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I tweaked my character to be the skill monkey arcane caster. He will progress the first 10 levels as a Sandman Bard archetype and the next 10 levels as an Arcane Trickster. He will still specialize in enchantments, but now he also will be a dual wield sneak attacker. Displacement will be his best friend. The bardic performance is stealing spells, dirge of doom (great combo with crushing despair spell) and putting them to sleep. He can disarm magical traps at 1st level.

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It is not clear if Sandman grants Disable Device as a class skill. They replace bardic knowledge with the ability to disable magic traps, so it would seem it should be added as a class skill along with its other rogue abilities.

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The Arcane Trickster grants it so I would hate to waste a trait for it, but I wouldn't get it until 11th level. Darn it. Thanks for checking. I may burn a feat for skill focus or deft hands.

DM Sockmonkey |

OK
Here is one more change I want you all to make to your characters.
Add the Toughness feat.
There is no way to doctor the rolls and hopefully everyone is in this for the long-run. Also the first 3 HD are maxed out (no roll), after that we are going to roll (one reroll if it is a "1" per level). This is how I run my IRL game and it works well. I also don't feel bad when the dice start beating you down like an enraged gorilla.
There is a spoiler button at the top of the page that says magic items, with reading the ROTR book every month those items change (3d4 minor, 1d6 medium), and healing items are always available. So keep an eye on it. minor: 3d4 ⇒ (3, 1, 2) = 6 medium: 1d6 ⇒ 3
Lets keep ALL out of game comments on this thread and gameplay in the gameplay. With that said lets jump right in!
You have enhanced physical stamina.
Benefit: You gain +3 hit points. For every Hit Die you possess beyond 3, you gain an additional +1 hit point. If you have more than 3 Hit Dice, you gain +1 hit points whenever you gain a Hit Die (such as when you gain a level).

V'Thamuus 'Thim' Diwanimi |
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Thanks for the invite! I look forward to a (hopefully) long career of adventure.

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Toughness will be a life saver. Thank you. I made final changes to avoid replicating skills and strengths of my new party members including expanded background. It appears we have a well rounded group with a wizard, paladin, shaman and bard-rogue. We also a have a good mix of alignments/personalities with LG, LN, NG and CG. As the only chaotic character of the bunch, I'd better be excellent at hiding my lawbreaking behavior especially from the paladin.

DM Sockmonkey |

Please pardon my limited responses this week.
At a conference in Vegas.I'm afraid if I post it might be a bit "off kilter" or unintelligible.
I'll give my best when I can........
Thats fine. Remember you are at a party in Sandpoint, Tiktss can do some drinking and your posts will make sense ;-).
Have Fun in Vegas!

V'Thamuus 'Thim' Diwanimi |

Oooooo. I just looked under the magic items spoiler for what is available in Sandpoint. A burning robes! Master GM, let Thim know when he sees that so he can at least salivate over it. Sigh, there is no chance of affording that any time soon. Ms. Slow Burn and I can stare at it together. It will be a moment.

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I put it in my background, since I took the campaign trait to help with my pathetic fort saves. We could just roll it, RP it or it could be a running joke in campaign. "Sorry Z, but they postponed Hagfish ANOTHER week. However, you can purchase some more training components until then. A pound of three day old fishheads are available for one copper piece!"

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I am open to suggestions for a fair method to distribute magic items. One method is to treat it similar to initiative. If you "delay" your initiative, you pass the item to the next in the initiative order until you want the next magical item. When more than one person delays, the first delayer has priority.
For example, four items (W,X,Y,Z) for four people. Consumables less than 1,000 gp do not count towards your selection and distributed by group need. Using a 1d10, lowest number has first pick. "A" designates number of magical items previously picked. The further down the alphabet means more items that player has. Alphabetically goes first followed by numeric initiative order.
Zolarus rolls A1 (A=no items selected)
Azoth A3
Thim A7
Tiktaa A9
Zolarus picks item W. Azoth delays. Tiktaa picks item X. Thim picks Y. Azoth continue to delay leaving the last item for the others. Zolarus delays and Tiktaa chooses item Z (she also has X). The new initiative order is:
Azoth A3 (A=no items selected)
Zolarus B1 (B=one item selected)
Thim B9
Tiktaa C7 (C=two items selected)
Two new items appear. Azoth claims both of them with the first pick (A3) and third pick (B3) as Zolarus delays. Remember, those with less magical items designated alphabetically go first followed by numeric initiative order. After Azoth claims both items, here is the new order:
Zolarus B1 (B=one item selected)
Thim B9
Azoth C3 (C=two items selected)
Tiktaa C7
Initiative is only rolled once. Any items not picked are sold and the funds are evenly split. I hope this makes sense and helps evenly distribute the future magical items. Please keep in mind that those lower in the initiative order after 1 magical item is received usually means they are using it longer. In this example, Tiktaa has last pick, but she had two items from the beginning loot drop.

V'Thamuus 'Thim' Diwanimi |

GM,
How sould we handle actions for familiars, companions, etc. Do you want a seperate initiative and post for them or should they act as part of the PC's intiative and post?

V'Thamuus 'Thim' Diwanimi |

As for divvying up the loot, Zolarus, that seems a bit complicated. In the games I've played, we usually just sent magic loot to the character of best fit, or who could make best use of it. If there was a conflict we diced off, or the last one to get a cool magic item got next pick. I'd prefer to keep it informal until and unless there is an issue for a formal procedure.
But on a simular note, my group also set aside a share of the cash for consumables. Money for the cleric to make or to buy CLW wands or scrolls or potions, or the wizard to write up extra scrolls for emergencies. General things that help to serve the party as a whole. I found that characters are more willing to use consumables if they don't think it will put them too far behind wealth per level compared to their fellows. How do people feel about putting this, and if they like the idea, how much?

DM Sockmonkey |

GM,
How sould we handle actions for familiars, companions, etc. Do you want a seperate initiative and post for them or should they act as part of the PC's intiative and post?
Lets keep them on the PC init for simplicity.
Also to note, in the current encounter there are swarms of goblins taking over the town. However the party is only responsible for the encounters that are presented to them. Much like "Among the Living" with the zombies.

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I made my method sound much more complicated than it is. It is just an easy way to count your items and keep it balanced. For example, at 9th level, I can see that Zolarus is an "M1" and Thim is a "G2", so naturally he should get additional picks on items that are beneficial to multiple players in order to catch up.
Just to be clear, role-playing and pace of a campaign is much more important to me than loot distribution. I am fine with sending loot to the character with the best fit and roll offs with multiple interested players.

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I agree with both, it should be simple.
I am the "chronicler" with another campaign and am using a system similar to what Thim describes. I track with an excel spreadsheet.
Distribution based upon need vs. greed and monies being divided up equally. If you can use it to help the adventure, it's yours for free (need). If you just want it (greed), buy it by subtracting from the gold total.
When it comes down to more than one person wanting (need or greed) they roll 1d10 for it.
I like Zolarus' alpha-numerical system too. It removes the overly greedy situation or perception there of.

V'Thamuus 'Thim' Diwanimi |

I suppose that the method is unimportant so long as everyone's perception is that loot is divided fairly. I just saw the process and thought "I really don't want to keep track of that!" I teach algebra and statistics to high schoolers as a day job, and I want to keep as far from spreadsheets and complex formulas in my fun-time as possible. If someone volunteers to keep track, go for it. If I have to keep track, even if just for myself, I would realy like to keep it informal.

Azoth the Warrior |

I myselff am impartial to the loot system wwee us, as long as we have someone who wants to keep track.
-Posted with Wayfinder

Azoth the Warrior |

Lol, I got a new tablet and bought a Bluetooth keyboard for it... its fantastic, but a little shorter than I'm used to... which makes the keys in the "wrong" spot... it should have said "we use"
-Posted with Wayfinder

V'Thamuus 'Thim' Diwanimi |

Thim, where did you find the force missile mage? I have a character idea for another campaign that I would be interested in using that in.
It was in the best of Dragon Magazine published by Paizo before Pathfinder was released. I adapted it somewhat to better fit with the Pathfinder ruleset. I have been wanting to try a magic missile mage ever since I first saw it. It's not very powerful, but what player of a wizard doesn't LOVE magic missile.

V'Thamuus 'Thim' Diwanimi |

Yes. . . That is my level 3 feat. I have delicious plans for third level. Oh the fiery wrath that will fall on our enemies!

V'Thamuus 'Thim' Diwanimi |

I do most of my posting from my phone and ipad. Unfortunately the google map appears, but I can't edit.