| Vigny Olafursdottir |
Vigny waits for Randel's arrow to fly, then moves up opposite the doorway from Emi. With her tankard now in her other hand, she aims a one-handed slash across the door as soon as a lizardman steps through it.
Attack: 1d20 + 7 ⇒ (14) + 7 = 21
Damage: 1d8 + 3 + 1d6 ⇒ (7) + 3 + (2) = 12
Vigny made all the saves and isn't sickened. She has Holy Strike (Minor) active.
| Emiliana Vasilescu |
sorry, busy couple days
As the first lizardthing falls, Emi continues her rhythmic movements and lashes out at the next one to come.
bladed scarf: 1d20 + 7 - 2 ⇒ (13) + 7 - 2 = 18, for: 1d6 + 3 - 2 ⇒ (4) + 3 - 2 = 5
| Jerukh Hörnungr |
Sorry thought I'd posted...
As his companions crush into melee, Jerukh draws his cudgel and tries to hang onto his stomach contents.
Delay this round
| DM-Salsa |
The other two troglodytes fall as swiftly as the first. As the last echoes of combat fade, there comes a growling shout from the doors beyond.
"Keep it down! I'm tryna sleep!"
Then all is still and quiet.
| Jerukh Hörnungr |
Jerukh arcs his eyebrow and shrugs his shoulders, before whispering;
"Not a tongue I know. Not Giant, Orcish nor Goblin..."
| DM-Salsa |
Emi opens the door to find two snoozing troglodytes in this room full of ruined beds. They are currently laying on a pile of mouldering mattresses, unaware of the door being opened.
Stealth checks needed for anyone heading into the room.
| Randal Cupshot |
Randal creeps in as quiet as he can, looking for traps and other dangers along the way. He stops adjacent to the first troglodyte.
perception: 1d20 + 7 ⇒ (19) + 7 = 26
stealth: 1d20 + 10 - 2 ⇒ (9) + 10 - 2 = 17
| Soliana of the Rose |
Soli hesitates again; sneaking really wasn't her strong suit, especially given her armor and weapons...but she couldn't just let Emi and Randall go in by themselves.
Stealth: 1d20 - 2 ⇒ (3) - 2 = 1
And as usual, the moment she steps into the room she trips over the slightly uneven floor and tumbles to the ground, her mouth opening in a silent yelp.
_______
I think Soli is actually more clumsy than Jo...this is what, like the 3rd or 4th time she's totally bombed a stealth check since we got to Brinewall? Also, Soli is probably going to persist in trying to be sneaky until/unless someone tells her to knock it off :P
| Vigny Olafursdottir |
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There doesn't seem to be any point to trying to be sneaky anymore, not that Vigny can really do that sort of thing anyway. Instead she offers Soli a hand up.
When the lizard guys show signs of rousing she figures she might as well try to rattle them a little.
"Give up now or face your doom!"
It probably would have been more impressive if she weren't in the middle of helping Soli up off the floor, but there's no helping it.
Intimidate: 1d20 + 5 ⇒ (12) + 5 = 17
| DM-Salsa |
I dunno, Jo can be rather accident prone if she gets flustered enough.
Perception: 1d20 - 10 ⇒ (20) - 10 = 10
Then again...
The troglodytes stir, the larger of the two snarling something that sounds like someone waking up and being rather grumpy about it.
Everyone up. You got the drop on them. We are officially in combat. Soliana is currently prone.
| Jerukh Hörnungr |
Jerukh curses Emi's impetuousness as she heads into the room;
Ach! Headstrong as always!
When Soliana falls and Vigny bellows a challenge, the alchemist shakes his head and follows into the room...
As he enters, Jerukh once again brings forth an explosive compound, launching it toward the two trogs (pull, charge and throw final bomb);
Ranged Touch Attack - Bomb: 1d20 + 5 ⇒ (20) + 5 = 25
Crit Confirm? - Bomb: 1d20 + 5 ⇒ (6) + 5 = 11 Bah :(
Fire Damage: 2d6 + 3 ⇒ (6, 5) + 3 = 14 (5ft Splash: 5 damage; DC14 Reflex for half damage)
Unlikely Crit Damage: 2d6 + 3 ⇒ (5, 1) + 3 = 9
| Randal Cupshot |
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Randals jaw drops when Soliana stumbles into the room. As Vigny moves in and pronounces judgement on the sleeping foes, his shock turns to perplexion.
Finally, as Jerukhs bomb sails by and finds its mark he thinks
Perhaps it's me that didn't understand what our strategy was going to be.....
| Vigny Olafursdottir |
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It occurs to Vigny that her proclamation might have been ambiguous since she was handling Soli while she made it. Just in case, she adds in a low voice "Not you Soli. Don't give up."
| Soliana of the Rose |
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Don't give up fighting or on walking two steps without falling on my face?
Still half sprawled on the floor, Soli looks up and gives Vigny a weak smile and a thumbs up as she manages to get to her feet. Still a bit wobbly, she takes a step forward and readies herself to strike at one of the trogs (Green) should it try anything besides surrendering.
Attack (Glaive): 1d20 + 5 ⇒ (15) + 5 = 20
Damage: 1d10 + 3 ⇒ (10) + 3 = 13
| Emiliana Vasilescu |
Emi momentarily debates rushing into the room with her companions then decides better of trying to climb over Soli and jockey for a spot near the action. Instead she launches a ray of frost at the injured creatures. I'll target the one Jerukh blasted if its not dead; if it is dead I'll target the other one.
ranged touch (sickened): 1d20 + 5 - 2 ⇒ (4) + 5 - 2 = 7
for (cold): 1d3 ⇒ 2
| DM-Salsa |
Jerukh's bomb goes off and the troglodytes barely have time to know what hit them.
Flat-footed and prone, not a good combo. Combat is over.
| Soliana of the Rose |
With the battle over nearly as soon as it began, Soli slowly lowers her glaive. She gives everyone - companions and the dead trogs alike - an apologetic shrug, still looking rather embarrassed.
At least there don't seem to be anymore close by.
For lack of any better options, she turns her attention to looking around the room for anything useful or of interest.
Perception: 1d20 + 6 ⇒ (18) + 6 = 24
| DM-Salsa |
You find a blue, silk gown set with pearls. Despite being under the troglodyte's bedding, it's remarkably clean, and free of that
| Soliana of the Rose |
After rummaging around the room for a few minutes, Soli looks up from some of the troglodyte's bedding with a surprised and confused expression. She gingerly pulls a blue, silk gown set with pearls out from under the bedding and holds it up for the others to see. It looks to be remarkably clean and aroma-free in spite of where she found it. Then, Soli shrugs.
I have no idea.
| Emiliana Vasilescu |
"I think red is a better color for you, or maybe green," Emi advises as Soliana pulls out the dress. "Ve should keep mofing."
Without really waiting for a response she moves to check the other two doors off the previous chamber.
| Jerukh Hörnungr |
Jerukh grimaces as he takes in the damage wrought by his bomb;
"I am a healer. A fixer. Not a destroyer..."
The half orc rubs his brow absent-mindedly as he grumbles.
| Randal Cupshot |
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"Agreed" Randal responds, to either or both of Emi's observations.
Joining her at the door, he listens.
perception: 1d20 + 7 - 2 ⇒ (16) + 7 - 2 = 21
| Soliana of the Rose |
Soli gives Emi a curious look as if to say, 'Really? You think so?' Then she looks back down at the dress with a thoughtful expression. Carefully, Soli folds the dress up as best as she can and tucks it away in her pack for safekeeping. To any curious looks this might draw, she again 'draws' the letter 'A' in the air and then shrugs. Soli then repeats the same gesture, this time 'drawing' an 'R'.
Maybe Ameiko or Reiko would like it, once we save them.
That done, she readies her glaive and waits while Emi and Randal check one of the other doors.
| DM-Salsa |
In the room is a ferocious looking lizard that hisses and growls in agitation as it turns to the opening door. Its skin hangs off in shredded strips and it is clear that it does not want to be bothered.
You guys got one action, what do you do?
| Randal Cupshot |
shame...beast would have made a fine pair of boots......
Staying close, Randal looks over the other door for hazards.
perception: 1d20 + 7 ⇒ (19) + 7 = 26
Randal is a die rolling machine! need to start taking more chances with him
| Jerukh Hörnungr |
Jerukh bids Emi hold before she opens the remaining door.
He pauses, tilting his head to try and discern something... anything on what lies beyond...
Perception: 1d20 + 8 ⇒ (15) + 8 = 23
| DM-Salsa |
Jerukh hears nothing and sees no danger. Beyond the door is a flight of steps leading down.
| Randal Cupshot |
Taking a moment to shake off the effects of the foul odor, Randal makes his way to the northernmost door they have seen, in the room where the 'performance' was. Taking his time, he carefully looks it over.
(If there are no objections)
perception: 1d20 + 7 ⇒ (4) + 7 = 11
| Soliana of the Rose |
Soli smiles, giving a nod of agreement as Randal makes his way back out to the performance area and inspects another door they've not checked yet. She follows behind - at a more respectable distance - and waits for the more perceptive and stealthy of her companions to check things out.
I wonder if there's armor that'll protect but not make so much noise?
Then she looks around, realizing they hadn't had a chance to proper examine this large room - which actually seemed more like an old throne room given the shape and location.
Perception: 1d20 + 6 ⇒ (9) + 6 = 15
| Jerukh Hörnungr |
Jerukh follows suit, assisting to sweep any rooms they had already visited and barely checked.
(Presuming all apart from the lizard lair?)
| Vigny Olafursdottir |
Since Randal had previously designated Vigny as one such lady, she figures he's waiting for her. She starts toward the door, but Emi cuts her off.
Rude!
Vigny wonders if Emi is hungry. She knows she can get like that herself when she's hungry.
"There ought to be an upstairs, since this is a castle? Also there are a couple of places yet where things have locked themselves in to avoid us."
| Emiliana Vasilescu |
Just to clarify- I walked to a different set of doors than the one Randal is loitering by... so, if you want to have him open it go ahead (just be aware that we’ll have two newly opened doors that way)
| Randal Cupshot |
Randal chuckles as Emi trots away to a different door. Smiling coyly at Vigny, he redraws his bow and follows the feisty dancer to the other door, motioning Vigny to follow.
"Whatever is behind that door shouldn't have to face Emi alone!" He laughs.