DM Raltus Demon Slaying

Game Master Raltus

Book 2 Maps l Gear Spread sheet l Hand outs


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Mythic/Stamina:
Surge 6/6 +1d6, Stamina 9/9
Human Fighter/Mythic7/2 HP 106/106,Init+9,F7R6W6(9 Fear),Per+9,AC20T13FF17

More loot
The weapon rack contains
three cold iron longswords, two cold iron shortswords, two
heavy crossbows, a composite longbow (+2 Str), a masterwork
cold iron heavy mace, two cold iron longspears, 50 cold iron
crossbow bolts, 100 cold iron arrows, a +1 longsword, 5 +1 holy
arrows, and an arrow of evil outsider slaying.
The armor dummies hold two sets of masterwork
chainmail and a +1 breastplate emblazoned with Iomedae’s
holy symbol.

The two heavy steel shields are both marked with the
holy symbol of Iomedae.

May I have the +1 Breatplate?


sorry this last bit is a huge slog, I am trying to only make fights that make sense for this last bit.


Aasimar Warpriest (7) - HP 93, AC 18/12/16 (Large 16/10/15), FRW 7/4/8, Ini +7, Perc. +13

Azrael already shot. You seem to have missed my post. Or is the shir indisposed?


So for SteelGate I can see his ability to by pass DR become a problem, I was thinking that you could take some of the cold Iron weapons that you find and reforge them onto his arms.


Mythic/Stamina:
Surge 6/6 +1d6, Stamina 9/9
Human Fighter/Mythic7/2 HP 106/106,Init+9,F7R6W6(9 Fear),Per+9,AC20T13FF17

Cold iron rocket fists! make him like the Micronauts


Not that anyone is going to want it but:

Cultists down Stairs,

Master Work Field Plate x 2
Master Work Scythe x 2

Teiflings, there were 3 I am pretty sure.

Great Club x 3

Studded Leather x 3


Aasimar Warpriest (7) - HP 93, AC 18/12/16 (Large 16/10/15), FRW 7/4/8, Ini +7, Perc. +13
DM Raltus wrote:
let me know when people are ready to move up before you do that action. Also I could have had 1-2 more fights but I figured there was enough slog for this PBP so far.

Every single AP book has this last part that is a traditional dungeon crawl. And thanks for skipping a part of it.


Aasimar Warpriest (7) - HP 93, AC 18/12/16 (Large 16/10/15), FRW 7/4/8, Ini +7, Perc. +13
DM Raltus wrote:
let me know when people are ready to move up before you do that action. Also I could have had 1-2 more fights but I figured there was enough slog for this PBP so far.

Well, I am ready. And there is nothing here that can't wait until after we cleaned out the last story of the building. We could buff up before and heal up, but besides?

Tell! Are we getting a level up before we climb the stairs?

Does a fairy appear? Maybe the toothfairy? I got hit in the face, so that's an option.

The ghost of Tenderev appears to warn us, or hand us even cooler scales?

Another earthquake appears and the whole city of Kenabres raises and becomes a flying island like in Feel Good Inc. at 2:55


You will level up and get your Mythic Tier at the same time at the completion of the final floor, unless you want 6th now and I will just buff the bad guys slightly.


Aasimar Warpriest (7) - HP 93, AC 18/12/16 (Large 16/10/15), FRW 7/4/8, Ini +7, Perc. +13

Nah. I'm just curious about what comes - JUST the moment before we step on the stairs.

Dun dun dun dun...
dun dun dun dun....
dun dun dun dun dun dun dun dun dun dun dun dun dun... aaaaaaaaaaah!

Do bulettes have the same intro music as the great white in Jaws?


Aasimar Warpriest (7) - HP 93, AC 18/12/16 (Large 16/10/15), FRW 7/4/8, Ini +7, Perc. +13
DM Raltus wrote:
Did anyone want to clean that up?

What especially? I'm all for restoring this place and such, but it doesn't really make sense to do that while upstairs the evil guys are waiting, does it? Or are we mistaken and a bloody floor is the real evil in this world ;)


There are points for doing certain things, I will list once this book is complete, honestly I have run the first book 3 times and people maybe get 2 of the 10 I think there is.


Aasimar Warpriest (7) - HP 93, AC 18/12/16 (Large 16/10/15), FRW 7/4/8, Ini +7, Perc. +13

But seriously. There are a lot of good deeds to be done. Clear out the dead cultists and demons. Clean out the house. Consecrate the shrine. Bury the dead. Whatever. But nothing of that makes any sense in the midst of combat. That is a really bad written part of the adventure, if this has to be done before the end boss fight.

That would be a lot like 'Asterix in Britain': "We don't fight at five o' clock. We have tea now." While the Romans stand at the ready to fight.


Aasimar Warpriest (7) - HP 93, AC 18/12/16 (Large 16/10/15), FRW 7/4/8, Ini +7, Perc. +13

How about you count what we will do after the end and take that for the numbers. Depending on how important it is to you that we get many points.


Devotion Point if you wanted to know:

Devotion Point Awards
Iomedae takes note of the PCs as they work their way through
the Gray Garrison. Ancient laws and edicts beyond mortal
comprehension prevent her, or any of the deities, from taking
a direct hand in mortal affairs, even when those affairs are
being threatened by a demigod like Deskari, but neither will
the Inheritor sit idly by without providing a small boon to
those PCs who took time out to honor her fallen garrison.
After the wardstone is destroyed, the next time the PCs
rest, they have a singular, shared dream in which a scarred
but beautiful woman dressed in plate armor visits them
and thanks them for their kindness and service before
apologizing for the fact that she cannot help them in the
future. Yet she can grant them a token of her gratitude, and
kisses each dreaming PC on the brow.
When the PCs waken, their Devotion Points are gone—
in their place they gain additional rewards, depending
on how many points they accumulated overall. Note that
these rewards are cumulative; earning 10 or more points
grants all four of the following permanent boons.
1–4 Devotion Points: Each PC gains a permanent +2
bonus to a skill of her choice.
5–7 Devotion Points: Each PC gains 5 permanent hit points.
8–9 Devotion Points: Each PC gains a bonus feat of
his choice (the PC must qualify as normal for the feat’s
prerequisites).
10 or more Devotion Points: Each PC gains a +2 increase
to an ability score of her choice.


Ratfolk Crafter 6 (HP 63)

They really don't point out that this is something that is going to be graded. It is so out of sorts for all other games


Aasimar Warpriest (7) - HP 93, AC 18/12/16 (Large 16/10/15), FRW 7/4/8, Ini +7, Perc. +13

To get really good we would need at least 8 points. So it doesn't matter much.


Returning the Bodies of the 2 outside the Garrison (you said you will do)

Cleaning the shrine of Iomadae (you did)

2 Crusaders smashed by hammer and The sunder demons (you got/will do)

P7: Shrine of body parts and such before the secret room (you did)

Defeating the Alchemist (You captured)

Paper work of troop movement (you got)

Scrying dish (In the process?)

There are 2 more coming, plus anything else that I feel you would earn some for.


Ratfolk Crafter 6 (HP 63)

Ok. So it seems technically the points only get cashed in when we sleep. Not when we kill the last guy.


Which I don't agree with, once you defeat the last boss you will get to cash them in.


Ratfolk Crafter 6 (HP 63)

Fair enough.

Silver Crusade

Male Aasimar - Azata Blooded Paladin (Divine Hunter) 7/Marshall 2 of Erastil and Iomedae HP:91/91, AC 22, Touch 16 flat-footed 16: CMD 24, Perception +11 w/Darkvision: Fort +11, Ref +13, Will +8 (Immune to Disease and Fear, Resist Acid, Cold and Electricity 5)

Those are some nice rewards.

Sorry for my absence. I was camping over the weekend and simply forgot to pack my laptop Could have used my phone as a hot spot IF I had remembered. it. Buy I love the pace. Gotta catch up with 29 posts!


This game can get very bonkers very fast especially with Mythic


Mythic/Stamina:
Surge 6/6 +1d6, Stamina 9/9
Human Fighter/Mythic7/2 HP 106/106,Init+9,F7R6W6(9 Fear),Per+9,AC20T13FF17

watch me stack multishot and rapid fire and turn into The Heavy from Team Fortress 2


Aasimar Warpriest (7) - HP 93, AC 18/12/16 (Large 16/10/15), FRW 7/4/8, Ini +7, Perc. +13
Don Guy wrote:
Don starts trying to move up when Steelgate moves.

You can simply move through fields occupied by your allies. You might draw an AoO tough as the minotaur has obviously reach.


10' yes


Aasimar Warpriest (7) - HP 93, AC 18/12/16 (Large 16/10/15), FRW 7/4/8, Ini +7, Perc. +13

Hi there. I assume the black hands are an inflict serious wounds spell. Would match the dice and give me a will save.

The issue now is, that the misses stands next to me and didn't concentrate. I'll take that as a gift from you. She could assume that I can't hit her after I hit the tiefling already.


You already used your AoO, she assumed you were distracted


Aasimar Warpriest (7) - HP 93, AC 18/12/16 (Large 16/10/15), FRW 7/4/8, Ini +7, Perc. +13

Didn't hit her. But it used up the bad roll and allowed me to save ;)


Male half-elf unchained monk 6 Mythic 1; HP 64/92; Init +4; low-light vision; AC 18, touch 17, flat-footed 14; Fort +6, Ref +9, Will +4; +2 vs. enchantments; Perception +13

What is in the block south of the caster woman? Can Iko move there? I want to make sure I disrupt her casting.

Silver Crusade

Male Aasimar - Azata Blooded Paladin (Divine Hunter) 7/Marshall 2 of Erastil and Iomedae HP:91/91, AC 22, Touch 16 flat-footed 16: CMD 24, Perception +11 w/Darkvision: Fort +11, Ref +13, Will +8 (Immune to Disease and Fear, Resist Acid, Cold and Electricity 5)

Iko should get an AOO as well on Pink.

Silver Crusade

Male Aasimar - Azata Blooded Paladin (Divine Hunter) 7/Marshall 2 of Erastil and Iomedae HP:91/91, AC 22, Touch 16 flat-footed 16: CMD 24, Perception +11 w/Darkvision: Fort +11, Ref +13, Will +8 (Immune to Disease and Fear, Resist Acid, Cold and Electricity 5)

Lynn, Do you have Combat Reflexes? GM says you already used your AOO for the round. If so its fair that you use that first bad roll for your save, right?


Aasimar Warpriest (7) - HP 93, AC 18/12/16 (Large 16/10/15), FRW 7/4/8, Ini +7, Perc. +13

I do. Reach build you know.

Silver Crusade

Male Aasimar - Azata Blooded Paladin (Divine Hunter) 7/Marshall 2 of Erastil and Iomedae HP:91/91, AC 22, Touch 16 flat-footed 16: CMD 24, Perception +11 w/Darkvision: Fort +11, Ref +13, Will +8 (Immune to Disease and Fear, Resist Acid, Cold and Electricity 5)

Nice, And I do know. I have two different reach trip fighters atm. Wish you had hit. :)


The block is the fragment of the ward stone, Iko does get an AoO, sorry I forgot to type that in


Aasimar Warpriest (7) - HP 93, AC 18/12/16 (Large 16/10/15), FRW 7/4/8, Ini +7, Perc. +13
DM Raltus wrote:

Round 3 - Final fight of the book

Iko
SteelGate, Azrael, Woman (-4) <---
Don, Tink, Lynn (21 dmg to the woman)

Please do us all a favour and bot Tink and Steelgate. He had two days to post himself already and didn't.


Ratfolk Crafter 6 (HP 63)

Sorry, I honestly completely missed that it was me. Sorry!

In all honestly though, I don't mind you botting SteelGate and would encourage you to do so if it takes me more than about 12 hours to get a post in.


Ok will do, I don't always like to do it but if you are fine with that


M Construct Eidolon (HP 60)

SteelGate is a "robot", His combat is easy. Walk up, slam with PA always, and if possible, cleave.

I don't want the game to be held up by my forgetting to post


For the Helmets:

If the PCs repair both helmets (this requires a make whole spell or 8 hours of work in a forge with a successful DC 15 Craft [armor] check)

Amulet Spellcraft DC 18:

Amulet of natural armor 1

Cloak Spellcraft DC 21:

Cloak or resistance +2

Scythe Spell Craft DC 18:

Scythe +1

Horn Spellcraft DC 20:


350 gp in onyx gems for animate dead, 32 gp

6 ivory figures 45 gp each


Aasimar Warpriest (7) - HP 93, AC 18/12/16 (Large 16/10/15), FRW 7/4/8, Ini +7, Perc. +13

I'd take the cloak if no one objects.

Also Lynn is now the Brutal Destroyer of Evil.

BG skills: Craft(painting), Knowledge(Nobility)
skills: Know(Nature), Perception, Heal

Warpriest Combat Feat: Vital Strike
Mythic Feat: Mythic Vital Strike
That is the brutal part. I do now 2d10+20 Damage. Muhahaha.

Hierophant path ability: Inspired Spell, Mystic Summons.


I am well aware of how crazy the damage out puts can be, for big bosses I will let you know on the Initiative tracker and will most likely be giving them Full HP, you have been warned

:)


Aasimar Warpriest (7) - HP 93, AC 18/12/16 (Large 16/10/15), FRW 7/4/8, Ini +7, Perc. +13

You don't have to do it for me. I'm totally fine with the endbosses dying like flies.

Silver Crusade

Male Aasimar - Azata Blooded Paladin (Divine Hunter) 7/Marshall 2 of Erastil and Iomedae HP:91/91, AC 22, Touch 16 flat-footed 16: CMD 24, Perception +11 w/Darkvision: Fort +11, Ref +13, Will +8 (Immune to Disease and Fear, Resist Acid, Cold and Electricity 5)
Lynn Warhaven wrote:

I'd take the cloak if no one objects.

I think we could all use that cloak. Dice for it?

As a main melee fighter maybe you should take the amulet of natural armor?


Aasimar Warpriest (7) - HP 93, AC 18/12/16 (Large 16/10/15), FRW 7/4/8, Ini +7, Perc. +13

As a main melee fighter I'm always worried about my will save. A little armor is nice, but if you can heal as a swift it's not the first priority. If everyone who is interested in the cloak has lined up, DM can roll.


The Case of the Cloak:

Lynn - Doesn't want to be Mind controlled
Azrael - ????
Don - ????
Tink - ????
Iko - ????
SteelGate - ??????

Silver Crusade

Male Aasimar - Azata Blooded Paladin (Divine Hunter) 7/Marshall 2 of Erastil and Iomedae HP:91/91, AC 22, Touch 16 flat-footed 16: CMD 24, Perception +11 w/Darkvision: Fort +11, Ref +13, Will +8 (Immune to Disease and Fear, Resist Acid, Cold and Electricity 5)

Lynn's will save is already 2 better than Azrael's. He too would prefer not to fail will saves.


Mythic/Stamina:
Surge 6/6 +1d6, Stamina 9/9
Human Fighter/Mythic7/2 HP 106/106,Init+9,F7R6W6(9 Fear),Per+9,AC20T13FF17

Don doesn't want to be mind controlled either.

Will work on advancing, we should put things like mythic power up on the stat line

Silver Crusade

Male Aasimar - Azata Blooded Paladin (Divine Hunter) 7/Marshall 2 of Erastil and Iomedae HP:91/91, AC 22, Touch 16 flat-footed 16: CMD 24, Perception +11 w/Darkvision: Fort +11, Ref +13, Will +8 (Immune to Disease and Fear, Resist Acid, Cold and Electricity 5)

What path if everyone taking. I am likely going Marshall.

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