DM Raltus Demon Slaying (Inactive)

Game Master Raltus

Book 2 Maps l Gear Spread sheet l Hand outs


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Human Paladin 3

three cold iron longswords
two cold iron shortswords
two heavy crossbows
composite longbow (+2 Str)
masterwork cold iron heavy mace
two cold iron longspears
50 cold iron crossbow bolts
100 cold iron arrows,(Azreal)
+1 longsword
5 +1 holy arrows (Azreal)
arrow of evil outsider slaying. (Azreal)
two sets of masterwork chainmail
+1 breastplate emblazoned with Iomedae’s
holy symbol.


Does anyone want any of that stuff? Other wise I will get you some gold for it.


Human Paladin 3

I would like the breastplate +1 please


Ratfolk Crafter 6 (HP 63)

I am sure the longsword would be a good secondary weapon for someone

Silver Crusade

Male Aasimar - Azata Blooded Paladin (Divine Hunter) 7/Marshall 2 of Erastil and Iomedae HP:91/91, AC 22, Touch 16 flat-footed 16: CMD 24, Perception +11 w/Darkvision: Fort +11, Ref +13, Will +8 (Immune to Disease and Fear, Resist Acid, Cold and Electricity 5)

Potion of Lesser Restoration price is wrong on the loot list. Should be 300 (fixed). That is a handy thing, especially in a fight as the spell is a three round casting, even from a wand. A potion is the only way to get any help in a single round.


Aasimar Warpriest (7) - HP 93, AC 18/12/16 (Large 16/10/15), FRW 7/4/8, Ini +7, Perc. +13

I'd take a cold iron longsword. Are they mwk?


Human Paladin 3

Nope


Lynn does have that Adamantine Morning Star


SO I was thinking about things for Tink to make, what about turning Tensor's Floating disk and making it permanent on the wheels of the cart?


odd items
Interesting items I could see being useful


Human Paladin 3

Sounds interesting. We must have an aerial chase with things after us while we are on the cart.


Ratfolk Crafter 6 (HP 63)

I saw an idea for an awesome magic item to find ages ago... I will try link it later.

I am not sure what it would be called but here is what it is:
This book contains 100 blank pages. While holding the book, if a character makes a knowledge check, a page of the book gathers and gills with information on the subject of the knowledge check. The book is treated as having made the knowledge check and gotten a 20. The page can never be re-used to gather information on a different subject.

You could change the activation mechanism and limit information the book can gather.


Ratfolk Crafter 6 (HP 63)

Oh, I redid my maths and I believe I have a +29 to spellcraft checks on wondrous items. And I get to roll them twice.


Human Paladin 3

Be sure to update your statline and sheet. Just in case we have to bot you. ;)


Ratfolk Crafter 6 (HP 63)

I will do so :P


So the initial challenges you will do fine it is the secondary ones that could cause issues.


Ratfolk Crafter 6 (HP 63)

In terms of crafting? Yes, possibly.
I created a spreadsheet to calculate my success chances.

I have also worked out that if I boost my UMD and craft specifically I can cover around 22 of the challenges with good success chances.
If we do CL 10 items I have a 97% chance to crit succeed on 10/33 of the challenges.

If I boost my craft and umd I can get to almost auto succeed on 22 of the challenges. Diplomacy covers 3 of the remaining ones, and 3 knowledges pick up a bunch more.
So we should be covered to succeed "most" of the time in a couple levels, and once I spend some time making crafting items.


You just need to make your cart have a space for crafting that you can hide in while travelling


Human Paladin 3

Magnificant Mansion? Everyone heads in at night leaving a few outside to watch.


Aasimar Warpriest (7) - HP 93, AC 18/12/16 (Large 16/10/15), FRW 7/4/8, Ini +7, Perc. +13

As our posts were just 6 min apart and you didn't answer, you might have missed Lynn talking to Irabeth.


Ratfolk Crafter 6 (HP 63)

Also I am not sure how you want to bring Tink into the fold here. You hinted at it earlier but didn't reply to Don saying he would lead the way to Tink or did I just miss it?


Human Paladin 3

I believe earlier I said I would introduce people to Tink

I am also thinking of taking Perform-Guitar. Because if we are traveling into the Worldwound on a magic cart There is only one thing proper to do


Ok I did miss Lynn's chat, I have fixed it all to bring you all together.

Silver Crusade

Male Aasimar - Azata Blooded Paladin (Divine Hunter) 7/Marshall 2 of Erastil and Iomedae HP:91/91, AC 22, Touch 16 flat-footed 16: CMD 24, Perception +11 w/Darkvision: Fort +11, Ref +13, Will +8 (Immune to Disease and Fear, Resist Acid, Cold and Electricity 5)

I was unclear why we were separated to begin with.


To give me the chance to do a few different things at the same time, to expand the town so people are not all crowding around feeling useless?

I find it easier to do multiple things with characters on down time in PBP than in RL


Aasimar Warpriest (7) - HP 93, AC 18/12/16 (Large 16/10/15), FRW 7/4/8, Ini +7, Perc. +13

Hi Azrael.
I asked you for support with enlisting Horgus.

Lynn Warhaven wrote:

...

Seeing Horgus making himself useful Lynn waves Azrael over. "I'd like to get any support I can get. And now that he stopped whining about wanting to go home Horgus seems to be really helpful. But I and he are not on best terms. Would you go and ask him if he'd extend his service to our army and come along?"


Is everyone ok with my progressing the story by moving people around? I would never move people in combat or put you into danger for the stories sake, I know that PCs can do that themselves.

Silver Crusade

Male Aasimar - Azata Blooded Paladin (Divine Hunter) 7/Marshall 2 of Erastil and Iomedae HP:91/91, AC 22, Touch 16 flat-footed 16: CMD 24, Perception +11 w/Darkvision: Fort +11, Ref +13, Will +8 (Immune to Disease and Fear, Resist Acid, Cold and Electricity 5)
Lynn Warhaven wrote:

Hi Azrael.

I asked you for support with enlisting Horgus.

Lynn Warhaven wrote:

...

Seeing Horgus making himself useful Lynn waves Azrael over. "I'd like to get any support I can get. And now that he stopped whining about wanting to go home Horgus seems to be really helpful. But I and he are not on best terms. Would you go and ask him if he'd extend his service to our army and come along?"

As I understood it Azrael was not with you at that time though.


Play it that that you were when asking at the Gate since that makes the most sense.


Aasimar Warpriest (7) - HP 93, AC 18/12/16 (Large 16/10/15), FRW 7/4/8, Ini +7, Perc. +13

Happy New Year!

For those it applies too. All that are still in the past of 2017: Read again in a few hours :D


5 Hours 20 minutes to go, you must be in england or along the east coast of France or Africa?


Aasimar Warpriest (7) - HP 93, AC 18/12/16 (Large 16/10/15), FRW 7/4/8, Ini +7, Perc. +13

Good old Germany.


Ratfolk Crafter 6 (HP 63)

middle of South Africa


Male half-elf unchained monk 6 Mythic 1; HP 64/92; Init +4; low-light vision; AC 18, touch 17, flat-footed 14; Fort +6, Ref +9, Will +4; +2 vs. enchantments; Perception +13

Happy New year everyone!


what are you planning on doing? I am in Ontario, Canada


Ratfolk Crafter 6 (HP 63)

Who is that directed at?


Tink


Ratfolk Crafter 6 (HP 63)

Restore corpse into purify food and drink


Human Paladin 3

OM NOM NOM!


Aasimar Warpriest (7) - HP 93, AC 18/12/16 (Large 16/10/15), FRW 7/4/8, Ini +7, Perc. +13

If that doesn't turn you vegetarian, I don't know what will.


That is an awesome use of the spell combo but this is an army of paladins they will not go for that.


Human Paladin 3

What they don't know.. Plus if it is in a stew then it is all good. No doubt not the first time someone has eaten horse.

Silver Crusade

Male Aasimar - Azata Blooded Paladin (Divine Hunter) 7/Marshall 2 of Erastil and Iomedae HP:91/91, AC 22, Touch 16 flat-footed 16: CMD 24, Perception +11 w/Darkvision: Fort +11, Ref +13, Will +8 (Immune to Disease and Fear, Resist Acid, Cold and Electricity 5)

Seems quite lawful and the spell is not evil... Note that we cannot use horses as the spell is limited to medium or smaller creatures.


True, You might have to sell a few of them on it.

Purify food and drink says: This spell has no effect on Creatures of any type. I will rule that a dead creature as you are using restore corpse it is not longer a "Creature"


Ratfolk Crafter 6 (HP 63)

I imagine I might have to sell Lynn on it too


Aasimar Warpriest (7) - HP 93, AC 18/12/16 (Large 16/10/15), FRW 7/4/8, Ini +7, Perc. +13

I need to look up in the book what my deity has to say about necromancy.

Silver Crusade

Male Aasimar - Azata Blooded Paladin (Divine Hunter) 7/Marshall 2 of Erastil and Iomedae HP:91/91, AC 22, Touch 16 flat-footed 16: CMD 24, Perception +11 w/Darkvision: Fort +11, Ref +13, Will +8 (Immune to Disease and Fear, Resist Acid, Cold and Electricity 5)

Looking through some spells I note that Paladins have access to 9 necromancy spells so they are obviously not forbidden to the class. Spells you are likely familiar with that are necromancy include:

Deathward
Preserve
Gentle Repose
Bestow Curse
Nap Stack (great spell by the way)
Speak with Dead
Death Ward
Mark of Justice
Speak with Haunt -used to put haunts to rest
Astral Projection
Undeath to Death

Most necromancy spells do not carry the evil description.


Aasimar Warpriest (7) - HP 93, AC 18/12/16 (Large 16/10/15), FRW 7/4/8, Ini +7, Perc. +13

That will make an interesting prayer at the table. "Thank you <put in deity of your chosing> for creating this slightly rotten carcass and then cleaning it for us to be edible with your divine powers."

And then the deity growls from high heaven - or whereever they reside - "I gave you Create Food and Water for that!"

Nevermind. The food from that spell isn't better than the re-fleshed dead pony.

Create Food and Water:
The food that this spell creates is simple fare of your choice—highly nourishing, if rather bland. Food so created decays and becomes inedible after 24 hours, although it can be kept fresh for another 24 hours by casting a purify food and water spell on it. The water created by this spell is just like clean rain water, and it doesn't go bad as the food does.


that is pretty funny that Tink just found a work around for the Spell Create food and water.


Ratfolk Crafter 6 (HP 63)

I specifically went looking for ways to not burn a level 3 spell to get more food.

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