DM RichD's Serpent's Skull

Game Master Briccone

Serpent's Skull Book 2: Racing To Ruin
Part 1: A Gathering of Scavengers

The PC's return to civilization, but now they must organize an expedition!


1,701 to 1,750 of 3,654 << first < prev | 30 | 31 | 32 | 33 | 34 | 35 | 36 | 37 | 38 | 39 | 40 | next > last >>

Male NG Human Fighter (Gloomblade) 3 | HP 35/35 | AC 16 T 14 FF 12 | CMB +3, CMD 17 | F: +6, R: +6, W: +3 | Init: +4 | Perc: +5, SM: +0 | Speed 30ft | Active conditions: None.

Galdon stays out the of the crowd.
Delay


NARRATOR Skirgaard GS Map / SS MAP/

Round 1 Con't

Nothus wounds the remaining cannibal.

Will Save DC15: 1d20 + 1 ⇒ (8) + 1 = 9

The reaming cannibal tries to attack Nothus

Attack: 1d20 + 3 ⇒ (18) + 3 = 21
Attack: 1d20 + 3 ⇒ (17) + 3 = 20
Damage: 1d6 + 2 ⇒ (4) + 2 = 6

All right Munk and Nothus-Finish him off!


Male N Catfolk unchained rogue 2 (Knife Master, Scout) | HP: 25/25 | AC: 16 (14 Tch, 12 Fl) | CMB: 2, CMD: 16 | F: +3, R: +7, W: +1 | Init: +5 | Perc: +8, SM: 0, Sur: +2 | Speed 30ft | Active conditions: None.

Munkustrap tosses another dagger.

Throw: 1d20 + 6 ⇒ (11) + 6 = 17
+1 dagger: 1d4 + 2 ⇒ (3) + 2 = 5


Vitals:
(HP: 55/55 AC: 17/12/15; Percep: +12; Init: +2; Fort +6, Ref: +4, Will: +6 (+2 v. enchantment); CMD: 19; CMB +7; Speed: 30)
Male Half-Elven (Chelish) Druid (Nature Fang) 5
Blackleaf's Vitals:
(HP: 50/50 AC: 22/19/14; Percep: +6 (low-light,scent); Init: +8; Fort +6, Ref: +12, Will: +2); CMD: 22 (26 v trip); CMB +10; Speed: 50)

Nothus winces at the cannibal's attacks, even as a part of his mind studies the way he moves, trying to learn his combat style to use it against him

Move->Studied Combat

Quarterstaff: 1d20 + 5 + 1 ⇒ (6) + 5 + 1 = 12 Ugh.


Female Human Witch 6 HP: 49/49 hp AC: 12(16)/12/10(14) Saves: 5/4/5 perc: +0 Init +6. hex save DC 18 misfortune 20

Neltji cackles at the cannibal keeping the misfortune upon him while she fixes him with her gaze. Giving him the evil eye the cannibal thinks all of his fingers are turning into thumbs as he has difficulty in holding his weapon effectively.

Standard evil eye attacks dc 15 for 1 round...fail 6 rounds
Move cackle to extend misfortune and evil eye


NARRATOR Skirgaard GS Map / SS MAP/

Between Munk & Nothus, the cannibal falls!

Out off Round Mode


Female Human Witch 6 HP: 49/49 hp AC: 12(16)/12/10(14) Saves: 5/4/5 perc: +0 Init +6. hex save DC 18 misfortune 20

Neltji gives the party a quick evaluation to see how they are doing health wise. Seeing Nothus bleeding she lays her hand upon his and refocuses his energy into healing himself. This May fee a bit strange and hurt but you will be better for it in the end. I am simply forcing your body into an accelerated healing mode that would normally take a few days to accomplish. Of course the discomfort you would feel over the few days is going to hit you all at once as well.

Healing hex 1d8 + 2 ⇒ (6) + 2 = 8

Healing hex on Nothus and Rii-Chi used for the day.

Once the healing is done Neltji will wait for the party to move on into the other rooms.


Vitals:
(HP: 55/55 AC: 17/12/15; Percep: +12; Init: +2; Fort +6, Ref: +4, Will: +6 (+2 v. enchantment); CMD: 19; CMB +7; Speed: 30)
Male Half-Elven (Chelish) Druid (Nature Fang) 5
Blackleaf's Vitals:
(HP: 50/50 AC: 22/19/14; Percep: +6 (low-light,scent); Init: +8; Fort +6, Ref: +12, Will: +2); CMD: 22 (26 v trip); CMB +10; Speed: 50)

Nothus smiles at the witch, "Thanks. Wasn't expecting him to survive the first crack on the head."


Female Human Witch 6 HP: 49/49 hp AC: 12(16)/12/10(14) Saves: 5/4/5 perc: +0 Init +6. hex save DC 18 misfortune 20

Well what counts is that you did survive the first crack and we are able to heal you. I can only rearrange your energies once a day like that but I do have a few wands of healing I can use if need be. Just take care of yourself. Neltji sports a wide smile at the appreciation of her abilities. Not many people before this group ever gave her the benefit of the doubt before.


NARRATOR Skirgaard GS Map / SS MAP/

When you all are ready...

V13. Lighthouse Foyer

This room is empty.

V14. Guest Room

This room, once used for storage, looks like it was converted into a guest room. The room contains a crude (but comfortable) bed made of driftwood and a homemade feather mattress, along with the remains of several meals—many of which are recognizable as rations taken from the Jenivere.

Cannibal Camp Completed
V1. Shiv Dragon
V2. Firepit
V3. Communal Hut
V4. Guard Post
V5. Storage Hut
V6. Butchery
V7. Prisoner Pen
V8. Refuse Pit
V9. Skeleton Pen
V10. Makikanda's Workshop
V11. Malikanda's Bedroom
V12. Guard Post
V13. Lighthouse Foyer

Tactical Map


Male Mwangi Umngane HP (50/50) AC 23 Cleric 5 (AC: 20[T: 13 FF: 17] | HP: 50/50(0NL) | F+6, R+4, W+8 | Init: +2 |Perc: +3)

"I also have some healing ability, should it be needed."


Male N Catfolk unchained rogue 2 (Knife Master, Scout) | HP: 25/25 | AC: 16 (14 Tch, 12 Fl) | CMB: 2, CMD: 16 | F: +3, R: +7, W: +1 | Init: +5 | Perc: +8, SM: 0, Sur: +2 | Speed 30ft | Active conditions: None.

Looking the contents of the room over, Munkustrap pulls Neltji to his side. In a low whisper, he says "Look. These are rations taken from the Jenivere. We were not the only survivors that night. Who can it be?"


Vitals:
(HP: 55/55 AC: 17/12/15; Percep: +12; Init: +2; Fort +6, Ref: +4, Will: +6 (+2 v. enchantment); CMD: 19; CMB +7; Speed: 30)
Male Half-Elven (Chelish) Druid (Nature Fang) 5
Blackleaf's Vitals:
(HP: 50/50 AC: 22/19/14; Percep: +6 (low-light,scent); Init: +8; Fort +6, Ref: +12, Will: +2); CMD: 22 (26 v trip); CMB +10; Speed: 50)

Nothus says, "Ideally, we'd be finding a certain jungle-cat, but... given what we know of these folks, I suspect anyone else who washed ashore - alive or not - is likely in this lot's larder or dungheaps now."

He looks around, "Most of these seems wasted, now - but there might be something worth salvaging that I could purify later."


Female Human Witch 6 HP: 49/49 hp AC: 12(16)/12/10(14) Saves: 5/4/5 perc: +0 Init +6. hex save DC 18 misfortune 20

Neltji looks at the rations with a new interest. You are right, but we’re they found as flotsam or brought here by the same person that left us on the island with our gear? We need to take one of these cannibals alive to question him or her what happened. Only then might we ever get answers as to why we are here. Then hopefully once we get those answers we can figure out the best way to get out of here as well.


Vitals:
(HP: 55/55 AC: 17/12/15; Percep: +12; Init: +2; Fort +6, Ref: +4, Will: +6 (+2 v. enchantment); CMD: 19; CMB +7; Speed: 30)
Male Half-Elven (Chelish) Druid (Nature Fang) 5
Blackleaf's Vitals:
(HP: 50/50 AC: 22/19/14; Percep: +6 (low-light,scent); Init: +8; Fort +6, Ref: +12, Will: +2); CMD: 22 (26 v trip); CMB +10; Speed: 50)

Nothus says, "I won't pull the weight of my staff when my life is on the line.. but keeping one from bleeding out once it's down seems more than reasonable."


Female Human Witch 6 HP: 49/49 hp AC: 12(16)/12/10(14) Saves: 5/4/5 perc: +0 Init +6. hex save DC 18 misfortune 20

I understands Nothus. I will take care of stabilizing one of them when they fall before your blows. I would not risk any of us needlessly.

Neltji then positions herself 10 ft away from the next door as to be able to see in and hex any that might be revealed by it. Nothus, Galdan would you open the door for a lady as we proceed.


NARRATOR Skirgaard GS Map / SS MAP/

V15 - Shrine To Thrune

This cluttered room has been decorated with all manner of relics and remnants, including an Asmodeus-shaped figurehead, which looms to the north as the centerpiece of this temple-like area.

Knowledge (History) DC20:
You can confirm that the items here date from the earliest days of the House of Thrune’s rule over Cheliax, and were likely taken from one of several ships that sailed south to Sargava over 70 years ago in the failed attempt to reestablish control over the wayward colony.

Cannibal Camp Completed
V1. Shiv Dragon
V2. Firepit
V3. Communal Hut
V4. Guard Post
V5. Storage Hut
V6. Butchery
V7. Prisoner Pen
V8. Refuse Pit
V9. Skeleton Pen
V10. Makikanda's Workshop
V11. Malikanda's Bedroom
V12. Guard Post
V13. Lighthouse Foyer
V14. Guest Room

Tactical Map


Male Mwangi Umngane HP (50/50) AC 23 Cleric 5 (AC: 20[T: 13 FF: 17] | HP: 50/50(0NL) | F+6, R+4, W+8 | Init: +2 |Perc: +3)

Knowledge(history): 1d20 + 7 ⇒ (11) + 7 = 18


Female Human Witch 6 HP: 49/49 hp AC: 12(16)/12/10(14) Saves: 5/4/5 perc: +0 Init +6. hex save DC 18 misfortune 20

Know history 1d20 + 8 ⇒ (2) + 8 = 10 +1 if guidance allowed lol

Neltji peers into the room and sees the relics strewn about. Not having much significance to her she ignored it and made ready to keep on exploring the place.


NARRATOR Skirgaard GS Map / SS MAP/

Any one else doing anything in the room or are we ready to move on?


Male Mwangi Umngane HP (50/50) AC 23 Cleric 5 (AC: 20[T: 13 FF: 17] | HP: 50/50(0NL) | F+6, R+4, W+8 | Init: +2 |Perc: +3)

I'm ready to press on.


Male N Catfolk unchained rogue 2 (Knife Master, Scout) | HP: 25/25 | AC: 16 (14 Tch, 12 Fl) | CMB: 2, CMD: 16 | F: +3, R: +7, W: +1 | Init: +5 | Perc: +8, SM: 0, Sur: +2 | Speed 30ft | Active conditions: None.

Ready


Female Human Witch 6 HP: 49/49 hp AC: 12(16)/12/10(14) Saves: 5/4/5 perc: +0 Init +6. hex save DC 18 misfortune 20

Anyone with perception searching?

Perception check 1d20 + 2 ⇒ (6) + 2 = 8


Vitals:
(HP: 55/55 AC: 17/12/15; Percep: +12; Init: +2; Fort +6, Ref: +4, Will: +6 (+2 v. enchantment); CMD: 19; CMB +7; Speed: 30)
Male Half-Elven (Chelish) Druid (Nature Fang) 5
Blackleaf's Vitals:
(HP: 50/50 AC: 22/19/14; Percep: +6 (low-light,scent); Init: +8; Fort +6, Ref: +12, Will: +2); CMD: 22 (26 v trip); CMB +10; Speed: 50)

Seems my earlier perception post didn't, er, post..

Nothus quickly searches, hoping to find something useful... or any sign of the bones of his missing companion.

Perception: 1d20 + 9 ⇒ (14) + 9 = 23


NARRATOR Skirgaard GS Map / SS MAP/

Seeing nothing of value or magical you move on. You climb the stairs to the next level where you all find a door. Opening the door, you see a cannibal with flaming red hair. He is getting frisky with four female cannibals. He sees you and says something you don't understand and the female cannibals grab their weapons and approach.

Initiative:

Galdon Strife: 1d20 + 4 ⇒ (1) + 4 = 5
Munkustrap: 1d20 + 5 ⇒ (5) + 5 = 10
Ndombe: 1d20 + 1 ⇒ (15) + 1 = 16
Neltji/Anthony: 1d20 + 6 ⇒ (18) + 6 = 24
Nothus Adalis: 1d20 + 2 ⇒ (6) + 2 = 8
Cannibal 1: 1d20 + 2 ⇒ (15) + 2 = 17
Cannibal 2: 1d20 + 2 ⇒ (20) + 2 = 22
Cannibal 3: 1d20 + 2 ⇒ (13) + 2 = 15
Cannibal 4: 1d20 + 2 ⇒ (1) + 2 = 3
Klorak The Red: 1d20 + 6 ⇒ (14) + 6 = 20

Initiative Order/HP
Neltji/Anthony 24 (17/17)
Cannibal 2 22(14/14)
Klorak The Red 20(48/48)
Cannibal 1 17(14/14)
Ndombe 16 (20/20)
Cannibal 3 15(14/14)
Munkustrap 10 (18/18)
Nothus 8 (19/19)
Galdon 5 (26/26)
Cannibal 4(14/14)

Up First: Neltji

Tactical Map has been updated.


Female Human Witch 6 HP: 49/49 hp AC: 12(16)/12/10(14) Saves: 5/4/5 perc: +0 Init +6. hex save DC 18 misfortune 20

Neltji sees the group and knows that the numbers are against them currently. Working quickly she starts casting sleep hoping that the group can hold the cannibals at bay till she is done casting.

1 round casting


NARRATOR Skirgaard GS Map / SS MAP/

Round 1

Neltji starts casting sleep while a cannibal steps up to Galdon and attacks.

Attack: 1d20 + 3 ⇒ (1) + 3 = 4

He misses!

Seeing her cast a spell, Klorak throws a javelin at Neltji.

Attack: 1d20 + 6 ⇒ (17) + 6 = 23
Damage: 1d6 + 5 ⇒ (5) + 5 = 10

He wounds the young witch!

The next cannibal steps up and attack Ndombe.

Attack: 1d20 + 3 ⇒ (19) + 3 = 22
Damage: 1d6 + 2 ⇒ (5) + 2 = 7

Up Next: Ndombe

Tactical map has been updated.


Male Mwangi Umngane HP (50/50) AC 23 Cleric 5 (AC: 20[T: 13 FF: 17] | HP: 50/50(0NL) | F+6, R+4, W+8 | Init: +2 |Perc: +3)

Ndombe strikes at the one that harmed him with his trident...

Trident Hit: 1d20 + 3 ⇒ (14) + 3 = 17 Melee
Trident Damage: 1d8 + 3 ⇒ (5) + 3 = 8


Female Human Witch 6 HP: 49/49 hp AC: 12(16)/12/10(14) Saves: 5/4/5 perc: +0 Init +6. hex save DC 18 misfortune 20

Concentrate check 1d20 + 8 ⇒ (19) + 8 = 27

Miraculously Neltji maintains the concentration of the spell even with the javelin sticking out of her side. As long as she doesn’t take another hit her spell should go off and she can heal herself.

Ouch!!! +5 to damage. Somebody kill him quick before I get hit again!


NARRATOR Skirgaard GS Map / SS MAP/

Round 1

Ndombe wounds a cannibal!

Another cannibal steps up to Munk

Attack: 1d20 + 3 ⇒ (9) + 3 = 12

She misses.

Up Next: Munk, Galdon, & Nothus


Vitals:
(HP: 55/55 AC: 17/12/15; Percep: +12; Init: +2; Fort +6, Ref: +4, Will: +6 (+2 v. enchantment); CMD: 19; CMB +7; Speed: 30)
Male Half-Elven (Chelish) Druid (Nature Fang) 5
Blackleaf's Vitals:
(HP: 50/50 AC: 22/19/14; Percep: +6 (low-light,scent); Init: +8; Fort +6, Ref: +12, Will: +2); CMD: 22 (26 v trip); CMB +10; Speed: 50)

Nothus spins the staff in his hand as he takes a small step forward, watching how the cannibal moves in response to his actions, trying to gauge the best time to make his attack.

5' step, move: studied combat, standard: attack

Quarterstaff: 1d20 + 5 + 1 ⇒ (20) + 5 + 1 = 26 Threat
Confirm: 1d20 + 5 + 1 ⇒ (3) + 5 + 1 = 9 Boo!

Normal Boring Damage, bleh: 1d6 + 5 + 1 ⇒ (5) + 5 + 1 = 11


Male N Catfolk unchained rogue 2 (Knife Master, Scout) | HP: 25/25 | AC: 16 (14 Tch, 12 Fl) | CMB: 2, CMD: 16 | F: +3, R: +7, W: +1 | Init: +5 | Perc: +8, SM: 0, Sur: +2 | Speed 30ft | Active conditions: None.

Munkustrap slashes out with his daggers at the cannibal to his right.

2 Weapon Attack #1: 1d20 + 4 ⇒ (12) + 4 = 16
+1 dagger: 1d4 + 2 ⇒ (4) + 2 = 6

2 Weapon Attack #2: 1d20 + 4 ⇒ (1) + 4 = 5
+1 dagger: 1d4 + 2 ⇒ (4) + 2 = 6


NARRATOR Skirgaard GS Map / SS MAP/

Round 1

Nothus takes a five foot step and attacks a cannibal in his front.

Munk attacks his cannibal.

The cannibal tries to attack Nothus.

Attack: 1d20 + 3 ⇒ (5) + 3 = 8

She misses!

Initiative Order/HP
Neltji/Anthony 24 (7/17)WOUNDED
Cannibal 2 22(14/14)
Klorak The Red 20(48/48)
Cannibal 1 17(6/14)WOUNDED
Ndombe 16 (13/20)WOUNDED
Cannibal 3 15(8/14)WOUNDED
Munkustrap 10 (18/18)
Nothus 8 (19/19)
Galdon 5 (26/26)
Cannibal 4(3/14)WOUNDED

Up Next: Neltji & Galdon's 1st round action.


Female Human Witch 6 HP: 49/49 hp AC: 12(16)/12/10(14) Saves: 5/4/5 perc: +0 Init +6. hex save DC 18 misfortune 20

Neltji finishes her sleep spell and targets the north west corner of Klorak’s square hitting the 3 cannibals in the front line and Klorak himself.

Will save dc 15 or sleep up to 4hd of creatures.

Assuming Klorak isn’t affected Neltji targets him with a misfortune hex to keep her from hitting her again. Take him alive if possible. We need answers.

Misfortune will dc 15 or roll d20 twice.

If he fails she cackles otherwise she moves back out of sight of his throwing lane.


Male NG Human Fighter (Gloomblade) 3 | HP 35/35 | AC 16 T 14 FF 12 | CMB +3, CMD 17 | F: +6, R: +6, W: +3 | Init: +4 | Perc: +5, SM: +0 | Speed 30ft | Active conditions: None.

Galdon attacks the cannibal in front of him, as long as it's not asleep.

(If the cannibals in front of him are asleep, he'll circle around them to attack the cannibal on the right.)

shadow starknife: 1d20 + 7 ⇒ (1) + 7 = 8 for piercing: 1d4 + 4 ⇒ (3) + 4 = 7


NARRATOR Skirgaard GS Map / SS MAP/

Round 1

Galdon misses with his starknife.

Round 2

Cannibal 1 Will Save DC 15: 1d20 + 3 ⇒ (16) + 3 = 19
Cannibal 2 Will Save DC 15: 1d20 + 3 ⇒ (5) + 3 = 8
Cannibal 3 Will Save DC 15: 1d20 + 3 ⇒ (12) + 3 = 15
Cannibal 4 Will Save DC 15: 1d20 + 3 ⇒ (14) + 3 = 17

In response to Neltji's spell, only one cannibal falls asleep.

The cannibal in front of Galdon attacks him.

Attack: 1d20 + 3 ⇒ (4) + 3 = 7

She misses.

Klorak will throw another javelin at Neltji hoping to finish off the little trouble maker!

Attack: 1d20 + 6 ⇒ (12) + 6 = 18
Attack: 1d20 + 6 ⇒ (8) + 6 = 14
Damage: 1d6 + 5 ⇒ (5) + 5 = 10

Neltji goes down and starts to bleed out.

Ndombe's cannibal will try to attack him.

Attack: 1d20 + 3 ⇒ (4) + 3 = 7

She misses!

What is it with the cannibals rolling 4's!

Up Next: Munk, Galdon, & Nothus


Female Human Witch 6 HP: 49/49 hp AC: 12(16)/12/10(14) Saves: 5/4/5 perc: +0 Init +6. hex save DC 18 misfortune 20

If I can call cover from those in front them the javelin will miss me and I am not bleeding out. You do get a will save to prevent the misfortune as well.


Vitals:
(HP: 55/55 AC: 17/12/15; Percep: +12; Init: +2; Fort +6, Ref: +4, Will: +6 (+2 v. enchantment); CMD: 19; CMB +7; Speed: 30)
Male Half-Elven (Chelish) Druid (Nature Fang) 5
Blackleaf's Vitals:
(HP: 50/50 AC: 22/19/14; Percep: +6 (low-light,scent); Init: +8; Fort +6, Ref: +12, Will: +2); CMD: 22 (26 v trip); CMB +10; Speed: 50)

Ugh. Sadly, it's an action to feed you a goodberry, and I've not memorized any healing spells.


Female Human Witch 6 HP: 49/49 hp AC: 12(16)/12/10(14) Saves: 5/4/5 perc: +0 Init +6. hex save DC 18 misfortune 20

We will see if I get the cover bonus. If so then we are all good.


NARRATOR Skirgaard GS Map / SS MAP/

If you get cover from the front liners, would he get cover from your hexes due to his front-liners?


Female Human Witch 6 HP: 49/49 hp AC: 12(16)/12/10(14) Saves: 5/4/5 perc: +0 Init +6. hex save DC 18 misfortune 20

As hexes are Will saves no. Cover only applies to AC and reflex saves.


Vitals:
(HP: 55/55 AC: 17/12/15; Percep: +12; Init: +2; Fort +6, Ref: +4, Will: +6 (+2 v. enchantment); CMD: 19; CMB +7; Speed: 30)
Male Half-Elven (Chelish) Druid (Nature Fang) 5
Blackleaf's Vitals:
(HP: 50/50 AC: 22/19/14; Percep: +6 (low-light,scent); Init: +8; Fort +6, Ref: +12, Will: +2); CMD: 22 (26 v trip); CMB +10; Speed: 50)

It would make sense that she'd get cover - that's the whole point of Improved Precise Shot after all


NARRATOR Skirgaard GS Map / SS MAP/

Makes sense. Neltji has cover.


Female Human Witch 6 HP: 49/49 hp AC: 12(16)/12/10(14) Saves: 5/4/5 perc: +0 Init +6. hex save DC 18 misfortune 20

Nice. I am still up since that missed then.


NARRATOR Skirgaard GS Map / SS MAP/

Up Next: Munk, Galdon, & Nothus


Male N Catfolk unchained rogue 2 (Knife Master, Scout) | HP: 25/25 | AC: 16 (14 Tch, 12 Fl) | CMB: 2, CMD: 16 | F: +3, R: +7, W: +1 | Init: +5 | Perc: +8, SM: 0, Sur: +2 | Speed 30ft | Active conditions: None.

Once again Munkustrap lashes out.

2 Weapon Attack #1: 1d20 + 4 ⇒ (8) + 4 = 12
+1 dagger: 1d4 + 2 ⇒ (1) + 2 = 3

2 Weapon Attack #2: 1d20 + 4 ⇒ (2) + 4 = 6
+1 dagger: 1d4 + 2 ⇒ (2) + 2 = 4

Wow - just wow :(


Male NG Human Fighter (Gloomblade) 3 | HP 35/35 | AC 16 T 14 FF 12 | CMB +3, CMD 17 | F: +6, R: +6, W: +3 | Init: +4 | Perc: +5, SM: +0 | Speed 30ft | Active conditions: None.

Galdon will attack the cannibal in front of him.

shadow starknife: 1d20 + 7 ⇒ (5) + 7 = 12 for piercing: 1d4 + 4 ⇒ (2) + 4 = 6


Vitals:
(HP: 55/55 AC: 17/12/15; Percep: +12; Init: +2; Fort +6, Ref: +4, Will: +6 (+2 v. enchantment); CMD: 19; CMB +7; Speed: 30)
Male Half-Elven (Chelish) Druid (Nature Fang) 5
Blackleaf's Vitals:
(HP: 50/50 AC: 22/19/14; Percep: +6 (low-light,scent); Init: +8; Fort +6, Ref: +12, Will: +2); CMD: 22 (26 v trip); CMB +10; Speed: 50)

Nothus tightens his grip on his staff and swings again, trying to knock the cannibal down so he can get at their leader.

Quarterstaff: 1d20 + 5 + 1 ⇒ (17) + 5 + 1 = 23 for 1d6 + 5 + 1 ⇒ (3) + 5 + 1 = 9


NARRATOR Skirgaard GS Map / SS MAP/

Round 2

Munk wounds a cannibal, Galdon & Nothus slay their opponents!

Round 3
Neltji/Anthony 24 (7/17)WOUNDED
Cannibal 2 22(14/14)SLEEPING
Klorak The Red 20(48/48)
Cannibal 1 17(0/14)DEAD
Ndombe 16 (13/20)WOUNDED
Cannibal 3 15(5/14)WOUNDED
Munkustrap 10 (18/18)
Nothus 8 (19/19)
Galdon 5 (26/26)
Cannibal 4(-6/14)DEAD

Up Next: Neltji

Tactical Map has been updated!


Female Human Witch 6 HP: 49/49 hp AC: 12(16)/12/10(14) Saves: 5/4/5 perc: +0 Init +6. hex save DC 18 misfortune 20

Neltji targets the leader with an evil eye causing his vision to become cross eyed. The disorientating sensation causes him to have a hard time striking with his weapons.

Evil eye will dc 15 (success 1 round, fail 5 rounds)
Cackle to extend duration of evil eye and misfortune

1 to 50 of 3,654 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post / DM RichD's Serpent's Skull: Book 1-Soul's For Smuggler's Shiv (Closed Recruitment) All Messageboards

Want to post a reply? Sign in.