GM Raltus' - Slaying Giants

Game Master Raltus

Maps l Hand outs l Lootz


1,801 to 1,850 of 3,988 << first < prev | 32 | 33 | 34 | 35 | 36 | 37 | 38 | 39 | 40 | 41 | 42 | next > last >>

Dain/Gran't' I will add the attacks in when it is their turns


M Dwarf Inquisitor(Living Grimoire) 37/37,Init5,F7R2W6,AC18T13FF16

Dain withdraws down to Lanneth to help shield her from the troll.Done


(Unchained Rogue - Sylvan Trickster 5) Init +4, Perc +9, AC 18/14/14 (+2vs Giants), F+3/R+8/W+2(+2 vs. Charm) HP44 DD+14

Seems like that half orc is the end boss if he is still standing at 53HP damage.

"Don't let that half-orc get away!" Yorikata calls out.


You both get an AoO from the second square he was in so no Flank bonus
Battle for Blood march Hill - Round 3
Lanneth
Dain, Gran't' (-5) <---
Voice (-45) , Troll (Misfortune)
Balder (-12), Light Spell), Yorikata (-11)
*Dain's shot hit but didn't do any damage, Gran't' has missed once with the 18


M Oread Kinetic Knight 4____HP 28/39

Grant't' moves up towards the half orc. Would a 19 have hit the half orc. Because I forgot to add my +1 to hit vs orcs.


No his AC is 20

Balder's Blow Strikes the Orc Knocking him to a knee, "A quiet bunch, I should have brought another giant. HA!" He shouts then falls down.

The Troll moves down seeing Lanneth Healing people she swings two large claws at Lanneth.

Claw 1: 1d20 + 6 ⇒ (11) + 6 = 171d6 + 2 ⇒ (1) + 2 = 3
Claw 1: 1d20 + 6 ⇒ (18) + 6 = 24

Claw 2: 1d20 + 6 ⇒ (18) + 6 = 24
Claw 2: 1d20 + 6 ⇒ (1) + 6 = 71d6 + 2 ⇒ (6) + 2 = 8

The first Claw hits despite the fuzziness in the Trolls Brain

Not a single question, you guys are cold blooded killers not talking to the BBEG about his plan or nothing.

Battle for Blood march Hill - Round 4
Lanneth
Dain, Gran't' (-5)
Voice (-66, Unconscious) , Troll (Misfortune)
Balder (-12), Light Spell), Yorikata (-11) <---


Healed Today:
D, W
Elf Hedge Witch 5 (HP 32/32 | AC:18 (14) | T:14 (18 vs incorporeal) | FF:16 (12) | Fort:+3 | Ref:+6 | Will:+6 | Init:+4 | Perc +10)
Spells Remaining:
1: (EPS, OM), 2: (G, VS), 3: (RoE, WW)

Talking isn't Lanneth's thing at all.... But that said, People talk much better tied when they are tied up and unable to throw BOMBS at PCs!

Lanneth Laughs in the trolls face to keep Misfortune going.

Night Fairies remove this irritant!
Slumber Hex: Will save DC 16 or fall asleep for 3 rounds. (Note remember troll has Misfortune AND -2 to saves from evil Eye

Assuming the Troll fails it's save:
As the last of the threats fall Lanneth yells.
Who has rope Rope? If you can, tie them both up and strip away their stuff, we need to know what this was all about!


WIllsave: 1d20 + 1 - 2 ⇒ (16) + 1 - 2 = 15
WIllsave: 1d20 + 1 - 2 ⇒ (10) + 1 - 2 = 9

The Troll slumps down on the ground.


(Unchained Rogue - Sylvan Trickster 5) Init +4, Perc +9, AC 18/14/14 (+2vs Giants), F+3/R+8/W+2(+2 vs. Charm) HP44 DD+14

"Me not." Yorikata replies. Seeing that the half orc is almost a splat on the ground she moves to the Troll, in case that one puts up more of a fight.

Two more levels and Lanneth can take Speak with Dead. I guess that would complement our playing style quite well. ;)


Battle for Blood march Hill - Round 4
Lanneth <----
Dain, Gran't' (-5)
Voice (-66, Unconscious) , Troll (Sleep 2 rounds remain)
Balder (-12), Light Spell), Yorikata (-11)

The Troll slumbers but only for moments not minutes The party must decide


(Unchained Rogue - Sylvan Trickster 5) Init +4, Perc +9, AC 18/14/14 (+2vs Giants), F+3/R+8/W+2(+2 vs. Charm) HP44 DD+14

"We only need the head of that plan. Not another minion." Balder tells and ends the troll.
CDG: 6d6 + 12 ⇒ (4, 4, 6, 3, 3, 2) + 12 = 34


(Unchained Rogue - Sylvan Trickster 5) Init +4, Perc +9, AC 18/14/14 (+2vs Giants), F+3/R+8/W+2(+2 vs. Charm) HP44 DD+14

Yorikata moves to the half orc and kneels behind him. Sitting him up she puts the knife at his throat from behind.
"Lanneth, can you get him back to consciousness?" she asks.


Healed Today:
D, W
Elf Hedge Witch 5 (HP 32/32 | AC:18 (14) | T:14 (18 vs incorporeal) | FF:16 (12) | Fort:+3 | Ref:+6 | Will:+6 | Init:+4 | Perc +10)
Spells Remaining:
1: (EPS, OM), 2: (G, VS), 3: (RoE, WW)

Local (Know about trolls): 1d20 + 11 ⇒ (4) + 11 = 15

I think you need this too. Lanneth nods as she sticks her torch into the troll after she sees Balder smash into it.

Assuming that Kills the Troll.
Lanneth walks over near the Orc.

That child threw bombs. So he may be Trisky. I suggest we strip it of all it's stuff before I bring him back.

Perception: 1d20 + 8 ⇒ (13) + 8 = 21 to see what is around and if there is anything on the creatures we should care about.


(Unchained Rogue - Sylvan Trickster 5) Init +4, Perc +9, AC 18/14/14 (+2vs Giants), F+3/R+8/W+2(+2 vs. Charm) HP44 DD+14

Yorikata searches the guy, throwing all weapons away from him and bagging everything that looks like potions and such. Especially that bag that looks similar to what Lanneth uses to cast her spells she makes sure is packed away. Lastly she strips him of his armor to make sure it will be easier to bring him down again if he tries some tricks.
"Did I miss something?" she asks Lanneth, holding the guy in sitting position again.


M Dwarf Inquisitor(Living Grimoire) 37/37,Init5,F7R2W6,AC18T13FF16

Bah. Chaos and death is what this one planned. Send him to the land of the dead.


The party Strips the Half orc of all his possessions trying him up, his head lolls around as he is tied up. Lanneth puts the Troll to the Torch stopping it from regenerating from the mist that is in the air from the water.

"What are you doing now?


Healed Today:
D, W
Elf Hedge Witch 5 (HP 32/32 | AC:18 (14) | T:14 (18 vs incorporeal) | FF:16 (12) | Fort:+3 | Ref:+6 | Will:+6 | Init:+4 | Perc +10)
Spells Remaining:
1: (EPS, OM), 2: (G, VS), 3: (RoE, WW)

Lanneth reaches out and heals the Orc.

Healing Hex: 1d8 + 3 ⇒ (7) + 3 = 10

Well, not how you expected to go I bet? Lanneth comments before letting her companions start to interrogate the half orc.

She stands off to the side, casts detect magic and starts going through all the stuff they took off of the orc. Looking for anything magic or that tells what she was doing.


(Unchained Rogue - Sylvan Trickster 5) Init +4, Perc +9, AC 18/14/14 (+2vs Giants), F+3/R+8/W+2(+2 vs. Charm) HP44 DD+14

"You are the evil mastermind, aren't you? How about you give us your prepared monologue?" Yorikata suggests.

Diplomacy: 1d20 + 8 ⇒ (1) + 8 = 9


The Half Orc's head continues to loll as Yorikata tries to talk to him.

Still at -2


(Unchained Rogue - Sylvan Trickster 5) Init +4, Perc +9, AC 18/14/14 (+2vs Giants), F+3/R+8/W+2(+2 vs. Charm) HP44 DD+14

"Are you dead?" Yorikata asks the guy who is obviously not going to answer.

"Shall we take him to the longhouse for Kurst to lock him away for the night? Maybe we can look around what they all wanted in here to find out without asking?"


Healed Today:
D, W
Elf Hedge Witch 5 (HP 32/32 | AC:18 (14) | T:14 (18 vs incorporeal) | FF:16 (12) | Fort:+3 | Ref:+6 | Will:+6 | Init:+4 | Perc +10)
Spells Remaining:
1: (EPS, OM), 2: (G, VS), 3: (RoE, WW)

They probably have a jail yes? She asks to Balder and Dain Lets bring them there and lock them up until they can talk tomorrow.
I'm sure the town would all be interested in what is happening here.
And meanwhile we can continue to look around.

She reaches out to Heal Balder as she is talking.
Healing Hex: 1d8 + 3 ⇒ (5) + 3 = 8

Dain or Gran't' are either of you hurt?


[ooc]One last area to explore plus the Giant standing there.[/ooc[


M Dwarf Inquisitor(Living Grimoire) 37/37,Init5,F7R2W6,AC18T13FF16

We should see about the rest of the orcs that have been attacking. No time for treasure hunting!


(Unchained Rogue - Sylvan Trickster 5) Init +4, Perc +9, AC 18/14/14 (+2vs Giants), F+3/R+8/W+2(+2 vs. Charm) HP44 DD+14

With the half-orc properly tied up and still unconscious and stripped of his gear that should be fine here. "With our luck there will be more vermin in that cave. I'm still wounded."

Yorikata takes a vial. "That didn't help much."
CLW: 1d8 + 1 ⇒ (1) + 1 = 2

"That bony guy over here - is this cave his crypt?"

I'd like to know what all that gear is we stripped off the guy. And some detecting of magic maybe?


Everything is put in the discussion thread

Knowing there are the spiders behind you that Yorikata upset by burning their webs and Halgra asked you to explore the whole cave the guard stands discussing what to do.


M Dwarf Inquisitor(Living Grimoire) 37/37,Init5,F7R2W6,AC18T13FF16

Maybe give the spid3ers some wolves to eat as compensation?


Healed Today:
D, W
Elf Hedge Witch 5 (HP 32/32 | AC:18 (14) | T:14 (18 vs incorporeal) | FF:16 (12) | Fort:+3 | Ref:+6 | Will:+6 | Init:+4 | Perc +10)
Spells Remaining:
1: (EPS, OM), 2: (G, VS), 3: (RoE, WW)

OK I obviously missed something..... What giant? What bones?

Spellcraft Cure Moderate: 1d20 + 13 ⇒ (8) + 13 = 21

Lots of interesting alchemical items here, and some weapons. The only thing he had that was magic is this stronger healing Elixir. But there is this letter.

Lanneth Reads the letter aloud, assuming she can read it.


It was the big thing in the centre of the room, it was in the spoiler for dain who didn't say anything

Hand out


M Dwarf Inquisitor(Living Grimoire) 37/37,Init5,F7R2W6,AC18T13FF16

Curses! All of the treasure would have been mine and mine alone!


Healed Today:
D, W
Elf Hedge Witch 5 (HP 32/32 | AC:18 (14) | T:14 (18 vs incorporeal) | FF:16 (12) | Fort:+3 | Ref:+6 | Will:+6 | Init:+4 | Perc +10)
Spells Remaining:
1: (EPS, OM), 2: (G, VS), 3: (RoE, WW)

Lanneth looks up from the note.

Well it seems like we need to find this rock and hammer and make sure they never get to this Genseldek. Plus if we can extract the location out of that orc, maybe we can steal the other rock so that the clans have no more reason to attack the town.

Not to mention a tomb of a famous giantslayer would make a very interesting thing to study.


So what are we doing?


M Dwarf Inquisitor(Living Grimoire) 37/37,Init5,F7R2W6,AC18T13FF16

Let us check the grave of the giant. Dain will check with the others.


Healed Today:
D, W
Elf Hedge Witch 5 (HP 32/32 | AC:18 (14) | T:14 (18 vs incorporeal) | FF:16 (12) | Fort:+3 | Ref:+6 | Will:+6 | Init:+4 | Perc +10)
Spells Remaining:
1: (EPS, OM), 2: (G, VS), 3: (RoE, WW)

Lanneth does detect magic on the giant.

Careful Lots of Magic over there She focuses for a bit then continues.

Spellcraft Armor: 1d20 + 13 ⇒ (13) + 13 = 26
Spellcraft Hammer: 1d20 + 13 ⇒ (8) + 13 = 21
Spellcraft Arm Bands: 1d20 + 13 ⇒ (14) + 13 = 27
Spellcraft Scroll: 1d20 + 13 ⇒ (8) + 13 = 21
Spellcraft Scroll: 1d20 + 13 ⇒ (14) + 13 = 27
Spellcraft Scroll: 1d20 + 13 ⇒ (11) + 13 = 24
Spellcraft Wand: 1d20 + 13 ⇒ (14) + 13 = 27
Spellcraft Arrows: 1d20 + 13 ⇒ (6) + 13 = 19

The hammer and Arrows, I"m not sure what they are.. But the rest:

Lanneth shares what the rest of the items are.

DC 35??? Seems like I'm going to be memorizing identify


The Half Orc remains unconscious, Balder carries him as best as he can but with shrinking back to his own size he is weaker again thanks to the shadow rats.

The presence of just 1 final chamber continues to loom over the group and their prisoner

You know the Hammer is Magical a +1 weapon is all you can figure out, the Arrows are magical as well +1 but not sure what else they do


(Unchained Rogue - Sylvan Trickster 5) Init +4, Perc +9, AC 18/14/14 (+2vs Giants), F+3/R+8/W+2(+2 vs. Charm) HP44 DD+14

Yorikata downs another potion.
CMW: 2d8 + 3 ⇒ (2, 3) + 3 = 8

Feeling healthy again she sneaks over to the last chamber.
Stealth: 1d20 + 10 ⇒ (8) + 10 = 18
Perception: 1d20 + 7 ⇒ (15) + 7 = 22


M Dwarf Inquisitor(Living Grimoire) 37/37,Init5,F7R2W6,AC18T13FF16

I could use the arrows.


Forgot something

As Balder Climbs the Dead Giant to take the Hammer from his hand he sees a Geode in the eye socket. Taking the Geode out he moves down and hands if off to Dain and Gran't' "You two would know rocks" Balder says. The fist-sized hunk of dark, igneous rock and examining its other side reveals it to be a magnificent geode whose rich violet and verdant emerald crystals form glittering crystalline patterns.

DC 28 Appraise or Knowledge (dungeoneering):

the geode to be a spectacular pleochroic variety of tourmaline, the nearest known deposits of which lie in the Mindspin Mountains to the south and west

DC 20 Knowledge (geography) or DC 24 Knowledge (local):

the geode’s structure is no fluke of nature; the geode’s crystalline valleys and mounds reflect the exact topography of the Mindspin Mountains, and a carved groove along the mountains seems to indicate a trail through the mountain range.

Yorikata:

"A wide ramp slopes down to the floor at the western end of
this cavern. Half a dozen huge humanoid skeletons, each ten
feet tall or more, line the walls of the cavern, standing in
silent vigil."


M Dwarf Inquisitor(Living Grimoire) 37/37,Init5,F7R2W6,AC18T13FF16

This geode to be a spectacular pleochroic variety of tourmaline, the nearest known deposits of which lie in the Mindspin Mountains to the south and west


M Dwarf Inquisitor(Living Grimoire) 37/37,Init5,F7R2W6,AC18T13FF16

Know-Dungeering: 1d20 + 8 ⇒ (19) + 8 = 27
Know=Geography: 1d20 + 5 ⇒ (7) + 5 = 12


M Oread Kinetic Knight 4____HP 28/39

I can't make either check
"Impressive." Gran't' says as he turns it over in awe


(Unchained Rogue - Sylvan Trickster 5) Init +4, Perc +9, AC 18/14/14 (+2vs Giants), F+3/R+8/W+2(+2 vs. Charm) HP44 DD+14

"Hey guys, here are ten more of these giant skeletons." Yorikata calls back.


M Dwarf Inquisitor(Living Grimoire) 37/37,Init5,F7R2W6,AC18T13FF16

Must have buried them here as some after life honor guard.


As Dain talks a shift occurs in the room, some sort of Rat comes out of a chest of a long dead Giant and one of the Long Dead Giants comes to "life"
moving to attack the party.

Initiative:

Initiative Balder: 1d20 + 1 ⇒ (19) + 1 = 20
Initiative Dain: 1d20 + 6 ⇒ (17) + 6 = 23
Initiative Gran’t: 1d20 + 3 ⇒ (7) + 3 = 10
Initiative Lanneth: 1d20 + 4 ⇒ (11) + 4 = 15
Initiative Yorikata: 1d20 + 4 ⇒ (6) + 4 = 10

Giant: 1d20 + 4 ⇒ (6) + 4 = 10
Rat: 1d20 + 3 ⇒ (13) + 3 = 16

Final fight of the AP I promise - Round 1 - Only Dain and Yorikata are in the room
Dain, Balder <---
Lanneth (Torch Still?)
Giant, Gran't', Yorikata
Rat


M Dwarf Inquisitor(Living Grimoire) 37/37,Init5,F7R2W6,AC18T13FF16

Let's get back to the others!


(Unchained Rogue - Sylvan Trickster 5) Init +4, Perc +9, AC 18/14/14 (+2vs Giants), F+3/R+8/W+2(+2 vs. Charm) HP44 DD+14

"Agreed." Yorikata replies and flees back.


who is playing Balder and Lanneth today?


M Dwarf Inquisitor(Living Grimoire) 37/37,Init5,F7R2W6,AC18T13FF16

Balder runs up to stand with Daina s they seek to hold the line against the nasties.


Round 1
Dain, Balder
Lanneth (Torch Still?)
Giant, Gran't', Yorikata <---
Rat

Lanneth stands still not sure what to do wit her magic dwindling.

The Giant rumbles forward, the clack of bone on stone, it draws a large looking spear behind it in 1 hand.


Healed Today:
D, W
Elf Hedge Witch 5 (HP 32/32 | AC:18 (14) | T:14 (18 vs incorporeal) | FF:16 (12) | Fort:+3 | Ref:+6 | Will:+6 | Init:+4 | Perc +10)
Spells Remaining:
1: (EPS, OM), 2: (G, VS), 3: (RoE, WW)

Lanneth examines the Geode.

Local: 1d20 + 11 ⇒ (16) + 11 = 27
It's a map of the Mindspin Mountains, except for that groove, it's almost like there should be a trail there...

Then when she hears the others quickly getting up she looks up and sees the dead giant step into the dim illumination of the Balder's Armor.

Religion to ID the Dead Giant Skeleton's Weaknesses: 1d20 + 6 ⇒ (9) + 6 = 15


Lanneth:

It is a Hill Giant Skeleton

1,801 to 1,850 of 3,988 << first < prev | 32 | 33 | 34 | 35 | 36 | 37 | 38 | 39 | 40 | 41 | 42 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post / Slaying Giants All Messageboards

Want to post a reply? Sign in.