DM Rah's "The Frozen Fingers of Midnight" (Inactive)

Game Master Kobash

==COMBAT MAP==


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Grand Lodge

Active Buffs:
Addiction: Angel's Trumpet
Assassin 10 HP: 63/63 | AC 20 | T 16 | FF 14 | Fort +9 | Ref +14 | Will +4 | CMD 22 | Initiative +6 | Perception +13 | Sense +0 | Disable +22 | Kn.(Arc./Local/Nat./Rel.) +20
Resources:
Mutagen: 1/1 | Bombs 19/19 | Extracts - 1st: 7/7; 2nd: 6/6; 3rd: 5/5; 4th: 1/1 | CLW Wand - 31 charges | Poisons: -- (DC --) 6/6; -- (DC --) 5/6

Well then he gets two doses and will likely be paralyzed from Dex Drain when we return... Haha, I was just trying to weaken them...

The Exchange

Half-Orc 2

Someone else want to take the 2nd tabbard?


Amiri - Barb 1 [ HP 15/15 | AC 18 T 11 FF 17 | CMD 16 | F +4 R +1 W +1 | Init +1, Per +5, SM +1 ]

I can take it I suppose but not sure how usefull it will be. Its Skelg's taldor tabard.

The Exchange

Half-Orc 2

Right, a disguise is probably pointless now

-Posted with Wayfinder


@Nicolae: Aww, I was really looking forward to Burns and Bullets trying to bluff their way to Bengeirr disguised as a couple of Skelg's personal guard. :)


Amiri - Barb 1 [ HP 15/15 | AC 18 T 11 FF 17 | CMD 16 | F +4 R +1 W +1 | Init +1, Per +5, SM +1 ]

Whoops, sorry! I didn't meant it like that. Here, take it. You guys should definitely try it!

/carefully steps away.

Sovereign Court

Male Perc +8, Acrobat +8, Bluff +1, Disable Device +10, Sense Motive +10, Stealth +10, Spellcraft +7, Craft(Alchemy) +12, Know(Arcana +7),Know (Dungeoneening,Engineering, Planes, Nature, Nobles, Local) +7, Know(Reg) +7 Linguistics +7 Swim +6 Climb +5 Male C-G Tiefling Investigator/monk, Level 2/1, Init +3, HP 18/18, Speed 30 AC 18, T 16, FF 14, +1 AC vs single foe CMD 20, F +2, R +8, W +7, CMB +4, BAB 1

sark already got a plan to swim around for a look if its actually built on the docks maybe find another way in like here, and Sark brave but no way even HE could pull THAT off!

We could try to send the fighter types in to join his band as a bluff type move, any of you got a good bluff?

Grand Lodge

Male Elf (Tower Elf) Conjuror/8 HP 37/37| AC 12/T12/FF10| F: +3/R: +4/W: +7; +2 vs. enchantments|Init: +2| Perc: +1| Sense Motive +9/+11 hunch

"We'd better hurry. I don't think Skelg will be able to hang on much longer." And besides, I have to get some cold-weather gear for the second half of this little jaunt.

The Exchange

Half-Orc 2

Ugly's disguise skill is as convincing as a giraffe wearing dark sunglasses trying to get into a polar bear's only swim club. Let's switch scenes and get the layout and we'll group decide. Ugly still wearing the tabbard backwards for now.

Grand Lodge

male Human ranger/ level 2 AC 18, touch 12, flat-footed 16 (+6 armor, +2 Dex) perception +7, sence motive +2

"Why don't we head on down there and get the lay of the land"


The warehouse sits right across from a tavern called The Rosy Fingers. It is built right on the docks, part of it extending over the water. The building is thirty feet tall with no visible windows (Despite the map indicating otherwise.). On the landward side is a pair of large cargo doors with a smaller door built into the right one. Piers run along either side of the building and on the seaward side is a massive set of doors able to accommodate a small ship.

The street is busy, with several taverns among the warehouses. Most of the warehouses have sentries in front of them, and the ships at the docks are similarly guarded. A northlander warrior with an axe resting in his lap sits on a small pile of crates across from the warehouse, obviously keeping watch on the main door.

The Map linked above has been updated.

The Exchange

Half-Orc 2

Ugly assesses the area and gets ready.

Sovereign Court

Male Perc +8, Acrobat +8, Bluff +1, Disable Device +10, Sense Motive +10, Stealth +10, Spellcraft +7, Craft(Alchemy) +12, Know(Arcana +7),Know (Dungeoneening,Engineering, Planes, Nature, Nobles, Local) +7, Know(Reg) +7 Linguistics +7 Swim +6 Climb +5 Male C-G Tiefling Investigator/monk, Level 2/1, Init +3, HP 18/18, Speed 30 AC 18, T 16, FF 14, +1 AC vs single foe CMD 20, F +2, R +8, W +7, CMB +4, BAB 1

Sark looks over the area and says[ "Well i can swim around and take a look inside, anyone else here swim well and can be sneaky? Or i can swim in and we hit them from two sides, me and another from water and you from front door."

Whatever they decide he skips down the road past the man towards the tavern then when he is not watching Sark go south and slip into the water silently.

Grand Lodge

male Human ranger/ level 2 AC 18, touch 12, flat-footed 16 (+6 armor, +2 Dex) perception +7, sence motive +2

"Well gents whats it gonna be slow and sneaky or fast and loud?"
Looks aroud "Personaly I think we shoulda had Sark or someone checkout the tavern first but that just me being cautious"Nods twords Rosy Fingers "If i was a goon and the boss wasn't watching thats where id be"

Grand Lodge

Active Buffs:
Addiction: Angel's Trumpet
Assassin 10 HP: 63/63 | AC 20 | T 16 | FF 14 | Fort +9 | Ref +14 | Will +4 | CMD 22 | Initiative +6 | Perception +13 | Sense +0 | Disable +22 | Kn.(Arc./Local/Nat./Rel.) +20
Resources:
Mutagen: 1/1 | Bombs 19/19 | Extracts - 1st: 7/7; 2nd: 6/6; 3rd: 5/5; 4th: 1/1 | CLW Wand - 31 charges | Poisons: -- (DC --) 6/6; -- (DC --) 5/6

George has been testing out some new mixtures and knows that we have to get inside the warehouse without anyone alerting Bengeirr inside. Fellow Pathfinders, if you would like, I will take care of the guard while you investigate the warehouse.

If the party agrees, I will stealth behind the guard and open a jar containing three enhanced doses of Alchemical Isolation.

Stealth: 1d20 + 16 ⇒ (20) + 16 = 36

Alchemical Isolation:
Fort DC 20 [13(Base) + 1 (Poison Focus) + 4 (Two Extra Doses) + 2 (Concentrated)] - 1 min. / 2 min. - Deafened for 10 min. / Blinded for 10 min. - 1 save

The Exchange

Half-Orc 2

"Have at it", Ugly says to George and waits for bodies to get moving before he decides which way to go.


Amiri - Barb 1 [ HP 15/15 | AC 18 T 11 FF 17 | CMD 16 | F +4 R +1 W +1 | Init +1, Per +5, SM +1 ]

Keeping to the shadows Nicolae ready his weapons and nods.


George slips up behind the crates where the lookout sits and slides his poisoned bottle close, then backs up clear of the gas that billows forth. The lookout sniffs the air as it reaches him, and looks over at a streetcart where an old woman sells some kind of meat pie.
"Hey, you cookin somethin new? Smells nutty."
"No. Same old lamb suprise pies. You want another?"
"Huh? What'd you say?" The lookout sticks a finger in his ear and wiggles it around.
"I said - do you want another pie!"
"What!?"
The lookout works his fingers in his ears and slaps them a few times, like a man with pirate's ear. The woman grumbles and looks back to her cart, turning a few more pies over a portable cook stove.
"Hey!"
"What!?" The woman looks up sharply.
The lookout stands up suddenly and nearly trips over the crates, rubbing at his eyes. "Ayee! That burns! I... I can't see!"

Meanwhile...

Sark slips into the brackish water under the pier and swims over to the warehouse.

Sark:
Popping up inside, you find the warehouse is mostly empty, as it is not being used for storage. A stairway leads up 20 feet to a loft and under the stairs are several bedrolls. A section of the warehouse floor is open to the harbor, and a small ship is docked there. Several ulfen warriors lounge in the area, playing at knives, talking about past raids, eating, and generally just passing the time. Suddenly, one of them perks up and looks towards the door.

"You hear that?" He asks, but none of the others seem to have noticed what he has. He begins to move towards the street door.

ROLLS:

Fort Save vs Alchemical Isolation: 1d20 + 7 ⇒ (7) + 7 = 14
Fort Save vs Alchemical Isolation: 1d20 + 7 ⇒ (11) + 7 = 18
Sark Stealth: 1d20 + 10 ⇒ (16) + 10 = 26

Sovereign Court

Male Perc +8, Acrobat +8, Bluff +1, Disable Device +10, Sense Motive +10, Stealth +10, Spellcraft +7, Craft(Alchemy) +12, Know(Arcana +7),Know (Dungeoneening,Engineering, Planes, Nature, Nobles, Local) +7, Know(Reg) +7 Linguistics +7 Swim +6 Climb +5 Male C-G Tiefling Investigator/monk, Level 2/1, Init +3, HP 18/18, Speed 30 AC 18, T 16, FF 14, +1 AC vs single foe CMD 20, F +2, R +8, W +7, CMB +4, BAB 1

before sark went off he wanted to know was this a scout or a two directional attack job also can i get numbers please DM, how many can i hear/ see how many cots do i see, and if i see any of them what weapons are they using and do they have any missile weapons.


Amiri - Barb 1 [ HP 15/15 | AC 18 T 11 FF 17 | CMD 16 | F +4 R +1 W +1 | Init +1, Per +5, SM +1 ]

Errr... I suppose we should check the warehouse while the guard is "occupied". Nicolae whispers.


Sark:
You see 5 cots and 5 warriors, all in chain shirts with greataxes. No missile weapons.

The Exchange

Half-Orc 2

”Let's have a look...”, Ugly tries to appear invisible and heads to the far edge of the warehouse and searching for access.

Stealth, double move, Desert Shadow: 1d20 + 4 ⇒ (3) + 4 = 7
Percep: 1d20 + 3 ⇒ (15) + 3 = 18


Amiri - Barb 1 [ HP 15/15 | AC 18 T 11 FF 17 | CMD 16 | F +4 R +1 W +1 | Init +1, Per +5, SM +1 ]

Trying to look inconspicuous Nicolae walks to the side of the warehouse with Ugly.
Perc: 1d20 + 3 - 3 ⇒ (2) + 3 - 3 = 2
Stealth: 1d20 + 3 - 3 ⇒ (7) + 3 - 3 = 7


Well it's a good thing for you two that the lookout is about as perceptive as Hellen Keller right now.

Ugly and Nicolae walk down the western pier. It creaks and groans under their feet, and Nicolae accidentally kicks over an old bucket of fish guts, which splashes all over Ugly's twice-stolen tabbard. He tries to evade it, causing his arsenal of weapons to rattle and clang.

The Exchange

Half-Orc 2

And now even Helen can smell us coming.

Sovereign Court

Male Perc +8, Acrobat +8, Bluff +1, Disable Device +10, Sense Motive +10, Stealth +10, Spellcraft +7, Craft(Alchemy) +12, Know(Arcana +7),Know (Dungeoneening,Engineering, Planes, Nature, Nobles, Local) +7, Know(Reg) +7 Linguistics +7 Swim +6 Climb +5 Male C-G Tiefling Investigator/monk, Level 2/1, Init +3, HP 18/18, Speed 30 AC 18, T 16, FF 14, +1 AC vs single foe CMD 20, F +2, R +8, W +7, CMB +4, BAB 1

so guys you want me to cause some mayhem in here or what? I can light to boat on fire to get them away from door and distracted


Sounds like the group was planning on scouting the place first, not sending in Sark to cause mayhem. You'll have to decide what to do on your own.

Sovereign Court

Male Perc +8, Acrobat +8, Bluff +1, Disable Device +10, Sense Motive +10, Stealth +10, Spellcraft +7, Craft(Alchemy) +12, Know(Arcana +7),Know (Dungeoneening,Engineering, Planes, Nature, Nobles, Local) +7, Know(Reg) +7 Linguistics +7 Swim +6 Climb +5 Male C-G Tiefling Investigator/monk, Level 2/1, Init +3, HP 18/18, Speed 30 AC 18, T 16, FF 14, +1 AC vs single foe CMD 20, F +2, R +8, W +7, CMB +4, BAB 1

No it sounds like there going to trip around making enough noise to alert them all we are coming!

Well since no one replies to his question BEFORE he left,he will swim back out and rejoin group with details of numbers and setup.


Sark wrote:
...trip around making enough noise to alert them all we are coming!

Yes, but that was definitely not part of the discussed plan. :)

I need to know what George, Alexaander, and Vanyel are doing before we can get back to Sark.

The Exchange

Half-Orc 2

Ugly pauses for a tense moment, listening for anyone coming.

1d20 + 3 ⇒ (2) + 3 = 5

Grand Lodge

male Human ranger/ level 2 AC 18, touch 12, flat-footed 16 (+6 armor, +2 Dex) perception +7, sence motive +2

Alexander Falls in behind Ugly and Nicolae readying his bow.

Grand Lodge

Active Buffs:
Addiction: Angel's Trumpet
Assassin 10 HP: 63/63 | AC 20 | T 16 | FF 14 | Fort +9 | Ref +14 | Will +4 | CMD 22 | Initiative +6 | Perception +13 | Sense +0 | Disable +22 | Kn.(Arc./Local/Nat./Rel.) +20
Resources:
Mutagen: 1/1 | Bombs 19/19 | Extracts - 1st: 7/7; 2nd: 6/6; 3rd: 5/5; 4th: 1/1 | CLW Wand - 31 charges | Poisons: -- (DC --) 6/6; -- (DC --) 5/6

George is going to meet up with the group. We have about ten minutes before the guard recovers from his... inconvenience. I suggest we move quickly.

If someone puts forth a plan, George will poison his claws with Swift Alchemy and silently follow.

If no plan is put forth by any other member, then George poisons his claws with Swift Alchemy before attempting to Stealth through the front door.

Stealth: 1d20 + 16 ⇒ (14) + 16 = 30

Grand Lodge

Male Elf (Tower Elf) Conjuror/8 HP 37/37| AC 12/T12/FF10| F: +3/R: +4/W: +7; +2 vs. enchantments|Init: +2| Perc: +1| Sense Motive +9/+11 hunch

Vanyel also follows, attempting to keep his exit options open.

The Exchange

Half-Orc 2

Ugly is currently checking to see if there's access on the big doors

-Posted with Wayfinder


As George rejoins the group the sounds of the lookout's distress increase to panicked shouts for help.
"Anskar! Bengeirr! Anyone!?"

Ugly peeks around the back side of the warehouse, examines the large doors there and realizes they are designed to be opened to allow a boat to be pulled inside. There is no easy way to open them from the side pier.

Sark:
The sound of a man shouting for help outside is now easily heard by all the warriors within the warehouse.
"That's Jenchin!" One of them calls out as they head for the door, unlock, and open it.

The Exchange

Half-Orc 2

Hmm..., Ugly considers, his hand sliding to his pistol unconsciously, "I'm done pawing around", he says flatly and heads for the front door.

Sovereign Court

Male Perc +8, Acrobat +8, Bluff +1, Disable Device +10, Sense Motive +10, Stealth +10, Spellcraft +7, Craft(Alchemy) +12, Know(Arcana +7),Know (Dungeoneening,Engineering, Planes, Nature, Nobles, Local) +7, Know(Reg) +7 Linguistics +7 Swim +6 Climb +5 Male C-G Tiefling Investigator/monk, Level 2/1, Init +3, HP 18/18, Speed 30 AC 18, T 16, FF 14, +1 AC vs single foe CMD 20, F +2, R +8, W +7, CMB +4, BAB 1

Sark takes out a vial and drinks it then tries to move so he can stay in the water but can throw things at the warriors on the deck.

Drinks this:http://www.d20pfsrd.com/magic/all-spells/b/bomber-s-eye and then takes out a fire vial to throw next round at a target. Can i see the inside so i can plan where to put Sark?


1 free round for everyone, then we'll enter initiative. Sark has already used part of his free round for bomber's eye, but I'll let him move a little on the map as well.

ROLLS:

INITIATIVE
Alexaander: 1d20 + 5 ⇒ (4) + 5 = 9
Vanyel: 1d20 + 2 ⇒ (17) + 2 = 19
Nicolae: 1d20 + 3 ⇒ (20) + 3 = 23
Ugly: 1d20 + 5 ⇒ (12) + 5 = 17
George: 1d20 + 6 ⇒ (12) + 6 = 18
Sark: 1d20 + 3 ⇒ (6) + 3 = 9
Warriors: 1d20 + 2 ⇒ (17) + 2 = 19
Bengeirr: 1d20 - 1 ⇒ (19) - 1 = 18

INITIATIVE Round 1
Nicolae <=UP
Vanyel <=UP
Ulfen Warriors
George
Bengeirr
Ugly
Alexaander
Sark

Grand Lodge

male Human ranger/ level 2 AC 18, touch 12, flat-footed 16 (+6 armor, +2 Dex) perception +7, sence motive +2

As they approach the corner Alexander reaches into his cloak and produces a wand, concentrates and puts it back.

Wand of gravity bow 58 charges left

Grand Lodge

Male Elf (Tower Elf) Conjuror/8 HP 37/37| AC 12/T12/FF10| F: +3/R: +4/W: +7; +2 vs. enchantments|Init: +2| Perc: +1| Sense Motive +9/+11 hunch

(Can't move my token from the phone.)

Vanyel draws his wand of magic missile and moves up five feet.

The Exchange

Half-Orc 2

In the free round, Ugly moves up behind George.


Alexaander, you only have enough time to get your wand (move action) and use it (standard). You still have the wand in hand, so unless you drop it at some point you won't be able to move and attack in round 1.

Vanyel and Nicolae go first in initiative, so they both can declare additional actions.


Amiri - Barb 1 [ HP 15/15 | AC 18 T 11 FF 17 | CMD 16 | F +4 R +1 W +1 | Init +1, Per +5, SM +1 ]

This is not going #%$@ well.
Nicolae draws his blades, moves to be behind the corner and readies an attack against any enemy that spots him.

Please move my icon to be behind Ugly.


Moving things along.

The group moves back up the pier with George skillfully slipping quietly ahead. He peeks around the side of the warehouse and spots the front door open and a few men trying to approach the lookout, who is stumbling around in a panic.

Sark:
Moving further under the docks, you get to an angle allowing you to see more of the balcony in the southeast side of the warehouse. There you see another ulfen, this one dressed a little better than the others, step to the railing of the balcony to see what his men are up to. You also notice, hanging near him from a chain attached to a beam along the ceiling, a huge bullseye lantern.

INITIATIVE Round 2
George <=UP
Ugly <=UP
Alexaander <=UP
Sark <=UP
Nicolae <=UP
Vanyel <=UP
Ulfen Warriors

Grand Lodge

Active Buffs:
Addiction: Angel's Trumpet
Assassin 10 HP: 63/63 | AC 20 | T 16 | FF 14 | Fort +9 | Ref +14 | Will +4 | CMD 22 | Initiative +6 | Perception +13 | Sense +0 | Disable +22 | Kn.(Arc./Local/Nat./Rel.) +20
Resources:
Mutagen: 1/1 | Bombs 19/19 | Extracts - 1st: 7/7; 2nd: 6/6; 3rd: 5/5; 4th: 1/1 | CLW Wand - 31 charges | Poisons: -- (DC --) 6/6; -- (DC --) 5/6

George will see the large number of well armed men and retrieve his mutagen for immediate consumption.

He will whisper to the men behind him. These men don't know that their is an imminent attack. All they know is that their lookout is suddenly blind and deaf. If we can set a point man in the doorway, then half of their party will be stuck in the warehouse and we can quickly deal with those outside. Nicolae, can you handle the doorway?

Grand Lodge

Male Elf (Tower Elf) Conjuror/8 HP 37/37| AC 12/T12/FF10| F: +3/R: +4/W: +7; +2 vs. enchantments|Init: +2| Perc: +1| Sense Motive +9/+11 hunch

"I can make one of you larger and stronger for a couple of minutes, though that may best be used when we reach the leader."


Amiri - Barb 1 [ HP 15/15 | AC 18 T 11 FF 17 | CMD 16 | F +4 R +1 W +1 | Init +1, Per +5, SM +1 ]

It depends on how many people are still inside. I dont like fighting on the street like this, too open. If people think we are thiefs they may come and help the other guys. If we do this I will accept your spell in this fight Vanyel.Nicolae whispers.

Sovereign Court

Male Perc +8, Acrobat +8, Bluff +1, Disable Device +10, Sense Motive +10, Stealth +10, Spellcraft +7, Craft(Alchemy) +12, Know(Arcana +7),Know (Dungeoneening,Engineering, Planes, Nature, Nobles, Local) +7, Know(Reg) +7 Linguistics +7 Swim +6 Climb +5 Male C-G Tiefling Investigator/monk, Level 2/1, Init +3, HP 18/18, Speed 30 AC 18, T 16, FF 14, +1 AC vs single foe CMD 20, F +2, R +8, W +7, CMB +4, BAB 1

Is there any way onto the deck or do i have to climb?

Sark seeing their object of desire puts a plan in motion, hoping the party will attack soon to draw the leader out, Sark quietly moves towards a better place to climb up to their prize.

climb: 1d20 + 5 ⇒ (6) + 5 = 11

Grand Lodge

male Human ranger/ level 2 AC 18, touch 12, flat-footed 16 (+6 armor, +2 Dex) perception +7, sence motive +2

Alexander moves up with the rest of the group putting his wand away. Whatever someone take the door. Me and Bullets,I assume they call you bullets becouse you shoot things, will take out the 2 on the street as quick as we can but we need to go now."


Amiri - Barb 1 [ HP 15/15 | AC 18 T 11 FF 17 | CMD 16 | F +4 R +1 W +1 | Init +1, Per +5, SM +1 ]

Ok, as aoon as Variel casts enlarge person Nicolae moves out and attacks.

Hope I dont end up meeting Desna over this.
An enlarged Nicolae moves into the open and strikes the first guard he sees.
Surprise!
Attk: 1d20 + 10 ⇒ (19) + 10 = 29
Dmg: 1d8 + 7 ⇒ (5) + 7 = 12
Sneak Attk Dmg: 1d6 ⇒ 3

Crit ConfirmAttk: 1d20 + 10 ⇒ (10) + 10 = 20
Crit Dmg: 1d8 + 7 ⇒ (2) + 7 = 9

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