GM Batpony
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Open discussion.
This is for the Bridging the Gap convention in which players have registered through warhorn. Note this is a tier 1-2 game.
Those players please submit your PFS details here:
Character name/class/level:
PFS ID:
Day job roll:
I have not GM'ed PFS1 in a long time. But I've got almost 100 PFS1 games GM'ed previously so I guess they considered me still qualified to run this special! But bear with me if I make any mistakes :)
Angus Kilkenny
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Angus Kilkenny/Cleric/1
123584-23
No Dayjob
Thanks for running!
| Khouri P. |
Hello, hello!
I'm trying to figure out what type of character to bring.
It looks like we have:
-> Horsetornado - Fighter 1 (Striker - Melee)
-> Lapyd with Elana Pilat (Slayer 1)
-> Pete H. with Cleric 1 (Medic/Support)
-> 7thGate with Celeste Durane (Cavalier 1)
-> Dan with Unchained Rogue 4
I see we don't really have a magic user in the group, but I don't really play magic characters, OOPS. My only magic character: My Magus Valentina sacrifices some spellcasting, so only gets 2 level 1 spells a day. Maud (Shaman) & Zehameti (Bard) have a mild splash of magic, but really mostly only to benefit their own combat.
I'm open to suggestions: Grelthe or Keiko would probably be my default RP first choices? Grelthe might work well with the Cavalier, depending on subclass - she shares teamwork feats. (Oops, she doesn't have that yet - I forgot I did the wrong Skald subclass - I will need to retrain her eventually into Battle Scion instead)
My only character that isn't Melee-focused in combat would be my Zen Archer Monk, Keiko, which is worth mentioning since it seems we have 4 melee people? (She DOES have Precise Shot)
Grelthe, the Singing Paladin - Half-Orc Paladin (Holy Tactician) 2 / Skald (Dragon Skald) 1 - (Diplomacy Specialist; Sailing background)
Ishikawa Keiko - Human Samurai 1 / Zen Archer Monk 1 - (Equestrian Acrobat theme, comes with Mount)
Maud Stonespark - Oread Unchained Elemental Monk 2 / Crystal Tender Shaman 1 - (LIKES ROCKS. Basically a dwarf, character inspiration Maud from MLP. Charisma 5.)
Valentina Vitteri - Human (mostly) Magus (Kapenia Dancer & Spell Dancer) 2 - (Very smart, kinda useless, except Combat Maneuvers)
Zehameti Golkami - Nagaji Fighter (Venomblade) 1 / Bard (Dervish Dancer) 1 - (Brawn & Sexy, fun RP)
@GM Batpony - any faction allegiances for this adventure?
Angus Kilkenny
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I only have the smallest opinions as to whom you play. Usually I say “whoever you want to play!”
In this case I will say, “Whoever you want to play but if they can cast a CLW wand they would be a good backup healer cause we only have the cleric (me) who can reliably cast that now.”
| Khouri P. |
In this case I will say, “Whoever you want to play but if they can cast a CLW wand they would be a good backup healer cause we only have the cleric who can reliably cast that now.”
A-ha! This is an excellent point.
ONLY Keiko, the Zen Archer could not use a wand of CLW, having no spells and a UMD of 0.
Grelthe, the singing Paladin
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Hmm I will TENTATIVELY suggest Grelthe
I can see maybe how she might sync with a "bit o' a bastard" cleric of Erastil, and a Cavalier.
Character name/class/level: Grelthe, Paladin 2 /Skald 1
PFS ID: 261522-4
Day job roll: Perform, probably
I'll double-check retraining subclasses, and still need to pick a level 3 feat anyway
Shadow Dragon
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I only have the smallest opinions as to whom you play. Usually I say “whoever you want to play!”
In this case I will say, “Whoever you want to play but if they can cast a CLW wand they would be a good backup healer cause we only have the cleric (me) who can reliably cast that now.”
If you think my Cleric/Barbarian would be a better idea but he has very few skills. :(
| Khouri P. |
If you think my Cleric/Barbarian would be a better idea but he has very few skills. :(
As long as we have a variety of skills, no one person really NEEDS all of them - but I'm a general fan of having a Rogue in the party, that is what I usually main. Disable Device, Knowledge (Dungeoneering), Linguistics, Sense Motive, & Stealth probably the most usefult Skills from your Rogue Arioch.
Cleric Angus doesn't look like he has any Knowledge Skills? Even Religion?
My characters:
Valentina does have Knowledge (Arcana), Knowledge (Planes), & Spellcraft, which we likely don't have elsewhere in the party?
But if I do take Grelthe, she does have quite a few skills, AND her Skald level can share Rage, which could be cool for your Barb (& any other STR based classes), but we wouldn't really NEED 3 partial healers either. So stick with what you want.
Grelthe has Knowledge (Nobility), Knowledge (Religion), Perform, Sense Motive, & Profession (Sailor)... (& Diplomacy, obvi).
Keiko has Acrobatics, Handle Animal, Ride, Knowledge (History), Knowledge (Local), & Stealth.
Angus Kilkenny
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Level 1 cleric (even a human one) can only do so much, so knowledge skills were mostly on the chopping block. He has had little formal training or education and really only knows his own religion, not all religions.
Trained in Heal, Linguistics and Spellcraft. And competent on easy dc checks for anything Dex, Wis or Cha related.
Also of note, he will purchase a healer’s kit before the session starts.
Shadow Dragon
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Level 1 cleric (even a human one) can only do so much, so knowledge skills were mostly on the chopping block. He has had little formal training or education and really only knows his own religion, not all religions.
Trained in Heal, Linguistics and Spellcraft. And competent on easy dc checks for anything Dex, Wis or Cha related.
Also of note, he will purchase a healer’s kit before the session starts.
If Angus is short of gold Arioch could buy one for himself. ;)
Angus Kilkenny
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Both are useful and valuable imo, your choice!
| Khouri P. |
Since we start soon the group needs to let me know if they'd rather have the Urogue or the arcanist.
I concur with Angus, they both have benefits - so play your preference.
Really my only concern might be if the level 4 would raise the difficulty tier for everyone else or not? But that is a GM question, and I chose a level 3 anyway, so have no space to talk to that
(I only just realized Grelthe is technically out of tier, so now I'm waffling back to Keiko. I will decide by end of day, regardless. UGH.
Shadow Dragon
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Shadow Dragon wrote:Since we start soon the group needs to let me know if they'd rather have the Urogue or the arcanist.
I concur with Angus, they both have benefits - so play your preference.
Really my only concern might be if the level 4 would raise the difficulty tier for everyone else or not? But that is a GM question,
and I chose a level 3 anyway, so have no space to talk to that(I only just realized Grelthe is technically out of tier, so now I'm waffling back to Keiko. I will decide by end of day, regardless. UGH.
4+3+1+1+1+1 = 11/6 is just under 2 so we should still be in the 1-2 sub-tier. Unless it works differently for Specials?
Shadow Dragon
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Both are useful and valuable imo, your choice!
They do but, as a player, I've only played one special and I was literally a last-second addition and they needed a cleric so it was an easy choice. Obviously he had very little to offer in the way of skills so I just don't have the experience to know which class might be more useful in a Special.
Angus Kilkenny
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All classes and builds have value in a special, usually more than just a scenario that can sometimes be dominated by one or two PCs.
It’s really just a matter of amount of content tho, there are simply more encounters (fights, skill checks, etc…) in a special. So more and varied encounters means more opportunities to shine for everyone.
In my experience at least.
Grelthe, the singing Paladin
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F@ck it, I'm taking Grelthe. I like her.
Spending 300 gold and 10 prestige to re-train her
Dragon Skald ->(5 days)-> Barbarian ->(5 days)-> Battle Scion Skald (Somehow significantly cheaper than retraining the subclass directly)
GM Batpony
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4+3+1+1+1+1 = 11/6 is just under 2 so we should still be in the 1-2 sub-tier. Unless it works differently for Specials?
It does not work differently! Praise be.
It looks like through some misunderstanding of mine, we actually start earlier than I thought! I will get intro post and slides up very shortly and we will begin!
There is multiple faction related things going on, so don't worry about being part of a specific faction. You'll not miss out I assure you.
Elana Pilat
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Sorry! I haven't seen that it started already!
Character name/class/level: Elana Pilat, Slayer (Ankou's Shadow) 1
PFS ID: 2409655-3
Day job roll: no job
Brand new character. :)
*Arioch
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Character name/class/level: Arioch, Unchained rogue 4
PFS ID: 2369921-5
Day job roll: Craft (Locks): 1d20 + 5 ⇒ (9) + 5 = 14
Grelthe, the singing Paladin
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Character name/class/level: Grelthe, Paladin 2 /Skald 1
PFS ID: 261522-4
Day job roll: Perform, probably
I will hold off on Dayjob roll for now, I may need to give up downtime for a faction goal
Angus Kilkenny
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We are now allowed one third level potion as a group.
I would suggest Fly or Daylight (if oils are allowed, which I’d think they are?). Daylight obviously because we may hit a darkness spell somewhere. Fly because maybe one enemy flies or has an elevated position. Give it to our best solo fighter to use as necessary. Any other thoughts?
Elana Pilat
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Fly could work, though I honestly feel between spell and ranged attacks we'd be able to deal with flying enemies too. I'm not sure how we're doing in elemental resistances, poison, these things... Maybe even something restoration related?
Arioch and Grelthe may be pulling our party level up, but I'm not going to be the first level 1 character to complain about the cure serious wounds potions going around :)
Grelthe, the singing Paladin
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I looked through all the Paladin & Bard level 3 spells
and found several good ideas (Tho not sure if all would be a potion)
and then lost all my work <<cry>>
I am not generally great at spells or equipment suggestions, so will go along with whatever party thinks best
Daylight was also a suggestion on my list, though situational.
Remove Curse, or Haste, or Tongues - similarly could be useful.
((Agree w/ Elara - something resorative could be good, most potions only affect the main person though, but Cure Serious Wounds could be good too - dunno how much healing we have.))
Other options that seemed possible (in potion form?): Silverlight, Beacon of Luck, Magic Circle Against Evil, Life Shield, Archon's Aura
Didn't check sources though, figured between all of us...?
*Arioch
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Magical darkness can be crippling at low level.
Fly would be a good choice for quickly ascending/getting out of danger particularly if a stronger PC is carrying one or more PCs.
The Magic Circle vs. Evil would be a solid choice since we're under siege from undead who are usually evil. The +2 to saves is huge and I doubt many of us have a resistance bonus. Likewise I doubt there's many with a +2 deflection bonus to AC.
Lesser Restoration is good but stat drain happens en masse so one potion won't help.
Remove Paralysis vs. ghouls is a solid choice. Align Weapon, Bless Weapon oil, Remove Curse or Disease could also be helpful.
GM Batpony
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I will not contribute to the choice as an impartial party but remember it's tier 1-2 :)
| HorseTornado |
On the matter of selection, I can't say I'm well versed enough to say for sure what might be best but hopefully we don't get shadows or anything tossed at us, just like zombies and skeletons and the like. Something that works more generally might be of more use, like the magic circle. Pretty much guaranteed to be useful.
GM Batpony
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Hi players, please also take some time to fill up the slides details on slide 3 (link here and on top of page) and familiar yourself with the 'aid token rules' on slide 7. We begin we a Aid token!
*Arioch
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Token added, information added, and I've read the Aid Token rules. :)
Grelthe, the singing Paladin
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Did slides. Read Token rules.
Haven't updated character sheet, but it affects very little. (And did copy CS to a text notepad so I can edit it manually without paizo's inconsistent website interrupting me)
Thinking maybe making my Bane choice another Bane: Undead arrow for Angus?
And I'm okay with Angus' idea of immediately boosting a token and passing on - seems a solid start, but a Knowledge buff might be more helpful early game, we could heal boost one later in game once it's more likely people might be in combat?
GM Batpony
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Fixed the top link!
Aid token votes (First to 3 will be chosen, I'll hold it for now otherwise)
Boost: Arioch?
Knowledge buff: Grelthe?
Grelthe, the singing Paladin
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Given most of the rolls we have on this one I'd say it's not going to be a success. :(
I could use my "Irritable Diplomat" trait to get a +5 on the roll, to ensure at least one success, but I'm not certain that would be helpful in these types of group skill rolls?
GM Batpony
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*Arioch wrote:I could use my "Irritable Diplomat" trait to get a +5 on the roll, to ensure at least one success, but I'm not certain that would be helpful in these types of group skill rolls?Given most of the rolls we have on this one I'd say it's not going to be a success. :(
Yes, but I'll let you know that there is one success already.
Grelthe, the singing Paladin
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Crap, I wasn't getting updates! So sorry, catching up now
Grelthe, the singing Paladin
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Fixed the top link!
Aid token votes (First to 3 will be chosen, I'll hold it for now otherwise)
Boost: Arioch?
Knowledge buff: Grelthe?
did we ever boost & pass the aid token?
(I'm fine with doing healing now that we're a bit further - I only said knowledfge cause it was so early)