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You could drink it this round. The healing it provides would prevent you from falling over and beginning the "dying" process, I believe.

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If she is within reach if me I will unspring my CLW wand and attempt to use it on her.
UMD 1d20 + 11 ⇒ (2) + 11 = 13. Target 20
Amount healed 1d8 + 1 ⇒ (1) + 1 = 2
Nope...

DM Rah |

"Y'wick thas" Bellu says watching her foes retreat. The one patron wielding a weapon against her attempts to stab again, but is brushed aside like a fly.
From nearby Ichon laughs. "Yes, Bellu. I agree." Then she can be heard casting another spell and more of her large companion's wounds close.
1d10 + 3 ⇒ (8) + 3 = 11
1d20 ⇒ 3
Barlor Perception: 1d20 + 6 ⇒ (10) + 6 = 16
Ing Perception: 1d20 + 6 ⇒ (6) + 6 = 12
Dagger wielding patron: 1d20 + 1 ⇒ (5) + 1 = 6
MAP Here.The red shaded area indicates the crowd of onlookers and is considered rough terrain (2x movement).
Yanos, Haris, and Barlor are up...

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Barlor, unable to find Ichon, decides to handle Bellu for now.
Club: 1d20 + 4 ⇒ (8) + 4 = 12, Damage: 2d6 + 4 ⇒ (5, 2) + 4 = 11
"C'mon Ing! If we git this'un, we can find th'other one!"
Gore: 1d20 + 3 ⇒ (3) + 3 = 6, Damage: 1d6 + 1 ⇒ (1) + 1 = 2

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I'll Swift Action draw my Wand of CLW from my wrist sheath and cast it to heal Shel, who is right next to me, as a Standard Action. Once that is done, Move Action to return the Wand to it's sheath.
"Come on, luv, no time to fall back. Allow this to help, and to strengthen your resolve to destroy these abominations."
CLW: 1d8 + 1 ⇒ (1) + 1 = 2

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Round 5:
The Varisian steps back another 5' and coolly puts an arrow into the bodyguard despite his wounds.
Arrow on Bellu, incl. PBS: 1d20 + 3 + 1 ⇒ (12) + 3 + 1 = 16
Arrow damage, incl. PBS: 1d6 + 1 ⇒ (1) + 1 = 2

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Still being beaten to the verge of her senses, Shel slams the potion she has in her hands.
CLW 1d8 + 1 ⇒ (1) + 1 = 2

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Peri takes a 5ft step behind Shel and tries to activate the CLW wand on herself
UMD 1d20 + 11 ⇒ (2) + 11 = 13 target 20
CLW 1d8 + 1 ⇒ (7) + 1 = 8
Barlor, Gods Market is one if the most dangerous scenarios, TPK's are not that uncommon

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Really. I had no issues with that one, and it stands as my favorate scenario to date. Interesting. If we really need, I can do one more Channl Energy, though I think honestly she/it will fall soon, and we should all focus on just attacking the same target :).

DM Rah |

Somewhere, another spell is cast by Ichon. "Last chance to run." She says after the chanting stops. "Show them their future, Bellu. Kill the little one."
Bellu lunges forward a step, driving an elbow at the dagger-wielding patron, who seems to avoid it by luck, then punching out at Shel, who evades with skill.
One of the hypnotized patrons is pulled away and shaken free of the effect by friends in the crowd.
Bellu attack on Patron: 1d20 + 5 ⇒ (1) + 5 = 6
Bellue attack on Shel: 1d20 + 5 ⇒ (9) + 5 = 14

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Barlor keeps swinging right alongside Ing, roaring in clumsy combat against Bellu.
"Keep yer hands to yerself, crazy giant lady!"
Club: 1d20 + 4 ⇒ (14) + 4 = 18, Damage: 2d6 + 4 ⇒ (5, 2) + 4 = 11
Gore: 1d20 + 3 ⇒ (3) + 3 = 6, Damage: 1d6 + 1 ⇒ (5) + 1 = 6

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Shel was still in terrible shape, but she wasn't going to let her friends get killed, if she could help it. She stabs with her dagger.
Attack 1d20 + 4 ⇒ (11) + 4 = 15
Damage 1d3 + 1 ⇒ (3) + 1 = 4
After striking she moves, 5' to I 11.

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"Haris, my friend, I appreciate your trying to help me, but you should be in there stabbing the large woman, yes?" The wounded rogue then puts an arrow into Bellu.
Arrow to Bellu, incl. PBS: 1d20 + 3 + 1 ⇒ (18) + 3 + 1 = 22
Arrow damage, incl. PBS: 1d6 + 1 ⇒ (4) + 1 = 5

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Wasn't my action this round to heal?
If not, I'll attack once more
Longspear: 1d20 + 7 ⇒ (14) + 7 = 21
Damage: 2d6 + 4 ⇒ (5, 6) + 4 = 15

DM Rah |

Yanos healed last round. Also, Yanos and Laszlo missed this round due to soft cover from intervening combatants (precise shot does not negate soft cover, only shooting at a target in melee, so Laszlo had a -4 rather than a -8 like Haris has been suffering). Laszlo might have hit had he moved to get a clear shot, but Yanos is behind a wall of people and would have had a tough time angling for an unobstructed strike.
Weapons and magic assault Bellu from all sides. Shel's dagger deflects off her magical wards, while Yanos spear and Laszlo's shot are hindered by combatants standing in the way. Only Peri's magic penetrates her defenses.
Bellu continues to wade through her attackers, pursuing Shel with fists and kicks, but is unable to land a significant blow.
Dagger Patron attack: 1d20 + 1 ⇒ (9) + 1 = 10
Bellu Slam Patron: 1d20 + 5 ⇒ (6) + 5 = 11
Bellu Slam Shel: 1d20 + 5 ⇒ (9) + 5 = 14
1d8 + 1 ⇒ (6) + 1 = 7

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Peri furiously shakes one of her wands,
What the in the nine hells is wrong with this wand!!!!
CLW attempt again
UMD1d20 + 11 ⇒ (4) + 11 = 15
CLW1d8 + 1 ⇒ (8) + 1 = 9

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Soft cover doen't apply in this case, if I'm larger than the others.
That being said, I'm not going to argue with the DM.
Round 6, Init = 1st
Longspear: 1d20 + 7 ⇒ (20) + 7 = 27
Damage: 2d6 + 4 ⇒ (4, 4) + 4 = 12
Crit Confirm: 1d20 + 7 ⇒ (6) + 7 = 13
Crit Damage: 2d6 + 4 ⇒ (6, 6) + 4 = 16

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"Leave me alone, you big bastard," Shel screams at the creature. She swings her dagger at it as she steps to J 10.
Attack 1d20 + 4 ⇒ (5) + 4 = 9
Damage 1d3 + 1 ⇒ (1) + 1 = 2

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So my 18 didn't hit? Dang, that's some rough AC.
Barlor and Ing keep swinging at Bellu.
Club: 1d20 + 4 ⇒ (19) + 4 = 23, Damage: 2d6 + 4 ⇒ (2, 3) + 4 = 9
Gore: 1d20 + 3 ⇒ (18) + 3 = 21, Damage: 1d6 + 1 ⇒ (3) + 1 = 4

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No, it's cool. I don't wan't to argue in the middle of a combat. I take it as bad form, and I've been in games where it just sort of ruined it for everyone. :) No worries.

DM Rah |

Until now the battle was undecided, shifting one way and just as quickly another. Then, in a moment it turns as Yanos impales Bellu with his spear and Barlor and Ing lay into her with club and tusk. From somewhere Ichon calls out in pain and shock. Casting another spell, she abandons her bravado and gives new commands to the large woman. "Bellu, forget the halfling! Kill the dwarf and his pet!"
Though badly wounded Bellu complies, spinning about and swinging with her fists, one of them catching Barlor in the face. 8 HP
Bellu slam at Barlor: 1d20 + 6 ⇒ (19) + 6 = 25
Damage: 1d6 + 5 ⇒ (3) + 5 = 8
Bellu slam at Ing: 1d20 + 5 ⇒ (8) + 5 = 13
Round 6 over. Everyone can go again.

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Peri curses at the divine wand that has so far thwarted her. In a strange moment of bravado Peri decides to forsake her own safety and attack the hulking woman with her functional wand.
"Die already!!!"
1d4 + 1 ⇒ (1) + 1 = 2

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László shoots again, if his line of fire is open.
Attack on Bellu, incl. PBS: 1d20 + 3 + 1 ⇒ (14) + 3 + 1 = 18
Not sure if that's enough to do damage; if so: 1d6 + 1 ⇒ (6) + 1 = 7

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"Your big sis' is gonna die. No question about that. You however, have one final chance to give up."
Longspear: 1d20 + 7 ⇒ (14) + 7 = 21
Damage: 2d6 + 4 ⇒ (2, 5) + 4 = 11

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Barlor is momentarily staggered by the blow, but quickly recovers to give as good as he got.
Club: 1d20 + 4 ⇒ (15) + 4 = 19, Damage: 2d6 + 4 ⇒ (1, 6) + 4 = 11
Gore: 1d20 + 3 ⇒ (8) + 3 = 11, Damage: 1d6 + 1 ⇒ (5) + 1 = 6

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Shel piles on, sensing weakness in her larger foe. "This is it for you, biggie."
Attack 1d20 + 4 ⇒ (15) + 4 = 19
Damage 1d3 + 1 ⇒ (3) + 1 = 4
I didn't add in anything for flanking. If I can flank, pleas add two to hit, and 1d6 ⇒ 4 sneak attack damage.

DM Rah |

Spear, dagger, and club strike Bellu, opening wounds that begin to flow with tendrils of blue mist. As she falls under a storm of violence her form twists unnaturally and is swept away like dust in a whirlwind.
Bellu is defeated before Peri's magic missile is cast, so she can retain the charge in her wand.
"Bellu!" Ichon howls. Patrons in the bar jeer, applaud, and begin to settle up bets. Those under the effects of Peri's spell seem to be coming back to their senses and step away from the fight.
"Damn you all! It's not over yet!" Ichon screams and begins casting again. A moment later a warping twist in the air spills out a pile of earth and rocks that rises up in a vaguely humanoid form and lunges at Yanos.
Slam: 1d20 + 8 ⇒ (3) + 8 = 11 Miss
Round 7 over. Everyone is up again.

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Barlor rushes in to collapse the rock pile before it has a chance to hurt anyone.
Club: 1d20 + 4 ⇒ (16) + 4 = 20, Damage: 2d6 + 4 ⇒ (6, 5) + 4 = 15
Handle Animal (attack): 1d20 + 4 ⇒ (20) + 4 = 24
Gore: 1d20 + 3 ⇒ (11) + 3 = 14, Damage: 1d6 + 1 ⇒ (5) + 1 = 6