DM Rah's "Icebound Outpost" PFS (Inactive)

Game Master Kobash

This is a PbP for Scenario # 3-19, The Icebound Outpost.
==TEMPLE MAP==


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Mu says a few words to the ninja Yashi in his native language. Yashi considers a moment, then nods to the ratfolk. "I think they will release you if you talk."

Tzizzan complies and tells about an alliance in the works between the ratfolk of Round Mountain—who hold perhaps more power than any other stable civilization within Hao Jin’s demiplane—and the Aspis Consortium. He was sent as an envoy to the temple to invite the commanding agent, Leska, back to the rats’ home in Round Mountain. He also says that other envoys were sent to other Aspis Consortium settlements throughout the demiplane as well, though he himself does not know of their individual locations.

All faction missions are now complete.

With the defeat of the Aspis Consortium and their allies in the Temple of Ragdya, and the freeing of their slaves, your group eventually returns through the magical eddies to a warm welcome back in Absalom. Those who came through with the Aspis Consortium’s portal are not so lucky. The captured Aspis agents and freed slaves are trapped in the tapestry—at least until the Pathfinder Society’s arcanists and researchers find another means of accessing the demiplane other besides the Hao Jin Tapestry itself, or until the Society finds the Aspis Consortium’s back door.

The intelligence obtained in the course of the mission is extremely valuable to the Pathfinder Society. Over the next few days a number of venture-captains, even the hard to impress Aram Zey, offer congratulations on your success at the Icebound Outpost.

The End.

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