
Tal Bernard Mainz |

I agree. We should check those 2 doors we passed and then if nothing there take out the thieves and see what else we can learn about this place.
room 3 then 2
Before we go to far can anyone use those items we found? If you can put them to good use I say take them now and we can sell them later and split the profits as needed.

Duke Dixon |

Dixon will take the wand of quench, just because it is easy to carry.
Then he checks out F3.
Perception: 1d20 + 21 ⇒ (2) + 21 = 23

DM RichD |

F3. Wine Cellar
Two walls of wine racks face each other in this large, damp wine cellar. The contents of the racks are limited to about a dozen scattered bottles.
F2. Armory
Weapon racks line the north and south walls of this armory, while even more weapons and suits of armor lie on a long, low table that runs down the room’s center.
This armory was utilized to store additional weapons used by manor guards; the mayor rarely felt the need to arm his guards from these supplies. In all, this armory contains 20 longswords, 20 short swords, 20 longbows, 500 arrows, and 10 suits of chainmail—none of them of particularly fine workmanship.

Duke Dixon |

Perception: 1d20 + 21 ⇒ (6) + 21 = 27
"Now the wine cellar is worth coming back for..."
What is with these rolls?!?
Duke looks around the armory, and is simply not interested in armor and weapons.
"OK, I guess it's time to deal with those guards. Wanna throw another ball of fire in there, or should we just go give them a proper beat down?"

Richard Holysmith |

Neither Sherix nor myself can hit that Perception DC. We are so screwed.
"Right, the door. Depends on how many survivors we need. I can open things up, since they can't see me."

Tal Bernard Mainz |

These weapons are of decent quality but that Is it. Should we have time we can come back and gather them to sell at my shop. For now let’s leave them and the armor. Richard go ahead with the door and I will be right there should anything try and jump out.

Tal Bernard Mainz |

I saw Duke make the mud check but not the rolls for healing so here they are...3d8 + 3 ⇒ (8, 1, 2) + 3 = 14 only down 2 now

Richard Holysmith |

"Alright then, I'll go in and take a look. Where did those thieves go? Sherix, stay back for a moment."
Stealth: 1d20 + 11 ⇒ (15) + 11 = 26
Perception: 1d20 + 12 ⇒ (3) + 12 = 15
Invisible Richard enters the room and takes a look for the thieves as Sherix buzzes around Tal's head.

Tal Bernard Mainz |

Tal readies to jump in if he sees blood splatter anywhere. Hopefully Richard doesn’t get turned into a frog or something as there is no way Tal could see him to help at this point.

Duke Dixon |

"Well, this may come back to bite us..."
Duke proceeds inside the room to look around, and then checks the next door.
Perception: 1d20 + 21 ⇒ (9) + 21 = 30

Richard Holysmith |

"Redd?" Richard ponders. Did he...?
Duke was correct. They were exposed.

Tal Bernard Mainz |

It was possible it was Redd but if so all he did was let them out. We were not attacked as we were searching the other rooms so whoever was heee must have fled upstairs. Let them run away. It means less people who stand in our way from shutting this place down.
Tal moves into the room and helps the others search it.
Auto aid perception check

DM RichD |

F6.
This large, damp cavern has a low ceiling thick with hanging cobwebs and strings of mold. To the west, the cavern widens a bit, and something has used the extra room to build a filthy nest of rags, rubble, and bones.
A man is standing in the room.
Why have you invaded my home? You better have a good reason!

Richard Holysmith |

Knowledge(Local): 1d20 + 9 ⇒ (1) + 9 = 10
Knowledge(Nobility): 1d20 + 9 ⇒ (20) + 9 = 29
Richard just blinks. "Err, Mayor? Sorry, former mayor?"
Sense Motive: 1d20 + 15 ⇒ (10) + 15 = 25
He certainly looks like the former mayor. But... he's still here? Why has he never formally retired? Why is he still here despite the literal hellmouth?
"There's a hellmouth open in your mansion, sir... where have you been? People think your successor killed you."
Diplomacy: 1d20 + 15 ⇒ (19) + 15 = 34

Tal Bernard Mainz |

Clearly out of his league when it comes to knowledge and diplomacy Tal nonetheless joins in when asked a question. Moving to the front to protect the others Tal answers, We have permission here from the latest mayor to inspect the area below the mansion as decreed by the contract with my name upon it. We are tasked to finding out what is happening down here and preventing a calamity from destroying Westcrown.

Duke Dixon |

Duke just stares at the man incredulously. "Mayor, you have been missing for quite some time... you know that, right?"
Sense Motive: 1d20 + 14 ⇒ (15) + 14 = 29

Richard Holysmith |

Clearly something was afoot, but Richard couldn't detect what exactly. "Now then, former mayor. How could I come all of this way, meet such an incredible man, and not give a performance?" Richard and Sherix begin a 2 person play, The Chains of Freedom, about a prisoner counting down the final days in his jail cell, with only a bird as his companion. He's grown too comfortable with his cell, his relatives disavowed him. He has no applicable skills - is he truly free outside the cell?
In reality, Richard is using his Spellsong to quietly weave Charm Person into his spell. Maybe he can convince the former mayor to speak more.
Perform: 1d20 + 16 ⇒ (7) + 16 = 23
Will Save, DC 15

Tal Bernard Mainz |

Tal looks at Richard as if the man has lost his marbles. Now is not the time for a recital! Snap out of it man. We have to find the Spiral before the place blows up taking us and Westcrown with it.

Richard Holysmith |

"Apologies, Tal. I had to properly thank the man." Richard smiles. "Perhaps, maybe the former mayor wanted to tell us something about why he stayed here?"

Richard Holysmith |

"Hmm. As you wish." Richard bows. "Tal, let us proceed."

Tal Bernard Mainz |

Not knowing the full situation Tal does as asked and moves past the mayor to get to the nest. He searches it and calls Duke over as well to look for any signs or clues of its occupant. Should they not find anything Tal continues on north through F6 till they reach the dead end. This place is a nightmare trying to figure out. Let's just head back to where we started and head west F7-F9 and finish clearing out those rooms before we delve any deeper F12
Not sure I am following the map correctly as I don't remember us making the perception check to find the door in F5 but I could be wrong.

Richard Holysmith |

Richard looks at the mayor with pity. Is he dominated? Is this a simulacrum in the Mayor's image? Is this his ghost doomed to haunt his manor? Did he sell himself for power and must pay the price? Sherix gets Richard's attention as they move towards the door Tal pointed out.
Perception: 1d20 + 12 ⇒ (12) + 12 = 24
Sherix's Perception: 1d20 + 12 ⇒ (10) + 12 = 22

Tal Bernard Mainz |

Tal ignores the dead has been major and looks around the nest some more. If the mayor was real then Tal would see that soon enough. If he was a fake or a ghost well they would find out the truth if this bizarre situation one way or the other. Frankly why couldn’t everything just be simpler around here. That is what happens when you mess with devils and such.

Duke Dixon |

"Mayor, it seems like we will be casing your joint whether you like it or not. Why don't you just take a seat and wait it out like a good little boy? I am sure we will be out of your hair in no time."

Tal Bernard Mainz |

Tal continues on, Sorry but your successor has tasked us with exploring everything down here to fix his problems. As the former mayor he currently outranks you. Besides how is it you are even still alive down here?

Richard Holysmith |

"My friend here is right. You have no actual authority since you were ousted as Mayor."
This is getting more and more suspicious by the minute. Richard keeps his hands on his whip, just in case...

DM RichD |

Why couldn't you have left me alone!? The mayor says as a fox-looking humanoid suddenly appears and tries to reach out and touch Tal.
Tortuous Touch: 1d20 + 11 ⇒ (3) + 11 = 14
@TalDC14 Fort Save If fail take slashing damage: 2d6 ⇒ (1, 2) = 3 and Dexterity Damage: 1d6 ⇒ 4
Duke: 1d20 + 9 ⇒ (15) + 9 = 24
Krayn: 1d20 + 4 ⇒ (2) + 4 = 6
Noah: 1d20 + 3 ⇒ (15) + 3 = 18
Richard/Sherix: 1d20 + 3 ⇒ (6) + 3 = 9
Tal: 1d20 + 3 ⇒ (16) + 3 = 19
Jezeletrix: 1d20 + 6 ⇒ (4) + 6 = 10
Initiative Order/HP
Duke 24 (88/88)
[ooc]Tal 19 (98/98)
Noah 18 (80/80)
Jezeletrix 10 (100/100)
Richard/Sherix 9 (87/87)(41/41)
Krayn 6 (50/50)
Up First: Duke, Tal & Noah

Richard Holysmith |

"Greed gets the best of us, eh mayor...?" Who is this?
Knowledge (Local?): 1d20 + 9 ⇒ (19) + 9 = 28 If it's not Local then Nobility, Planes, Religion are +9

Tal Bernard Mainz |

Fort save 1d20 + 8 ⇒ (4) + 8 = 12 fail ugghhh
Tal doesn’t care what is going on. He just knows the ex mayor changed j to a creature and hit him. Tal vowed to hit back...harder. He does make a quick side step to try and flank with Duke
+1 keen long sword Power attack expertise 1d20 + 13 ⇒ (16) + 13 = 29 for 1d8 + 13 ⇒ (1) + 13 = 14
Iterative 1d20 + 13 ⇒ (9) + 13 = 22 for 1d8 + 13 ⇒ (6) + 13 = 19

Noah Sampson |

Noah looks at the creature trying to figure out what it is so he knows how best to attack it. In the mean time he knows a good blow always helps.
Kn: Planes: 1d20 + 11 ⇒ (12) + 11 = 23
+1 Mithral Morningstar: 1d20 + 9 ⇒ (17) + 9 = 26 Damage: 1d8 + 3 ⇒ (4) + 3 = 7

Duke Dixon |

Knowlegde: 1d20 ⇒ 5 (probably don't even have the right one...)
Duke reacts, noting Noah's moves and works to make sure the flank is complete.
Elbow smash: 1d20 + 14 ⇒ (7) + 14 = 21
Damage, sneak: 1d8 + 7 + 2d6 ⇒ (5) + 7 + (4, 5) = 21
If sneak is successful, also give a debilitating Injury (Bewildered: –2 AC + –2 vs Duke).

DM RichD |

Just for clarification....The mayor did not turn into the creature. The mayor was standing in the middle of the room and this creature appeared and bit Tal while he was searching the nest. Also, as the creature bit Tal, the Mayor disappeared. If this changes anyone's action, let me know.

Richard Holysmith |

"Well done, trickster. Looks like your magic has reached its limits, though." Richard winces as Tal and Duke and Noah retaliate.

Tal Bernard Mainz |

No change in actions as still full attacking the creature that attacked Tal

DM RichD |

Duke misses with his attack. Tal delivers a huge blow to the creature, followed by Noah.
The creature seems to heal her self a but.
Lay on Hands: 4d6 ⇒ (1, 3, 2, 5) = 11
Everyone make a DC16 Fort save. if fail, then Strength Drain: 1d4 ⇒ 1, Con Drain: 1d4 ⇒ 3, Charisma Drain: 1d4 ⇒ 2
I just want to be left alone and wait for the Lord-Mayor to return!
Up Next: Richard & Krayn

Tal Bernard Mainz |

Fort save 1d20 + 8 ⇒ (15) + 8 = 23

Richard Holysmith |

"The Lord-Mayor? He's gone. Abandoned everyone. Including you."
Fort Save: 1d20 + 7 ⇒ (5) + 7 = 12
Sherix's Fort Save: 1d20 + 4 ⇒ (8) + 4 = 12
Richard and Sherix wither beneath her magic.
"Tal here? The man you just bit? He has control over the manor. He signed the contract himself. This is his home."
Richard casts Charm Monster on her.
Will Save DC 17. She gets a +5 bonus since we attacked her already.
"And if you don't believe, you will die waiting for his return. Now calm down. Or we will use our silver weapons to take you down."
Inspire Courage +2 is now active.