the boar.


Gamemaster

Majet and Bran push their mounts to close in on the fight too, the dwarf clinging to his saddle as if it were his life.

Queslin swings his longsword again, but misses the boar.

Big Ern and Agerron get off their horses, closing in on the animal, one on the left, the other on the right. Queslin, Big Ern and Agerron are now flanking the boar.

Xanda keeps mounted, conjuring a blob of acid and flings it at the boar, leaving a sizzling mark on it's hide, that's only seeming to enrage the beast.

Not taking note of Big Ern and Agerron for now, the boar bites at Queslin some more:
gore 1d20 + 4 ⇒ (4) + 4 = 8 damage 1d8 + 4 ⇒ (5) + 4 = 9
Again it misses and the blood underneath it's feet is pooling.

Ini, situation:
Round 2:
6 - Majet - outside the forests edge, mounted, not much sight of the boar yet
2 - Branomonrik - about 20 ft. from boar, seeing the situation, mounted
Round 3:
17 - Queslin
16 - Big Ern - flanking the boar
15 - Agerron - flanking the boar
15 - Xanda - about 20 ft. from boar, seeing the situation, mounted
8 - Boar?


male High Elf Ranger 1 | AC: 16 T:13 F:13| HP: 12/12| Fort: +3 Ref: +6 Will -1 | Perc: +6 | Init: +4

Thankful that his friends have arrived to help, Queslin again strikes at the boar.
Longsword: flank
to hit 1d20 + 5 + 2 ⇒ (3) + 5 + 2 = 10 damage 1d8 + 3 ⇒ (8) + 3 = 11


*Fling*

Att Roll:1d20 + 2 ⇒ (20) + 2 = 22

Confirm:1d20 + 2 ⇒ (19) + 2 = 21

Dam Roll:1d3 ⇒ 3

Dam Roll:1d3 ⇒ 2

*Sizzle*

(^_^)


Big Ern flies into a berserk, frothing frenzy and tries to take off the boar's head with one massive blow.

with power attack and rage and flanking: 1d20 + 7 + 2 ⇒ (20) + 7 + 2 = 291d12 + 13 ⇒ (3) + 13 = 16

confirm: 1d20 + 7 + 2 ⇒ (4) + 7 + 2 = 132d12 + 26 ⇒ (12, 2) + 26 = 40


Gamemaster

While Majet and Branomonrik just close in on the situation, Queslin once again misses with his longsword, while Big Ern turns into a wild animal all of his own, a bit foaming at the mouth when he swings his axe at the boar.
His attack is well aimed and the blade of the axe cuts through hide flesh and bone, down into the ground, splitting the neck in two clean.
Until blood pulses out, pushed by a heart making it's last beatings.

Big Ern:

Spoiler:
The onset time of Red Ache would be late afternoon. So you slowly feel the effects on your body build up.
1d6 ⇒ 4 STR damage


Big Ern leans on his axe and starts panting. "See? Piece o' cake."

There's a remarkable resemblance between the dead boar's head and Ern's own porcine features.


male High Elf Ranger 1 | AC: 16 T:13 F:13| HP: 12/12| Fort: +3 Ref: +6 Will -1 | Perc: +6 | Init: +4

"It looks like we have lunch people."


Xanda nods, dismounts, begins gathering reigns (Except for poor Queslin's horse) and starts to help people settle in to what seems to be camping.


Male Human (Kellid) Oracle 2
Queslin wrote:
"It looks like we have lunch people."

"Great! Need any help butchering it, Queslin?"


male High Elf Ranger 1 | AC: 16 T:13 F:13| HP: 12/12| Fort: +3 Ref: +6 Will -1 | Perc: +6 | Init: +4

AC 17 FF 13 T 14; HP 25/25

"You get started. I need to see after Lomion first. The boar got a good hit in on him." My horse has taken 10 dmg.


Male Dwarf Cleric of Abadar 2

Branomnirk dismounts, glad to be on solid ground yet again. "Ah, bring the beast closer and yerself as well if ye be needing the touch of Adabar." The dwarf says. He pulls out holy symbol and nears the horse.

"Oh Adabar, grant me your power to heal this beast, for it is a far walk and civilization has need of its strong, if treacherous legs."

He'll channel two times
1d6 ⇒ 4
1d6 ⇒ 3


male High Elf Ranger 1 | AC: 16 T:13 F:13| HP: 12/12| Fort: +3 Ref: +6 Will -1 | Perc: +6 | Init: +4

"See, Lomion, dwarves aren't so bad. Now you should stop saying those mean things about him." Queslin jests. "Now, about that lunch."


Gamemaster

After retrieving and taking care of Queslin's horse, the boar is prepared and lunch is being had.
You can even save some meat for the evening meal.

The head might make a nice decal over a chimney, but the fur is lost due to the big cut Queslin did to it, as well as the holes burnt from Xanda's acid.

After lunch you pack up things and keep closer together, riding through the Narlmarches towards the Thorn River Camp.

Any plans? Or shall I jump to the evening?


male High Elf Ranger 1 | AC: 16 T:13 F:13| HP: 12/12| Fort: +3 Ref: +6 Will -1 | Perc: +6 | Init: +4

If this is the area of the sprites, I leave a good sized portion for them along with some cider and cookies.


Considering the injuries to poor Queslin's horse and the possibly large meal of roast boar party members are going to be having....setting up camp for the night, preparing the remaining meat for curing etc making camp sounds like a good idea. +1 Vote for camping.


Gamemaster

You might have missed it, but after the fight it was close to noon. Preparing the boar and things might have taken as long as two hours, so setting up camp for the night, when you got light for another 4 hours of riding?
Queslin would guess about that time to come to the Thorn River Camp.
Queslin: yes, this could be within the area you think the prankster-fey reside in.


Male Dwarf Cleric of Abadar 2

Way to early to camp, I say we have a snack and move on.


Big Ern has enough fuel to keep going for a while, at least.


Male Human (Kellid) Oracle 2

Tossing a picked-clean rib aside, Agerron says, "OK, let's get a move on. Too early to camp, and we've got a large amount of wilderness to check out."


Gamemaster

Queslin leaves some trinkets for the fey, hoping it would befriend them further.
Having saddled up again, he rides up front again, but this time, with the group being in the forest, the rest follows a bit closer behind him.

You only have a rough map of the area, as you weren't here to map it in detail yet, but the general direction is clear to the elf, and so you only seldomly have to go back if you find yourself in an area too cramped with underbrush, or a hedge or something.

2 hours before nightfall you finally hear the sound of the Thorn River over the hard breeze, but now it starts to rain, as Queslin thought it would.

About half an hour away from the spot the bandits had their camp at.
Scout out? Or just ride in?


Gamemaster

Add-it: Big Ern

Spoiler:
4 points of STR damage in effekt now.


male High Elf Ranger 1 | AC: 16 T:13 F:13| HP: 12/12| Fort: +3 Ref: +6 Will -1 | Perc: +6 | Init: +4

Scout. Definitely scout.
Stralth 1d20 + 9 ⇒ (1) + 9 = 10 +2 v Humanoid (human)
Perception 1d20 + 8 ⇒ (1) + 8 = 9 +2 v Humanoid (human)
The dice roller on this board absolutely hates me.


DM Sothal wrote:
Add-it: Big Ern** spoiler omitted **

So noted.


Xanda rides along in the rain, the elements now seemingly as pleasant to her as a sunny day.

Yay endure elements. :P

Perception:1d20 + 5 ⇒ (10) + 5 = 15


Male Dwarf Cleric of Abadar 2

Branomonrik is keeping to the middle of the pack, he knows the horse will kill him if it can, so he keeps a firm grip upon the saddle. Horses are Untrustworthy beasts or maybe they just don't like him he thinks...No it has to be because they are shifty, fickle beasts.


Gamemaster

While most of the group stay behind, Queslin and Xanda? makes his way towards the former encampment, keeping to the ground, behind trees and bushes where possible.
It takes quite some time to get there, hopefully without someone noticing him.

Having been to the camp before makes it easy for him to find the trees the bandits used as watchtowers, but they seem unoccupied. No fire burns in the middle of the camp and no human or other creature is to be seen, as far as the elf can say.

Take a round around the camp to make sure? Or head back and gather the others?
About an hour before nightfall now, and the light isn't going to get better.


male High Elf Ranger 1 | AC: 16 T:13 F:13| HP: 12/12| Fort: +3 Ref: +6 Will -1 | Perc: +6 | Init: +4

I'll spend about 10 minutes making sure the place is deserted then return to get the others.


*Nods* Happy to go with Queslin and help out scouting. Perception:1d20 + 5 ⇒ (14) + 5 = 19 . Stealth:1d20 + 2 ⇒ (3) + 2 = 5 (Untrained) .


male High Elf Ranger 1 | AC: 16 T:13 F:13| HP: 12/12| Fort: +3 Ref: +6 Will -1 | Perc: +6 | Init: +4

In that case I'll go get the others while you get the fire started.


*salutes* (^_^)

Survival:1d20 + 1 ⇒ (4) + 1 = 5(Untrained)

What could go wrong? (^_~)


Gamemaster

Though Xanda isn't very good in the whole sneaking and hiding thing, her eyes help Queslin to make sure that noone uses the camp right now.
Taking your time observing the place you are confident to be alone with Xanda and head back to the others, leaving the half-elf with the duty to start a campfire in the meantime.

Having left most of the equipment on your horses, taking only what could be usefull in a fight, Xanda has a hard time with the campfire. She hasn't much dry wood and no kindlings to prepare the fireplace, so when the rest arives, the half-elf knees next to it, cursing in elfish under her breath, rubbing two sticks on oneanother.

The camp is mostly the way you left it behind, with the graves of the bandits (made by Taras and Dimitry) in the clearing, some bigger treetrunks marking the perimeter of the camp.
One tree close by and one further off have a rope ladder hanging down, leading up to platforms for look-outs.

Nightfall. Or a bit thereafter.
Who's going to take watch-duty? Do you use the 'towers'?
Any special preperations?


Well...as a spell user, getting all my spells back is a big-y. So last watch if I may. *Bows*

Xanda does her best to help people set up camp for the night.


male High Elf Ranger 1 | AC: 16 T:13 F:13| HP: 12/12| Fort: +3 Ref: +6 Will -1 | Perc: +6 | Init: +4

We might as well set up much like the bandits had it. We can set some tents up beneath the towers and the watch can use them to keep watch. Queslin will take a mid watch.


Male Dwarf Cleric of Abadar 2

Branomonrik will take any watch, but later watches might be best with his darkvison.And while not the best at climbing, he will take up one of the towers if need be, with his darkvision and crossbow it might be a good place to spend his watch.

He also will do his nightly prayers to Adabar, leading any one else in Worship should they like.


F Gnome Alchamist 2

Majet will take any watch (Although she tries to discretly suggest that it be one without Big Ern in it.)


male High Elf Ranger 1 | AC: 16 T:13 F:13| HP: 12/12| Fort: +3 Ref: +6 Will -1 | Perc: +6 | Init: +4

Ern has never taken a watch before. Why would he take one now?


F Gnome Alchamist 2
Queslin wrote:
Ern has never taken a watch before. Why would he take one now?

It is a fear that constantly naws at her.


As predicted, Big Ern rolls over and starts snoring (and making other noises) after supper.


Gamemaster

So, order of watch is Agerron, Majet, Queslin, Branomonrik, Xanda.
Bran: please roll perception.


Male Dwarf Cleric of Abadar 2

Perception 1d20 + 5 ⇒ (8) + 5 = 13


Gamemaster

Oh... well then:
Taking the watch-order as numbers + Big Ern for 6th:
3d6 ⇒ (2, 5, 1) = 8 (that's Majet, Xanda and Agerron)
Agerron, Majet, Xanda: please make perception checks DC13 (3+10 for sleeping/hibernating)

Perception DC13 for Agerron, Majet and Xanda:
You awake from a burning sting at your neck. Something bit you and is now slowly sucking blood (1 point of Constitution damage so far), but much of it.
Also it has you grappled with barbed legs.


Male Dwarf Cleric of Abadar 2

What in Adabars name has me! he thinks before managing to yell out in a horse tone "Something has me!" As he struggles to break free

CMB to break grapple 1d20 + 1 ⇒ (8) + 1 = 9


Gamemaster

That was not your perception... Yours was before, to notice the things comming, and you failed.
Nothing has Branomonrik, disregard his post please!
Branomonrik is unaware of any situation as of yet.

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