DM Salsa Presents: The Jade Regent (Inactive)

Game Master AdamWarnock

Map of Brinewall Village
Map of Brinewall Castle


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Male Azata-blooded aasimar Bard 3 arrowsong minstrel HP:20/25, percept +7, fort:2, ref:6, will:3, ac:18 To:14 FF:14 hero pt:1 Active:inspire courage (+1+1)(2 rounds used)

Randal immediately begins recounting a grand tale about a gang of foolish birds that flew into a fire and were never heard from again.

begin inspire courage

And instinctively steps back 5' from the birdmen.


Female Ulfen Human Holy Knight 1 | HP: 13/13 | AC: 17 (T: 12, F: 15) | CMB: +4, CMD: 16 | F: +4, R: +2, W: +1 | Init: +2 | Perc: +0, SM: -1 | Speed 30'

Vigny sidesteps the corby and swings back, badly, at him.

Attack: 1d20 + 7 + 1 ⇒ (4) + 7 + 1 = 12

Damage: 1d8 + 3 + 1 + 1d6 ⇒ (5) + 3 + 1 + (3) = 12

Sigh, going on two months now that I can barely break a 10 on a roll.


Kassen Battle Maps

You still have a full round of actions, Vigny. On the plus side, these guys aren't hard to hit and they were charging.


Female Ulfen Human Holy Knight 1 | HP: 13/13 | AC: 17 (T: 12, F: 15) | CMB: +4, CMD: 16 | F: +4, R: +2, W: +1 | Init: +2 | Perc: +0, SM: -1 | Speed 30'

Ha! I went over to my Iron Gods game immediately after and rolled a pair of 2's on rapid shot. But yeah, I guess I am top of the initiative order...

Vigny's follow-up swipe at corby makes contact, but doesn't quite catch the corby solidly.

Attack: 1d20 + 7 + 1 ⇒ (15) + 7 + 1 = 23

Damage: 1d8 + 1d6 + 3 + 1 ⇒ (3) + (1) + 3 + 1 = 8

Eh, at least I hit something.


Kassen Battle Maps

With a pair of swift strokes, Vigny sends the dire corby to the ground as it gurgles its last breath.


Half-Orc Alchemist Chirurgeon 3 | HP 2/25 | AC 16/12/14 | F+5, R+6, W+4 | Perc +8, Darkvision 60ft | Init +2 | Move: 30ft. , Hero Points: 1
Daily Alchemy:
Bombs: 3/5; Extracts 1st Level: 3/4

Grimacing as Soliana clatters to the ground, Jerukh mood darkens further as the fell bird-men descend on the group.

With a growl the alchemist barrels toward the Corby laughing menacingly, drawing his cudgel as he goes (Charge Corby and draw weapon - Full & Free Actions), before slamming into the feathery fiend!

Melee (Charge) - MW Club: 1d20 + 6 + 2 ⇒ (9) + 6 + 2 = 17

Damage: MW Club: 1d6 + 3 ⇒ (4) + 3 = 7

@-2 AC for next round


Inactive

Soli's eyes widen as the corbies come leaping down upon them and she has no time to get to her feet or roll out of the way before one of them leaves superficial but still painful slashes down her back. Thankfully Emi's spell renders her attacker helpless just long enough for her to grab her glaive and scramble to her feet.

"Th-Thanks Emi!" she gasps as she falls back a step and swings her weapon at the cackling, wheezing creature.

Attack vs. Corby (Glaive): 1d20 + 5 ⇒ (12) + 5 = 17
Damage: 1d10 + 3 ⇒ (6) + 3 = 9
_______

Move to stand from prone, 5 foot step back, then attack!


Male Azata-blooded aasimar Bard 3 arrowsong minstrel HP:20/25, percept +7, fort:2, ref:6, will:3, ac:18 To:14 FF:14 hero pt:1 Active:inspire courage (+1+1)(2 rounds used)

don't forget inspire courage


Kassen Battle Maps

With the crunch of bone and splattering of blood, the second Corby falls into the eternal sleep of death.

Out of combat. What do you do? continue on to the gates? Wait to see if anything else heard the brief fight and the calls of the two sentries? Something completely different?


Inactive

"I don't like being out in the open like this," Soli says with a shake of her head as she assesses her injury and determines that it's not worth worrying about right away. "If we're going to get to the gates then we need to try and hurry...and I need to trip over less rocks," she sighs.


HP 19/30 | AC 17 (t16/ff11) | F +5, R +4, W +4* | Perception +1 (lowlight vision), +3 initiative | hero points: 3 | active effects: --

"Shall ve make a run for it?" Emi asks, grabbing all her scarves with one hand and the bottom of her skirt with the other...


Inactive

"You know, I think so - we've already made plenty of noise out here as it is," Soli responds, tensing up as though ready to begin sprinting at a moment's notice. "Maybe we can at least cover some ground fast and get to somewhere with some cover even if we can't make the gate right away!"
_______

Executive Decision, ho?


Male Azata-blooded aasimar Bard 3 arrowsong minstrel HP:20/25, percept +7, fort:2, ref:6, will:3, ac:18 To:14 FF:14 hero pt:1 Active:inspire courage (+1+1)(2 rounds used)

Randal's voice trails off as the sentry dies, seeming confused about weather to finish the story or not.
At the mention of hurrying he seems to agree, but when Emi suggests they run, his confusion returns...."make a run for it?.....like run, run?"


Kassen Battle Maps

Seems like at least two are saying to go for it.

GM Screen:

Perception (Distracted, Distance) DC 0: 1d20 + 6 - 5 - 10 ⇒ (1) + 6 - 5 - 10 = -8 Welp, that answers that.

The friends, both new and old, rush up the slope and over the drawbridge to the gates. Miraculously, it seems, no one has noticed their approach.

Map of Brinewall Castle. You can see the general structure well enough that I'm not going to try blacking out the courtyard.


Inactive

"Woo..." Soli huffs, trying to catch her breath. "That went...better...than I thought it would!" she smiles.

Then, after catching her breath, she quickly straightens and takes in the up-close view of what she can see of the castle and the wall surrounding it.

"Um...okay, now that we're here should we try forcing our way in through the main gates or try going over the wall? Or...maybe we'll get lucky and find a weak point in the wall if we try going around the perimeter?"


Half-Orc Alchemist Chirurgeon 3 | HP 2/25 | AC 16/12/14 | F+5, R+6, W+4 | Perc +8, Darkvision 60ft | Init +2 | Move: 30ft. , Hero Points: 1
Daily Alchemy:
Bombs: 3/5; Extracts 1st Level: 3/4

Jerukh eyes first the castle gates, then the stone walls nearby searching for potential traps or secret portals;

Perception: 1d20 + 8 + 2 ⇒ (6) + 8 + 2 = 16


Kassen Battle Maps

Jerukh's inspection of the gates and the wall around show no signs of any traps. They are, however, in surprisingly good repair for a ruin.


Male Azata-blooded aasimar Bard 3 arrowsong minstrel HP:20/25, percept +7, fort:2, ref:6, will:3, ac:18 To:14 FF:14 hero pt:1 Active:inspire courage (+1+1)(2 rounds used)

How high are the walls?

"I'd be happy to scout the wall a bit, to see if theres an easy way in, if you like?" Randal asks Jerukh

And just in case there a threat or item of interest on the wall or gate within sight
perception: 1d20 + 7 ⇒ (3) + 7 = 10
nevermind


HP 19/30 | AC 17 (t16/ff11) | F +5, R +4, W +4* | Perception +1 (lowlight vision), +3 initiative | hero points: 3 | active effects: --

Emi looks around uncomfortably while the others discuss what to do next. "Ve better do something kvickly..." she whispers loudly, "efentually somevun is going to notice ve're here..."

Are the gates solid wood or is it like a portcullis that we can see through? Also, we seem to all be operating under the assumption that the gates are closed... that's correct, right?


Kassen Battle Maps

@Randal: No items of interest or threats.

The gates are more like large wooden doors. As you look at them, it's possible that you could open them, assuming they aren't barred on the other side.


Half-Orc Alchemist Chirurgeon 3 | HP 2/25 | AC 16/12/14 | F+5, R+6, W+4 | Perc +8, Darkvision 60ft | Init +2 | Move: 30ft. , Hero Points: 1
Daily Alchemy:
Bombs: 3/5; Extracts 1st Level: 3/4

Jerukh nods once again at his cousin's words, then presses against the large doors - testing them to see if they will open or resist...

STR Check?: 1d20 + 3 ⇒ (20) + 3 = 23


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Kassen Battle Maps

Well now! I'd say that gets them open.

The doors practically fall apart as Jerukh tries to force them open. They were indeed barred, but his orcish heritage proves to be more than the doors can handle.

Much to the surprise of the two dire corbies who were on the other side trying to figure out what was going on.

Not bothering with Initiative, you guys have the drop on them, so take a surprise round and the first round.


Male Azata-blooded aasimar Bard 3 arrowsong minstrel HP:20/25, percept +7, fort:2, ref:6, will:3, ac:18 To:14 FF:14 hero pt:1 Active:inspire courage (+1+1)(2 rounds used)

Randals eyes light up and a wide grin jumps to his face at the chance to finish his story!

begin inspire courage (+1+1)


Kassen Battle Maps

You can go ahead and take your first round actions as well.


Half-Orc Alchemist Chirurgeon 3 | HP 2/25 | AC 16/12/14 | F+5, R+6, W+4 | Perc +8, Darkvision 60ft | Init +2 | Move: 30ft. , Hero Points: 1
Daily Alchemy:
Bombs: 3/5; Extracts 1st Level: 3/4

Surprise Round

As the doors give way revealing two of the fell bird-men, Jerukh instinctively reaches for, and activates one of his explosive bombs (Standard Action)

Round 1 Buffs/Conditions: Inspire Courage (+1 morale bonus on saving throws against charm and fear effects and a +1 competence bonus on attack and weapon damage rolls).

Bomb in his paw, the brute alchemist moves to get a better vantage and close the distance (Move Action - up to 30ft - trying to get close to the two dire corbs while remaining at range - bomb has 20ft range)

He then lobs the volatile explosive toward both of the creatures (Attack - Standard Action):

Ranged Touch Attack: Bomb: 1d20 + 5 + 1 ⇒ (8) + 5 + 1 = 14

Fire Damage: 2d6 + 3 + 1 ⇒ (1, 3) + 3 + 1 = 8 5ft Splash (5+1 damage) DC14 Reflex for half damage


Kassen Battle Maps

Just a note, there's a map linked at the top. The dire corbies are right there in front of you.


Male Azata-blooded aasimar Bard 3 arrowsong minstrel HP:20/25, percept +7, fort:2, ref:6, will:3, ac:18 To:14 FF:14 hero pt:1 Active:inspire courage (+1+1)(2 rounds used)

Round 1

Continuing his story about the ill-fated elf-birds, and remembering Emi's question, Randal levels his bow at the nearest corbi.

longbow: 1d20 + 9 + 1 ⇒ (17) + 9 + 1 = 27
damage: 1d8 + 1 ⇒ (4) + 1 = 5


HP 19/30 | AC 17 (t16/ff11) | F +5, R +4, W +4* | Perception +1 (lowlight vision), +3 initiative | hero points: 3 | active effects: --

surprise round
When Randal steps back and resumes his story from earlier, Emi steps into the space he left and slashes at the birdperson with her bladed scarf...
attack, IC (vs FF): 1d20 + 7 + 1 ⇒ (3) + 7 + 1 = 11, for: 1d6 + 3 + 1 ⇒ (6) + 3 + 1 = 10

round 1
The dancer flinches slightly when Randal sends an arrow brushing past her, but seems just a tiny bit impressed when it finds its mark. She quickly follows it up with another swing of her scarf...
attack, IC (vs FF?): 1d20 + 7 + 1 ⇒ (1) + 7 + 1 = 9, for: 1d6 + 3 + 1 ⇒ (2) + 3 + 1 = 6
If the arrow killed it I'll attack the other one instead. well, that's moot... damm you RNG!!!


Inactive

Surprise Round

As Jerukh smashes through the door with the greatest of ease, Soli immediately swings her glaive at one of the dire corbies...

Glaive vs. Corby #2 (IC): 1d20 + 5 + 1 ⇒ (10) + 5 + 1 = 16
Damage: 1d10 + 3 ⇒ (10) + 3 = 13

Round 1

...and then attempts to follow it up with another!

Glaive vs. Corby #2: 1d20 + 5 ⇒ (10) + 5 = 15
Damage: 1d10 + 3 ⇒ (6) + 3 = 9
_______

Soli should be able to swing at #2 (far right) from her current position; if #2 dies then she'll step back and swing at #1. They'll definitely have cover versus her attacks, but oh well!


Kassen Battle Maps

Before the monstrous bird men have time to react, they both fall with quiet gurgles to the floor.

Combat over. You guys just slaughtered them. Jerukh, you still have that bomb you used.

The gatehouse has a floor of packed dirt and numerous wooden support beams for the stone ceiling above. Two rusted iron gates allow access through the gatehouse, while to the north, a pair of wooden ladders climb to the roof above.

Actions


Male Azata-blooded aasimar Bard 3 arrowsong minstrel HP:20/25, percept +7, fort:2, ref:6, will:3, ac:18 To:14 FF:14 hero pt:1 Active:inspire courage (+1+1)(2 rounds used)

Satisfied with himself for having been able to expidite the story, Randal moves to the bodies to search for valuables.
perception: 1d20 + 7 ⇒ (18) + 7 = 25

bombing the rolls in my other games, good to see it average out here


Inactive

"Wow, that was...efficient," Soli whispers, a bit amazed at just how quickly they'd managed to slaughter the bird men. Glaive still in hand, she carefully steps over the bodies and into the gatehouse as she has a look around.

Perception: 1d20 + 6 ⇒ (1) + 6 = 7

"Seems all clear for the moment," she whispers back, cheerfully.


Half-Orc Alchemist Chirurgeon 3 | HP 2/25 | AC 16/12/14 | F+5, R+6, W+4 | Perc +8, Darkvision 60ft | Init +2 | Move: 30ft. , Hero Points: 1
Daily Alchemy:
Bombs: 3/5; Extracts 1st Level: 3/4

@Salsa: No worries - memo to self - check the map lol

Jerukh keeps his bomb gripped and moves forward past the downed corbies.

The alchemist pauses, allowing his keen senses to soak in the area around and before the group;

Perception: 1d20 + 8 ⇒ (20) + 8 = 28


Kassen Battle Maps

Jerukh and Randal:

Looking around you begin to see things. An old bloodstain here, a gouge in the stone there, a ruined longbow half-buried in the dirt, fragments of bone, and a few scattered arrows that have rusted into uselessness. All of it points to there having been a great and terrible battle here.


Male Azata-blooded aasimar Bard 3 arrowsong minstrel HP:20/25, percept +7, fort:2, ref:6, will:3, ac:18 To:14 FF:14 hero pt:1 Active:inspire courage (+1+1)(2 rounds used)

After a search of the bodies reveals nothing of interest, Randal moves forward 15' to check those doors for traps (and see if they are locked).

perception: 1d20 + 7 ⇒ (8) + 7 = 15


Half-Orc Alchemist Chirurgeon 3 | HP 2/25 | AC 16/12/14 | F+5, R+6, W+4 | Perc +8, Darkvision 60ft | Init +2 | Move: 30ft. , Hero Points: 1
Daily Alchemy:
Bombs: 3/5; Extracts 1st Level: 3/4

Jerukh eyes the terrain with a creased brow;

"This place saw a battle... hard fought and bloody... The bones of war and those that waged it scatter this place..."

He points out what caught his eyes as he speaks... Open Spoiler above to everyone?

The alchemist deactivates his bomb and places in back on his person;

"We best ware the risen dead again... Places such as this a oft graves of the restless..."


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Kassen Battle Maps

Yep. Everyone can read the spoiler now.


Male Azata-blooded aasimar Bard 3 arrowsong minstrel HP:20/25, percept +7, fort:2, ref:6, will:3, ac:18 To:14 FF:14 hero pt:1 Active:inspire courage (+1+1)(2 rounds used)

hmm.....I don't have any good stories about the dead rising to accost the living yet....


Kassen Battle Maps

So where to next? Up the ladders, out the other doors and into the courtyard?


Inactive

"Ooh...okay Jerukh, I'll keep my eyes open for that kind of trouble too," Soli sighs as Jerukh points out the remnants of an ugly battle. "Before we try going out into the courtyard I want to have a peek up the ladders, okay? I'll be right back!"

Soli carefully advances up one of the northern ladders, trying to take care to first just take a small peek in case there are more foes lying in wait at the top. If it seems relatively safe, she then pokes her head out just a little further to try and survey the lay of the land.

Perception: 1d20 + 6 ⇒ (18) + 6 = 24


Kassen Battle Maps

GM Screen:

Perception Fight DC10: 1d20 + 6 - 5 ⇒ (7) + 6 - 5 = 8
Perception Soli DC15: 1d20 + 6 - 5 ⇒ (2) + 6 - 5 = 3

Soli:

You hear what sounds like three voices quietly griping about something. The language is like that of the elves and fey, but subtly wrong. You don't understand the words, but the tone is clear.


Inactive

Soli immediately freezes upon hearing the sounds. Slowly, carefully, she reverses her climb back down the ladder.

"There's someone else up there!" she hisses. "Three someones, from the sounds of it. They seemed like they were arguing about something!"


Male Azata-blooded aasimar Bard 3 arrowsong minstrel HP:20/25, percept +7, fort:2, ref:6, will:3, ac:18 To:14 FF:14 hero pt:1 Active:inspire courage (+1+1)(2 rounds used)

"Do you think we would be better off rushing in, or trying to draw them out?" Randal asks quietly as Soli returns.


Half-Orc Alchemist Chirurgeon 3 | HP 2/25 | AC 16/12/14 | F+5, R+6, W+4 | Perc +8, Darkvision 60ft | Init +2 | Move: 30ft. , Hero Points: 1
Daily Alchemy:
Bombs: 3/5; Extracts 1st Level: 3/4

Jerukh shakes his head, taps an alchemical bomb at his belt, then nods upward toward the voices;

"Soli, would I make the throw above?"

Gauging if they are too far for Jerukh to throw a bomb up at 'em?


HP 19/30 | AC 17 (t16/ff11) | F +5, R +4, W +4* | Perception +1 (lowlight vision), +3 initiative | hero points: 3 | active effects: --

”Vhat language vere they speaking?” Emi asks quietly, ”do you think it vas more of the rafenmen?”


Inactive

"It might be," Soli whispers. "It sounded like...like elvish and the language of the fey, but off somehow."


Male Probably human Computer Scientist 1/ Character Synthesizer 20/ Crazy 99

It'd be a tricky shot, but Jerukh could make it.


Half-Orc Alchemist Chirurgeon 3 | HP 2/25 | AC 16/12/14 | F+5, R+6, W+4 | Perc +8, Darkvision 60ft | Init +2 | Move: 30ft. , Hero Points: 1
Daily Alchemy:
Bombs: 3/5; Extracts 1st Level: 3/4

@Salsa: Will likely burn a Hero Point for a +8 luck bonus

As the group debate the voices, Jerukh primes one of his alchemical bombs, then eyes the rest of the group;

"So do I give them a surprise... or do we err on stealth?"

Regardless of the damage wrought upon whoever is up there - it'll alert the rest of the place... :)


Kassen Battle Maps

I think that's a safe bet. :) Only one way to see though. >:D


Inactive

"Well...at least if we give them the surprise, we've got a way out behind us if things get ugly," Soli offers, ever the optimist.

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