DM RichD's Council Of Thieves Campaign

Game Master Briccone

Council of Thieves Book 5: The Mother Of Flies
Part 1: A Mother Scorned

The PC's are troublesome to the Council of Thieves. Could the Mother of Flies be an ally?


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HP 97/97 | AC 20 T 13 FF 18 | Saves 8/10/7 | Init +3 | Perception +13 | Richard's familiar | Spells -/3/1/3 | Bardic Performance 25/29| 9 Human Bard (duettist) | Herosim, Tongues on Tal as he enters the camp

"Hmm... maybe we should keep moving?"


NARRATOR GS Map / SS MAP/

The head, with eyes wide with fright says, The demon! He was looking at me - at us. It is like he could tell that we are here!


m Human Ftr 9 HP:110/110 AC*:33,23,30 Saves:10/8*/9* CMB: +19 CMD: 38 Init: +3 Perc: +14 Link to the spreadsheet

Is it still looking at you? Are any of the other pictures looking at you as well?


NARRATOR GS Map / SS MAP/

Well not now! You can see the empty alcove that your friend is standing in, can't you? Then the realization comes over her. You..you want me to look into the other mirrors?


HP 97/97 | AC 20 T 13 FF 18 | Saves 8/10/7 | Init +3 | Perception +13 | Richard's familiar | Spells -/3/1/3 | Bardic Performance 25/29| 9 Human Bard (duettist) | Herosim, Tongues on Tal as he enters the camp

"No need to torture her further, Tal. Seems like everyone knows we are here." Richard takes a closer look in the empty alcove, detecting magic along the way.

Perception: 1d20 + 12 ⇒ (15) + 12 = 27
Sherix's Perception: 1d20 + 12 ⇒ (9) + 12 = 21


m Human Ftr 9 HP:110/110 AC*:33,23,30 Saves:10/8*/9* CMB: +19 CMD: 38 Init: +3 Perc: +14 Link to the spreadsheet

I will not force you to look at the other mirrors. You have been shaken enough. I will look into them myself to spare you the torment. My idea was not to make you stare into the mirrors directly, but I did not know if you had some magical sight that would see things as they truly are instead of an illusion.

Tal drops his weapons to the ground before he stands in front of the closest mirror awaiting its results.

Tal will go from mirror to mirror as needed as long as he does not touch the melted gold or until his brain melts from the terror he is witnessing.


NARRATOR GS Map / SS MAP/

@Tal: Make 7 Will Saves at DC 16

Behind mirror 1:An unusual-looking brooch. Richard will tell you that it has a very strong conjuration aura.

Behind mirror 2: Nothing

Behind mirror 3: A bag of holding with 96,000 sp, 12,500
gp, and 960 pp.

Behind mirror 4: A iron ring decorated with Terran runes.

Behind mirror 5,6,7,8: Nothing


HP 97/97 | AC 20 T 13 FF 18 | Saves 8/10/7 | Init +3 | Perception +13 | Richard's familiar | Spells -/3/1/3 | Bardic Performance 25/29| 9 Human Bard (duettist) | Herosim, Tongues on Tal as he enters the camp

Good luck, Tal. If Richard needs to make those saves...

Will saves of Doom:

1d20 + 7 ⇒ (20) + 7 = 27
1d20 + 7 ⇒ (9) + 7 = 16
1d20 + 7 ⇒ (9) + 7 = 16
1d20 + 7 ⇒ (4) + 7 = 11
1d20 + 7 ⇒ (1) + 7 = 8
1d20 + 7 ⇒ (4) + 7 = 11
1d20 + 7 ⇒ (5) + 7 = 12

Wooow.... Richard made 1 save. At least he rolled a 20?

Sherix's Will saves of Doom:

1d20 + 8 ⇒ (11) + 8 = 19
1d20 + 8 ⇒ (17) + 8 = 25
1d20 + 8 ⇒ (4) + 8 = 12
1d20 + 8 ⇒ (20) + 8 = 28
1d20 + 8 ⇒ (5) + 8 = 13
1d20 + 8 ⇒ (20) + 8 = 28
1d20 + 8 ⇒ (13) + 8 = 21

Meanwhile Sherix fails 2 of them.


m Human Ftr 9 HP:110/110 AC*:33,23,30 Saves:10/8*/9* CMB: +19 CMD: 38 Init: +3 Perc: +14 Link to the spreadsheet

Will saves 1d20 + 8 ⇒ (6) + 8 = 14 fail
1d20 + 8 ⇒ (10) + 8 = 18
1d20 + 8 ⇒ (5) + 8 = 13 fail
1d20 + 8 ⇒ (18) + 8 = 26
1d20 + 8 ⇒ (3) + 8 = 11 fail
1d20 + 8 ⇒ (10) + 8 = 18
1d20 + 8 ⇒ (19) + 8 = 27

Lets see what type of puddle of goo Tal is after this.


NARRATOR GS Map / SS MAP/

When he glances at the first mirror, Tal feels an overwhelming sense of despair. He begins to wonder why they are even doing this. He, too, notices the demon noticing him.

When he glances at the third mirror, the feelings of despair are magnified. He wishes he could be home to protect Lily from this damaged, diseased, rot-filled world. The demon this time not only notices him but seems to mock him!

At the fifth mirror, the feelings of despair are so great Tal feels Lily would be better off without him and he should just fall on his sword and get it over with. The demon in the mirror seems to be encouraging him!

When it is all over, both Tal and the head are shaking and weeping uncontrollably.


m Human Ftr 9 HP:110/110 AC*:33,23,30 Saves:10/8*/9* CMB: +19 CMD: 38 Init: +3 Perc: +14 Link to the spreadsheet

Tal lays on the ground overcome with grief. All of the ideas that he and his wife have had for a better life were painstakingly stripped away before him as he came to realize that she would have been better off without him. He was the reason that she left her family and the financial support she was entitled to. It was his fault that they did not have any children yet as he could not support Lily and them. Now she was home alone wondering if or when he may return to her. Then again, perhaps she was not alone at all and had someone come 'console' her the same way that Mera was always trying to console him. Could he really blame her at all if that was the truth of the matter? No, he couldn't and deep down he knew that it was all his fault. He lay there on the ground sobbing not caring if anyone saw him or if the world has judged him. Lily had judged him and found him lacking.


HP 97/97 | AC 20 T 13 FF 18 | Saves 8/10/7 | Init +3 | Perception +13 | Richard's familiar | Spells -/3/1/3 | Bardic Performance 25/29| 9 Human Bard (duettist) | Herosim, Tongues on Tal as he enters the camp

Richard looks at Sherix, and she nods at him with a mutual understanding.

"Tal. Be strong. That's what you told me once, when I was lost. Whatever the mirror showed you. It was a lie."

He keeps his distance. Not out of fear of Tal's immense strength, but out of respect. Who else would willingly enter a hellish manor and even sign his soul to forces unknown?

But right now, Tal faced his greatest challenge. All Richard could do was offer himself as an aide.


Male Chelaxian Human UC Monk 4 / UC Rogue 4 (HP 84/88 AC:25 T:21 F:n/a Saves F:+7 R:+14/15 W:+7/9 CMB:+8/10 CMD:23 Init:+9 Perc: +19/21 Disable: +18/20) Active: Mage armor

"I... I don't know what to do to help you."


m Human Ftr 9 HP:110/110 AC*:33,23,30 Saves:10/8*/9* CMB: +19 CMD: 38 Init: +3 Perc: +14 Link to the spreadsheet

Tal looks up at Richard and Duke with tears still streaming from his face. There is nothing any of us can do but to destroy this hell of a place and send everything here to oblivion. Then maybe afterwards I can convince Lily to forgive me and come back to me. Slowly Tal manages to crawl his way up onto his feet. His eyes are wet but no new tears are being shed. Don't get in my way either of you. Just tell me which way to go to find this devil. In the meantime I am going to turn off the last of those valves and hope this place blows up.

Now would be a great time for a good hope spell or something else to boost Tal's morale lol.


Male Chelaxian Human UC Monk 4 / UC Rogue 4 (HP 84/88 AC:25 T:21 F:n/a Saves F:+7 R:+14/15 W:+7/9 CMB:+8/10 CMD:23 Init:+9 Perc: +19/21 Disable: +18/20) Active: Mage armor

"In that case, let's blow it up."

Duke doesn't have any clue how to boost up Tal's morale, but awkwardly tries to pat him on the shoulder.


HP 97/97 | AC 20 T 13 FF 18 | Saves 8/10/7 | Init +3 | Perception +13 | Richard's familiar | Spells -/3/1/3 | Bardic Performance 25/29| 9 Human Bard (duettist) | Herosim, Tongues on Tal as he enters the camp

I'm out of 3rd level spells. I could charm Tal but... ew

"I'm jealous of you Tal. Someday I hope to meet someone like her. Kind, gentle, understanding. Patient." He pauses, hoping Tal doesn't bludgeon him into a pulp for evoking her name.

"Destroying this mansion will prove your willingness to do the right thing despite the great personal sacrifice involved. Something tells me watching you come back safe and sound is all a special someone needs to see."

"When you are ready, we will move."


NARRATOR GS Map / SS MAP/

Where to next:

COMPLETED
F1. Guardroom
F2. Armory
F3. Wine Cellar
F4. Guardroom
F5. Treasury
F6. Bloody Fox In The Darkness
F7. Torture Chamber - Trapped Thieves
F8. Turnkey's Home
F9. Storage
F10. Tiefling Ghetto
F11. Joriavah’s Den
F12. Prison Cells
F13. Power Disbursement Hall
F14. Infernal Capacitors
F15. First Cooling Chamber
F16. The Spiral Walk
F17. Storage
F18. Storage
F19. Second Cooling Chamber
F20. Storage
F21. Third Cooling Chamber
F22. Fourth Cooling Chamber
F23. Ruined Workroom
F24. Final Cooling Chamber
F25. The Falling Banquet
F27. Hall of Hellscapes

TheNessianSpiral


HP 97/97 | AC 20 T 13 FF 18 | Saves 8/10/7 | Init +3 | Perception +13 | Richard's familiar | Spells -/3/1/3 | Bardic Performance 25/29| 9 Human Bard (duettist) | Herosim, Tongues on Tal as he enters the camp

"When you are all prepared, I suggest we double back through the storage." Towards F29


m Human Ftr 9 HP:110/110 AC*:33,23,30 Saves:10/8*/9* CMB: +19 CMD: 38 Init: +3 Perc: +14 Link to the spreadsheet

Tal picks gathers himself for the coming obliteration of everything within this place as he nods his readiness to Richard. Feels like we may be coming to the end here soon. Everything is spiraling inward at this point. Lets go.

Onwards. At this point I think we have no choice but to go in order unless we made the perception check before for F26. Duke had a 29 and Tal could auto aid for a 31.

Did anyone identify the brooch or the bag of holding or the iron ring we just found? At least make Tal feel better for finding some cool items.

Noah, you out there buddy?


HP 97/97 | AC 20 T 13 FF 18 | Saves 8/10/7 | Init +3 | Perception +13 | Richard's familiar | Spells -/3/1/3 | Bardic Performance 25/29| 9 Human Bard (duettist) | Herosim, Tongues on Tal as he enters the camp

Oops. I knew I forgot something.

Spellcraft vs Brooch: 1d20 + 9 ⇒ (3) + 9 = 12
Spellcraft vs Bag: 1d20 + 9 ⇒ (17) + 9 = 26
Spellcraft vs Ring: 1d20 + 9 ⇒ (10) + 9 = 19


NARRATOR GS Map / SS MAP/

You are not sure what the brooch is. The bag is a bag of Holding Type III. The ring is a guardian ring. (a nonmagical ring that a specific stone guardian recognizes, forcing that one construct to allow the ring’s wearer and all within 10 feet to pass unharmed).

F29. Hall of Toil

The walls of this large chamber are supported by wooden beams. Several pick axes and other mining implements lie on racks near some walls. To the north, the walls drop away to give a stunning view of an impossibly immense cavern—a vast underground mine populated by countless toiling miners at work extracting glittering ore from the walls. Burning devils flap through the air, descending now and then to encourage productivity with strikes from glittering barbed whips, while amid the miners slither and crawl great many-legged serpents that spew lightning from their draconic jaws. A narrow ledge runs down into the mine below to the northwest.

One of the lightning-breathing creatures approach the lot of you and bellows, [b]Drop those weapons and pick up those axes and get to work! There is a beating in it for you if you don't!

DC17 will save. If pass, nothing. If fail, picking up an axe and getting to work sounds like a very good idea!


m Human Ftr 9 HP:110/110 AC*:33,23,30 Saves:10/8*/9* CMB: +19 CMD: 38 Init: +3 Perc: +14 Link to the spreadsheet

Will save 1d20 + 8 ⇒ (2) + 8 = 10 Clearly Tal is not meant to make any reasonable saves even though he has over 50% chance on every single one of them.

Tal sheaths his sword as he picks up an an axe. Where do we need to start?


Male Human Oracle 8| AC 24 T 14 FF 21 | HP 46/80 | F +6 R +7 W +9 | Init +3 | Perc +13 | Sense Motive +12

Noah shakes his head as he is about to step forward. He then casts a spell on Tal protecting him from evil. He says "You don't have to do what this creature says you know."

Will Save: 1d20 + 9 ⇒ (18) + 9 = 27


HP 97/97 | AC 20 T 13 FF 18 | Saves 8/10/7 | Init +3 | Perception +13 | Richard's familiar | Spells -/3/1/3 | Bardic Performance 25/29| 9 Human Bard (duettist) | Herosim, Tongues on Tal as he enters the camp

Will Save: 1d20 + 7 ⇒ (4) + 7 = 11

"It's not a spanking, but he does have a point." Richard coils his whip and leans over to grab an axe.


HP 43/43 | AC 22 T 16 FF 18 (DR 5/evil) | Saves 4/10/9 | Init 8 | Perception 13 | Richard, her Boss

Will Save: 1d20 + 8 ⇒ (6) + 8 = 14

"Work now, play later." Sherix urges Richard before turning to their new boss. "Uh, do you have an axe in size tiny?"


m Human Ftr 9 HP:110/110 AC*:33,23,30 Saves:10/8*/9* CMB: +19 CMD: 38 Init: +3 Perc: +14 Link to the spreadsheet

Reroll save 1d20 + 8 + 2 ⇒ (19) + 8 + 2 = 29

Not knowing exactly what happened but that Noah helped him clear his thoughts, Tal drops the axe on the ground turning to face the lightning demon. No thanks. I have other more important thing to be doing now. Now if you excuse me I will be leading them the rest out of here. If that is a problem then too bad for you.


NARRATOR GS Map / SS MAP/

The behir looks at Tal with hate-filled eyes. It opens up its mouth - not to talk - but spews a line of electricity right at Tal!

@Tal: DC20 Reflex save or take Damage: 7d6 ⇒ (4, 6, 3, 5, 4, 6, 4) = 32 damage.

?: 1d4 ⇒ 2

Initiative:

Duke: 1d20 + 9 ⇒ (4) + 9 = 13
Noah: 1d20 + 3 ⇒ (9) + 3 = 12
Richard/Sherix: 1d20 + 3 ⇒ (4) + 3 = 7
Tal: 1d20 + 3 ⇒ (10) + 3 = 13
Behir: 1d20 + 1 ⇒ (3) + 1 = 4

Initiative Order/HP
Duke 13 (88/88)
[ooc]Tal 13 (98/98)

Noah 12 (80/80)
Richard/Sherix 7 (87/87)(41/41)
Behir 4 (105/105)

Up Next: Everyone


HP 97/97 | AC 20 T 13 FF 18 | Saves 8/10/7 | Init +3 | Perception +13 | Richard's familiar | Spells -/3/1/3 | Bardic Performance 25/29| 9 Human Bard (duettist) | Herosim, Tongues on Tal as he enters the camp

Richard drops the pickaxe and draws his whip. "Sherix, I think we've been had."

I assume the behir's command was a suggestion and not dominance?

"That's no way to treat your employees. Go, Tal! Destroy them!"

He begins to Inspire Courage (+2) among his allies.


m Human Ftr 9 HP:110/110 AC*:33,23,30 Saves:10/8*/9* CMB: +19 CMD: 38 Init: +3 Perc: +14 Link to the spreadsheet

Reflex 1d20 + 9 ⇒ (14) + 9 = 23. whooo hoooo

My turn you overgrown centipede. Tal brings his sword up with a powerful cut before thrusting it at the creatures eyes.

Power attack keen inspired 1d20 + 15 ⇒ (11) + 15 = 26 for 1d8 + 15 ⇒ (4) + 15 = 19
Iterative 1d20 + 10 ⇒ (4) + 10 = 14 for 1d8 + 15 ⇒ (5) + 15 = 20

hp 80/98


Male Human Oracle 8| AC 24 T 14 FF 21 | HP 46/80 | F +6 R +7 W +9 | Init +3 | Perc +13 | Sense Motive +12

Noah prays for assistance and scimitar of force appears and attacks the creature.

Spiritual Weapon: 1d20 + 6 + 1 ⇒ (20) + 6 + 1 = 27 Damage: 1d8 + 2 ⇒ (2) + 2 = 4
Spiritual Weapon Critial Confirmation: 1d20 + 6 + 1 ⇒ (1) + 6 + 1 = 8 Damage: 1d8 + 2 ⇒ (7) + 2 = 9


NARRATOR GS Map / SS MAP/

@Richard: It was Mass Sugestion.

Round 1

One of Tal's attacks hits true, as does Noah's spiritual weapon.

Richard inspires courage.

Up Next: Duke


NARRATOR GS Map / SS MAP/

Round 1

The Behir attempts to bite Tal!

Attack: 1d20 + 15 ⇒ (1) + 15 = 16

It misses!

Initiative Order/HP
Duke 13 (88/88)
Tal 13 (98/98)
Noah 12 (80/80)
Richard/Sherix 7 (87/87)(41/41)
Behir 4 (82/105)WOUNDED

Up Next: Everyone (Duke x 2)


HP 97/97 | AC 20 T 13 FF 18 | Saves 8/10/7 | Init +3 | Perception +13 | Richard's familiar | Spells -/3/1/3 | Bardic Performance 25/29| 9 Human Bard (duettist) | Herosim, Tongues on Tal as he enters the camp

Richard tries to recall knowledge about this thing.

Knowledge (Religion): 1d20 + 9 ⇒ (8) + 9 = 17

Then he moves up to the behir to help flank with Tal. "I wonder if cold iron weaponry will help."

If the Recall Knowledge check indicates a cold iron weakness, he will drop the whip and draw his Cold Iron Longsword. Otherwise he will just attack.

Whip: 1d20 + 10 + 2 ⇒ (7) + 10 + 2 = 19
Damage: 1d3 + 2 + 2 ⇒ (2) + 2 + 2 = 6


m Human Ftr 9 HP:110/110 AC*:33,23,30 Saves:10/8*/9* CMB: +19 CMD: 38 Init: +3 Perc: +14 Link to the spreadsheet

Thanks Richard for the flank! With the aid of Richard and the inspiration Tal tries again to lay into the many legged behemoth. Thankfully it missed him last time and the group could really pile on the damage.

power attack keen magic longsword flank 1d20 + 17 ⇒ (18) + 17 = 35 for 1d8 + 15 ⇒ (7) + 15 = 22
threat 1d20 + 17 ⇒ (5) + 17 = 22 for 1d8 + 15 ⇒ (7) + 15 = 22
iterative 1d20 + 17 - 5 ⇒ (20) + 17 - 5 = 32 for 1d8 + 15 ⇒ (3) + 15 = 18
threat 1d20 + 17 ⇒ (19) + 17 = 36 for 1d8 + 15 ⇒ (6) + 15 = 21

Tal's blade must have been guided by the powers above looking down upon him favorably after the torment that the devils in this place were giving him. Both of his attacks were aimed true hitting vital points in the creature. For you Lily...always for you. 83 damage if both confirm

hp 80/96


Male Chelaxian Human UC Monk 4 / UC Rogue 4 (HP 84/88 AC:25 T:21 F:n/a Saves F:+7 R:+14/15 W:+7/9 CMB:+8/10 CMD:23 Init:+9 Perc: +19/21 Disable: +18/20) Active: Mage armor

Will Save: 1d20 + 7 ⇒ (10) + 7 = 17

Duke starts to play along, bending to pick up an axe, but as soon as the creature attacks Tal, he springs into action (albeit very slowly since his player is late to the party).

Round 1:
Move into flanking position.
Acrobatics: 1d20 + 18 ⇒ (2) + 18 = 20

Round 2:
Duke starts side kicking as fast as he can.

Attack: 1d20 + 14 ⇒ (12) + 14 = 26
Damage: 1d8 + 7 ⇒ (1) + 7 = 8 + sneak if flanking: 2d6 ⇒ (3, 4) = 7

Attack: 1d20 + 9 ⇒ (2) + 9 = 11
Damage: 1d8 + 7 ⇒ (1) + 7 = 8 + sneak if flanking: 2d6 ⇒ (1, 1) = 2

Flurry Attack: 1d20 + 14 ⇒ (8) + 14 = 22
Damage: 1d8 + 7 ⇒ (6) + 7 = 13 + sneak if flanking: 2d6 ⇒ (5, 6) = 11

Ki Attack: 1d20 + 14 ⇒ (13) + 14 = 27
Damage: 1d8 + 7 ⇒ (3) + 7 = 10 + sneak if flanking: 2d6 ⇒ (6, 5) = 11


NARRATOR GS Map / SS MAP/

Round 2

Duke slams the behir, but Tal puts it down.

Out of Round Mode


m Human Ftr 9 HP:110/110 AC*:33,23,30 Saves:10/8*/9* CMB: +19 CMD: 38 Init: +3 Perc: +14 Link to the spreadsheet

Tal wipes the gore off his blade onto the body of the dead demon as he looks around waiting for the next foe. His blood was boiling and he felt like he could rip this place down with his bare hands if he needed to. Yet nothing else approached and so Tal moved on to the north to the next room. Anyone else hurt? I could use a little healing if someone has it,


HP 97/97 | AC 20 T 13 FF 18 | Saves 8/10/7 | Init +3 | Perception +13 | Richard's familiar | Spells -/3/1/3 | Bardic Performance 25/29| 9 Human Bard (duettist) | Herosim, Tongues on Tal as he enters the camp

Cure Light Wounds wand: 3d8 + 3 ⇒ (4, 7, 1) + 3 = 15
"Hmm, does that help, Tal?"

Richard stares down at the pit. "One fewer tormentor to deal with... That could have been us, Sherix." He realizes how easy it was to fall in line. He almost threw his whip away. Then there was the sinful succubus playing with her food, against their will.

Richard walked a fine line. "Thank you for keeping me on the straight and narrow, friends. Onward?"


m Human Ftr 9 HP:110/110 AC*:33,23,30 Saves:10/8*/9* CMB: +19 CMD: 38 Init: +3 Perc: +14 Link to the spreadsheet

Tal looks down at a hangnail that he has on the third finger of his left hand. He uses it to point at the other demons in the pit here. Yeah Richard all good. Thanks for that. Just got this hangnail bothering me now but that can wait till we are done with this mess. Just out of curiosity…how many uses if that stick do you have left and do you think we could get rid of all the demons down here before it ran out? Between Duke and I doing the damage and Richard you providing the healing and inspiration we could just clean this area completely along with your gargoyle friends at the feast. Noah can bless us with his powers as needed. Let’s go kill this engine running this place.


NARRATOR GS Map / SS MAP/

Where to next? I think I skipped F28...

COMPLETED
F1. Guardroom
F2. Armory
F3. Wine Cellar
F4. Guardroom
F5. Treasury
F6. Bloody Fox In The Darkness
F7. Torture Chamber - Trapped Thieves
F8. Turnkey's Home
F9. Storage
F10. Tiefling Ghetto
F11. Joriavah’s Den
F12. Prison Cells
F13. Power Disbursement Hall
F14. Infernal Capacitors
F15. First Cooling Chamber
F16. The Spiral Walk
F17. Storage
F18. Storage
F19. Second Cooling Chamber
F20. Storage
F21. Third Cooling Chamber
F22. Fourth Cooling Chamber
F23. Ruined Workroom
F24. Final Cooling Chamber
F25. The Falling Banquet
F27. Hall of Hellscapes
F29. Hall of Toil

TheNessianSpiral


HP 97/97 | AC 20 T 13 FF 18 | Saves 8/10/7 | Init +3 | Perception +13 | Richard's familiar | Spells -/3/1/3 | Bardic Performance 25/29| 9 Human Bard (duettist) | Herosim, Tongues on Tal as he enters the camp

Well, if we didn't do F28, may as well do it now?


m Human Ftr 9 HP:110/110 AC*:33,23,30 Saves:10/8*/9* CMB: +19 CMD: 38 Init: +3 Perc: +14 Link to the spreadsheet

Agree


NARRATOR GS Map / SS MAP/

F28. The Route To Hell

Ripples of heat rise from the sand-covered ground, where thorny metallic plants grow in heaps and mounds. The desert stretches away in all directions, while in the distant sky fly titanic, winged horrors, draped in scales and pale leather, that periodically dip down to whip with long, thin tails at legions of distant trains of staggering figures on an endless trek through this burning realm. Now and then, immense four-legged bird-like creatures dart among these legions to pluck up a meal in immense razor-sharp beaks.

Game Mechanics: The clumps of strange metallic vegetation are thick and real where they exist in the confines of the room—not only do they count as difficult terrain, but their thorny branches are razor sharp. Each square that a person moves through these barbed plants causes 1d6 points of damage.

Four of the four-legged birds shrike as you enter the room!

Initiative:

Duke: 1d20 + 9 ⇒ (1) + 9 = 10
Noah: 1d20 + 3 ⇒ (8) + 3 = 11
Richard/Sherix: 1d20 + 3 ⇒ (19) + 3 = 22
Tal: 1d20 + 3 ⇒ (5) + 3 = 8
Achaierais Blue: 1d20 + 1 ⇒ (6) + 1 = 7
Achaierais Red: 1d20 + 1 ⇒ (17) + 1 = 18
Achaierais Green: 1d20 + 1 ⇒ (15) + 1 = 16
Achaierais Yellow: 1d20 + 1 ⇒ (20) + 1 = 21

Initiative Order/HP
Richard/Sherix 22 (87/87)(41/41)
Achaierais Yellow 21 (52/52)
Achaierais Red 18 (52/52)
Achaierais Green 16 (52/52)
Duke 10 (88/88)
[ooc]Noah 11 (80/80)

Tal 8 (98/98)
Achaierais Blue 7 (52/52)

Up First: Richard

Tactical Map has been Updated


HP 97/97 | AC 20 T 13 FF 18 | Saves 8/10/7 | Init +3 | Perception +13 | Richard's familiar | Spells -/3/1/3 | Bardic Performance 25/29| 9 Human Bard (duettist) | Herosim, Tongues on Tal as he enters the camp

"Each room's motif feels more like a portal to some godsforsaken hell hole..."

The birds scream and Richard instinctively draws his whip and begins to Inspire Courage. "Oh, I'm sorry. Good gods forsake these devil pits. I guess they aren't fans of being mislabeled."

Can I identify these creatures? Richard has Planes & Relgion +9, while Sherix has Religion +8.

Knowledge: 1d20 ⇒ 2
Sherix's Knowledge: 1d20 ⇒ 20


m Human Ftr 9 HP:110/110 AC*:33,23,30 Saves:10/8*/9* CMB: +19 CMD: 38 Init: +3 Perc: +14 Link to the spreadsheet

These rooms seem so vast. How are they able to trap legions of people and demons down here. It seems impossible. Do we travel through dimensional gates each time we go through a doorway. Take a look at those birds for example…there is no way they should be able to fly indoors like this yet there they are. It truly is amazing…..watch out they coming for us!


NARRATOR GS Map / SS MAP/

@Richard: Are you trying to identify the flying creatures or the four-legged birds?

If flying creatures:
These are whip-tailed dragons.

If four-legged birds:
These are achaierais. Sherix will tell you that these a large, evil outsiders and they exhale a toxic cloud.

The yellow, red, green four-legged birds exhale a black cloud that envelopes the room!

@Everyone: I need 3 Fort saves DC15 from everyone. Read below.

@Everyone: An achaierai can exhale a cloud of choking, toxic smoke three times per day. Any non-achaierai within 10 feet of the achaierai immediately takes 2d6 points of damage as its tissues burn and melt and rot away. The cloud erodes sanity as well as flesh, and anyone who takes damage from the black cloud must also make a DC 15 Fortitude save or become confused. Every round, the victim may attempt another DC 15 Fortitude save to recover from the confusion; otherwise it persists, lasting indefinitely until the condition is removed or the victim eventually makes his saving throw. The confusion element of a black cloud is a mind-affecting effect. The save DC is Constitution-based.

Next Up Duke, Noah & Tal

Damage Yellow: 2d6 ⇒ (6, 2) = 8
Damage Red: 2d6 ⇒ (1, 2) = 3
Damage Green: 2d6 ⇒ (5, 4) = 9


HP 43/43 | AC 22 T 16 FF 18 (DR 5/evil) | Saves 4/10/9 | Init 8 | Perception 13 | Richard, her Boss

"Boss, those are achaierais. They breathe toxic clouds- oh man!"

Fort Yellow: 1d20 + 4 ⇒ (17) + 4 = 21
Fort Red: 1d20 + 4 ⇒ (4) + 4 = 8
Fort Green: 1d20 + 4 ⇒ (8) + 4 = 12

Fort Red: 1d20 + 4 ⇒ (3) + 4 = 7
Fort Green: 1d20 + 4 ⇒ (5) + 4 = 9
"Ugh!" Sherix looks at her hands. "Get 'em off! They're all over me!" She buzzes away from Richard, confused.


HP 97/97 | AC 20 T 13 FF 18 | Saves 8/10/7 | Init +3 | Perception +13 | Richard's familiar | Spells -/3/1/3 | Bardic Performance 25/29| 9 Human Bard (duettist) | Herosim, Tongues on Tal as he enters the camp

"What about the toxic clouds?"

Fort Yellow: 1d20 + 7 ⇒ (18) + 7 = 25
Fort Red: 1d20 + 7 ⇒ (20) + 7 = 27
Fort Green: 1d20 + 7 ⇒ (7) + 7 = 14

Fort Green: 1d20 + 7 ⇒ (9) + 7 = 16

Richard controls his breathing and wards away two of the clouds, but the greenish cloud gets through. "Stay calm and keep killing!" He asserts himself.


Male Human Oracle 8| AC 24 T 14 FF 21 | HP 46/80 | F +6 R +7 W +9 | Init +3 | Perc +13 | Sense Motive +12

The waves of acid wash over Noah as he manages to resist their confusion. He thinks about what defenses these creatures as he calls out to his goddess to bless his friends; "Dawnflower, please aid us in this fight against evil and empower my allies."

Casting blessing of fervor

Fort Save: 1d20 + 6 ⇒ (13) + 6 = 19
Fort Save: 1d20 + 6 ⇒ (11) + 6 = 17
Fort Save: 1d20 + 6 ⇒ (19) + 6 = 25

Kn: Planes: 1d20 + 11 ⇒ (20) + 11 = 31


m Human Ftr 9 HP:110/110 AC*:33,23,30 Saves:10/8*/9* CMB: +19 CMD: 38 Init: +3 Perc: +14 Link to the spreadsheet

Fort saves 1d20 + 10 ⇒ (15) + 10 = 25
Fort saves 1d20 + 10 ⇒ (9) + 10 = 19
Fort saves 1d20 + 10 ⇒ (7) + 10 = 17

Tal heeds Sherix’s warning as he has just enough time to brace for the clouds. Thankfully he was able to resist the mental assault even though it felt like his flesh was rotting away. He then tries to team up with Duke to take out one of the bird things as he drops his shield.

Blessing if fervor for attack
Inspired 2-handed power attack keen 1d20 + 15 ⇒ (12) + 15 = 27 for 1d8 + 21 ⇒ (2) + 21 = 23
Blessing 1d20 + 15 ⇒ (10) + 15 = 25 for 1d8 + 21 ⇒ (8) + 21 = 29
Iterative 1d20 + 15 - 5 ⇒ (20) + 15 - 5 = 30 for 1d8 + 21 ⇒ (8) + 21 = 29
Crit confirm 1d20 + 15 - 5 ⇒ (4) + 15 - 5 = 14 for 1d8 + 21 ⇒ (4) + 21 = 25

+2 to hit if flanking with Duke

hp 76/98

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