DM RichD's Council Of Thieves Campaign

Game Master Briccone

Council of Thieves Book 5: The Mother Of Flies
Part 1: A Mother Scorned

The PC's are troublesome to the Council of Thieves. Could the Mother of Flies be an ally?


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HP 108/108 | AC 20 T 13 FF 18 | Saves 8/10/8 | Init +3 | Perception +14 | Richard's familiar | Spells -/5/4/2/2 | Bardic Performance 29/31(Inspire Courage 2, Sherix 1 rounds)| 10 Human Bard (duettist) | Anonymous Interaction | Adjustable Disguise | Haste

Richard looks at the inscription. "Sherix, you see that too, right? Split in twain in life and name-"

"Shhh!" She hushes him. "Don't say the whole thing, you might trigger a curse." She finishes reading the inscription. "call upon the One within."

Richard and Sherix both can read Infernal.


m Human Ftr 10 HP:122/122 AC*:33,23,30 Saves:11/8*/9* CMB: +20 CMD: 39 Init: +3 Perc: +15 Link to the spreadsheet

’Split in twain’? I thought we came down here to kill that arch fiend devil lord liebaga. We now have to kill 2 of him?


Male Chelaxian Human UC Monk 4 / UC Rogue 4 (HP 84/88 AC:25 T:21 F:n/a Saves F:+7 R:+14/15 W:+7/9 CMB:+8/10 CMD:23 Init:+9 Perc: +19/21 Disable: +18/20) Active: Mage armor

”Better be ready with your blade. Shall we open it?”


NARRATOR Skirgaard GS Map / SS MAP/

As soon as Tal says the word 'Liebdaga' the door opens!

Entering you see another short tunnel that ends in another door. Richard will tell you all that the inscription on this door says, Placed in iron by ruling hands—call upon the crafter’s name.


m Human Ftr 10 HP:122/122 AC*:33,23,30 Saves:11/8*/9* CMB: +20 CMD: 39 Init: +3 Perc: +15 Link to the spreadsheet

Uh, ok, so, then the doors are keyed to certain words. How many doors do you think we have to go through before we are done with this? I don’t want to say the last door and spring it open to a fight before we are all ready.

Do we know who built this place? And more importantly are we ready for a fight when the door is opened?


NARRATOR Skirgaard GS Map / SS MAP/

So are you going to try and figure out the phrase that opens the door?


Male Chelaxian Human UC Monk 4 / UC Rogue 4 (HP 84/88 AC:25 T:21 F:n/a Saves F:+7 R:+14/15 W:+7/9 CMB:+8/10 CMD:23 Init:+9 Perc: +19/21 Disable: +18/20) Active: Mage armor

Would Duke have learned this, going through all of those papers?


HP 108/108 | AC 20 T 13 FF 18 | Saves 8/10/8 | Init +3 | Perception +14 | Richard's familiar | Spells -/5/4/2/2 | Bardic Performance 29/31(Inspire Courage 2, Sherix 1 rounds)| 10 Human Bard (duettist) | Anonymous Interaction | Adjustable Disguise | Haste

Sorry, it's been a while. Any kind of knowledge check I could roll to recall? Doesn't sound like Asmodeus. Crosael and Aberton are too recent to be immortalized as devils. Vassindio, Chammady, and Ecarrdian Drovenge are more about the Council of Thieves. Dargentu Vheed is the former mayor of Westcrown.

"Vaccha? Zovarue? Who else did we learn about?"


m Human Ftr 10 HP:122/122 AC*:33,23,30 Saves:11/8*/9* CMB: +20 CMD: 39 Init: +3 Perc: +15 Link to the spreadsheet

I thought it was House Thrune that was in charge of the complex here but do we know who?


NARRATOR Skirgaard GS Map / SS MAP/

As soon as Tal says Thrune, the door slides open.

F35. The Penultimate Lock

The inscription on this door reads, “Under watchful eye on high—call upon our crown and liege.”


HP 108/108 | AC 20 T 13 FF 18 | Saves 8/10/8 | Init +3 | Perception +14 | Richard's familiar | Spells -/5/4/2/2 | Bardic Performance 29/31(Inspire Courage 2, Sherix 1 rounds)| 10 Human Bard (duettist) | Anonymous Interaction | Adjustable Disguise | Haste

"Our liege... Asmodeus?"


NARRATOR Skirgaard GS Map / SS MAP/

The door does not open.


m Human Ftr 10 HP:122/122 AC*:33,23,30 Saves:11/8*/9* CMB: +20 CMD: 39 Init: +3 Perc: +15 Link to the spreadsheet

Well the crown would indicate Queen Abrogail but I don’t remember her full title if that is needed. Something like the High Queen Majesty Abrogail of the Thrice Damned House of Thrune. There is more to it but I can’t recall the actual title.


NARRATOR Skirgaard GS Map / SS MAP/

While what Tal says does not open the door, it causes Richard to remember the Queen's full title.

@Richard:
Her Infernal Majestrix, Queen Abrogail II of the Thrice-Damned House of Thrune


HP 108/108 | AC 20 T 13 FF 18 | Saves 8/10/8 | Init +3 | Perception +14 | Richard's familiar | Spells -/5/4/2/2 | Bardic Performance 29/31(Inspire Courage 2, Sherix 1 rounds)| 10 Human Bard (duettist) | Anonymous Interaction | Adjustable Disguise | Haste

"Her Infernal Majestrix, Queen Abrogail II of the Thrice-Damned House of Thrune." Richard rattles off. "Sorry, some of my clients were quite picky about her full title. Better for me to recall her title than have them panic and call the guard."


m Human Ftr 10 HP:122/122 AC*:33,23,30 Saves:11/8*/9* CMB: +20 CMD: 39 Init: +3 Perc: +15 Link to the spreadsheet

Tal snaps his fingers as Richard says the correct phrase. Yep, thanks Richard. I typically start to daze off after the first few words of any royal official speech and never hear the full thing. Anyone that needs that many words to identify oneself has problems. Tal looks quickly around at whomever may be listening even though it is all of the group and he has trusted his life to them multiple times already.


NARRATOR Skirgaard GS Map / SS MAP/

As soon as Richard says Majestrix, the door slides open!

Look at Tal getting all the answers. It's like he took a level of Bard (or has been hanging around Mera too long!

F36. The Final Lock

The inscription on this door reads, “From molten metal sea to ragged rusted fortress—call upon his onetime home.”


m Human Ftr 10 HP:122/122 AC*:33,23,30 Saves:11/8*/9* CMB: +20 CMD: 39 Init: +3 Perc: +15 Link to the spreadsheet

It helps playing Hell’s Vengeance and this campaign from the beginning. Although I am not sure about this one.

Tal scratches his chin as he contemplates the next question. I would think we are looking for the name of a realm as I don’t know of any city that has molten metal in it. Are there any places like that in Cheliax, hell or the Abyss?


NARRATOR Skirgaard GS Map / SS MAP/

Helpful DM Hint:
Tal is on the right track and you were told the answer before. Also, think back to some of the sights you have seen.


HP 108/108 | AC 20 T 13 FF 18 | Saves 8/10/8 | Init +3 | Perception +14 | Richard's familiar | Spells -/5/4/2/2 | Bardic Performance 29/31(Inspire Courage 2, Sherix 1 rounds)| 10 Human Bard (duettist) | Anonymous Interaction | Adjustable Disguise | Haste

"I feel like we've been to such a room depicting an area like that..."


HP 108/108 | AC 20 T 13 FF 18 | Saves 8/10/8 | Init +3 | Perception +14 | Richard's familiar | Spells -/5/4/2/2 | Bardic Performance 29/31(Inspire Courage 2, Sherix 1 rounds)| 10 Human Bard (duettist) | Anonymous Interaction | Adjustable Disguise | Haste

">The banquet with those horrid creatures< was in a city of some kind."

"Ah, there was also a >Hall of mirrors<. It depicted most of the layers of hell, except the realm of Nesses."

"Oh! The first layer of Hell is Avernus, the plains of rust and tears, right?"


m Human Ftr 10 HP:122/122 AC*:33,23,30 Saves:11/8*/9* CMB: +20 CMD: 39 Init: +3 Perc: +15 Link to the spreadsheet

That could be right Richard. Are there other levels that you know the name of or do you know precisely which level this demon lord was from?


NARRATOR Skirgaard GS Map / SS MAP/

As soon as Richard says Avernus, the door slides open.

Just to confirm, there was one cooling chamber you did not shut down?


m Human Ftr 10 HP:122/122 AC*:33,23,30 Saves:11/8*/9* CMB: +20 CMD: 39 Init: +3 Perc: +15 Link to the spreadsheet
Tal Bernard Mainz wrote:

Tal looks up at Richard and Duke with tears still streaming from his face. There is nothing any of us can do but to destroy this hell of a place and send everything here to oblivion. Then maybe afterwards I can convince Lily to forgive me and come back to me. Slowly Tal manages to crawl his way up onto his feet. His eyes are wet but no new tears are being shed. Don't get in my way either of you. Just tell me which way to go to find this devil. In the meantime I am going to turn off the last of those valves and hope this place blows up.

After the mirrors depressed him so much Tal went and turned off the final valve hoping the place blows up. It hasn't happened yet unfortunately.


NARRATOR Skirgaard GS Map / SS MAP/

Ok...here we go...

A fifty-foot-high domed ceiling rises above this massive room, the air of which is blisteringly hot. An immense, fiery pentagram, inlaid in the floor with strange glowing gems and metals, reaches out to touch the walls. Suspended in the center of the room by seven immense chains is a ten-foot-diameter adamantine cage. Crimson crystal ribs extend up from the walls to the ceiling above where they connect to pillars of what looks like crystallized blood that descend down to surround the center of the room and the dangling cage therein. A discordant humming fills the air of this room, causing everything to vibrate and shake. Every few seconds, a blast of heat washes over the room as a wreath of fire washes over the cage and then slithers like fiery lightning up along the chains to be absorbed by the blood-red crystal ribs.

As the door opens, the heat that escapes from the room is almost unbearable!

Liebdaga the Twin is imprisoned within the cage, forced into a fetal position and unable to move in the constraints of his adamantine cage. The pit fiend’s body seems only partially physical—flickering between flesh and fire and smoke with rapid fluctuations.

Initiative:

Duke: 1d20 + 9 ⇒ (1) + 9 = 10
Noah: 1d20 + 3 ⇒ (11) + 3 = 14
Richard/Sherix: 1d20 + 3 ⇒ (2) + 3 = 5
Tal: 1d20 + 3 ⇒ (16) + 3 = 19
Cage: 1d20 + 1 ⇒ (13) + 1 = 14

Initiative Order/HP
Tal 19 (98/98)
Noah 14 (80/80)
Cage 14 (52/52)
Duke 10 (88/88)
[ooc]Richard/Sherix 5 (87/87)(41/41)


m Human Ftr 10 HP:122/122 AC*:33,23,30 Saves:11/8*/9* CMB: +20 CMD: 39 Init: +3 Perc: +15 Link to the spreadsheet

Tal takes the blast of heat and raises a hand to shield his face. Looking into the room all he sees are the chains holding the cage in place. Anyone know what to do about this? It looks like the cage is holding the demon but not all of him is there? If no suggestions I am going to try and stab him through the bars of the cage.

Before entering in Tal pulls a potion of enlarge person and drinks it.


HP 108/108 | AC 20 T 13 FF 18 | Saves 8/10/8 | Init +3 | Perception +14 | Richard's familiar | Spells -/5/4/2/2 | Bardic Performance 29/31(Inspire Courage 2, Sherix 1 rounds)| 10 Human Bard (duettist) | Anonymous Interaction | Adjustable Disguise | Haste

"This is it, eh?" Richard's temple throbs. "The devil is trapped within, this apparatus is draining its energy."

Richard thinks of what to do next, but he's too slow to react.

"Be on your guard. There's one particular woman we haven't met yet..."


NARRATOR Skirgaard GS Map / SS MAP/

Round 1

Tal drinks a potion.

Up Next: Duke & Richard


HP 108/108 | AC 20 T 13 FF 18 | Saves 8/10/8 | Init +3 | Perception +14 | Richard's familiar | Spells -/5/4/2/2 | Bardic Performance 29/31(Inspire Courage 2, Sherix 1 rounds)| 10 Human Bard (duettist) | Anonymous Interaction | Adjustable Disguise | Haste

Richard tries to think about the cage. Maybe he's heard of it before.

Knowledge (Planes): 1d20 + 9 ⇒ (2) + 9 = 11

Richard casts >Invisibility< on himself and approaches the cage.


NARRATOR Skirgaard GS Map / SS MAP/

@Richard: You know that the cage is probably a construct.

As Richard enters the room and breathes, hot air burns his nostrils and lungs!

Fire damage: 1d6 ⇒ 5

Up Next: Duke


HP 108/108 | AC 20 T 13 FF 18 | Saves 8/10/8 | Init +3 | Perception +14 | Richard's familiar | Spells -/5/4/2/2 | Bardic Performance 29/31(Inspire Courage 2, Sherix 1 rounds)| 10 Human Bard (duettist) | Anonymous Interaction | Adjustable Disguise | Haste

"Ah, of course! The cage is going to defend itself. Gah! It's hot!"


NARRATOR Skirgaard GS Map / SS MAP/

Round 2
Tal 19 (98/98)
Cage 14 (52/52)
Duke 10 (88/88)
Richard/Sherix 5 (82/87)(41/41)WOUNDED

Up Next: Duke (Round 1) & Tal


m Human Ftr 10 HP:122/122 AC*:33,23,30 Saves:11/8*/9* CMB: +20 CMD: 39 Init: +3 Perc: +15 Link to the spreadsheet

Tal will move into the roomand around the cage to set up a flank if possible for Duke and swing at the demon within the cage. IF that is not possible based on the cage then he will attack the cage to get to the demon. Either way Tal will have his revenge for the trials and tribulations and emotional damage he has suffered getting to this point.

enlarge power attack heroism keen +1 longsword 1d20 + 15 ⇒ (12) + 15 = 27 for 2d6 + 14 ⇒ (4, 5) + 14 = 23

AC 28, hp 96, CMD: 34


NARRATOR Skirgaard GS Map / SS MAP/

Round 2

As Tal enters the room, the cage, lashes out!

Slam 1: 1d20 + 11 ⇒ (19) + 11 = 30
Slam 2: 1d20 + 11 ⇒ (9) + 11 = 20
Slam 3: 1d20 + 11 ⇒ (19) + 11 = 30
Damage 1: 1d8 + 5 ⇒ (2) + 5 = 7 + Fire: 1d6 ⇒ 3
Damage 2: 1d8 + 5 ⇒ (5) + 5 = 10 + Fire: 1d6 ⇒ 3

Since it has a 10th reach, it takes an attack on Tal as he moves to it!

Slam AOO: 1d20 + 11 ⇒ (6) + 11 = 17

As his lungs breathe in the hot air, it also burns!

Fire: 1d6 ⇒ 5

Tal attacks the cage with his sword and damages it!

Up Next: Richard & Duke*2

Does someone want to roll for Duke? As you probably guessed, this is the boss fight and I don't want to influence combat with either having too much knowledge or by rolling crappy.


HP 108/108 | AC 20 T 13 FF 18 | Saves 8/10/8 | Init +3 | Perception +14 | Richard's familiar | Spells -/5/4/2/2 | Bardic Performance 29/31(Inspire Courage 2, Sherix 1 rounds)| 10 Human Bard (duettist) | Anonymous Interaction | Adjustable Disguise | Haste

"Go! Tal! Go, Duke! Destroy this infernal contraption!" Richard begins to Inspire Courage within his allies. He moves around the cage to flank with it, still Invisible.

Don't forget about the +2 to attack and +2 to damage from Inspire Courage!


NARRATOR Skirgaard GS Map / SS MAP/

Round 2

Richard inspires courage.

Round 3
Tal 19 (70/98)WOUNDED
Cage 14 (29/52)WOUNDED
Duke 10 (88/88)
Richard/Sherix 5 (82/87)(41/41)WOUNDED

Up Next: Everyone! (Dukex3)

The cage lashes out at Tal!

Slam 1: 1d20 + 11 ⇒ (13) + 11 = 24
Slam 2: 1d20 + 11 ⇒ (20) + 11 = 31
Slam 3: 1d20 + 11 ⇒ (19) + 11 = 30
Damage 2: 1d8 + 8 ⇒ (6) + 8 = 14 + Fire: 1d6 ⇒ 2
Damage 3: 1d8 + 8 ⇒ (7) + 8 = 15 + Fire: 1d6 ⇒ 2


Lily botting for Duke

Duke bot first round drinks potion of invisibility and moves into the room.

Second round Duke full attacks with flurry of blows after Tal moves into position.

Unarmed +14/+9 ; Att 1d8+7 Dmg (+7 BAB +6 Dex +1 AoMF; +6 Dex +1 AoMF)

power attack 1d20 + 14 + 2 + 2 - 2 ⇒ (18) + 14 + 2 + 2 - 2 = 34 for 1d8 + 7 + 4 ⇒ (5) + 7 + 4 = 16 + 2d6 ⇒ (4, 1) = 5 sneak if possible
flurry attack 1d20 + 14 + 2 - 2 ⇒ (9) + 14 + 2 - 2 = 23 for 1d8 + 7 + 4 ⇒ (7) + 7 + 4 = 18 + 2d6 ⇒ (6, 5) = 11 sneak if possible
iterative 1d20 + 14 + 2 - 2 - 5 ⇒ (18) + 14 + 2 - 2 - 5 = 27 for 1d8 + 7 + 4 ⇒ (4) + 7 + 4 = 15 + 2d6 ⇒ (5, 6) = 11 sneak if possible

Pummeling Style (7th Level) (Combat, Style) Whenever you use a full-attack action or flurry of blows to make multiple attacks against a single opponent with unarmed strikes, total the damage from all hits before applying damage reduction. This ability works only with unarmed strikes, no matter what other abilities you might possess.

Debilitating Injury (Disoriented: –2 attack + –2 more vs the rogue)

3rd bot round for Duke is much the same but with inspire up.

power attack 1d20 + 14 + 2 + 2 + 2 - 2 ⇒ (17) + 14 + 2 + 2 + 2 - 2 = 35 for 1d8 + 7 + 4 + 2 ⇒ (4) + 7 + 4 + 2 = 17 + 2d6 ⇒ (1, 2) = 3 sneak if possible
flurry attack 1d20 + 14 + 2 + 2 - 2 ⇒ (11) + 14 + 2 + 2 - 2 = 27 for 1d8 + 7 + 4 + 2 ⇒ (1) + 7 + 4 + 2 = 14 + 2d6 ⇒ (3, 6) = 9 sneak if possible
iterative 1d20 + 14 + 2 + 2 - 2 - 5 ⇒ (8) + 14 + 2 + 2 - 2 - 5 = 19 for 1d8 + 7 + 4 + 2 ⇒ (2) + 7 + 4 + 2 = 15 + 2d6 ⇒ (3, 5) = 8 sneak if possible


m Human Ftr 10 HP:122/122 AC*:33,23,30 Saves:11/8*/9* CMB: +20 CMD: 39 Init: +3 Perc: +15 Link to the spreadsheet

Haven taken 4 hits from the cage chains Tal reassesses his approach to the cage. He was able to hit it easily it seemed so he now took care to protect himself just as much as he put power into his attacks. With the aid of flank and the inspiration with Richard it more than made up for his loss of accuracy. Sherix, I could use some healing from a wand if you can do it!

Enlarged inspired power attack heroism combat expertise flank +1 keen longsword 1d20 + 16 ⇒ (15) + 16 = 31 for 2d6 + 16 ⇒ (1, 6) + 16 = 23
iterative 1d20 + 16 - 5 ⇒ (18) + 16 - 5 = 29 for 2d6 + 16 ⇒ (6, 6) + 16 = 28
threat confirm 1d20 + 16 - 5 ⇒ (15) + 16 - 5 = 26 for 2d6 + 16 ⇒ (6, 4) + 16 = 26

AC: 31, hp 37/98


NARRATOR Skirgaard GS Map / SS MAP/

Round 3

Duke destroys the cage with his blows!

Once the Duke destroy the cage, it undergoes a shocking transformation—the adamantine bars glow and steadily become transparent, transforming into glass while Liebdaga himself grows solid within the cage.

Game mechanics: Do not start a new combat when this occurs—the PCs essentially have a “free round” of attacks they can direct against Liebdaga if any of them still have actions to take in this round, during which the pit fiend is considered to be flat-footed (but has cover from the cage, resulting in a +4 bonus to his AC) until he takes his first action the next round.

Therefore Tal's attack will be directed at Liebdaga The Twin.

Tal, not wasting any time for the fiend to fully form, Tal lashes out at the creature.

@Tal: Is your weapon good or silver?

Up Next: Richard


m Human Ftr 10 HP:122/122 AC*:33,23,30 Saves:11/8*/9* CMB: +20 CMD: 39 Init: +3 Perc: +15 Link to the spreadsheet

no it is not...soon it will be if he notices the damage is being resisted.


HP 108/108 | AC 20 T 13 FF 18 | Saves 8/10/8 | Init +3 | Perception +14 | Richard's familiar | Spells -/5/4/2/2 | Bardic Performance 29/31(Inspire Courage 2, Sherix 1 rounds)| 10 Human Bard (duettist) | Anonymous Interaction | Adjustable Disguise | Haste

"From hell's heart, I strike at thee!" Richard turns visible as he drops his whip, draws his Cold Iron Longsword and swings!

Cold Iron Longsword: 1d20 + 9 + 2 ⇒ (19) + 9 + 2 = 30
Damage: 1d8 + 2 + 2 ⇒ (7) + 2 + 2 = 11

Sherix takes this opportunity to draw the Cure Light Wounds wand. "I'm comin' Tal!"

Inspire Courage +2 is still in effect


NARRATOR Skirgaard GS Map / SS MAP/

Round 3

Tal and Richard's weapons do not do the damage that they think they should do.

Round 4
Tal 19 (37/98)WOUNDED
Liebdaga The Twin 14 (95/137)WOUNDED
Duke 10 (88/88)
Richard/Sherix 5 (82/87)(41/41)WOUNDED

Up Next: Tal


m Human Ftr 10 HP:122/122 AC*:33,23,30 Saves:11/8*/9* CMB: +20 CMD: 39 Init: +3 Perc: +15 Link to the spreadsheet

Ta will pull his oil of bless weapon and apply it to his long sword. Bring it on you blasted devil


NARRATOR Skirgaard GS Map / SS MAP/

Round 4

Liebdaga roars in combined anger and exaltation, stretches his arms and wings violently, and shatters the glass cage.

Everyone in the room takes Slashing Damage: 4d6 ⇒ (1, 6, 4, 1) = 12 as glass shards fly throughout the room. Reflex Save DC15 for half.

He takes his anger out on Tal!

Claw 1: 1d20 + 15 ⇒ (14) + 15 = 29
Claw 2: 1d20 + 15 ⇒ (5) + 15 = 20
Wing 1: 1d20 + 10 ⇒ (17) + 10 = 27
Wing 2: 1d20 + 10 ⇒ (8) + 10 = 18
Bite : 1d20 + 15 ⇒ (8) + 15 = 23
Tail: 1d20 + 15 ⇒ (8) + 15 = 23

Ugh! Really? Pit Fiend misses on all attacks!

Up Next: Duke and Richard


m Human Ftr 10 HP:122/122 AC*:33,23,30 Saves:11/8*/9* CMB: +20 CMD: 39 Init: +3 Perc: +15 Link to the spreadsheet

Reflex save 1d20 + 7 + 2 + 2 ⇒ (13) + 7 + 2 + 2 = 24 only 6 damage 31/98hp

Getting hit by the glass Tal yells to Sherix to hurry it up. I need that wand Sherix please!


HP 108/108 | AC 20 T 13 FF 18 | Saves 8/10/8 | Init +3 | Perception +14 | Richard's familiar | Spells -/5/4/2/2 | Bardic Performance 29/31(Inspire Courage 2, Sherix 1 rounds)| 10 Human Bard (duettist) | Anonymous Interaction | Adjustable Disguise | Haste

Reflex: 1d20 + 8 ⇒ (20) + 8 = 28

"Sherix, go! Quickly!" He drops his sword and picks up his silver shortspear.

Silver Shortspear: 1d20 + 9 + 2 ⇒ (19) + 9 + 2 = 30
Damage: 1d6 + 2 + 2 ⇒ (1) + 2 + 2 = 5
"I tried cold iron, but maybe Silver will do the trick!"

Sherix flies over to Tal and applies the wand. "Hold still, buddy."

Cure Light Wounds: 1d8 + 1 ⇒ (7) + 1 = 8


m Human Ftr 10 HP:122/122 AC*:33,23,30 Saves:11/8*/9* CMB: +20 CMD: 39 Init: +3 Perc: +15 Link to the spreadsheet

Duke bot

reflex save 1d20 + 14 ⇒ (20) + 14 = 34

Duke continues his attacks but this time focuses on the devil in front of him now that the cage is destroyed.

Flurry of blows with power attack, flank and stunning fist on first attack 1d20 + 14 ⇒ (4) + 14 = 18 for 1d8 + 7 ⇒ (7) + 7 = 14 and sneak 2d6 ⇒ (3, 1) = 4
flurry 1d20 + 14 ⇒ (1) + 14 = 15 for 1d8 + 7 ⇒ (4) + 7 = 11 and sneak 2d6 ⇒ (6, 3) = 9
iterative 1d20 + 9 ⇒ (4) + 9 = 13 for 1d8 + 7 ⇒ (5) + 7 = 12 and sneak 2d6 ⇒ (5, 4) = 9

Unfortunately, Duke spent more focus avoiding the shattered cage and less attention on directing his attacks.


m Human Ftr 10 HP:122/122 AC*:33,23,30 Saves:11/8*/9* CMB: +20 CMD: 39 Init: +3 Perc: +15 Link to the spreadsheet

Unless something else happens at the top of the round to interrupt Tal's action I am going to post it now to get to the devil's turn.

Thanks Sherix! I needed that. Tal Exclaims as the positive energy washes over him healing some of the burns that the cage's chains caused him. With renewed vitality Tal continues to attack the devil while flanking with Duke and Richard. He does switch to defense while injured and hopes the oil he used is enough to get past the infernal defenses.

expertise flank inspired heroism bless weapon 1d20 + 16 ⇒ (6) + 16 = 22 for 2d6 + 10 ⇒ (1, 3) + 10 = 14
iterative 1d20 + 11 ⇒ (10) + 11 = 21 for 2d6 + 10 ⇒ (4, 1) + 10 = 15

AC 31, HP 39/98


NARRATOR Skirgaard GS Map / SS MAP/

Round 4

Richard's spear seems to do full damage!

Duke misses on all of his attacks!

Round 5
Tal 19 (39/98)WOUNDED
Liebdaga The Twin 14 (95/137)WOUNDED
Duke 10 (82/88)
Richard/Sherix 5 (76/87)(35/41)WOUNDED

Tal's attacks miss!

Claw 1: 1d20 + 15 ⇒ (16) + 15 = 31
Claw 2: 1d20 + 15 ⇒ (7) + 15 = 22
Wing 1: 1d20 + 10 ⇒ (2) + 10 = 12
Wing 2: 1d20 + 10 ⇒ (7) + 10 = 17
Bite: 1d20 + 15 ⇒ (5) + 15 = 20
Tail: 1d20 + 15 ⇒ (16) + 15 = 31

Claw Damage: 2d8 + 8 ⇒ (8, 3) + 8 = 19
Tail Damage: 2d8 + 8 ⇒ (1, 3) + 8 = 12

Up Next: Richard & Duke


HP 108/108 | AC 20 T 13 FF 18 | Saves 8/10/8 | Init +3 | Perception +14 | Richard's familiar | Spells -/5/4/2/2 | Bardic Performance 29/31(Inspire Courage 2, Sherix 1 rounds)| 10 Human Bard (duettist) | Anonymous Interaction | Adjustable Disguise | Haste

"Aha! Silver weapons will do the trick!" Richard drives his spear into the devil, and tries to flank with Tal.

Silver Shortspear: 1d20 + 9 + 2 ⇒ (7) + 9 + 2 = 18
Damage: 1d6 + 2 + 2 ⇒ (2) + 2 + 2 = 6

Silver Shortspear: 1d20 + 4 + 2 ⇒ (8) + 4 + 2 = 14
Damage: 1d6 + 2 + 2 ⇒ (1) + 2 + 2 = 5

Sherix prods Tal with her Wand of Cure Light Wounds. "Come on, Tal. Stand strong!"

Cure Light Wounds: 1d8 + 1 ⇒ (6) + 1 = 7

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