DM Rah's "Before the Dawn, Part II: Rescue at Azlant Ridge" PFS (Inactive)

Game Master Kobash

Online PbP for Scenario 2-02.
==COMBAT MAP==


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Liberty's Edge

HP: 59/59, +4 Init, +17 Perception, F: +8, R: +5, W: +10, AC: 21, T: 14, FF: 17, CMD: 22 , LG Human Cleric 8, 5274-20, Longspear +10/5, 1d8+5 (Large +10/+5, 2d6+6), P 20/x3

After the fairly honorable way they treated us in the fighht, Id say discuse letting them in if its the same individual. I cant post much now but when iget home ill give more reason I suggest for it.


Hey everyone, I took a job that has me traveling without my computer until Monday night. I can still post from my phone, but I won't be able to put up maps until I return.

I still think we can continue without them for now, and just run combat in a cinematic style.

The Exchange

Male Varisian Human Rogue/2 Urban Ranger/4 HP: 30/30* |AC 22 T 16 FF 18| Fort +8/Ref +13/Will +3| Init +5| Perc +10| SM +10

I think we're going to be operating in a target-rich environment. It's not quite the Battle of Orc's Drift, but it doesn't look as though it'll miss it by much.

Grand Lodge

Acrobat 7

Sorry - was delayed from exams.

Shadow Lodge

||CORE Rotating DM ||Fingerprints||King Xeros ||Serpent's Skull||

New game:
I've opened up a Discussion for the new game I mentioned earlier. Feel free to jump over and talk about it. New PFS game Discussion


Cool Beckett, was about to ask if you were still going to run one.

Shadow Lodge

||CORE Rotating DM ||Fingerprints||King Xeros ||Serpent's Skull||

I was just waiting for the other one to finish up. One of my players in that game, (and I'm pretty sure most of you have also played with him, too) also offered to DM a game as well, so looking at options at this point. I'm pretty sure some of you are also in that group as well, so I'm not sure honestly just how many people I will have.

That being said, I didn't want to side trek from your game's discussion, too much. :)

The Exchange

Male Varisian Human Rogue/2 Urban Ranger/4 HP: 30/30* |AC 22 T 16 FF 18| Fort +8/Ref +13/Will +3| Init +5| Perc +10| SM +10

Sorry about the slow posting this weekend; I'm at an SF con.

DM Beckett, I'll pass this time--kind of overcommitted at the moment, and about to go on vacation.

The Exchange

Male Varisian Human Rogue/2 Urban Ranger/4 HP: 30/30* |AC 22 T 16 FF 18| Fort +8/Ref +13/Will +3| Init +5| Perc +10| SM +10
Yanos wrote:
I just don't have enough skill points. That's always been an issue with Fighters and Clerics in d20. Just to be able to do the generic Cleric's job requires 8 Skill Points, (Diplomacy, Heal, Know Arcana, History, Planes, & Religion, Sense Motive, and Spellcraft). That means a Human Cleric still needs a 20 Int, and that doesn't include any special they might have from Domains or practical for their faith. Fighters have it a bit better, but not much, (Acrobatics, Climb, Intimidate, Ride, Swim, and that's not even adding in things like Perception, Craft/Profession, or Know Dung-Engineering), needing Human & 16 Int.

I don't get why a generic cleric absolutely needs ranks in any Knowledge skill but religion. The only cleric I'm playing now is L6 (10 INT human) and has put 1 SR per level in Heal, Knowledge (religion), and Spellcraft; he put his favored class bonus into skill ranks from L3 on, and has 3 ranks in Diplomacy and one in Sense Motive. Having a wizard in the party takes care of the other Knowledge skills. Granted, at least part of the reason he's put all those ranks into Spellcraft is so he can scribe scrolls and eventually craft wands and/or rings, because with a 10 INT he's not going to be competing with the wizard for identifying magic items or spells as they're cast.

Now fighters, OTOH, really are starved for skill ranks. I'd leave Ride off my must-have list, but that just means the human fighter only needs a 14 INT.

Sovereign Court

Ranger 2/Rogue 10 | HP 85/99| AC 29/ 22(23) touch/23(24)flatfooted | Sneak Attack +5d6 | Resiliency 1/day F+16,R+22,W+13 ((1/day can reroll Will save)| Init. +10(+12)| Perc +19/24*(+21/26)| Evasion | Trap Sense +4 | Improved Uncanny Dodge

I usually think a fighter is good with a single rank in climb and swim, unless the campaign is more focused in those areas.

I agree that the only Knowledge a cleric has to have is Religion. The others shouldnt be the responsibility of the generally low Intelligence cleric.

I've never played a caster without at least one rank in Spellcraft, though. I've always found it a super valuable skill

Grand Lodge

Male Dwarf Druid 7 - Init +5 - HP: 80/80, - AC: 24/T: 14/FF: 21 18/13/16- Perception: +8 <Darkvision 60ft> F: +10(14)/R: +6(10)/W: +10(14) - CMB: +9 - CMD: 22 <+4 vs trip & bull rush>, Speed: 20ft

I agree that it's a problem for clerics. Fighters at least aren't using CHA or WIS for much. Though I have a couple of 7-int clerics. I just like making my teammates pull my dead weight.

Liberty's Edge

HP: 59/59, +4 Init, +17 Perception, F: +8, R: +5, W: +10, AC: 21, T: 14, FF: 17, CMD: 22 , LG Human Cleric 8, 5274-20, Longspear +10/5, 1d8+5 (Large +10/+5, 2d6+6), P 20/x3

small rant I don't mean to interrupt play :):
Know Arcana covers magic in general, both arcane and divine. Know History, in my opinion, seems like something a Cleric, (along with a lot of classes) should have, in particular learning the history of the world as it relates to their faith and deity. Planes, to be able to identify demons/devils, and because of all characters, the Cleric should probably have the best training to understanding of the different realms, heaven and hell, so to speak, but more along the spiritual side of things. I mean this more in the flavor sense, rather than a rules sense. Being more intellectual is sort of what separates them from Druids, in a sense. At the same time, I honestly believe that 4+Int should be the minimum, except for Wizards and Witches, (which like the Barbarian with HP, would be the exception).

I'm kind of inclined to give the little magic box to Peri, who seems most likely to actually be able to use it for anything, even without the skills to figure it out.


My opinion on skills is this: it's rarely possible to gain a rank in every skill you want at every level, but you should at least get one rank in skills you think are needed and cannot be used untrained, such as Knowledge (arcana or religion) and Spellcraft (if you are a caster).

Other skills that are useful to have at least one skill rank in are: disable device, linguistics, sleight of hand, and use magic device.

By 2nd level, characters that don't dump intelligence should be able to get a few of these.

Liberty's Edge

HP: 59/59, +4 Init, +17 Perception, F: +8, R: +5, W: +10, AC: 21, T: 14, FF: 17, CMD: 22 , LG Human Cleric 8, 5274-20, Longspear +10/5, 1d8+5 (Large +10/+5, 2d6+6), P 20/x3

I agre, and I normally do. I sort of wanted to try something new with this one. :)

The Exchange

Female HP 30/30| AC 13 "17* mage armor"- | Touch 12 | FF 11 | CMD 14 | F+2 | R+4 | W+4 | Init +8| Perception +1 | Sense Motive +1 Kitsune Tattooed Sorcerer 7

I try to RP Peri's wisdom score. She thinks her Charm and Charisma can get her out of every situation. Why learn something when somebody else will just tell you about it later? That is how she sees a lot of things.

The Exchange

Male Varisian Human Rogue/2 Urban Ranger/4 HP: 30/30* |AC 22 T 16 FF 18| Fort +8/Ref +13/Will +3| Init +5| Perc +10| SM +10

Yeah, Peri doesn't seem all that academically inclined. It's just a weird coincidence, having three primary spellcasters without Spellcraft.

The Exchange

Female HP 30/30| AC 13 "17* mage armor"- | Touch 12 | FF 11 | CMD 14 | F+2 | R+4 | W+4 | Init +8| Perception +1 | Sense Motive +1 Kitsune Tattooed Sorcerer 7

I see Barlor as a farmer, not so much a druid. Yanos I see as a priest of Old Dead Eye, who emraces the simpler things in life, not one particularly devoted to Magical Pursuits but instead devoted to community. Peri is a ditzy spoiled cheerleader, who knows that sex sells.

[Soapbox]
Lordzum (C.J.) is a person who plays concepts, and builds characters that tend to reflect their histories. So I end up with what many would consider wasted/non optimal skill ranks. Take Peri for example, she has ranks in Linguisitcs so she can speak Shoanti, Kelish, and Senzar which tie her character together for me(Tattooed Sorcerer/Kitsune/Qadiran Faction). She chooses enchantment spell because she sees herself as an enchantress (seductress) first, and enjoys bending people's will(she has very little will of her own)to empower herself.

I have loved playing with this group, from what I can tell everyone is playing a character, I have not seen any walking equations, or builds that spit in the face of a good story for insane bonuses. So I guess I am just telling you guys Thank You all for making my play experience enjoyable.[/Soapbox]

GM:
I often wonder how Peri and Maximo would interact, seems like it would be interesting.

Liberty's Edge

HP: 59/59, +4 Init, +17 Perception, F: +8, R: +5, W: +10, AC: 21, T: 14, FF: 17, CMD: 22 , LG Human Cleric 8, 5274-20, Longspear +10/5, 1d8+5 (Large +10/+5, 2d6+6), P 20/x3

Thanks Peri, though I will admit with this character it was an attempt to try something a little outside the box for me, part of it between making a LG character that wasn't knightly and the other to play a less crusader style divine caster.

Liberty's Edge

HP: 59/59, +4 Init, +17 Perception, F: +8, R: +5, W: +10, AC: 21, T: 14, FF: 17, CMD: 22 , LG Human Cleric 8, 5274-20, Longspear +10/5, 1d8+5 (Large +10/+5, 2d6+6), P 20/x3

Ive been put on a strange overnight guard duty for a week, so I might be a little odd in posting. I should be able to continue posting, but it will probably be at weird hours. Feel free to act for me if everyone's waiting on me. I am kind of waiting for a large group of enemies to show up so I can Soundburst them, but other than at, I'm planning on pretty straight forward attack/AoO, like normal.


Scenario reported. Chronicles emailed. Let me know if there are any issues.

Sovereign Court

Ranger 2/Rogue 10 | HP 85/99| AC 29/ 22(23) touch/23(24)flatfooted | Sneak Attack +5d6 | Resiliency 1/day F+16,R+22,W+13 ((1/day can reroll Will save)| Init. +10(+12)| Perc +19/24*(+21/26)| Evasion | Trap Sense +4 | Improved Uncanny Dodge

Got mine DM. Everything looks good!

The Exchange

Male Varisian Human Rogue/2 Urban Ranger/4 HP: 30/30* |AC 22 T 16 FF 18| Fort +8/Ref +13/Will +3| Init +5| Perc +10| SM +10

I printed out the chronicle sheets and filled out purchases; I'll be scanning those versions, uploading them to Google Docs, and linking to them from my character profile for reference.

Grand Lodge

Acrobat 7

test

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