| Richard Holysmith |
Fort Save: 1d20 + 7 ⇒ (6) + 7 = 13
Fort Save: 1d20 + 7 ⇒ (14) + 7 = 21
"Worse than a tobacco parlor!" Richard coughs on the fumes while cracking a joke to maintain his sanity.
| Tal Bernard Mainz |
Fort save 1d20 + 10 ⇒ (4) + 10 = 14
| DM RichD |
Round 2
Initiative Order/HP
Richard/Sherix 22 (63/87)(41/41)WOUNDED
Achaierais Yellow 21 (0/52)DEAD
Achaierais Red 18 (23/52)WOUNDED
Achaierais Green 16 (52/52)
Duke 10 (64/88)WOUNDED
Noah 11 (56/80)WOUNDED
Tal 8 (74/98)WOUNDED
Achaierais Blue 7 (52/52)
Up Next: Richard and Duke's Round 1 action
| Richard Holysmith |
Richard doesn't waste time and quickly moves into flanking range with Tal.
Whip: 1d20 + 10 + 2 ⇒ (7) + 10 + 2 = 19
Damage: 1d3 + 2 + 2 ⇒ (2) + 2 + 2 = 6
| DM RichD |
Round 2
Richard wounds one of the birds.
The red & green four-legged birds exhale a black cloud that envelopes the room!
@Everyone: I need 3 Fort saves DC15 from everyone. Read below.
@Everyone: An achaierai can exhale a cloud of choking, toxic smoke three times per day. Any non-achaierai within 10 feet of the achaierai immediately takes 2d6 points of damage as its tissues burn and melt and rot away. The cloud erodes sanity as well as flesh, and anyone who takes damage from the black cloud must also make a DC 15 Fortitude save or become confused. Every round, the victim may attempt another DC 15 Fortitude save to recover from the confusion; otherwise it persists, lasting indefinitely until the condition is removed or the victim eventually makes his saving throw. The confusion element of a black cloud is a mind-affecting effect. The save DC is Constitution-based.
Next Up Duke x2, Noah & Tal
Damage Red: 2d6 ⇒ (1, 6) = 7
Damage Green: 2d6 ⇒ (3, 4) = 7
| Tal Bernard Mainz |
Fort save 1d20 + 10 ⇒ (2) + 10 = 12 fail
Second save 1d20 + 10 ⇒ (4) + 10 = 14 fail
Tal’s turn
Fort saves from previous fail to overcome confusion
Blue 1d20 + 10 ⇒ (18) + 10 = 28 success
Red 1d20 + 10 ⇒ (12) + 10 = 22 success
Green 1d20 + 10 ⇒ (3) + 10 = 13 still confused but attack the last creature to attack him: green
Tal feels the debilitating effects of all 3 clouds engulfing him. Yet when it is time for him to act he is forced to focus on the last bird that breathed on him.
2-handed power inspired keen flank attack 1d20 + 17 ⇒ (5) + 17 = 22 for 1d8 + 21 ⇒ (1) + 21 = 22
Blessing attack 1d20 + 17 ⇒ (12) + 17 = 29 for 1d8 + 21 ⇒ (2) + 21 = 23
Iterative 1d20 + 17 - 5 ⇒ (9) + 17 - 5 = 21 for 1d8 + 21 ⇒ (8) + 21 = 29
hp 54/98
| Richard Holysmith |
Fort vs Red: 1d20 + 7 ⇒ (4) + 7 = 11
Fort vs Green: 1d20 + 7 ⇒ (7) + 7 = 14
Confusion tries to settle into Richard's mind...
Fort vs Red: 1d20 + 7 ⇒ (5) + 7 = 12
Fort vs Green: 1d20 + 7 ⇒ (8) + 7 = 15
His eyes flash red and he is unable to concentrate!
| Duke Dixon |
Duke tumbles into a position next to red, and then kicks out at the beast.
Round 1 Kick power attqack(post move): 1d20 + 14 - 2 ⇒ (10) + 14 - 2 = 22
Damage: 1d8 + 7 + 4 ⇒ (5) + 7 + 4 = 16
As Green falls, Duke continues to concentrate on Red.
Round 2 Flurry attack 1: 1d20 + 14 ⇒ (18) + 14 = 32
Damage: 1d8 + 7 ⇒ (5) + 7 = 12
Round 2 Flurry attack 2: 1d20 + 9 ⇒ (20) + 9 = 29
Round 2 Flurry confirm?: 1d20 + 9 ⇒ (17) + 9 = 26
Damage: 1d8 + 7 ⇒ (7) + 7 = 14
Confirmed additional Damage: 1d8 + 7 ⇒ (1) + 7 = 8
Round 2 Flurry attack 3: 1d20 + 14 ⇒ (5) + 14 = 19
Damage: 1d8 + 7 ⇒ (4) + 7 = 11
| DM RichD |
Round 2
Duke Fort Save 1 DC15: 1d20 + 7 ⇒ (15) + 7 = 22
Fort Save 2 DC15: 1d20 + 7 ⇒ (12) + 7 = 19
Fort Save 3 DC15: 1d20 + 7 ⇒ (15) + 7 = 22
Duke takes out Red!
Blue Exhales!
@Everyone: I need 1 Fort saves DC15 from everyone. Read below.
@Everyone: An achaierai can exhale a cloud of choking, toxic smoke three times per day. Any non-achaierai within 10 feet of the achaierai immediately takes 2d6 points of damage as its tissues burn and melt and rot away. The cloud erodes sanity as well as flesh, and anyone who takes damage from the black cloud must also make a DC 15 Fortitude save or become confused. Every round, the victim may attempt another DC 15 Fortitude save to recover from the confusion; otherwise it persists, lasting indefinitely until the condition is removed or the victim eventually makes his saving throw. The confusion element of a black cloud is a mind-affecting effect. The save DC is Constitution-based.
Damage Blue: 2d6 ⇒ (5, 6) = 11
Round 3
Initiative Order/HP
Richard/Sherix 22 (38/87)(41/41)WOUNDED
Achaierais Yellow 21 (0/52)DEAD
Achaierais Red 18 (-11/52)DEAD
Achaierais Green 16 (52/52)
Duke 10 (39/88)WOUNDED
Noah 11 (31/80)WOUNDED
Tal 8 (49/98)WOUNDED
Achaierais Blue 7 (52/52)
Up Next: Richard and Noah's Round 2 action
| Richard Holysmith |
Fort Save: 1d20 + 7 ⇒ (10) + 7 = 17
More of these accursed fumes, blinding Richard's vision, his purpose!
Confusion: 1d100 ⇒ 71
He ceases his performance and practically chokes on his own whip!
Self Damage: 1d8 + 2 ⇒ (4) + 2 = 6
| DM RichD |
Round 3
Both Richard and Noah are confused.
Green Exhales!
@Everyone: I need 1 Fort saves DC15 from everyone. Read below.
@Everyone: An achaierai can exhale a cloud of choking, toxic smoke three times per day. Any non-achaierai within 10 feet of the achaierai immediately takes 2d6 points of damage as its tissues burn and melt and rot away. The cloud erodes sanity as well as flesh, and anyone who takes damage from the black cloud must also make a DC 15 Fortitude save or become confused. Every round, the victim may attempt another DC 15 Fortitude save to recover from the confusion; otherwise it persists, lasting indefinitely until the condition is removed or the victim eventually makes his saving throw. The confusion element of a black cloud is a mind-affecting effect. The save DC is Constitution-based.
Damage Green: 2d6 ⇒ (3, 6) = 9
Up Next: Duke, Noah, & Tal
| Richard Holysmith |
Fort Save: 1d20 + 7 ⇒ (7) + 7 = 14
Fort Save: 1d20 + 7 ⇒ (9) + 7 = 16
Richard coughs on more Green fumes, but it doesn't get to his head.
| Tal Bernard Mainz |
Up above you said that Tal takes out Green and Duke takes out red.that should just leave 1...blue
fort save blue 1d20 + 10 ⇒ (13) + 10 = 23
fort save previous fail 1d20 + 10 ⇒ (5) + 10 = 15
No longer confused
Tal focuses on the last remaining bird thing with all his power to bring it down before it can cough out any more noxious fumes and injure himself.
2 handed power attack keen magical 1d20 + 15 ⇒ (4) + 15 = 19 +2 if flank for 1d8 + 19 ⇒ (5) + 19 = 24
blessing attack 1d20 + 15 ⇒ (17) + 15 = 32 +2 if flank for 1d8 + 19 ⇒ (4) + 19 = 23
crit confirm 1d20 + 15 ⇒ (1) + 15 = 16 +2 if flank for 1d8 + 19 ⇒ (2) + 19 = 21 not confirmed
iterative 1d20 + 10 ⇒ (9) + 10 = 19 +2 if flank for 1d8 + 19 ⇒ (6) + 19 = 25
| Duke Dixon |
Fort Save: 1d20 + 7 ⇒ (1) + 7 = 8
Fort Save: 1d20 + 7 ⇒ (7) + 7 = 14
Confusion: 1d100 ⇒ 62
Duke seems to punch himself straight in the face!
Damage to self: 1d8 + 1 ⇒ (7) + 1 = 8
| Richard Holysmith |
Richard finishes coughing the noxious confusing gas. "What...did we win?" Sherix lands on his shoulder to reassure him. "I hope I'm not hallucinating you."
He feels the bruise on his chin. "Noah, can you use the wand to get us back in order?"
Cure Light Wounds: 32 + 8d8 + 8 ⇒ 32 + (5, 4, 6, 2, 7, 8, 8, 6) + 8 = 86
Richard spends 8 charges to restore himself.
| Tal Bernard Mainz |
43/98hp
If you have any more healing in that stick I think we all could use a bunch. Those black breaths were deadly. I am just glad there weren’t more of them.
Once healed up Tal will search the area for anything to aid them before heading onwards to the next area. This whole Nessian spiral thing means we should be circling around until we are at the center but with these rooms that stretch on for what seems like forever it is hard to know how far we have traveled.
Perception 1d20 + 13 ⇒ (12) + 13 = 25
Tal has a wand of cure light assuming someone uses it on him…
12d8 + 12 ⇒ (3, 1, 2, 2, 1, 7, 1, 3, 7, 4, 3, 3) + 12 = 49
| Tal Bernard Mainz |
Were those charges from my wand Noah? Just want to keep track. If so then it is all used up.
| Richard Holysmith |
I still have 28 charges on my wand.
| Tal Bernard Mainz |
Sounds good
Everyone ready?
| Richard Holysmith |
"Let's move on..."
| DM RichD |
Where to next?
COMPLETED
F1. Guardroom
F2. Armory
F3. Wine Cellar
F4. Guardroom
F5. Treasury
F6. Bloody Fox In The Darkness
F7. Torture Chamber - Trapped Thieves
F8. Turnkey's Home
F9. Storage
F10. Tiefling Ghetto
F11. Joriavah’s Den
F12. Prison Cells
F13. Power Disbursement Hall
F14. Infernal Capacitors
F15. First Cooling Chamber
F16. The Spiral Walk
F17. Storage
F18. Storage
F19. Second Cooling Chamber
F20. Storage
F21. Third Cooling Chamber
F22. Fourth Cooling Chamber
F23. Ruined Workroom
F24. Final Cooling Chamber
F25. The Falling Banquet
F27. Hall of Hellscapes
F28. The Route To Hell
F29. Hall of Toil
| Richard Holysmith |
To F30
"Let's see what Hell has in store for us."
| Tal Bernard Mainz |
Agree. Think we have to just take everything in order now and cross our fingers.
| Duke Dixon |
"If nothing else, it should be interesting..."
Leading the way, Duke checks for any tripwires or traps.
Perception, traps: 1d20 + 21 ⇒ (9) + 21 = 30
Disable, if found: 1d20 + 20 ⇒ (7) + 20 = 27
| DM RichD |
F30: Gallery Of Burning Lovers
A pair of fiery pools churn and burn at the far side of a clearing within a vast garden of metallic trees that bear brass-colored fruit. Gaps in the densely packed trees reveal barely visible glimpses of bestial couplings between devils and the damned. Mingled cries of agony, pain, and darker passions resound and echo through the sickly sweet and cloyingly warm air.
Blocking the north door is a towering stone statue of a minotaur wreathed
in flames.
| Tal Bernard Mainz |
Tal looks back at the others as the door opens and they see the next room. So what is tea and what isn’t? The last 2 rooms had a landscape that was fake as well but still had some enemy we had to kill. Is the threat the stone rhino or something hiding in the ‘trees’?. Tal raises his shield and steps forward a pace waiting to see what attacks him.
| Richard Holysmith |
Richard frowns as they enter the forest. This is the bad ending for his passions- an eternal pit of pain and torment.
With his whip drawn, Richard stays right behind Tal. "The sooner we get through here, the better."
Perception: 1d20 + 12 ⇒ (11) + 12 = 23
| Tal Bernard Mainz |
With the horned menace watching them at least Tal had his answer as to what the threat was. Richard, it hasn’t attacked…yet. You want to talk it first like you did at the flying table?
| Richard Holysmith |
Richard takes a deep breath.
"Excuse me, I hope you can let us pass? We are not in the mood for... pleasure, today."
Diplomacy: 1d20 + 15 ⇒ (3) + 15 = 18
It's so distracting!
| Tal Bernard Mainz |
Tal gives Richard a grimace and a whisper, Really, that’s the best you could do? I guess it could be worse. Mera could be down here right now and that would not be good in this room.
| Richard Holysmith |
She'd probably be a beast-
Richard keeps his mouth shut. He saw what happened the last time someone mocked Mera within Tal's earshot.
| Richard Holysmith |
"Well, prepare yourself for whatever nonsense this bull will pull." Richard readies his whip.
| Tal Bernard Mainz |
Tal was fine with the Minotaur keeping his eyes on him. That meant that everyone else would be protected and Tal was the target. Well no sense waiting around for the inevitable. Might as well get this over with. Tal charges the Minotaur keeping fhe shield at the ready.
Charging power attack 1d20 + 15 ⇒ (4) + 15 = 19 for 1d8 + 13 ⇒ (6) + 13 = 19
| Tal Bernard Mainz |
uh no?!?
Tal almost falls flat on his face as the Minotaur moves out of his way unexpectedly. Tal stands there with shield raised waiting for something… Uh guys… I guess we can move along.
| Richard Holysmith |
"Don't look the gift bull in the mouth, my mother says." Richard is ready to move ahead.
| DM RichD |
Tal almost falls flat on his face as the Minotaur moves out of his way unexpectedly.
Yeah! It's like Tal is wearing something that allows the guardian to let him and his companions (as long as they are within 10 ft of Tal pass). I wonder what it could be? ;)
The door is not trapped or locked.