DM Rah's "Icebound Outpost" PFS (Inactive)

Game Master Kobash

This is a PbP for Scenario # 3-19, The Icebound Outpost.
==TEMPLE MAP==


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Go ahead and roll checks for things you want to do. I would like to make reactive checks though. Regarding stealth, go ahead, but the fighter type will probably blow any attempts unless you put some distance between them.

Silver Crusade

59/59 HP, AC: 24. FF: 18, T: 16, CMD: 23, (Dodge/Mobility, +2 vs Evil), Fort: +7, Refl: +6, Will: +7 (+2 vs Evil) , Perc: +14, (Scent, +22), Init: +8, Sense Motive +12, NG Human Inquisitor of Sarenrae 8, +12/+7 Att, 1d6+6, (15/x2)

I just meant it as an example. For example, Ive seen gms allow stealth up until there is something that might see them and then rolled it sort of like a reaction


Ah, I see. That might be a much faster way of handling it if everyone is attempting stealth. I think I'd prefer to do it that way actually rather than have everyone making stealth rolls every 10 feet. Right now it doesn't seem like anyone is trying especially hard to be quiet, but let me know if that changes.

Also, I've linked a new map in the description up top. Everyone should be able to move their characters around on it.

Grand Lodge

Illusionist Wizard 11; AC 14, 18 with Mage Armor; HP 21/81 (+ 0 temp HP); F+12, R +11, W+13; Init+7, Perception +12 +1 on saves vs, Transmutations | +2 on saves vs. Illusions

Your maps are awesome, DM. If the front liners are attempting to be stealthy, Pai will do the same. She's completely listening to the others in regards to getting around in this environment.

Silver Crusade

59/59 HP, AC: 24. FF: 18, T: 16, CMD: 23, (Dodge/Mobility, +2 vs Evil), Fort: +7, Refl: +6, Will: +7 (+2 vs Evil) , Perc: +14, (Scent, +22), Init: +8, Sense Motive +12, NG Human Inquisitor of Sarenrae 8, +12/+7 Att, 1d6+6, (15/x2)

I want to swing around to the bottom, right area (of the map) and just take a quick look before walking to the door to examine it. Walking up to the door, I'll put a hand on Ping's shoulder, not pushing him aside as much as requesting to help him where he is going (which, know it or not is exactly 5ft to the left of the door the celestial Elder monk of the most amazing Buddhist Palm Descending from Heaven technique once thought lost), and I'll again check for stupid traps. Now I know why I hate playing Rogues, ha ha ha

Perception: 1d20 + 7 ⇒ (11) + 7 = 18

Assuming I find nothing, (and it's not locked), I'll open the door and stp aside so that our brave warriors may enter.


There is no door, just an open archway.

Garinol checks around the corner, but finds nothing but a dead end. Returning, he moves ahead of Mu to check the entrance. Peering in he sees two humans back in the shadows, a man and woman who look like they might be related. The man gives a friendly wave and a smile, but the woman hisses. "Skell, you bastard. Take this seriously!"

With a frown at the woman, he hefts his axe and charges. "C'mon Hildr, last one bloody is a rotten egg!"

Advancing on Garinol, he swings his longsword and hacks through the chain and into his shoulder. 5 Damage

GM ROLLS:

C1: 1d20 + 10 ⇒ (14) + 10 = 24
C2: 1d20 ⇒ 15
C3: 1d20 - 1 ⇒ (2) - 1 = 1

Maddie Perception: 1d20 + 8 ⇒ (11) + 8 = 19
Garinol Perception: 1d20 + 7 ⇒ (10) + 7 = 17
Pai Perception: 1d20 + 3 ⇒ (8) + 3 = 11
Kilian Perception: 1d20 + 2 ⇒ (20) + 2 = 22
Mu Perception: 1d20 + 3 ⇒ (16) + 3 = 19
Ruford Perception: 1d20 - 1 ⇒ (17) - 1 = 16

I1: 1d20 + 3 ⇒ (14) + 3 = 17
I2: 1d20 + 2 ⇒ (19) + 2 = 21
I3: 1d20 + 5 ⇒ (18) + 5 = 23

Maddie Initiative: 1d20 + 0 ⇒ (1) + 0 = 1
Garinol Initiative: 1d20 + 5 ⇒ (4) + 5 = 9
Pai Initiative: 1d20 + 2 ⇒ (18) + 2 = 20
Kilian Initiative: 1d20 + 1 ⇒ (16) + 1 = 17
Mu Initiative: 1d20 + 2 ⇒ (5) + 2 = 7
Ruford Initiative: 1d20 ⇒ 5

Skell attack Garinol: 1d20 + 6 ⇒ (12) + 6 = 18
Damage: 1d8 + 2 ⇒ (3) + 2 = 5

Initiative Order: Surprise Round! (standard or move action only please!)
Male Warrior
Female Warrior
Pai <==UP
Kilian <==UP
Unknown
Garinol
Mu
Ruford
Maddie

Grand Lodge

Monk 5

"Holry Clap! Ninjas!!!"

Grand Lodge

Illusionist Wizard 11; AC 14, 18 with Mage Armor; HP 21/81 (+ 0 temp HP); F+12, R +11, W+13; Init+7, Perception +12 +1 on saves vs, Transmutations | +2 on saves vs. Illusions

Assuming Pai can get line of sight, Pai fires her wand of Magic Missles at the closest opponent.

Damage 1d4 + 1 ⇒ (4) + 1 = 5

One charge used from wand. 45 charges now left.

Liberty's Edge

Male Human Fighter/7 (mobile fighter archetype) HP 64/64 AC21/T 14/FF 19 CMD 22/24 vs. trip & sunder Fort +8/Ref +5/ Will +6 Init +2 Perc +1|Sense Motive +1

With a reach weapon, can Kilian attack Skell from his current position?


Kilian, yes but with a -4 penalty for cover.

Silver Crusade

59/59 HP, AC: 24. FF: 18, T: 16, CMD: 23, (Dodge/Mobility, +2 vs Evil), Fort: +7, Refl: +6, Will: +7 (+2 vs Evil) , Perc: +14, (Scent, +22), Init: +8, Sense Motive +12, NG Human Inquisitor of Sarenrae 8, +12/+7 Att, 1d6+6, (15/x2)

"OooW!!! Hey! Hey! Hey, no need to fight to the death here."

Liberty's Edge

Male Human Fighter/7 (mobile fighter archetype) HP 64/64 AC21/T 14/FF 19 CMD 22/24 vs. trip & sunder Fort +8/Ref +5/ Will +6 Init +2 Perc +1|Sense Motive +1

Surprise Round:

Kilian brings his guisarme up. With a quick twist the Andoren reaches between Garinol's legs and hooks Skell's lead foot out from under the attacker, dumping him to the ground.

Trip attempt on Skell, incl. cover penalty: 1d20 + 7 - 4 ⇒ (18) + 7 - 4 = 21

I'm assuming his CMD is less than 21.


"Whoaaa!" Skell's feet fly out from under him and he goes down.


Initiative Order: Still in the Surprise Round! (standard or move action only please!)
Skell
Hildr
Pai
Kilian
Garinol <==UP
Mu <==UP
Ruford <==UP
Maddie <==UP

Liberty's Edge

Male Human Fighter/7 (mobile fighter archetype) HP 64/64 AC21/T 14/FF 19 CMD 22/24 vs. trip & sunder Fort +8/Ref +5/ Will +6 Init +2 Perc +1|Sense Motive +1

Outstanding! Now Garinol has a prone target and an opportunity for an AoO next round.

Silver Crusade

59/59 HP, AC: 24. FF: 18, T: 16, CMD: 23, (Dodge/Mobility, +2 vs Evil), Fort: +7, Refl: +6, Will: +7 (+2 vs Evil) , Perc: +14, (Scent, +22), Init: +8, Sense Motive +12, NG Human Inquisitor of Sarenrae 8, +12/+7 Att, 1d6+6, (15/x2)

Still not eager for bloodshed, Garinol falls back, drawing his Light Mace as part of the Move Action, (and possibly an AoO).

Also did not realize the way was open or I wouldn't have gotten in front of Ping and the others, ha ha. I just did it to look for traps

@DM I'm not able to move on the map, but I wanted to go back 2 and then down 1 square from where I'm at.

Grand Lodge

F Human Cleric of Pharasma 8 - HP 67/67 - AC 25/T: 11/FF: 25 - Perception +17 - Fort: +9, Ref: +3, Will: +12 (+1 vs. Transmutation) - CMB: +7, CMD: 17 - Speed 20 - Init. +0

"May Pharasma guide you.." Maddie prays softly, touching Killian in front of her.

Casting Guidance on Killian, granting him a +1 competence bonus on a single attack roll, saving throw, or skill check.

The Exchange

Male Human Fighter 2 - HP: 20/20, - AC: 17/T: 13/FF: 14 - Percep: -1, INIT: +2 F: +7/R: +2/W: +0 - CMB: +5 - CMD: 17, Speed: 30ft

Ruford gets into position next to Ping. Just below him, so I'm opposite of Kilian. Now both of us get an AoO when the Skell stands.

Grand Lodge

Monk 5

"Hey, you prlay duhty!, Mu Ping drops his gear down with a clang, then admonishes the prone soldier for the wound to Garinol, "I prlay duhty too!" He steps forward smashes the warrior's sensitive points like stomping on kitchen cockroaches.


5' step, prone target
flurry of stomps 1d20 + 3 - 1 ⇒ (16) + 3 - 1 = 18, nonlethal 1d6 + 3 ⇒ (6) + 3 = 9
flurry of stomps 1d20 + 3 - 1 ⇒ (4) + 3 - 1 = 6, nonlethal 1d6 + 3 ⇒ (3) + 3 = 6
AoO when applicable 1d20 + 3 ⇒ (15) + 3 = 18, nonlethal 1d6 + 3 ⇒ (6) + 3 = 9


Forgot about Pai's magic missile.. applying now. Also, the map should be editable now for everyone.

Skell takes Pai's magic missile to the face as he goes down.

"Argh! Gods-cursed mages, I'll OHHH! Erghk! Eeeeee.." His words are cut off as Mu hops up the steps and drops a powerful axe kick onto his jewels.

"Bah! You fool!" Hildr grabs Skell by the shirt and drags him back from the entrance, then steps over him while he stands on shaky legs.

From what I've read, dragging an ally from melee doesn't provoke an AoO.

Initiative Order: Round 1
Skell
Hildr
Pai <==UP
Kilian <==UP
Garinol <==UP
Mu <==UP
Ruford <==UP
Maddie <==UP

Grand Lodge

Illusionist Wizard 11; AC 14, 18 with Mage Armor; HP 21/81 (+ 0 temp HP); F+12, R +11, W+13; Init+7, Perception +12 +1 on saves vs, Transmutations | +2 on saves vs. Illusions

Pai fires a shot a Hildr for good measure. "Give up now, and we'll go easy on you, you Apsis scoundrel!"

Magic Missle 1d4 + 1 ⇒ (3) + 1 = 4

Used second charge this scenario from MM wand. 44 charges now remaining.

Liberty's Edge

Male Human Fighter/7 (mobile fighter archetype) HP 64/64 AC21/T 14/FF 19 CMD 22/24 vs. trip & sunder Fort +8/Ref +5/ Will +6 Init +2 Perc +1|Sense Motive +1

Round 1:

Kilian advances past the wizened monk and slips to the side of the doorway before trying and failing to knock Skell to the ground again.

Trip attempt on Skell: 1d20 + 7 ⇒ (4) + 7 = 11

Grand Lodge

Monk 5

I think dragging a prone ally out of threatened square would provoke AoO, no?

Drag maneuver - 'An enemy being moved by a drag does not provoke an attack of opportunity' - but clearly Skell is not Hildr enemy.

Mu Ping would like to break the other jewel.

Also just notice that OOC tag doesn't handle paragraph spacing.

Silver Crusade

59/59 HP, AC: 24. FF: 18, T: 16, CMD: 23, (Dodge/Mobility, +2 vs Evil), Fort: +7, Refl: +6, Will: +7 (+2 vs Evil) , Perc: +14, (Scent, +22), Init: +8, Sense Motive +12, NG Human Inquisitor of Sarenrae 8, +12/+7 Att, 1d6+6, (15/x2)

Moving up into the room, (AoO from Hildr), "Please, beautiful mage, we don't need to fight. And besides, do you really want to leave your man, well, after that, he's probably not going to be much use for much for a while. Stop, and I promise I'll heal him."


Another magic missle flies through the doorway to strike Hildr. She grunts, but seems to take it in stride as Garinol advances. Raising a battleaxe, she growls at him. "I ain't no mage." She swings at him as he sidesteps, but he blocks with his weapon.

"Hi." A voice whispers near Kilian as a man with blue skin slips around the corner from the shadows and stabs with a shortsword. Luckily Kilian's armor stops the blade.

GM ROLLS:

Hildr AoO on Garinol: 1d20 + 4 ⇒ (11) + 4 = 15
Tiefling readied action attack on Kilian: 1d20 + 4 ⇒ (5) + 4 = 9


Initiative Order: Still Round 1
Skell
Hildr
Pai
Kilian
Garinol
Tiefling
Mu <==UP
Ruford <==UP
Maddie <==UP

The Exchange

Male Human Fighter 2 - HP: 20/20, - AC: 17/T: 13/FF: 14 - Percep: -1, INIT: +2 F: +7/R: +2/W: +0 - CMB: +5 - CMD: 17, Speed: 30ft

Ruford steps in front of Mu and swings with his horsechopper at Hildr.
horsechopper: 1d20 + 4 ⇒ (4) + 4 = 8, Damage: 1d10 + 4 ⇒ (8) + 4 = 12

Silver Crusade

59/59 HP, AC: 24. FF: 18, T: 16, CMD: 23, (Dodge/Mobility, +2 vs Evil), Fort: +7, Refl: +6, Will: +7 (+2 vs Evil) , Perc: +14, (Scent, +22), Init: +8, Sense Motive +12, NG Human Inquisitor of Sarenrae 8, +12/+7 Att, 1d6+6, (15/x2)

I could have sworn you or someone said she was, but I don't see it now.

"Very well. I guess that the path of light is simply closed to some, no matter how we may try. . ." raising his mace to indicate that the time for niceties has ended. "Try to leave me Skell alive, please."

Grand Lodge

Monk 5
Mu Ping wrote:

I think dragging a prone ally out of threatened square would provoke AoO, no? Drag maneuver - 'An enemy being moved by a drag does not provoke an attack of opportunity' - but clearly Skell is not Hildr enemy. Mu Ping would like to break the other jewel.

Did Mu Ping get the AoO? And where's Ruford position on the map?

Grand Lodge

F Human Cleric of Pharasma 8 - HP 67/67 - AC 25/T: 11/FF: 25 - Perception +17 - Fort: +9, Ref: +3, Will: +12 (+1 vs. Transmutation) - CMB: +7, CMD: 17 - Speed 20 - Init. +0

Maddie moves south to stand beside Pai in order to get a better look inside of the temple. Seeing no good options with her crossbow, she opts to say another brief prayer to Pharasma, this time benefiting Ruford.

Casting Guidance on Ruford


I'm ruling no AoO. If dragging an enemy doesn't provoke an AoO from allies, then dragging an ally shouldn't provoke from enemies. Also, I adjusted Ruford on the map. He's attacking with a reach weapon.

Liberty's Edge

Male Human Fighter/7 (mobile fighter archetype) HP 64/64 AC21/T 14/FF 19 CMD 22/24 vs. trip & sunder Fort +8/Ref +5/ Will +6 Init +2 Perc +1|Sense Motive +1

Speaking of AoOs, did Kilian notice the tiefling in time to get one off on him before he closed?


Kilian didn't succeed on his perception check (no one succeeded on that check actually) and failed to spot the tiefling until after he tried to stab him.

Liberty's Edge

Male Human Fighter/7 (mobile fighter archetype) HP 64/64 AC21/T 14/FF 19 CMD 22/24 vs. trip & sunder Fort +8/Ref +5/ Will +6 Init +2 Perc +1|Sense Motive +1

I figured, but wanted to be sure.

Grand Lodge

Monk 5

Acrobatics to move through tiefling square 1d20 + 6 ⇒ (7) + 6 = 13

"Let an old man thrlough you brlue frleak!" Mu falls short on maneuver.


Mu's attempt to tumble by the tiefling fails and gives the blue man an opening to stab him with a short sword. 4 Damage

AoO: 1d20 + 4 ⇒ (12) + 4 = 16
Damage: 1d6 + 2 ⇒ (2) + 2 = 4

Mu, Failing the acrobatics check does not end your actions. You still have a standard or move action left.

Grand Lodge

Monk 5

"Ow! See how you rlike it?!" Mu retaliates back at the blue man.

Hope this is right. Wis 15, Combat Reflexes, Improved Unarmed Strike, Panther Style, Panther Claw
AoO1d20 + 3 ⇒ (17) + 3 = 20
AoO1d20 + 3 ⇒ (2) + 3 = 5
AoO1d20 + 3 ⇒ (13) + 3 = 16
Dam 1d6 + 1 ⇒ (5) + 1 = 6
Dam 1d6 + 1 ⇒ (1) + 1 = 2
Dam 1d6 + 1 ⇒ (4) + 1 = 5


Mu:
, Panther Claw works a little different then what you've interpreted. Panther Strike basically gives you an AoO (called a Retaliatory Unarmed Strike - RuS) against an AoO caused by movement, but you need to use a swift action to take it. Panther Claw lets you make more RuSs (sort of like Combat Reflexes lets you make more AoOs), but as free actions (I think PFS limits free actions to 4 per round), rather than a swift action (which you only get one of in a round). Both activate only when triggered, giving you one attack per incident, limited by your Wisdom bonus for Panther Claw RuSs, or Dexterity for AoOs.

What this means is that Mu gets one RuS for provoking an AoO from the tiefling. He can also use his standard action to make a normal attack, which I'll use your second roll for.

Last thing - it appears you used the wrong damage. Unless I'm missing something Mu should cause 1d6+3 damage, so I'll adjust and add 2.


The party presses the attack...

Ruford enters the Temple and brings to bear his horsechopper, but Hildr defects it with her shield.

Thinking he got the better of Mu, the tiefling is surprised when the old man counters with a strike that almost breaks his arm.

Maddie continues praying, giving Pharasma's guidance to Ruford.

"Ugh.. Oh Gorum! Ah! Hildr, I need your potion!" Skell wobbles, hands to his groin, barely able to stand.

"Told you to get your own!" Hildr shouts, working herself up into a rage. "Now shut up and let me work!"

Hildr cocks back her arm and brings it down at Garinol, but he sidesteps the vicious blow.

Attack on Garinol: 1d20 + 6 ⇒ (3) + 6 = 9


Initiative Order: Still Round 2
Skell
Hildr
Pai <==UP
Kilian <==UP
Garinol <==UP
Tiefling
Mu
Ruford
Maddie

Grand Lodge

Illusionist Wizard 11; AC 14, 18 with Mage Armor; HP 21/81 (+ 0 temp HP); F+12, R +11, W+13; Init+7, Perception +12 +1 on saves vs, Transmutations | +2 on saves vs. Illusions

"You two simply won't listen to reason will you," Pai mutters as she keeps firing with her wand at the one known as Hildr.

Damage 1d4 + 1 ⇒ (3) + 1 = 4

Used third charge of the scenario. 43 charges left.

Silver Crusade

59/59 HP, AC: 24. FF: 18, T: 16, CMD: 23, (Dodge/Mobility, +2 vs Evil), Fort: +7, Refl: +6, Will: +7 (+2 vs Evil) , Perc: +14, (Scent, +22), Init: +8, Sense Motive +12, NG Human Inquisitor of Sarenrae 8, +12/+7 Att, 1d6+6, (15/x2)

In the best position he can get at the moment, Garinol raises the mace and swings.

Attack: 1d20 + 4 ⇒ (1) + 4 = 5
Damage: 1d6 + 1 ⇒ (6) + 1 = 7

Liberty's Edge

Male Human Fighter/7 (mobile fighter archetype) HP 64/64 AC21/T 14/FF 19 CMD 22/24 vs. trip & sunder Fort +8/Ref +5/ Will +6 Init +2 Perc +1|Sense Motive +1

Kilian sweeps his guisarme through the crowded melee and tries to upend the barbarian.

Tripping Hildr, including guidance and cover: 1d20 + 7 + 1 - 4 ⇒ (13) + 7 + 1 - 4 = 17


Pai injures Hildr with a magic missile, but Garinol's attack misses completely. Kilian attempts to trip the barbaric woman but she just manages to dodge the guisarme.

The tiefling curses at Mu and steps back. Suddenly a darkness spreads from him enveloping the area inside the Temple.

I won't be able to adjust the map until tomorrow. Currently only Pai and Maddie are outside the darkness effect.

Initiative Order: Still Round 2
Skell
Hildr
Pai
Kilian
Garinol
Tiefling
Mu <==UP
Ruford <==UP
Maddie <==UP

Grand Lodge

Monk 5

"Oh no you don't!", Mu Ping lunges at the darkness trying to grab the tiefling.

Grapple 1d20 + 3 ⇒ (10) + 3 = 13

Missing the idea of why Panther Claw mentions more than one attack, please explain.


Can't explain any more than I have. Try looking it up on the forums. Maybe someone there explained it better.

Grand Lodge

Monk 5

Just the bottom line, in which case can he do more than one RuS?

Grand Lodge

F Human Cleric of Pharasma 8 - HP 67/67 - AC 25/T: 11/FF: 25 - Perception +17 - Fort: +9, Ref: +3, Will: +12 (+1 vs. Transmutation) - CMB: +7, CMD: 17 - Speed 20 - Init. +0

”Ugh, not this again.” Maddie says, sighing with resignation as supernatural darkness fills the temple in front of her. Praying to her goddess yet again, she asks Pharasma for personal guidance.

Casting Guidance on herself.


Mu:
A couple examples of a situations where Mu would get more RuSs from Panther Claw: if Mu moved through two threatened squares and provoked AoOs in both (either from different enemies or one who happened to have Combat Reflexes) you would get to make one RuS against each. If Mu ran through 5 threatened areas and provoked an AoO from each, he could only make 3 RuSs because that is his current limit.

Silver Crusade

59/59 HP, AC: 24. FF: 18, T: 16, CMD: 23, (Dodge/Mobility, +2 vs Evil), Fort: +7, Refl: +6, Will: +7 (+2 vs Evil) , Perc: +14, (Scent, +22), Init: +8, Sense Motive +12, NG Human Inquisitor of Sarenrae 8, +12/+7 Att, 1d6+6, (15/x2)

See the discussion thread for a Panther Style explanation as I understand it.

The Exchange

Male Human Fighter 2 - HP: 20/20, - AC: 17/T: 13/FF: 14 - Percep: -1, INIT: +2 F: +7/R: +2/W: +0 - CMB: +5 - CMD: 17, Speed: 30ft

Ruford steps back into the corner, unable to see. 5-foot step down

He swings his Horsechopper anyway, hoping not to kill a teammate.
At the Tiefling
Horsechopper: 1d20 + 4 - 4 ⇒ (17) + 4 - 4 = 17, Damage: 1d10 + 4 ⇒ (1) + 4 = 5
Miss (high = hit): 1d100 ⇒ 45 = miss

Silver Crusade

59/59 HP, AC: 24. FF: 18, T: 16, CMD: 23, (Dodge/Mobility, +2 vs Evil), Fort: +7, Refl: +6, Will: +7 (+2 vs Evil) , Perc: +14, (Scent, +22), Init: +8, Sense Motive +12, NG Human Inquisitor of Sarenrae 8, +12/+7 Att, 1d6+6, (15/x2)

Just out of curiosity, what was the light level before hand, and what does it look like after that?


Light was at normal levels, with a couple tiny areas of dim light inside the Temple.

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