George Demonspawn |
Well then he gets two doses and will likely be paralyzed from Dex Drain when we return... Haha, I was just trying to weaken them...
Sark Mistfill |
sark already got a plan to swim around for a look if its actually built on the docks maybe find another way in like here, and Sark brave but no way even HE could pull THAT off!
We could try to send the fighter types in to join his band as a bluff type move, any of you got a good bluff?
Vanyel |
"We'd better hurry. I don't think Skelg will be able to hang on much longer." And besides, I have to get some cold-weather gear for the second half of this little jaunt.
DM Rah |
The warehouse sits right across from a tavern called The Rosy Fingers. It is built right on the docks, part of it extending over the water. The building is thirty feet tall with no visible windows (Despite the map indicating otherwise.). On the landward side is a pair of large cargo doors with a smaller door built into the right one. Piers run along either side of the building and on the seaward side is a massive set of doors able to accommodate a small ship.
The street is busy, with several taverns among the warehouses. Most of the warehouses have sentries in front of them, and the ships at the docks are similarly guarded. A northlander warrior with an axe resting in his lap sits on a small pile of crates across from the warehouse, obviously keeping watch on the main door.
The Map linked above has been updated.
Sark Mistfill |
Sark looks over the area and says[ "Well i can swim around and take a look inside, anyone else here swim well and can be sneaky? Or i can swim in and we hit them from two sides, me and another from water and you from front door."
Whatever they decide he skips down the road past the man towards the tavern then when he is not watching Sark go south and slip into the water silently.
Alexaander Lightfoot |
"Well gents whats it gonna be slow and sneaky or fast and loud?"
Looks aroud "Personaly I think we shoulda had Sark or someone checkout the tavern first but that just me being cautious"Nods twords Rosy Fingers "If i was a goon and the boss wasn't watching thats where id be"
George Demonspawn |
George has been testing out some new mixtures and knows that we have to get inside the warehouse without anyone alerting Bengeirr inside. Fellow Pathfinders, if you would like, I will take care of the guard while you investigate the warehouse.
If the party agrees, I will stealth behind the guard and open a jar containing three enhanced doses of Alchemical Isolation.
Stealth: 1d20 + 16 ⇒ (20) + 16 = 36
DM Rah |
George slips up behind the crates where the lookout sits and slides his poisoned bottle close, then backs up clear of the gas that billows forth. The lookout sniffs the air as it reaches him, and looks over at a streetcart where an old woman sells some kind of meat pie.
"Hey, you cookin somethin new? Smells nutty."
"No. Same old lamb suprise pies. You want another?"
"Huh? What'd you say?" The lookout sticks a finger in his ear and wiggles it around.
"I said - do you want another pie!"
"What!?"
The lookout works his fingers in his ears and slaps them a few times, like a man with pirate's ear. The woman grumbles and looks back to her cart, turning a few more pies over a portable cook stove.
"Hey!"
"What!?" The woman looks up sharply.
The lookout stands up suddenly and nearly trips over the crates, rubbing at his eyes. "Ayee! That burns! I... I can't see!"
Meanwhile...
Sark slips into the brackish water under the pier and swims over to the warehouse.
"You hear that?" He asks, but none of the others seem to have noticed what he has. He begins to move towards the street door.
Fort Save vs Alchemical Isolation: 1d20 + 7 ⇒ (7) + 7 = 14
Fort Save vs Alchemical Isolation: 1d20 + 7 ⇒ (11) + 7 = 18
Sark Stealth: 1d20 + 10 ⇒ (16) + 10 = 26
Sark Mistfill |
before sark went off he wanted to know was this a scout or a two directional attack job also can i get numbers please DM, how many can i hear/ see how many cots do i see, and if i see any of them what weapons are they using and do they have any missile weapons.
DM Rah |
Well it's a good thing for you two that the lookout is about as perceptive as Hellen Keller right now.
Ugly and Nicolae walk down the western pier. It creaks and groans under their feet, and Nicolae accidentally kicks over an old bucket of fish guts, which splashes all over Ugly's twice-stolen tabbard. He tries to evade it, causing his arsenal of weapons to rattle and clang.
Sark Mistfill |
so guys you want me to cause some mayhem in here or what? I can light to boat on fire to get them away from door and distracted
Sark Mistfill |
No it sounds like there going to trip around making enough noise to alert them all we are coming!
Well since no one replies to his question BEFORE he left,he will swim back out and rejoin group with details of numbers and setup.
George Demonspawn |
George is going to meet up with the group. We have about ten minutes before the guard recovers from his... inconvenience. I suggest we move quickly.
If someone puts forth a plan, George will poison his claws with Swift Alchemy and silently follow.
If no plan is put forth by any other member, then George poisons his claws with Swift Alchemy before attempting to Stealth through the front door.
Stealth: 1d20 + 16 ⇒ (14) + 16 = 30
Ugly Stranger |
Ugly is currently checking to see if there's access on the big doors
-Posted with Wayfinder
DM Rah |
As George rejoins the group the sounds of the lookout's distress increase to panicked shouts for help.
"Anskar! Bengeirr! Anyone!?"
Ugly peeks around the back side of the warehouse, examines the large doors there and realizes they are designed to be opened to allow a boat to be pulled inside. There is no easy way to open them from the side pier.
"That's Jenchin!" One of them calls out as they head for the door, unlock, and open it.
Sark Mistfill |
Sark takes out a vial and drinks it then tries to move so he can stay in the water but can throw things at the warriors on the deck.
Drinks this:http://www.d20pfsrd.com/magic/all-spells/b/bomber-s-eye and then takes out a fire vial to throw next round at a target. Can i see the inside so i can plan where to put Sark?
DM Rah |
1 free round for everyone, then we'll enter initiative. Sark has already used part of his free round for bomber's eye, but I'll let him move a little on the map as well.
INITIATIVE
Alexaander: 1d20 + 5 ⇒ (4) + 5 = 9
Vanyel: 1d20 + 2 ⇒ (17) + 2 = 19
Nicolae: 1d20 + 3 ⇒ (20) + 3 = 23
Ugly: 1d20 + 5 ⇒ (12) + 5 = 17
George: 1d20 + 6 ⇒ (12) + 6 = 18
Sark: 1d20 + 3 ⇒ (6) + 3 = 9
Warriors: 1d20 + 2 ⇒ (17) + 2 = 19
Bengeirr: 1d20 - 1 ⇒ (19) - 1 = 18
INITIATIVE Round 1
Nicolae <=UP
Vanyel <=UP
Ulfen Warriors
George
Bengeirr
Ugly
Alexaander
Sark
DM Rah |
Moving things along.
The group moves back up the pier with George skillfully slipping quietly ahead. He peeks around the side of the warehouse and spots the front door open and a few men trying to approach the lookout, who is stumbling around in a panic.
INITIATIVE Round 2
George <=UP
Ugly <=UP
Alexaander <=UP
Sark <=UP
Nicolae <=UP
Vanyel <=UP
Ulfen Warriors
George Demonspawn |
George will see the large number of well armed men and retrieve his mutagen for immediate consumption.
He will whisper to the men behind him. These men don't know that their is an imminent attack. All they know is that their lookout is suddenly blind and deaf. If we can set a point man in the doorway, then half of their party will be stuck in the warehouse and we can quickly deal with those outside. Nicolae, can you handle the doorway?
M's |
It depends on how many people are still inside. I dont like fighting on the street like this, too open. If people think we are thiefs they may come and help the other guys. If we do this I will accept your spell in this fight Vanyel.Nicolae whispers.
Sark Mistfill |
Is there any way onto the deck or do i have to climb?
Sark seeing their object of desire puts a plan in motion, hoping the party will attack soon to draw the leader out, Sark quietly moves towards a better place to climb up to their prize.
climb: 1d20 + 5 ⇒ (6) + 5 = 11
Alexaander Lightfoot |
Alexander moves up with the rest of the group putting his wand away. Whatever someone take the door. Me and Bullets,I assume they call you bullets becouse you shoot things, will take out the 2 on the street as quick as we can but we need to go now."
M's |
Ok, as aoon as Variel casts enlarge person Nicolae moves out and attacks.
Hope I dont end up meeting Desna over this.
An enlarged Nicolae moves into the open and strikes the first guard he sees.
Surprise!
Attk: 1d20 + 10 ⇒ (19) + 10 = 29
Dmg: 1d8 + 7 ⇒ (5) + 7 = 12
Sneak Attk Dmg: 1d6 ⇒ 3
Crit ConfirmAttk: 1d20 + 10 ⇒ (10) + 10 = 20
Crit Dmg: 1d8 + 7 ⇒ (2) + 7 = 9