Garinol
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I just meant it as an example. For example, Ive seen gms allow stealth up until there is something that might see them and then rolled it sort of like a reaction
| DM Rah |
Ah, I see. That might be a much faster way of handling it if everyone is attempting stealth. I think I'd prefer to do it that way actually rather than have everyone making stealth rolls every 10 feet. Right now it doesn't seem like anyone is trying especially hard to be quiet, but let me know if that changes.
Also, I've linked a new map in the description up top. Everyone should be able to move their characters around on it.
Pai Kromnite PFS
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Your maps are awesome, DM. If the front liners are attempting to be stealthy, Pai will do the same. She's completely listening to the others in regards to getting around in this environment.
Garinol
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I want to swing around to the bottom, right area (of the map) and just take a quick look before walking to the door to examine it. Walking up to the door, I'll put a hand on Ping's shoulder, not pushing him aside as much as requesting to help him where he is going (which, know it or not is exactly 5ft to the left of the door the celestial Elder monk of the most amazing Buddhist Palm Descending from Heaven technique once thought lost), and I'll again check for stupid traps. Now I know why I hate playing Rogues, ha ha ha
Perception: 1d20 + 7 ⇒ (11) + 7 = 18
Assuming I find nothing, (and it's not locked), I'll open the door and stp aside so that our brave warriors may enter.
| DM Rah |
There is no door, just an open archway.
Garinol checks around the corner, but finds nothing but a dead end. Returning, he moves ahead of Mu to check the entrance. Peering in he sees two humans back in the shadows, a man and woman who look like they might be related. The man gives a friendly wave and a smile, but the woman hisses. "Skell, you bastard. Take this seriously!"
With a frown at the woman, he hefts his axe and charges. "C'mon Hildr, last one bloody is a rotten egg!"
Advancing on Garinol, he swings his longsword and hacks through the chain and into his shoulder. 5 Damage
C1: 1d20 + 10 ⇒ (14) + 10 = 24
C2: 1d20 ⇒ 15
C3: 1d20 - 1 ⇒ (2) - 1 = 1
Maddie Perception: 1d20 + 8 ⇒ (11) + 8 = 19
Garinol Perception: 1d20 + 7 ⇒ (10) + 7 = 17
Pai Perception: 1d20 + 3 ⇒ (8) + 3 = 11
Kilian Perception: 1d20 + 2 ⇒ (20) + 2 = 22
Mu Perception: 1d20 + 3 ⇒ (16) + 3 = 19
Ruford Perception: 1d20 - 1 ⇒ (17) - 1 = 16
I1: 1d20 + 3 ⇒ (14) + 3 = 17
I2: 1d20 + 2 ⇒ (19) + 2 = 21
I3: 1d20 + 5 ⇒ (18) + 5 = 23
Maddie Initiative: 1d20 + 0 ⇒ (1) + 0 = 1
Garinol Initiative: 1d20 + 5 ⇒ (4) + 5 = 9
Pai Initiative: 1d20 + 2 ⇒ (18) + 2 = 20
Kilian Initiative: 1d20 + 1 ⇒ (16) + 1 = 17
Mu Initiative: 1d20 + 2 ⇒ (5) + 2 = 7
Ruford Initiative: 1d20 ⇒ 5
Skell attack Garinol: 1d20 + 6 ⇒ (12) + 6 = 18
Damage: 1d8 + 2 ⇒ (3) + 2 = 5
Initiative Order: Surprise Round! (standard or move action only please!)
Male Warrior
Female Warrior
Pai <==UP
Kilian <==UP
Unknown
Garinol
Mu
Ruford
Maddie
Pai Kromnite PFS
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Assuming Pai can get line of sight, Pai fires her wand of Magic Missles at the closest opponent.
Damage 1d4 + 1 ⇒ (4) + 1 = 5
One charge used from wand. 45 charges now left.
Kilian fan-Vaylen
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Surprise Round:
Kilian brings his guisarme up. With a quick twist the Andoren reaches between Garinol's legs and hooks Skell's lead foot out from under the attacker, dumping him to the ground.
Trip attempt on Skell, incl. cover penalty: 1d20 + 7 - 4 ⇒ (18) + 7 - 4 = 21
I'm assuming his CMD is less than 21.
Garinol
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Still not eager for bloodshed, Garinol falls back, drawing his Light Mace as part of the Move Action, (and possibly an AoO).
Also did not realize the way was open or I wouldn't have gotten in front of Ping and the others, ha ha. I just did it to look for traps
@DM I'm not able to move on the map, but I wanted to go back 2 and then down 1 square from where I'm at.
Maddie Sykes
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"May Pharasma guide you.." Maddie prays softly, touching Killian in front of her.
Casting Guidance on Killian, granting him a +1 competence bonus on a single attack roll, saving throw, or skill check.
Mu Ping
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"Hey, you prlay duhty!, Mu Ping drops his gear down with a clang, then admonishes the prone soldier for the wound to Garinol, "I prlay duhty too!" He steps forward smashes the warrior's sensitive points like stomping on kitchen cockroaches.
5' step, prone target
flurry of stomps 1d20 + 3 - 1 ⇒ (16) + 3 - 1 = 18, nonlethal 1d6 + 3 ⇒ (6) + 3 = 9
flurry of stomps 1d20 + 3 - 1 ⇒ (4) + 3 - 1 = 6, nonlethal 1d6 + 3 ⇒ (3) + 3 = 6
AoO when applicable 1d20 + 3 ⇒ (15) + 3 = 18, nonlethal 1d6 + 3 ⇒ (6) + 3 = 9
| DM Rah |
Forgot about Pai's magic missile.. applying now. Also, the map should be editable now for everyone.
Skell takes Pai's magic missile to the face as he goes down.
"Argh! Gods-cursed mages, I'll OHHH! Erghk! Eeeeee.." His words are cut off as Mu hops up the steps and drops a powerful axe kick onto his jewels.
"Bah! You fool!" Hildr grabs Skell by the shirt and drags him back from the entrance, then steps over him while he stands on shaky legs.
From what I've read, dragging an ally from melee doesn't provoke an AoO.
Initiative Order: Round 1
Skell
Hildr
Pai <==UP
Kilian <==UP
Garinol <==UP
Mu <==UP
Ruford <==UP
Maddie <==UP
Pai Kromnite PFS
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Pai fires a shot a Hildr for good measure. "Give up now, and we'll go easy on you, you Apsis scoundrel!"
Magic Missle 1d4 + 1 ⇒ (3) + 1 = 4
Used second charge this scenario from MM wand. 44 charges now remaining.
Kilian fan-Vaylen
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Round 1:
Kilian advances past the wizened monk and slips to the side of the doorway before trying and failing to knock Skell to the ground again.
Trip attempt on Skell: 1d20 + 7 ⇒ (4) + 7 = 11
Mu Ping
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I think dragging a prone ally out of threatened square would provoke AoO, no?
Drag maneuver - 'An enemy being moved by a drag does not provoke an attack of opportunity' - but clearly Skell is not Hildr enemy.
Mu Ping would like to break the other jewel.
Also just notice that OOC tag doesn't handle paragraph spacing.
Garinol
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Moving up into the room, (AoO from Hildr), "Please, beautiful mage, we don't need to fight. And besides, do you really want to leave your man, well, after that, he's probably not going to be much use for much for a while. Stop, and I promise I'll heal him."
| DM Rah |
Another magic missle flies through the doorway to strike Hildr. She grunts, but seems to take it in stride as Garinol advances. Raising a battleaxe, she growls at him. "I ain't no mage." She swings at him as he sidesteps, but he blocks with his weapon.
"Hi." A voice whispers near Kilian as a man with blue skin slips around the corner from the shadows and stabs with a shortsword. Luckily Kilian's armor stops the blade.
Hildr AoO on Garinol: 1d20 + 4 ⇒ (11) + 4 = 15
Tiefling readied action attack on Kilian: 1d20 + 4 ⇒ (5) + 4 = 9
Initiative Order: Still Round 1
Skell
Hildr
Pai
Kilian
Garinol
Tiefling
Mu <==UP
Ruford <==UP
Maddie <==UP
Garinol
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I could have sworn you or someone said she was, but I don't see it now.
"Very well. I guess that the path of light is simply closed to some, no matter how we may try. . ." raising his mace to indicate that the time for niceties has ended. "Try to leave me Skell alive, please."
Mu Ping
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I think dragging a prone ally out of threatened square would provoke AoO, no? Drag maneuver - 'An enemy being moved by a drag does not provoke an attack of opportunity' - but clearly Skell is not Hildr enemy. Mu Ping would like to break the other jewel.
Did Mu Ping get the AoO? And where's Ruford position on the map?
Maddie Sykes
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Maddie moves south to stand beside Pai in order to get a better look inside of the temple. Seeing no good options with her crossbow, she opts to say another brief prayer to Pharasma, this time benefiting Ruford.
Casting Guidance on Ruford
Mu Ping
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"Ow! See how you rlike it?!" Mu retaliates back at the blue man.
Hope this is right. Wis 15, Combat Reflexes, Improved Unarmed Strike, Panther Style, Panther Claw
AoO1d20 + 3 ⇒ (17) + 3 = 20
AoO1d20 + 3 ⇒ (2) + 3 = 5
AoO1d20 + 3 ⇒ (13) + 3 = 16
Dam 1d6 + 1 ⇒ (5) + 1 = 6
Dam 1d6 + 1 ⇒ (1) + 1 = 2
Dam 1d6 + 1 ⇒ (4) + 1 = 5
| DM Rah |
What this means is that Mu gets one RuS for provoking an AoO from the tiefling. He can also use his standard action to make a normal attack, which I'll use your second roll for.
Last thing - it appears you used the wrong damage. Unless I'm missing something Mu should cause 1d6+3 damage, so I'll adjust and add 2.
| DM Rah |
The party presses the attack...
Ruford enters the Temple and brings to bear his horsechopper, but Hildr defects it with her shield.
Thinking he got the better of Mu, the tiefling is surprised when the old man counters with a strike that almost breaks his arm.
Maddie continues praying, giving Pharasma's guidance to Ruford.
"Ugh.. Oh Gorum! Ah! Hildr, I need your potion!" Skell wobbles, hands to his groin, barely able to stand.
"Told you to get your own!" Hildr shouts, working herself up into a rage. "Now shut up and let me work!"
Hildr cocks back her arm and brings it down at Garinol, but he sidesteps the vicious blow.
Attack on Garinol: 1d20 + 6 ⇒ (3) + 6 = 9
Initiative Order: Still Round 2
Skell
Hildr
Pai <==UP
Kilian <==UP
Garinol <==UP
Tiefling
Mu
Ruford
Maddie
Pai Kromnite PFS
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"You two simply won't listen to reason will you," Pai mutters as she keeps firing with her wand at the one known as Hildr.
Damage 1d4 + 1 ⇒ (3) + 1 = 4
Used third charge of the scenario. 43 charges left.
Garinol
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In the best position he can get at the moment, Garinol raises the mace and swings.
Attack: 1d20 + 4 ⇒ (1) + 4 = 5
Damage: 1d6 + 1 ⇒ (6) + 1 = 7
Kilian fan-Vaylen
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Kilian sweeps his guisarme through the crowded melee and tries to upend the barbarian.
Tripping Hildr, including guidance and cover: 1d20 + 7 + 1 - 4 ⇒ (13) + 7 + 1 - 4 = 17
| DM Rah |
Pai injures Hildr with a magic missile, but Garinol's attack misses completely. Kilian attempts to trip the barbaric woman but she just manages to dodge the guisarme.
The tiefling curses at Mu and steps back. Suddenly a darkness spreads from him enveloping the area inside the Temple.
I won't be able to adjust the map until tomorrow. Currently only Pai and Maddie are outside the darkness effect.
Initiative Order: Still Round 2
Skell
Hildr
Pai
Kilian
Garinol
Tiefling
Mu <==UP
Ruford <==UP
Maddie <==UP
Maddie Sykes
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”Ugh, not this again.” Maddie says, sighing with resignation as supernatural darkness fills the temple in front of her. Praying to her goddess yet again, she asks Pharasma for personal guidance.
Casting Guidance on herself.
| DM Rah |
Garinol
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See the discussion thread for a Panther Style explanation as I understand it.
Ruford
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Ruford steps back into the corner, unable to see. 5-foot step down
He swings his Horsechopper anyway, hoping not to kill a teammate.
At the Tiefling
Horsechopper: 1d20 + 4 - 4 ⇒ (17) + 4 - 4 = 17, Damage: 1d10 + 4 ⇒ (1) + 4 = 5
Miss (high = hit): 1d100 ⇒ 45 = miss
Garinol
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Just out of curiosity, what was the light level before hand, and what does it look like after that?