DM Rah's Strange Aeons

Game Master Kobash

~Guide to Strange Aeons~
+Visual Guide+
=Combat Map=
$Loot List$
Bottle Caps: Butterfly 3, Cats 2, Fearless 3, Mariner 2


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Will,AuspiciousMark: 1d20 + 5 + 1d6 ⇒ (9) + 5 + (5) = 19

"Not gonna fall for that twerking dance!", the Mariner keeps the loins calm and carries on.

double Cleave via Haste?

@red,rage,poweratk,furious,cleave: 1d20 + 16 ⇒ (17) + 16 = 331d8 + 19 ⇒ (2) + 19 = 21
@orange,rage,poweratk,furious,cleave: 1d20 + 16 ⇒ (15) + 16 = 311d8 + 19 ⇒ (3) + 19 = 22

@red,rage,poweratk,furious,cleave: 1d20 + 16 ⇒ (8) + 16 = 241d8 + 19 ⇒ (6) + 19 = 25
@orange,rage,poweratk,furious,cleave: 1d20 + 16 ⇒ (2) + 16 = 181d8 + 19 ⇒ (2) + 19 = 21


"The Mariner" wrote:
double Cleave via Haste?

Nope. Read haste.

Haste
The transmuted creatures move and act more quickly than normal. This extra speed has several effects.
When making a full attack action, a hasted creature may make one extra attack with one natural or manufactured weapon. The attack is made using the creature's full base attack bonus, plus any modifiers appropriate to the situation. (This effect is not cumulative with similar effects, such as that provided by a speed weapon, nor does it actually grant an extra action, so you can't use it to cast a second spell or otherwise take an extra action in the round.)
A hasted creature gains a +1 bonus on attack rolls and a +1 dodge bonus to AC and Reflex saves. Any condition that makes you lose your Dexterity bonus to Armor Class (if any) also makes you lose dodge bonus es.
All of the hasted creature's modes of movement (including land movement, burrow, climb, fly, and swim) increase by 30 feet, to a maximum of twice the subject's normal speed using that form of movement. This increase counts as an enhancement bonus, and it affects the creature's jumping distance as normal for increased speed. Multiple haste effects don't stack. Haste dispels and counters slow .


Ah ok, take the first three as iterative? +16, +11, +6 TH


Sorry, but I wasn’t clear before. There were technically 3 will saves needed - 2 at DC 19 for dancing confusion, and 1 at DC 22 to recognize the shadow evocation fireball.


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Acrobatics: +11. Disable: +20. Perception: +14. Sleight+12/Stealth +16. F12/R17/W9. Seeker of Redemption 10

1d20 + 10 + 2 ⇒ (19) + 10 + 2 = 31 Will #2

Round 2

Cats continues to rain arrows into the MoonCat.

Rapid:
1d20 + 12 + 2 ⇒ (20) + 12 + 2 = 34 to hit; (PBS,+smite)
1d8 + 7 + 4 ⇒ (7) + 7 + 4 = 18
1d8 + 7 + 4 ⇒ (7) + 7 + 4 = 18 Manyshot.

1d20 + 12 + 2 ⇒ (18) + 12 + 2 = 32 to hit; (PBS,+smite)
1d8 + 7 + 4 ⇒ (2) + 7 + 4 = 13

1d20 + 7 + 2 ⇒ (17) + 7 + 2 = 26 to hit; (PBS,+smite)
1d8 + 7 + 4 ⇒ (6) + 7 + 4 = 17

Rapid, pot crit:
1d20 + 12 + 2 ⇒ (18) + 12 + 2 = 32 to hit; (PBS,+smite)
2d8 + 22 ⇒ (1, 3) + 22 = 26 additional damage
2d8 + 22 ⇒ (7, 2) + 22 = 31 additional damage Manyshot.

Oh man, that’s a dead mooncat. I just mariner’d my s#!@.

Cats Stats:

Melee Curveblade:
[ dice]1d20+14[/dice] to hit;
[ dice]1d10+10[/dice] slashing damage.

[ dice]1d20+9[/dice] to hit;
[ dice]1d10+10[/dice] slashing damage.

Vorpal Curveblade:
[ dice]1d20+14+2[/dice] to hit;
[ dice]1d10+10+4+4[/dice] damage.

AC: 22
HP: 59/59 - 19 -25 + 7
LoH: 1/4 used (2d6)
0/1 used Hero's Defiance

[ dice]1d20+11+11d6d6d1d8 + 7 + 1 ⇒ (4, 2, 3, 2, 7, 4, 6, 5, 4, 5, 7, 6, 5, 4, 5, 8, 8, 1) + 7 + 1 = 94 damage.

Rapid:
[ dice]1d20+10[/dice] to hit; (no PBS)
[ dice]1d8+7[/dice] damage.

[ dice]1d20+10[/dice] to hit; (no PBS)
[ dice]1d8+7[/dice] damage.

[ dice]1d20+5[/dice] to hit; (no PBS)
[ dice]1d8+7[/dice] damage.

Catrenrae’s Gift: 0/2 used.
Mini Smite: 0/1 used: Once per day as a swift action, you can add your Charisma bonus to your attack rolls and deal 1 additional point of damage for each class level you have against evil creatures for 1 round. You must have a good alignment to take this trait.

Spoiler:

+7 Bab +6 Dex +1 magic +1 PBS -2 DA -2 Rapid= +11/+11 to hit
+2 Str +1 magic +4 DA+1 PBS = +8 damage

Scarab Sages

M
active spells:
Shield of Faith, Magic Circle against evil. Find the Path. Protection from Fire
Cleric of Desna Level 12 AC 23 w/shield. 21 W/O. +21 Perception

YEAH Dicebot!! Yeah CATS!!!! BTW, I think I gave you Desna's luck, so Jasper in TOTALLY TAKING CREDIT!!!

Will Dance: 1d20 + 13 + 2 ⇒ (13) + 13 + 2 = 28 Second Dancer Save DC 19.


Will: 1d20 + 5 ⇒ (12) + 5 = 17


Fearless hastes the Watchmen as Brother Butterfly gives cats some luck.

As the Mariner readies his sword again, visions of Briarstone suddenly fill his head…

Mariner Confusion: 1d100 ⇒ 20 *act normal - hilarious

..but that’s just another Saturday night in his crazy life and it doesn’t really affect him. A moment later one of the dancing women is down and bleeding out.

Cats fires off a handful of perfectly aimed arrows that stick deeply into the moonbeast. A normal creature would be very dead, but this nightmarish thing doesn’t seem to have vital internal organs. Amorphous quality. It’s badly injured, but still in the fight.

Concentration: 1d20 + 17 ⇒ (13) + 17 = 30
Vampiric Touch: 1d20 + 13 ⇒ (15) + 13 = 28
Claw damage: 1d4 + 4 ⇒ (4) + 4 = 8
Drain Damage: 6d6 ⇒ (2, 6, 4, 5, 2, 6) = 25

The remaining woman raises a hand and swipes at the Mariner’s throat with claws that stream reddish smoke.

Looking a little desperate, Ahrkh-Nar burbles something that echoes in Cats’ mind.

Dominate person on Cats - Will DC 22

Shoot your allies…

INITIATIVE
Fearless (53/53)
Brother Butterfly (70/70)
The Mariner (121/121)
Cats (59/59)

Women orange -28
Ahrkh-Nar -122


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Acrobatics: +11. Disable: +20. Perception: +14. Sleight+12/Stealth +16. F12/R17/W9. Seeker of Redemption 10

Round 3

1d20 + 9 + 2 ⇒ (15) + 9 + 2 = 26 Will

”Shoot my friends? I don’t have any cats.” Cats continues to rain arrows into the MoonCat. But also the domination effect would have been canceled by the Magic Circle against Evil.

Rapid:
1d20 + 12 + 2 ⇒ (1) + 12 + 2 = 15 to hit; (PBS,+smite)
1d8 + 7 + 4 ⇒ (2) + 7 + 4 = 13
1d8 + 7 + 4 ⇒ (1) + 7 + 4 = 12 Manyshot.

1d20 + 12 + 2 ⇒ (20) + 12 + 2 = 34 to hit; (PBS,+smite)
1d8 + 7 + 4 ⇒ (2) + 7 + 4 = 13

1d20 + 7 + 2 ⇒ (19) + 7 + 2 = 28 to hit; (PBS,+smite)
1d8 + 7 + 4 ⇒ (2) + 7 + 4 = 13

Cats Stats:

Melee Curveblade:
[ dice]1d20+14[/dice] to hit;
[ dice]1d10+10[/dice] slashing damage.

[ dice]1d20+9[/dice] to hit;
[ dice]1d10+10[/dice] slashing damage.

Vorpal Curveblade:
[ dice]1d20+14+2[/dice] to hit;
[ dice]1d10+10+4+4[/dice] damage.

AC: 22
HP: 59/59
LoH: 1/4 used (2d6)
0/1 used Hero's Defiance

[ dice]1d20+11+11d6d6d1d8 + 7 + 1 ⇒ (2, 1, 4, 3, 2) + 7 + 1 = 20 damage.

Rapid:
[ dice]1d20+10[/dice] to hit; (no PBS)
[ dice]1d8+7[/dice] damage.

[ dice]1d20+10[/dice] to hit; (no PBS)
[ dice]1d8+7[/dice] damage.

[ dice]1d20+5[/dice] to hit; (no PBS)
[ dice]1d8+7[/dice] damage.

Catrenrae’s Gift: 0/2 used.
Mini Smite: 0/1 used: Once per day as a swift action, you can add your Charisma bonus to your attack rolls and deal 1 additional point of damage for each class level you have against evil creatures for 1 round. You must have a good alignment to take this trait.

Spoiler:

+7 Bab +6 Dex +1 magic +1 PBS -2 DA -2 Rapid= +11/+11 to hit
+2 Str +1 magic +4 DA+1 PBS = +8 damage

Scarab Sages

1 person marked this as a favorite.
M
active spells:
Shield of Faith, Magic Circle against evil. Find the Path. Protection from Fire
Cleric of Desna Level 12 AC 23 w/shield. 21 W/O. +21 Perception
Cats wrote:
”Shoot my friends? I don’t have anyfriends cats.”

IRL, I spit out coffee into my hands upon reading this. I laughed so quickly, uncontrolled, and hard. thanks for the laugh and the coffee mess to clean up Cats!

Jasper delays to see what's happening. Looking for either a magical effect to shut down or maybe to grant Desna's luck to Cats or Mariner. He'd prefer not helping Cats right now as he just brought up harsh memories from just a few days ago.

No friends?! What are you talking about? The simple fact, you tried sleeping with my wife has not "unfriended you".
Also, who you talking to? Why are you bringing up the sore wound of you making moves on my wife at a time like this?


Male Halfling | HP 74 | AC 21; TCH 16; FF 17 | Perc +14

"I can't believe you have Cats beating up a Spacecat." Fearless giggles at the thought as magical mind missies fling into the trio.

Toppling Magic Missile; Focused Force (Mooncat): 1d6 + 1 ⇒ (1) + 1 = 2
Trip: 1d20 + 11 ⇒ (20) + 11 = 31

Toppling Magic Missile; Focused Force (Red Woman): 1d6 + 1 ⇒ (6) + 1 = 7
Trip: 1d20 + 11 ⇒ (5) + 11 = 16

Toppling Magic Missile; Focused Force (Orange Woman): 1d6 + 1 ⇒ (4) + 1 = 5
Trip: 1d20 + 11 ⇒ (8) + 11 = 19

Status:

HP 34/53
AC 21 (25 w/ Mental Barrier)
Spells: 1st 3/5 | 2nd 4/4 | 3rd 0/2
Inspiration 7/7
Tactician 1/1 (Rounds 3/3)
Challenge 1/1
Phrenic Pool 1/3
Wand of Magic Missile (3rd) 14 charges remaining
Wand of Unnatural Lust (49/50)
Ring of Tactical Precision (Cats)


"Cats" wrote:
”Shoot my friends? I don’t have any cats.” Cats continues to rain arrows into the MoonCat. But also the domination effect would have been canceled by the Magic Circle against Evil.

Yup. I had big doubts this would work. I couldn’t remember if you had the circle, and tried not to make a decision on any assumptions. You guys are well prepared! Also, great post!


The Mariner pauses, feeling normal for moment, then shrugs off the sane feelings and flays the remaining dancer.

rage,poweratk,furious,cleave: 1d20 + 16 ⇒ (10) + 16 = 261d8 + 19 ⇒ (5) + 19 = 24
rage,poweratk,furious,cleave: 1d20 + 16 ⇒ (8) + 16 = 241d8 + 13 ⇒ (8) + 13 = 21
rage,poweratk,furious,cleave: 1d20 + 16 ⇒ (6) + 16 = 221d8 + 9 ⇒ (5) + 9 = 14


Ahrkh-Nar goes down under another barrage of arrows, and the crazed woman falls soon after. The Watchmen survive with only some minor scrapes.

”Fuuuuu€%…” Greywick drawls from the door. Whether he’s impressed with the results of the fight or lamenting the loss of his eyebrows to the moonbeast’s fireball, who can say.

Searching the women and the fat beast (Ahrkh-Nar) finds that the strange musical instrument the creature carried is indeed a magical staff.

Hollow musical staff

Price 32,000 gp; Aura moderate evocation; CL 8th; Weight 5 lbs.
This staff is made from high-quality wood and festooned with brass rods and keys, looking almost like an instrument. The staff allows use of the following spells:
* Ghost sound (1 charge)
* Piercing shriek (1 charge)
* Sculpt sound (2 charges)
* Wall of sound (2 charges)
In addition, as a swift action, the wielder of the musical staff can cause it to transform into a string or wind instrument. Any Perform skill checks made with the musical staff gain a +5 competence bonus. The staff can still be used to cast spells while it is an instrument, and it can revert back to a staff as a free action.


Male Halfling | HP 74 | AC 21; TCH 16; FF 17 | Perc +14

"That moonbeast wasn't so bad." Fearless comes out of hiding as he turn to Greywick. "Alright, we square on our deal then?"


Greywick looks at Fearless with dead eyes and shrugs. "That's between you and Yath-Kheph, but honestly, he'll probably try and kill you. Can't trust a moonbeast further than you can throw them."


Acrobatics: +11. Disable: +20. Perception: +14. Sleight+12/Stealth +16. F12/R17/W9. Seeker of Redemption 10

Cats takes a moment to regain his s!#& after the fight, taking a few breaths before his shackles calm down.

"Yeah, I couldn't put a bead on that mooncat. Couldn't find a good way to hurt it outside of all the arrows I stuck it with," Cats agrees with Greywick in a way. "That was one tough muthacatter, for sure."

Cats will look around for other items of interest.

1d20 + 13 ⇒ (14) + 13 = 27 Perception

Scarab Sages

M
active spells:
Shield of Faith, Magic Circle against evil. Find the Path. Protection from Fire
Cleric of Desna Level 12 AC 23 w/shield. 21 W/O. +21 Perception

Yes. What I thought. Yath might just backstab us if given a chance. I suggest we take the three prisoners, and jump on our ship.

I wish you the best Greywick. You've been cool. You've been great. Anything we might be able to do to make your existence under a moonbeast more bearable?


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Male Halfling | HP 74 | AC 21; TCH 16; FF 17 | Perc +14

Fearless drops a small peace symbol sideways as he hears the most reasonable sense since arriving here. That is leaving theis moon. "Spacecat out! Let's get out of here."

Scarab Sages

M
active spells:
Shield of Faith, Magic Circle against evil. Find the Path. Protection from Fire
Cleric of Desna Level 12 AC 23 w/shield. 21 W/O. +21 Perception

When appropriate, Jasper goes to the jail cell area and declares to the two women prisoners:
I have both good news and bad news!
The Good News, We are taking you out of here!!! Woot! Woot! You are not going to be tortured to death.
The Bad news is that you are now our prisoners. No debate on this action. He aren't sadistic f!!$s, but we aren't fools. You are evil and have done some nasty things. We'll resolve the justice of things later. For right now, submit to our authority.


Acrobatics: +11. Disable: +20. Perception: +14. Sleight+12/Stealth +16. F12/R17/W9. Seeker of Redemption 10

"Uhm...didn't we talk about *not* rescuing these cats? One of them is dead on evil, and shouldn't trusted. She's a lying lair with her cats on fire," Cats says to Brother. "Besides, we got what we came for. Let's get out of here."

Scarab Sages

M
active spells:
Shield of Faith, Magic Circle against evil. Find the Path. Protection from Fire
Cleric of Desna Level 12 AC 23 w/shield. 21 W/O. +21 Perception
Cats wrote:
"Uhm...didn't we talk about *not* rescuing these cats?

To which Jasper responds.

Yes, but that was well before seeing the dragon with the bad haircut that liked to mix up prisoners into sausage meat, or the other sadistic moonbeast that enjoyed the sounds of tortured pain and his two psychophants.
Check your heart Kast, do you really -knowing what you know now - wish this sadism on anyone? Especially since we can bring the one girl to justice by turning her into our friend.

BB waits for an answer.
If Cats wants to lean them, so be it. If others want to leave them - ditto. He just had a soft spot for the woman from his old Kenish region. If he can convert lesbians (which he's positive he's done -even though he can't remember), he can convert a bad girl to be good.


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"Bring along some crazy-in-the-head good-in-bed floosie and Mr. Vecna over here? - Pass." the Mariner wipes the broadsword off with the fold of his elbow bend, then slides it into the sheath. "Your loins can wait."


1 person marked this as a favorite.
Acrobatics: +11. Disable: +20. Perception: +14. Sleight+12/Stealth +16. F12/R17/W9. Seeker of Redemption 10
"Brother Butterfly" wrote:
Check your heart Kast, do you really -knowing what you know now - wish this sadism on anyone? Especially since we can bring the one girl to justice by turning her into our friend.

Cats ponders, considering.

”Nah, dawg. No catting way. While I don’t wish this sadism on anyone, we’re not sure they weren’t put here by the rightful King of the MoonCheese or whatever, and we’re not sure that they are being tortured. Heck, they might even deserve it. They are probably truly awful people who deserve to be here, like because they returned worn undergarments, or they think the world is round or something whacky like that. Nah, cat. The stank of evil is on them.”

”Besides, if they die here, they don’t really die. They just wake up and probably just go crazy. And that probably happened to me, and I’m totally cat. Perfectly normal, see?”

Scarab Sages

1 person marked this as a favorite.
M
active spells:
Shield of Faith, Magic Circle against evil. Find the Path. Protection from Fire
Cleric of Desna Level 12 AC 23 w/shield. 21 W/O. +21 Perception
Cats wrote:
”Nah, dawg. No catting way.

Brother Butterfly just shrugs his shoulders. He looks at the two girls.

Sorry. Sounds like you have a moonbeast you will want to do your best to not torture you. The Watchmen are out of here. Time for me to leave a moon. Good luck you two. I do wish for you to have long lives.

He looks around the upper rooms for things of interest that he might have missed upon entering. Waving good-bye to prisoners X and Y, he does his best to join the others as they walk towards the escape ship.


He gives the prisoners a look of admonishment and the new Watchmen salute.

"Fearless" wrote:
a small peace symbol sideways

-then covers the rear as they exit the prison.

Scarab Sages

3 people marked this as a favorite.
M
active spells:
Shield of Faith, Magic Circle against evil. Find the Path. Protection from Fire
Cleric of Desna Level 12 AC 23 w/shield. 21 W/O. +21 Perception

We have a salute!!! I'm pumped! I don't have any other campaign with a team name AND a salute. Thank you Fearless. I totally can see that sideways peace sign in my minds eye.


1 person marked this as a favorite.
Male Halfling | HP 74 | AC 21; TCH 16; FF 17 | Perc +14

Fearless shrugs. "See some of are sadists after all." He smiles and smacks Brother Butterfly on the shoulder as he leaves. He begins to head back with their one prisoner in tow. "Let's go Dream Lowls."


Leaving the prison, the Watchmen board their stolen Leng ship and command it back to the air. Greywick waves unenthusiastically from the moon’s surface as you head back to the strange Dreamworld below.

The Yellow King is nervous and talkative throughout the return journey, asking the Watchmen about their dream quests and repeatedly insisting that their gifts are certain to be sufficient. Clearly intimidated by the Mad Poet, he encourages the group to be polite and respectful to one of the most powerful beings in the Dreamlands. The journey takes all night, and gives the party time to sleep within the dream, a very odd feeling where dreams are boring and mundane versions of the real world where boats don’t fly and the moon has no beasts.

As morning dawns you spy a glistening shimmer that lies between three dunes in a valley ahead. The Yellow King instructs that the ship be set down a distance from the oasis, and refuses to go closer himself. Disembarking, the Watchmen approach on foot.

A small hut stands in the oasis near the water of a large pool. An immense tree shades the entire area, large fruit hanging from its branches - all of them resembling humanoid heads, and a few seem to bear the likeness of the Watchmen’s faces.

The ancient hut is made of flimsy slats of wood sealed together with mud, and has been sunbaked into a uniform grayish color. A wooden bench stands near the door and the shutters to the only window are closed. A hum reverberates around the oasis.

Scarab Sages

M
active spells:
Shield of Faith, Magic Circle against evil. Find the Path. Protection from Fire
Cleric of Desna Level 12 AC 23 w/shield. 21 W/O. +21 Perception

While still on the Leng ship, but looking out at the Oasis before him. Brother Butterfly looks around from horizon to horizon. Pondering the "accomodations" had by a super powerful denizen of the Dream Realm. If BB were to live in a place, it wouldn't be a flimsy hut - that's for certain. He's also irked by The Yellow King's attitude toward The Mad Poet compared to the way The Y.K. acts towards him.
One thing I don't understand, is how and why you don't have the same tone or look in your eyes when looking at me oh Yellow King. For, *I* AM an important man. I am a man of station and grace and my connection to Desna gives me extra *umph* in the Dreamlands. So, why don't you give me solutes or grovel a bit around me? I find the juxtaposition to be rather unsettling.
****
When they are ready and approach, he grants people blessings from Desna.

spells to give people. Read this everyone- and adjust your characters:

Ant Haul- Jasper. 16 hours
Protection from Fire - Mariner. 80 minutes.
Remove Fear -- EVERYONE. 10 minutes. (Reclaim on Pearl of Power)
Circle of Protection from Evil - Jasper.
Aspect of the Nightingale - Jasper.
Protection from Cold - Cats.-- 80 minutes.
Freedom of Movement - Cats - 80 minutes

Desna, We come to The Mad Poet with the gifts and items requested. Grant me- the voice of your teachings- the right words to say. I ask that you extend your soverenty to the rest of The Watchmen. Grant us the right actions to take. Grant us the right demeanor to present. Grant us the wisdom and courage to show we are worthy to The Mad Poet. If I am worthy in your eyes o' Desna. Let this prayer come true.


Acrobatics: +11. Disable: +20. Perception: +14. Sleight+12/Stealth +16. F12/R17/W9. Seeker of Redemption 10

Cats approaches the pool with his usual alertness, not trusting anything within this cursed realm of dreams.

Cats gratefully takes the offered magics from Brother Butterly.

"Thanks Catterfly. That will help me if the water is cold, which is good," he notes as he readies his bow. He will look around the area with his cat's eyes. Detect Evil.


Male Halfling | HP 74 | AC 21; TCH 16; FF 17 | Perc +14

Fearless approaches the bench as he climbs up onto it and tries to study the humming coming from the hut. "Anyone else hear that noise? Should we just knock?"

Spellcraft: 1d20 + 15 + 1d6 ⇒ (10) + 15 + (5) = 30


The Mariner shoves a meaty finger into his ear canal and gives it a good swish with a grimace at the annoying hum. "What the hell is that? You all here that?". He holds the polearm ready and approaches the door, and raps on it with the metal head, "Lo! Anyone inside!?"

Scarab Sages

M
active spells:
Shield of Faith, Magic Circle against evil. Find the Path. Protection from Fire
Cleric of Desna Level 12 AC 23 w/shield. 21 W/O. +21 Perception

Brother Butterfly isn't as worried about the noises, as he's worried about this location. It doesn't have a mansion.

Mariner calls out a seaman's typical hailing. Jasper adds his own manners.
Powerful Being of the Dreamlands - we come to parlay. We have brought items you seek, and hope that we can earn welcome visitor status to your abode.
I am a fellow man of learning, grace, etiquette. Like you, I am also a powerful person in the Dreamslands. Might we share some tea and discourse?

Diplomacy. 1d20 + 15 + 2 ⇒ (5) + 15 + 2 = 22 Aspect spell.


The door to the hut creaks open and a dark-skinned bearded man ducks out into the light. His face is creased like old leather fixed in a dour scowl. His eyes dark and sunken. He wears fine silks and a turban bound with a golden star. In his hands he carries a large leather-bound and iron-reinforced tome.

”You, Brother Jasper of Desna, are nothing like me.” He says in raspy voice.

Looking over the Watchmen, he notes each, taking an extra moment on Fearless who stands almost at eye-level from his place on the bench. He then seems to look past the group for a moment before returning his gaze to Brother Butterfly. ”I have been expecting your return. I assume you are not foolish enough to come empty-handed.”

Cats:
You sense evil in this man, and shifting traces in the water of the pool.


Acrobatics: +11. Disable: +20. Perception: +14. Sleight+12/Stealth +16. F12/R17/W9. Seeker of Redemption 10

Cats readies, clearly not liking this, but also will let things play out a bit longer.

”I don’t trust this cat,” Cats whispers, ready to pounce if necessary.

Scarab Sages

M
active spells:
Shield of Faith, Magic Circle against evil. Find the Path. Protection from Fire
Cleric of Desna Level 12 AC 23 w/shield. 21 W/O. +21 Perception

BB sees the man's complection and internally decided, Maybe it's good we are nothing alike. No need for me to take his words as an offense. I don't exactly ever want to look like him, just be respected and powerful.

It is good that you were expecting us, we certainly did not want to intrude unannounced. And to answer your question: "YES" we have obtained items that are both strange and varied and distinctly unique.

Jasper signals for the Watchmen that has the items to bring them out and show the items.


Male Halfling | HP 74 | AC 21; TCH 16; FF 17 | Perc +14

"Of course we don't trust him. We haven't come across anyone we can trust. Including Shapeshifter's 'wife'" He visibly adds the quotation marks in the air. He digs the stuff out of the bag and hands them over to the Yellow King. "Of course we brought it."

Scarab Sages

M
active spells:
Shield of Faith, Magic Circle against evil. Find the Path. Protection from Fire
Cleric of Desna Level 12 AC 23 w/shield. 21 W/O. +21 Perception

Trust is certainly a hard earned and vigorously tested quality.
Some people find it easy to trust, others
He looks at Fearless.
Just don't ever trust. Slow to trust is not a bad quality. Certainly can keep you alive longer is some situations- but quicker to death in others.

Jasper wanes philosophy. Happy for the Halfling's companionship if not his trust. All of his fellow Watchmen are capable and cautious and have been keeping him alive through thick and thin.


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”You’ve gained wisdom, Sir Kast of Iomedae, or is it now Sarenrae? It is exhausting to recall all the fleeting choices made those desperate for salvation. Regardless, your trust is irrelevant, for I am not the one who betrayed you.” He glances again at Fearless, ”Adalgrim Overhill learned this lesson too late, and has now forgotten the truth.”

”So quiet Captain Dunsel.” He looks to the Mariner. ”I am sure you would have more to say if you remembered my name. Perhaps you should write it down this time?” He gestures at the Mariner’s marked arm.

To Brother Butterfly, he gives a slight bow. ”Whether it is fate or more wisdom, it is good that you have spared the boy another visit to this place. The terrors of existence show no mercy to the innocent, and though I long ago lost my humanity and compassion your paths will be easier without the burdens of his memories.”

The Made Poet looks upon the gifts presented, his dark hand caressing them casually. ”And so history repeats… though not exactly. One other has yet to arrive.”

As if on cue, a voice calls from nearby. ”I have the final object you desire.”

Appearing like a mirage across the sand into the oasis is a half elf with a heavily scarred face, one eye white and dead. He still wears a tattered white straightjacket scavenged from the ruins of Briarstone in the early days of your memory. Tattooed in the center of his forehead is the Harrow symbol for "The Twin.”

At his side slithers a large snake-like creature, its scales seemingly made from paper playing cards.

The Twin holds up a webbed red claw, the foot of a wamp that the Watchmen failed to secure in their own dream quest.

”Ah, yes. Welcome to my oasis, Aleksi Savolain.”


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Male Halfling | HP 74 | AC 21; TCH 16; FF 17 | Perc +14

Fearless head whips around. "The Twin!?" He looks at the man. "We thought you died! You did die out there? Ripped into the mist by that monster in Briarstone." He stares suspiciously at the man to see if he is a ghost or even real.


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The Twin turns his gaze on Fearless, the good eye seeming almost as lifeless as the white.

"That is not dead which can eternal lie, And with strange aeons even death may die."

Scarab Sages

M
active spells:
Shield of Faith, Magic Circle against evil. Find the Path. Protection from Fire
Cleric of Desna Level 12 AC 23 w/shield. 21 W/O. +21 Perception

Jasper's Jaw. Drops.


Acrobatics: +11. Disable: +20. Perception: +14. Sleight+12/Stealth +16. F12/R17/W9. Seeker of Redemption 10

"The Twin?" Cats' draw drops as he barely remembers the Twin. "Oh man, this is getting pretty freaky."

He holds his bow, not ready to shoot into the evil if answers can be had.

Scarab Sages

M
active spells:
Shield of Faith, Magic Circle against evil. Find the Path. Protection from Fire
Cleric of Desna Level 12 AC 23 w/shield. 21 W/O. +21 Perception

Yes. *Freaky* sums up the situation.
He looks at the legendary Mad Poet, and the returned from the dead Twin.


”Indeed.” The Mad Poet says. ”Such terrible wisdom is but a fraction of what the Necronomicon possesses.”

The Twin frowns. His eidolon shifts, the cards that make up its forms shuffling.

The Mad Poet places the last gift with the others, then studies them for a moment before turning back to the Watchmen. ”You have come here seeking knowledge, and you have satisfied my price, but before we speak of a past best forgotten, let us discuss your future. Should you leave this place intact, what is the one thing you cannot leave without? Physical might, deft quickness, good health, clear thought, deeper understanding, or charismatic influence?”

”Influence.” The Twin replies, almost as if he knew the question would be asked.

The Mad Poet nods, then looks to the others present. ”It is a question not for everyone, but for each of you as individuals. What about you?” His gaze falls on Brother Butterfly.


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Acrobatics: +11. Disable: +20. Perception: +14. Sleight+12/Stealth +16. F12/R17/W9. Seeker of Redemption 10

Cats waits for Brother to answer. He wonders what is going to happen. He expects Brother to not ask for something he really needs, like unshaven, normal eyebrows, but expects Brother will ask for something else, like a harem or a second phallus so he can argue better for having many wives.

Scarab Sages

M
active spells:
Shield of Faith, Magic Circle against evil. Find the Path. Protection from Fire
Cleric of Desna Level 12 AC 23 w/shield. 21 W/O. +21 Perception

CHARISMA! Standing in front of the pulpit - giving a sermon to throngs of thousands. That is a mental image I can not get out of my head.

That, or permanent hair removal. With the exception of this *EXCEPTIONAL* mustache. To not have to shave two times a day might just be an alternate dream come true.


2 people marked this as a favorite.
Male Halfling | HP 74 | AC 21; TCH 16; FF 17 | Perc +14

Cats is probably going to ask for Shapeshifter's wife...

Fearless looks around the group pondering his own question. "I require deeper understanding. I need to know what is happening and why. I need to know who is plotting against my life as it seems like everyone around me is all at once."

Scarab Sages

M
active spells:
Shield of Faith, Magic Circle against evil. Find the Path. Protection from Fire
Cleric of Desna Level 12 AC 23 w/shield. 21 W/O. +21 Perception
Fearless wrote:


Cats is probably going to ask for Shapeshifter's wife...

+1! What a funny quote and thought. I enjoy this ohhhh sooo much.

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