DM RichD's Council Of Thieves Campaign

Game Master Briccone

Council of Thieves Book 5: The Mother Of Flies
Part 1: A Mother Scorned

The PC's are troublesome to the Council of Thieves. Could the Mother of Flies be an ally?


5,851 to 5,900 of 6,983 << first < prev | 113 | 114 | 115 | 116 | 117 | 118 | 119 | 120 | 121 | 122 | 123 | next > last >>

Male Human Oracle 8| AC 24 T 14 FF 21 | HP 46/80 | F +6 R +7 W +9 | Init +3 | Perc +13 | Sense Motive +12

Noah says "We should check all the rooms we skipped and then we will have to deal with those thieves."

What about F2 and F3?


m Human Ftr 10 HP:122/122 AC*:33,23,30 Saves:11/8*/9* CMB: +20 CMD: 39 Init: +3 Perc: +15 Link to the spreadsheet

I agree. We should check those 2 doors we passed and then if nothing there take out the thieves and see what else we can learn about this place.

room 3 then 2

Before we go to far can anyone use those items we found? If you can put them to good use I say take them now and we can sell them later and split the profits as needed.


Male Chelaxian Human UC Monk 4 / UC Rogue 4 (HP 84/88 AC:25 T:21 F:n/a Saves F:+7 R:+14/15 W:+7/9 CMB:+8/10 CMD:23 Init:+9 Perc: +19/21 Disable: +18/20) Active: Mage armor

Dixon will take the wand of quench, just because it is easy to carry.

Then he checks out F3.

Perception: 1d20 + 21 ⇒ (2) + 21 = 23


NARRATOR Skirgaard GS Map / SS MAP/

F3. Wine Cellar

Two walls of wine racks face each other in this large, damp wine cellar. The contents of the racks are limited to about a dozen scattered bottles.

F2. Armory

Weapon racks line the north and south walls of this armory, while even more weapons and suits of armor lie on a long, low table that runs down the room’s center.

Perception DC 35:
You seem to notice that there is an area in this room that is a little off-color from the rest of the room. Possible indicating a secret door!

This armory was utilized to store additional weapons used by manor guards; the mayor rarely felt the need to arm his guards from these supplies. In all, this armory contains 20 longswords, 20 short swords, 20 longbows, 500 arrows, and 10 suits of chainmail—none of them of particularly fine workmanship.


Male Human Oracle 8| AC 24 T 14 FF 21 | HP 46/80 | F +6 R +7 W +9 | Init +3 | Perc +13 | Sense Motive +12

Noah searches through the armory and casts detect magic to make sure nothing magical is in the room.

Perception Guidance: 1d20 + 13 + 1 ⇒ (5) + 13 + 1 = 19


Male Chelaxian Human UC Monk 4 / UC Rogue 4 (HP 84/88 AC:25 T:21 F:n/a Saves F:+7 R:+14/15 W:+7/9 CMB:+8/10 CMD:23 Init:+9 Perc: +19/21 Disable: +18/20) Active: Mage armor

Perception: 1d20 + 21 ⇒ (6) + 21 = 27

"Now the wine cellar is worth coming back for..."

What is with these rolls?!?

Duke looks around the armory, and is simply not interested in armor and weapons.

"OK, I guess it's time to deal with those guards. Wanna throw another ball of fire in there, or should we just go give them a proper beat down?"


HP 108/108 | AC 20 T 13 FF 18 | Saves 8/10/8 | Init +3 | Perception +14 | Richard's familiar | Spells -/5/4/2/2 | Bardic Performance 29/31(Inspire Courage 2, Sherix 1 rounds)| 10 Human Bard (duettist) | Anonymous Interaction | Adjustable Disguise | Haste

Neither Sherix nor myself can hit that Perception DC. We are so screwed.

"Right, the door. Depends on how many survivors we need. I can open things up, since they can't see me."


m Human Ftr 10 HP:122/122 AC*:33,23,30 Saves:11/8*/9* CMB: +20 CMD: 39 Init: +3 Perc: +15 Link to the spreadsheet

These weapons are of decent quality but that Is it. Should we have time we can come back and gather them to sell at my shop. For now let’s leave them and the armor. Richard go ahead with the door and I will be right there should anything try and jump out.


m Human Ftr 10 HP:122/122 AC*:33,23,30 Saves:11/8*/9* CMB: +20 CMD: 39 Init: +3 Perc: +15 Link to the spreadsheet

I saw Duke make the mud check but not the rolls for healing so here they are...3d8 + 3 ⇒ (8, 1, 2) + 3 = 14 only down 2 now


NARRATOR Skirgaard GS Map / SS MAP/

As you approach the room that you locked the thieves in, it is strangely quiet and the door is now ajar...


Male Elf Witch 8 | HP 50/50 | AC 2016 TO 15 FF 1612 | F +4 R +7 W +8 | CMD 18 | Init +4 | Perc +9 DV LLV | Mage Amor
Spells:
1st 6/8 | 2nd 6/8 | 3rd 6/7 | 4th 4/4

Krayn can't make a DC 35 perception :)


HP 108/108 | AC 20 T 13 FF 18 | Saves 8/10/8 | Init +3 | Perception +14 | Richard's familiar | Spells -/5/4/2/2 | Bardic Performance 29/31(Inspire Courage 2, Sherix 1 rounds)| 10 Human Bard (duettist) | Anonymous Interaction | Adjustable Disguise | Haste

"Alright then, I'll go in and take a look. Where did those thieves go? Sherix, stay back for a moment."

Stealth: 1d20 + 11 ⇒ (15) + 11 = 26
Perception: 1d20 + 12 ⇒ (3) + 12 = 15

Invisible Richard enters the room and takes a look for the thieves as Sherix buzzes around Tal's head.


m Human Ftr 10 HP:122/122 AC*:33,23,30 Saves:11/8*/9* CMB: +20 CMD: 39 Init: +3 Perc: +15 Link to the spreadsheet

Tal readies to jump in if he sees blood splatter anywhere. Hopefully Richard doesn’t get turned into a frog or something as there is no way Tal could see him to help at this point.


NARRATOR Skirgaard GS Map / SS MAP/

Besides the busted furniture that was used as a battering ram, there is no signs of struggle. You also noticed that while the door is damaged, it does not look like it was busted opened. It looks like Duke's wedge was removed and the door was simply opened....


Male Chelaxian Human UC Monk 4 / UC Rogue 4 (HP 84/88 AC:25 T:21 F:n/a Saves F:+7 R:+14/15 W:+7/9 CMB:+8/10 CMD:23 Init:+9 Perc: +19/21 Disable: +18/20) Active: Mage armor

"Well, this may come back to bite us..."

Duke proceeds inside the room to look around, and then checks the next door.

Perception: 1d20 + 21 ⇒ (9) + 21 = 30


HP 108/108 | AC 20 T 13 FF 18 | Saves 8/10/8 | Init +3 | Perception +14 | Richard's familiar | Spells -/5/4/2/2 | Bardic Performance 29/31(Inspire Courage 2, Sherix 1 rounds)| 10 Human Bard (duettist) | Anonymous Interaction | Adjustable Disguise | Haste

"Redd?" Richard ponders. Did he...?

Duke was correct. They were exposed.


m Human Ftr 10 HP:122/122 AC*:33,23,30 Saves:11/8*/9* CMB: +20 CMD: 39 Init: +3 Perc: +15 Link to the spreadsheet

It was possible it was Redd but if so all he did was let them out. We were not attacked as we were searching the other rooms so whoever was heee must have fled upstairs. Let them run away. It means less people who stand in our way from shutting this place down.

Tal moves into the room and helps the others search it.

Auto aid perception check


NARRATOR Skirgaard GS Map / SS MAP/

F6.

This large, damp cavern has a low ceiling thick with hanging cobwebs and strings of mold. To the west, the cavern widens a bit, and something has used the extra room to build a filthy nest of rags, rubble, and bones.

A man is standing in the room.

Why have you invaded my home? You better have a good reason!

Knowledge Local, History or Nobility DC20:
The man looks a lot like Dargentu Vheed-a former mayor of Westcrown, who disappeared mysteriously in his mayoral manor. He is presumed murdered by his successor.


HP 108/108 | AC 20 T 13 FF 18 | Saves 8/10/8 | Init +3 | Perception +14 | Richard's familiar | Spells -/5/4/2/2 | Bardic Performance 29/31(Inspire Courage 2, Sherix 1 rounds)| 10 Human Bard (duettist) | Anonymous Interaction | Adjustable Disguise | Haste

Knowledge(Local): 1d20 + 9 ⇒ (1) + 9 = 10
Knowledge(Nobility): 1d20 + 9 ⇒ (20) + 9 = 29

Richard just blinks. "Err, Mayor? Sorry, former mayor?"

Sense Motive: 1d20 + 15 ⇒ (10) + 15 = 25
He certainly looks like the former mayor. But... he's still here? Why has he never formally retired? Why is he still here despite the literal hellmouth?

"There's a hellmouth open in your mansion, sir... where have you been? People think your successor killed you."

Diplomacy: 1d20 + 15 ⇒ (19) + 15 = 34


m Human Ftr 10 HP:122/122 AC*:33,23,30 Saves:11/8*/9* CMB: +20 CMD: 39 Init: +3 Perc: +15 Link to the spreadsheet

Clearly out of his league when it comes to knowledge and diplomacy Tal nonetheless joins in when asked a question. Moving to the front to protect the others Tal answers, We have permission here from the latest mayor to inspect the area below the mansion as decreed by the contract with my name upon it. We are tasked to finding out what is happening down here and preventing a calamity from destroying Westcrown.


Male Chelaxian Human UC Monk 4 / UC Rogue 4 (HP 84/88 AC:25 T:21 F:n/a Saves F:+7 R:+14/15 W:+7/9 CMB:+8/10 CMD:23 Init:+9 Perc: +19/21 Disable: +18/20) Active: Mage armor

Duke just stands by and watches. He was never a fan of the former mayor to begin with, but this was certainly suspect.


NARRATOR Skirgaard GS Map / SS MAP/

Where have I been? I have been here of course! Where else would I have been? A hellmouth you say? Hmmm...very disturbing. Well, I will have to think about that. Carry on and leave me be. Good bye!


Male Chelaxian Human UC Monk 4 / UC Rogue 4 (HP 84/88 AC:25 T:21 F:n/a Saves F:+7 R:+14/15 W:+7/9 CMB:+8/10 CMD:23 Init:+9 Perc: +19/21 Disable: +18/20) Active: Mage armor

Duke just stares at the man incredulously. "Mayor, you have been missing for quite some time... you know that, right?"

Sense Motive: 1d20 + 14 ⇒ (15) + 14 = 29


HP 108/108 | AC 20 T 13 FF 18 | Saves 8/10/8 | Init +3 | Perception +14 | Richard's familiar | Spells -/5/4/2/2 | Bardic Performance 29/31(Inspire Courage 2, Sherix 1 rounds)| 10 Human Bard (duettist) | Anonymous Interaction | Adjustable Disguise | Haste

Clearly something was afoot, but Richard couldn't detect what exactly. "Now then, former mayor. How could I come all of this way, meet such an incredible man, and not give a performance?" Richard and Sherix begin a 2 person play, The Chains of Freedom, about a prisoner counting down the final days in his jail cell, with only a bird as his companion. He's grown too comfortable with his cell, his relatives disavowed him. He has no applicable skills - is he truly free outside the cell?

In reality, Richard is using his Spellsong to quietly weave Charm Person into his spell. Maybe he can convince the former mayor to speak more.

Perform: 1d20 + 16 ⇒ (7) + 16 = 23

Will Save, DC 15


m Human Ftr 10 HP:122/122 AC*:33,23,30 Saves:11/8*/9* CMB: +20 CMD: 39 Init: +3 Perc: +15 Link to the spreadsheet

Tal looks at Richard as if the man has lost his marbles. Now is not the time for a recital! Snap out of it man. We have to find the Spiral before the place blows up taking us and Westcrown with it.


HP 108/108 | AC 20 T 13 FF 18 | Saves 8/10/8 | Init +3 | Perception +14 | Richard's familiar | Spells -/5/4/2/2 | Bardic Performance 29/31(Inspire Courage 2, Sherix 1 rounds)| 10 Human Bard (duettist) | Anonymous Interaction | Adjustable Disguise | Haste

"Apologies, Tal. I had to properly thank the man." Richard smiles. "Perhaps, maybe the former mayor wanted to tell us something about why he stayed here?"


NARRATOR Skirgaard GS Map / SS MAP/

The Mayor waves off Duke, Bah! What is time? I have important business to attend to here! Please leave me alone to do it!

Duke can't seem to figure the man out and Richard's performance seems to have no affect on him!


HP 108/108 | AC 20 T 13 FF 18 | Saves 8/10/8 | Init +3 | Perception +14 | Richard's familiar | Spells -/5/4/2/2 | Bardic Performance 29/31(Inspire Courage 2, Sherix 1 rounds)| 10 Human Bard (duettist) | Anonymous Interaction | Adjustable Disguise | Haste

"Hmm. As you wish." Richard bows. "Tal, let us proceed."


m Human Ftr 10 HP:122/122 AC*:33,23,30 Saves:11/8*/9* CMB: +20 CMD: 39 Init: +3 Perc: +15 Link to the spreadsheet

Not knowing the full situation Tal does as asked and moves past the mayor to get to the nest. He searches it and calls Duke over as well to look for any signs or clues of its occupant. Should they not find anything Tal continues on north through F6 till they reach the dead end. This place is a nightmare trying to figure out. Let's just head back to where we started and head west F7-F9 and finish clearing out those rooms before we delve any deeper F12

Not sure I am following the map correctly as I don't remember us making the perception check to find the door in F5 but I could be wrong.


Male Chelaxian Human UC Monk 4 / UC Rogue 4 (HP 84/88 AC:25 T:21 F:n/a Saves F:+7 R:+14/15 W:+7/9 CMB:+8/10 CMD:23 Init:+9 Perc: +19/21 Disable: +18/20) Active: Mage armor

Duke shrugs and decides to go look at what Tal is pointing out. "What do we have here?"

Perception: 1d20 + 21 ⇒ (8) + 21 = 29


HP 108/108 | AC 20 T 13 FF 18 | Saves 8/10/8 | Init +3 | Perception +14 | Richard's familiar | Spells -/5/4/2/2 | Bardic Performance 29/31(Inspire Courage 2, Sherix 1 rounds)| 10 Human Bard (duettist) | Anonymous Interaction | Adjustable Disguise | Haste

Richard looks at the mayor with pity. Is he dominated? Is this a simulacrum in the Mayor's image? Is this his ghost doomed to haunt his manor? Did he sell himself for power and must pay the price? Sherix gets Richard's attention as they move towards the door Tal pointed out.

Perception: 1d20 + 12 ⇒ (12) + 12 = 24
Sherix's Perception: 1d20 + 12 ⇒ (10) + 12 = 22


NARRATOR Skirgaard GS Map / SS MAP/

As Tal heads to the nest, the Mayor reproaches him. Hey you! I said leave! Leave personal stuff alone! Leave this room this instant!


m Human Ftr 10 HP:122/122 AC*:33,23,30 Saves:11/8*/9* CMB: +20 CMD: 39 Init: +3 Perc: +15 Link to the spreadsheet

Tal ignores the dead has been major and looks around the nest some more. If the mayor was real then Tal would see that soon enough. If he was a fake or a ghost well they would find out the truth if this bizarre situation one way or the other. Frankly why couldn’t everything just be simpler around here. That is what happens when you mess with devils and such.


Male Chelaxian Human UC Monk 4 / UC Rogue 4 (HP 84/88 AC:25 T:21 F:n/a Saves F:+7 R:+14/15 W:+7/9 CMB:+8/10 CMD:23 Init:+9 Perc: +19/21 Disable: +18/20) Active: Mage armor

"Mayor, it seems like we will be casing your joint whether you like it or not. Why don't you just take a seat and wait it out like a good little boy? I am sure we will be out of your hair in no time."


NARRATOR Skirgaard GS Map / SS MAP/

NO! You can't! Leave at once! If you go through my things, I'll see you all hang!


m Human Ftr 10 HP:122/122 AC*:33,23,30 Saves:11/8*/9* CMB: +20 CMD: 39 Init: +3 Perc: +15 Link to the spreadsheet

Tal continues on, Sorry but your successor has tasked us with exploring everything down here to fix his problems. As the former mayor he currently outranks you. Besides how is it you are even still alive down here?


HP 108/108 | AC 20 T 13 FF 18 | Saves 8/10/8 | Init +3 | Perception +14 | Richard's familiar | Spells -/5/4/2/2 | Bardic Performance 29/31(Inspire Courage 2, Sherix 1 rounds)| 10 Human Bard (duettist) | Anonymous Interaction | Adjustable Disguise | Haste

"My friend here is right. You have no actual authority since you were ousted as Mayor."

This is getting more and more suspicious by the minute. Richard keeps his hands on his whip, just in case...


NARRATOR Skirgaard GS Map / SS MAP/

Why couldn't you have left me alone!? The mayor says as a fox-looking humanoid suddenly appears and tries to reach out and touch Tal.

Tortuous Touch: 1d20 + 11 ⇒ (3) + 11 = 14

@TalDC14 Fort Save If fail take slashing damage: 2d6 ⇒ (1, 2) = 3 and Dexterity Damage: 1d6 ⇒ 4

Initiative:

Duke: 1d20 + 9 ⇒ (15) + 9 = 24
Krayn: 1d20 + 4 ⇒ (2) + 4 = 6
Noah: 1d20 + 3 ⇒ (15) + 3 = 18
Richard/Sherix: 1d20 + 3 ⇒ (6) + 3 = 9
Tal: 1d20 + 3 ⇒ (16) + 3 = 19
Jezeletrix: 1d20 + 6 ⇒ (4) + 6 = 10

Initiative Order/HP
Duke 24 (88/88)
[ooc]Tal 19 (98/98)

Noah 18 (80/80)
Jezeletrix 10 (100/100)
Richard/Sherix 9 (87/87)(41/41)
Krayn 6 (50/50)

Up First: Duke, Tal & Noah


HP 108/108 | AC 20 T 13 FF 18 | Saves 8/10/8 | Init +3 | Perception +14 | Richard's familiar | Spells -/5/4/2/2 | Bardic Performance 29/31(Inspire Courage 2, Sherix 1 rounds)| 10 Human Bard (duettist) | Anonymous Interaction | Adjustable Disguise | Haste

"Greed gets the best of us, eh mayor...?" Who is this?

Knowledge (Local?): 1d20 + 9 ⇒ (19) + 9 = 28 If it's not Local then Nobility, Planes, Religion are +9


m Human Ftr 10 HP:122/122 AC*:33,23,30 Saves:11/8*/9* CMB: +20 CMD: 39 Init: +3 Perc: +15 Link to the spreadsheet

Fort save 1d20 + 8 ⇒ (4) + 8 = 12 fail ugghhh

Tal doesn’t care what is going on. He just knows the ex mayor changed j to a creature and hit him. Tal vowed to hit back...harder. He does make a quick side step to try and flank with Duke

+1 keen long sword Power attack expertise 1d20 + 13 ⇒ (16) + 13 = 29 for 1d8 + 13 ⇒ (1) + 13 = 14
Iterative 1d20 + 13 ⇒ (9) + 13 = 22 for 1d8 + 13 ⇒ (6) + 13 = 19


Male Human Oracle 8| AC 24 T 14 FF 21 | HP 46/80 | F +6 R +7 W +9 | Init +3 | Perc +13 | Sense Motive +12

Noah looks at the creature trying to figure out what it is so he knows how best to attack it. In the mean time he knows a good blow always helps.

Kn: Planes: 1d20 + 11 ⇒ (12) + 11 = 23

+1 Mithral Morningstar: 1d20 + 9 ⇒ (17) + 9 = 26 Damage: 1d8 + 3 ⇒ (4) + 3 = 7


Male Chelaxian Human UC Monk 4 / UC Rogue 4 (HP 84/88 AC:25 T:21 F:n/a Saves F:+7 R:+14/15 W:+7/9 CMB:+8/10 CMD:23 Init:+9 Perc: +19/21 Disable: +18/20) Active: Mage armor

Knowlegde: 1d20 ⇒ 5 (probably don't even have the right one...)

Duke reacts, noting Noah's moves and works to make sure the flank is complete.

Elbow smash: 1d20 + 14 ⇒ (7) + 14 = 21
Damage, sneak: 1d8 + 7 + 2d6 ⇒ (5) + 7 + (4, 5) = 21
If sneak is successful, also give a debilitating Injury (Bewildered: –2 AC + –2 vs Duke).


NARRATOR Skirgaard GS Map / SS MAP/

Just for clarification....The mayor did not turn into the creature. The mayor was standing in the middle of the room and this creature appeared and bit Tal while he was searching the nest. Also, as the creature bit Tal, the Mayor disappeared. If this changes anyone's action, let me know.

Spellcraft DC10 on the mayor:
Based on the events, you think the mayor was a Major Image

Spellcraft DC 10 on the creature:
Based on the events, you think she was hiding using an invisibility spell that ended when she attacked.


HP 108/108 | AC 20 T 13 FF 18 | Saves 8/10/8 | Init +3 | Perception +14 | Richard's familiar | Spells -/5/4/2/2 | Bardic Performance 29/31(Inspire Courage 2, Sherix 1 rounds)| 10 Human Bard (duettist) | Anonymous Interaction | Adjustable Disguise | Haste

"Well done, trickster. Looks like your magic has reached its limits, though." Richard winces as Tal and Duke and Noah retaliate.


m Human Ftr 10 HP:122/122 AC*:33,23,30 Saves:11/8*/9* CMB: +20 CMD: 39 Init: +3 Perc: +15 Link to the spreadsheet

No change in actions as still full attacking the creature that attacked Tal


Male Chelaxian Human UC Monk 4 / UC Rogue 4 (HP 84/88 AC:25 T:21 F:n/a Saves F:+7 R:+14/15 W:+7/9 CMB:+8/10 CMD:23 Init:+9 Perc: +19/21 Disable: +18/20) Active: Mage armor

Same here - I was thinking the mayor was possessed, but close enough...


NARRATOR Skirgaard GS Map / SS MAP/

Richard & Noah:
This is a Vulpinal, a small outsider. They are usually NG, have spells, DR 10/evil or silver; Immune electricity, petrification; Resist cold 10, sonic 10; SR 17

Duke misses with his attack. Tal delivers a huge blow to the creature, followed by Noah.

The creature seems to heal her self a but.

Lay on Hands: 4d6 ⇒ (1, 3, 2, 5) = 11

Everyone make a DC16 Fort save. if fail, then Strength Drain: 1d4 ⇒ 1, Con Drain: 1d4 ⇒ 3, Charisma Drain: 1d4 ⇒ 2

I just want to be left alone and wait for the Lord-Mayor to return!

Up Next: Richard & Krayn


m Human Ftr 10 HP:122/122 AC*:33,23,30 Saves:11/8*/9* CMB: +20 CMD: 39 Init: +3 Perc: +15 Link to the spreadsheet

Fort save 1d20 + 8 ⇒ (15) + 8 = 23


Male Human Oracle 8| AC 24 T 14 FF 21 | HP 46/80 | F +6 R +7 W +9 | Init +3 | Perc +13 | Sense Motive +12

Noah feels less like himself.

Fort Save: 1d20 + 6 ⇒ (3) + 6 = 9


HP 108/108 | AC 20 T 13 FF 18 | Saves 8/10/8 | Init +3 | Perception +14 | Richard's familiar | Spells -/5/4/2/2 | Bardic Performance 29/31(Inspire Courage 2, Sherix 1 rounds)| 10 Human Bard (duettist) | Anonymous Interaction | Adjustable Disguise | Haste

"The Lord-Mayor? He's gone. Abandoned everyone. Including you."

Fort Save: 1d20 + 7 ⇒ (5) + 7 = 12

Sherix's Fort Save: 1d20 + 4 ⇒ (8) + 4 = 12

Richard and Sherix wither beneath her magic.

"Tal here? The man you just bit? He has control over the manor. He signed the contract himself. This is his home."

Richard casts Charm Monster on her.
Will Save DC 17. She gets a +5 bonus since we attacked her already.

"And if you don't believe, you will die waiting for his return. Now calm down. Or we will use our silver weapons to take you down."

Inspire Courage +2 is now active.

5,851 to 5,900 of 6,983 << first < prev | 113 | 114 | 115 | 116 | 117 | 118 | 119 | 120 | 121 | 122 | 123 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post / DM RichD's Council Of Thieves Campaign Gameplay All Messageboards

Want to post a reply? Sign in.