DM Rah |
Vanyel it doesn't seem like everyone is waiting another round, but enlarge person has a range of 25' so you can continue casting it from relative safety.
As George takes his mutagen Ugly pulls his firearm shoots at the blinded warrior, putting a bullet square in his buttocks.
"Ah! Somethin bit me!" The blind and deafened man hops around holding his rear end.
Alexaander moves up, getting in position.
Nicolae breaks from cover and charges in with his sword, taking down one of the warriors with one stroke of his sword.
From the corner Vanyel begins the process of activating his wand to enlarge Nicolae.
The Ulfen try grab the lookout and drag him into the warehouse, but he resists, no knowing who is doing the grabbing. The others at the door ready axes, but do not step outside.
Yes/No: 1d2 ⇒ 2
Meanwhile, inside the warehouse...
Sark climbs out of the water and begins climbing towards the lantern on the balcony. He has not been noticed yet.
Sark Stealth: 1d20 + 10 ⇒ (16) + 10 = 26
Sark, keep in mind the lantern is right next to the Ulfen you suspect to be the leader, Bengeirr.
INITIATIVE Round 3
George <=UP
Ugly <=UP
Alexaander <=UP
Sark <=UP
Nicolae <=UP
Vanyel <=UP
Ulfen Warriors
Sark Mistfill |
I was going to climb onto deck but not any closer. Can i use mage hand to move or take lamp? Based on size is it heavier than 5 lbs? Normal lamp is only 1 lbs
Sark Mistfill |
Sark delays waiting for an opening....
but the chain is not magical though heavier than 5 lbs i assume :(
Sark Mistfill |
see what happens when you go away from what you know Bullets, now SHOOT not STAB :P
George Demonspawn |
George single moves and readies an attack if an enemy steps near him.
M's |
Nicolae tries to tumble past the guard but ends up shouldering the wall and almost miss his balance. When arriving at the door he attacks the last guard outside too.
Acrob: 1d20 ⇒ 1
Attk: 1d20 + 9 ⇒ (10) + 9 = 19
Dmg: 1d8 + 6 ⇒ (3) + 6 = 9
George I am going to need your help mate, I just walked Nicolae into a very vulnerable position.
DM Rah |
George advances and readies for attack. Ugly makes one, but misses badly.
Alexaander steps into the corner of the street and fires his longbow twice. One arrow flies past Ugly and over the head of the guard he's facing and lodges in the side of the Rosy Fingers Tavern. The other wings him for a flesh wound.
Precise Shot doesn't negate soft cover from allies in the way, only the penalty from them being in melee.
Longbow - Soft Cover: 1d20 + 3 - 4 ⇒ (5) + 3 - 4 = 4
Longbow - Soft Cover: 1d20 + 3 - 4 ⇒ (17) + 3 - 4 = 16
Damage: 1d8 + 2 ⇒ (1) + 2 = 3
Nicolae tries to slip past the guard, but draws an attack in the process. Luckily, it is a hasty swing that goes wide.
AoO: 1d20 + 5 ⇒ (1) + 5 = 6
Damage: 1d12 + 3 ⇒ (5) + 3 = 8
Vanyel completes his spell and Nicolae begins to grow, pushing back the warrior across the street.
CMB to grow in a confined space: 1d20 + 7 ⇒ (9) + 7 = 16 Nicolae pushes back the northern warrior, making space to grow.
The warriors give northern battlecries and attack with their axes.
Axe on Nicolae: 1d20 + 7 + 2 ⇒ (14) + 7 + 2 = 23
Damage: 1d12 + 6 ⇒ (9) + 6 = 15
Axe on Nicolae: 1d20 + 7 + 2 ⇒ (1) + 7 + 2 = 10
Damage: 1d12 + 6 ⇒ (12) + 6 = 18
Axe on Ugly: 1d20 + 7 ⇒ (13) + 7 = 20
Damage: 1d12 + 6 ⇒ (3) + 6 = 9
INITIATIVE Round 4 - All PCs are UP!
George <=UP
Ugly <=UP
Alexaander <=UP
Sark <=UP
Nicolae <=UP
Vanyel <=UP
Ulfen Warriors
George Demonspawn |
On his next turn, George will move past the fray. These guys hit hard, huh? You're blocking the door, let move to the other side.
George tumbles through the wave of minions.
Acrobatics - Through Closest Warrior's Square: 1d20 + 12 ⇒ (19) + 12 = 31
Acrobatics - Adjacent: 1d20 + 12 ⇒ (18) + 12 = 30
Acrobatics - Adjacent: 1d20 + 12 ⇒ (16) + 12 = 28
George then lashes out with his claw at the injured barbarian.
Claw Attack: 1d20 + 11 + 2 ⇒ (11) + 11 + 2 = 24
Damage: 1d4 + 8 ⇒ (2) + 8 = 10
Shadow Essence: DC 20 [17 (Base) + 1 (Poison Focus) + 2 (Concentrated)] - 1 rd. / 6 rds. - 1 Str Drain / 1d2 Str damage - 1 save
George Demonspawn |
Changed my actions once I hit submit and saw the damage going on to Nicolae.
Ugly Stranger |
Ufly presses the attack on the same target.
sword: 1d20 + 3 ⇒ (13) + 3 = 16
dam: 1d10 + 3 ⇒ (8) + 3 = 11
-Posted with Wayfinder
Sark Mistfill |
Sark takes out a spider sac and shoots its harden goo up above to prepare to climb when opening is given.
1d20 + 4 ⇒ (14) + 4 = 18
how high do i have to climb, could i climb and throw in same round at leader?
M's |
Taking a heavy blow to his breastplate Nicolae repays the favor slicing one of the guards with both his blades.
Mine are bigger!
Longsword: 1d20 + 9 + 2 ⇒ (19) + 9 + 2 = 30
Dmg: 2d6 + 7 ⇒ (1, 5) + 7 = 13
Shortsword: 1d20 + 8 + 2 ⇒ (12) + 8 + 2 = 22
Dmg: 1d8 + 4 ⇒ (8) + 4 = 12
Crit Confirm Longsword: 1d20 + 9 + 2 ⇒ (15) + 9 + 2 = 26
Crit Dmg: 2d6 + 7 ⇒ (3, 6) + 7 = 16
Attack the guard Nicolae is flanking with George. If the guy dies on my first hit I will target the one fighting Ugly with the second.
DM Rah |
Rerolling Alexaander's damage from last round to see if that changes anything.
Alexaander's gravity bow: 2d6 + 2 ⇒ (3, 2) + 2 = 7 Not enough to take him down on your turn, but he does go down this round, thanks to Ugly.
Sark, I don't think spider sac's are legal for PFS. According to the additional resources page nothing from drow are, including equipment. Also, you can climb up in 1 round if you go for accelerated climbing, which is DC 15 here.
Ugly slashes down the injured warrior outside as Alexaander crosses the street for a better position for archery.
George leaps past the warriors in an amazing feat of acrobatics and claws one in the back. Nicolae then runs him through, and also injures the one beside him with his short sword.
Vanyel and Sark are up!
Sark Mistfill |
they are from Pathfinder Roleplaying Game: Advanced Race Guide will check on source list...
Sark Mistfill |
climb: 1d20 + 5 ⇒ (12) + 5 = 17
sneak: 1d20 + 10 ⇒ (10) + 10 = 20
Moving slowing Sark climbs quietly and carefully up to the next level, keeping directly behind the leader he waits still for an opening taking out a smoke pellet to go with his fire vail and waiting.
yea looks like no spider sacs they are so cool though :( guess i get some money back.
Vanyel |
Vanyel puts a magic missile into the most wounded guard, then next round follows up with the same.
Missile 1: 1d4 + 1 ⇒ (2) + 1 = 3
Missile 2: 1d4 + 1 ⇒ (4) + 1 = 5
-Posted with Wayfinder
DM Rah |
Vanyel seriosly injures the other warrior standing in the doorway, but he isn't yet out of the fight.
Bengeirr Perception: 1d20 + 2 ⇒ (1) + 2 = 3
Sark climbs to the balcony and slips unnoticed over the railing behind Bengeirr.
The warriors attack, one on Nicolae and the other on George.
"Keep at them! Show them Ulfen courage!" Bengeirr calls down, then raises a hand and casts a spell, summoning a ghostly greatsword to join the fight.
Greataxe on Nicolae: 1d20 + 7 ⇒ (12) + 7 = 19
Damage: 1d12 + 6 ⇒ (9) + 6 = 15
Greataxe on George: 1d20 + 7 ⇒ (15) + 7 = 22
Damage: 1d12 + 6 ⇒ (12) + 6 = 18
Ghostly Greatsword on George: 1d20 + 5 ⇒ (1) + 5 = 6
Damage: 1d8 + 1 ⇒ (6) + 1 = 7
INITIATIVE Round 5 - All PCs are UP!
George <=UP
Ugly <=UP
Alexaander <=UP
Sark <=UP
Nicolae <=UP
Vanyel <=UP
Ulfen Warriors
Bengeirr
Sark Mistfill |
can you place lamp icon on map so can see where it is
M's |
Np, thanks DM Rah.
For a people so brave you guys sure can't dance. Nicolae says stepping to the side to flank with George and beheading one guard.
Longsword: 1d20 + 9 + 2 ⇒ (19) + 9 + 2 = 30
Dmg: 2d6 + 7 ⇒ (6, 5) + 7 = 18
Shortsword: 1d20 + 8 + 2 ⇒ (7) + 8 + 2 = 17
Dmg: 1d8 + 4 ⇒ (1) + 4 = 5
Crit Confirm Longsword: 1d20 + 9 + 2 ⇒ (17) + 9 + 2 = 28
Crit Dmg: 2d6 + 7 ⇒ (6, 4) + 7 = 17
Second attack goes to the guard behind if first one dies or both go to the second guy if the others kill the injured one first.
George Demonspawn |
Really? Hit my AC on the nose and then give me max damage? See if this doesn't come back to you while you are drowning!!! ;)
If there are any meleers left after Nicolae's rampage, George will full attack the closest Ulfen.
Claw: 1d20 + 11 ⇒ (9) + 11 = 20
Claw: 1d20 + 11 ⇒ (18) + 11 = 29
Damage: 2d4 + 16 ⇒ (4, 2) + 16 = 22
Sark Mistfill |
Can i reach into a square next to me grab lamp, if i move where i am on map?
Sark Mistfill |
sneak: 1d20 + 10 ⇒ (11) + 10 = 21
if can grab from there action followed
Sark moves closer and readies an action to throw his smoke bomb if leader turns from his approaching friends.
DM Rah |
Bengeirr Perception: 1d20 + 2 ⇒ (1) + 2 = 3
Bengeirr reaches for the big lantern and finds empty space at the end of a dangling chain. His eyes then find Sark standing with it at the railing.
"What in the..."
Before the ulfan can do anything Sark throws down a smoke bomb, concealing himself from the man.
MAP UPDATED - Vanyel is up!
Sark Mistfill |
Holy crap batman that actually worked! makes a bloody change for all the other times he done crazy things like this lol.
DM Rah |
Bengeirr moves through the smoke, looking for Sark. Seeing an indistinct form, he gestures and his ghostly greatsword appears and attacks. He then follows up with his own greatsword, cleaving deeply into Sark.
Spiritual Weapon: 1d20 + 5 ⇒ (9) + 5 = 14 miss
Greatsword: 1d20 + 5 ⇒ (16) + 5 = 21
Concealment 21+ Hits: 1d100 ⇒ 71
Damage+Smite: 2d6 + 4 + 2 ⇒ (5, 6) + 4 + 2 = 17
INITIATIVE Round 6 - All PCs are UP!
George <=UP
Ugly <=UP
Alexaander <=UP
Sark <=UP
Nicolae <=UP
Vanyel <=UP
Bengeirr
George Demonspawn |
George double moves up to the edge of the cloud. Hmm... maybe I could use this type of tactic in other ways... I wonder if Gregorn can make goggles for me to see through the smoke?
M's |
Bravado will only get you so far... Nicolae draws a potion and drinks it while entering the warehouse.
CMW: 2d8 + 3 ⇒ (6, 1) + 3 = 10
Edited, thx.
Do we have a healer among us? Or someone who could lend me a couple of charges from a wand?
George Demonspawn |
Bravado* >.>
Sark Mistfill |
its actually a smoke pellet so area is much smaller
Smoke Pellet
This small clay sphere contains two alchemical substances separated by a thin barrier. When you break the sphere, the substances mingle and fill a 5-foot square with a cloud of foul but harmless yellow smoke. The smoke pellet acts as a smokestick, except the smoke only lasts for 1 round before dispersing. You may throw a smoke pellet as a ranged touch attack with a range increment of 10 feet.
Sark Mistfill |
acro: 1d20 + 8 ⇒ (12) + 8 = 20
target smoke pellet square AC 10: 1d20 + 4 ⇒ (6) + 4 = 10
also he needs to use a move to redirect it quote from spell below:
Each round after the first, you can use a move action to redirect the weapon to a new target. So he could not attack only move next to me and have his weapon attack which missed. Cant use 5 foot step either as he used move to direct weapon so dont think i was hit.
Sark drops into snake style then dives over the railing onto the deck below shout "I got the lamp lets get out of here!" and continues into the water.
(withdraw action with acro incase i need it)
Vanyel |
Vanyel draws another wand and steps up, tapping Nicolae with it. Now it works? Take back 8 HP.
UMD to activate wand: 1d20 + 9 ⇒ (13) + 9 = 22
CLW on Nicolae: 1d8 + 1 ⇒ (7) + 1 = 8