DM RichD's Serpent's Skull

Game Master Briccone

Serpent's Skull Book 2: Racing To Ruin
Part 1: A Gathering of Scavengers

The PC's return to civilization, but now they must organize an expedition!


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NARRATOR GS Map / SS MAP/

Klorak really doesn't like Neltji. Something about her reminds him of Malikanda and he feels she would be pleased at this one's death!

He can't see her due to Ndombe so he will try to eliminate him.

Attack: 1d20 + 6 - 2 ⇒ (6) + 6 - 2 = 10
Attack: 1d20 + 6 - 2 ⇒ (17) + 6 - 2 = 21
Damage: 1d6 + 5 ⇒ (2) + 5 = 7

He misses.

Next Up: Ndombe


Male Mwangi Umngane HP (50/50) AC 23 Cleric 5 (AC: 20[T: 13 FF: 17] | HP: 50/50(0NL) | F+6, R+4, W+8 | Init: +2 |Perc: +3)

Ndombe attacks again...

Trident Hit: 1d20 + 3 ⇒ (9) + 3 = 12 Melee
Trident Damage: 1d8 + 3 ⇒ (8) + 3 = 11


NARRATOR GS Map / SS MAP/

Round 3

Ndombe Wounds the cannibal in front of him!

The cannibal in front of Munk tries to hit him.

Attack: 1d20 + 3 ⇒ (13) + 3 = 16
Damage: 1d6 + 2 ⇒ (4) + 2 = 6

Up Next: Munk, Galdon, & Nothus


Male N Catfolk unchained rogue 2 (Knife Master, Scout) | HP: 25/25 | AC: 16 (14 Tch, 12 Fl) | CMB: 2, CMD: 16 | F: +3, R: +7, W: +1 | Init: +5 | Perc: +8, SM: 0, Sur: +2 | Speed 30ft | Active conditions: None.

Sweat trickling into his eyes, Munkustrap tries to fight his way out of this mess.

2 Weapon Attack #1: 1d20 + 4 ⇒ (14) + 4 = 18
+1 dagger: 1d4 + 2 ⇒ (2) + 2 = 4

2 Weapon Attack #2: 1d20 + 4 ⇒ (11) + 4 = 15
+1 dagger: 1d4 + 2 ⇒ (3) + 2 = 5


Vitals:
(HP: 55/55 AC: 17/12/15; Percep: +12; Init: +2; Fort +6, Ref: +4, Will: +6 (+2 v. enchantment); CMD: 19; CMB +7; Speed: 30)
Male Half-Elven (Chelish) Druid (Nature Fang) 5
Blackleaf's Vitals:
(HP: 50/50 AC: 22/19/14; Percep: +6 (low-light,scent); Init: +8; Fort +6, Ref: +12, Will: +2); CMD: 22 (26 v trip); CMB +10; Speed: 50)

Waiting to see if Munk drops his before acting..


Male NG Human Fighter (Gloomblade) 3 | HP 35/35 | AC 16 T 14 FF 12 | CMB +3, CMD 17 | F: +6, R: +6, W: +3 | Init: +4 | Perc: +5, SM: +0 | Speed 30ft | Active conditions: None.

Swinging away at cannibals:

starknife: 1d20 + 7 ⇒ (18) + 7 = 25 for piercing: 1d4 + 4 ⇒ (4) + 4 = 8


NARRATOR GS Map / SS MAP/

Sorry for the delay, it has been a crazy week!

Round 2

Munk does indeed drop his cannibal, while Galdon wounds the cannibal in front of Ndombe.

Up Next: Nothus


Vitals:
(HP: 55/55 AC: 17/12/15; Percep: +12; Init: +2; Fort +6, Ref: +4, Will: +6 (+2 v. enchantment); CMD: 19; CMB +7; Speed: 30)
Male Half-Elven (Chelish) Druid (Nature Fang) 5
Blackleaf's Vitals:
(HP: 50/50 AC: 22/19/14; Percep: +6 (low-light,scent); Init: +8; Fort +6, Ref: +12, Will: +2); CMD: 22 (26 v trip); CMB +10; Speed: 50)

Nothus watches the leader, studying his movements and beginning to anticipate his attacks as he casts a spell over his staff, giving it magical heft.

Now that I have space to do so without provoking - casting Shillelagh


NARRATOR GS Map / SS MAP/

Round 3

Nothus casts a spell.

Round 4
Neltji/Anthony 24 (7/17)WOUNDED
Cannibal 2 22(-5/14)DEAD
Klorak The Red 20(48/48)EVIL EYE, MISFORTUNE
Cannibal 1 17(0/14)DEAD
Ndombe 16 (13/20)WOUNDED
Cannibal 3 15(-8/14)DEAD
Munkustrap 10 (12/18)WOUNDED
Nothus 8 (19/19)
Galdon 5 (26/26)
Cannibal 4(-6/14)DEAD

Up Next: Neltji

Tactical Map has been updated.


Female Human Witch 5 HP: 41/41 hp AC: 12(16)/12/10(14) Saves: 4/3/4 perc: +0 Init +6. hex save DC 17 misfortune 19

Neltji targets Klorak again with an evil compounding his issues. Not only can he not swing effectively but he can’t seem to get both his left feet and both his right feet from entangling himself. To make matters worse even when he does seem to pull through and focus on his multiple disfunctional limbs reality warps and he has to do immediately again.

Standard for evil eye ac. Cackle to extend evil eye (ac, to hit) and misfortune

She looks to the others as well. He is as debilitated as I can get him. Please subdue him for questioning.


NARRATOR GS Map / SS MAP/

Round 4

Neltji continues to hex Klorak.

Not sure what is going on with his body, he continues to try and attack Ndombe!

Attack: 1d20 + 6 - 2 ⇒ (20) + 6 - 2 = 24
Attack: 1d20 + 6 - 2 ⇒ (12) + 6 - 2 = 16
Damage: 1d6 + 5 ⇒ (6) + 5 = 11

Despite his condition, he wounds Ndombe!

Up Next: Everyone!


Male Mwangi Umngane HP (50/50) AC 23 Cleric 5 (AC: 20[T: 13 FF: 17] | HP: 50/50(0NL) | F+6, R+4, W+8 | Init: +2 |Perc: +3)

Ndombe keeps whipping up on him...

Trident Hit: 1d20 + 3 ⇒ (9) + 3 = 12 Melee
Trident Damage: 1d8 + 3 ⇒ (4) + 3 = 7


Vitals:
(HP: 55/55 AC: 17/12/15; Percep: +12; Init: +2; Fort +6, Ref: +4, Will: +6 (+2 v. enchantment); CMD: 19; CMB +7; Speed: 30)
Male Half-Elven (Chelish) Druid (Nature Fang) 5
Blackleaf's Vitals:
(HP: 50/50 AC: 22/19/14; Percep: +6 (low-light,scent); Init: +8; Fort +6, Ref: +12, Will: +2); CMD: 22 (26 v trip); CMB +10; Speed: 50)

Nothus steps forward and swings his enchanted quarterstaff at the leader.

Shilelagh (Studied): 1d20 + 5 + 1 + 1 ⇒ (10) + 5 + 1 + 1 = 17 for 2d6 + 7 ⇒ (3, 4) + 7 = 14


Female Human Witch 5 HP: 41/41 hp AC: 12(16)/12/10(14) Saves: 4/3/4 perc: +0 Init +6. hex save DC 17 misfortune 19

Neltji continues heckling the leader as she steps up to touch Ndombe with a healing hex

Cure light wounds 1d8 + 2 ⇒ (5) + 2 = 7

Misfortune and both evil eye (ac, to hit) still active


Male Mwangi Umngane HP (50/50) AC 23 Cleric 5 (AC: 20[T: 13 FF: 17] | HP: 50/50(0NL) | F+6, R+4, W+8 | Init: +2 |Perc: +3)

"Thanks!"


Male NG Human Fighter (Gloomblade) 3 | HP 35/35 | AC 16 T 14 FF 12 | CMB +3, CMD 17 | F: +6, R: +6, W: +3 | Init: +4 | Perc: +5, SM: +0 | Speed 30ft | Active conditions: None.

Galdon will move up to the leader and attack.

starknife: 1d20 + 7 ⇒ (6) + 7 = 13 for piercing: 1d4 + 4 ⇒ (2) + 4 = 6


Male N Catfolk unchained rogue 2 (Knife Master, Scout) | HP: 25/25 | AC: 16 (14 Tch, 12 Fl) | CMB: 2, CMD: 16 | F: +3, R: +7, W: +1 | Init: +5 | Perc: +8, SM: 0, Sur: +2 | Speed 30ft | Active conditions: None.

Munkustrap tries to worm his way in to add his knives to the killing of the cannibal leader.

2 Weapon Attack #1: 1d20 + 4 ⇒ (2) + 4 = 6
+1 dagger: 1d4 + 2 ⇒ (4) + 2 = 6

2 Weapon Attack #2: 1d20 + 4 ⇒ (8) + 4 = 12
+1 dagger: 1d4 + 2 ⇒ (2) + 2 = 4


Female Human Witch 5 HP: 41/41 hp AC: 12(16)/12/10(14) Saves: 4/3/4 perc: +0 Init +6. hex save DC 17 misfortune 19

Wow our attack rolls are atrocious. 2,6,8,9,10


Vitals:
(HP: 55/55 AC: 17/12/15; Percep: +12; Init: +2; Fort +6, Ref: +4, Will: +6 (+2 v. enchantment); CMD: 19; CMB +7; Speed: 30)
Male Half-Elven (Chelish) Druid (Nature Fang) 5
Blackleaf's Vitals:
(HP: 50/50 AC: 22/19/14; Percep: +6 (low-light,scent); Init: +8; Fort +6, Ref: +12, Will: +2); CMD: 22 (26 v trip); CMB +10; Speed: 50)

Yes, the guy who rolled 10 should never be the big winner in a party.


NARRATOR GS Map / SS MAP/

Those are pretty bad rolls, but then again, his AC is 12 so there you go!

Round 4

Everyone manages to wound the hapless chief!

Round 5
Neltji/Anthony 24 (7/17)WOUNDED
Cannibal 2 22(-5/14)DEAD
Klorak The Red 20(17/48)EVIL EYE, MISFORTUNE
Cannibal 1 17(0/14)DEAD
Ndombe 16 (9/20)WOUNDED
Cannibal 3 15(-8/14)DEAD
Munkustrap 10 (12/18)WOUNDED
Nothus 8 (19/19)
Galdon 5 (26/26)
Cannibal 4(-6/14)DEAD

Up Next: Neltji


Female Human Witch 5 HP: 41/41 hp AC: 12(16)/12/10(14) Saves: 4/3/4 perc: +0 Init +6. hex save DC 17 misfortune 19

I healed Ndombe for 9 hp this round but can go again.

Neltji continues the mental assault upon Klorak (cackle) seeing that the others are finally able to put some hurt on him. She then worries about her own health as she pulls on the healing wand to use next chance she gets.


Male N Catfolk unchained rogue 2 (Knife Master, Scout) | HP: 25/25 | AC: 16 (14 Tch, 12 Fl) | CMB: 2, CMD: 16 | F: +3, R: +7, W: +1 | Init: +5 | Perc: +8, SM: 0, Sur: +2 | Speed 30ft | Active conditions: None.

As long as the chief is still up

Once again Munkustrp advances burnishing his knives. With at crisscross he tries to drop the chief.

2 Weapon Attack #1: 1d20 + 4 ⇒ (12) + 4 = 16
+1 dagger: 1d4 + 2 ⇒ (1) + 2 = 3

2 Weapon Attack #2: 1d20 + 4 ⇒ (3) + 4 = 7
+1 dagger: 1d4 + 2 ⇒ (1) + 2 = 3


NARRATOR GS Map / SS MAP/

Round 5

Neltji continues her assault on the chief.

Still wanting to get at Neltji, the chief continues to attack Ndombe!

Attack: 1d20 + 6 - 2 ⇒ (4) + 6 - 2 = 8
Attack: 1d20 + 6 - 2 ⇒ (13) + 6 - 2 = 17

Thanks to Neltji, he misses.

Munk stabs the Chief on one of his swings, but misses on the other.

Up Next: Everyone except Neltji and Munk


Male NG Human Fighter (Gloomblade) 3 | HP 35/35 | AC 16 T 14 FF 12 | CMB +3, CMD 17 | F: +6, R: +6, W: +3 | Init: +4 | Perc: +5, SM: +0 | Speed 30ft | Active conditions: None.

Galdon swings at the chief again.
starknife: 1d20 + 7 ⇒ (9) + 7 = 16 for piercing: 1d4 + 4 ⇒ (2) + 4 = 6


Male Mwangi Umngane HP (50/50) AC 23 Cleric 5 (AC: 20[T: 13 FF: 17] | HP: 50/50(0NL) | F+6, R+4, W+8 | Init: +2 |Perc: +3)

As does Ndombe...

Trident Hit: 1d20 + 3 ⇒ (13) + 3 = 16 Melee
Trident Damage: 1d8 + 3 ⇒ (8) + 3 = 11


Vitals:
(HP: 55/55 AC: 17/12/15; Percep: +12; Init: +2; Fort +6, Ref: +4, Will: +6 (+2 v. enchantment); CMD: 19; CMB +7; Speed: 30)
Male Half-Elven (Chelish) Druid (Nature Fang) 5
Blackleaf's Vitals:
(HP: 50/50 AC: 22/19/14; Percep: +6 (low-light,scent); Init: +8; Fort +6, Ref: +12, Will: +2); CMD: 22 (26 v trip); CMB +10; Speed: 50)

Nothus growls and swings his enhanced staff again.

Shillelagh: 1d20 + 5 + 1 + 1 ⇒ (10) + 5 + 1 + 1 = 17 for 2d6 + 7 ⇒ (6, 1) + 7 = 14


Female Human Witch 5 HP: 41/41 hp AC: 12(16)/12/10(14) Saves: 4/3/4 perc: +0 Init +6. hex save DC 17 misfortune 19

Seeing the group become more coordinated as they gang up on the leader Neltji prepares to stabilize him so they can interrogate their captive.

Use healing touch to stabilize and bring awake once he is disarmed and bound.


NARRATOR GS Map / SS MAP/

Munk and Ndombe's attack will bring him to -3HP. Nothus' attack would bring him 1HP before dead dead.


Vitals:
(HP: 55/55 AC: 17/12/15; Percep: +12; Init: +2; Fort +6, Ref: +4, Will: +6 (+2 v. enchantment); CMD: 19; CMB +7; Speed: 30)
Male Half-Elven (Chelish) Druid (Nature Fang) 5
Blackleaf's Vitals:
(HP: 50/50 AC: 22/19/14; Percep: +6 (low-light,scent); Init: +8; Fort +6, Ref: +12, Will: +2); CMD: 22 (26 v trip); CMB +10; Speed: 50)

Nothus wouldn't attack him if he's down.


NARRATOR GS Map / SS MAP/

I am assuming Neltji stabilizes him brings him to consciousness. What next?


Female Human Witch 5 HP: 41/41 hp AC: 12(16)/12/10(14) Saves: 4/3/4 perc: +0 Init +6. hex save DC 17 misfortune 19

Thanks for the healing hex bot.

Neltji has no skill in interrogations but is willing to aid whomever wishes to try to get the information from the leader. We need answers as to why we were brought here! Tell us what you know and perhaps we can find a way off this island.

Aid another using guidance on whomever


NARRATOR GS Map / SS MAP/

The chief looks at his captors with a mixture of rage and disgust.


Male N Catfolk unchained rogue 2 (Knife Master, Scout) | HP: 25/25 | AC: 16 (14 Tch, 12 Fl) | CMB: 2, CMD: 16 | F: +3, R: +7, W: +1 | Init: +5 | Perc: +8, SM: 0, Sur: +2 | Speed 30ft | Active conditions: None.

Munkustrap, still brandishing hid dagger, walks up to the chieftain. He kneels in the dust and blood to look the man in the eye. "Odd that you would look at me in disgust, me who has never taste the flesh of men. You can thank my friend over there." he points to Neltji, For what is left of your life. Honestly, I am a bit tired and cranky. I have almost died more times today than I care to count, so let us make this easy, you devil worshiping cannibal.

"We want off this island - tell me how we can do that." he takes a breathe. "And we also want to know if anyone new has approached our camp in the last week or two. Talk fast." he drive his point home he begins to sharpen one of his knives.


NARRATOR GS Map / SS MAP/

The chief listens intently while Munk is speaking and when Munk finishes, the chief says,

Pidgin Infernal:
I don't understand you, so if you are going to carve me up and eat me, go ahead and do it!


Male Mwangi Umngane HP (50/50) AC 23 Cleric 5 (AC: 20[T: 13 FF: 17] | HP: 50/50(0NL) | F+6, R+4, W+8 | Init: +2 |Perc: +3)

Ndombe looks at his companions, "anyone?"

He tries Polyglot, "do you understand me?"


Female Human Witch 5 HP: 41/41 hp AC: 12(16)/12/10(14) Saves: 4/3/4 perc: +0 Init +6. hex save DC 17 misfortune 19

Neltji looks at the others to see if they understand anything. Sorry I just know Aquan, Common, Polyglot, Tengu, Terran. This is not any of those


Vitals:
(HP: 55/55 AC: 17/12/15; Percep: +12; Init: +2; Fort +6, Ref: +4, Will: +6 (+2 v. enchantment); CMD: 19; CMB +7; Speed: 30)
Male Half-Elven (Chelish) Druid (Nature Fang) 5
Blackleaf's Vitals:
(HP: 50/50 AC: 22/19/14; Percep: +6 (low-light,scent); Init: +8; Fort +6, Ref: +12, Will: +2); CMD: 22 (26 v trip); CMB +10; Speed: 50)

Nothus shakes his head, "No idea. Sure as heck ain't Druidic."


NARRATOR GS Map / SS MAP/

The chief blinks and looks inquiringly at everyone that spoke. He let's out a frustrated sigh and says,

Pigdin Infernal:
I am a Warrior-Chief who was able to make decisions immediately and not chatter about like a bunch of old women. Pity you do not have a chief to lead you although that young girl has more balls then some of you so called men!

The Chief giggles.


Female Human Witch 5 HP: 41/41 hp AC: 12(16)/12/10(14) Saves: 4/3/4 perc: +0 Init +6. hex save DC 17 misfortune 19

While they are trying to understand the leader Neltji taps the wand of cure mod on herself to heal the damage that he dealt her.

2d8 + 3 ⇒ (1, 8) + 3 = 12 back to full

If no one can understand him we should just put him out of his misery. Before that happens though she tries to speak to him in all of the languages she knows hoping he understands something.

Based on last update
Healing for Ndombe...2d8 + 3 ⇒ (4, 1) + 3 = 8
Munk...2d8 + 3 ⇒ (1, 5) + 3 = 9


Male Mwangi Umngane HP (50/50) AC 23 Cleric 5 (AC: 20[T: 13 FF: 17] | HP: 50/50(0NL) | F+6, R+4, W+8 | Init: +2 |Perc: +3)

Ndombe nods at Neltji, "Thank you for the healing friend."


NARRATOR GS Map / SS MAP/

The chief looks at Neltji with a bored expression and seeing that what we got here is a failure to communicate, the chief is put out of his misery.

Anyone want to RP this, feel free to do so...

Continuing up the stairs, you come to the unfinished light.

Lighthouse Mechanics:
The massive bronze ref lector and other machinery here could be restored to functionality with Days: 2d4 ⇒ (3, 3) = 6 days of work. A DC 20 Knowledge (engineering) or Craft (carpentry, stonemasonry, or even traps) can reduce this time to a mere day of work. Once repaired, the light can be used to efficiently signal the shipping lanes to the southwest.


Male NG Human Fighter (Gloomblade) 3 | HP 35/35 | AC 16 T 14 FF 12 | CMB +3, CMD 17 | F: +6, R: +6, W: +3 | Init: +4 | Perc: +5, SM: +0 | Speed 30ft | Active conditions: None.

Galdon examines the light. "Could this be the key to our escape? Does anyone have experience with such devices?"


Female Human Witch 5 HP: 41/41 hp AC: 12(16)/12/10(14) Saves: 4/3/4 perc: +0 Init +6. hex save DC 17 misfortune 19

Seeing the mechanism of the lighthouse Neltji studies it for a bit. I have some rudimentary knowledge of construction so I can try to figure out how to reassemble the lighthouse. If I can get it working order it will be a beacon that will be seen for quite a distance at night. This would almost guarantee us off this island!!

Anyone else have it that I could aid?


Male Mwangi Umngane HP (50/50) AC 23 Cleric 5 (AC: 20[T: 13 FF: 17] | HP: 50/50(0NL) | F+6, R+4, W+8 | Init: +2 |Perc: +3)

"I know nothing of your machines."


Female Human Witch 5 HP: 41/41 hp AC: 12(16)/12/10(14) Saves: 4/3/4 perc: +0 Init +6. hex save DC 17 misfortune 19

Looks like just me going through character sheets.

Know engineering 1d20 + 6 ⇒ (16) + 6 = 22

After casting guidance upon herself and studying the construction of the lighthouse Neltji feels she has a decent grasp upon what is needed. I do think that if I spent all day on the lighthouse tomorrow I should be able to get hit up and running. If that is the case then we should have light tomorrow! Then we just need to be here when a ship arrives. This lighthouse will definitely draw someone here! I think we have a chance to get off the island!!!


Vitals:
(HP: 55/55 AC: 17/12/15; Percep: +12; Init: +2; Fort +6, Ref: +4, Will: +6 (+2 v. enchantment); CMD: 19; CMB +7; Speed: 30)
Male Half-Elven (Chelish) Druid (Nature Fang) 5
Blackleaf's Vitals:
(HP: 50/50 AC: 22/19/14; Percep: +6 (low-light,scent); Init: +8; Fort +6, Ref: +12, Will: +2); CMD: 22 (26 v trip); CMB +10; Speed: 50)

Nothus pauses for a moment, "Do we think they deliberately broke it to get ships to crash here -- basically setting up a food source?"

He does his best to not get wrapped up in Nelthi's excitement, Let'sget ahead of ourselves.... Given our luck, no boat would come -- and if one did.. it'd probably be a boatload of pirates or killers or cannibals. However, he can't fully resist, and he asks, "Would a bit of magic help? Mending, for instance?"


NARRATOR GS Map / SS MAP/

Neltji takes charge and after directing everyone is able to get the lighthouse working after a day!

I am assuming that you are also moving the camp to here, yes?

Congratulations! You are all now 3rd level! Please provide a level summary in the discussion thread!


Male Mwangi Umngane HP (50/50) AC 23 Cleric 5 (AC: 20[T: 13 FF: 17] | HP: 50/50(0NL) | F+6, R+4, W+8 | Init: +2 |Perc: +3)

3rd level! We'll never die now!


Male N Catfolk unchained rogue 2 (Knife Master, Scout) | HP: 25/25 | AC: 16 (14 Tch, 12 Fl) | CMB: 2, CMD: 16 | F: +3, R: +7, W: +1 | Init: +5 | Perc: +8, SM: 0, Sur: +2 | Speed 30ft | Active conditions: None.

Munkustrap sits cross-legged in the dark staring up at the lighthouse. The beacon shines blindingly into the darkness. A silent tear rolls down his face as looks across the rolling waves of the water.

Someone is coming for us. Someone to kill us. Someone to save us. Who will reach us first? he thinks as he scrapes a sharpening stone across his blade. Thumbing the razor sharp edge of the knife, it disappears up his sleeve in a flourish that would make any street entertainer in Absalom stare in wonderment. He takes another blade out and repeats the process.

Come quickly. I'm ready.


Female Human Witch 5 HP: 41/41 hp AC: 12(16)/12/10(14) Saves: 4/3/4 perc: +0 Init +6. hex save DC 17 misfortune 19

AS the group finishes up fixing the lighthouse Neltji stands back in wonder. They had accomplished the first part and second parts of this terrible ordeal. First they survived and thrived and now they had a real chance of being rescued. All that was left was to bring their base camp here and set up a rotation to guard the lighthouse and be on look out. Eventually someone would arrive. They could find nourishment from the fish of the ocean, tubers and roots on the island, meat from birds of the air, and water from springs inland. It was too much for her and she found herself sitting on the ground sobbing. She would have a chance to make it back home and see her family. She wanted to see the world and explore a bit but now she realized just how much she longed to see her parents again.

As she looked out through blurred eyes at the see she felt Anthony crawl on her leg and sit there. Her constant friend and companion his presence brought her some solace. Smiling at him she lost herself in their connection feeling it grow stronger and stronger. That feeling overwhelmed everything else till she stopped crying and felt peace within her. Placing him on her shoulder she went back to the huts to clean and organize the items of the deceased witch. She removed the body and threw it out to the ocean. Until they were rescued would would claim this as her home. The first thing she planned on doing though was adding more light and getting a window in here so it wasn't so dark, damp, and depressing.

Ready to be rescued

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