| Don Guy |
three cold iron longswords
two cold iron shortswords
two heavy crossbows
composite longbow (+2 Str)
masterwork cold iron heavy mace
two cold iron longspears
50 cold iron crossbow bolts
100 cold iron arrows,(Azreal)
+1 longsword
5 +1 holy arrows (Azreal)
arrow of evil outsider slaying. (Azreal)
two sets of masterwork chainmail
+1 breastplate emblazoned with Iomedae’s
holy symbol.
Azrael*
|
Potion of Lesser Restoration price is wrong on the loot list. Should be 300 (fixed). That is a handy thing, especially in a fight as the spell is a three round casting, even from a wand. A potion is the only way to get any help in a single round.
| Tink_ |
I saw an idea for an awesome magic item to find ages ago... I will try link it later.
I am not sure what it would be called but here is what it is:
This book contains 100 blank pages. While holding the book, if a character makes a knowledge check, a page of the book gathers and gills with information on the subject of the knowledge check. The book is treated as having made the knowledge check and gotten a 20. The page can never be re-used to gather information on a different subject.
You could change the activation mechanism and limit information the book can gather.
| Tink_ |
In terms of crafting? Yes, possibly.
I created a spreadsheet to calculate my success chances.
I have also worked out that if I boost my UMD and craft specifically I can cover around 22 of the challenges with good success chances.
If we do CL 10 items I have a 97% chance to crit succeed on 10/33 of the challenges.
If I boost my craft and umd I can get to almost auto succeed on 22 of the challenges. Diplomacy covers 3 of the remaining ones, and 3 knowledges pick up a bunch more.
So we should be covered to succeed "most" of the time in a couple levels, and once I spend some time making crafting items.
| Don Guy |
I believe earlier I said I would introduce people to Tink
I am also thinking of taking Perform-Guitar. Because if we are traveling into the Worldwound on a magic cart There is only one thing proper to do
Azrael*
|
I was unclear why we were separated to begin with.
| Lynn Warhaven |
Hi Azrael.
I asked you for support with enlisting Horgus.
...
Seeing Horgus making himself useful Lynn waves Azrael over. "I'd like to get any support I can get. And now that he stopped whining about wanting to go home Horgus seems to be really helpful. But I and he are not on best terms. Would you go and ask him if he'd extend his service to our army and come along?"
Azrael*
|
Hi Azrael.
I asked you for support with enlisting Horgus.Lynn Warhaven wrote:...
Seeing Horgus making himself useful Lynn waves Azrael over. "I'd like to get any support I can get. And now that he stopped whining about wanting to go home Horgus seems to be really helpful. But I and he are not on best terms. Would you go and ask him if he'd extend his service to our army and come along?"
As I understood it Azrael was not with you at that time though.
Azrael*
|
Seems quite lawful and the spell is not evil... Note that we cannot use horses as the spell is limited to medium or smaller creatures.
Azrael*
|
Looking through some spells I note that Paladins have access to 9 necromancy spells so they are obviously not forbidden to the class. Spells you are likely familiar with that are necromancy include:
Deathward
Preserve
Gentle Repose
Bestow Curse
Nap Stack (great spell by the way)
Speak with Dead
Death Ward
Mark of Justice
Speak with Haunt -used to put haunts to rest
Astral Projection
Undeath to Death
Most necromancy spells do not carry the evil description.
| Lynn Warhaven |
That will make an interesting prayer at the table. "Thank you <put in deity of your chosing> for creating this slightly rotten carcass and then cleaning it for us to be edible with your divine powers."
And then the deity growls from high heaven - or whereever they reside - "I gave you Create Food and Water for that!"
Nevermind. The food from that spell isn't better than the re-fleshed dead pony.