DM Rah's "The Godsmouth Heresy" (Inactive)

Game Master Kobash

==GAME MAP==


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Silver Crusade

Female Halfling Oracle 2 |HP: 17/17 |AC: 19 |FF: 14 |T: 16 |CMB: +1 |CMD: 14 | F: +3 | R: +4 | W: +2 |Init: +3 |Perc: +1 |Sense Motive: +3

"Those gems may have been used in runelord ceremonies. You never know."

Sovereign Court

HP: 12/17 | AC 19 | T 13 | FF 17 | Fort +6 | Ref +3 | Will +6 | CMD 14 | Initiative +4 | Perception +8 | Sense Motive +8 | Knowledge(Religion) +4
Resources:
Spells - 1st: 3/3 | Wand of CLW 50/50 | 1 Cha Drain/ 1 Cha Damage
Midnight Lord:
1 Cha Drain/ 1 Cha Damage Wolf - HP: 19/19 | AC 18 | T 12 | FF 16 | Fort +5 | Ref +5 | Will +1 | CMD 14 | Perception +5

Thomas readies himself behind the bold Flaxseed as he readies to open the door! "Taking the lead, eh?"


The last two rooms off the hallway represent other branches of Sin Magic, but are otherwise empty.

DC 20 Perception:

In the northwestern room you discover a secret door along the northern wall!

Grand Lodge

Male Halfling Scrollmaster 2 | HP 14/14 | AC 15 T 14 FF 12 | CMD 14 | F +2 R +4 W +4 | Init +3 | Perc +2 | SM +0 | Augment: 5/6 | Tireless Logic: 1/1

Perception: 1d20 + 2 ⇒ (11) + 2 = 13

"Neato!" Skip says while taking notes. "Da-er-Venture Captain Trotter will be very excited to see such well-preserved Thasillonian artwork!"

If nothing else is found, Skip suggests the party head up to the northwest side of the complex.

Liberty's Edge

Eidolon : HP 13/13 | AC 16 (20) T 12 FF 14 (18) | F +4 R +5 W +0 | CMB +4 CMD 16 (FF 14) (can't be tripped) | Init +2 | Perc +5 | Stealth +7 | EA +3 Halfling Summoner [2] | HP 15 | AC 14 (18) T 14 FF 11 (15) | F +3 R +5 W +6 (+2 vs fear) | CMB -1 CMD 12 ( FF 9) | Init +5 | Perc +8 | Spellcraft +5

Perception: 1d20 + 8 ⇒ (7) + 8 = 15

Artwork is exciting? I wouldn't have thought so. Those creatures would have been more interesting I'd have thought.

Sovereign Court

HP: 12/17 | AC 19 | T 13 | FF 17 | Fort +6 | Ref +3 | Will +6 | CMD 14 | Initiative +4 | Perception +8 | Sense Motive +8 | Knowledge(Religion) +4
Resources:
Spells - 1st: 3/3 | Wand of CLW 50/50 | 1 Cha Drain/ 1 Cha Damage
Midnight Lord:
1 Cha Drain/ 1 Cha Damage Wolf - HP: 19/19 | AC 18 | T 12 | FF 16 | Fort +5 | Ref +5 | Will +1 | CMD 14 | Perception +5

Perception: 1d20 + 8 ⇒ (9) + 8 = 17

Thomas follows Skip, encouraging the rest of the party to follow. Once they reach the double doors, he gives a push with his free hand. His other hand grips his spiked chain in anticipation.

Liberty's Edge

Fighter 5 - HP 40/49, AC 21/T: 15/FF: 17 - Perception +8 - F: +7/ R: +6/ W: +5 - CMB: +6 - CMD: 20, Speed: 30, Init. +4

perception: 1d20 + 5 ⇒ (15) + 5 = 20

Liberty's Edge

Fighter 5 - HP 40/49, AC 21/T: 15/FF: 17 - Perception +8 - F: +7/ R: +6/ W: +5 - CMB: +6 - CMD: 20, Speed: 30, Init. +4

"Artwork? What about this door over here?"

Cade will open the secret door.

Silver Crusade

Female Halfling Oracle 2 |HP: 17/17 |AC: 19 |FF: 14 |T: 16 |CMB: +1 |CMD: 14 | F: +3 | R: +4 | W: +2 |Init: +3 |Perc: +1 |Sense Motive: +3

Perception for giggles: 1d20 + 1 ⇒ (4) + 1 = 5
Yup, that roll was a laugh.

"What door where?"


We have two characters proposing two different actions. Normally I'd go with the first post, but Cade's discovery precedes Thomas' action. So Thomas, I think the ball is in your court.

Grand Lodge

Male Halfling Scrollmaster 2 | HP 14/14 | AC 15 T 14 FF 12 | CMD 14 | F +2 R +4 W +4 | Init +3 | Perc +2 | SM +0 | Augment: 5/6 | Tireless Logic: 1/1

Skip follows Cade's lead.

Liberty's Edge

Fighter 5 - HP 40/49, AC 21/T: 15/FF: 17 - Perception +8 - F: +7/ R: +6/ W: +5 - CMB: +6 - CMD: 20, Speed: 30, Init. +4

I don't think it matters which room we hit first; my gaming OCD will kick in as I assume it will for most others and we'll be driven to explore any room we know about. For simplicity's sake let's just go ahead with Thomas' room for the double doors and then circle back.


Ok, to the northwestern double doors.

Double doors open onto a long, oval-shaped room. Floating balls of fire illuminate walls covered with a bewildering array of runes, sigils, and glyphs. Beneath these carvings, stacks of engraved stone tablets rest in recessed niches in the walls.

This room served as an archive and library for the Thassilonian priests stationed at the ossuary. They carved their records in stone, rather than on parchment, so that they would be protected by the ossuary’s preservative magics. All of the writing in the room (wall carvings and tablets) is in Thassilonian, requiring a DC 30 Linguistics check to translate it. A comprehend language spell or the like can also be used to decipher the carvings and tablets, but multiple castings will be needed to interpret all of the information stored here.

DC 15 Perception:
You notice one symbol on the wall that seems different from the rest. Closer inspection reveals that the glyph can be detached from the wall. The symbol matches the strangely shaped depressions in the “door” you found in the room near the entrance to the Godsmouth Ossuary. Marked on the map as "glyph doors".

Grand Lodge

Male Halfling Scrollmaster 2 | HP 14/14 | AC 15 T 14 FF 12 | CMD 14 | F +2 R +4 W +4 | Init +3 | Perc +2 | SM +0 | Augment: 5/6 | Tireless Logic: 1/1

Linguistics: 1d20 + 7 ⇒ (10) + 7 = 17
Perception: 1d20 + 2 ⇒ (15) + 2 = 17

As Skip starts to jot down any writings and things that he does not yet understand in order to look them up later, he notes a symbol that is different. "Huh!" He moves over and pokes it, working one side loose and pulling the glyph from the wall. "This looks like it will fit in one of those doors we couldn't open. Like a key! Neat!"

Liberty's Edge

Eidolon : HP 13/13 | AC 16 (20) T 12 FF 14 (18) | F +4 R +5 W +0 | CMB +4 CMD 16 (FF 14) (can't be tripped) | Init +2 | Perc +5 | Stealth +7 | EA +3 Halfling Summoner [2] | HP 15 | AC 14 (18) T 14 FF 11 (15) | F +3 R +5 W +6 (+2 vs fear) | CMB -1 CMD 12 ( FF 9) | Init +5 | Perc +8 | Spellcraft +5

Ooh! Maybe we should go try it next!


If you want to copy down the symbols in the room to translate later that will probably take an hour or more.

Liberty's Edge

Fighter 5 - HP 40/49, AC 21/T: 15/FF: 17 - Perception +8 - F: +7/ R: +6/ W: +5 - CMB: +6 - CMD: 20, Speed: 30, Init. +4

We are Pathfinder members, so we should document the text. Culsar/Skip want to take a stab at it?

Sovereign Court

HP: 12/17 | AC 19 | T 13 | FF 17 | Fort +6 | Ref +3 | Will +6 | CMD 14 | Initiative +4 | Perception +8 | Sense Motive +8 | Knowledge(Religion) +4
Resources:
Spells - 1st: 3/3 | Wand of CLW 50/50 | 1 Cha Drain/ 1 Cha Damage
Midnight Lord:
1 Cha Drain/ 1 Cha Damage Wolf - HP: 19/19 | AC 18 | T 12 | FF 16 | Fort +5 | Ref +5 | Will +1 | CMD 14 | Perception +5

As Skip pulls out his transcription gear, Thomas stops him. "Let's investigate the whole Ossuary first. Let's make sure nothing will surprise us during your translation work."

I say let's move on and come back to deal with this.

Silver Crusade

Female Halfling Oracle 2 |HP: 17/17 |AC: 19 |FF: 14 |T: 16 |CMB: +1 |CMD: 14 | F: +3 | R: +4 | W: +2 |Init: +3 |Perc: +1 |Sense Motive: +3

"I agree with Thomas. I've had enough of things surprising us."

Liberty's Edge

Eidolon : HP 13/13 | AC 16 (20) T 12 FF 14 (18) | F +4 R +5 W +0 | CMB +4 CMD 16 (FF 14) (can't be tripped) | Init +2 | Perc +5 | Stealth +7 | EA +3 Halfling Summoner [2] | HP 15 | AC 14 (18) T 14 FF 11 (15) | F +3 R +5 W +6 (+2 vs fear) | CMB -1 CMD 12 ( FF 9) | Init +5 | Perc +8 | Spellcraft +5

Oh, ok. Makes sense.


Retracing your steps, you eventually return to one of the first areas you explored within the ossuary. Once the rune is placed into the depression between the two "glyph doors", the stone changes to a rippling mass of flesh and a moment later a bloody wound opens in the middle of the fleshy mass as the doors pull themselves apart. Beyond the doors is another room with walls draped in heavy black curtains and a thick layer of dust carpeting the floor. Across the curtained room you can see another set of double doors.

DC 20 knowledge arcana:
The "doors" are not true doors, but rather an opening created by transmuting the wall as if with stone to flesh spell.

DC 15 perception:
You notice the bottom edge of another door hidden behind the curtains in the room beyond the double doors.

Liberty's Edge

Eidolon : HP 13/13 | AC 16 (20) T 12 FF 14 (18) | F +4 R +5 W +0 | CMB +4 CMD 16 (FF 14) (can't be tripped) | Init +2 | Perc +5 | Stealth +7 | EA +3 Halfling Summoner [2] | HP 15 | AC 14 (18) T 14 FF 11 (15) | F +3 R +5 W +6 (+2 vs fear) | CMB -1 CMD 12 ( FF 9) | Init +5 | Perc +8 | Spellcraft +5

Arcana: 1d20 + 5 ⇒ (13) + 5 = 18

Perception: 1d20 + 8 ⇒ (19) + 8 = 27

Oh look, these are not true doors, but rather an opening created by transmuting the wall as if with stone to flesh spell. Kinda neat, huh?

And look here! I can see the bottom edge of another door hidden behind the curtains! in the room beyond the double doors.

Grand Lodge

Male Halfling Scrollmaster 2 | HP 14/14 | AC 15 T 14 FF 12 | CMD 14 | F +2 R +4 W +4 | Init +3 | Perc +2 | SM +0 | Augment: 5/6 | Tireless Logic: 1/1

Knowledge (arcana): 1d20 + 7 ⇒ (20) + 7 = 27

Skip grimaces. "A grisly use of a stone to flesh spell. I suppose most uses of that spell are grisly, but that just made my stomach turn. Let's go."

Silver Crusade

Female Halfling Oracle 2 |HP: 17/17 |AC: 19 |FF: 14 |T: 16 |CMB: +1 |CMD: 14 | F: +3 | R: +4 | W: +2 |Init: +3 |Perc: +1 |Sense Motive: +3

"Let's check out the one behind the curtain before going on."

Liberty's Edge

Fighter 5 - HP 40/49, AC 21/T: 15/FF: 17 - Perception +8 - F: +7/ R: +6/ W: +5 - CMB: +6 - CMD: 20, Speed: 30, Init. +4

Ok, let's finish this thread and then hit up 9b before we forget.


As Cade opens the concealed door there is a slight tugging, followed by the sharp *twang* of a crossbow.

Trap!: 1d20 + 15 ⇒ (18) + 15 = 33
Damage: 1d8 + 1 ⇒ (5) + 1 = 6

As he looks down at the bolt lodged in his shoulder Thomas gets a peek into a short hallway beyond that leads to another room. Numerous footprints have disturbed the dust covering the floor here.

Before you can observe much more, you hear a clattering and shuffling sounds coming from within.

ROLLS:

INITIATIVE
Skip: 1d20 + 2 ⇒ (6) + 2 = 8
Thomas: 1d20 + 4 ⇒ (2) + 4 = 6
Culsar: 1d20 + 5 ⇒ (15) + 5 = 20
Kryspi: 1d20 + 3 ⇒ (4) + 3 = 7
Cade: 1d20 + 3 ⇒ (6) + 3 = 9
Enemy 1: 1d20 + 6 ⇒ (9) + 6 = 15
Enemy 2: 1d20 ⇒ 6

INITIATIVE
Culsar ⇒UP!

Enemy 1
Cade
Skip
Kryspi
Thomas
Enemy 2

Liberty's Edge

Eidolon : HP 13/13 | AC 16 (20) T 12 FF 14 (18) | F +4 R +5 W +0 | CMB +4 CMD 16 (FF 14) (can't be tripped) | Init +2 | Perc +5 | Stealth +7 | EA +3 Halfling Summoner [2] | HP 15 | AC 14 (18) T 14 FF 11 (15) | F +3 R +5 W +6 (+2 vs fear) | CMB -1 CMD 12 ( FF 9) | Init +5 | Perc +8 | Spellcraft +5

Quick, go see what it is! Culsar then sends his eidolon in and follows behind. The eidolon sees the enemies and engages the first one!

Bite: 1d20 + 4 ⇒ (9) + 4 = 13 for Damage: 1d6 + 2 ⇒ (5) + 2 = 7
Trip?: 1d20 + 4 ⇒ (4) + 4 = 8

Its, umm, I don't know what they are! Culsar will fire a bolt at the front enemy however!

Attack: 1d20 + 5 - 4 ⇒ (20) + 5 - 4 = 21 for Damage: 1d6 ⇒ 4
Confirm?: 1d20 + 5 - 4 ⇒ (18) + 5 - 4 = 19 for Damage: 1d6 ⇒ 1


Culsar's eidolon rushes in quickly to bite at the zombie, but its teeth aren't able to pierce its undead flesh. Culsar fires a near-perfect shot, aimed dead center at the skeleton, but his bolt passes harmlessly between some ribs.

The skeleton turns and rakes at it with claws but is unable to injure the summoned creature.

Claw vs Eidolon: 1d20 + 2 ⇒ (9) + 2 = 11
Damage: 1d4 + 2 ⇒ (1) + 2 = 3
Claw vs Eidolon: 1d20 + 2 ⇒ (9) + 2 = 11
Damage: 1d4 + 2 ⇒ (4) + 2 = 6

INITIATIVE
Culsar ⇒acted
Skeleton ⇒acted
Cade ⇒UP!
Skip ⇒UP!
Kryspi ⇒UP!
Thomas ⇒UP!

Zombie

Silver Crusade

Female Halfling Oracle 2 |HP: 17/17 |AC: 19 |FF: 14 |T: 16 |CMB: +1 |CMD: 14 | F: +3 | R: +4 | W: +2 |Init: +3 |Perc: +1 |Sense Motive: +3

Kryspi sings out something in celestial and reaches out to touch Cade on the arm releasing healing magic into him.

CLW on Cade: 1d8 + 2 ⇒ (4) + 2 = 6

Liberty's Edge

Eidolon : HP 13/13 | AC 16 (20) T 12 FF 14 (18) | F +4 R +5 W +0 | CMB +4 CMD 16 (FF 14) (can't be tripped) | Init +2 | Perc +5 | Stealth +7 | EA +3 Halfling Summoner [2] | HP 15 | AC 14 (18) T 14 FF 11 (15) | F +3 R +5 W +6 (+2 vs fear) | CMB -1 CMD 12 ( FF 9) | Init +5 | Perc +8 | Spellcraft +5

Damn, I was hoping it was fleshy. Oh well!

Liberty's Edge

Fighter 5 - HP 40/49, AC 21/T: 15/FF: 17 - Perception +8 - F: +7/ R: +6/ W: +5 - CMB: +6 - CMD: 20, Speed: 30, Init. +4

Which token is the zombie and which is the Skeleton? Cade will move in to attack the Zombie. I'm just not sure if I have to trigger an AoO. I moved assuming it was the one in front, but if it's the other one, I'll move to below the Eidolon to allow more of the party in.

"Thanks Kryspi! That trap was starting to smart."

Kukri: 1d20 + 4 ⇒ (2) + 4 = 6
Damage Main: 1d3 + 2 ⇒ (3) + 2 = 5

Kukri: 1d20 + 4 ⇒ (12) + 4 = 16
Damage Off: 1d3 + 1 ⇒ (1) + 1 = 2

Grand Lodge

Male Halfling Scrollmaster 2 | HP 14/14 | AC 15 T 14 FF 12 | CMD 14 | F +2 R +4 W +4 | Init +3 | Perc +2 | SM +0 | Augment: 5/6 | Tireless Logic: 1/1

Skip will fire his wand at whichever undead is most injured!

force: 1d4 + 1 ⇒ (3) + 1 = 4

Sovereign Court

HP: 12/17 | AC 19 | T 13 | FF 17 | Fort +6 | Ref +3 | Will +6 | CMD 14 | Initiative +4 | Perception +8 | Sense Motive +8 | Knowledge(Religion) +4
Resources:
Spells - 1st: 3/3 | Wand of CLW 50/50 | 1 Cha Drain/ 1 Cha Damage
Midnight Lord:
1 Cha Drain/ 1 Cha Damage Wolf - HP: 19/19 | AC 18 | T 12 | FF 16 | Fort +5 | Ref +5 | Will +1 | CMD 14 | Perception +5

Thomas moves in to the room, past Cade and the ghastly creature closest to the door, likely drawing an attack in retaliation.

Midnight Lord follows and leaps at the brown one in the rear, trying to drag it to the floor.

Bite: 1d20 + 4 ⇒ (15) + 4 = 19
Damage: 1d6 + 1 ⇒ (6) + 1 = 7
Trip: 1d20 + 4 ⇒ (2) + 4 = 6

Silver Crusade

Female Halfling Oracle 2 |HP: 17/17 |AC: 19 |FF: 14 |T: 16 |CMB: +1 |CMD: 14 | F: +3 | R: +4 | W: +2 |Init: +3 |Perc: +1 |Sense Motive: +3

Culsar, is your Eidolon's health up to date? If so, I'll get him next.

Liberty's Edge

Eidolon : HP 13/13 | AC 16 (20) T 12 FF 14 (18) | F +4 R +5 W +0 | CMB +4 CMD 16 (FF 14) (can't be tripped) | Init +2 | Perc +5 | Stealth +7 | EA +3 Halfling Summoner [2] | HP 15 | AC 14 (18) T 14 FF 11 (15) | F +3 R +5 W +6 (+2 vs fear) | CMB -1 CMD 12 ( FF 9) | Init +5 | Perc +8 | Spellcraft +5

No. It is now, however he might take some damage in a bit.


The skeleton takes a swipe at Cade as he dashes by, leaving him with a gash on his arm.

Claw AoO on Cade: 1d20 + 2 ⇒ (19) + 2 = 21
Damage: 1d4 + 2 ⇒ (3) + 2 = 5

The other Halffinders Rush in on his heels, inflicting damage on the zombie, but not enough to destroy it. @Cade: you moved to far to get a full attack.

The zombie slams moans and lunges at Culsar's eidolon.

Slam on Eidolon: 1d20 + 2 ⇒ (15) + 2 = 17
Damage: 1d6 + 4 ⇒ (2) + 4 = 6

INITIATIVE
Culsar ⇒UP!

Skeleton
Cade
Skip
Kryspi
Thomas
Zombie

Liberty's Edge

Eidolon : HP 13/13 | AC 16 (20) T 12 FF 14 (18) | F +4 R +5 W +0 | CMB +4 CMD 16 (FF 14) (can't be tripped) | Init +2 | Perc +5 | Stealth +7 | EA +3 Halfling Summoner [2] | HP 15 | AC 14 (18) T 14 FF 11 (15) | F +3 R +5 W +6 (+2 vs fear) | CMB -1 CMD 12 ( FF 9) | Init +5 | Perc +8 | Spellcraft +5

Dodging the blow, the eidolon attacks back!

Bite: 1d20 + 4 ⇒ (11) + 4 = 15 for Damage: 1d6 + 2 ⇒ (6) + 2 = 8
Bite: 1d20 + 4 ⇒ (18) + 4 = 22 for Damage: 1d4 + 2 ⇒ (2) + 2 = 4
Bite: 1d20 + 4 ⇒ (11) + 4 = 15 for Damage: 1d4 + 2 ⇒ (1) + 2 = 3

Trip if Bite hits: 1d20 + 4 ⇒ (10) + 4 = 14


Culsar's eidolon takes down the zombie, ripping it to pieces.

The skeleton claws in the air at Cade.

Claw on Cade: 1d20 + 2 ⇒ (5) + 2 = 7
Damage: 1d4 + 2 ⇒ (4) + 2 = 6
Claw on Cade: 1d20 + 2 ⇒ (4) + 2 = 6
Damage: 1d4 + 2 ⇒ (4) + 2 = 6

[b]INITIATIVE
Cade ⇒UP!
Skip ⇒UP!
Kryspi ⇒UP!
Thomas ⇒UP!
Culsar ⇒UP!

Skeleton
[/ooc]

Liberty's Edge

Fighter 5 - HP 40/49, AC 21/T: 15/FF: 17 - Perception +8 - F: +7/ R: +6/ W: +5 - CMB: +6 - CMD: 20, Speed: 30, Init. +4

Cade drops his kukris and withdraws his longsword to deal with the skeleton.

2-handed power attack longsword: 1d20 + 6 - 1 ⇒ (14) + 6 - 1 = 19

damage: 1d6 + 4 + 3 ⇒ (4) + 4 + 3 = 11

Sovereign Court

HP: 12/17 | AC 19 | T 13 | FF 17 | Fort +6 | Ref +3 | Will +6 | CMD 14 | Initiative +4 | Perception +8 | Sense Motive +8 | Knowledge(Religion) +4
Resources:
Spells - 1st: 3/3 | Wand of CLW 50/50 | 1 Cha Drain/ 1 Cha Damage
Midnight Lord:
1 Cha Drain/ 1 Cha Damage Wolf - HP: 19/19 | AC 18 | T 12 | FF 16 | Fort +5 | Ref +5 | Will +1 | CMD 14 | Perception +5

Thomas commands Midnight Lord to flank with Cade as they both try to down the skeleton. "Get 'em Midnight Lord!"

Bite: 1d20 + 4 + 2 ⇒ (20) + 4 + 2 = 26
Damage: 1d6 + 1 ⇒ (6) + 1 = 7

Bite Confirmation: 1d20 + 4 + 2 ⇒ (19) + 4 + 2 = 25
Damage: 1d6 + 1 ⇒ (5) + 1 = 6

Trip: 1d20 + 4 + 2 ⇒ (16) + 4 + 2 = 22

Thomas will lash at the beast with his spiked chain, not expecting much.

Spiked Chain: 1d20 + 6 ⇒ (7) + 6 = 13 +4 if tripped? :D
Damage: 1d6 + 3 ⇒ (4) + 3 = 7


In one swing Cade destroys the skeleton.

COMBAT OVER

A search of the room turns up nothing of value.

DC 12 Knowledge Arcana:
These undead seem to been animated through alchemy, not the usual means of divine or arcane magic.

Sovereign Court

HP: 12/17 | AC 19 | T 13 | FF 17 | Fort +6 | Ref +3 | Will +6 | CMD 14 | Initiative +4 | Perception +8 | Sense Motive +8 | Knowledge(Religion) +4
Resources:
Spells - 1st: 3/3 | Wand of CLW 50/50 | 1 Cha Drain/ 1 Cha Damage
Midnight Lord:
1 Cha Drain/ 1 Cha Damage Wolf - HP: 19/19 | AC 18 | T 12 | FF 16 | Fort +5 | Ref +5 | Will +1 | CMD 14 | Perception +5

But I rolled well!

After a quick search turns up nothing, Thomas gets ready with Midnight Lord to push in the next door. "Surprise!" is yelled as he slams the door open.

Silver Crusade

Female Halfling Oracle 2 |HP: 17/17 |AC: 19 |FF: 14 |T: 16 |CMB: +1 |CMD: 14 | F: +3 | R: +4 | W: +2 |Init: +3 |Perc: +1 |Sense Motive: +3

Wand of CLW - Cade: 1d8 + 1 ⇒ (7) + 1 = 8

Liberty's Edge

Eidolon : HP 13/13 | AC 16 (20) T 12 FF 14 (18) | F +4 R +5 W +0 | CMB +4 CMD 16 (FF 14) (can't be tripped) | Init +2 | Perc +5 | Stealth +7 | EA +3 Halfling Summoner [2] | HP 15 | AC 14 (18) T 14 FF 11 (15) | F +3 R +5 W +6 (+2 vs fear) | CMB -1 CMD 12 ( FF 9) | Init +5 | Perc +8 | Spellcraft +5

Arcana: 1d20 + 5 ⇒ (20) + 5 = 25

These undead seem to have been animated through alchemy, not the usual means of divine or arcane magic. I wonder who did that, and why?


Thomas opens the next door and announces your arrival to an empty twisting passageway. A branch breaks off to the right a short way in, leading to a small door that seems to be constructed to withstand notice, but not from this side. However, before he can kick this open too, a voice is heard from further down the passage.

"Who goes there!? Show yourself!" Demands an angry male voice.

1d100 ⇒ 66
1d20 ⇒ 5

Liberty's Edge

Fighter 5 - HP 40/49, AC 21/T: 15/FF: 17 - Perception +8 - F: +7/ R: +6/ W: +5 - CMB: +6 - CMD: 20, Speed: 30, Init. +4

As the non-face of the party, I'll let someone else answer.

Sovereign Court

HP: 12/17 | AC 19 | T 13 | FF 17 | Fort +6 | Ref +3 | Will +6 | CMD 14 | Initiative +4 | Perception +8 | Sense Motive +8 | Knowledge(Religion) +4
Resources:
Spells - 1st: 3/3 | Wand of CLW 50/50 | 1 Cha Drain/ 1 Cha Damage
Midnight Lord:
1 Cha Drain/ 1 Cha Damage Wolf - HP: 19/19 | AC 18 | T 12 | FF 16 | Fort +5 | Ref +5 | Will +1 | CMD 14 | Perception +5

"It's the authorities! Who're you?!" Thomas yells back to the man.

Silver Crusade

Female Halfling Oracle 2 |HP: 17/17 |AC: 19 |FF: 14 |T: 16 |CMB: +1 |CMD: 14 | F: +3 | R: +4 | W: +2 |Init: +3 |Perc: +1 |Sense Motive: +3

Nooooobody expects the Linseed Inquisition!

Kryspi eyes Thomas and then shrugs. She eyes they door awaiting their response.

Grand Lodge

Male Halfling Scrollmaster 2 | HP 14/14 | AC 15 T 14 FF 12 | CMD 14 | F +2 R +4 W +4 | Init +3 | Perc +2 | SM +0 | Augment: 5/6 | Tireless Logic: 1/1

Skip keeps his wand out, a scroll in his other hand, and waits for Thomas to take care of the inquiries.


"Authorities? You sound like lost children! Go away!"

The voice grumbles for a moment.

DC 12 Perception:
"Confounded dungeon. I knew those curtains were a poor disguise for that door. Mr. Marrow, move to the guard the entrance there. Let no one pass."

Map updated with a note to indicate the direction the voice is coming from.

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