
DM Raltus |

No his AC is 20
Balder's Blow Strikes the Orc Knocking him to a knee, "A quiet bunch, I should have brought another giant. HA!" He shouts then falls down.
The Troll moves down seeing Lanneth Healing people she swings two large claws at Lanneth.
Claw 1: 1d20 + 6 ⇒ (11) + 6 = 171d6 + 2 ⇒ (1) + 2 = 3
Claw 1: 1d20 + 6 ⇒ (18) + 6 = 24
Claw 2: 1d20 + 6 ⇒ (18) + 6 = 24
Claw 2: 1d20 + 6 ⇒ (1) + 6 = 71d6 + 2 ⇒ (6) + 2 = 8
The first Claw hits despite the fuzziness in the Trolls Brain
Not a single question, you guys are cold blooded killers not talking to the BBEG about his plan or nothing.
Battle for Blood march Hill - Round 4
Lanneth
Dain, Gran't' (-5)
Voice (-66, Unconscious) , Troll (Misfortune)
Balder (-12), Light Spell), Yorikata (-11) <---

Lanneth |

Talking isn't Lanneth's thing at all.... But that said, People talk much better tied when they are tied up and unable to throw BOMBS at PCs!
Lanneth Laughs in the trolls face to keep Misfortune going.
Night Fairies remove this irritant!
Slumber Hex: Will save DC 16 or fall asleep for 3 rounds. (Note remember troll has Misfortune AND -2 to saves from evil Eye
Assuming the Troll fails it's save:
As the last of the threats fall Lanneth yells.
Who has rope Rope? If you can, tie them both up and strip away their stuff, we need to know what this was all about!

Yorikata __ |

"Me not." Yorikata replies. Seeing that the half orc is almost a splat on the ground she moves to the Troll, in case that one puts up more of a fight.
Two more levels and Lanneth can take Speak with Dead. I guess that would complement our playing style quite well. ;)

DM Raltus |

Battle for Blood march Hill - Round 4
Lanneth <----
Dain, Gran't' (-5)
Voice (-66, Unconscious) , Troll (Sleep 2 rounds remain)
Balder (-12), Light Spell), Yorikata (-11)
The Troll slumbers but only for moments not minutes The party must decide

Lanneth |

Local (Know about trolls): 1d20 + 11 ⇒ (4) + 11 = 15
I think you need this too. Lanneth nods as she sticks her torch into the troll after she sees Balder smash into it.
Assuming that Kills the Troll.
Lanneth walks over near the Orc.
That child threw bombs. So he may be Trisky. I suggest we strip it of all it's stuff before I bring him back.
Perception: 1d20 + 8 ⇒ (13) + 8 = 21 to see what is around and if there is anything on the creatures we should care about.

Yorikata __ |

Yorikata searches the guy, throwing all weapons away from him and bagging everything that looks like potions and such. Especially that bag that looks similar to what Lanneth uses to cast her spells she makes sure is packed away. Lastly she strips him of his armor to make sure it will be easier to bring him down again if he tries some tricks.
"Did I miss something?" she asks Lanneth, holding the guy in sitting position again.

Lanneth |

Lanneth reaches out and heals the Orc.
Healing Hex: 1d8 + 3 ⇒ (7) + 3 = 10
Well, not how you expected to go I bet? Lanneth comments before letting her companions start to interrogate the half orc.
She stands off to the side, casts detect magic and starts going through all the stuff they took off of the orc. Looking for anything magic or that tells what she was doing.

Yorikata __ |

"Are you dead?" Yorikata asks the guy who is obviously not going to answer.
"Shall we take him to the longhouse for Kurst to lock him away for the night? Maybe we can look around what they all wanted in here to find out without asking?"

Lanneth |

They probably have a jail yes? She asks to Balder and Dain Lets bring them there and lock them up until they can talk tomorrow.
I'm sure the town would all be interested in what is happening here.
And meanwhile we can continue to look around.
She reaches out to Heal Balder as she is talking.
Healing Hex: 1d8 + 3 ⇒ (5) + 3 = 8
Dain or Gran't' are either of you hurt?

Yorikata __ |

With the half-orc properly tied up and still unconscious and stripped of his gear that should be fine here. "With our luck there will be more vermin in that cave. I'm still wounded."
Yorikata takes a vial. "That didn't help much."
CLW: 1d8 + 1 ⇒ (1) + 1 = 2
"That bony guy over here - is this cave his crypt?"
I'd like to know what all that gear is we stripped off the guy. And some detecting of magic maybe?

Lanneth |

OK I obviously missed something..... What giant? What bones?
Spellcraft Cure Moderate: 1d20 + 13 ⇒ (8) + 13 = 21
Lots of interesting alchemical items here, and some weapons. The only thing he had that was magic is this stronger healing Elixir. But there is this letter.
Lanneth Reads the letter aloud, assuming she can read it.

Lanneth |

Lanneth looks up from the note.
Well it seems like we need to find this rock and hammer and make sure they never get to this Genseldek. Plus if we can extract the location out of that orc, maybe we can steal the other rock so that the clans have no more reason to attack the town.
Not to mention a tomb of a famous giantslayer would make a very interesting thing to study.

Lanneth |

Lanneth does detect magic on the giant.
Careful Lots of Magic over there She focuses for a bit then continues.
Spellcraft Armor: 1d20 + 13 ⇒ (13) + 13 = 26
Spellcraft Hammer: 1d20 + 13 ⇒ (8) + 13 = 21
Spellcraft Arm Bands: 1d20 + 13 ⇒ (14) + 13 = 27
Spellcraft Scroll: 1d20 + 13 ⇒ (8) + 13 = 21
Spellcraft Scroll: 1d20 + 13 ⇒ (14) + 13 = 27
Spellcraft Scroll: 1d20 + 13 ⇒ (11) + 13 = 24
Spellcraft Wand: 1d20 + 13 ⇒ (14) + 13 = 27
Spellcraft Arrows: 1d20 + 13 ⇒ (6) + 13 = 19
The hammer and Arrows, I"m not sure what they are.. But the rest:
Lanneth shares what the rest of the items are.
DC 35??? Seems like I'm going to be memorizing identify

DM Raltus |

The Half Orc remains unconscious, Balder carries him as best as he can but with shrinking back to his own size he is weaker again thanks to the shadow rats.
The presence of just 1 final chamber continues to loom over the group and their prisoner
You know the Hammer is Magical a +1 weapon is all you can figure out, the Arrows are magical as well +1 but not sure what else they do

Yorikata __ |

Yorikata downs another potion.
CMW: 2d8 + 3 ⇒ (2, 3) + 3 = 8
Feeling healthy again she sneaks over to the last chamber.
Stealth: 1d20 + 10 ⇒ (8) + 10 = 18
Perception: 1d20 + 7 ⇒ (15) + 7 = 22

DM Raltus |

Forgot something
As Balder Climbs the Dead Giant to take the Hammer from his hand he sees a Geode in the eye socket. Taking the Geode out he moves down and hands if off to Dain and Gran't' "You two would know rocks" Balder says. The fist-sized hunk of dark, igneous rock and examining its other side reveals it to be a magnificent geode whose rich violet and verdant emerald crystals form glittering crystalline patterns.
the geode to be a spectacular pleochroic variety of tourmaline, the nearest known deposits of which lie in the Mindspin Mountains to the south and west
the geode’s structure is no fluke of nature; the geode’s crystalline valleys and mounds reflect the exact topography of the Mindspin Mountains, and a carved groove along the mountains seems to indicate a trail through the mountain range.
"A wide ramp slopes down to the floor at the western end of
this cavern. Half a dozen huge humanoid skeletons, each ten
feet tall or more, line the walls of the cavern, standing in
silent vigil."

DM Raltus |

As Dain talks a shift occurs in the room, some sort of Rat comes out of a chest of a long dead Giant and one of the Long Dead Giants comes to "life"
moving to attack the party.
Initiative Balder: 1d20 + 1 ⇒ (19) + 1 = 20
Initiative Dain: 1d20 + 6 ⇒ (17) + 6 = 23
Initiative Gran’t: 1d20 + 3 ⇒ (7) + 3 = 10
Initiative Lanneth: 1d20 + 4 ⇒ (11) + 4 = 15
Initiative Yorikata: 1d20 + 4 ⇒ (6) + 4 = 10
Giant: 1d20 + 4 ⇒ (6) + 4 = 10
Rat: 1d20 + 3 ⇒ (13) + 3 = 16
Final fight of the AP I promise - Round 1 - Only Dain and Yorikata are in the room
Dain, Balder <---
Lanneth (Torch Still?)
Giant, Gran't', Yorikata
Rat

Lanneth |

Lanneth examines the Geode.
Local: 1d20 + 11 ⇒ (16) + 11 = 27
It's a map of the Mindspin Mountains, except for that groove, it's almost like there should be a trail there...
Then when she hears the others quickly getting up she looks up and sees the dead giant step into the dim illumination of the Balder's Armor.
Religion to ID the Dead Giant Skeleton's Weaknesses: 1d20 + 6 ⇒ (9) + 6 = 15