DM Rah's "The Frozen Fingers of Midnight" (Inactive)

Game Master Kobash

==COMBAT MAP==


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The Exchange

Half-Orc 2

Thats what I was waiting for :) !

Ugly trails behind Nicolae in the charge and then breaks off to fire at the blinded guard,”Hello!”.

1d20 + 6 ⇒ (12) + 6 = 18 &damage: 1d8 ⇒ 1

awesome...

Grand Lodge

Male Elf (Tower Elf) Conjuror/8 HP 37/37| AC 12/T12/FF10| F: +3/R: +4/W: +7; +2 vs. enchantments|Init: +2| Perc: +1| Sense Motive +9/+11 hunch

Is there time to cast enlarge person before things get started? It's a 1-round spell.


Vanyel it doesn't seem like everyone is waiting another round, but enlarge person has a range of 25' so you can continue casting it from relative safety.

As George takes his mutagen Ugly pulls his firearm shoots at the blinded warrior, putting a bullet square in his buttocks.

"Ah! Somethin bit me!" The blind and deafened man hops around holding his rear end.

Alexaander moves up, getting in position.

Nicolae breaks from cover and charges in with his sword, taking down one of the warriors with one stroke of his sword.

From the corner Vanyel begins the process of activating his wand to enlarge Nicolae.

The Ulfen try grab the lookout and drag him into the warehouse, but he resists, no knowing who is doing the grabbing. The others at the door ready axes, but do not step outside.

Yes/No: 1d2 ⇒ 2

Meanwhile, inside the warehouse...

Sark:

Sark climbs out of the water and begins climbing towards the lantern on the balcony. He has not been noticed yet.

Sark Stealth: 1d20 + 10 ⇒ (16) + 10 = 26

Sark, keep in mind the lantern is right next to the Ulfen you suspect to be the leader, Bengeirr.

INITIATIVE Round 3
George <=UP
Ugly <=UP
Alexaander <=UP
Sark <=UP
Nicolae <=UP
Vanyel <=UP
Ulfen Warriors

Sovereign Court

Male Perc +8, Acrobat +8, Bluff +1, Disable Device +10, Sense Motive +10, Stealth +10, Spellcraft +7, Craft(Alchemy) +12, Know(Arcana +7),Know (Dungeoneening,Engineering, Planes, Nature, Nobles, Local) +7, Know(Reg) +7 Linguistics +7 Swim +6 Climb +5 Male C-G Tiefling Investigator/monk, Level 2/1, Init +3, HP 18/18, Speed 30 AC 18, T 16, FF 14, +1 AC vs single foe CMD 20, F +2, R +8, W +7, CMB +4, BAB 1

I was going to climb onto deck but not any closer. Can i use mage hand to move or take lamp? Based on size is it heavier than 5 lbs? Normal lamp is only 1 lbs


Sark, you are pretty certain the lantern is heavier than 5 lbs. Also, it is very likely magical and mage hand doesn't work on magical items, regardless of weight.

Sovereign Court

Male Perc +8, Acrobat +8, Bluff +1, Disable Device +10, Sense Motive +10, Stealth +10, Spellcraft +7, Craft(Alchemy) +12, Know(Arcana +7),Know (Dungeoneening,Engineering, Planes, Nature, Nobles, Local) +7, Know(Reg) +7 Linguistics +7 Swim +6 Climb +5 Male C-G Tiefling Investigator/monk, Level 2/1, Init +3, HP 18/18, Speed 30 AC 18, T 16, FF 14, +1 AC vs single foe CMD 20, F +2, R +8, W +7, CMB +4, BAB 1

Sark delays waiting for an opening....

but the chain is not magical though heavier than 5 lbs i assume :(

The Exchange

Half-Orc 2

”Nicolae - take the door!”, Ugly draws his sword and engages the other guard.

Nodaishi: 1d20 + 3 ⇒ (3) + 3 = 6

Sovereign Court

Male Perc +8, Acrobat +8, Bluff +1, Disable Device +10, Sense Motive +10, Stealth +10, Spellcraft +7, Craft(Alchemy) +12, Know(Arcana +7),Know (Dungeoneening,Engineering, Planes, Nature, Nobles, Local) +7, Know(Reg) +7 Linguistics +7 Swim +6 Climb +5 Male C-G Tiefling Investigator/monk, Level 2/1, Init +3, HP 18/18, Speed 30 AC 18, T 16, FF 14, +1 AC vs single foe CMD 20, F +2, R +8, W +7, CMB +4, BAB 1

see what happens when you go away from what you know Bullets, now SHOOT not STAB :P

The Exchange

Half-Orc 2

Haha, yes but Ugly would have to shoot through the blind the guy, and Nicolae couldn't get to the door without getting engaged.

Grand Lodge

Active Buffs:
Addiction: Angel's Trumpet
Assassin 10 HP: 63/63 | AC 20 | T 16 | FF 14 | Fort +9 | Ref +14 | Will +4 | CMD 22 | Initiative +6 | Perception +13 | Sense +0 | Disable +22 | Kn.(Arc./Local/Nat./Rel.) +20
Resources:
Mutagen: 1/1 | Bombs 19/19 | Extracts - 1st: 7/7; 2nd: 6/6; 3rd: 5/5; 4th: 1/1 | CLW Wand - 31 charges | Poisons: -- (DC --) 6/6; -- (DC --) 5/6

George single moves and readies an attack if an enemy steps near him.


Amiri - Barb 1 [ HP 15/15 | AC 18 T 11 FF 17 | CMD 16 | F +4 R +1 W +1 | Init +1, Per +5, SM +1 ]

Nicolae tries to tumble past the guard but ends up shouldering the wall and almost miss his balance. When arriving at the door he attacks the last guard outside too.
Acrob: 1d20 ⇒ 1

Attk: 1d20 + 9 ⇒ (10) + 9 = 19
Dmg: 1d8 + 6 ⇒ (3) + 6 = 9

George I am going to need your help mate, I just walked Nicolae into a very vulnerable position.


George advances and readies for attack. Ugly makes one, but misses badly.

Alexaander steps into the corner of the street and fires his longbow twice. One arrow flies past Ugly and over the head of the guard he's facing and lodges in the side of the Rosy Fingers Tavern. The other wings him for a flesh wound.

Precise Shot doesn't negate soft cover from allies in the way, only the penalty from them being in melee.
Longbow - Soft Cover: 1d20 + 3 - 4 ⇒ (5) + 3 - 4 = 4
Longbow - Soft Cover: 1d20 + 3 - 4 ⇒ (17) + 3 - 4 = 16
Damage: 1d8 + 2 ⇒ (1) + 2 = 3

Nicolae tries to slip past the guard, but draws an attack in the process. Luckily, it is a hasty swing that goes wide.

AoO: 1d20 + 5 ⇒ (1) + 5 = 6
Damage: 1d12 + 3 ⇒ (5) + 3 = 8

Vanyel completes his spell and Nicolae begins to grow, pushing back the warrior across the street.

CMB to grow in a confined space: 1d20 + 7 ⇒ (9) + 7 = 16 Nicolae pushes back the northern warrior, making space to grow.

The warriors give northern battlecries and attack with their axes.

Axe on Nicolae: 1d20 + 7 + 2 ⇒ (14) + 7 + 2 = 23
Damage: 1d12 + 6 ⇒ (9) + 6 = 15

Axe on Nicolae: 1d20 + 7 + 2 ⇒ (1) + 7 + 2 = 10
Damage: 1d12 + 6 ⇒ (12) + 6 = 18

Axe on Ugly: 1d20 + 7 ⇒ (13) + 7 = 20
Damage: 1d12 + 6 ⇒ (3) + 6 = 9

INITIATIVE Round 4 - All PCs are UP!
George <=UP
Ugly <=UP
Alexaander <=UP
Sark <=UP
Nicolae <=UP
Vanyel <=UP
Ulfen Warriors

Grand Lodge

Active Buffs:
Addiction: Angel's Trumpet
Assassin 10 HP: 63/63 | AC 20 | T 16 | FF 14 | Fort +9 | Ref +14 | Will +4 | CMD 22 | Initiative +6 | Perception +13 | Sense +0 | Disable +22 | Kn.(Arc./Local/Nat./Rel.) +20
Resources:
Mutagen: 1/1 | Bombs 19/19 | Extracts - 1st: 7/7; 2nd: 6/6; 3rd: 5/5; 4th: 1/1 | CLW Wand - 31 charges | Poisons: -- (DC --) 6/6; -- (DC --) 5/6

On his next turn, George will move past the fray. These guys hit hard, huh? You're blocking the door, let move to the other side.

George tumbles through the wave of minions.

Acrobatics - Through Closest Warrior's Square: 1d20 + 12 ⇒ (19) + 12 = 31
Acrobatics - Adjacent: 1d20 + 12 ⇒ (18) + 12 = 30
Acrobatics - Adjacent: 1d20 + 12 ⇒ (16) + 12 = 28

George then lashes out with his claw at the injured barbarian.

Claw Attack: 1d20 + 11 + 2 ⇒ (11) + 11 + 2 = 24
Damage: 1d4 + 8 ⇒ (2) + 8 = 10
Shadow Essence: DC 20 [17 (Base) + 1 (Poison Focus) + 2 (Concentrated)] - 1 rd. / 6 rds. - 1 Str Drain / 1d2 Str damage - 1 save


Vanyel, I forgot that you get your regular action after Enlarge goes off. I had to move you up a little to stay in range, but go ahead and make another action, then declare for this round too.

Grand Lodge

Active Buffs:
Addiction: Angel's Trumpet
Assassin 10 HP: 63/63 | AC 20 | T 16 | FF 14 | Fort +9 | Ref +14 | Will +4 | CMD 22 | Initiative +6 | Perception +13 | Sense +0 | Disable +22 | Kn.(Arc./Local/Nat./Rel.) +20
Resources:
Mutagen: 1/1 | Bombs 19/19 | Extracts - 1st: 7/7; 2nd: 6/6; 3rd: 5/5; 4th: 1/1 | CLW Wand - 31 charges | Poisons: -- (DC --) 6/6; -- (DC --) 5/6

Changed my actions once I hit submit and saw the damage going on to Nicolae.

The Exchange

Half-Orc 2

Ufly presses the attack on the same target.

sword: 1d20 + 3 ⇒ (13) + 3 = 16
dam: 1d10 + 3 ⇒ (8) + 3 = 11

-Posted with Wayfinder


Amiri - Barb 1 [ HP 15/15 | AC 18 T 11 FF 17 | CMD 16 | F +4 R +1 W +1 | Init +1, Per +5, SM +1 ]

Last round I attacked the guard outside, did it connected?

Grand Lodge

male Human ranger/ level 2 AC 18, touch 12, flat-footed 16 (+6 armor, +2 Dex) perception +7, sence motive +2

Alexander takes a double move to get a better position.

just an fyi you forgot i had gravity bow up

Sovereign Court

Male Perc +8, Acrobat +8, Bluff +1, Disable Device +10, Sense Motive +10, Stealth +10, Spellcraft +7, Craft(Alchemy) +12, Know(Arcana +7),Know (Dungeoneening,Engineering, Planes, Nature, Nobles, Local) +7, Know(Reg) +7 Linguistics +7 Swim +6 Climb +5 Male C-G Tiefling Investigator/monk, Level 2/1, Init +3, HP 18/18, Speed 30 AC 18, T 16, FF 14, +1 AC vs single foe CMD 20, F +2, R +8, W +7, CMB +4, BAB 1

Sark takes out a spider sac and shoots its harden goo up above to prepare to climb when opening is given.

1d20 + 4 ⇒ (14) + 4 = 18

how high do i have to climb, could i climb and throw in same round at leader?


Amiri - Barb 1 [ HP 15/15 | AC 18 T 11 FF 17 | CMD 16 | F +4 R +1 W +1 | Init +1, Per +5, SM +1 ]

Taking a heavy blow to his breastplate Nicolae repays the favor slicing one of the guards with both his blades.
Mine are bigger!

Longsword: 1d20 + 9 + 2 ⇒ (19) + 9 + 2 = 30
Dmg: 2d6 + 7 ⇒ (1, 5) + 7 = 13

Shortsword: 1d20 + 8 + 2 ⇒ (12) + 8 + 2 = 22
Dmg: 1d8 + 4 ⇒ (8) + 4 = 12

Crit Confirm Longsword: 1d20 + 9 + 2 ⇒ (15) + 9 + 2 = 26
Crit Dmg: 2d6 + 7 ⇒ (3, 6) + 7 = 16

Attack the guard Nicolae is flanking with George. If the guy dies on my first hit I will target the one fighting Ugly with the second.


Rerolling Alexaander's damage from last round to see if that changes anything.
Alexaander's gravity bow: 2d6 + 2 ⇒ (3, 2) + 2 = 7 Not enough to take him down on your turn, but he does go down this round, thanks to Ugly.

Sark, I don't think spider sac's are legal for PFS. According to the additional resources page nothing from drow are, including equipment. Also, you can climb up in 1 round if you go for accelerated climbing, which is DC 15 here.

Ugly slashes down the injured warrior outside as Alexaander crosses the street for a better position for archery.

George leaps past the warriors in an amazing feat of acrobatics and claws one in the back. Nicolae then runs him through, and also injures the one beside him with his short sword.

Vanyel and Sark are up!

Sovereign Court

Male Perc +8, Acrobat +8, Bluff +1, Disable Device +10, Sense Motive +10, Stealth +10, Spellcraft +7, Craft(Alchemy) +12, Know(Arcana +7),Know (Dungeoneening,Engineering, Planes, Nature, Nobles, Local) +7, Know(Reg) +7 Linguistics +7 Swim +6 Climb +5 Male C-G Tiefling Investigator/monk, Level 2/1, Init +3, HP 18/18, Speed 30 AC 18, T 16, FF 14, +1 AC vs single foe CMD 20, F +2, R +8, W +7, CMB +4, BAB 1

they are from Pathfinder Roleplaying Game: Advanced Race Guide will check on source list...

Sovereign Court

Male Perc +8, Acrobat +8, Bluff +1, Disable Device +10, Sense Motive +10, Stealth +10, Spellcraft +7, Craft(Alchemy) +12, Know(Arcana +7),Know (Dungeoneening,Engineering, Planes, Nature, Nobles, Local) +7, Know(Reg) +7 Linguistics +7 Swim +6 Climb +5 Male C-G Tiefling Investigator/monk, Level 2/1, Init +3, HP 18/18, Speed 30 AC 18, T 16, FF 14, +1 AC vs single foe CMD 20, F +2, R +8, W +7, CMB +4, BAB 1

climb: 1d20 + 5 ⇒ (12) + 5 = 17
sneak: 1d20 + 10 ⇒ (10) + 10 = 20

Moving slowing Sark climbs quietly and carefully up to the next level, keeping directly behind the leader he waits still for an opening taking out a smoke pellet to go with his fire vail and waiting.

yea looks like no spider sacs they are so cool though :( guess i get some money back.


Nicolae, your attack last round did hit and was factored in, though I missed confirming it to you in the narrative.

Grand Lodge

Male Elf (Tower Elf) Conjuror/8 HP 37/37| AC 12/T12/FF10| F: +3/R: +4/W: +7; +2 vs. enchantments|Init: +2| Perc: +1| Sense Motive +9/+11 hunch

Vanyel puts a magic missile into the most wounded guard, then next round follows up with the same.

Missile 1: 1d4 + 1 ⇒ (2) + 1 = 3

Missile 2: 1d4 + 1 ⇒ (4) + 1 = 5

-Posted with Wayfinder


Vanyel seriosly injures the other warrior standing in the doorway, but he isn't yet out of the fight.

Bengeirr Perception: 1d20 + 2 ⇒ (1) + 2 = 3

Sark climbs to the balcony and slips unnoticed over the railing behind Bengeirr.

The warriors attack, one on Nicolae and the other on George.

"Keep at them! Show them Ulfen courage!" Bengeirr calls down, then raises a hand and casts a spell, summoning a ghostly greatsword to join the fight.

Spellcraft DC 17:
Spiritual Weapon

Greataxe on Nicolae: 1d20 + 7 ⇒ (12) + 7 = 19
Damage: 1d12 + 6 ⇒ (9) + 6 = 15

Greataxe on George: 1d20 + 7 ⇒ (15) + 7 = 22
Damage: 1d12 + 6 ⇒ (12) + 6 = 18

Ghostly Greatsword on George: 1d20 + 5 ⇒ (1) + 5 = 6
Damage: 1d8 + 1 ⇒ (6) + 1 = 7

INITIATIVE Round 5 - All PCs are UP!
George <=UP
Ugly <=UP
Alexaander <=UP
Sark <=UP
Nicolae <=UP
Vanyel <=UP
Ulfen Warriors
Bengeirr

Sovereign Court

Male Perc +8, Acrobat +8, Bluff +1, Disable Device +10, Sense Motive +10, Stealth +10, Spellcraft +7, Craft(Alchemy) +12, Know(Arcana +7),Know (Dungeoneening,Engineering, Planes, Nature, Nobles, Local) +7, Know(Reg) +7 Linguistics +7 Swim +6 Climb +5 Male C-G Tiefling Investigator/monk, Level 2/1, Init +3, HP 18/18, Speed 30 AC 18, T 16, FF 14, +1 AC vs single foe CMD 20, F +2, R +8, W +7, CMB +4, BAB 1

can you place lamp icon on map so can see where it is


Lantern added to map.


Amiri - Barb 1 [ HP 15/15 | AC 18 T 11 FF 17 | CMD 16 | F +4 R +1 W +1 | Init +1, Per +5, SM +1 ]

Np, thanks DM Rah.

For a people so brave you guys sure can't dance. Nicolae says stepping to the side to flank with George and beheading one guard.

Longsword: 1d20 + 9 + 2 ⇒ (19) + 9 + 2 = 30
Dmg: 2d6 + 7 ⇒ (6, 5) + 7 = 18

Shortsword: 1d20 + 8 + 2 ⇒ (7) + 8 + 2 = 17
Dmg: 1d8 + 4 ⇒ (1) + 4 = 5

Crit Confirm Longsword: 1d20 + 9 + 2 ⇒ (17) + 9 + 2 = 28
Crit Dmg: 2d6 + 7 ⇒ (6, 4) + 7 = 17

Second attack goes to the guard behind if first one dies or both go to the second guy if the others kill the injured one first.

Grand Lodge

Active Buffs:
Addiction: Angel's Trumpet
Assassin 10 HP: 63/63 | AC 20 | T 16 | FF 14 | Fort +9 | Ref +14 | Will +4 | CMD 22 | Initiative +6 | Perception +13 | Sense +0 | Disable +22 | Kn.(Arc./Local/Nat./Rel.) +20
Resources:
Mutagen: 1/1 | Bombs 19/19 | Extracts - 1st: 7/7; 2nd: 6/6; 3rd: 5/5; 4th: 1/1 | CLW Wand - 31 charges | Poisons: -- (DC --) 6/6; -- (DC --) 5/6

Really? Hit my AC on the nose and then give me max damage? See if this doesn't come back to you while you are drowning!!! ;)

If there are any meleers left after Nicolae's rampage, George will full attack the closest Ulfen.

Claw: 1d20 + 11 ⇒ (9) + 11 = 20
Claw: 1d20 + 11 ⇒ (18) + 11 = 29
Damage: 2d4 + 16 ⇒ (4, 2) + 16 = 22

The Exchange

Half-Orc 2

Ugly sheaths his sword and reloads his pistol.

-Posted with Wayfinder

Grand Lodge

male Human ranger/ level 2 AC 18, touch 12, flat-footed 16 (+6 armor, +2 Dex) perception +7, sence motive +2

Alexander moves up preparing to go inside.


As Alexaander advances and Ugly readies his firearm, George shreds one warrior and Nicolae takes the head from the last. The way is clear now and only Bengeirr remains to be dealt with.

Vanyel is up!

Sovereign Court

Male Perc +8, Acrobat +8, Bluff +1, Disable Device +10, Sense Motive +10, Stealth +10, Spellcraft +7, Craft(Alchemy) +12, Know(Arcana +7),Know (Dungeoneening,Engineering, Planes, Nature, Nobles, Local) +7, Know(Reg) +7 Linguistics +7 Swim +6 Climb +5 Male C-G Tiefling Investigator/monk, Level 2/1, Init +3, HP 18/18, Speed 30 AC 18, T 16, FF 14, +1 AC vs single foe CMD 20, F +2, R +8, W +7, CMB +4, BAB 1

Can i reach into a square next to me grab lamp, if i move where i am on map?

Sovereign Court

Male Perc +8, Acrobat +8, Bluff +1, Disable Device +10, Sense Motive +10, Stealth +10, Spellcraft +7, Craft(Alchemy) +12, Know(Arcana +7),Know (Dungeoneening,Engineering, Planes, Nature, Nobles, Local) +7, Know(Reg) +7 Linguistics +7 Swim +6 Climb +5 Male C-G Tiefling Investigator/monk, Level 2/1, Init +3, HP 18/18, Speed 30 AC 18, T 16, FF 14, +1 AC vs single foe CMD 20, F +2, R +8, W +7, CMB +4, BAB 1

sneak: 1d20 + 10 ⇒ (11) + 10 = 21
if can grab from there action followed

Sark moves closer and readies an action to throw his smoke bomb if leader turns from his approaching friends.

The Exchange

Half-Orc 2

Is map updated?


Bengeirr Perception: 1d20 + 2 ⇒ (1) + 2 = 3

Bengeirr reaches for the big lantern and finds empty space at the end of a dangling chain. His eyes then find Sark standing with it at the railing.

"What in the..."

Before the ulfan can do anything Sark throws down a smoke bomb, concealing himself from the man.

MAP UPDATED - Vanyel is up!

Sovereign Court

Male Perc +8, Acrobat +8, Bluff +1, Disable Device +10, Sense Motive +10, Stealth +10, Spellcraft +7, Craft(Alchemy) +12, Know(Arcana +7),Know (Dungeoneening,Engineering, Planes, Nature, Nobles, Local) +7, Know(Reg) +7 Linguistics +7 Swim +6 Climb +5 Male C-G Tiefling Investigator/monk, Level 2/1, Init +3, HP 18/18, Speed 30 AC 18, T 16, FF 14, +1 AC vs single foe CMD 20, F +2, R +8, W +7, CMB +4, BAB 1

Holy crap batman that actually worked! makes a bloody change for all the other times he done crazy things like this lol.

The Exchange

Half-Orc 2

Ugly holsters the pistol and tries to tackle the blind watchman.

CMB: 1d20 + 3 ⇒ (5) + 3 = 8


Still waiting on Vanyel, however I'll let Ugly's action for next round go now.

Random: 1d2 ⇒ 1

The watchman allows himself to be wrestled, assuming Ugly to be an ally trying to help him.

Grand Lodge

Male Elf (Tower Elf) Conjuror/8 HP 37/37| AC 12/T12/FF10| F: +3/R: +4/W: +7; +2 vs. enchantments|Init: +2| Perc: +1| Sense Motive +9/+11 hunch

Vanyel moves up and readies his crossbow, but can't see into the smoke cloud.


Bengeirr moves through the smoke, looking for Sark. Seeing an indistinct form, he gestures and his ghostly greatsword appears and attacks. He then follows up with his own greatsword, cleaving deeply into Sark.

Spiritual Weapon: 1d20 + 5 ⇒ (9) + 5 = 14 miss

Greatsword: 1d20 + 5 ⇒ (16) + 5 = 21
Concealment 21+ Hits: 1d100 ⇒ 71
Damage+Smite: 2d6 + 4 + 2 ⇒ (5, 6) + 4 + 2 = 17

INITIATIVE Round 6 - All PCs are UP!
George <=UP
Ugly <=UP
Alexaander <=UP
Sark <=UP
Nicolae <=UP
Vanyel <=UP
Bengeirr

Grand Lodge

Active Buffs:
Addiction: Angel's Trumpet
Assassin 10 HP: 63/63 | AC 20 | T 16 | FF 14 | Fort +9 | Ref +14 | Will +4 | CMD 22 | Initiative +6 | Perception +13 | Sense +0 | Disable +22 | Kn.(Arc./Local/Nat./Rel.) +20
Resources:
Mutagen: 1/1 | Bombs 19/19 | Extracts - 1st: 7/7; 2nd: 6/6; 3rd: 5/5; 4th: 1/1 | CLW Wand - 31 charges | Poisons: -- (DC --) 6/6; -- (DC --) 5/6

George double moves up to the edge of the cloud. Hmm... maybe I could use this type of tactic in other ways... I wonder if Gregorn can make goggles for me to see through the smoke?


If Sark's smoke bomb is the same as an Alchemist's Smoke bomb, it doesn't last long (1 round/level).


Amiri - Barb 1 [ HP 15/15 | AC 18 T 11 FF 17 | CMD 16 | F +4 R +1 W +1 | Init +1, Per +5, SM +1 ]

Bravado will only get you so far... Nicolae draws a potion and drinks it while entering the warehouse.

CMW: 2d8 + 3 ⇒ (6, 1) + 3 = 10

Edited, thx.
Do we have a healer among us? Or someone who could lend me a couple of charges from a wand?

Grand Lodge

Active Buffs:
Addiction: Angel's Trumpet
Assassin 10 HP: 63/63 | AC 20 | T 16 | FF 14 | Fort +9 | Ref +14 | Will +4 | CMD 22 | Initiative +6 | Perception +13 | Sense +0 | Disable +22 | Kn.(Arc./Local/Nat./Rel.) +20
Resources:
Mutagen: 1/1 | Bombs 19/19 | Extracts - 1st: 7/7; 2nd: 6/6; 3rd: 5/5; 4th: 1/1 | CLW Wand - 31 charges | Poisons: -- (DC --) 6/6; -- (DC --) 5/6

Bravado* >.>

Grand Lodge

male Human ranger/ level 2 AC 18, touch 12, flat-footed 16 (+6 armor, +2 Dex) perception +7, sence motive +2

Alexander moves into the structure and up onto one the barrels looking for a shot on Bengeirr.

Sovereign Court

Male Perc +8, Acrobat +8, Bluff +1, Disable Device +10, Sense Motive +10, Stealth +10, Spellcraft +7, Craft(Alchemy) +12, Know(Arcana +7),Know (Dungeoneening,Engineering, Planes, Nature, Nobles, Local) +7, Know(Reg) +7 Linguistics +7 Swim +6 Climb +5 Male C-G Tiefling Investigator/monk, Level 2/1, Init +3, HP 18/18, Speed 30 AC 18, T 16, FF 14, +1 AC vs single foe CMD 20, F +2, R +8, W +7, CMB +4, BAB 1

its actually a smoke pellet so area is much smaller

Smoke Pellet
This small clay sphere contains two alchemical substances separated by a thin barrier. When you break the sphere, the substances mingle and fill a 5-foot square with a cloud of foul but harmless yellow smoke. The smoke pellet acts as a smokestick, except the smoke only lasts for 1 round before dispersing. You may throw a smoke pellet as a ranged touch attack with a range increment of 10 feet.

Sovereign Court

Male Perc +8, Acrobat +8, Bluff +1, Disable Device +10, Sense Motive +10, Stealth +10, Spellcraft +7, Craft(Alchemy) +12, Know(Arcana +7),Know (Dungeoneening,Engineering, Planes, Nature, Nobles, Local) +7, Know(Reg) +7 Linguistics +7 Swim +6 Climb +5 Male C-G Tiefling Investigator/monk, Level 2/1, Init +3, HP 18/18, Speed 30 AC 18, T 16, FF 14, +1 AC vs single foe CMD 20, F +2, R +8, W +7, CMB +4, BAB 1

acro: 1d20 + 8 ⇒ (12) + 8 = 20
target smoke pellet square AC 10: 1d20 + 4 ⇒ (6) + 4 = 10

also he needs to use a move to redirect it quote from spell below:
Each round after the first, you can use a move action to redirect the weapon to a new target. So he could not attack only move next to me and have his weapon attack which missed. Cant use 5 foot step either as he used move to direct weapon so dont think i was hit.

Sark drops into snake style then dives over the railing onto the deck below shout "I got the lamp lets get out of here!" and continues into the water.

(withdraw action with acro incase i need it)

Grand Lodge

Male Elf (Tower Elf) Conjuror/8 HP 37/37| AC 12/T12/FF10| F: +3/R: +4/W: +7; +2 vs. enchantments|Init: +2| Perc: +1| Sense Motive +9/+11 hunch

Vanyel draws another wand and steps up, tapping Nicolae with it. Now it works? Take back 8 HP.

UMD to activate wand: 1d20 + 9 ⇒ (13) + 9 = 22
CLW on Nicolae: 1d8 + 1 ⇒ (7) + 1 = 8

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