DM Rah's "The Godsmouth Heresy" (Inactive)

Game Master Kobash

==GAME MAP==


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Sovereign Court

HP: 12/17 | AC 19 | T 13 | FF 17 | Fort +6 | Ref +3 | Will +6 | CMD 14 | Initiative +4 | Perception +8 | Sense Motive +8 | Knowledge(Religion) +4
Resources:
Spells - 1st: 3/3 | Wand of CLW 50/50 | 1 Cha Drain/ 1 Cha Damage
Midnight Lord:
1 Cha Drain/ 1 Cha Damage Wolf - HP: 19/19 | AC 18 | T 12 | FF 16 | Fort +5 | Ref +5 | Will +1 | CMD 14 | Perception +5

"We will bring him out." Thomas tells the Tengu.

He turns to his compatriots and says "Let's get moving. Let's continue west."

Moving to the black spot below the #7.


Below 7 is the tengu's tunnel.

Sovereign Court

HP: 12/17 | AC 19 | T 13 | FF 17 | Fort +6 | Ref +3 | Will +6 | CMD 14 | Initiative +4 | Perception +8 | Sense Motive +8 | Knowledge(Religion) +4
Resources:
Spells - 1st: 3/3 | Wand of CLW 50/50 | 1 Cha Drain/ 1 Cha Damage
Midnight Lord:
1 Cha Drain/ 1 Cha Damage Wolf - HP: 19/19 | AC 18 | T 12 | FF 16 | Fort +5 | Ref +5 | Will +1 | CMD 14 | Perception +5

Then first door north of 6a on the left.

Liberty's Edge

Eidolon : HP 13/13 | AC 16 (20) T 12 FF 14 (18) | F +4 R +5 W +0 | CMB +4 CMD 16 (FF 14) (can't be tripped) | Init +2 | Perc +5 | Stealth +7 | EA +3 Halfling Summoner [2] | HP 15 | AC 14 (18) T 14 FF 11 (15) | F +3 R +5 W +6 (+2 vs fear) | CMB -1 CMD 12 ( FF 9) | Init +5 | Perc +8 | Spellcraft +5

Yeah, we'll be sure your friend is returned to ya. Don't worry! Culsar will follow Thomas.

Liberty's Edge

Fighter 5 - HP 40/49, AC 21/T: 15/FF: 17 - Perception +8 - F: +7/ R: +6/ W: +5 - CMB: +6 - CMD: 20, Speed: 30, Init. +4

I think it's safe to say we'll systematically explore all the doors in the hallway around 6a, in case some of the rooms are just fluff/empty.


Moving up the hallway, you check rooms as you go. The first two seem dedicated to two of the seven sins venerated by Thassilon - Pride and Sloth.

The House of Pride
Brightly painted carvings along the walls of this room vividly depict mighty dragons in flight over shining cities, while below, winged angels kneel and serve human masters. Peacock-feather motifs dominate throughout the chamber, and a faint, pleasant perfume drifts though the air. Several humans lie supine atop biers draped in rich cloth—if they are dead, the bodies are perfectly preserved and have the appearance of relaxed sleepers, showing no signs of corruption or decay.

DC 20 Will save:

There is any illusion here. Beneath it, the room is completely empty save for the accumulated dust of the ages, and a single word carved into the stone floor: “Xavorax.”

If you make the Will Save above - DC 20 Knowledge (local):
you recognize this as the name of the hidden city of the caulborn far below Kaer Maga.

***

The House of Sloth
A large circle of tarnished silver powder, surrounded by arcane symbols, has been laid down on the floor in the center of this room. The center of the circle is empty.

DC 10 Perception:
You notice that the circle of powdered silver has a gap in it.

If you make the Perception check - DC 23 Knowledge Arcana:
This was a magic circle against evil. Some sort of outsider was once bound here, but the gap in the circle indicates it escaped. You have no way of knowing how long ago this happened, and whatever was bound here doesn't seem to have stuck around this area.

DC 15 Perception:

In the chamber dedicated to Sloth you discover a magic scroll of remove paralysis that looks to have fallen behind a cabinet long ago.

Once you are satisfied with these two rooms we'll move on to the lustspawn room.

Grand Lodge

Male Halfling Scrollmaster 2 | HP 14/14 | AC 15 T 14 FF 12 | CMD 14 | F +2 R +4 W +4 | Init +3 | Perc +2 | SM +0 | Augment: 5/6 | Tireless Logic: 1/1

Will: 1d20 + 4 ⇒ (20) + 4 = 24

"Empty," Skip says as he waves his hand through the nearest body in the House of Pride. "Just an illusion. Does anyone know what Xavorax means though? It is carved into the floor. Doesn't sound familiar to me."

Perception: 1d20 + 2 ⇒ (2) + 2 = 4
Perception: 1d20 + 2 ⇒ (19) + 2 = 21

Skip finds a piece of paper and casts read magic, pleased to find a scroll but unfortunately it is not the type of magic he practices. He hands it to Kryspi. (scroll of remove paralysis)

Silver Crusade

Female Halfling Oracle 2 |HP: 17/17 |AC: 19 |FF: 14 |T: 16 |CMB: +1 |CMD: 14 | F: +3 | R: +4 | W: +2 |Init: +3 |Perc: +1 |Sense Motive: +3

Will Save: 1d20 + 2 ⇒ (8) + 2 = 10

Perception: 1d20 + 1 ⇒ (16) + 1 = 17
No knowledge arcana, but I'll pass along what I see.
Perception Again: 1d20 + 1 ⇒ (19) + 1 = 20

"That's a handy scroll to have. Thanks, Skip. Do you know why there might be a gap in this powdered silver circle? I thought most circles in magic were supposed to stay complete and whole."

Sovereign Court

HP: 12/17 | AC 19 | T 13 | FF 17 | Fort +6 | Ref +3 | Will +6 | CMD 14 | Initiative +4 | Perception +8 | Sense Motive +8 | Knowledge(Religion) +4
Resources:
Spells - 1st: 3/3 | Wand of CLW 50/50 | 1 Cha Drain/ 1 Cha Damage
Midnight Lord:
1 Cha Drain/ 1 Cha Damage Wolf - HP: 19/19 | AC 18 | T 12 | FF 16 | Fort +5 | Ref +5 | Will +1 | CMD 14 | Perception +5

Will Save (Bonus from Skip): 1d20 + 6 + 4 ⇒ (11) + 6 + 4 = 21

"Who knows..." Thomas says aloud as he ponders the empty room. "Let's keep moving. Don't want to be ambushed by whatever the Tengu saw."

Grand Lodge

Male Halfling Scrollmaster 2 | HP 14/14 | AC 15 T 14 FF 12 | CMD 14 | F +2 R +4 W +4 | Init +3 | Perc +2 | SM +0 | Augment: 5/6 | Tireless Logic: 1/1

"If that's a summoning circle, then it might mean that whatever was summoned has escaped. Let's hope that's not the case...."

Liberty's Edge

Eidolon : HP 13/13 | AC 16 (20) T 12 FF 14 (18) | F +4 R +5 W +0 | CMB +4 CMD 16 (FF 14) (can't be tripped) | Init +2 | Perc +5 | Stealth +7 | EA +3 Halfling Summoner [2] | HP 15 | AC 14 (18) T 14 FF 11 (15) | F +3 R +5 W +6 (+2 vs fear) | CMB -1 CMD 12 ( FF 9) | Init +5 | Perc +8 | Spellcraft +5

Will: 1d20 + 6 + 4 ⇒ (14) + 6 + 4 = 24

Why is there an illusion here though? Kinda weird if you ask me.


Moving on to the Lustspawn's room.

Readying yourselves, you pull open the door indicated by the tengu as the one behind which they encountered the Lustspawn. Inside, shockingly graphic depictions of orgies with all manner of creatures decorate the walls of the chamber. Five humanoid skeletons lie in state on biers—though the bodies appear human, their skulls are those of some monstrous creature. A pile of bloody bones and feathers is all that is left of the tengu's companion.

Near the altar stands the terrible creature you were warned about. It turns and hisses with its long tongue. Surprisingly quick, only Culsar has a chance to act before it lunges at Cade.

ROLLS:

INITIATIVE
Skip: 1d20 + 2 ⇒ (15) + 2 = 17
Thomas: 1d20 + 4 ⇒ (5) + 4 = 9
Culsar: 1d20 + 5 ⇒ (20) + 5 = 25
Kryspi: 1d20 + 3 ⇒ (4) + 3 = 7
Cade: 1d20 + 3 ⇒ (5) + 3 = 8

Lustspawn: 1d20 + 5 ⇒ (15) + 5 = 20

INITIATIVE
Culsar ⇒UP

Lustspawn
Skip
Cade
Thomas
Kryspi

Silver Crusade

Female Halfling Oracle 2 |HP: 17/17 |AC: 19 |FF: 14 |T: 16 |CMB: +1 |CMD: 14 | F: +3 | R: +4 | W: +2 |Init: +3 |Perc: +1 |Sense Motive: +3

Does anyone else have Final Fantasy music go through their head when they enter a fight?

Liberty's Edge

Fighter 5 - HP 40/49, AC 21/T: 15/FF: 17 - Perception +8 - F: +7/ R: +6/ W: +5 - CMB: +6 - CMD: 20, Speed: 30, Init. +4

I always prefer this.

Sovereign Court

HP: 12/17 | AC 19 | T 13 | FF 17 | Fort +6 | Ref +3 | Will +6 | CMD 14 | Initiative +4 | Perception +8 | Sense Motive +8 | Knowledge(Religion) +4
Resources:
Spells - 1st: 3/3 | Wand of CLW 50/50 | 1 Cha Drain/ 1 Cha Damage
Midnight Lord:
1 Cha Drain/ 1 Cha Damage Wolf - HP: 19/19 | AC 18 | T 12 | FF 16 | Fort +5 | Ref +5 | Will +1 | CMD 14 | Perception +5

Not every time, but more than once!

"Just your type, Culsar!" Thomas yells in jest after the beast lunges forward.

Silver Crusade

Female Halfling Oracle 2 |HP: 17/17 |AC: 19 |FF: 14 |T: 16 |CMB: +1 |CMD: 14 | F: +3 | R: +4 | W: +2 |Init: +3 |Perc: +1 |Sense Motive: +3
Cade Greenleaf wrote:
I always prefer this.

Yup! I was doing that at PaizoCon.

Liberty's Edge

Eidolon : HP 13/13 | AC 16 (20) T 12 FF 14 (18) | F +4 R +5 W +0 | CMB +4 CMD 16 (FF 14) (can't be tripped) | Init +2 | Perc +5 | Stealth +7 | EA +3 Halfling Summoner [2] | HP 15 | AC 14 (18) T 14 FF 11 (15) | F +3 R +5 W +6 (+2 vs fear) | CMB -1 CMD 12 ( FF 9) | Init +5 | Perc +8 | Spellcraft +5

Type? What are you... ack! Get him! Her! It!

The eidolon rushes forward!

Bite: 1d20 + 4 ⇒ (2) + 4 = 6 for Damage: 1d6 + 2 ⇒ (4) + 2 = 6
Trip: 1d20 + 4 ⇒ (10) + 4 = 14

However, it is not very successful.


The eidolon hesitates to attack such a lovely thing.

The lustspawn doesn't, reaching out with claws and teeth in an almost vulgar manner.

Claw: 1d20 + 3 ⇒ (20) + 3 = 23
Damage: 1d4 + 1 ⇒ (4) + 1 = 5
Claw: 1d20 + 3 ⇒ (16) + 3 = 19
Damage: 1d4 + 1 ⇒ (1) + 1 = 2
Bite: 1d20 + 3 ⇒ (12) + 3 = 15
Damage: 1d6 + 1 ⇒ (2) + 1 = 3

Crit Confirmation: 1d20 + 3 ⇒ (5) + 3 = 8 nope

Party UP!

Liberty's Edge

Eidolon : HP 13/13 | AC 16 (20) T 12 FF 14 (18) | F +4 R +5 W +0 | CMB +4 CMD 16 (FF 14) (can't be tripped) | Init +2 | Perc +5 | Stealth +7 | EA +3 Halfling Summoner [2] | HP 15 | AC 14 (18) T 14 FF 11 (15) | F +3 R +5 W +6 (+2 vs fear) | CMB -1 CMD 12 ( FF 9) | Init +5 | Perc +8 | Spellcraft +5

The eidolon will try to bull rush the enemy so others can get in (since I don't think I can move around that hard corner). I'm sure it provokes an AoO so go ahead. The eidolon will follow behind the push. If he can still take a move action afterwards, he'll shift to the north.

CMD: 1d20 + 4 ⇒ (20) + 4 = 24


Bite AoO: 1d20 + 3 ⇒ (14) + 3 = 17
Damage: 1d6 + 1 ⇒ (1) + 1 = 2

The eidolon pushes back the lustspawn but is bitten in the process.

The eidolon needs to make a will save vs DC 14 or become sickened for 1d6 ⇒ 4 minutes.
Sickened: The character takes a –2 penalty on all attack rolls, weapon damage rolls, saving throws, skill checks, and ability checks.

Liberty's Edge

Eidolon : HP 13/13 | AC 16 (20) T 12 FF 14 (18) | F +4 R +5 W +0 | CMB +4 CMD 16 (FF 14) (can't be tripped) | Init +2 | Perc +5 | Stealth +7 | EA +3 Halfling Summoner [2] | HP 15 | AC 14 (18) T 14 FF 11 (15) | F +3 R +5 W +6 (+2 vs fear) | CMB -1 CMD 12 ( FF 9) | Init +5 | Perc +8 | Spellcraft +5

With Mage Armor his AC is 20. Let me update the header to show that, sorry about that.

Silver Crusade

Female Halfling Oracle 2 |HP: 17/17 |AC: 19 |FF: 14 |T: 16 |CMB: +1 |CMD: 14 | F: +3 | R: +4 | W: +2 |Init: +3 |Perc: +1 |Sense Motive: +3

I go last and am waiting for what things look like before picking tactics.

Grand Lodge

Male Halfling Scrollmaster 2 | HP 14/14 | AC 15 T 14 FF 12 | CMD 14 | F +2 R +4 W +4 | Init +3 | Perc +2 | SM +0 | Augment: 5/6 | Tireless Logic: 1/1

Skip will hang back to give the others room to move in. In the interim he will pull out a wand in his offhand and fire a missile at the lustspawn!

force: 1d4 + 1 ⇒ (2) + 1 = 3

Sovereign Court

HP: 12/17 | AC 19 | T 13 | FF 17 | Fort +6 | Ref +3 | Will +6 | CMD 14 | Initiative +4 | Perception +8 | Sense Motive +8 | Knowledge(Religion) +4
Resources:
Spells - 1st: 3/3 | Wand of CLW 50/50 | 1 Cha Drain/ 1 Cha Damage
Midnight Lord:
1 Cha Drain/ 1 Cha Damage Wolf - HP: 19/19 | AC 18 | T 12 | FF 16 | Fort +5 | Ref +5 | Will +1 | CMD 14 | Perception +5

"You should have had your pet Reposition him into the middle of our group, not bottlenecked us..." Thomas sighs as he waits for something.

Hold Action


Sorry, unable to edit my map right now. Te lustspawn was pushed back. There is room to get in to attack, though you might provoke if it has Combat Reflxes.

Liberty's Edge

Eidolon : HP 13/13 | AC 16 (20) T 12 FF 14 (18) | F +4 R +5 W +0 | CMB +4 CMD 16 (FF 14) (can't be tripped) | Init +2 | Perc +5 | Stealth +7 | EA +3 Halfling Summoner [2] | HP 15 | AC 14 (18) T 14 FF 11 (15) | F +3 R +5 W +6 (+2 vs fear) | CMB -1 CMD 12 ( FF 9) | Init +5 | Perc +8 | Spellcraft +5

Is Bull Rush a standard action? If so, couldn't I use his move to step to the north?


Culsar, yes, though not as a 5' step since you have already moved as part of the bull rush. Normally the extra move would provoke, but it turns out the sinspawn does not have combat reflexes. :)

Liberty's Edge

Eidolon : HP 13/13 | AC 16 (20) T 12 FF 14 (18) | F +4 R +5 W +0 | CMB +4 CMD 16 (FF 14) (can't be tripped) | Init +2 | Perc +5 | Stealth +7 | EA +3 Halfling Summoner [2] | HP 15 | AC 14 (18) T 14 FF 11 (15) | F +3 R +5 W +6 (+2 vs fear) | CMB -1 CMD 12 ( FF 9) | Init +5 | Perc +8 | Spellcraft +5

Works for me. :)

Liberty's Edge

Fighter 5 - HP 40/49, AC 21/T: 15/FF: 17 - Perception +8 - F: +7/ R: +6/ W: +5 - CMB: +6 - CMD: 20, Speed: 30, Init. +4
DM Rah wrote:
Sorry, unable to edit my map right now. Te lustspawn was pushed back. There is room to get in to attack, though you might provoke if it has Combat Reflxes.

If this means Cade can move and attack:
Cade moves to flank the Tendu-bane and attacks.Kukri: 1d20 + 6 ⇒ (15) + 6 = 21Damage: 1d3 + 2 ⇒ (1) + 2 = 3

If there is no room to move:
Cade will assist the Eidolon with its next move.
Assist: 1d20 + 6 ⇒ (18) + 6 = 24


Sorry, working a lot and haven't had much time on a regular computer. The lustspawn was pushed back 5' west. Cade, Thomas, and midnight lord can all get in to attack.

Sovereign Court

HP: 12/17 | AC 19 | T 13 | FF 17 | Fort +6 | Ref +3 | Will +6 | CMD 14 | Initiative +4 | Perception +8 | Sense Motive +8 | Knowledge(Religion) +4
Resources:
Spells - 1st: 3/3 | Wand of CLW 50/50 | 1 Cha Drain/ 1 Cha Damage
Midnight Lord:
1 Cha Drain/ 1 Cha Damage Wolf - HP: 19/19 | AC 18 | T 12 | FF 16 | Fort +5 | Ref +5 | Will +1 | CMD 14 | Perception +5

Sorry, didn't realize this! Figured it just bottlenecked us! :( Glad it didn't! :)

Thomas sees the eidolon wrestle the weird creature back into the room and is pleasantly surprised. "Guess I spoke a bit too son, Culsar..." Thomas says genuinely, then realizes that it sounds a bit caring and follows up. "It seems like the creature is more your pet's type!"

He charges in with Midnight Lord and the pair tries to fell the beast.

Bite-Flanking: 1d20 + 4 + 2 ⇒ (3) + 4 + 2 = 9
Damage: 1d6 + 1 ⇒ (6) + 1 = 7
Trip-Flanking: 1d20 + 4 + 2 ⇒ (2) + 4 + 2 = 8

Midnight Lord lets out a ferocious bite, but he doesn't seem to want any part of actually touching this weird amalgamation.

Thomas swings his spiked head over his head and tries to bring the pointy end down on the shoulder of the creature.

Spiked Chain: 1d20 + 6 ⇒ (16) + 6 = 22
Damage: 1d6 + 3 ⇒ (5) + 3 = 8

Silver Crusade

Female Halfling Oracle 2 |HP: 17/17 |AC: 19 |FF: 14 |T: 16 |CMB: +1 |CMD: 14 | F: +3 | R: +4 | W: +2 |Init: +3 |Perc: +1 |Sense Motive: +3

As Kryspi starts singing another Celestial tune she thrusts her right fist into the air with the index and pinky fingers extended out.

Bless!


Skips missile smacks the creature in the face, then the other Halffinders swarm into the room with weapons swinging. Cade stabs it in the leg and Thomas clonks it over the head. Midnight Lord snaps at it but misses.

Badly wounded, the lustspawn lashes out at those that hurt it.

Claw at Cade: 1d20 + 3 ⇒ (18) + 3 = 21
Damage: 1d4 + 1 ⇒ (4) + 1 = 5
Claw at Cade: 1d20 + 3 ⇒ (3) + 3 = 6
Damage: 1d4 + 1 ⇒ (1) + 1 = 2
Bite at Thomas: 1d20 + 3 ⇒ (7) + 3 = 10
Damage: 1d6 + 1 ⇒ (4) + 1 = 5

PARTY UP!

Sovereign Court

HP: 12/17 | AC 19 | T 13 | FF 17 | Fort +6 | Ref +3 | Will +6 | CMD 14 | Initiative +4 | Perception +8 | Sense Motive +8 | Knowledge(Religion) +4
Resources:
Spells - 1st: 3/3 | Wand of CLW 50/50 | 1 Cha Drain/ 1 Cha Damage
Midnight Lord:
1 Cha Drain/ 1 Cha Damage Wolf - HP: 19/19 | AC 18 | T 12 | FF 16 | Fort +5 | Ref +5 | Will +1 | CMD 14 | Perception +5

Thomas and Midnight Lord dodge the Lustspawn's advances as her claw rips into Cade. "Careful, Greenleaf! She likes it rough, apparently!"

Midnight Lord tries to drag her to the ground as Thomas tries to beat her into submission. "Time for us to be in charge!"

Bite: 1d20 + 4 + 1 + 2 ⇒ (3) + 4 + 1 + 2 = 10
Damage: 1d6 + 1 ⇒ (4) + 1 = 5
Trip: 1d20 + 4 + 1 + 2 ⇒ (16) + 4 + 1 + 2 = 23

Spiked Chain: 1d20 + 6 + 1 ⇒ (9) + 6 + 1 = 16
Damage: 1d6 + 3 ⇒ (1) + 3 = 4

Liberty's Edge

Eidolon : HP 13/13 | AC 16 (20) T 12 FF 14 (18) | F +4 R +5 W +0 | CMB +4 CMD 16 (FF 14) (can't be tripped) | Init +2 | Perc +5 | Stealth +7 | EA +3 Halfling Summoner [2] | HP 15 | AC 14 (18) T 14 FF 11 (15) | F +3 R +5 W +6 (+2 vs fear) | CMB -1 CMD 12 ( FF 9) | Init +5 | Perc +8 | Spellcraft +5

The eidolon attacks again!

Bite: 1d20 + 4 + 2 + 1 ⇒ (2) + 4 + 2 + 1 = 9 for Damage: 1d6 + 2 ⇒ (6) + 2 = 8
Trip?: 1d20 + 4 + 2 + 1 ⇒ (17) + 4 + 2 + 1 = 24
Claw: 1d20 + 4 + 2 + 1 ⇒ (7) + 4 + 2 + 1 = 14 for Damage: 1d4 + 2 ⇒ (4) + 2 = 6
Claw: 1d20 + 4 + 2 + 1 ⇒ (13) + 4 + 2 + 1 = 20 for Damage: 1d4 + 2 ⇒ (3) + 2 = 5

Culsar will sit back and try not to get in the way.

Grand Lodge

Male Halfling Scrollmaster 2 | HP 14/14 | AC 15 T 14 FF 12 | CMD 14 | F +2 R +4 W +4 | Init +3 | Perc +2 | SM +0 | Augment: 5/6 | Tireless Logic: 1/1

Skip fires a missile into the crowded room!

force: 1d4 + 1 ⇒ (1) + 1 = 2


Skip, you can save the force missile, it drops before you would use it.

Thomas and Culsar's eidolon continue their assault on the lustspawn and it soon falls to the ground and stops moving.

Combat Over.

Searching the sinspawn you find 400 gp worth of archaic jewelry. In addition, an elixir of love and a potion of eagle’s splendor sit inside one of the room’s cabinets.

Liberty's Edge

Fighter 5 - HP 40/49, AC 21/T: 15/FF: 17 - Perception +8 - F: +7/ R: +6/ W: +5 - CMB: +6 - CMD: 20, Speed: 30, Init. +4

Marking -5 hp. An elixir of love in a lust room? Go figure.

Liberty's Edge

Fighter 5 - HP 40/49, AC 21/T: 15/FF: 17 - Perception +8 - F: +7/ R: +6/ W: +5 - CMB: +6 - CMD: 20, Speed: 30, Init. +4

Cade shrugs, "She was more Culsar's type anyway. She had the same eyes as Eidy over there. What wonders do you think they keep across the hall?" Cade asks as he starts moving towards the door.

Assuming the party is ready, move on?

Sovereign Court

HP: 12/17 | AC 19 | T 13 | FF 17 | Fort +6 | Ref +3 | Will +6 | CMD 14 | Initiative +4 | Perception +8 | Sense Motive +8 | Knowledge(Religion) +4
Resources:
Spells - 1st: 3/3 | Wand of CLW 50/50 | 1 Cha Drain/ 1 Cha Damage
Midnight Lord:
1 Cha Drain/ 1 Cha Damage Wolf - HP: 19/19 | AC 18 | T 12 | FF 16 | Fort +5 | Ref +5 | Will +1 | CMD 14 | Perception +5

Thomas leaps over Cade as he bursts through the other door, wanting a shot at whatever is in there. "Heads up, shortstuff!" he yells as he leapfrogs the guard.


The chamber opposite the House of Lust appears to be dedicated to Gluttony. Throwing the door open and jumping inside, Thomas comes face to face with a grossly bloated zombie, its rotting skin stretched and straining as if pumped full of air.

ROLLS:

INITIATIVE
Skip: 1d20 + 2 ⇒ (10) + 2 = 12
Thomas: 1d20 + 4 ⇒ (18) + 4 = 22
Culsar: 1d20 + 5 ⇒ (16) + 5 = 21
Kryspi: 1d20 + 3 ⇒ (8) + 3 = 11
Cade: 1d20 + 3 ⇒ (11) + 3 = 14
Enemy: 1d20 ⇒ 9

INITIATIVE -Party up!
Thomas ⇒UP
Culsar ⇒UP
Cade ⇒UP
Skip ⇒UP
Kryspi ⇒UP

Zombie

Grand Lodge

Male Halfling Scrollmaster 2 | HP 14/14 | AC 15 T 14 FF 12 | CMD 14 | F +2 R +4 W +4 | Init +3 | Perc +2 | SM +0 | Augment: 5/6 | Tireless Logic: 1/1

"Oh boy, a zombie!" Skip fires his wand at the undead.

force: 1d4 + 1 ⇒ (2) + 1 = 3

Sovereign Court

HP: 12/17 | AC 19 | T 13 | FF 17 | Fort +6 | Ref +3 | Will +6 | CMD 14 | Initiative +4 | Perception +8 | Sense Motive +8 | Knowledge(Religion) +4
Resources:
Spells - 1st: 3/3 | Wand of CLW 50/50 | 1 Cha Drain/ 1 Cha Damage
Midnight Lord:
1 Cha Drain/ 1 Cha Damage Wolf - HP: 19/19 | AC 18 | T 12 | FF 16 | Fort +5 | Ref +5 | Will +1 | CMD 14 | Perception +5

Kn. Religion: 1d20 + 4 ⇒ (18) + 4 = 22

The bloated corpse rises up and Thomas holds his ground, looking it over. "Bloated things usually mean something is inside..."

Thomas steps in the room and lashes out with his spiked chain, hoping to puncture the body!

Spiked Chain: 1d20 + 6 ⇒ (19) + 6 = 25
Damage: 1d6 + 3 ⇒ (5) + 3 = 8

Midnight Lord bounds in and circle around, trying to flank. Provokes AoO if the creature can take it. He gnashes at the corpse.

Bite: 1d20 + 4 ⇒ (3) + 4 = 7
Damage: 1d6 + 1 ⇒ (5) + 1 = 6
Trip: 1d20 + 4 ⇒ (20) + 4 = 24

Liberty's Edge

Eidolon : HP 13/13 | AC 16 (20) T 12 FF 14 (18) | F +4 R +5 W +0 | CMB +4 CMD 16 (FF 14) (can't be tripped) | Init +2 | Perc +5 | Stealth +7 | EA +3 Halfling Summoner [2] | HP 15 | AC 14 (18) T 14 FF 11 (15) | F +3 R +5 W +6 (+2 vs fear) | CMB -1 CMD 12 ( FF 9) | Init +5 | Perc +8 | Spellcraft +5

Culsar will ask that someone heal his eidolon. CLW Wand?: 1d8 + 1 ⇒ (6) + 1 = 7

Maybe this is more your type? Culsar asks Thomas as he spies the new enemy.

The eidolon will move in and flank, drawing an AoO as well. He then bites at the zombie, which might not be the smartest move...

Bite: 1d20 + 4 + 2 ⇒ (19) + 4 + 2 = 25 for Damage: 1d6 + 2 ⇒ (4) + 2 = 6
Trip: 1d20 + 4 + 2 ⇒ (8) + 4 + 2 = 14

Silver Crusade

Female Halfling Oracle 2 |HP: 17/17 |AC: 19 |FF: 14 |T: 16 |CMB: +1 |CMD: 14 | F: +3 | R: +4 | W: +2 |Init: +3 |Perc: +1 |Sense Motive: +3

Save your wand.

CLW on Eidolon: 1d8 + 2 ⇒ (4) + 2 = 6


Thomas, Midnight Lord, and the Eidolon tear and stab at the zombie. It quickly falls, but as it does its swollen body ruptures and spews noxious fumes into the air. Those next to it find themselves at risk of inhaling the nasty stuff.

Combat is over, but Thomas, Midnight Lord, and the eidolon need to make Fort saves vs poison.
Duration for Thomas: 1d4 ⇒ 2
Duration for Midnight Lord: 1d4 ⇒ 1
Duration for Eidolon: 1d4 ⇒ 2

Liberty's Edge

Eidolon : HP 13/13 | AC 16 (20) T 12 FF 14 (18) | F +4 R +5 W +0 | CMB +4 CMD 16 (FF 14) (can't be tripped) | Init +2 | Perc +5 | Stealth +7 | EA +3 Halfling Summoner [2] | HP 15 | AC 14 (18) T 14 FF 11 (15) | F +3 R +5 W +6 (+2 vs fear) | CMB -1 CMD 12 ( FF 9) | Init +5 | Perc +8 | Spellcraft +5

Fort: 1d20 + 4 ⇒ (19) + 4 = 23

Oh! That looks nasty! Are you alright?

Sovereign Court

HP: 12/17 | AC 19 | T 13 | FF 17 | Fort +6 | Ref +3 | Will +6 | CMD 14 | Initiative +4 | Perception +8 | Sense Motive +8 | Knowledge(Religion) +4
Resources:
Spells - 1st: 3/3 | Wand of CLW 50/50 | 1 Cha Drain/ 1 Cha Damage
Midnight Lord:
1 Cha Drain/ 1 Cha Damage Wolf - HP: 19/19 | AC 18 | T 12 | FF 16 | Fort +5 | Ref +5 | Will +1 | CMD 14 | Perception +5

Thomas: 1d20 + 6 ⇒ (2) + 6 = 8
ML: 1d20 + 5 ⇒ (8) + 5 = 13

Thomad coughs and wheezed as he tries to find fresh air.

-Posted with Wayfinder

Edit: Thomas Follow-up Save: 1d20 + 6 ⇒ (12) + 6 = 18


The eidolon escapes without ill effects, but Thomas and Midnight Lord are not so lucky. A throbbing begins in Thomas' head.

1 Charisma drain to Thomas, plus 1d2 ⇒ 2 Charisma damage.
1 Charisma drain to Midnight Lord, plus 1d2 ⇒ 1 Charisma damage.

Eventually, the foul dust clears and the area becomes safe to examine further. However, the only thing of note in the room are two black onyxes worth 50 gp each found on top of a cabinet.

Grand Lodge

Male Halfling Scrollmaster 2 | HP 14/14 | AC 15 T 14 FF 12 | CMD 14 | F +2 R +4 W +4 | Init +3 | Perc +2 | SM +0 | Augment: 5/6 | Tireless Logic: 1/1

"Hmm," Skip frowns as he picks up the gems. "I was hoping for some long-lost secret of the runelords I could publish. Maybe the next room north, then! Let's go!"

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